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Updated: 04-01-10 11:50 PM
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Faceroller.
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Updated:04-01-10 11:50 PM
Created:03-10-10 02:06 AM
Downloads:9,176
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Faceroller Feral Druid  Popular! (More than 5000 hits)

Version: 1.2
by: fatalsaint [More]

UPDATE - Added Bear rotation and next skill prediction. Fixed RIP count for shred.

Feral Druid module for Faceroller.

Faceroller is required to use this.

For Kitty:
The rotation is based on SimulationCraft results for highest DPS discussed at Elitistjerks. The rotation prioritizes keeping SR, Rip, Mangle, Rake up with shred as a filler (mostly in that order). It will tell you when to use Tiger's Fury, and it also will at times flash Berserk - but it's very hard to really hit it at the exact moment you're "supposed" to, so my recommendation is when Berserk is up - use it.

This will also tell when it's appropriate to Ferocious Bite or not.

Faceroller: Feral Druid, like Faceroller itself, is entirely meant for single target DPS (ie: bosses). For trash/multi-mob situations you're going to want to follow the first few guidelines up to SR (essentially, FFF if you have it enabled, Mangle, SR) - and then just swipe. Keep this in mind regarding my Berserk suggestion up top.

For the new prediction, it's very flakey. I strongly recommend you see it as more of a suggestion than 100% "wait 5 seconds". It's there more to let you prepare for the next skill to use, but, that skill changes constantly based on Time to Die, Clearcast, etc.

This isn't perfect by any means, and any suggestions or blatant problems with it please let me know in the comments.

For Bear:

This is extremely basic. Essentially: Mangle if it's not up, Lacerate to 5 stacks, swipe until Lacerate is about to run out and lacerate again. I personally have Maul macro'd to all of the above skills so that it's always being used.

This is, obviously, again centered around single target threat. With multiple mobs you're probably going to want to throw in swipes in between your lacerates - and for more than 3 mobs you're just going to want to tab through everything and swipe constantly (which includes mauling, if you have it macro'd - to make sure you're keeping aggro on everything properly.)

Options

This module allows you to enable or disable Berserk, Feral Faerie Fire, and Mangle suggestions. Type:

/fr opt

After the profile is loaded for the list of commands. I coded in a Time to Die function to determine how long till a mob dies in order to accommodate the Ferocious Bite requirements (and some various others). Credit goes to rTimeToDie module as I used their logic and some code for this.

Known Bugs:
Please Report any.

1.1 - Fix errors on initial setup. The Time to Die function didn't set a variable properly.
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Unread 04-02-10, 05:34 AM  
Aisenfaire
A Murloc Raider

Forum posts: 6
File comments: 394
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Ahh, I misunderstood. Thanks!

*Edit: Testing new module now. The Rip and Rake buttons seem to usually finish the graphic timer a bit ahead of time (2-4 seconds before they actually expire) and will do a sparkly shiny sort of animation. (I say usually because at the start, they time it right, but after a minute it starts to get ahead).
Last edited by Aisenfaire : 04-02-10 at 06:04 AM.
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Unread 04-04-10, 11:38 PM  
fatalsaint
A Kobold Labourer
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File comments: 10
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Thanks.

That timer is definitely a little... off. I'm still tweaking the code to get it just right. It *should* try and refresh mangle 1 second before it drops. Rake though, is supposed to be as soon as it drops. Rip should also try and shred 3 times to extend it 3 seconds before it's due to drop, and then is supposed to refresh dead on as well.

But yeah... definitely not perfect. Let me know if it causes any real problems regarding DPS or rotation. So far, in my runs through ICC and some weekly's - my DPS hasn't suffered any. Could be that I am just used to the rotation by now and use this just as a sort of reference now. So second, third, 100th set of eyes is welcome .
Last edited by fatalsaint : 04-04-10 at 11:38 PM.
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Unread 04-26-10, 11:39 PM  
potatoboy
A Kobold Labourer

Forum posts: 1
File comments: 6
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A Suggestion- Use for Leveling

I've been using this for a bit while leveling, mostly to get used to the addon and practice rotation on regular mode dungeons.

It would be really useful (at least once all the abilities are acquired) to be able to use the addon from say 70-80. I'm no lua expert, but some If statements to check character level and change some of the spell IDs would be really handy.

For example, Because I'm not 79 yet, I only have Tiger's Fury 5. When the TF suggestion pops up I use it. Now because I have Energy it goes away. Once I Shred a few times, TF pops back up on the suggestion because Tiger's Fury 6 isn't on cooldown.

It looks like the spell IDs are set upfront as variables so it seems like it'd be really easy to implement some sort of check to set them to the highest known version of the spell instead of a static number.
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Unread 04-29-10, 11:33 PM  
fatalsaint
A Kobold Labourer
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There's nothing inherently wrong with what you're saying potatoboy but Faceroller's main addon page specifically states it's intended for 80's only so that is how I coded the module.

I've thought of forking this into it's on addon of its own or trying to resurrect one of the other Feral Druid ones but I just don't have the time anymore. I'm still trying to work on the inconsistency in my predictive timer with this one and have had no time for that either.

Essentially, it's still in an "it works" status so its lower on my priority list. If an update breaks it then I'll be sure to try and keep this at an "it works" level; other than that: updates are going to come as I have time unfortunately.
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Unread 07-11-10, 12:16 AM  
eternalglory
A Murloc Raider

Forum posts: 8
File comments: 63
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I still dont get it why is the white cup of coffee prompts sometimes
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Unread 01-04-11, 05:47 AM  
G_A
A Kobold Labourer

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Date: 2011-01-04 11:42:25
ID: 25
Error occured in: Global
Count: 7
Message: ..\AddOns\Faceroller\Faceroller.lua line 971:
table index is nil
Debug:
(tail call): ?
Faceroller\Faceroller.lua:971: RegisterDebuff()
...dOns\Faceroller_FeralDruid\Faceroller_FeralDruid.lua:101: init_func()
Faceroller\Faceroller.lua:1340: UseModule()
Faceroller\Faceroller.lua:277: setMod()
Faceroller\gui\gui.lua:391:
Faceroller\gui\gui.lua:390
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:798:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:613
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
Ace3\AceGUI-3.0\AceGUI-3.0.lua:314: Fire()
...ot\Libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:439:
...ot\Libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:430
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
Ace3\AceGUI-3.0\AceGUI-3.0.lua:314: Fire()
...3\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:345:
...3\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:335

I'm currently unable to select which module I plan on using, clicking on one closes the drop-down box and reverts back to none.

Any chance of a point in the right direction as to where I can fix it, as I doubt an error like this is exclusive to the addon.
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Unread 01-22-11, 07:24 AM  
Cholerabob
A Murloc Raider

Forum posts: 4
File comments: 29
Uploads: 0
Anyone got this working ??? I still get nothing on my screen , yes faceroller is loaded, yes Feral druid too, but nothing shows up, i cant even select the module WHEN ( because for some reason i cant always ) i can access Faceroller's menu....?
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Unread 02-07-11, 05:22 PM  
fatalsaint
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 10
Uploads: 1
Hey guys, I haven't played my Feral Druid in some time. This addon likely is non-optimal since the Cataclysm release as all of the classes have changed so dramatically.

If I get a chance to update it I will.
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Unread 04-20-11, 07:26 AM  
jaec116
A Kobold Labourer

Forum posts: 0
File comments: 3
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Druid Update

is it possible for this to get updated
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Unread 05-12-11, 06:37 AM  
DoctorDyna
A Defias Bandit

Forum posts: 2
File comments: 23
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Anyone ever going to update this to a working state?

Just wondering if anyone plans on ever updating this to a working state or taking over the project?
Last edited by DoctorDyna : 05-12-11 at 06:38 AM.
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