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Updated: 03-22-10 04:53 PM
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Updated:03-22-10 04:53 PM
Created:03-21-10 01:22 PM
Downloads:4,612
Favorites:49
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Raid icons
Version: 3
by: hankthetank [More]
My custom raid icons for replacement of the original ones as seen in oUF_Hank, Tukui, ElvUi and on CNN.

For addon developers

Photoshop document + ready to use WoW texture (64x64px, 4 columns, 2 rows).

Feel free to use them in your projects. Giving credits would be nice though.


For end users

You can replace the normal ingame icons with this icon pack by following these simple steps:
  • Create this subfolder:
    Code:
    ...\World of Warcraft\Interface\TARGETINGFRAME\
  • Extract UI-RaidTargetingIcons.blp to this folder
  • Restart WoW

This will overwrite the standard icons in UI elements like unit frames or raid icon context menus. To replace the actual icons above players in the 3d environment it would be necessary to pack this into a mpq file but since this is a bit frowned upon here I'm not gonna dig into that further.
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Unread 08-25-14, 11:58 PM  
baterax
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Anyone?
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Unread 08-24-14, 05:01 PM  
baterax
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Originally Posted by Kristie
This replaces raid icons in every addon you use.
I find this to not be true...

My LUI is using them, but my Grid isn't.

Grid doesn't do it by default either, so I use two grid plugins:
GridIndicatorCornerIcons
GridStatusRaidIcons

I've spent hours trying to figure this out, and looking at the LUA code for the Raid Icons plugin, I saw this line:

"Interface\\TargetingFrame\\UI-RaidTargetingIcon_"..raidicon)

Then, I looked at the folder for Hankthetank's icons:



So apparently, there's only one file containing all of them, instead of a separate file for each icon, which seems to be what the Grid plugin is looking for.

I then proceeded to try to generate each file, opening the main icons file, copying each layer with the icon in it into a new file and saving all 8 files with the correct names and the icons in them. Then, followed steps I saw on WowAce, on how to create TGA files that work in WOW. And....nope.

I'm just trying to make the awesome hankthetank icons show up in my raid frames. HELP!
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Unread 06-01-13, 04:15 PM  
Triksterism
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Originally Posted by ComputerNerd
Originally Posted by Triksterism
I hate that I've had to use "illegal" means to make these work on everything. Such silly things just to have awesome raid icons, oh well!

You basically have to used edited wow exe files and a custom mpq file for them to work -everywhere-
Actually no, you can just use a blp format image in a location mirroring the path that it occupies in the mpq archives.

Same with the sound replacement packs, both are supported by blizzard and do not involve any modification of the game files.

It just looks from a discussion I am having at present, that instead of 1 image each were moved into their own with a 1-8 affix.
That's only true for everything except having them show over peoples' heads. If you dont roll a custom mpq file with an edited wow exe (so it loads non-official MPQs) the icons wont show above the heads of players properly (it will show the old ones).

Currently I'm trying to figure out the texture names for the other raid icons (the ones for the colored pillars you can put down in raids) because apparently they are separate texture names.
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Unread 06-01-13, 03:23 AM  
ComputerNerd
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Originally Posted by Triksterism
I hate that I've had to use "illegal" means to make these work on everything. Such silly things just to have awesome raid icons, oh well!

You basically have to used edited wow exe files and a custom mpq file for them to work -everywhere-
Actually no, you can just use a blp format image in a location mirroring the path that it occupies in the mpq archives.

Same with the sound replacement packs, both are supported by blizzard and do not involve any modification of the game files.

It just looks from a discussion I am having at present, that instead of 1 image each were moved into their own with a 1-8 affix.
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Unread 05-31-13, 07:24 PM  
Triksterism
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I hate that I've had to use "illegal" means to make these work on everything. Such silly things just to have awesome raid icons, oh well!

You basically have to used edited wow exe files and a custom mpq file for them to work -everywhere-
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Unread 12-27-10, 11:22 PM  
psycedelic
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Curious Thoughts.

This feature of the icons only seems to work on nameplates (within range)

No icon is working here.


Icons are working on npcs which nameplate is shown.


Works on the 2 npcs but not the mob or npc that are out of range for nameplate.



Anyone got any thought how to fix this (without messing around in mql files)
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Unread 11-23-10, 08:13 AM  
lkhgspighs
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Hey, i was wondering if you would give some insight for how to make the .mpq file, like what folders do i have to put in the mpq file etc. No problem if you don't have the time but these raid icons are too cool to not have .
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Unread 07-21-10, 01:34 AM  
hankthetank
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Re: Need help

Originally posted by Ghiradelli
I can't seem to get it to work. I followed the instructions on from. creat a new folder put the .blp file in there...etc. Started WoW but the normal raid icons still appear.
Have you read this?

This will overwrite the standard icons in UI elements like unit frames or raid icon context menus. To replace the actual icons above players in the 3d environment it would be necessary to pack this into a mpq file but since this is a bit frowned upon here I'm not gonna dig into that further.
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Unread 07-19-10, 06:35 PM  
Ghiradelli
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Need help

I can't seem to get it to work. I followed the instructions on from. creat a new folder put the .blp file in there...etc. Started WoW but the normal raid icons still appear.
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Unread 07-19-10, 03:29 PM  
Kristie
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Originally posted by xtoq
How would one get Pitbull to use these icons instead of whatever the WoW ones are?
This replaces raid icons in every addon you use.
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Unread 07-07-10, 02:12 PM  
xtoq
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How would one get Pitbull to use these icons instead of whatever the WoW ones are?
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Unread 06-07-10, 08:19 AM  
hankthetank
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Originally posted by dr_AllCOM3
I think I'll use these in my nameplate addon , gives them a nice custom touch.

Looks great
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Unread 06-05-10, 07:05 PM  
dr_AllCOM3
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I think I'll use these in my nameplate addon , gives them a nice custom touch.

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Unread 03-23-10, 07:23 PM  
hankthetank
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Originally posted by Atane
As these icons are transparent, which format are you saving them as before converting to BLP?
There are two converters from which I know that they can handle semi-transparency. BLPConverter for PNGs and Technetium's BLP converter for TGAs. You need to create an alpha channel when converting from TGAs. In Photoshop for example you would do this by clicking Select->Load Selection->Layer X Transparency and then Select->Save Selection->New channel. Name it "Alpha 1" or whatever you want it to be and then save the image as a TGA file with alpha channels.

The texture contained in the release however already has the same structure like the original UI-RaidTargetingIcons.blp
Last edited by hankthetank : 03-23-10 at 07:25 PM.
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Unread 03-23-10, 06:28 PM  
Squiddy0
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Hello - these look pretty but do not always show up on the target i.e. the target has a regular "X" but when you target the target with "X" it shows your icons... this a glitch or?



Edit: ohh ok I just read your disclaimer... it only changes as you target the mob not the actual icon above their head as displayed in the pic, so it's fine the way it is?
Last edited by Squiddy0 : 03-23-10 at 06:55 PM.
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