AAV is an arena replay addon, that lets you record or even broadcast arena matches.
These arena matches can be viewed within WoW, while doing your daily quests, raids or just idling in Dalaran. It's optimized to run in very good-performance.
If you ever wanted to analyze your arena matches, why you died on that particular time on that particular match against that particular game and what skill could have been used, then **AAV ** is a gem for you! Or if you want to follow your guildmates while they're doing arena, just hop in to their broadcast and watch their play.
record, replay, delete arena matches
broadcast arena matches to **guild** mates
see used skills
interrupts (school locks)
health and mana tracking
change game speed in replay
minimap icon menu
match statistics (damage/healing done, ratings)
AAV is like a graphical and interactive combatlog, that parses every action in the arena. However, it's not possible to keep track of the positionings. Who knows, maybe Blizzard opens up their API to make coordination gathering available in arena; this would make **AAV ** more workable.
/play [number] - plays a given match.
/delete [number] - deletes a give match.
/record - whether a match will be recorded.
/broadcast - enable/disable broadcasting.
/lookup - lists all available broadcasts.
/connect [name] - connects to the broadcast with the given name.
in rare cases stealth classes are not visible at all
during broadcasting the icon and healthbar of combatants may switch places in rare cases and the buff and debuf bar doesn't fit
FAQ How much Memory does the addon use?
The addon is optimized for high-performance and as few memory usage as possible. Due to these requirements the player uses in play less than 1 MB memory. An average match takes up from 60 ~ 180kb, depends on heavy usage of spells and events (warlocks and resto druids do their job pretty well!).
Matches can be deleted to free memory if needed.
Does it hurt my FPS rate?
Not at all. From the stated requirements in the first question the addon is designed for high-performance and you won't notice any FPS loss.
Does my ping increase while broadcasting?
Not at all as well. The sent data is small and won't delay your latency. Additionally a sending mechanism takes care of the sending behaviour so you will never burst in sending data.
Isn't it possible to disconnect when sending too much data?
Yes, it is possible, but in AAV a sending mechanism takes care of all outgoing data. Rather sending all data at once, it apportions the big load of data over a certain time, that prevents from being disconnected.
Where is the match data stored to?
World of Warcraft\WTF\<your account>\SavedVariables\aav.lua
I don't record/broadcast any combat events anymore, only Healthbar and Mana changes, why?
This happens when your combat log and any addons that use the //COMBAT_LOG_EVENT_UNFILTERED //event (like AAV or afflicted) get screwed up due to massive glitched spam (courtesy of Blizzard). If you're familiar with the /run CombatLogClearEntries() command, that's being fired on every frame update, then you //should// be fine.
Otherwise type /run ReloadUI() or relog will solve this problem. The incomplete match data that have been recorded under the bug cannot be fixed to show other events than Health's or Mana's.
The damage in the score board doesn't match with my recount's, why?
In the current version pets are completely disabled, means, their damage and contribution doesn't count yet.
fixed compatibility with 4.2
fixes periodic healing (display and stats)
removed debug info
fixed communication issue
fixed new combat log parsing
added loading bar that prevents screen freezes when loading long arena matches
added warning for playing older matches (invalid spellIds...)
added new CCs and CDs of all classes from cataclysm
fix altered api due to 4.0.3
fix unknown arenas no longer throws error
removed unqueued state from state list (will be reworked in later version)
fixed scoreboard list bug
fixed overlapping CCs
added /aav spectators which gives information of all connected spectators
added total spectator indication when someone connects
added possibility to broadcast to raid instead of guild only for players out of the guild
added pseudo names when no team names are given (skirmish 1, skirmish 2)
added french support
added announcement when player stops broadcasting the player is connected to
fixed map name in console output
fixed russian localization
fixed bug when connected to a broadcast during a match
fixed possibility to connect to broadcasts that weren't broadcasting anymore
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