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AVR  Popular! (More than 5000 hits)
Version: 0.9.5beta
by: Olog [More]
Note: AVR will be broken in patch 3.3.5. See this

AVR (Augmented Virtual Reality) allows you to draw and add lines, circles and other markings on the 3D world itself. All markings may also be shared with others. Suitable for example to mark locations when explaining raid tactics. These marks can even be left visible for the fight itself. Other things you can do with AVR:
  • Draw range circles around you or someone else at any range
  • Clearly mark players close to you
  • Mark any location relative to player position and rotation, for example mage blink landing spot
  • Measure distances
  • Boss encounter warnings (using a separate addon)

Boss encounters

AVR does not contain a built in boss encounters module anymore. They are now done by a separate addon. At the moment there are two options.
  • AVR Encounters adds AVR warnings for various boss abilities. It does not require any other boss encounter addon to work. It is not a replacement for traditional boss encounter addons as it does not do ability timers, sound warnings etc. It can be used with any traditional boss encounter addon such as BigWigs, DBM or DXE.
  • Raid Watch 2 is a full boss encounter addon much like BigWigs, DBM or DXE. It has built-in support for AVR and also does timer bars and other kinds of warnings.

Whichever you choose to use, you will also need to install AVR.

Limitations and known issues

There are some fundamental limitations caused by what information is available to addons. These are mostly related to the exact position of camera and lack of unit Z coordinates. In particular you should note following:
  • Drawing works best on a flat surface (note that for example Dalaran has very uneven roads).
  • Camera getting stuck in a wall or ceiling will cause any markings to go out of sync with rest of the world.
  • Any kind of stairs/slopes and such cause troubles.
  • Jumping and other kinds of vertical movement causes the drawings to move with you.
  • Everything is drawn over the 3d world. This means that things that should be behind walls or units will appear in front of them.
  • Camera auto follow causes some problems. See also this

Some other known issues are:
  • All vehicles (like the ones at the start of Ulduar) are a bit problematic.
  • Lifts, moving platforms and in particular Gunships in Icercown Citadel raid have some problems.
  • Player map coordinates are unavailable in Icecrown Citadel raid on Lich King platform after the edges have collapsed. This means that any markings tied to zone coordinates or other players than yourself are unusable there. (Lana'Thel's room was fixed in 3.3.3 though the ramps leading there are still a bit odd.)
  • Player map coordinates are also not available in arenas or instances released before Wrath of the Lich King and so most things don't work in either of those.

How to use

See How to use.

Frequently asked questions

See FAQ.
Archived Files (4)
File Name
Version
Size
Author
Date
 AVR
0.9.4beta
258kB
Olog
04-16-10 12:38 AM
 AVR
0.9.3beta
263kB
Olog
04-06-10 02:49 PM
 AVR
0.9.2beta
240kB
Olog
03-27-10 11:01 AM
 AVR
0.9.1beta
233kB
Olog
03-22-10 09:55 AM


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Unread 07-05-10, 01:20 AM  
Olog
A Murloc Raider
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The friendly name plates method might very well work. You just need to do a few more tricks to hide the name plates since most people want to play without them. I'm not going to do that or try any other way of fixing AVR. The code is under GPL so anyone who wants to can go ahead and do the modifications themselves.

I'm sure there are many other ways guilds can get an unfair advantage besides making a private working copy of AVR. Some more clearly cheating than others. A private version of AVR I'd consider cheating since Blizzard has now made it clear that they don't want mods like that. Although something like HudMap (which at least for now is a legitimate mod) trivializes some fights the same way AVR-E did.
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Unread 07-04-10, 05:54 AM  
Elhana
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Funny logic - don't fix AVR, because that would break other addons.

You should realize that as long as it is possible - there will be someone who would fix it and keep it private. Therefore when you try to save other addons, in fact you give someone who is willing to overcome blizz limitations an unfair advantage. Blocking that opportunity on the other hand will be complately fair, even if that would make other addons useless.

btw you can most likely use friendly nameplates as an anchors to find out camera positions if there is atleast 2 of them present on screen - not very reliable, but in most cases will be enough.
Range checks are even easier - draw lines to nameplates to indicate being too close. I can share PoC code with this feature.
Last edited by Elhana : 07-04-10 at 04:12 PM.
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Unread 06-23-10, 04:14 AM  
pdad
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wasnt that often i read so much crap in a comment....

although its most prolly pointless to explain it to you - how can you know HOW they would 'fix' it?
Eventually they fix it in a way that pleases blizzard. It is not that they dont like addons that makes raiding easier - they just dont liked on AVR that it was drawing on the 3d world. Blizzar never said (AFAIK) that they would also dislike it to draw on the '2d' world like lots other addons do.
Theres HUDs for example that come close in what they do liek AVR but put it on a overlay instead of drawing in 3d - it thats what blizzard wants and AVR fixes it that way it will be of no harm to any other addon out there.

And only because YOU (pro i guess) didnt use AVR makes everyone else bad players...
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Unread 06-20-10, 03:22 PM  
twistdshade
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Originally posted by Shlayn
If Blizzard is going to take away the possibility for addons to capture the position of the camera at least the following may be possible:

Assuming we know the distance of the camera (because we set is to a value) and the angle (because we move to a top-down view) then the range check could still work. Its so helpfull when spreading out at Bloodprince Council that I hate to lose that.
I've never used this addon, I raid just fine without it.

Blizzard does not like this addon... they don't want people drawing on their 3d world I guess? It makes raids too easy I suppose?

Why blizzard doesn't like this sort of addon doesn't matter.. the fact that they don't like it, and the fact that blizzard chooses what addons can and cannot do, makes this addon dangerous to the entire addon community.

If you try to work-around any limitations placed by blizzard, you will only succeed in provoking blizz to implement even more limitations.

IF YOU FIX THIS ADDON BLIZZARD WILL BREAK IT AGAIN... and in-turn blizzard will inadvertently break other useful addons, addons that I use, addons that many other people use.


SUMMARY:

Blizz doesn't like this crap, so you're fked, just give it up...
..or try to fix it, and take everybody else down with you.

Your choice.

Edit:
Maybe if the addon authors talk with blizz and ask them where the line is drawn, then build a new addon that doesn't cross that line.. you might have something usable.
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Last edited by twistdshade : 06-20-10 at 03:24 PM.
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Unread 05-29-10, 04:25 AM  
Shlayn
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If Blizzard is going to take away the possibility for addons to capture the position of the camera at least the following may be possible:

Assuming we know the distance of the camera (because we set is to a value) and the angle (because we move to a top-down view) then the range check could still work. Its so helpfull when spreading out at Bloodprince Council that I hate to lose that.
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Unread 05-23-10, 11:55 AM  
WALLIEDIRT
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It was a great addon as a healer. Good job making this and upsetting seeing blizzard taking this away...
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Unread 05-21-10, 07:37 PM  
Mintyninja
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Thank you for your innovative addon and the hard work you guys put into this project. It's very sad to see it go like this.

Well... back to using smoke flares -.-
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Unread 05-21-10, 02:34 PM  
Requiescat
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Godspeed you, Olog! AVR is one of the coolest, most innovative mods I have ever used. I heard the news today about 3.3.5, and was very very disappointed - both for the UI community and for you, who have put so much into making this incredible mod. Don't let it stop you, though, you are an awesome programmer, and I look forward to seeing more from you in the future :] Thank you for bringing this mod to all of us!!
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Unread 05-21-10, 03:21 AM  
dr_AllCOM3
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Originally posted by Haleth
http://forums.worldofwarcraft.com/th...Id=25002150557
Sorry for the effort you put into it, Olog.
That was only a matter of time.
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Unread 05-20-10, 01:39 PM  
Haleth
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http://forums.worldofwarcraft.com/th...Id=25002150557

Sorry for the effort you put into it, Olog.
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Unread 05-20-10, 01:36 PM  
Myrathi
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Re: PTR 0.3.5 (12045) patch

Originally posted by c0ding
Only to report that AVR is messing something up in graphics in last version on PTR (0.3.5 "12045") and fps is going realy bad =/
PTR issues are the least of your worries, unfortunately.

Blizzard are deliberately breaking AVR in the 3.3.5 patch.

See blue post here.

Enjoy it while it lasts, folks... and thanks for your hard work, Olog.
Last edited by Myrathi : 05-20-10 at 01:37 PM.
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Unread 05-19-10, 11:57 AM  
c0ding
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Post PTR 0.3.5 (12045) patch

Only to report that AVR is messing something up in graphics in last version on PTR (0.3.5 "12045") and fps is going realy bad =/
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Unread 05-03-10, 11:03 AM  
Olog
A Murloc Raider
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AVR needs to redraw graphics every frame so the higher your frame rate is the more work AVR needs to do. Disabling vsync probably increases your frame rate which then causes AVR to take even more cpu time.

If there really isn't anything at all to draw then cpu use should be very small. Most other addons however really won't do anything at all in Dalaran so even small cpu usage will get AVR at the top of that list. However, even if there's nothing on screen, AVR may need to do quite a lot of stuff. To determine whether some marking is on screen or not AVR needs to do roughly half of what it takes to actually draw it.

Idle performance certainly could be improved but so far I haven't really thought it'd be worth it. Especially if it affects performance at all during combat where it actually matters.
Last edited by Olog : 05-03-10 at 11:03 AM.
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Unread 05-03-10, 05:02 AM  
Pusikas
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Posted something similar for TomTom:
When I am idling in Dalaran, and AVR has no scenes to display, then TomTom and AVR are still eating up CPU time. Seems to get worse when I disable vsync. Same in instances and raids. Nothing to display, but AVR still eats up CPU time. Less than during raids where AVR actually gets to display stuff, but I was wondering why AVR seems to do such a lot while doing nothing...
Not a big deal, just wondering.
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Unread 04-25-10, 04:23 PM  
Kjado
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Getting this to work in areas without proper maps is definitely possible, but it would likely require everyone in the group to have the addon, and you'd have to use an unorthodox way of getting the relative location info from the minimap. Because of this, there would be certain limitations... but it would be accurate up to a modest range. I had to do this in my EchoPort addon to track the location of a warlock portal; I could see a similar approach working for AVR in this rare setting, but you'd have to come up with a clean way of handling all of the pings.
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