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Updated: 10-27-14 10:52 AM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:10-27-14 10:52 AM
Created:03-20-10 07:23 AM
Downloads:36,047
Favorites:137
MD5:
Categories:Minimalistic Compilations, Suites, Class Compilations, Guild Compilations, DPS Compilations, Tank Compilations, Generic Compilations
Skaarj UI  Updated this week!  Popular! (More than 5000 hits)
Version: 6.1.1
by: Skarj [More]
Addon list:

rChat - simple chat addon
Butsu - loot frame
rNamePlates - sexy nameplates addon
cargBags_Nivaya - inventory addon
FreebTip - game tooltip
LiteStats - data mod
rBuffFrameStyler - buff frames
tullaCC - cooldowns
oUF + oUF_Skaarj - unit frame framework
rActionBarStyler + m_ActionBars - action bar addon
teksLoot - loot roll frames
alDamageMeter - leightweight damage meter
xCT - lightweight combat text
NugRunning - buff/debuff tracking addon

Installation:

1. Delete your "Interface" folder
2. Unpack this archive into your WOW folder
3. /uiconfig - default ui settings

INFO:

Screen mode - Full screen.
Multisampling - 1x multisampling.

Slash commands:

/kb - binding buttons on mouseover.
/rc - ready check
/rl - reload UI

Config:

All configuration options are located in .lua files.
To edit .lua use Notepad++

/litestats
/teksloot
/xct
/nrun
/cbniv
/freebtip

Credits:

Freebaser, MonoLiT, affli, Allez, ALZA, Dawn, Shestak, Haleth.
6.1.1
ActionBars keybind, range fixed
Reagent tab added
some other fixes

6.1
updated for patch 6.0.2

6.0b
some small fixes

6.0a
slash command "/uiconfig" fixed

6.0
all taints fixed, i hope
some addons updated
some addons replaced
huge amount of small fixes

5.6
updated for patch 5.4

5.5
updated for patch 5.1

5.4
party targets support
mt targets support
wild mushrooms support
some other fixes
code cleanup

5.3
reworked class specific powers
added name and info tooltip for altpowerbar
totembar fixed
killingblow message fixed
raid difficulty fixed
tank's position fixed
fixed issue with displaying druid's combo points not in the cat form
fixed position weapon buffs
more sexy eclipsebar
rep/exp text hiding fixed, I hope
some new options for unit frames
NugRunning updated

5.2
boss power fixed
cargBags_Nivaya: fixed display of caged battle pets
m_ActionBars: fixed the issue with bars not disappearing properly during a pet battle
a bit of magic with size of player frame, the threat/highlight border and some other elements look better
option to show player in the party
option to show player's debuffs near minimap
some unitframes repositioned
NugRunning updated
xCT updated
oUF_RaidDebuffs: spells updated

5.1с
experience bar fixed
raidbuffreminder spells updated

5.1b
guild/friends fixed

5.1a
blue background fixed

5.1
various fixes and tweaks
ouf updated
rChat updated
FreebTip updated
NugRunning updated
option to disable the auras and actionbars borders
5.0.9b
oUF_GCD fixed for monk

5.0.9a
DBM skin fixed

5.0.9
arena terget support
oUF_GCD fixed
rested icon frame level fixed
added:
oUF_Healcomm
oUF_DruidMana
oUF_AuraWatch
oUF_AuraBars

5.0.8
rBuffFrameStyler updated
teksLoot updated
all options for bags work now (/cbniv)
arena frames/AuraTracker/Trinkets fixed
oUF_DebuffHighlight lua error fixed
ShadowOrbs hide fixed

5.0.7
many many bugs fixed

5.0.6
Soulshards fixed
alDamageMeter start combat fixed
others small fixes

5.0.4
AutoAccceptInvite fixed
FreebTip -- hide PvP and Faction

5.0.3
AiL almost fixed

5.0.2
butsu lua error fixed

5.0.1
paladins holy power fixed
raidbuffreminder lua error fixed

5.0
Updated for WoW 5.0.4
Archived Files (3)
File Name
Version
Size
Author
Date
6.1
522kB
Skarj
10-25-14 08:26 AM
6.0b
580kB
Skarj
02-20-14 11:32 AM
5.6
596kB
Skarj
01-26-14 02:10 AM


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Unread 10-29-12, 08:40 PM  
Skarj
A Kobold Labourer
 
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Originally Posted by Jacksilk
Hi there, I've got two questions. 1) Is it at all possible to add a 4th bar? 2) Is it possible to move the extra action button from the top of the screen?
Interface\AddOns\m_ActionBars\cfg.lua
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Unread 10-29-12, 11:48 PM  
Skarj
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Originally Posted by skarie
Can you release your bag mod as a stand-alone addon?
http://www.wowinterface.com/download...vaya.html#info
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Unread 11-01-12, 05:00 AM  
kallen1
A Defias Bandit

Forum posts: 2
File comments: 9
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Move Cast Bar?

Great release btw. I need to move the cast bar as I had to add a action bar and its in the way. How would I do that ? TY in advance.
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Unread 11-01-12, 09:19 PM  
Skarj
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Re: Move Cast Bar?

Originally Posted by kallen1
Great release btw. I need to move the cast bar as I had to add a action bar and its in the way. How would I do that ? TY in advance.
Interface\AddOns\oUF_Skaarj\cfg.lua

Lua Code:
  1. -- Player
  2.  
  3. cfg.player_castbar = true
  4. cfg.player_cb_pos = {"BOTTOM", UIParent, 13, 155}
  5. cfg.player_cb_Width = 240
  6. cfg.player_cb_Height = 25
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Unread 11-09-12, 05:40 AM  
Ziggles
A Kobold Labourer

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File comments: 21
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Skarj,

With Nugrunning the minduration feature is not working on some spells in the version included in your newest release such as the DK's Strangulate. I know the author of Nugrunning has a new version up on his gethub (https://github.com/rgd87/NugRunning/zipball/master) that has fixed this issue for all classes and I am currently using it but can not properly skin it to look as the one provided with your current release. Any plans to update to the most current version of Nugrunning ?

Thanks,

Ziggles
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Unread 11-10-12, 08:43 PM  
FishFPS
A Kobold Labourer
Premium Member

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File comments: 3
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Vehicle Bar?

I'm not sure of the proper term for what I'm looking for. But, I'm missing a UI element.



The outlined bar does not show up when I have Skaarj UI enabled. I also don't see the "banana count" bar that shows up when you're in the Brewery instance.

Is this something that I need to turn on? If so, where? If not, can you recommend a mod that will make those show up for me? Thanks!
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Unread 11-11-12, 01:13 AM  
Skarj
A Kobold Labourer
 
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File comments: 246
Uploads: 2
Re: Vehicle Bar?

Originally Posted by FishFPS
I'm not sure of the proper term for what I'm looking for. But, I'm missing a UI element.



The outlined bar does not show up when I have Skaarj UI enabled. I also don't see the "banana count" bar that shows up when you're in the Brewery instance.

Is this something that I need to turn on? If so, where? If not, can you recommend a mod that will make those show up for me? Thanks!
In the my UI this bar look like this:



You can configure it here:

Interface\AddOns\oUF_Skaarj\cfg.lua

Lua Code:
  1. cfg.AltPowerBar = true
  2. cfg.AltPowerBar_pos = {'BOTTOM', UIParent, 0, 88}
  3. cfg.AltPowerBar_Width = 345
  4. cfg.AltPowerBar_Height = 11
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Unread 11-11-12, 09:58 AM  
niicco
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Buff Reminder

Hello, just wanted to let you know critical strike and mastery buffs are missing from the consolidated buff's bar. Here they are for your convenience. Also any plans to add threat colouring to nameplates and alternate raid frame positioning for healers?

-- Critical Strike
126309, -- Still Water
24604, -- Furious Howl
90309, -- Terrifying Roar
126373, -- Fearless Roar
1459, -- Arcane Brilliance
61316, -- Dalaran Brilliance
24932, -- Leader of The Pact
116781, -- Legacy of the White Tiger

-- Mastery
93435, -- Roar of Courage
128997, -- Spirit Beast Blessing
116956, -- Grace of Air
19740, -- Blessing of Might
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Unread 11-11-12, 04:43 PM  
FishFPS
A Kobold Labourer
Premium Member

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File comments: 3
Uploads: 0
Re: Re: Vehicle Bar?

Originally Posted by Skarj
Originally Posted by FishFPS
I'm not sure of the proper term for what I'm looking for. But, I'm missing a UI element.



The outlined bar does not show up when I have Skaarj UI enabled. I also don't see the "banana count" bar that shows up when you're in the Brewery instance.

Is this something that I need to turn on? If so, where? If not, can you recommend a mod that will make those show up for me? Thanks!
In the my UI this bar look like this:



You can configure it here:

Interface\AddOns\oUF_Skaarj\cfg.lua

Lua Code:
  1. cfg.AltPowerBar = true
  2. cfg.AltPowerBar_pos = {'BOTTOM', UIParent, 0, 88}
  3. cfg.AltPowerBar_Width = 345
  4. cfg.AltPowerBar_Height = 11
Thanks,

This was my fault. I added a 3rd actionbar, and this was hidden behind them. Bumped it up a bit and now it's visible.
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Unread 11-15-12, 12:10 AM  
Elmzz
A Kobold Labourer

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File comments: 1
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Thanks for this ui, I really like it! I was wondering if you could help me set a few things up? I use this ui on my rogue and certain abilities like revealing strike, weakened armor, and anticipation only show up on my targets nameplate. I would like to set it up how slice and dice and rupture appear in the middle. How do I go about that?
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Unread 11-27-12, 08:57 PM  
FishFPS
A Kobold Labourer
Premium Member

Forum posts: 0
File comments: 3
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Unit Frames

I had to install different unit frames and disable caelNameplates, xCT+ and NugRunning.

Here's the LUA error from the unit frames.

Code:
Message: Interface\AddOns\oUF_Skaarj\Core\layout.lua:810: attempt to index local 'color' (a nil value)
Time: 11/27/12 19:50:19
Count: 1
Stack: Interface\AddOns\oUF_Skaarj\Core\layout.lua:810: in function `styleFunc'
Interface\AddOns\oUF\ouf.lua:262: in function <Interface\AddOns\oUF\ouf.lua:192>
(tail call): ?
Interface\AddOns\oUF\ouf.lua:552: in function `Spawn'
Interface\AddOns\oUF_Skaarj\Core\layout.lua:1489: in function <Interface\AddOns\oUF_Skaarj\Core\layout.lua:1481>
Interface\AddOns\oUF_Skaarj\Core\layout.lua:1495: in function `func'
Interface\AddOns\oUF\factory.lua:20: in function <Interface\AddOns\oUF\factory.lua:16>
(tail call): ?

Locals: self = oUF_SkaarjPlayer {
 0 = <userdata>
 Debuffs = <unnamed> {
 }
 Highlight = <unnamed> {
 }
 __tags = <table> {
 }
 UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38
 Leader = <unnamed> {
 }
 unit = "player"
 SpellRange = <table> {
 }
 RaidIcon = <unnamed> {
 }
 __elements = <table> {
 }
 PvP = <unnamed> {
 }
 Resting = <unnamed> {
 }
 Combat = <unnamed> {
 }
 framebd = <unnamed> {
 }
 Power = <unnamed> {
 }
 Castbar = <unnamed> {
 }
 DebuffHighlight = true
 DebuffHighlightFilter = true
 PLAYER_TALENT_UPDATE = <function> defined @Interface\AddOns\oUF_Skaarj\Core\layout.lua:550
 UNIT_SPELLCAST_SENT = <function> defined @Interface\AddOns\oUF_Skaarj\Core\layout.lua:371
 MasterLooter = <unnamed> {
 }
 menu = <function> defined @Interface\AddOns\oUF_Skaarj\Core\layout.lua:43
 Assistant = <unnamed> {
 }
 Health = <unnamed> {
 }
 PLAYER_ENTERING_WORLD = <table> {
 }
 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38
 style = "Skaarj - Player"
}
name = <unnamed> {
 parent = oUF_SkaarjPlayer {
 }
 UpdateTag = <function> defined @Interface\AddOns\oUF\elements\tags.lua:608
 0 = <userdata>
}
htext = <unnamed> {
 0 = <userdata>
 UpdateTag = <function> defined @Interface\AddOns\oUF\elements\tags.lua:608
 frequentUpdates = 0.1
 parent = oUF_SkaarjPlayer {
 }
}
ct = <unnamed> {
 0 = <userdata>
}
r = <unnamed> {
 0 = <userdata>
 text = <unnamed> {
 }
}
PvP = <unnamed> {
 0 = <userdata>
}
ClassIcons = <unnamed> {
 0 = <userdata>
}
c = 100
(for index) = 1
(for limit) = 5
(for step) = 1
i = 1
color = nil
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
 0 = <userdata>
 bg = <unnamed> {
 }
}
(*temporary) = 1
(*temporary) = "BACKGROUND"
(*temporary) = <unnamed> {
 0 = <userdata>
}
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = 1
(*temporary) = 1
(*temporary) = "attempt to index local 'color' (a nil value)"
Shared = <function> defined @Interface\AddOns\oUF_Skaarj\Core\layout.lua:628
Power = <function> defined @Interface\AddOns\oUF_Skaarj\Core\layout.lua:587
cfg = <unnamed> {
 arena_power_height = 3
 range_alpha = 0.6
 player_castbar = true
 SpellRange = true
 raidIcons = "Interface\AddOns\Media\raidicons"
 font = "Interface\AddOns\Media\pixel.ttf"
 count = <table> {
 }
 RaidDebuffs_size = 20
 gcd_Height = 11
 raid_health_height = 30
 arena_cb_Width = 191
 debuff = false
 shadowoffsetX = 0
 raid = true
 texture = "Interface\AddOns\Media\texture"
 anyUnit = true
 AltPowerBar_Height = 11
 arena_castbar = true
 target_cb_pos_y = -8
 AltPowerBar = true
 boss_cb_pos_y = -1
 shadowoffsetY = 0
 AuraBars = false
 disableCooldown = true
 treat_bar_Height = 11
 exp_rep_Width = 250
 treat_bar_pos = <table> {
 }
 boss = true
 target_cb_Width = 234
 boss_power_height = 3
 arena_health_height = 30
 boss_health_height = 30
 aura_font = "Interface\AddOns\Media\pixel.ttf"
 DebuffHighlight = true
 DebuffHighlightFilter = true
 aura_fontsize = 8
 AltPowerBar_pos = <table> {
 }
 exp_rep_Height = 9
 missinghp = true
 treat_bar = true
 EclipseBar = true
 show_text_on_mouseover = true
 specific_power = true
 MushroomBar = true
 buffframe = <table> {
 }
 party_cb_Height = 15
 focus_cb_Width = 234
 gcd = true
 player_cb_pos = <table> {
 }
 TotemBar = true
 auras = true
 raid_power_height = 3
 showRaid = false
 EclipseBar_Height = 11
 focus_cast
Last edited by FishFPS : 11-27-12 at 09:22 PM.
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Unread 11-30-12, 07:50 AM  
dama
A Kobold Labourer

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Will you update your ui package? It doesnt work for me anymore with 5.1 and i cant play without it :/
Last edited by dama : 11-30-12 at 09:15 AM.
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Unread 12-02-12, 08:14 AM  
d3ep
A Kobold Labourer

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Hello!
First of all: Thanks for that great UI, you did awesome job mate!
I use it and glad that i do, but i have few questions:
1 How can i move or replace raid frames? i am a healer, and current position in top left corner isn't good for me. i want to move those frames under the cast bar or instead of it
2 question rise from 1st one: how can i move cast bar? i tried ouF move frames but it doesent help =)
Thanks!
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Unread 12-02-12, 08:23 AM  
kallen1
A Defias Bandit

Forum posts: 2
File comments: 9
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To use the updated UI. Do I have to just replace the old one , because ive moved things around and changed some stuff. I would love to not have to do that agian.
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Unread 12-05-12, 08:19 AM  
Catguy
A Kobold Labourer

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Buffs Flashing

Is there any way to stop the buff frames from flashing when they are close to expiring?

Edit:

I just noticed this. When I am inside of a quest area (the blue region in the minimap) there is a textured circle, as seen in the image. I can only see this in areas that are covered with the blue regions and probably the archaeology areas too. I zoomed in on this quest area so you can see the entire circle. Any idea of how I can fix this?
Last edited by Catguy : 12-07-12 at 09:35 AM.
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