Download
(16 Kb)
Download
Updated: 11-27-12 05:01 PM
Pictures
File Info
Compatibility:
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:11-27-12 05:01 PM
Created:03-01-10 08:14 PM
Downloads:33,085
Favorites:439
MD5:
Categories:Data Broker, Other, ToolTip, Plug-Ins & Patches
shPerformance (mem/fps/ms)  Popular! (More than 5000 hits)
Version: r4.1
by: shUI [More]
shPerformance
An extremely light-weight and beautiful data broker addon that monitors system information and works right out of the box!

NOTE: I have added an optional patch to add shMem as a completely separate addon/module. If you want your memory to be shown in your databroker display, install the optional file labeled "shMem". If not, just use the updated shPerformance to show fps and latency with a detailed tooltip displaying memory

Why use this addon instead of some of the other famous system monitors? Simple: elegance, ease of use, and efficiency. Other addons similar to shPerformance are extremely "busy" and highly inefficient when it comes to coding.

IMPORTANT: You must have a data broker display addon in order to enable this addon. I recommend Docking Station or you can find a list of other LDB display addons here. Changing the fonts of the tooltips is handled via a tooltip addon. I highly recommend using TipTac.

This addon displays and has the following options:

  • Frames per second (fps)
  • Latency (ms) (both HOME/local and WORLD ms)
  • Addon memory usage (mb or kb)
  • Option that allows sorting in two different ways: alphabetically or by descending memory usage
  • Option to change update period (seconds) and/or memory threshold (kb)
  • Option to change color gradient variable (for higher usage systems) and number of max addons displayed
I was completely baffled when I saw some coding of other author's data broker addons that displayed this information. My goals in creating this addon are:
  • Make the code as efficient as possible and to maintain < 30kb of memory usage
  • Be visually appealing and easy to read
  • Be updated in real time via the tooltip AND data broker text
  • Display relevant data that is important (NO FLUFF or Techno Babble)
  • Allow user to decide on sorting methods, memory threshold, and updating time
**For more technical information, details, and how to change settings please see LUA file within addon folder labeled shPerformance.lua or shMem.lua

Disclaimer: I want to thank Tekkub for his fantastic addon: picoFPS for inspiration and some code ideas, kudos!

Bug Reports and/or Requests:
All bug reports, requests (with this addon or another), errors, suggestions, and problems will be handled via the forum-comments page.

If you liked this mod, please check out my other addons:
shClock: Data Broker simple clock
shNameplates: Lightweight, simple, and sexy nameplates

Click here to lend your support!
r4.1
- TOC Bump
-----------------------
r4.0
- ToC bump: got it right this time and set to 50001
- Optimized code with a few new tricks!
------------------------
r3.0
- ToC bump -> 5.0
- Should be working fine for MoP
------------------------
r2.6b
- ToC bump -> 4.3
-------------------------
r2.6a
- ToC bump
-------------------------
r2.6
- TOC update to 4.1
- Minor improvement in OnUpdate function
--------------------------
r2.5
- More optimizations to code, specifically removed the redundant IsAddOnLoaded() function call
- ADDED: Local/Home ms to latency tooltip
- Changed how the latency LDB text was display to show XXms/XX(w) ms instead of the stupid hyphen
--------------------------
r2.4
- Big code clean up and localized a lot of code
- You gotta ask yourself in LUA, are you local ;) -> Thanks Treeston
---------------------------
r2.3
- Changed the latency db text to make it look better and clearly decipher between world and local ms
---------------------------
r2.2
- Cleaned up some code and reduced the coloring of unimportant tooltip items
- ADDED: latency for both HOME and WORLD server ms to show in real time on databroker
----------------------------
r2.1
- Cleaned up unused functions
- REMOVED formatMem2 function and integrated it into formatMem
-----------------------------
r2.0
- Cleaned up coding and added shMem LDB as a separate module
- ADDED code to see if shMem is loaded and if it is loaded, to only show memory detailed tooltip over shMem LDB instead of shPerformance LDB (MUST have both addons installed - as separate addon folders)
------------------------------
r1.1
- Small update to ToC file and removed the ##Version attribute
- Fixed up some function names so I can work on big update...
------------------------------
r1 - new updating system (newer than v8.1)
- REMOVED the shMem data broker completely (again, sigh I know). But it will run better this way with a lot less lag. If you really want to see your memory usage, just hover over and see the tooltip.
- ADDED line at bottom of tooltip to show how many addons are "hidden" (not above the memory threshold) and what the total amount of memory used for those addons.
- Optimized some more code
-------------------------------
v8.1
- ADDED the shMem broker back
- After lots of hours trying to find a work around for the jittering/fps decrease, I have figured out a way to decrease it by a lot. NOTE: for having an addon like this calls the UpdateAddOnMemoryUsage() function a lot, it's natural to have some cpu/memory usage. I minimized that by making the broker update slower than if you were hovered over it.
- Optimized lots of code with major rewrites
--------------------------------
v8.0
- MAJOR update: overhauled OnUpdate methods for LDB's (this was causing too many performance issues and jittering on lots of computers)
- REMOVED memory LDB and added all pertaining information to ONLY display on FPS broker
- Optimized some more code to fit the changes
- REMOVED "wantOnClickUpdating", thought the addon was getting too "busy" with too many options. Now the tooltip will ALWAYS update in real time and onclick. However, OnUpdate now doesn't call the UpdateAddOnMemoryUsage() and iterates over a table (saving a lot of CPU cycles). This will only happen by hovering over the LDB
- REMOVED option to show TOTAL UI memory in LDB (see above)
----------------------------------
v6.9
- Fixed minor error when using the coloring option and cleaned up initial addon table
-----------------------------------
v6.8
- Fixed color scheme to show coloring of addon names based on the ToC file or can use the coloring option
-----------------------------------
v6.7
- Optimized some small snippets of code
- Returned to wantonclickupdating = false default so the tooltip updates in real time (per popular demand)
-----------------------------------
v6.5
- Updated ToC for 4.0.1
------------------------------------
v6.3
- Fixed bug that was not allowing the fps and latency databroker objects to update correctly
------------------------------------
v6.2
- Minor update: reset a bunch of defaults to take less memory and fix the jittering that some people are having (just a temporary fix)
- Fixed some code to allow the broker object to keep updating every 2 seconds and not based on the UPDATEPERIOD variable
-------------------------------------
v6.1
- Removed second set of icons (no one wanted them)
- Updated code and added IsAddOnLoaded() function call to clean up and optimize
- Updated ToC file
--------------------------------------
v6.0
- Updated tooltip to make it display shPerformance addon memory usage by itself at the bottom!
- ADDED fps and latency display on tooltip itself for users who don't want to turn on the other databroker objects
- ADDED option to turn off coloring of the addon names (but the memory usage stays the same)
- Updated some function calls and minor cleanup of code
---------------------------------------
v5.1
- Updated TOC file
- Added another set of icons that can be changed via lua file (check for easy instructions)
- Fixed some small issues with formatting
---------------------------------------
v5.0
- Updated TOC a bit
- Due to popular demand, the default sorting method is back to alpha order
- Fixed the formatter to change 1000kb to 1.0mb (instead of < 1024)
----------------------------------------
v4.9
- Updated TOC finally
- Changed some redundant local variable calls and tried to clean up some code
- Changed default update time to every 1 second instead of 2 seconds
- Changed memory threshold back up to 60kb
-----------------------------------------

v4.8
- Changed default values for better optimization
-----------------------------------------
v4.7
- Made some more locals..optimized
------------------------------------------
v4.6
- Further optimized coding and got rid of some unnecessary global calls
------------------------------------------
v4.5
- Cosmetic changes and visual optimization
- Default, out of the box, changes to match user's needs
------------------------------------------
v4.4
- Updated garbage collecting methods and optimized function calls
- Added a more appealing garbage collecting display at the bottom of tooltip
- Added error handling if LibStub is not installed
------------------------------------------
v4.3
- Fixed information of options in lua file to make a bit more sense
- Added color gradient and max addon displaye options (CHECK LUA FILE)
- Added "Garbage churn" display similar to picoFPS' option at bottom of tooltip
-------------------------------------------
v4.2
- Removed garbage collection when OnLeave event is triggered
--------------------------------------------
v4.0
- Added garbage collection amount into chatframe when databroker clicked
- Cosmetic and visual changes to make it a bit easier to read
- COMPLETELY revamped several functions and optimized even further than before, should see a big change in overall efficiency.
--------------------------------------------
v3.2
- Added some color changes to mem list
- Optimized onclick function to call onenter function, reduces mem usage by 25%
--------------------------------------------
v3.1
- Added TOTAL UI memory usage line in shMem tooltip
- Cosmetic coloring of items
- Optimized "OnEnter" and "OnClick": external function calls
--------------------------------------------
v2.3
- Fixed default settings to emulate what most people have.
--------------------------------------------
v2.1
- Cosmetic changes and optimized search function
--------------------------------------------
v2.0
- Added boolean statement in config section of shPerformance.lua: IF YOU WANT to disable automatic updating of tooltip (and possible frame 'stuttering' just set this boolean value to "true"
--------------------------------------------
v1.2
- Changed UPDATEPERIOD from 0.5 seconds to 2 seconds to improve performance on some machines
NOTE: this can always be changed manually by changing the UPDATEPERIOD variable at top of LUA file
--------------------------------------------
v1.1
- Added icons for each separate broker
- Fixed ToC file up a bit
- New screenshots
- Fixed some wording to make it consistent with rest of tootips
Optional Files (1)
File Name
Version
Size
Author
Date
Type
v1.1
12kB
02-22-11 10:36 PM
Patch


Archived Files (2)
File Name
Version
Size
Author
Date
r4.0
16kB
shUI
10-20-12 09:02 PM
r3.0
16kB
shUI
09-13-12 08:28 PM


Post A Reply Comment Options
Old 03-29-10, 07:41 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 390
Uploads: 0
Originally posted by blizzart
Is there a chance to get cpu usage in the future ?
If you can do it, this addon would be perfect
CPU usage isn't something you need to track often, usually you only need it once a month to test out how new addons perform in a raid. There's no need to add extra code just to have this function when there are several addons available allready that you can just enable whenever you want to profile CPU usage.
Skylinee is offline Report comment to moderator  
Reply With Quote
Old 03-29-10, 04:46 AM  
Shadowcall
A Cyclonian
 
Shadowcall's Avatar
AddOn Author - Click to view AddOns

Forum posts: 44
File comments: 57
Uploads: 1
if you want to add cpu profiling you might need to add a script to enable and disable the cpu profiling and reload the ui
Shadowcall is offline Report comment to moderator  
Reply With Quote
Old 03-28-10, 10:41 PM  
shUI
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 329
Uploads: 5
Originally posted by blizzart
Is there a chance to get cpu usage in the future ?
If you can do it, this addon would be perfect
It's been something I have been contemplating for awhile now, keep checking back and I might just add it Thanks for the compliment!
__________________
shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
shUI is offline Report comment to moderator  
Reply With Quote
Old 03-28-10, 10:09 PM  
blizzart
A Murloc Raider
 
blizzart's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 111
Uploads: 9
Is there a chance to get cpu usage in the future ?
If you can do it, this addon would be perfect
blizzart is offline Report comment to moderator  
Reply With Quote
Old 03-28-10, 09:22 PM  
shUI
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 329
Uploads: 5
Originally posted by Fiercy
Will this new update fix the garbage collection feature? It might be me only but mine does not clear garage. Each time i click on it, it says 0 kb deleted. And it doesnt give me the value of "TOTAL UI memory usage" just says 0.00 mb.
Fiercy I just uploaded the newest version with some minor tweaks and changes. Let me know if it is still doing that and make sure you aren't using the addon mentioned above by Shadow. Let me know of any updates!

@Shadow, thanks again bud.
__________________
shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
shUI is offline Report comment to moderator  
Reply With Quote
Old 03-27-10, 02:15 PM  
Shadowcall
A Cyclonian
 
Shadowcall's Avatar
AddOn Author - Click to view AddOns

Forum posts: 44
File comments: 57
Uploads: 1
Originally posted by Fiercy
Will this new update fix the garbage collection feature? It might be me only but mine does not clear garage. Each time i click on it, it says 0 kb deleted. And it doesnt give me the value of "TOTAL UI memory usage" just says 0.00 mb.
check your addons, i had the same problem when i used an addon called Zoom!!!
Shadowcall is offline Report comment to moderator  
Reply With Quote
Old 03-26-10, 06:51 PM  
Fiercy
A Cyclonian
 
Fiercy's Avatar
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 151
Uploads: 15
Will this new update fix the garbage collection feature? It might be me only but mine does not clear garage. Each time i click on it, it says 0 kb deleted. And it doesnt give me the value of "TOTAL UI memory usage" just says 0.00 mb.
__________________
There are countless ingredients that make up the human body and mind, like all the components that make up me as an individual with my own personality. Sure, I have a face and voice to distinguish myself from others, but my thoughts and memories are unique only to me, and I carry a sense of my own destiny. Each of those things are just a small part of it. I collect information to use in my own way. All of that blends to create a mixture that forms me and gives rise to my conscience.
Fiercy is offline Report comment to moderator  
Reply With Quote
Old 03-10-10, 11:17 AM  
shUI
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 329
Uploads: 5
Originally posted by Skylinee
The positive thing with lua settings is that memory usage is very low. Ingame GUI options will make memory usage alot higher.
I refuse to have an in game GUI. I want to keep it as efficient and clean as possible. I'm experimenting with some basic savedvariable settings though. Like if you type out a command in game it sets it to something. Or have like an in game options menu via the chat bar. We'll see.

NEW UPDATE COMING soon (edited 3/15)
__________________
shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
Last edited by shUI : 03-15-10 at 03:35 PM.
shUI is offline Report comment to moderator  
Reply With Quote
Old 03-10-10, 12:35 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 390
Uploads: 0
The positive thing with lua settings is that memory usage is very low. Ingame GUI options will make memory usage alot higher.
Skylinee is offline Report comment to moderator  
Reply With Quote
Old 03-09-10, 07:12 PM  
shUI
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 329
Uploads: 5
Originally posted by Morgalm
How about adding it to the options in game and saving the setting. I know personally if I have to edit the code everytime I update a mod I will just find another one to use instead. But that may be just me:P
I'll see what I can do
__________________
shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
shUI is offline Report comment to moderator  
Reply With Quote
Old 03-09-10, 06:46 PM  
Morgalm
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 184
Uploads: 4
Originally posted by shUI
All you gotta do is just change the boolean value inside the lua file back to descending order.
How about adding it to the options in game and saving the setting. I know personally if I have to edit the code everytime I update a mod I will just find another one to use instead. But that may be just me:P
Morgalm is offline Report comment to moderator  
Reply With Quote
Old 03-09-10, 06:29 PM  
shUI
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 329
Uploads: 5
Originally posted by Kinless
"Simple: elegance, ease of use, and efficiency."

Except I don't give a gnome's butt about a list in alphabetic order.

I am interested in seeing what's using memory, and I want to see that list in descending order.

However, every time I update this your new version overwrites my preference and I'm back with an alphabetic list again.

Do a poll. I'd wager 9/10 want it in descending memory usage order, and the rest will take in alphabetic order.

How about those wanting it in alphabetic order edit their lua over and over.

Nice addon though.
All you gotta do is just change the boolean value inside the lua file back to descending order. You'd be surprised as how many people love to have it in alphabetical order so they can find a specific addon fast w/o "guessing" how much memory it is in the list.
__________________
shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
shUI is offline Report comment to moderator  
Reply With Quote
Old 03-09-10, 05:38 PM  
Kinless
A Defias Bandit

Forum posts: 2
File comments: 29
Uploads: 0
"Simple: elegance, ease of use, and efficiency."

Except I don't give a gnome's butt about a list in alphabetic order.

I am interested in seeing what's using memory, and I want to see that list in descending order.

However, every time I update this your new version overwrites my preference and I'm back with an alphabetic list again.

Do a poll. I'd wager 9/10 want it in descending memory usage order, and the rest will take in alphabetic order.

How about those wanting it in alphabetic order edit their lua over and over.

Nice addon though.
Kinless is offline Report comment to moderator  
Reply With Quote
Old 03-09-10, 04:33 PM  
shUI
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 329
Uploads: 5
Originally posted by Shadowcall
i had the same readings (20-28 kb usage)
i modified lines 107 and 117 from
Code:
if elapsed <  UPDATEPERIOD then return end
to
Code:
if elapsed < (UPDATEPERIOD-3) then return end
now i can set UPDATEPERIOD to 5 s (it seems that if i set values from 1 to 3 stuttering start appearing, but i set to 5 to be sure it dosen't happen) and also have fps and latency updated at 2 s, or at least it seems this way to me

also it seems that stuttering starts only in crowded cities

hope you don't minde i did this little hack

will try my modification in a dungeon tonight, will post results after

p.s. some ppl will like the accurate FPS display , like me for example

l.e. no more problems
Sounds interesting, I am going to experiment with that. Thanks bud for the info and I might also just change the item for people that don't want to worry about so detailed information such as the FPS thing.
__________________
shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
shUI is offline Report comment to moderator  
Reply With Quote
Old 03-09-10, 02:46 PM  
Shadowcall
A Cyclonian
 
Shadowcall's Avatar
AddOn Author - Click to view AddOns

Forum posts: 44
File comments: 57
Uploads: 1
i had the same readings (20-28 kb usage)
i modified lines 107 and 117 from
Code:
if elapsed <  UPDATEPERIOD then return end
to
Code:
if elapsed < (UPDATEPERIOD-3) then return end
now i can set UPDATEPERIOD to 5 s (it seems that if i set values from 1 to 3 stuttering start appearing, but i set to 5 to be sure it dosen't happen) and also have fps and latency updated at 2 s, or at least it seems this way to me

also it seems that stuttering starts only in crowded cities

hope you don't minde i did this little hack

will try my modification in a dungeon tonight, will post results after

p.s. some ppl will like the accurate FPS display , like me for example

l.e. no more problems
Last edited by Shadowcall : 03-09-10 at 03:32 PM.
Shadowcall is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: