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Updated: 05-07-10 07:31 AM
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StatScore.
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Updated:05-07-10 07:31 AM
Created:05-06-10 10:38 PM
Downloads:1,444
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Statscore - Hit Cap Fix

Version: 0.1.1
by: jjjasont [More]

For the information and credit of this addon, please goto StatScore

This is a split of the original's addon at Version 3.3.0.20 (12/8/09).

It is a dirty fix for the hit cap.

Once your character has reached the spell or melee hit cap, the addon will stop calculating the benefit obtained from Hit Rating.

Fixed
* Melee 8% Hit Cap
* Range 8% Hit Cap
* Caster 17% Hit Cap
* Hit from talent for Druid, Priest, Mage, Shaman and warlock has been taken into account.


TO DO
1. DK and rogue SPELL hit from talent. Will fix them if there're people requesting it. (Don't think it is that important.)
2. Draenei racial skills
3. StatScore calculation in the comparison windows has not been updated.

0.1.1
* Fix the issue where non-English client doesn't calculate the Hit rating from Talent

0.1.0
+ Add hit calculation from talent for Druid, Priest, Mage, Shaman and Warlock
+ /statscore dump will show the Hit % from talent
+ /statscore dump will show the hit rating required from Gear.

0.0.3
+ Add caster's 17% hit cap 446

0.0.2
* Changed the calculation method
Item's hit value will be changed to 0 instead of changing Hit's Weighted Value.

This solves the problem when wearing HIT CAP gear changed to under HIT CAP, but statscore doesn't update the value.

0.0.1
+ Add melee's 8% hit cap 263
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Unread 05-07-10, 08:25 AM  
Baine
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thanks to you, for releasing this

it works correctly with your latest version, thanks for patching
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Unread 05-07-10, 07:27 AM  
jjjasont
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Originally posted by Baine
Code:
"Arkaner Fokus"
"Pr\195\164zision"
"Magierin", "MAGE"
using deDE
Thank you very much.

This proves my guess is correct.

Will release a patch soon.
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Unread 05-07-10, 06:15 AM  
Baine
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Originally posted by jjjasont
/print (GetTalentInfo(1, 2));
/print (GetTalentInfo(3, 6));
/print UnitClass("player");

They have to be as follows for it to work properly
"Arcane Focus"
"Precision"
"Mage", "MAGE"
Code:
"Arkaner Fokus"
"Pr\195\164zision"
"Magierin", "MAGE"
using deDE
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Unread 05-07-10, 05:19 AM  
jjjasont
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Originally posted by Baine
on my mage, /statscore dump shows max required hit from gear as it should (445.94)

but hit from talent displays 0%, though i've got 3 talents that modify my hit rating + racial :/
um...

my 24lv Frost mage shows the calculation of "Precision" correctly.

Are you using english client, playing in the US server?


Could you post the result of the following three commands on your mage

/print (GetTalentInfo(1, 2));
/print (GetTalentInfo(3, 6));
/print UnitClass("player");

They have to be as follows for it to work properly
"Arcane Focus"
"Precision"
"Mage", "MAGE"
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Unread 05-07-10, 05:03 AM  
Baine
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on my mage, /statscore dump shows max required hit from gear as it should (445.94)

but hit from talent displays 0%, though i've got 2 talents that modify my hit rating + racial :/
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Last edited by Baine : 05-07-10 at 05:17 AM.
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Unread 05-07-10, 04:32 AM  
jjjasont
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Re: Overwrite / Update

Originally posted by jlrm365
This looks very useful.

Its folder shares the same name as the folder of the original addon, so that raises two questions:
  • In order to use it, we just extract the folder and drop it into Addons - overwriting as requested?
  • Will the updater see this as the original addon and update accordingly?
[*]In order to use it, we just extract the folder and drop it into Addons - overwriting as requested?
yes.
[*]Will the updater see this as the original addon and update accordingly?
um... I don't use the updater and haven't tried it out.
Would you mind test it out and share us with your result?

I think the updater will treat them as different addon. You'll need to install them separately.

But the updater should overwrite the two addons with the latest one.
Last edited by jjjasont : 05-07-10 at 04:44 AM.
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Unread 05-07-10, 04:24 AM  
jlrm365
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Overwrite / Update

This looks very useful.

Its folder shares the same name as the folder of the original addon, so that raises two questions:
  • In order to use it, we just extract the folder and drop it into Addons - overwriting as requested?
  • Will the updater see this as the original addon and update accordingly?
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Unread 05-07-10, 03:40 AM  
jjjasont
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Re: fyi... spell hit

Originally posted by Annyonne
I thought you might want to add modifiers based on talents - i.e. Shadow Priests have two talents which lower their hit "cap" significantly.

I tried copying the talent hit bonuses from WowWiki, but the result was awful. Here's the link:

http://www.wowwiki.com/Spell_hit

Great idea, by the way. Thanks!
Thanks for you advice,
calculation has been modified to include hit from talent.

As I don't have a dps caster, I need helpers to test the caster part of the addon.
Last edited by jjjasont : 05-07-10 at 03:40 AM.
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Unread 05-07-10, 02:50 AM  
Baine
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yeah, using those modifiers for hit would be really great, since the function you use only returns the hit rating as provided by gear and does not calculate hit rating provided by racial bonus/talents
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Unread 05-07-10, 12:03 AM  
Annyonne
An Aku'mai Servant

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fyi... spell hit

I thought you might want to add modifiers based on talents - i.e. Shadow Priests have two talents which lower their hit "cap" significantly.

I tried copying the talent hit bonuses from WowWiki, but the result was awful. Here's the link:

http://www.wowwiki.com/Spell_hit

Great idea, by the way. Thanks!
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Unread 05-06-10, 11:46 PM  
jjjasont
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Originally posted by Baine
8% is the cap for melees, any chance to add casters cap? (17%)
Updated accordingly.

Would you please give it a try. As I do not have a caster, I can't test it out myself.
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Unread 05-06-10, 11:31 PM  
Baine
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8% is the cap for melees, any chance to add casters cap? (17%)
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