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Tomb of Sargeras (7.2.0)
Updated:03-30-17 02:27 PM
Created:02-24-10 04:22 PM
Downloads:495,411
Favorites:1,237
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
7.2.0

RealUI  Popular! (More than 5000 hits)

Version: 8.1 r19g
by: Gethe, Nibelheim

All Resolutions + Classes + Roles







News


Update thread - Some additional information about this update is available on the forums.




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.

Note: If you are playing in an asian region or regularly interact with players who use asian glyphs, go to the "Other Files" page and download the files most applicable to your situation.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.
nibRealUI_BossSkins - A skin for DBM and BigWigs timer bars.
SharedMedia - Provides additional trextures and fonts for some UI options.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.

8.1 r19g - 2017-03-30

Modified AddOns
  • cargBags_Nivaya
  • nibRealUI

Fixed
  • An arena error would occur somtimes after a load screen.
  • Mythic Keystones were not visible in bags.
  • Artifact Relics in bags would not show the proper item level bonus they provide.
  • Skinning the chat bubbles would cause an error while in a dungeon.

8.1 r19f - 2017-03-27

Modified AddOns
  • EasyMail
  • FreebTip
  • nibRealUI

Removed AddOns
  • FreebTipSpec
  • FreebTipiLvl

Changed
  • Infobar fonts will only have an outline when the background has a low opacity.
  • The default block gap has been increased.
  • Infobar font sizes have been adjusted.
  • Infobar blocks now inherit the chat font instead of normal.
  • The Spec and iLvl modules of FreebTip have been integrated into the main FreebTip addon

Fixed
  • The font used for block tooltips would not respect font settings.
  • The Color Picker swatch would not display the correct color.
  • Various errors for patch 7.2

8.1 r19e - 2017-02-24

Modified AddOns
  • cargBags_Nivaya
  • nibRealUI

Fixed
  • Empty bag slots would not be shown even with the compress option disabled.
  • An error may occur for those on Connected Realms.

8.1 r19d - 2017-02-23

Modified AddOns
  • cargBags_Nivaya
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init

Added
  • The opacity of the Infobar can now be adjusted from fully transparent to fully opaque.
  • The total amount of money on a realm is shown in the Currency tooltip.

Changed
  • New items will no longer passively reset as they are viewed.
  • The Currency block tooltip now also includes Connected Realms.
  • Class Resource updated to support up to 10 points.
  • Updated Russian locale.

Fixed
  • Blocks would not show in the config if they were previously disabled.
  • Progress Watch status bars would not be properly updated when being toggled from disabled to enabled.

8.1 r19c - 2017-02-15

Modified AddOns
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init

Fixed
  • The Infobar would be oversized if the UI scale is larger than pixel perfect.
  • Alt-clicking a friend would not send a group invite.
  • Options for Master Loot would not appear when clicking an item.
  • Nothing would happen when clicking on a block while in combat even even with in combat tooltips enabled.
  • The layout would not change when switching between specs with different layouts.

8.1 r19b - 2017-02-12

Modified AddOns
  • nibRealUI
  • nibRealUI_Config

Changed
  • The list of blocks will now always be in alphabetical order.

Fixed
  • An error would occur when toggling an option on the "All Blocks" row.
  • The font used for blocks would not respect font settings.
  • Block positions would sometimes not be preserved between sessions.

8.1 r19a - 2017-02-10

Modified AddOns
  • nibRealUI

Fixed
  • Moving a block on the Infobar could produce an error.

8.1 r19 - 2017-02-10

Modified AddOns
  • !Aurora_RealUI
  • cargBags_Nivaya
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init
  • FreebTip
  • FreebTipiLvl

Changed
  • Completely rewritten Infobar with support for LDB feeds.
  • Significant improvements to cargBags_Nivaya for better performance and reliability.
  • If they are controlled by RealUI, the position of Grid will be automatically adjusted for the position of the action bars.
  • Artifact relics are now sorted with gear and will show the item level increase they provide to an artifact.
  • Currency rewards from dungeons will now show your totals on other toons in the tooltip.

Removed

Fixed
  • A proper layout will now be set when entering an arena.
  • Character tooltips should now have much more accurate iLvls.
  • The arena prep frames will now show opponent specs more reliably.
Optional Files (5)
File Name
Version
Size
Author
Date
Type
2.0
11MB
12-06-15 01:22 AM
Patch
1
39MB
04-19-15 06:36 PM
Patch
1
39MB
04-19-15 06:35 PM
Patch
1
39MB
04-19-15 06:34 PM
Patch
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (3)
File Name
Version
Size
Author
Date
8.1_r19f
8MB
Nibelheim
03-27-17 07:43 PM
8.1 r19e
8MB
Nibelheim
02-24-17 12:36 PM
8.1 r18l
8MB
Nibelheim
01-10-17 03:56 PM


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Unread 06-07-10, 10:58 PM  
slxecas
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Thanks for the quick response. And as far as grid goes, it just looks completely different then mine does in general. He was mostly complaining about the one letter names.

This screen shot's a bit old, but the layout of grid hasn't changed much. This was what I meant when his was completely different compared to mine.
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Unread 06-07-10, 11:12 PM  
Nibelheim
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Originally posted by slxecas
Thanks for the quick response. And as far as grid goes, it just looks completely different then mine does in general. He was mostly complaining about the one letter names.

This screen shot's a bit old, but the layout of grid hasn't changed much. This was what I meant when his was completely different compared to mine.
Well, best thing I can suggest is he re-copy in the "WTF\Account\ACCOUNTNAME\SavedVariables\Grid.lua" file from the RealUI download into his "WTF\Account\HisAccountName\SavedVariables\" folder.
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Unread 06-08-10, 07:26 PM  
Slayne
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Originally posted by Nibelheim
Well, I'll try not to get into a long-winded discussion on the importance and performance benefits of memory usage in UI's, but suffice to say it isn't really that important. However, for actual numbers, with 0.4.2 I usually get 16mb out of raids, and around 20mb while raiding.

I like fast loading UI's is the only reason I ask. My computer can more than handle most UI's, but after using Tuk for so long and having such snappy response when reloading / loading, just gotten used to it.

Been eyeing yours because I thought the idea seemed cool and I'm getting bored with Tuk / Caith's after using them for so long, figured I'd make a change. Since I raid when I'm on, I don't have a ton of time to really spend changing UI's around which is why I was curious what your raid shots looked like so I knew if it would work for me.
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Unread 06-08-10, 09:10 PM  
Nibelheim
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Originally posted by Slayne
I like fast loading UI's is the only reason I ask. My computer can more than handle most UI's, but after using Tuk for so long and having such snappy response when reloading / loading, just gotten used to it.

Been eyeing yours because I thought the idea seemed cool and I'm getting bored with Tuk / Caith's after using them for so long, figured I'd make a change. Since I raid when I'm on, I don't have a ton of time to really spend changing UI's around which is why I was curious what your raid shots looked like so I knew if it would work for me.
True true While I try my best to keep RealUI as fast as possible, and efficiency is a top priority, there's a few things I try to do with RealUI which won't make it as fast to load as a UI like TukUI.

Customization is one thing. People like to mess around with their UIs to tailor them to their liking, and the easier they can do this the better. Nothing in RealUI will require Lua editing to modify. A good example is Unit Frames. I could have gone with oUF, but instead chose to go with Pitbull. I've removed all of the unnecessary features/modules from Pitbull in order to make it as fast as possible, but it still won't be quite as quick as a pure Lua Unit Frame addon.

Quality of life addons is another. Taxi timers, gold spam and chat filters, addons to allow you to drag windows around, mail-box features, etc, all add to the enjoyability of the game, and is worth a little load time, imo

Then there's those addons that you just shouldn't be playing without.

I'll probably be spending a full week at the end of my work on version 0.5 running CPU and Memory performance tests, and I'm already spending quite a bit of time trying to minimize the addon load, but it's pretty tough
Last edited by Nibelheim : 06-08-10 at 09:11 PM.
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Unread 06-09-10, 12:31 AM  
cosmicB
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bags

Hi, I have a question with regards to bag of choice. Yep, I like Ark really, I love the look and features. The thing is its kinda of a memory hog. I''m not sure with regards to it being cpu efficient but really it hogs more than recount or skada. Sometimes it runs like almost 7mb while just farming.
So, I ended up changing it to cargbags and some layout by gbags. I dunno it was just and observation. And maybe make Grid larger. Since it basically seats below the unit frames and have plenty of space, more efficient for Healers and Tanks. peace
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Unread 06-09-10, 01:07 AM  
Nibelheim
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Re: bags

Originally posted by cosmicB
Hi, I have a question with regards to bag of choice. Yep, I like Ark really, I love the look and features. The thing is its kinda of a memory hog. I''m not sure with regards to it being cpu efficient but really it hogs more than recount or skada. Sometimes it runs like almost 7mb while just farming.
So, I ended up changing it to cargbags and some layout by gbags. I dunno it was just and observation. And maybe make Grid larger. Since it basically seats below the unit frames and have plenty of space, more efficient for Healers and Tanks. peace
Yeah, I'll be trying hard to replace ArkInventory in version 0.5. Haven't found a suitable replacement yet, though. Tried out TBag-Shefki, cargBags, AdiBags, Bagnon, Onebag, Combuctor, and not to keen on any of them. Perhaps I'm just too in love with the features of ArkInventory to give them all up

As for Grid. It's possible to make it larger, though the UI is being designed for resolutions down to 1280x800 in mind, so trying to fit everything in is quite the task. I could add automatic scaling into my Frame Mover for some elements which would toggle between small mode and large mode depending on resolution.
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Unread 06-09-10, 01:53 AM  
cosmicB
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Re: Re: bags

Originally posted by Nibelheim
Yeah, I'll be trying hard to replace ArkInventory in version 0.5. Haven't found a suitable replacement yet, though. Tried out TBag-Shefki, cargBags, AdiBags, Bagnon, Onebag, Combuctor, and not to keen on any of them. Perhaps I'm just too in love with the features of ArkInventory to give them all up

As for Grid. It's possible to make it larger, though the UI is being designed for resolutions down to 1280x800 in mind, so trying to fit everything in is quite the task. I could add automatic scaling into my Frame Mover for some elements which would toggle between small mode and large mode depending on resolution.
>>lol, yeah you're right Ark is great really. But if you're not able to change it maybe make it look like its part of the whole ui, the default look is kinda ew. Unfortunately I don't know how to tinker much with the looks department of Ark, an ex like the one from Svelte.
Yeah, that'll be cool if you can incorporate something to make Grid larger or smaller. That'll be fun. peace
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Unread 06-09-10, 04:29 AM  
Furfree
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Great UI. Already in love with it <3
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Unread 06-09-10, 11:47 PM  
madbrease
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switching the life % on Playerframe

Hi, i would like so switch the % Arrow at the Player bar:

At the moment the arrow is on the right side when life is @ 100%, iīd like to have 100% on the left side an 0% on the right.

How can i turn this?
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Unread 06-10-10, 12:31 AM  
Nibelheim
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Re: switching the life % on Playerframe

Originally posted by madbrease
Hi, i would like so switch the % Arrow at the Player bar:

At the moment the arrow is on the right side when life is @ 100%, iīd like to have 100% on the left side an 0% on the right.

How can i turn this?
You'll have to go into kgPanels config, and modify the SetPoint lines in the UF_X_Arrow_Health panels' OnEvent scripts to be reversed in the X dimension.

All positioning is done via the SetPoint statement in the different arrows' OnEvent/OnUpdate scripts. You'll need to reverse the anchor point (IE from TOPLEFT to TOPRIGHT) and reverse the X value they get set to (will look something like 200 * PerHP + 6).

For example: Player's arrow has this SetPoint line:
Code:
self:SetPoint('BOTTOM', PitBull4_Frames_player, 'TOPLEFT', 234*PerHP+6, -13)
We change the 'TOPLEFT' to 'TOPRIGHT', and reverse the 234*PerHP+6 to -234*PerHP-6.

Code:
self:SetPoint('BOTTOM', PitBull4_Frames_player, 'TOPRIGHT', -234*PerHP-6, -13)
Then repeat the same logic for other Health Arrows.
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Unread 06-10-10, 11:00 PM  
madbrease
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Re: Re: switching the life % on Playerframe

Great, thatīs it.

Thank you
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Unread 06-10-10, 11:12 PM  
Nibelheim
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Re: Re: Re: switching the life % on Playerframe

Originally posted by madbrease
Great, thatīs it.

Thank you
Glad to have helped
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Unread 06-11-10, 12:27 AM  
madbrease
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Re: Re: Re: Re: switching the life % on Playerframe

Ups...one more Question:

On healthbar there is a "P" on playerbars left side.
Sometimes there is also a green "R".

Cant find out where it is from.

Can you tell me how to change the positions or delete them?

PS:This healtbar youv made here looks absoluty great !!!

Mad Brease
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Unread 06-11-10, 01:54 AM  
Nibelheim
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Re: Re: Re: Re: Re: switching the life % on Playerframe

Originally posted by madbrease
Ups...one more Question:

On healthbar there is a "P" on playerbars left side.
Sometimes there is also a green "R".

Cant find out where it is from.

Can you tell me how to change the positions or delete them?

PS:This healtbar youv made here looks absoluty great !!!

Mad Brease
The P, R, etc are status texts.
P indicates PvP. Green is an ally player PvP flagged, red is an enemy PvP flagged.

R indicates resting.

That's all done in Pitbull, under the Layout Editor > Texts.
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Unread 06-11-10, 01:15 PM  
MrHyurikane
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EDIT: Figured it out =P, just another question, I really like the way PB is setup, I just don't like those arrows with the %'s, how do I turn those off =/
Last edited by MrHyurikane : 06-11-10 at 01:46 PM.
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