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Updated: 05-04-13 03:09 AM
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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-04-13 03:09 AM
Created:04-09-10 03:28 AM
Downloads:23,030
Favorites:151
MD5:
5.3
caelUI  Popular! (More than 5000 hits)
Version: r18 040513
by: Caellian [More]

INTRODUCTION

Due to the overwhelming amount of people asking for it i decided to finally release caelUI to the public.

caelUI is a very light, all-inclusive UI at least for dps and tank classes.

It doesn't include addons like decursive and such but feel free to add them.

caelUI has absolutely no in game configuration, meaning that if you don't have a minimum of knowledge of Lua, this is not the UI you're looking for.

CaelUI has been written to work with the enGB/US locale, OTHER LOCALES AREN'T SUPPORTED.

I'm open to any suggestion that might improve it but i give no guarantee that anything you request will ever be included.


INSTALLATION

Delete your WTF folder. (make a backup of yours before deleting)
Remove any addons that might interfere with this UI. (examples: other actionbar addons, unitframes etc...)
Copy the content of this package to your AddOns folder.
Start the game, define your screen resolution, reloadui.


ADDONS LIST

!recBug -- bugs collector
alDamageMeter -- damage meter
BadBoy -- antispam
caelAnnounces -- all things that need to be announced
caelBars -- actionbars
caelBags -- the bags/bank
caelBossWhisperer -- this once was SimpleBossWhisperer
caelBuffet -- this once was Buffet (might be removed soon since it seems the original still lives)
caelBuffs -- reskin the default player auras
caelCCBreak -- crowd control chat warnings
caelChat -- my vision of what an in game chat should be, this is the visual part
caelCombatLog -- the combat log
caelCooldowns -- cooldowns on buttons
caelCore -- many mostly invisible ui behavior changes
caelDataFeeds -- the bottom infobar
caelFactions -- chat messages whenever you gain/loose reputation
caelGroupCD -- group cooldown tracker
caelInspect -- keeps the inspect window opened at any range
caelLib -- my own library
caelLoot -- all things loot related
caelManager -- addons set switching
caelMaps -- all things maps related
caelMedia -- my medias
caelNameplates -- nameplates
caelPanels -- panels
caelPetCare -- this once was CreatureComfort (eventhough it has been modified, i'm not sure if i'm allowed to include it in the package)
caelQuests -- onscreen audio/vidual quest progress warnings
caelTimers -- timer bars
caelTooltips -- tooltips
gotChat -- the chat
oUF_Caellian -- the unitframes (now includes oUF)
recScrollAreas -- scrolling combat text linked to caelCombatLog
recThreatMeter -- threat meter

CREDITS

zork for both rActions and rBuffs.
recluse for the rec... addons, and more.
Gotai for the got... addons, and more.
Seerah for CreatureComfort.
funkydude for BadBoy.
haste for oUF.
Tekkub for Buffet.


Fëi, Dens & my lovely wife for their continued support and beta-testing

KNOWN BUGS
  • caelCooldown pulse does not filter unneeded cooldowns or show the right cooldowns when skills with shared cooldown are used (heroic strike/cleave for example).
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Old 05-06-13, 07:11 AM  
McBloed
A Kobold Labourer
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I love caelGroupCD, think its one of the best for this job.
BUT it shows every CD minimum 2 times, BL or Timewarp up to 10 times at once (in 10man raid, dont tested in 25man). I looked at SpellIDs, thats not the problem.

Example : BL activated, i see up to 10 Cooldownbars with the same CD and Player. Tranq activated, 2 Bars with same CD and Player. Its the same with every Cooldown (Raise Ally, any Hymne, BR.....)

Ok, tested in 25man raid, got 25 Bars with Timewarp/BL.

Looks like it tracks the cast AND the buff, that could be the reason for doubletracking.

And is it possible to ad CombatManaRegen to autostats in caelCore? dont know the api name für this stat.

Edit : OMG, Combatmanaregen done, was just to easy COMBATMANAREGEN
Edit 2 : caelGroupCD
Changed line 189 to
Code:
		if subEvent == "SPELL_CAST_SUCCESS" then
and the Problems are gone.
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Last edited by McBloed : 05-06-13 at 05:36 PM.
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Old 05-04-13, 09:59 AM  
Caellian
A Chromatic Dragonspawn
 
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Originally Posted by McBloed
And a new bug with caelBags, but easy to workarround, if only open the bagpack (standard "B") or other single Bags it looks etrem strange, you hve to change "B" to "Open All Bags" in the Options. Dont had this problem with r17 or before.
Yeah i kinda never even noticed that, i've been using all in one bags for a very long time so always used the toggle all bags binding.
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Old 05-04-13, 07:09 AM  
McBloed
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Thanks 4 Update.
Still missing some fixes for caelFactions (dont works with Bonusrep) and caelCooldowns (Cooldowns dont resett with Readiness and co)

And a new bug with caelBags, but easy to workarround, if only open the bagpack (standard "B") or other single Bags it looks etrem strange, you hve to change "B" to "Open All Bags" in the Options. Dont had this problem with r17 or before.

I love the QuestItemsborders in caelBags^^
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Last edited by McBloed : 05-04-13 at 07:15 AM.
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Old 05-04-13, 04:58 AM  
Caellian
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Originally Posted by Anj
OMG. Welcome back!
Lol, thanks
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Old 05-04-13, 04:42 AM  
Anj
A Flamescale Wyrmkin
 
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OMG. Welcome back!
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Old 04-18-13, 06:53 PM  
MMOGames
A Murloc Raider
 
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Cael,

How do I use UF_NecroticStrike.html with your UI?

Also It would be nice to refresh death runes when entering RBG and Arenas. Its buggy!!
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Old 03-19-13, 08:20 AM  
Marek76
A Kobold Labourer

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Patch 5.2 and Vehicle Bars

I'm also been having problems with no vehicle bars showing up. Not sure if it makes a difference, but I'm running on the 64-bit Mac client. Is there any info that would be worthwhile to collect to help debug this inconsistent issue w/ the Vehicle Bar?

Also, any word on updates for Patch 5.2?

Thanks
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Old 02-05-13, 07:22 PM  
Anj
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Re: Must i load dbm extra?

Originally Posted by Desmodis
...

PS: I use it since a whiule and it feels great, but there is one problem, that makes me crazy. I'd done the spells from the Petbar away, all of them to rearange them. But now the petbar is away, i can*t put any spell für the spellbook into the bar, there is nothing. I searched by Esc/Interface/Game and there by bars and the other, but nothing about petbar.
I know that the most things are not ingame changeable - but now is a bar away and /rl does noting
Pls help
The Pet Bar will only appear if you hover your mouse on top of your pet's unit frame.

EDIT: I think I misunderstood you. I'll try to recreate your problem and see if the Pet Bar also goes away.
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Last edited by Anj : 02-05-13 at 07:24 PM.
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Old 02-03-13, 05:08 AM  
ei8ht
A Kobold Labourer

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Hi Desmo,

yes, you have to install DBM separately. It isn't included in the compilation. But it integrates very well from the look into the caelui.

To my vehiclebar problem:
Reinstalled now the whole client and redone my interface from scratch. Will try later if i still have the same problem.

Kind regards

ei8ht
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Old 01-31-13, 05:34 AM  
Desmodis
A Murloc Raider

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Must i load dbm extra?

Hello - i try your Compi now because i think there are all addons contained what i need.
Im not good in english, its over 35 years ago, than i had it in School. And this is the reason für my Question. In Cael Manager is the Line
These addons will load if you use their set name after the slash command.
and there is BigWigs and DBM listed.
But must i put these addon in the Addonfolder by myself or ist in your Folders anywhere?
And must i type the line - "/addonset raid" to load raid addons, for example - without example and with the particular command - once or every time when i go into a raid or anything else.
I hope i could tell my problem and you can help me.

MFG

Desmo

PS: I use it since a whiule and it feels great, but there is one problem, that makes me crazy. I'd done the spells from the Petbar away, all of them to rearange them. But now the petbar is away, i can*t put any spell für the spellbook into the bar, there is nothing. I searched by Esc/Interface/Game and there by bars and the other, but nothing about petbar.
I know that the most things are not ingame changeable - but now is a bar away and /rl does noting
Pls help
Last edited by Desmodis : 02-02-13 at 04:58 AM.
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Old 01-13-13, 05:11 AM  
Mambaru
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Re: Re: Re: Re: Vehicle Buttons?

Originally Posted by McBloed

No problems with the VehicalBar.

but i made some edits, like 1 row per bar instead of 2.

If you like, i can upload my Edit of the actionbars.lua and actionbuttons.lua, but you have to edit it again for the original layout.

Btw : OuF has nothing to do with the VehicalBar or actionsButtons.
No mate it's all good thanks. I had a play around with the actionbars.lua yesterday but didn't get all that far (what I did achieve was nothing short of hideous!) If all else fails then I'll remove the action bars section and drop in a alternative action bar addon.
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Old 01-12-13, 10:21 AM  
McBloed
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Re: Re: Re: Vehicle Buttons?

Originally Posted by Mambaru
Same here. I'm going to have a dig though the files and see what I can change that will fix this. I don't have this problem with other UI's that run with oUF so not too sure what the exact cause is. It's making a few q's a nightmare to complete when you have no idea what numbers do what. Same with the DMF dailies.


No problems with the VehicalBar.

but i made some edits, like 1 row per bar instead of 2.

If you like, i can upload my Edit of the actionbars.lua and actionbuttons.lua, but you have to edit it again for the original layout.

Btw : OuF has nothing to do with the VehicalBar or actionsButtons.
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Last edited by McBloed : 01-12-13 at 11:53 AM.
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Old 01-12-13, 08:24 AM  
Mambaru
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Re: Re: Vehicle Buttons?

Originally Posted by soundscape
Originally Posted by ei8ht
Hi all,
i have a problem when i'm entering a vehicle.
My normal Castbar (Actionbar) will disappear, but i can't see any Buttons for the Vehicle. But when i use the the corresponding Number on my Keyboard, the action still works (example: Pushing numer 1 still pulls out hte Weed on Yoons farm).

Has anybody else this problem?

Kind regards

ei8ht
Yep, also having this issue.
Same here. I'm going to have a dig though the files and see what I can change that will fix this. I don't have this problem with other UI's that run with oUF so not too sure what the exact cause is. It's making a few q's a nightmare to complete when you have no idea what numbers do what. Same with the DMF dailies.
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Old 01-06-13, 08:00 AM  
McBloed
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Re: Re: Re: Warlock - no pet action bar?

Originally Posted by ei8ht
Eidt 03.01.2012: Problem also occurs while not shapeshifted

Originally Posted by McBloed

i cant confirm the Issue with the vehicalbar, it works for me.
Ok, maybe it's a problem when i'm in a shapeshifted form (Druid ftw ).
Will give it a try when i'm not shapeshifted and report again

Regards

ei8ht
Testet with my Druid, no problems. shapeshifted or not.
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Old 01-02-13, 11:40 AM  
ei8ht
A Kobold Labourer

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Re: Re: Warlock - no pet action bar?

Eidt 03.01.2012: Problem also occurs while not shapeshifted

Originally Posted by McBloed

i cant confirm the Issue with the vehicalbar, it works for me.
Ok, maybe it's a problem when i'm in a shapeshifted form (Druid ftw ).
Will give it a try when i'm not shapeshifted and report again

Regards

ei8ht
Last edited by ei8ht : 01-03-13 at 11:19 AM.
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