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Updated: 06-23-15 03:15 PM
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Compatibility:
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:06-23-15 03:15 PM
Created:03-30-10 05:29 AM
Downloads:150,141
Favorites:275
MD5:
6.2

Qulight UI  Popular! (More than 5000 hits)

Version: 5.7
by: Qulight, Warrior-

NEW Site UI

Qulight UI in Action(Youtube)

Install:

1. Clean your "Interface/AddOns folder;
2. Unpack this archive into your WOW folder/Interface/Addons;

/ru
1. Удалить содержимое "Interface/AddOns";
2. Распаковать архив в WoW/Interface/Addons;

Slash commands:

/rl, .кд; - Reload UI;
/ticket, /gm, /гм; - GM frame.
/hb - binding buttons on mouseover.
/wf - Quest tracker mover.
/frame - Command to grab frame information when mouseing over a frame.

/config - In-game UI config.
/ui - ingame command for change all UI positions.
/ui reset - Set default UI positions.

AddOns:

QulightUI - It is the main addon and it includes - dNamePlates, Stuffing, FreebTip, m_Buff, omniCC, Class Timer, rActionBarStyler, Datatext(Bags, Durability, Friends, Gold, Guild, System, Time), qMinimap, qChat, ncHoverBind, oUF+oUF_Qulight, Filger, aLoad, MarkBar, Mapster, qChatBar, raidUtility, tullaRange, m_Loot, ncCooldownFlash, aMail, Reminder, RaidBuffReminder, BigWigs_skin, DBM_skin, DXE_skin, KLE_skin, Omen_skin, PallyPower_skin, Quartz_skin, Recount_skin, Skada_skin.

Qulight_ConfigUI - in game configuration.

Aurora - is an addon which reskins the default Blizzard frames to a smooth, minimalistic theme which is consistent across the entire UI.

Recount, Omen, KLE, DXE, BigWigs, Quartz, Skada, DBM, Pally Power are NOT included in this UI package, it will simply reskin the addon if you have it running, you need to download and update the addon on your own.

Credits:

Monolit, Shestak, Hanomi, Alza, AlleyKat, Fernir, affli, Nightcracker, Allez, haste, Zork, Tekkub, Tuller, Freebaser, Haleth, drakull, P3lim, Dawn, Tukz.

Optional Files (0)


Archived Files (18)
File Name
Version
Size
Author
Date
5.6.3
658kB
Qulight
03-28-15 02:57 AM
5.6.2
633kB
Qulight
03-17-15 07:29 AM
5.6.1
632kB
Qulight
02-26-15 01:16 PM
5.6
629kB
Qulight
02-25-15 05:00 AM
5.5.11
513kB
Qulight
01-27-15 10:13 AM
5.5.10
515kB
Qulight
01-06-15 06:12 AM
5.5.9
647kB
Qulight
12-10-14 08:37 AM
5.5.8a
676kB
Qulight
11-04-14 01:49 PM
5.5.8
648kB
Qulight
11-04-14 07:25 AM
5.5.7
508kB
Qulight
11-02-14 02:30 AM
5.5.6
630kB
Qulight
10-29-14 04:26 PM
5.5.5
675kB
Qulight
10-27-14 03:10 PM
5.5.4
568kB
Qulight
10-24-14 04:13 AM
5.5.3a
537kB
Qulight
10-21-14 09:21 AM
5.5.3
520kB
Qulight
10-21-14 07:49 AM
5.5.2
538kB
Qulight
10-16-14 02:46 PM
5.5.1
532kB
Qulight
10-15-14 06:31 AM
5.5
537kB
Qulight
10-14-14 03:15 PM


Post A Reply Comment Options
Unread 01-05-11, 07:34 PM  
bamtonio
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
how do i show the bags? i need to replace a bag with another
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Unread 01-05-11, 11:32 AM  
zamedi
A Kobold Labourer

Forum posts: 0
File comments: 2
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Moving player and target frames.

First of all, i want to thank for an excellent compilation.

I have a problem with moving player and targetframes, ive been trying both changing in uf/core.lua

self:SetActiveStyle("Player")
local player = self:Spawn("player", "oUF_Player")
player:SetPoint("TOPRIGHT", UIParent, "BOTTOM", -210, 380)
self:SetActiveStyle("Target")
local target = self:Spawn("Target", "oUF_Target")
target:SetPoint("TOPLEFT", UIParent, "BOTTOM", 210, 380)

and using ouf_MovableFrames.

It ends up with the same result. I succed in moving the frames BUT it seems ive only moved a "copy frame" of the original. The result ends up with 2 player frames and 2 target frames. One playerframe in the original position and one playerframe in the new position, same with the target frames.

What's wrong? What have i missed?
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Unread 01-05-11, 04:43 AM  
Qulight
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 328
Uploads: 9
tranCe-addiCted, Anj im fix this, its work only for raid and party frame(in next update)
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Unread 01-05-11, 04:41 AM  
Qulight
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 328
Uploads: 9
Originally posted by scyitong
you are broke tweak.lua
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Unread 01-05-11, 03:48 AM  
scyitong
A Kobold Labourer

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File comments: 4
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Message: Interface\AddOns\QulightUI\uf\lib.lua:372: attempt to call global 'frame' (a table value)
Time: 01/05/11 17:47:40
Count: 1
Stack: Interface\AddOns\QulightUI\uf\lib.lua:372: in function `gen_castbar'
Interface\AddOns\QulightUI\uf\core.lua:38: in function `styleFunc'
Interface\AddOns\QulightUI\libs\oUF\ouf.lua:420: in function <Interface\AddOns\QulightUI\libs\oUF\ouf.lua:388>
(tail call): ?
Interface\AddOns\QulightUI\libs\oUF\ouf.lua:712: in function `Spawn'
Interface\AddOns\QulightUI\uf\core.lua:341: in function `func'
Interface\AddOns\QulightUI\libs\oUF\ouf.lua:733: in function <Interface\AddOns\QulightUI\libs\oUF\ouf.lua:729>
(tail call): ?

Locals: f = oUF_Player {
0 = <userdata>
Highlight = <unnamed> {
}
Power = <unnamed> {
}
__tags = <table> {
}
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\QulightUI\libs\oUF\ouf.lua:289
mystyle = "player"
unit = "player"
style = "Player"
Health = <unnamed> {
}
RaidIcon = <unnamed> {
}
__elements = <table> {
}
menu = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:30
}
cbColor = <table> {
1 = 0.37254901960784
2 = 0.71372549019608
3 = 1
}
s = oUF_DrkCastbarplayer {
FailColor = <table> {
}
CompleteColor = <table> {
}
CastingColor = <table> {
}
ChannelingColor = <table> {
}
0 = <userdata>
}
h = <unnamed> {
oborder = <unnamed> {
}
0 = <userdata>
iborder = <unnamed> {
}
frameBD = <unnamed> {
}
}
txt = <unnamed> {
0 = <userdata>
}
t = <unnamed> {
0 = <userdata>
}
i = <unnamed> {
0 = <userdata>
}
h2 = <unnamed> {
0 = <userdata>
}
(*temporary) = CLCDK.FF {
0 = <userdata>
Spell = "冰霜熱疫"
Time = <unnamed> {
}
Stack = <unnamed> {
}
Icon = CLCDK.FFIcon {
}
}
(*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = "attempt to call global 'frame' (a table value)"
cfg = <unnamed> {
0 = <userdata>
backdrop_texture = "Interface\AddOns\QulightUI\media\Other\backdrop"
backdrop_edge_texture = "Interface\AddOns\QulightUI\media\Other\backdrop_edge"
font = "Fonts\ARIALN.ttf"
statusbar_texture = "Interface\AddOns\QulightUI\media\Other\normTex"
debuffBorder = "Interface\AddOns\QulightUI\media\Other\iconborder"
fontsize = 12
powerbar_texture = "Interface\AddOns\QulightUI\media\Other\normTex"
highlight_texture = "Interface\AddOns\QulightUI\media\Other\raidbg"
}
lib = <unnamed> {
0 = <userdata>
ReadyCheck = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:801
createBuffs = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:552
CreateThreatBorder = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:300
addQuestIcon = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:232
UpdateThreat = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:309
gen_hpbar = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:58
Reputation = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:927
createDebuffs = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:580
addEclipseBar = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:641
gen_castbar = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:322
raidDebuffs = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:811
gen_portrait = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:188
genCPoints = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:768
gen_hpstrings = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:87
gen_InfoIcons = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:197
CreateTargetBorder = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:283
genShards = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:670
gen_RaidMark = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:238
PostUpdateRaidFrame = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:621
gen_ppbar = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:114
createIndicators = <function> defined @Interface\AddOns\QulightUI\uf\lib.lua:1031
ChangedTarget
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Unread 01-05-11, 03:45 AM  
scyitong
A Kobold Labourer

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File comments: 4
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Portrait and the CLC_DK clashed
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Unread 01-04-11, 05:17 PM  
bamtonio
A Kobold Labourer

Forum posts: 0
File comments: 12
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regarding the nameplates, how can i change the color of the nameplates so that i know when i do have threat and when i am losing threat?
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Unread 01-04-11, 01:45 PM  
tranCe-addiCted
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 5
File comments: 8
Uploads: 1
I would like to know how to enable those icons to...
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Unread 01-03-11, 05:20 PM  
Anj
A Chromatic Dragonspawn
 
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Forum posts: 174
File comments: 488
Uploads: 0
Hi Qulight. I saw your screenshot in the 3.4 Changelog and I also checked QulightUI/config/config.lua -- where it shows:

Line 91: ["showLFDIcons"] = true, -- Show dungeon role icons in raid/party

Like in mine, there are no role icons in your screenshot too. Is this option broken?
Last edited by Anj : 01-03-11 at 05:21 PM.
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Unread 01-03-11, 12:44 PM  
Gubbel
A Kobold Labourer

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File comments: 74
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the auto repair function is nice but my guild is spending all these costs, how can i disbale it. would be very nice for an answer!


find a way to disable, not sure if its the best way but it works, got to

Tweak.lua Line 506 and change to this:

--cost, possible = GetRepairAllCost()

Repair Function is completely disabled


but in 5 man groups you have blizzard raid frames don't like it^^
Last edited by Gubbel : 01-04-11 at 02:47 PM.
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Unread 01-03-11, 10:52 AM  
tranCe-addiCted
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 5
File comments: 8
Uploads: 1
I get this error when I open MAP

Message: Interface\FrameXML\QuestPOI.lua:204: attempt to index local 'poiButton' (a nil value)
Time: 01/03/11 18:51:55
Count: 2
Stack: Interface\FrameXML\QuestPOI.lua:204: in function `QuestPOI_HideButtons'
Interface\FrameXML\WorldMapFrame.lua:1877: in function `WorldMapFrame_ClearQuestPOIs'
Interface\FrameXML\WorldMapFrame.lua:1718: in function `WorldMapFrame_UpdateQuests'
Interface\FrameXML\WorldMapFrame.lua:1613: in function `WorldMapFrame_DisplayQuests'
[string "*:OnClick"]:12: in function <[string "*:OnClick"]:1>

Locals: parentName = "WorldMapPOIFrame"
buttonType = 4
buttonIndex = 1
numButtons = 4
poiButton = nil
buttonName = "poiWorldMapPOIFrame4_"
(for index) = 3
(for limit) = 4
(for step) = 1
i = 3
(*temporary) = <table> {
ActionButton7FlyoutBorder = ActionButton7FlyoutBorder {
}
MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
}
MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
}
GetTrainerServiceTypeFilter = <function> defined =[C]:-1
UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
KBASE_NUM_FAKE_CATEGORIES = 1
SetTrainerServiceTypeFilter = <function> defined =[C]:-1
SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
TutorialFrameLeft19 = TutorialFrameLeft19 {
}
MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
}
ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
PVP_RANK_6_1 = "Corporal"
BOOKTYPE_PROFESSION = "professions"
AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture {
}
InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {
}
VideoOptionsFrameDefaults = VideoOptionsFrameDefaults {
}
MerchantItem3AltCurrencyFrameItem1Text = MerchantItem3AltCurrencyFrameItem1Text {
}
BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
IsReferAFriendLinked = <function> defined =[C]:-1
MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb {
}
CALENDAR_RAID_RESET_DESCRIPTION = "%1$s resets at %2$s."
CHAT_CONFIG_OTHER_COMBAT = <table> {
}
CONSOLIDATED_BUFFS_PER_ROW = 4
TutorialFrameRight19 = TutorialFrameRight19 {
}
MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:199
BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Battle.net may be unavailable."
CinematicFrameRaidBossEmoteFrame = CinematicFrameRaidBossEmoteFrame {
}
InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> defined @Interface\FrameXML\InterfaceOptionsPanels.lua:1442
LFGTeleport = <function> defined =[C]:-1
SpellButton6Cooldown = SpellButton6Cooldown {
}
ChannelMemberButton10Name = ChannelMemberButton10Name {
}
UIDROPDOWNMENU_OPEN_MENU = MiniMapTrackingDropDown {
}
Graphics_QualityText = Graphics_QualityText {
}
TalentMicroButtonAlertShadowTopLeft = TalentMicroButtonAlertShadowTopLeft {
}
VOICEMACRO_4_Sc_1_FEMALE = "Help me attack!"
MainMenuXPBarDiv8 = MainMenuXPBarDiv8 {
}
VideoOptionsPanel_Cancel = <function> defined @Interface\FrameXML\VideoOptionsPanels.lua:247
ChannelMemberButton10SpeakerFrameOn = ChannelMemberButton10SpeakerFrameOn {
}
EventTraceFrameTitleButton = EventTraceFrameTitleButton {
}
SecureCmdItemParse = <function> defined @Interface\FrameXML\ChatFrame.lua:980
SLASH_STOPATTACK1 = "/stopattack"
MultiCastActionButton4HotKey = MultiCastActionButton4HotKey {
}
InterfaceOptionsCombatTextPanelRepChanges = InterfaceOptionsCombatTextPanelRepChanges {
}
TutorialFrame_OnMouseDown = <function> defined @Interface\FrameXML\TutorialFrame.lua:669
SortQuestWatches = <function> defined =[C]:-1
ContainerFrame4Item16Cooldown = ContainerFrame4Item16Cooldown {
}
MINIMAP_TRACKING_TRAINER_CLASS = "Class Trainer"
SLASH_DISMOUNT2 = "/dismount"
AudioOptionsVoicePanel_OnShow = <function> defined @Interface\FrameXML\AudioOptionsPanels.lua:324
ShapeshiftBu
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Unread 01-01-11, 08:18 AM  
Thees
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 8
File comments: 26
Uploads: 2
first of: great UI!

second:
I only have 3 bars and I would like atleast one more (the one at the right border next to damage thingy). How can I show that bar?
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Unread 12-31-10, 10:20 AM  
DBS
A Murloc Raider

Forum posts: 6
File comments: 7
Uploads: 0
HealPrediction

Hello Qulight,

Can you tell me if the HealPrediction is turned on by default? Because atm it doesnt seem to be working ;x
If not, what would i need to change in the lua file to have it atleast working for the player frame?

Thanks in advance.
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Unread 12-30-10, 01:46 PM  
Qulight
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 328
Uploads: 9
Originally posted by Dreiko7
Hey Qui,
can u link your armory??
http://eu.battle.net/wow/ru/characte...т/simple
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Unread 12-30-10, 07:57 AM  
Dreiko7
A Kobold Labourer

Forum posts: 0
File comments: 6
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Hey Qui,
can u link your armory??
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