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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-23-14 01:37 PM
Created:02-24-10 04:22 PM
Downloads:339,058
Favorites:1,025
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
6.0.3

RealUI  Popular! (More than 5000 hits)

Version: 8.1 r8a
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r8 a
Last Updated: 23 Nov






News


Chatter being replaced with PhanxChat - be sure to delete the Chatter folder when updating RealUI
New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r8
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Impovments to various addon skins.
Increase max Chi to 6. (Draenor Perk)
Add support for anchoring the minimap to the topright or bottomleft corners.
Enable the pet bar by default in the Healer layout.
Achievement screenshots are now disabled by default.
Grid2 now has suport for the Anniversary Molten Core raid.
Fix a bug that prevented Grid2 Buff/Debuff status creation.
Fix a bug when entering or leaving a vehicle.
(a) Fix minimap buttons positioning.




Version 8.1 r7
Revision Update - Update Interface folder

Modified AddOns
Delete Chatter
Update all AddOns


Changes
Death Knight disease tracking should be fixed.
Fix bug with Minimap Coordiantes not auto-hiding.
Fix bug with setting Unit Frame health bars to be Class Colored.
Fix bug while changing Font Size settings in the Appearance config panel.
New Range/Threat display on Target unit frame. Should be easier to see.
Fix Nameplate font scaling.
Add Raid Target icons to Player and Target unit frames.
Raid Utility panel added. Thanks to Kkthnx :)
Text improvements made to Info Line currency and experience elements.
(c) Changed fonts will now apply to Kui Nameplates and Raven.
(d) Fixes to Eclipse Bar and Raid Utility panel




Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (6)
File Name
Version
Size
Author
Date
8.1 r7 d
8MB
Nibelheim
11-08-14 03:19 PM
8.1 r6
10MB
Nibelheim
10-23-14 11:27 AM
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 06-07-10, 10:58 PM  
slxecas
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Thanks for the quick response. And as far as grid goes, it just looks completely different then mine does in general. He was mostly complaining about the one letter names.

This screen shot's a bit old, but the layout of grid hasn't changed much. This was what I meant when his was completely different compared to mine.
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Unread 06-07-10, 11:12 PM  
Nibelheim
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Originally posted by slxecas
Thanks for the quick response. And as far as grid goes, it just looks completely different then mine does in general. He was mostly complaining about the one letter names.

This screen shot's a bit old, but the layout of grid hasn't changed much. This was what I meant when his was completely different compared to mine.
Well, best thing I can suggest is he re-copy in the "WTF\Account\ACCOUNTNAME\SavedVariables\Grid.lua" file from the RealUI download into his "WTF\Account\HisAccountName\SavedVariables\" folder.
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Unread 06-08-10, 07:26 PM  
Slayne
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Originally posted by Nibelheim
Well, I'll try not to get into a long-winded discussion on the importance and performance benefits of memory usage in UI's, but suffice to say it isn't really that important. However, for actual numbers, with 0.4.2 I usually get 16mb out of raids, and around 20mb while raiding.

I like fast loading UI's is the only reason I ask. My computer can more than handle most UI's, but after using Tuk for so long and having such snappy response when reloading / loading, just gotten used to it.

Been eyeing yours because I thought the idea seemed cool and I'm getting bored with Tuk / Caith's after using them for so long, figured I'd make a change. Since I raid when I'm on, I don't have a ton of time to really spend changing UI's around which is why I was curious what your raid shots looked like so I knew if it would work for me.
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Unread 06-08-10, 09:10 PM  
Nibelheim
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Originally posted by Slayne
I like fast loading UI's is the only reason I ask. My computer can more than handle most UI's, but after using Tuk for so long and having such snappy response when reloading / loading, just gotten used to it.

Been eyeing yours because I thought the idea seemed cool and I'm getting bored with Tuk / Caith's after using them for so long, figured I'd make a change. Since I raid when I'm on, I don't have a ton of time to really spend changing UI's around which is why I was curious what your raid shots looked like so I knew if it would work for me.
True true While I try my best to keep RealUI as fast as possible, and efficiency is a top priority, there's a few things I try to do with RealUI which won't make it as fast to load as a UI like TukUI.

Customization is one thing. People like to mess around with their UIs to tailor them to their liking, and the easier they can do this the better. Nothing in RealUI will require Lua editing to modify. A good example is Unit Frames. I could have gone with oUF, but instead chose to go with Pitbull. I've removed all of the unnecessary features/modules from Pitbull in order to make it as fast as possible, but it still won't be quite as quick as a pure Lua Unit Frame addon.

Quality of life addons is another. Taxi timers, gold spam and chat filters, addons to allow you to drag windows around, mail-box features, etc, all add to the enjoyability of the game, and is worth a little load time, imo

Then there's those addons that you just shouldn't be playing without.

I'll probably be spending a full week at the end of my work on version 0.5 running CPU and Memory performance tests, and I'm already spending quite a bit of time trying to minimize the addon load, but it's pretty tough
Last edited by Nibelheim : 06-08-10 at 09:11 PM.
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Unread 06-09-10, 12:31 AM  
cosmicB
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bags

Hi, I have a question with regards to bag of choice. Yep, I like Ark really, I love the look and features. The thing is its kinda of a memory hog. I''m not sure with regards to it being cpu efficient but really it hogs more than recount or skada. Sometimes it runs like almost 7mb while just farming.
So, I ended up changing it to cargbags and some layout by gbags. I dunno it was just and observation. And maybe make Grid larger. Since it basically seats below the unit frames and have plenty of space, more efficient for Healers and Tanks. peace
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Unread 06-09-10, 01:07 AM  
Nibelheim
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Re: bags

Originally posted by cosmicB
Hi, I have a question with regards to bag of choice. Yep, I like Ark really, I love the look and features. The thing is its kinda of a memory hog. I''m not sure with regards to it being cpu efficient but really it hogs more than recount or skada. Sometimes it runs like almost 7mb while just farming.
So, I ended up changing it to cargbags and some layout by gbags. I dunno it was just and observation. And maybe make Grid larger. Since it basically seats below the unit frames and have plenty of space, more efficient for Healers and Tanks. peace
Yeah, I'll be trying hard to replace ArkInventory in version 0.5. Haven't found a suitable replacement yet, though. Tried out TBag-Shefki, cargBags, AdiBags, Bagnon, Onebag, Combuctor, and not to keen on any of them. Perhaps I'm just too in love with the features of ArkInventory to give them all up

As for Grid. It's possible to make it larger, though the UI is being designed for resolutions down to 1280x800 in mind, so trying to fit everything in is quite the task. I could add automatic scaling into my Frame Mover for some elements which would toggle between small mode and large mode depending on resolution.
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Unread 06-09-10, 01:53 AM  
cosmicB
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Re: Re: bags

Originally posted by Nibelheim
Yeah, I'll be trying hard to replace ArkInventory in version 0.5. Haven't found a suitable replacement yet, though. Tried out TBag-Shefki, cargBags, AdiBags, Bagnon, Onebag, Combuctor, and not to keen on any of them. Perhaps I'm just too in love with the features of ArkInventory to give them all up

As for Grid. It's possible to make it larger, though the UI is being designed for resolutions down to 1280x800 in mind, so trying to fit everything in is quite the task. I could add automatic scaling into my Frame Mover for some elements which would toggle between small mode and large mode depending on resolution.
>>lol, yeah you're right Ark is great really. But if you're not able to change it maybe make it look like its part of the whole ui, the default look is kinda ew. Unfortunately I don't know how to tinker much with the looks department of Ark, an ex like the one from Svelte.
Yeah, that'll be cool if you can incorporate something to make Grid larger or smaller. That'll be fun. peace
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Unread 06-09-10, 04:29 AM  
Furfree
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Great UI. Already in love with it <3
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Unread 06-09-10, 11:47 PM  
madbrease
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switching the life % on Playerframe

Hi, i would like so switch the % Arrow at the Player bar:

At the moment the arrow is on the right side when life is @ 100%, iīd like to have 100% on the left side an 0% on the right.

How can i turn this?
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Unread 06-10-10, 12:31 AM  
Nibelheim
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Re: switching the life % on Playerframe

Originally posted by madbrease
Hi, i would like so switch the % Arrow at the Player bar:

At the moment the arrow is on the right side when life is @ 100%, iīd like to have 100% on the left side an 0% on the right.

How can i turn this?
You'll have to go into kgPanels config, and modify the SetPoint lines in the UF_X_Arrow_Health panels' OnEvent scripts to be reversed in the X dimension.

All positioning is done via the SetPoint statement in the different arrows' OnEvent/OnUpdate scripts. You'll need to reverse the anchor point (IE from TOPLEFT to TOPRIGHT) and reverse the X value they get set to (will look something like 200 * PerHP + 6).

For example: Player's arrow has this SetPoint line:
Code:
self:SetPoint('BOTTOM', PitBull4_Frames_player, 'TOPLEFT', 234*PerHP+6, -13)
We change the 'TOPLEFT' to 'TOPRIGHT', and reverse the 234*PerHP+6 to -234*PerHP-6.

Code:
self:SetPoint('BOTTOM', PitBull4_Frames_player, 'TOPRIGHT', -234*PerHP-6, -13)
Then repeat the same logic for other Health Arrows.
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Unread 06-10-10, 11:00 PM  
madbrease
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Re: Re: switching the life % on Playerframe

Great, thatīs it.

Thank you
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Unread 06-10-10, 11:12 PM  
Nibelheim
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Re: Re: Re: switching the life % on Playerframe

Originally posted by madbrease
Great, thatīs it.

Thank you
Glad to have helped
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Unread 06-11-10, 12:27 AM  
madbrease
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Re: Re: Re: Re: switching the life % on Playerframe

Ups...one more Question:

On healthbar there is a "P" on playerbars left side.
Sometimes there is also a green "R".

Cant find out where it is from.

Can you tell me how to change the positions or delete them?

PS:This healtbar youv made here looks absoluty great !!!

Mad Brease
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Unread 06-11-10, 01:54 AM  
Nibelheim
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Re: Re: Re: Re: Re: switching the life % on Playerframe

Originally posted by madbrease
Ups...one more Question:

On healthbar there is a "P" on playerbars left side.
Sometimes there is also a green "R".

Cant find out where it is from.

Can you tell me how to change the positions or delete them?

PS:This healtbar youv made here looks absoluty great !!!

Mad Brease
The P, R, etc are status texts.
P indicates PvP. Green is an ally player PvP flagged, red is an enemy PvP flagged.

R indicates resting.

That's all done in Pitbull, under the Layout Editor > Texts.
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Unread 06-11-10, 01:15 PM  
MrHyurikane
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EDIT: Figured it out =P, just another question, I really like the way PB is setup, I just don't like those arrows with the %'s, how do I turn those off =/
Last edited by MrHyurikane : 06-11-10 at 01:46 PM.
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