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Updated: 12-14-14 08:07 AM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:12-14-14 08:07 AM
Created:03-20-10 07:23 AM
Downloads:37,944
Favorites:144
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Categories:Minimalistic Compilations, Class Compilations, Guild Compilations, DPS Compilations, Tank Compilations, Generic Compilations
6.0.3

Skaarj UI  Updated this week!  Popular! (More than 5000 hits)

Version: 6.3
by: Skarj [More]

Addon list:

rChat - simple chat addon
Butsu - loot frame
rNamePlates - sexy nameplates addon
cargBags_Nivaya - inventory addon
FreebTip - game tooltip
LiteStats - data mod
rBuffFrameStyler - buff frames
tullaCC - cooldowns
oUF + oUF_Skaarj - unit frame framework
rActionBarStyler + m_ActionBars - action bar addon
teksLoot - loot roll frames
alDamageMeter - leightweight damage meter
xCT - lightweight combat text
NugRunning - buff/debuff tracking addon

Installation:

1. Delete your "Interface" folder
2. Unpack this archive into your WOW folder
3. /uiconfig - default ui settings

INFO:

Screen mode - Full screen.
Multisampling - 1x multisampling.

Slash commands:

/kb - binding buttons on mouseover.
/rc - ready check
/rl - reload UI

Config:

All configuration options are located in .lua files.
To edit .lua use Notepad++

/litestats
/teksloot
/xct
/nrun
/cbniv
/freebtip

Credits:

Freebaser, MonoLiT, affli, Allez, ALZA, Dawn, Shestak, Haleth.

6.3
buffsreminder a few issues fixed
mail addon fixed
burning embers number fixed
threat glow fixed
some other fixes

6.2
Class Power fixed
garrison button moved to right click menu
some other fixes

6.1.2
lua error fixed

6.1.2
fixed some issues

6.1.1
ActionBars keybind, range fixed
Reagent tab added
some other fixes

6.1
updated for patch 6.0.2

6.0b
some small fixes

6.0a
slash command "/uiconfig" fixed

6.0
all taints fixed, i hope
some addons updated
some addons replaced
huge amount of small fixes

5.6
updated for patch 5.4

5.5
updated for patch 5.1

5.4
party targets support
mt targets support
wild mushrooms support
some other fixes
code cleanup

5.3
reworked class specific powers
added name and info tooltip for altpowerbar
totembar fixed
killingblow message fixed
raid difficulty fixed
tank's position fixed
fixed issue with displaying druid's combo points not in the cat form
fixed position weapon buffs
more sexy eclipsebar
rep/exp text hiding fixed, I hope
some new options for unit frames
NugRunning updated

5.2
boss power fixed
cargBags_Nivaya: fixed display of caged battle pets
m_ActionBars: fixed the issue with bars not disappearing properly during a pet battle
a bit of magic with size of player frame, the threat/highlight border and some other elements look better
option to show player in the party
option to show player's debuffs near minimap
some unitframes repositioned
NugRunning updated
xCT updated
oUF_RaidDebuffs: spells updated

5.1с
experience bar fixed
raidbuffreminder spells updated

5.1b
guild/friends fixed

5.1a
blue background fixed

5.1
various fixes and tweaks
ouf updated
rChat updated
FreebTip updated
NugRunning updated
option to disable the auras and actionbars borders
5.0.9b
oUF_GCD fixed for monk

5.0.9a
DBM skin fixed

5.0.9
arena terget support
oUF_GCD fixed
rested icon frame level fixed
added:
oUF_Healcomm
oUF_DruidMana
oUF_AuraWatch
oUF_AuraBars

5.0.8
rBuffFrameStyler updated
teksLoot updated
all options for bags work now (/cbniv)
arena frames/AuraTracker/Trinkets fixed
oUF_DebuffHighlight lua error fixed
ShadowOrbs hide fixed

5.0.7
many many bugs fixed

5.0.6
Soulshards fixed
alDamageMeter start combat fixed
others small fixes

5.0.4
AutoAccceptInvite fixed
FreebTip -- hide PvP and Faction

5.0.3
AiL almost fixed

5.0.2
butsu lua error fixed

5.0.1
paladins holy power fixed
raidbuffreminder lua error fixed

5.0
Updated for WoW 5.0.4
Archived Files (7)
File Name
Version
Size
Author
Date
6.2
523kB
Skarj
11-17-14 01:24 PM
6.1.3
529kB
Skarj
11-09-14 08:01 AM
6.1.2
522kB
Skarj
11-06-14 01:54 PM
6.1.1
523kB
Skarj
10-27-14 10:52 AM
6.1
522kB
Skarj
10-25-14 08:26 AM
6.0b
580kB
Skarj
02-20-14 11:32 AM
5.6
596kB
Skarj
01-26-14 02:10 AM


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Unread 08-31-12, 08:41 AM  
Skarj
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Originally Posted by lolsnakebite
Hey,

First off, of course, love the UI. But when I go to inspect, nothing happens. It won't bring their screen up.
I don't have this problem, try to disable other addons.
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Unread 08-31-12, 08:53 AM  
Skarj
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Originally Posted by Politig
Alright I really hate to be this annoying and inexperienced, but no matter what values I replace for those strings in red, I just can't get the text to appear white. How do I fix that?

EDIT: Same thing when I try to edit the color of the name of the target/player

x_x
World of Warcraft\Interface\AddOns\oUF_Skaarj\tags.lua
For white color:
Code:
oUF.Tags.Methods['skaarj:hp']  = function(u) 
    local min, max = UnitHealth(u), UnitHealthMax(u)
    if UnitIsDead(u) then
        return "Dead"
    elseif UnitIsGhost(u) then
        return "Ghost"
    elseif not UnitIsConnected(u) then
        return "D/C"	
	elseif(min<max) then
    return (sValue(min)).." | "..math.floor(min/max*100+.5).."%"
	else
	return (sValue(min))
	end
end
oUF.Tags.Events['skaarj:hp'] = 'UNIT_HEALTH'

oUF.Tags.Methods['skaarj:pp'] = function(u)
    local power = UnitPower(u)
	if UnitIsDead(u) or UnitIsGhost(u) or not UnitIsConnected(u) then
        return nil
    elseif power > 0 then
        local t = oUF.colors.power[str]
        if t then
        end
        return ('| ')..hex(1, 1, 1)..sValue(power)
    else 
	sValue(power)
    end
end
oUF.Tags.Events['skaarj:pp'] = 'UNIT_POWER'

oUF.Tags.Methods['skaarj:color'] = function(u, r)
    return hex(1, 1, 1) 
end
oUF.Tags.Events['skaarj:color'] = 'UNIT_REACTION UNIT_HEALTH'
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Unread 08-31-12, 11:02 AM  
Devilbus
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Butsu not working

Every time I try to loot with this addon active I get errors, is this being addressed? I like the UI as it suirs my needs and is very simple and clean.

Dev
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Unread 08-31-12, 11:54 AM  
Skarj
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Re: Butsu not working

Originally Posted by Devilbus
Every time I try to loot with this addon active I get errors, is this being addressed? I like the UI as it suirs my needs and is very simple and clean.

Dev
Text of error plz.
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Unread 08-31-12, 12:17 PM  
Devilbus
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Re: Re: Butsu not working

Originally Posted by Skarj
Originally Posted by Devilbus
Every time I try to loot with this addon active I get errors, is this being addressed? I like the UI as it suirs my needs and is very simple and clean.

Dev
Text of error plz.


Message: Interface\AddOns\Butsu\butsu.lua:47: attempt to call global 'LootSlotIsCoin' (a nil value)
Time: 08/31/12 13:16:18
Count: 1
Stack: Interface\AddOns\Butsu\butsu.lua:47: in function `?'
Interface\AddOns\Butsu\butsu.lua:6: in function <Interface\AddOns\Butsu\butsu.lua:5>

Locals: self = Butsu {
0 = <userdata>
LOOT_CLOSED = <function> defined @Interface\AddOns\Butsu\butsu.lua:116
LOOT_OPENED = <function> defined @Interface\AddOns\Butsu\butsu.lua:9
LoadPosition = <function> defined @Interface\AddOns\Butsu\butsu.lua:150
OPEN_MASTER_LOOT_LIST = <function> defined @Interface\AddOns\Butsu\butsu.lua:126
UPDATE_MASTER_LOOT_LIST = <function> defined @Interface\AddOns\Butsu\butsu.lua:131
title = <unnamed> {
}
AnchorSlots = <function> defined @Interface\AddOns\Butsu\slots.lua:137
Backdrop = <unnamed> {
}
LOOT_SLOT_CLEARED = <function> defined @Interface\AddOns\Butsu\butsu.lua:108
UpdateWidth = <function> defined @Interface\AddOns\Butsu\slots.lua:123
SavePosition = <function> defined @Interface\AddOns\Butsu\butsu.lua:141
}
event = "LOOT_OPENED"
autoloot = 1
L = <table> {
uiFrameScale = "Frame scale"
uiCountSize = "Count"
uiTitleSize = "Title"
fish = "Fishy loot"
uiIconSize = "Icon size"
uiItemSize = "Item"
empty = "Empty slot"
uiScaleSizeTitle = "Scale and size"
uiFontSizeTitle = "Font size"
}
m = 0
items = 2
(for index) = 1
(for limit) = 2
(for step) = 1
i = 1
slot = ButsuSlot1 {
0 = <userdata>
count = <unnamed> {
}
iconFrame = <unnamed> {
}
drop = <unnamed> {
}
name = <unnamed> {
}
icon = <unnamed> {
}
quest = <unnamed> {
}
}
texture = "Interface\Icons\INV_Misc_Pelt_Wolf_Ruin_04"
item = "Ruined Pelt"
quantity = 1
quality = 0
locked = nil
isQuestItem = nil
questId = nil
isActive = nil
color = <table> {
hex = ""
r = 0.6156862745098
g = 0.6156862745098
b = 0.6156862745098
}
r = 0.6156862745098
g = 0.6156862745098
b = 0.6156862745098
(*temporary) = nil
(*temporary) = 1
(*temporary) = "attempt to call global 'LootSlotIsCoin' (a nil value)"
_NS = <table> {
db = <table> {
}
L = <table> {
}
slots = <table> {
}
CreateSlot = <function> defined @Interface\AddOns\Butsu\slots.lua:55
}
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Unread 08-31-12, 12:26 PM  
Skarj
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Re: Re: Re: Butsu not working

Originally Posted by Devilbus
Originally Posted by Skarj
Originally Posted by Devilbus
Every time I try to loot with this addon active I get errors, is this being addressed? I like the UI as it suirs my needs and is very simple and clean.

Dev
Text of error plz.


Message: Interface\AddOns\Butsu\butsu.lua:47: attempt to call global 'LootSlotIsCoin' (a nil value)
Time: 08/31/12 13:16:18
Count: 1
Stack: Interface\AddOns\Butsu\butsu.lua:47: in function `?'
Interface\AddOns\Butsu\butsu.lua:6: in function <Interface\AddOns\Butsu\butsu.lua:5>

Locals: self = Butsu {
0 = <userdata>
LOOT_CLOSED = <function> defined @Interface\AddOns\Butsu\butsu.lua:116
LOOT_OPENED = <function> defined @Interface\AddOns\Butsu\butsu.lua:9
LoadPosition = <function> defined @Interface\AddOns\Butsu\butsu.lua:150
OPEN_MASTER_LOOT_LIST = <function> defined @Interface\AddOns\Butsu\butsu.lua:126
UPDATE_MASTER_LOOT_LIST = <function> defined @Interface\AddOns\Butsu\butsu.lua:131
title = <unnamed> {
}
AnchorSlots = <function> defined @Interface\AddOns\Butsu\slots.lua:137
Backdrop = <unnamed> {
}
LOOT_SLOT_CLEARED = <function> defined @Interface\AddOns\Butsu\butsu.lua:108
UpdateWidth = <function> defined @Interface\AddOns\Butsu\slots.lua:123
SavePosition = <function> defined @Interface\AddOns\Butsu\butsu.lua:141
}
event = "LOOT_OPENED"
autoloot = 1
L = <table> {
uiFrameScale = "Frame scale"
uiCountSize = "Count"
uiTitleSize = "Title"
fish = "Fishy loot"
uiIconSize = "Icon size"
uiItemSize = "Item"
empty = "Empty slot"
uiScaleSizeTitle = "Scale and size"
uiFontSizeTitle = "Font size"
}
m = 0
items = 2
(for index) = 1
(for limit) = 2
(for step) = 1
i = 1
slot = ButsuSlot1 {
0 = <userdata>
count = <unnamed> {
}
iconFrame = <unnamed> {
}
drop = <unnamed> {
}
name = <unnamed> {
}
icon = <unnamed> {
}
quest = <unnamed> {
}
}
texture = "Interface\Icons\INV_Misc_Pelt_Wolf_Ruin_04"
item = "Ruined Pelt"
quantity = 1
quality = 0
locked = nil
isQuestItem = nil
questId = nil
isActive = nil
color = <table> {
hex = ""
r = 0.6156862745098
g = 0.6156862745098
b = 0.6156862745098
}
r = 0.6156862745098
g = 0.6156862745098
b = 0.6156862745098
(*temporary) = nil
(*temporary) = 1
(*temporary) = "attempt to call global 'LootSlotIsCoin' (a nil value)"
_NS = <table> {
db = <table> {
}
L = <table> {
}
slots = <table> {
}
CreateSlot = <function> defined @Interface\AddOns\Butsu\slots.lua:55
}
Fixed in version 5.0.2
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Unread 08-31-12, 01:30 PM  
Devilbus
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Re: Re: Re: Re: Butsu not working

Originally Posted by Skarj
Originally Posted by Devilbus
Originally Posted by Skarj
Originally Posted by Devilbus
Every time I try to loot with this addon active I get errors, is this being addressed? I like the UI as it suirs my needs and is very simple and clean.

Dev
Text of error plz.


Message: Interface\AddOns\Butsu\butsu.lua:47: attempt to call global 'LootSlotIsCoin' (a nil value)
Time: 08/31/12 13:16:18
Count: 1
Stack: Interface\AddOns\Butsu\butsu.lua:47: in function `?'
Interface\AddOns\Butsu\butsu.lua:6: in function <Interface\AddOns\Butsu\butsu.lua:5>

Locals: self = Butsu {
0 = <userdata>
LOOT_CLOSED = <function> defined @Interface\AddOns\Butsu\butsu.lua:116
LOOT_OPENED = <function> defined @Interface\AddOns\Butsu\butsu.lua:9
LoadPosition = <function> defined @Interface\AddOns\Butsu\butsu.lua:150
OPEN_MASTER_LOOT_LIST = <function> defined @Interface\AddOns\Butsu\butsu.lua:126
UPDATE_MASTER_LOOT_LIST = <function> defined @Interface\AddOns\Butsu\butsu.lua:131
title = <unnamed> {
}
AnchorSlots = <function> defined @Interface\AddOns\Butsu\slots.lua:137
Backdrop = <unnamed> {
}
LOOT_SLOT_CLEARED = <function> defined @Interface\AddOns\Butsu\butsu.lua:108
UpdateWidth = <function> defined @Interface\AddOns\Butsu\slots.lua:123
SavePosition = <function> defined @Interface\AddOns\Butsu\butsu.lua:141
}
event = "LOOT_OPENED"
autoloot = 1
L = <table> {
uiFrameScale = "Frame scale"
uiCountSize = "Count"
uiTitleSize = "Title"
fish = "Fishy loot"
uiIconSize = "Icon size"
uiItemSize = "Item"
empty = "Empty slot"
uiScaleSizeTitle = "Scale and size"
uiFontSizeTitle = "Font size"
}
m = 0
items = 2
(for index) = 1
(for limit) = 2
(for step) = 1
i = 1
slot = ButsuSlot1 {
0 = <userdata>
count = <unnamed> {
}
iconFrame = <unnamed> {
}
drop = <unnamed> {
}
name = <unnamed> {
}
icon = <unnamed> {
}
quest = <unnamed> {
}
}
texture = "Interface\Icons\INV_Misc_Pelt_Wolf_Ruin_04"
item = "Ruined Pelt"
quantity = 1
quality = 0
locked = nil
isQuestItem = nil
questId = nil
isActive = nil
color = <table> {
hex = ""
r = 0.6156862745098
g = 0.6156862745098
b = 0.6156862745098
}
r = 0.6156862745098
g = 0.6156862745098
b = 0.6156862745098
(*temporary) = nil
(*temporary) = 1
(*temporary) = "attempt to call global 'LootSlotIsCoin' (a nil value)"
_NS = <table> {
db = <table> {
}
L = <table> {
}
slots = <table> {
}
CreateSlot = <function> defined @Interface\AddOns\Butsu\slots.lua:55
}
Fixed in version 5.0.2
Thanks works great now if I could find the line in lua to edit combat text size I would be happy!
Dev
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Unread 08-31-12, 04:49 PM  
Politig
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error when someone tries to invite me:

Code:
Message: Interface\AddOns\SkaarjUI\core\core.lua:331: attempt to index global 'MiniMapLFGFrame' (a nil value)
Time: 08/31/12 18:49:21
Count: 1
Stack: Interface\AddOns\SkaarjUI\core\core.lua:331: in function <Interface\AddOns\SkaarjUI\core\core.lua:325>

Locals: self = <unnamed> {
 0 = <userdata>
}
event = "PARTY_INVITE_REQUEST"
leader = "Laynar"
ingroup = false
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'MiniMapLFGFrame' (a nil value)"
hidestatic = nil
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Unread 08-31-12, 10:42 PM  
Skarj
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Re: Re: Re: Re: Re: Butsu not working

Originally Posted by Devilbus
Thanks works great now if I could find the line in lua to edit combat text size I would be happy!
Dev
Interface\AddOns\xCT\config.lua

All options are there.
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Unread 09-01-12, 02:03 AM  
Politig
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Last question, I promise;

How do you move the tooltip anchor?
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Unread 09-01-12, 02:06 AM  
Skarj
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Originally Posted by Politig
Last question, I promise;

How do you move the tooltip anchor?
Interface\AddOns\FreebTip\tip.lua

Code:
12.  point = { "BOTTOMRIGHT", "BOTTOMRIGHT", -8, 350 },
Last edited by Skarj : 09-01-12 at 02:06 AM.
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Unread 09-01-12, 08:31 AM  
fanatixz
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Отличный интерфейс на замену старого. Что очень понравилось так это минимализм. Но хотелось бы его слегка улучшить для себя. И по этому пара вопросов/предложений:
1.Чат. Конечно прокрутка колёсиком очень удобна но не хватает кнопочки мгновенной прокрутки к крайнему сообщению. Может я этого не нашел в настройках чата. А так же кнопки выбора канала/эмоций. Прошу помоч.
2. Фреймы на персонажами/мобами. Если былы бы добавленны иконки дот над фреймом каждого моба (как в Tidy), то было бы шикарно и очень удобно в мультидотинге. И прошу помочь как можно увеличить эти самые фреймы точнее сделать толще=)
3. Дот трекер хорош. Но подскажи как можно его на строить так, что бы отображались только те доты которые весят на выделенной цели. А то это вводит в большое замешательство.
Заранее благодарю и удачи в выбранном направлении.
Last edited by fanatixz : 09-01-12 at 08:36 AM.
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Unread 09-01-12, 09:38 AM  
Skarj
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Originally Posted by fanatixz
Отличный интерфейс на замену старого. Что очень понравилось так это минимализм. Но хотелось бы его слегка улучшить для себя. И по этому пара вопросов/предложений:
1.Чат. Конечно прокрутка колёсиком очень удобна но не хватает кнопочки мгновенной прокрутки к крайнему сообщению. Может я этого не нашел в настройках чата. А так же кнопки выбора канала/эмоций. Прошу помоч.
2. Фреймы на персонажами/мобами. Если былы бы добавленны иконки дот над фреймом каждого моба (как в Tidy), то было бы шикарно и очень удобно в мультидотинге. И прошу помочь как можно увеличить эти самые фреймы точнее сделать толще=)
3. Дот трекер хорош. Но подскажи как можно его на строить так, что бы отображались только те доты которые весят на выделенной цели. А то это вводит в большое замешательство.
Заранее благодарю и удачи в выбранном направлении.
1. Вообще у чата нет никаких кнопок, этим он мне и нравится Мгновенная прокрутка shift+колесо мыши вверх или вниз. Кнопка меню чата так же скрыта, удали кусок кода в Interface\AddOns\rChat\core.lua
Code:
local mb = _G['ChatFrameMenuButton']
    if mb then 
      mb:Hide() 
      mb:HookScript("OnShow", function(s) s:Hide(); end)
    end
2. Может со временем добавлю, пока что есть аддон PlateBuffs. Изменить размер можно тут:

Interface\AddOns\caelNameplates\caelNameplates.lua

Code:
77: self.healthBar:SetHeight(8)
78: self.healthBar:SetWidth(100)
3. Нужно в конфиге Interface\AddOns\NugRunning\config.lua к спеллам которые ты хочешь видеть только на таргете добавить multiTarget = true, например вот так:

Code:
Spell( 8122 ,{ name = "Psychic Scream",duration = 8, multiTarget = true })
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Unread 09-01-12, 10:34 AM  
Cryoblayde
A Kobold Labourer

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Warrior Class Bar

I can't find anything about how to show the Class Bar in m_ActionBars. Could you point me to the code i need to edit?


EDIT: Nevermind, I didn't even see the cfg file. I'm blind :O
Last edited by Cryoblayde : 09-01-12 at 10:36 AM.
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Unread 09-02-12, 01:43 AM  
llerelol
A Murloc Raider

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hey skaarj, thanks for the great ui!
do you have github or svn?
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