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Updated:10-17-10 07:32 PM
Created:02-26-10 11:10 AM
Downloads:2,892
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oUF ResComm
Version: 1.6a
by: Guardix [More]
Description
oUF ResComm is an element plug-in for oUF to coordinate resurrection in groups and raids.
It works either as a texture indicator or as a statusbar. The statusbar shows the progress of the resurrection cast on the specified unit.
The plug-in uses LibResComm-1.0 to communicate with oRA2/3, SmartRes1/2, CTRA and other LibResComm users.


Examples of Use
Texture
Code:
local rescomm = hp:CreateTexture(nil, "OVERLAY")
rescomm:SetTexture([=[Interface\Icons\Spell_Holy_Resurrection]=])
rescomm:SetAllPoints(hp)
rescomm:SetTexCoord(0.07, 0.93, 0.07, 0.93)
rescomm:SetBlendMode("ADD")
rescomm:SetAlpha(.25)

self.ResComm = rescomm

Statusbar
Code:
local rescomm = CreateFrame("StatusBar", nil, hp)
rescomm:SetStatusBarTexture([=[Interface\Icons\Spell_Holy_Resurrection]=])
rescomm:SetAllPoints(hp)
rescomm:SetAlpha(.25)

local texObject = rescomm:GetStatusBarTexture()
texObject:SetTexCoord(0.07, 0.93, 0.07, 0.93)

self.ResComm = rescomm

Optional Features
Code:
rescomm.OthersOnly = true
(boolean) Defines whether the player's resurrection triggers the element or not.


Code:
rescomm.Override = func
(function) Provides the user the ability to override the update function.


Don't forget to add this addon to your layout's optional dependencies!


Git repository
http://github.com/Guardix/oUF_ResComm


Ankhesa of Stormreaver-EU


Donations

1.6a
- Minor fix, didn't realize ResComm_CanRes would return more than one argument (apart from the event).

1.6
- Now uses the official release from WoWAce.
- The element now shows for soulstoned people, if they are dead.
- The element is also shown if the unit has already been resurrected. It will automatically hide when the resurrect expires.

1.5
- Personal fix for libResComm to make it work for 4.0.1. (Already reported. Will hopefully be an official release soon.) -- Personal failure... rly need to open my eyes.

1.4
- Resurrections cast after the first will no longer show up before the first cast is done.

1.3
- Pushed the OnUpdate function into a local do loop (I heard it was smart).
- Corrected the use of GetStatusBarTexture() to call GetTexture() afterwards.

1.2
- Don't update frames that do not have our indicator.
- Handle the endTime variable a tad earlier.

1.1
- Bugfix: Make sure the plug-in doesn't bug out should it define the endTime variable as a string.
Optional Files (0)


Archived Files (7)
File Name
Version
Size
Author
Date
1.6
11kB
Guardix
10-17-10 06:37 PM
1.5
10kB
Guardix
10-15-10 04:58 PM
1.4
10kB
Guardix
05-22-10 05:39 AM
1.3
10kB
Guardix
03-28-10 01:18 PM
1.2
10kB
Guardix
03-06-10 05:38 AM
1.1
10kB
Guardix
03-01-10 07:59 AM
1.0
10kB
Guardix
02-26-10 11:10 AM


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Unread 03-19-11, 04:09 PM  
Guardix
A Cyclonian
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I am cancelling my wow subscription soon, meaning I will stop updating/supporting this addon.

If anyone wishes to take over the project, please send me a PM and I'll contact an admin to transfer the author rights.
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Unread 01-04-11, 07:10 AM  
Verdandi
A Kobold Labourer

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No luck getting it to work properly so far, but thanks for the help!
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Unread 12-31-10, 08:05 AM  
Guardix
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That is because the addon is never loaded, only the librescomm library. You see, embeds.xml only holds information about the library. So if you use the
Code:
<Include file="libs\oUF_ResComm\embeds.xml"/>
in tukui.xml, the ouf plugin is actually never loaded.

I guess that is something I can change, but it won't be within this week. I am currently working on professions and stuff on my characters. Once that is done I will return to coding - updating my addons and such.

What you could do personally, as a temporary fix, is to add another line in tukui.xml, it will most likely have to be after the xml is loaded.
Code:
<Script file="libs\oUF_ResComm\core.lua"/>
I hope it helps!
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Unread 12-23-10, 03:33 AM  
Verdandi
A Kobold Labourer

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Embedding in Tukui

I've been trying for a couple weeks now to get this embedded into Tukui, with no luck. I made a post on the forums over there, but I haven't gotten much farther than where I started. Basically, I've added the addon to /tukui/libs, and added this to tukui.xml:
Code:
<Include file="libs\oUF_ResComm\embeds.xml"/>
However, when I do that I get the texture error where the ressing texture is always present, implying I did something wrong. Pic:

I pastebin'd the code I was using in my raid frames for the Tukui forums, here it is: http://pastebin.ca/2026558

And my thread on the tukui forums if you think it would help: http://www.tukui.org/v2/forums/topic.php?id=6341

I hate to bother you with this but I absolutely cannot figure it out. If I do it any other way, I get a Lua error, and if I do it this way, I get a texture error.

Edit: just occured to me that I should probably mention I'm using the newest version ouf_rescomm from github.
Last edited by Verdandi : 12-23-10 at 03:34 AM.
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Unread 12-10-10, 01:14 PM  
Guardix
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Yey! LibResComm is updated, am going to test it to see if it the module works as it should. I already pushed it to my Github repository, so if you really need it, go find the latest commit there.
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Unread 11-03-10, 07:47 AM  
myrroddin
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Re: Re: LibResComm-1.0

Originally posted by Guardix
Okey! Will get a new release rolling asap.

edit: Apparently not 'attempt to call global 'genfenv' (a nil value)'
See my PM. Either get the latest alpha, or wait until I push to Curse. Next push might be in a few days, as I'm reworking SmartRes2, and purposefully want the alpha for LibrResComm.

Good catch, btw. /facepalm
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Unread 11-02-10, 05:20 AM  
Guardix
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Re: LibResComm-1.0

Originally posted by myrroddin
I just uploaded r61 of LibResComm-1.0 to Curse. I fixed a typo that I'm surprised still worked regardless for Revive. Also, I localized a slew of global variables and APIs, so response time should be faster.

Just giving you a head's up!
Okey! Will get a new release rolling asap.

edit: Apparently not 'attempt to call global 'genfenv' (a nil value)'
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Last edited by Guardix : 11-02-10 at 03:04 PM.
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Unread 11-02-10, 04:31 AM  
myrroddin
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LibResComm-1.0

I just uploaded r61 of LibResComm-1.0 to Curse. I fixed a typo that I'm surprised still worked regardless for Revive. Also, I localized a slew of global variables and APIs, so response time should be faster.

Just giving you a head's up!
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Unread 10-16-10, 11:02 AM  
Guardix
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Originally posted by myrroddin
I never even saw the ticket. One of the other authors must have dealt with it. Now I'm curious!

Hey, BTW, check out the new API page for LRC, especially for the CanRes. Maybe you could use it to put icons on oUF bars for self ressers?
Brilliant idea
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Unread 10-16-10, 10:17 AM  
myrroddin
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Originally posted by Guardix
A mistake on my side, read the date wrong in the changelog. Will get a new version going soon, with an updated library. (The ticket was gone when I woke up today, wonder why lol? :P)
I never even saw the ticket. One of the other authors must have dealt with it. Now I'm curious!

Hey, BTW, check out the new API page for LRC, especially for the CanRes. Maybe you could use it to put icons on oUF bars for self ressers?
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Unread 10-16-10, 08:53 AM  
Guardix
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A mistake on my side, read the date wrong in the changelog. Will get a new version going soon, with an updated library. (The ticket was gone when I woke up today, wonder why lol? :P)
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Unread 10-16-10, 06:45 AM  
myrroddin
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Originally posted by myrroddin
This is from your change log, which I randomly stumbled upon while looking at updated addons on WowInterface. What did you change, and where did you report it? I do not see any tickets posted on the WowAce tracker for LibResComm-1.0.
I see the problem. You are using a very out of date version of LibResComm-1.0 -- please update from either Curse or WowAce.
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Unread 10-16-10, 03:47 AM  
myrroddin
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1.5
- Personal fix for libResComm to make it work for 4.0.1. (Already reported. Will hopefully be an official release soon.)
This is from your change log, which I randomly stumbled upon while looking at updated addons on WowInterface. What did you change, and where did you report it? I do not see any tickets posted on the WowAce tracker for LibResComm-1.0.
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Unread 05-22-10, 04:17 PM  
Guardix
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You can find it on github it will require gxMedia unless you want it to look clumpy. And you got to modify it yourself if you only want the raid frames.

http://github.com/Guardix/oUF_Gdx
Last edited by Guardix : 05-22-10 at 04:18 PM.
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Unread 05-22-10, 09:37 AM  
LiNK2088
A Murloc Raider

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Any plans yet to release ur ouf raid layout?
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