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Updated: 12-14-14 08:07 AM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:12-14-14 08:07 AM
Created:03-20-10 07:23 AM
Downloads:38,055
Favorites:143
MD5:
Categories:Minimalistic Compilations, Class Compilations, Guild Compilations, DPS Compilations, Tank Compilations, Generic Compilations
6.0.3

Skaarj UI  Updated this week!  Popular! (More than 5000 hits)

Version: 6.3
by: Skarj [More]

Addon list:

rChat - simple chat addon
Butsu - loot frame
rNamePlates - sexy nameplates addon
cargBags_Nivaya - inventory addon
FreebTip - game tooltip
LiteStats - data mod
rBuffFrameStyler - buff frames
tullaCC - cooldowns
oUF + oUF_Skaarj - unit frame framework
rActionBarStyler + m_ActionBars - action bar addon
teksLoot - loot roll frames
alDamageMeter - leightweight damage meter
xCT - lightweight combat text
NugRunning - buff/debuff tracking addon

Installation:

1. Delete your "Interface" folder
2. Unpack this archive into your WOW folder
3. /uiconfig - default ui settings

INFO:

Screen mode - Full screen.
Multisampling - 1x multisampling.

Slash commands:

/kb - binding buttons on mouseover.
/rc - ready check
/rl - reload UI

Config:

All configuration options are located in .lua files.
To edit .lua use Notepad++

/litestats
/teksloot
/xct
/nrun
/cbniv
/freebtip

Credits:

Freebaser, MonoLiT, affli, Allez, ALZA, Dawn, Shestak, Haleth.

6.3
buffsreminder a few issues fixed
mail addon fixed
burning embers number fixed
threat glow fixed
some other fixes

6.2
Class Power fixed
garrison button moved to right click menu
some other fixes

6.1.2
lua error fixed

6.1.2
fixed some issues

6.1.1
ActionBars keybind, range fixed
Reagent tab added
some other fixes

6.1
updated for patch 6.0.2

6.0b
some small fixes

6.0a
slash command "/uiconfig" fixed

6.0
all taints fixed, i hope
some addons updated
some addons replaced
huge amount of small fixes

5.6
updated for patch 5.4

5.5
updated for patch 5.1

5.4
party targets support
mt targets support
wild mushrooms support
some other fixes
code cleanup

5.3
reworked class specific powers
added name and info tooltip for altpowerbar
totembar fixed
killingblow message fixed
raid difficulty fixed
tank's position fixed
fixed issue with displaying druid's combo points not in the cat form
fixed position weapon buffs
more sexy eclipsebar
rep/exp text hiding fixed, I hope
some new options for unit frames
NugRunning updated

5.2
boss power fixed
cargBags_Nivaya: fixed display of caged battle pets
m_ActionBars: fixed the issue with bars not disappearing properly during a pet battle
a bit of magic with size of player frame, the threat/highlight border and some other elements look better
option to show player in the party
option to show player's debuffs near minimap
some unitframes repositioned
NugRunning updated
xCT updated
oUF_RaidDebuffs: spells updated

5.1с
experience bar fixed
raidbuffreminder spells updated

5.1b
guild/friends fixed

5.1a
blue background fixed

5.1
various fixes and tweaks
ouf updated
rChat updated
FreebTip updated
NugRunning updated
option to disable the auras and actionbars borders
5.0.9b
oUF_GCD fixed for monk

5.0.9a
DBM skin fixed

5.0.9
arena terget support
oUF_GCD fixed
rested icon frame level fixed
added:
oUF_Healcomm
oUF_DruidMana
oUF_AuraWatch
oUF_AuraBars

5.0.8
rBuffFrameStyler updated
teksLoot updated
all options for bags work now (/cbniv)
arena frames/AuraTracker/Trinkets fixed
oUF_DebuffHighlight lua error fixed
ShadowOrbs hide fixed

5.0.7
many many bugs fixed

5.0.6
Soulshards fixed
alDamageMeter start combat fixed
others small fixes

5.0.4
AutoAccceptInvite fixed
FreebTip -- hide PvP and Faction

5.0.3
AiL almost fixed

5.0.2
butsu lua error fixed

5.0.1
paladins holy power fixed
raidbuffreminder lua error fixed

5.0
Updated for WoW 5.0.4
Archived Files (7)
File Name
Version
Size
Author
Date
6.2
523kB
Skarj
11-17-14 01:24 PM
6.1.3
529kB
Skarj
11-09-14 08:01 AM
6.1.2
522kB
Skarj
11-06-14 01:54 PM
6.1.1
523kB
Skarj
10-27-14 10:52 AM
6.1
522kB
Skarj
10-25-14 08:26 AM
6.0b
580kB
Skarj
02-20-14 11:32 AM
5.6
596kB
Skarj
01-26-14 02:10 AM


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Unread 01-06-11, 01:21 AM  
Crapa
A Kobold Labourer
 
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Forum posts: 1
File comments: 45
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Scaling is working fine now. Thanks a lot

Edit:
You also probably want to remove the oUF_Moveable plugin as it is no longer supported and as people can use oUF_Movable from Haste (and with any support from you) to easily move all unitframes
Keep up the good work !
Last edited by Crapa : 01-06-11 at 01:24 AM.
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Unread 01-06-11, 01:14 AM  
derhelge
A Kobold Labourer

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File comments: 9
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Hallo,

first i Love your Inteface!!!

But i have 1 Big Problem.With my Shaman i cant see my Spells like Riptide oder Earthshield on the Raidframe.

Can you help me to Fix this Problem?
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Unread 01-05-11, 06:48 PM  
Skarj
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Originally posted by Crapa
It is still happening.
I'm scaling frames to 0.85 and here is the lua error message I get

Message: Interface\FrameXML\RestrictedExecution.lua:397: Call failed: Interface\FrameXML\RestrictedExecution.lua:397: Call failed: Interface\FrameXML\RestrictedFrames.lua:339: Party_FreebUnitButton1:SetScale(): Scale must be > 0
Time: Thu Jan 6 00:56:43 2011
Count: 1
Stack: [C]: ?
Interface\FrameXML\RestrictedExecution.lua:397: in function <Interface\FrameXML\RestrictedExecution.lua:390>
(tail call): ?
Interface\FrameXML\SecureGroupHeaders.lua:108: in function `SetupUnitButtonConfiguration'
Interface\FrameXML\SecureGroupHeaders.lua:158: in function <Interface\FrameXML\SecureGroupHeaders.lua:115>
Interface\FrameXML\SecureGroupHeaders.lua:393: in function <Interface\FrameXML\SecureGroupHeaders.lua:382>
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:100: in function <Interface\FrameXML\SecureStateDriver.lua:95>
Interface\FrameXML\SecureStateDriver.lua:164: in function <Interface\FrameXML\SecureStateDriver.lua:146>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureStateDriver.lua:11: in function `RegisterAttributeDriver'
Interface\AddOns\oUF\ouf.lua:690: in function `SpawnHeader'
Interface\AddOns\oUF_Freeb\freeb.lua:1169: in function `func'
Interface\AddOns\oUF\ouf.lua:731: in function <Interface\AddOns\oUF\ouf.lua:727>
(tail call): ?

Locals: (*temporary) = "Call failed: Interface\FrameXML\RestrictedExecution.lua:397: Call failed: Interface\FrameXML\RestrictedFrames.lua:339: Party_FreebUnitButton1:SetScale(): Scale must be > 0"
Oops, try again
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Unread 01-05-11, 05:59 PM  
Crapa
A Kobold Labourer
 
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Forum posts: 1
File comments: 45
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It is still happening.
I'm scaling frames to 0.85 and here is the lua error message I get

Message: Interface\FrameXML\RestrictedExecution.lua:397: Call failed: Interface\FrameXML\RestrictedExecution.lua:397: Call failed: Interface\FrameXML\RestrictedFrames.lua:339: Party_FreebUnitButton1:SetScale(): Scale must be > 0
Time: Thu Jan 6 00:56:43 2011
Count: 1
Stack: [C]: ?
Interface\FrameXML\RestrictedExecution.lua:397: in function <Interface\FrameXML\RestrictedExecution.lua:390>
(tail call): ?
Interface\FrameXML\SecureGroupHeaders.lua:108: in function `SetupUnitButtonConfiguration'
Interface\FrameXML\SecureGroupHeaders.lua:158: in function <Interface\FrameXML\SecureGroupHeaders.lua:115>
Interface\FrameXML\SecureGroupHeaders.lua:393: in function <Interface\FrameXML\SecureGroupHeaders.lua:382>
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:100: in function <Interface\FrameXML\SecureStateDriver.lua:95>
Interface\FrameXML\SecureStateDriver.lua:164: in function <Interface\FrameXML\SecureStateDriver.lua:146>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureStateDriver.lua:11: in function `RegisterAttributeDriver'
Interface\AddOns\oUF\ouf.lua:690: in function `SpawnHeader'
Interface\AddOns\oUF_Freeb\freeb.lua:1169: in function `func'
Interface\AddOns\oUF\ouf.lua:731: in function <Interface\AddOns\oUF\ouf.lua:727>
(tail call): ?

Locals: (*temporary) = "Call failed: Interface\FrameXML\RestrictedExecution.lua:397: Call failed: Interface\FrameXML\RestrictedFrames.lua:339: Party_FreebUnitButton1:SetScale(): Scale must be > 0"
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Unread 01-05-11, 03:50 PM  
Skarj
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Originally posted by Crapa
Trying to scale down unitframes in oUF_Freeb config give a ton of lua errors.
Very nice and efficient UI though
fixed
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Unread 01-05-11, 01:33 PM  
Crapa
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Trying to scale down unitframes in oUF_Freeb config give a ton of lua errors.
Very nice and efficient UI though
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Unread 01-05-11, 02:36 AM  
Skarj
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Originally posted by davidrm15
Great ui man i have a lot of dude if u can help me ill very happy:

1- How can move buff and debuff in player /target /target of target ?
2-how can see normal debuff (near minimap )?
3-how can move cast bar (player and target )?
4- is possible add a portait player and target ?

Well that is all for the moment thanks and sorry my english
1. Interface\AddOns\oUF_Freeb\freebraid.lua
Code:
if auras then
            local buffs = CreateFrame("Frame", nil, self)
            buffs:SetHeight(height*.7)
            buffs:SetWidth(200)
            buffs.initialAnchor = "TOPLEFT"
            buffs.spacing = 3
            buffs.num = 12
            buffs["growth-x"] = "RIGHT"
            buffs["growth-y"] = "DOWN"
           [COLOR="rgb(139, 0, 0)"] buffs:SetPoint("LEFT", self, "RIGHT", 4, 5)[/color]
            buffs.size = height*.7

            buffs.PostCreateIcon = auraIcon
            buffs.PostUpdateIcon = PostUpdateIcon

            self.Buffs = buffs

            local debuffs = CreateFrame("Frame", nil, self)
            debuffs:SetHeight(height+2)
            debuffs:SetWidth(width)
            debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 12)
            debuffs.spacing = 4
            debuffs.size = height*.7
            debuffs.initialAnchor = "BOTTOMLEFT"
            debuffs.onlyShowPlayer = onlyShowPlayer

            debuffs.PostCreateIcon = auraIcon
            debuffs.PostUpdateIcon = PostUpdateIcon
            debuffs.CustomFilter = CustomFilter

            self.Debuffs = debuffs
            self.Debuffs.num = 16
        end
Change coordinates accordingly for each frame.

2. Interface\AddOns\rBuffFrameStyler\func\functions.lua

Set this position
Code:
-- Position debuffs
    if ((index > 1) and (mod(index, cfg.buffframe.buffsPerRow) == 1)) then
      buff:SetPoint("TOP", _G[buttonName..(index-cfg.buffframe.buffsPerRow)], "BOTTOM", 0, -cfg.buffframe.rowSpacing)
    elseif (index == 1) then
      buff:SetPoint("TOPRIGHT", BuffFrame, "TOPRIGHT", 0, -(rows*(cfg.buffframe.rowSpacing+buff:GetHeight())+gap))
    else
      buff:SetPoint("RIGHT", _G[buttonName..(index-1)], "LEFT", -cfg.buffframe.colSpacing, 0)
    end    
  
  end
3. Interface\AddOns\oUF_Freeb\freeb.lua

Code:
if (unit == "player") then
            cb:SetPoint("BOTTOM", UIParent, 0, 200) --- player
	    cb:SetWidth(250)
            cb:SetHeight(25)
            cb.Icon:SetPoint("TOPRIGHT", cb, "TOPLEFT", -4, 0)
	    cb.Icon:SetSize(25, 25)

            cb.SafeZone = cb:CreateTexture(nil,'ARTWORK')
            cb.SafeZone:SetPoint('TOPRIGHT')
            cb.SafeZone:SetPoint('BOTTOMRIGHT')
            cb.SafeZone:SetTexture(texture)
            cb.SafeZone:SetVertexColor(.9,.7,0, 1)
        else
            cb:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 24, -10) --- target, focus
            cb.Icon:SetPoint("TOPRIGHT", cb, "TOPLEFT", -7, 0)
        end
3. Interface\AddOns\oUF_Freeb\freeb.lua

Code:
local portraits = true
Position, size accordingly for each frame.
Code:
if portraits then
            self.Portrait = CreateFrame("PlayerModel", nil, self)
            self.Portrait:SetWidth(60)
            self.Portrait:SetHeight(40)
            self.Portrait:SetPoint("TOPRIGHT", self, "BOTTOMRIGHT", 0, -10)
            self.PorBackdrop = createBackdrop(self, self.Portrait)
        end
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Unread 01-04-11, 01:40 PM  
davidrm15
A Defias Bandit

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Great ui man i have a lot of dude if u can help me ill very happy:

1- How can move buff and debuff in player /target /target of target ?
2-how can see normal debuff (near minimap )?
3-how can move cast bar (player and target )?
4- is possible add a portait player and target ?

Well that is all for the moment thanks and sorry my english
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Unread 12-25-10, 04:35 AM  
Skarj
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Originally posted by MauMau
привет С наступающим Новым Годом! Moar сиреневых пикселей в 2011 году

Как отключить party/raid фреймы вообще чтобы работали только близовские дефалтные?

заранее спасибо за оперативную помощь
Interface\AddOns\oUF_Freeb\freebraid.lua
Code:
local enable = false
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Unread 12-25-10, 04:17 AM  
MauMau
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привет С наступающим Новым Годом! Moar сиреневых пикселей в 2011 году

Как отключить party/raid фреймы вообще чтобы работали только близовские дефалтные?

заранее спасибо за оперативную помощь
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Unread 12-25-10, 12:30 AM  
Skarj
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Originally posted by chichopow
how is to put the "Tip" anchored to mouse? thanks

pd: how can i move the position of the damage done text? instead of in the top of the target ?
and to modify the party frame?
1. Interface\AddOns\FreebTip\tip.lua
Code:
cursor = true
2. /xct unlock
3. Interface\AddOns\oUF_Freeb\freebraid.lua
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Unread 12-21-10, 03:13 AM  
chichopow
A Kobold Labourer

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how is to put the "Tip" anchored to mouse? thanks

pd: how can i move the position of the damage done text? instead of in the top of the target ?
and to modify the party frame?
Last edited by chichopow : 12-21-10 at 04:14 AM.
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Unread 12-18-10, 02:58 AM  
Namica
A Kobold Labourer
 
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Hey Skarj,

just want to give you a /hug for this sweet UI... works great, and the minimalistic look is very pretty.

Namica
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Unread 12-16-10, 04:16 PM  
Rammoth
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Re: Re: Possible Request:

Originally posted by Skarj
If you have minimum knowledge in editing lua the interface can be adjusted for any resolution. All that it is necessary to set scale and to move interface elements.
How do I do that? I don't even know where to start.
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Unread 12-16-10, 07:58 AM  
Skarj
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Re: Possible Request:

Originally posted by Rammoth
This is very nice, and I'm already familiar with cargBags_Nivaya since I have been using it, and I love it, so I'm glad there is a UI that uses it.

However, I want to ask; will this work with resolution 1024 x 768 ? If not, can I request it please?

I understand that wide screen is where everyone is at right now pretty much. However, I can't afford a new monitor right now. I'm barely able to afford to play WoW, due to the crap US economy. That is why I'm asking you to make it work for my screen resolution, so I can use the UI.

But if you don't, it's alright. By the time I have the money for a new monitor, your UI probably won't even be kept up... heck I don't even know if WoW will still be around. Because US economy is broken, and has been for a while and might not ever fix. We just don't know.

Another question; is the default UI panels skinned by something like Skinner?
If you have minimum knowledge in editing lua the interface can be adjusted for any resolution. All that it is necessary to set scale and to move interface elements.

Originally posted by Rammoth

Another question; is the default UI panels skinned by something like Skinner?
No, standard textures are replaced.
Last edited by Skarj : 12-16-10 at 07:58 AM.
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