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Updated:06-30-11 01:17 PM
Created:03-20-10 10:29 PM
Downloads:32,718
Favorites:168
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oUF Hank  Popular! (More than 5000 hits)

Version: v3.0.10c
by: hankthetank [More]



Supported frames

  • Player
  • Target
  • ToT
  • TToT
  • Focus
  • ToF
  • Pet
  • Boss

The layout does not include party or raid frames!


Features
  • Compact, text based design
  • HP percentage fill serves as life bar
  • Custom graphics for status and raid icons
  • System for custom modifications
    • Possibility to override every single detail of this layout without touching the original code (LUA knowledge required)
    • No rewriting of your customizations after a patch
    • Share your copy & paste ready code snippets with others
  • Aura filtering:
    • Sticky auras: Always visible & colored. Can be disabled
      • Your buffs
      • Your debuffs
      • Pet debuffs
      • Curable debuffs
      • Enemy's own buffs
    • Maximum buff & debuff cap
    • White- and blacklists
    • Target and focus auras can be configured separately
  • Cast- & mirrorbars
  • DK runes, combo points, holy power, soul shards, eclipse bar
  • Experience / reputation
  • Support for:
    • oUF_SpellRange
    • oUF_TotemBar


Configuration

There is a broad range of options inside the config.lua file. Knowledge in LUA is not not necessarily mandatory but beneficial. Some of the things you can configure:
  • Frame scale and positions
  • Colors and fonts
  • Fill and border textures
  • Aura filtering and appearance
  • Range fading
  • Threat indication
  • Several castbar options


FAQ's and articles

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3.0.10c
  • TOC bump
  • Bug fix: Eclipse bar should work properly again.

3.0.10b
  • TOC bump
  • Removed pet happiness

3.0.10
  • Features
    • Boss frames
    • Added configuration option for name abbreviation
  • Bug fixes
    • Recompiled some textures to hopefully fix white edges
    • Reputation display now updates correctly

3.0.9
  • Eclipse bar
  • Updated dispel mechanics for cataclysm
  • Additional status icons with new configuration option (order & visibility)
  • Bug fix: Dispellable debuffs now update on talent changes

3.0.8
  • Updated to oUF 1.5 & WoW 4.0.1
  • Holy power added
  • Soul shards added
  • Bug fixes:
    • Removed unnecessary cast bar animations after instant spells
    • Vehicle context menu
    • Vehicle tags

3.0.7
  • Display for experience & reputation
  • Updated to new oUF_SpellRange version
  • Bugfix for unknown power types

3.0.6
  • Updated to oUF 1.4
  • Got rid of some obsolete code
  • Removed ugly hacky hooks
  • Minor bugfixes

3.0.5
  • Castbars integrated
  • Mirrorbars
  • Custom modifications system introduced
  • Focus target added
  • Aura filtering additions:
    • StickyAura option: petDebuffs
    • myDebuffs now covers player's vehicles
  • Removed ButtonFacade support for now
  • Minor visual improvements
    • Aura duration spiral reversed
    • Aura mouseover icon skinned
    • Color overlay for StickyAuras now configurable

3.0.4
  • New aura filter features:
    • All aura settings can now be configured separately for target and focus
    • Buffs and debuffs now can have different filter methods
  • Fix for buff and debuff spacing
  • NEW CONFIG.LUA OPTIONS! PLEASE BACKUP YOUR OLD CONFIG! You can use your old config as long as you replace the "Aura filters" part starting at line 100 with the new version.

3.0.3b
  • Fixed an issue with combo points
  • Minor visual improvement of border textures

3.0.3
  • Combo points
  • Custom aura borders & aura spacing
  • Option to not hide Blizzard party frames in config
  • ButtonFacade support

3.0.2
  • Death Knight runes
  • Support for oUF_TotemBar
  • Option for focus frame scale

3.0.1
  • Advanced aura filtering
  • oUF_SpellRange support
  • Bugfixes
Optional Files (1)
File Name
Version
Size
Author
Date
Type
3
254kB
03-22-10 04:53 PM
Patch


Post A Reply Comment Options
Unread 10-18-11, 09:08 AM  
Quokka
A Chromatic Dragonspawn
 
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Forum posts: 196
File comments: 239
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Can anyone help me out please I get this error

Code:
[16:58:59] ...nterface\AddOns\oUF_Hank_v3\custom_modifications.lua:25: attempt to index field '?' (a nil value)
[C]: ?
...nterface\AddOns\oUF_Hank_v3\custom_modifications.lua:25: in function <...nterface\AddOns\oUF_Hank_v3\custom_modifications.lua:16>
[C]: in function `func'
Interface\AddOns\oUF\ouf.lua:143: in function `UpdateAllElements'
Interface\AddOns\oUF\ouf.lua:35: in function <Interface\AddOns\oUF\ouf.lua:31>
this line:
Code:
self.healthFill[5 - i]:SetVertexColor(1 - h / hMax, h / hMax, 0)
I 100% sure it has to do with me changing

Code:
oUF.TagEvents["hpDetailed"] = oUF.TagEvents["curhp"]
oUF.Tags["hpDetailed"] = function(unit)
	return ("%s"):format(valShort(UnitHealth(unit)))
end
how would i change the line to work
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Unread 10-09-11, 12:27 AM  
reg0ner
A Murloc Raider

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No more UI? Looked really promising from those few shots in portal.
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Unread 09-24-11, 04:51 AM  
Ozelot
A Kobold Labourer

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File comments: 2
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Auras

Hi,

Really appreciate this addon and I find it awesome.

I have been playing around with the .lua files and made some changes but I seem to fail with it.

Being a tank there are some things I always look for and they are:
1) Debuffs on myself (to know when to pop cd's etc.)
2) Selfbuffs on bosses (Enrage, hungry on Alyzrasor adds etc)
3) Debuffs on Focus target (the other tank usually) so I know when to taunt back. (At say 4 stacks etc.)

Is there any way to make these larger and more visible? When I change the buff/debuff size it applies to all of them. I can change the true/false on some of them but fail at doing it on player to make them sticky.
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Unread 08-28-11, 04:46 AM  
hankthetank
A Theradrim Guardian
 
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File comments: 132
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Originally posted by ballagarba
Any progress on the new stuff, or have you quit playing?
Development stalled a bit recently. Much unreleased stuff, of which most is addon development related; working on addons with my own IDE now. Ragnaros progress turns out to be awfully time consuming, let alone my study. I#m pretty happy with oUF_Hank. The todo list is rather short and most points are of cosmetic nature.
Last edited by hankthetank : 08-28-11 at 03:03 PM.
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Unread 08-27-11, 06:10 AM  
ballagarba
A Fallenroot Satyr
 
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Any progress on the new stuff, or have you quit playing?
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Unread 07-30-11, 02:22 AM  
Silentbob_dk
A Kobold Labourer

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File comments: 36
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I have just started using this addon yesterday and I´m already loving it.

I have absolutely no LUA knowledge so I´m slowing working my way through the small modifications I need. I´m trying to hide the boss frames and is using the example from "Useful custom mods".

However I´m a little unsure if it´s enough to name the frames "boss" to hide them all or do I need "boss1", "boss2" etc.?
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Unread 07-22-11, 02:16 PM  
mjames74
A Kobold Labourer

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File comments: 6
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well i thought i solved the mana % problem. But if I target anything with anything other than mana it shows funky characters.

i used the

1) find this line in tags.lua
return ("|cFF%.2x%.2x%.2x%s/%s|r"):format(color[1] * 255, color[2] * 255, color[3] * 255, valShort(UnitPower(unit)), valShort(UnitPowerMax(unit)))

2) replace with

return ("|cFF%.2x%.2x%.2x%s%%|r"):format(color[1] * 255, color[2] * 255, color[3] * 255, math.floor(UnitPower(unit) / UnitPowerMax(unit) * 100 + 0.5))
found in this thread but not working. any ideas? and suggestions to move just my castbar?
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Unread 07-22-11, 07:55 AM  
Euphor1c
A Kobold Labourer

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File comments: 13
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Originally posted by hankthetank
save your changes in utf-8 format. notepad can do that.
If this was supposed to fix the problem of the "?" on our ToT an ToTT frames, it did not fix it.

It does have to do with the class coloring though, I add your modification to the lua, set it to utf-8 and save it and I get the "?"'s...I remove that and go back to default coloring and I get the correct arrows.
Last edited by Euphor1c : 07-22-11 at 09:42 AM.
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Unread 07-21-11, 09:51 PM  
mjames74
A Kobold Labourer

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File comments: 6
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another question

I figured out how to remove the latency and change the mana to %

but was wanting to move the castbars to the other side of the nameplate.

I got it through the margin on the config.lua, but the player one is way out from the nameplate since it does the same offset for both.

Is there a way I can just adjust the offset of the player castbar?
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Unread 07-20-11, 09:25 AM  
Archer50
An Aku'mai Servant
AddOn Compiler - Click to view compilations

Forum posts: 37
File comments: 22
Uploads: 1
Is there a way to show part/raid roles? I'm not seeing it
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Unread 07-20-11, 09:11 AM  
samvx
A Defias Bandit
 
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Re: Threath module?

Originally posted by samvx
just i was question.... can u make a module for threat ? i really like text based addon... ..ty
something like this http://s.wowinterface.com/preview/pvw51628.jpg
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Unread 07-20-11, 09:09 AM  
samvx
A Defias Bandit
 
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Threath module?

just i was question.... can u make a module for threat ? i really like text based addon... ..ty
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Unread 07-19-11, 06:28 AM  
Panna
A Kobold Labourer
 
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Why have I never seen this addon before, oh sweet text based jesus that's good.
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Unread 07-19-11, 12:46 AM  
mjames74
A Kobold Labourer

Forum posts: 0
File comments: 6
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couple questions

Got a few questions on some mods I want to do.

One is I want to change my mana and targets mana to show % instead of absolute.

2nd is I want to disable the latency text on the castbar. But keep the texture. I just don't need to see the number.

I looked through the comments best I could but couldn't find anything.

Any help would be appriciated.
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Unread 07-16-11, 06:04 PM  
hankthetank
A Theradrim Guardian
 
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save your changes in utf-8 format. notepad can do that.
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