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Updated: 06-09-10 05:11 PM
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Updated:06-09-10 05:11 PM
Created:03-11-10 05:23 AM
Downloads:6,760
Favorites:15
MD5:
gMinimap  Popular! (More than 5000 hits)
Version: 1.11
by: Goldpaw [More]
A simple Minimap addon that reskins the Minimap and some other minor stuff. It does the same as several other addons. And yes, it's yet another square one.

What does it do?
  • Reskins the Minimap to a minimalistic square look.
  • Hides most of the clutter such as zoom buttons, world map button, etc etc
  • Will display icons for the Dungeon Finder, PvP- and Arena, Dungeon Difficulty, and the unread mail icon.


Where is the tracking menu? Calendar? Help!
  • Right-click to get the tracking menu
  • Middle-click to get the calendar
  • Left-click to ping the Minimap
  • The clock is controlled by the Blizzard menu. Hidden by default.


How can I configure it?
  • You can't. It has no options. I might add it in the future, but have no ETA on this.
1.1
- Coordinates now update once every 1/10 seconds using gLib's task scheduler
- Reduced the FrameStrata and increased the FrameLevel of the Minimap
- Removed the background of the clock and increased the font size
- The MinimapCluster now follows the Minimap at all times
- Now uses gLib's localization and event handlers
- Now uses gLib 2.4 and gMedia 2.x

1.095
- The Minimap now hides properly without leaving the black panel visible

1.094
- Coordinate plugin now uses a new timer routine, and should update every 1/10th second

1.093
- CharacterFrame, MailFrame and many more, should once again float towards the right instead of overlapping each other

1.092
- Changed the shade texture

1.091
- Added some extra functionality to retain sizes if gUI is installed

1.09
- Fixed the .toc version number
- Added shader effects

1.081
- gMedia updated, changed the input form of gMedia:panel()
- LFDSearchStatus now has a higher framestrata

1.08
- Reworked the order of thing to avoid some nil errors and taints
- Changed the scaling routines as gMedia now provides this for different UIscales

1.07
- Removed some duplicate entries

1.06
- Changed the code to work with recent changes to gMedia and gLib

1.05
- Unregisters events when no longer needed

1.04
- Fixed the CVar for "uiScale"

1.02
- Added an internal scaling feature to the borders, making them always 1px in size no matter the resolution and UIscale

1.01
- Added some brackets to a true/false check
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
1.1
27kB
Goldpaw
06-09-10 04:09 PM
1.095
582kB
Goldpaw
04-14-10 06:59 AM
1.093
562kB
Goldpaw
04-07-10 02:07 PM
1.092
561kB
Goldpaw
04-07-10 09:14 AM
1.08
337kB
Goldpaw
03-20-10 03:35 PM
1.02
328kB
Goldpaw
03-14-10 08:01 AM
1.01
325kB
Goldpaw
03-11-10 06:28 AM
1.0
325kB
Goldpaw
03-11-10 05:23 AM


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Unread 03-13-10, 12:57 PM  
Goldpaw
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Forum posts: 45
File comments: 296
Uploads: 21
Re: Modify

Originally posted by Tobbe8716
Kinda got lost in the wall of text in the GPL but did I understand it right if I can modify this and redistribute this aslong as its free? Was thinking of moving some buttons on the map, make the zone text a bit bigger, and moving it from right to left

Btw nice and clean lua
Do whatever you like, however you like it. That's basically what the GPL says. Ignore the wall of text.
And yeah, you got it right. As long as you don't charge people, you're free to do whatever you please.

And btw, your UI looks downright awesome! Compared to that, my own looks like a ton of bricks randomly put together by a whirlwind.
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Last edited by Goldpaw : 03-13-10 at 01:01 PM.
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Unread 03-13-10, 11:26 AM  
Tobbe8716
An Aku'mai Servant
 
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Forum posts: 36
File comments: 343
Uploads: 13
Modify

Kinda got lost in the wall of text in the GPL but did I understand it right if I can modify this and redistribute this aslong as its free? Was thinking of moving some buttons on the map, make the zone text a bit bigger, and moving it from right to left

Btw nice and clean lua
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Last edited by Tobbe8716 : 03-13-10 at 11:36 AM.
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