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Siege of Orgrimmar (5.4)
Updated:08-27-14 09:41 AM
Created:04-24-10 05:02 AM
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AAV - atrox Arena Viewer  Popular! (More than 5000 hits)
Version: 1.2.9
by: Zwacky [More]
AAV is an arena replay addon, that lets you record or even broadcast arena matches.
These arena matches can be viewed within WoW, while doing your daily quests, raids or just idling in Dalaran. It's optimized to run in very good-performance.

If you ever wanted to analyze your arena matches, why you died on that particular time on that particular match against that particular game and what skill could have been used, then **AAV ** is a gem for you! Or if you want to follow your guildmates while they're doing arena, just hop in to their broadcast and watch their play.

Features
  • record, replay, delete arena matches
  • broadcast arena matches to **guild** mates
  • see used skills
  • casting bar
  • cooldown bar
  • interrupts (school locks)
  • target system
  • health and mana tracking
  • change game speed in replay
  • minimap icon menu
  • match statistics (damage/healing done, ratings)

Limitation
AAV is like a graphical and interactive combatlog, that parses every action in the arena. However, it's not possible to keep track of the positionings. Who knows, maybe Blizzard opens up their API to make coordination gathering available in arena; this would make **AAV ** more workable.

Slash Commands
  • /play [number] - plays a given match.
  • /delete [number] - deletes a give match.
  • /record - whether a match will be recorded.
  • /broadcast - enable/disable broadcasting.
  • /lookup - lists all available broadcasts.
  • /connect [name] - connects to the broadcast with the given name.

Known Bugs
  • in rare cases stealth classes are not visible at all
  • during broadcasting the icon and healthbar of combatants may switch places in rare cases and the buff and debuf bar doesn't fit

FAQ
How much Memory does the addon use?
The addon is optimized for high-performance and as few memory usage as possible. Due to these requirements the player uses in play less than 1 MB memory. An average match takes up from 60 ~ 180kb, depends on heavy usage of spells and events (warlocks and resto druids do their job pretty well!).
Matches can be deleted to free memory if needed.

Does it hurt my FPS rate?
Not at all. From the stated requirements in the first question the addon is designed for high-performance and you won't notice any FPS loss.

Does my ping increase while broadcasting?
Not at all as well. The sent data is small and won't delay your latency. Additionally a sending mechanism takes care of the sending behaviour so you will never burst in sending data.

Isn't it possible to disconnect when sending too much data?
Yes, it is possible, but in AAV a sending mechanism takes care of all outgoing data. Rather sending all data at once, it apportions the big load of data over a certain time, that prevents from being disconnected.

Where is the match data stored to?
World of Warcraft\WTF\<your account>\SavedVariables\aav.lua

I don't record/broadcast any combat events anymore, only Healthbar and Mana changes, why?
This happens when your combat log and any addons that use the //COMBAT_LOG_EVENT_UNFILTERED //event (like AAV or afflicted) get screwed up due to massive glitched spam (courtesy of Blizzard). If you're familiar with the /run CombatLogClearEntries() command, that's being fired on every frame update, then you //should// be fine.
Otherwise type /run ReloadUI() or relog will solve this problem. The incomplete match data that have been recorded under the bug cannot be fixed to show other events than Health's or Mana's.

The damage in the score board doesn't match with my recount's, why?
In the current version pets are completely disabled, means, their damage and contribution doesn't count yet.
1.2.9
  • added match history ui (balciseri)
  • added spec tracking

1.2.8
  • broadcasting is now working again!
  • implemented a priority system for CC and other stuff on the player/class icon
  • added and fixed a lot of spell-ids and cooldown durations
  • in the final match data window: healing and damage is now taken from blizzard's scoreboard
  • added the name of the spell that did the highest damage under the highest damage number
  • added personal rating change for everyone and teams MMR. Unfortunately we can't know others
  • actual rating so only the acutal rating of the addon user is shown

1.2.7
  • fixed replay issue caused by other addons
  • fixed initial hp recording
  • re-added important skills cooldowns
  • fixed locales for unknown arenas

1.2.6
  • added playback fps limit (30fps)
  • fixed deathknight crash issue
  • base taken from nevcairiel version of aav

1.2.5
  • fixed compatibility with 4.2

1.2.4
  • fixes periodic healing (display and stats)

1.2.3
  • removed debug info
  • fixed communication

1.2.2
  • fixed communication issue
  • fixed new combat log parsing

1.2.1
  • added loading bar that prevents screen freezes when loading long arena matches
  • added warning for playing older matches (invalid spellIds...)
  • added new CCs and CDs of all classes from cataclysm
  • fix altered api due to 4.0.3
  • fix unknown arenas no longer throws error
  • removed unqueued state from state list (will be reworked in later version)

1.1.6
  • fixed scoreboard list bug
  • fixed overlapping CCs

1.1.5
  • added /aav spectators which gives information of all connected spectators
  • added total spectator indication when someone connects
  • added possibility to broadcast to raid instead of guild only for players out of the guild
  • added pseudo names when no team names are given (skirmish 1, skirmish 2)
  • added french support
  • added announcement when player stops broadcasting the player is connected to
  • fixed map name in console output
  • fixed russian localization

1.1.4
  • fixed bug when connected to a broadcast during a match
  • fixed possibility to connect to broadcasts that weren't broadcasting anymore
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
1.2.9
320kB
Zwacky
08-27-14 07:14 AM
1.2.8
303kB
Zwacky
04-09-14 04:49 PM
1.2.7
313kB
Zwacky
06-24-13 03:34 PM
1.2.6
313kB
Zwacky
06-18-13 12:52 AM
1.2.5
275kB
Zwacky
07-03-11 12:39 PM
1.2.4
275kB
Zwacky
05-04-11 02:07 PM
1.2.3
275kB
Zwacky
04-27-11 06:26 PM
1.2.2
275kB
Zwacky
04-27-11 05:05 PM
1.2.1
275kB
Zwacky
12-19-10 05:53 PM
1.1.6
273kB
Zwacky
09-05-10 03:59 PM
1.1.5
272kB
Zwacky
09-02-10 04:44 PM
1.1.4
271kB
Zwacky
04-27-10 10:48 AM
1.1.3
271kB
Zwacky
04-26-10 06:17 PM
1.1.2
267kB
Zwacky
04-25-10 06:47 PM
1.1.1
264kB
Zwacky
04-24-10 05:02 AM


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Unread 03-25-11, 11:19 AM  
lance616
A Kobold Labourer

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File comments: 5
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for TW Server lang.tw.lua (by 冰霜之刺-monochrome)

local L = LibStub("AceLocale-3.0"):NewLocale("atroxArenaViewer", "zhTW")

if not L then return end

L.ARENA_START = "競技場戰鬥開始了!"
L.ARENA_60 = "1分鐘後競技場戰鬥開始!"
L.ARENA_45 = "45秒後競技場戰鬥開始!"
L.ARENA_30 = "30秒後競技場戰鬥開始!"
L.ARENA_15 = "15秒後競技場戰鬥開始!"

L.AAV_LOADED = "加載成功!輸入/aav打開設置"
L.AAV_VERSION_OUTDATED = "你的競技場回放版本已過期!"
L.UNKNOWN = "未知"
L.SPEED = "速度"
L.VIEW_STATS = "顯示統計"
L.VIEW_MATCH = "顯示比賽"

L.CONF_NOMATCHES_FOUND = "未找到比賽"
L.CONF_WRONG_INPUT = "輸入無效"
L.CONF_DESCR_PLAY = "play [數字] - 播放指定比賽"
L.CONF_DESCR_DELETE = "delete [數字] - 刪除指定比賽"
L.CONF_MATCH_DELETED = "比賽成功刪除"
L.CONF_HELP_LINE1 = "AAV幫助 - atrox競技場播放器"
L.CONF_HELP_LINE2 = "play 播放指定比賽"
L.CONF_HELP_LINE3 = "delete 刪除指定比賽"
L.CONF_HELP_LINE4 = "record 是否記錄比賽"
L.CONF_HELP_LINE5 = "broadcast 啟用/禁用廣播"
L.CONF_HELP_LINE6 = "lookup 列出所有可用廣播"
L.CONF_HELP_LINE7 = "connect [名稱] 連接到指定名稱的廣播"
L.CONF_HELP_LINE8 = "spectators - lists all connected spectators."

L.STATUS = "狀態"
L.STATUS_IDLE = "空閒"
L.STATUS_QUEUE = "排隊中"
L.STATUS_ENTER = "正在進入競技場"
L.STATUS_BOX_60 = "準備區(60秒)"
L.STATUS_BOX_45 = "準備區(45秒)"
L.STATUS_BOX_30 = "準備區(30秒)"
L.STATUS_BOX_15 = "準備區(15秒)"
L.STATUS_FIGHT = "戰鬥中"

L.CMD_ENABLE_BROADCAST = "廣播[|cff00e300開|r]"
L.CMD_DISABLE_BROADCAST = "廣播[|cff00e300關|r]"
L.CMD_ENABLE_RECORDING = "記錄[|cff00e300開|r]"
L.CMD_DISABLE_RECORDING = "記錄[|cff00e300關|r]"
L.CMD_PROHIBITED_ACTION = "在競技場內無法執行"

L.CONNECT_NEW_BROADCASTER = "找到廣播者:"
L.CONNECT_NEW_SPECTATOR = "新觀眾連接:"
L.CONNECT_CONNECTED_TO = "連接到 "
L.CONNECT_WAITING_DATA = "等待競技場數據"

L.ARENA_NAGRAND = "納葛蘭競技場"
L.ARENA_LORDAERON = "羅德隆廢墟"
L.ARENA_BLADEEDGE = "劍刃競技場"
L.ARENA_DALARAN = "達拉然競技場"
L.ARENA_VALOR = "勇武之環"

L.DETAIL_DAMAGEDONE = "\n傷害"
L.DETAIL_HIGHDAMAGE = "最高\n傷害"
L.DETAIL_HEALDONE = "\n治療"
L.DETAIL_RATING = "等級"
L.DETAIL_MMR = "配對等級"

L.ERROR_OLDMATCHES = "You may encounter issues while playing older games (old SpellIds, etc.)!"
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Unread 01-09-11, 07:24 AM  
bwh
A Murloc Raider

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Re: AAR Saved Game Location

Originally posted by Dontatsu
Is it possible to change the location of the saved game files? I run WOW on an SSD and I would rather not fill it with excess files especially since I have two fairly large hard drives to save them to. Thanks.
Hi, you can use directory linking on windows to get the folder in SSD to point to a folder on HDD. this will accomplish what you ask for, but will slow down the game loading a bit if you have lots of addons (SSD reading is much faster than HDD, which is probably why you have SSD in the first place)
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Unread 08-10-10, 04:08 AM  
Jalandar
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Re: AAR Saved Game Location

Originally posted by Dontatsu
Is it possible to change the location of the saved game files? I run WOW on an SSD and I would rather not fill it with excess files especially since I have two fairly large hard drives to save them to. Thanks.
I'll answer this one, there is no way whatsoever for any addon to save files outside of the WTF/Saved Variables folder(s). It's just not possible, the API doesn't allow for a file location to be set, blizzard controls the location, and there is no way to get around it.

And it won't fill with excess files, it can only use the single file, where it will store all the data.

You can always move the file to another location when you close wow, and then wow will create a new one when you start the game next.
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Unread 06-02-10, 08:31 AM  
Dontatsu
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AAR Saved Game Location

Is it possible to change the location of the saved game files? I run WOW on an SSD and I would rather not fill it with excess files especially since I have two fairly large hard drives to save them to. Thanks.
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Unread 05-30-10, 03:03 PM  
(O)fer_cz
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delete all records

plz add option to dele all record i forgot to switch recordings of and now i have a loot of arena recorded (i now i can dele addon file, but you know
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Unread 05-23-10, 07:33 AM  
Zwacky
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Originally posted by koshiru
Like those are how your frames are. with cooldowns showing on one side. cast icons and target things and all of that stuff. The interface for AAV would be one of the most ideal setups for use for arenas. It's pretty close to that of the MLG unit frames.
never thought about it that way, that really could look slick, thx!

Originally posted by Ouraagan
I have maybe wrote some wrong lines and it'll be nice if you could push the fr localization. If u want I can post here what I've already done :].
you're right, i was (semi) working on it for the next release. though there is only one really important localization to make it work: ARENA_START. After it pronounces, that the arena has started, aav starts tracking all events. If that localization sentence is invalid, the tracking will never start.

otherwise you could help out by adding your translations here: http://wow.curseforge.com/addons/aav.../localization/

thank you =)
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Unread 05-22-10, 08:32 PM  
koshiru
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Originally posted by Zwacky
thank you =)
no, i'm really bad when it comes to UI design. the used healthbar texture is named "oCB" and is present in every bigger unit frame addon out there. So you could make a familiar looking UI by that.
but i'm afraid, i don't have any packages, nor is there a functionality to change the look of aav (yet!).
I think he means that actual setup.

Like those are how your frames are. with cooldowns showing on one side. cast icons and target things and all of that stuff. The interface for AAV would be one of the most ideal setups for use for arenas. It's pretty close to that of the MLG unit frames.

Would be awesome if you could somehow turn it into actual unit frames.
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Unread 05-22-10, 03:09 PM  
Ouraagan
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Hi, grats for your add-on.

I tried to solve the problem with the french client by myself and I created fr localization, but it still doesn't work... (???)

I have maybe wrote some wrong lines and it'll be nice if you could push the fr localization. If u want I can post here what I've already done :]

Thank you, cya
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Unread 05-21-10, 04:57 AM  
Zwacky
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Originally posted by Kristemis
Love the addon! Is your UI similar to this? If it is, could you give a compilation package or make an addon that looks like AAV?
thank you =)
no, i'm really bad when it comes to UI design. the used healthbar texture is named "oCB" and is present in every bigger unit frame addon out there. So you could make a familiar looking UI by that.
but i'm afraid, i don't have any packages, nor is there a functionality to change the look of aav (yet!).
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Unread 05-21-10, 04:50 AM  
Zwacky
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Originally posted by pepsl
new problem!!! need help

when some of my friends boardcasting the game, even they run the commands what u give to me, the aav still doesnt work, i can only see they enter arena/in fighting
could you tell me your client language?
this looks like a bug in the locale settings. perhaps the event hasn't been caught to start the arena, which is listening to a certain sentence (in this case "The Arena battle has begun!")
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Unread 05-20-10, 07:55 PM  
Kristemis
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Love the addon! Is your UI similar to this? If it is, could you give a compilation package or make an addon that looks like AAV?
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Unread 05-20-10, 01:24 PM  
pepsl
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new problem!!! need help

when some of my friends boardcasting the game, even they run the commands what u give to me, the aav still doesnt work, i can only see they enter arena/in fighting
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Unread 05-17-10, 02:57 PM  
pepsl
A Kobold Labourer

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omg!
it works again!
thank u so much
btw
great addon!
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Unread 05-17-10, 02:45 PM  
Zwacky
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Originally posted by pepsl
/run CombatLogClearEntries()
/run ReloadUI()

u mean run those two command?

i have tested on my own character,afflicted works fine
should i ask my friend to run those commands too?

thx for the reply
yes, i meant the /run CombatLogClearEntries() command. some put this in a custom frame, that will be called on every frame (so with 60 fps 60 times), but might lower your overall fps.

the ReloadUI command fixes it completely if the error occurs. both commands are for the broadcaster and not the viewers.
that should make it!
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Unread 05-17-10, 02:39 PM  
pepsl
A Kobold Labourer

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/run CombatLogClearEntries()
/run ReloadUI()

u mean run those two command?

i have tested on my own character,afflicted works fine
should i ask my friend to run those commands too?

thx for the reply
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