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Updated: | 11-05-10 07:02 AM |
Created: | 05-13-10 03:20 PM |
Downloads: | 12,775 |
Favorites: | 36 |
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This is NOT a working version of EventHorizon for MoP! Please check out the link below for the working live version!!!
-Brusalk (Bronzebeard-US)
EventHorizon Continued
- General - Frost Fever Blood Plague Blood Tap - Blood - Rune Tap Vampiric Blood Bone Shield Dancing Rune Weapon - Frost - Rime Pillar of Frost - Unholy - Unholy Blight Sudden Doom Shadow Infusion + Dark Transformation (note: They're definitely exclusive, so the bar will alternate)
- Balance - Starsurge Wrath + Eclipse (Solar) Starfire + Eclipse (Lunar) Moonfire Insect Swarm Starfall Typhoon - Resto - Lifebloom Rejuvenation Direct Heals (Regrowth, Nourish, Healing Touch) + Swiftmend CD - Feral / Cat - Savage Roar Mangle (along with all +bleed damage effects I can find) Rip Rake Berserk - Feral / Bear - Mangle Lacerate + Thrash CD Pulverize (should hopefully show the buff, unable to test atm) Enrage Barkskin - General - Omen of Clarity
- BM - Serpent Sting Kill Command Steady/Cobra Focus Fire (buff + CD) Frenzy (min stacks 5, for Focus Fire) - MISSING SPELLID Bestial Wrath - Marks - Serpent Sting Chimaera Shot Steady/Cobra/Aimed + Master Marksman ("Ready, Set, Aim...", "Fire!") - Survival - Serpent Sting Black Arrow Explosive Shot Steady/Cobra + Lock and Load
- General - Casts + AM/Hot Streak/Brain Freeze proc - Arcane - Arcane Blast + [de]buff + ABar CD Arcane Power Presence of Mind - Fire - Fire Blast + Impact Living Bomb - Frost - Deep Freeze + Fingers of Frost Icy Veins
- Holy - Judgement + Judgements of the Pure Holy Shock + Denounce Casts (HL, DL, FoL, Exorcism) + Infusion of Light Light of Dawn Holy Radiance - Prot - Crusader Strike / HotR Avenger's Shield Judgement + Vindication Holy Shield (buff only, as it's a proc effect) Inquisition Consecration - Ret - Judgement + Judgements of the Pure Crusader Strike + Art of War Inquisition Zealotry
- Discipline - Renew Casts + Borrowed Time Penance + Grace Weakened Soul - Holy - Renew Casts + Serendipity Holy Word: Chastise/Aspire/Serenity (hopefully got spellIDs correct) Circle of Healing + Twirling Light Chakra + corresponding effects - Shadow - Healing spells will no longer show outside Shadowform Devouring Plague Shadow Word: Pain + Shadow Word: Death CD Vampiric Touch Mind Flay/Sear/Blast/Spike + Spike buff - All Specs - Using requiredTalent for now, hopefully Blizz doesn't change the index again. [Dark] Evangelism [Dark] Archangel
- Assassination - Slice and Dice Rupture Envenom Deadly Poison Overkill - Combat - Blade Flurry and Bandit's Guile are in there, but commented out - Too many bars for comfort. Slice and Dice Rupture Revealing Strike Killing Spree Adrenaline Rush Deadly Poison - Subtlety - Slice and Dice Recouperate Rupture Hemo Shadow Dance Shadowstep Deadly Poison
Note: Unleash Elements doesn't show its own buff/debuff info and probably won't until Axis. - Elemental - Unleash Elements (requires level 81) Flame Shock Lava Burst LB + CL + Earthquake (+ Lightning Shield charges when at 4+) Elemental Mastery Fire Nova + Clearcasting Thunderstorm - Enhancement - Note: Need someone to provide the Searing Flames debuff spellID. Unleash Elements + Maelstrom Weapon (second entry, requires level 59) Storm/Primal Strike Lava Lash (+ Searing Flames debuff when found) Fire Nova - Restoration - Unleash Elements (uses the Elemental bar) Riptide Single Target Casts + Focused Insight + Shock CD Chain Heal + Healing Rain + Tidal Waves Earth Shield
- Affliction - Soulburn Haunt Unstable Affliction [Seed of] Corruption Other casts/channels + Shadow Embrace Banes Curses - Demonology - Soulburn Immolate Metamorphosis Immolation Aura (when morphed) Hand of Gul'dan + Decimation (for lack of a more relevant spot) Other casts/channels + Molten Core Banes Curses - Destruction - Soulburn Immolate Conflagrate + Backdraft Other casts/channels + "Soul Fire!" proc Banes Curses
Just listing these in the order they appear, with their requirements. Warrior is complex, yes? Colossus Smash - Battle/Berserker, lvl 81 Rend - Battle/Defensive, lvl 4 Strike - Zero talents Mortal Strike + Lambs to the Slaughter + Slam - Arms Raging Blow + Enrage effects - Fury, lvl 39 Bloodthirst + Bloodrage - Fury Shield Slam + Sword and Board - Prot Revenge + Impending Victory - Defensive, lvl 40 Shield Block - Defensive, lvl 28 Shockwave + Thunderstruck - Prot, lvl 69 Thunder Clap - Prot or zero talents, not Berserker, lvl 6 Demoralizing Shout - Prot, lvl 52 Whirlwind + Meat Cleaver - Berserker, lvl 36 Taste for Blood - requiredTalent, not Berserker HS/Cleave + Incite - lvl 14 Shouts - lvl 32
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Taroven |
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05-27-10, 11:42 PM | |
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Holy cow, this mod has come a long way. Nice work, for a guy who doesn't play
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Kogasu |
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05-27-10, 11:22 PM | |
A Kobold Labourer
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Ahh commented before i got my edit in. lol
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ContraLFE |
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05-27-10, 11:14 PM | ||
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Taroven |
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05-27-10, 11:12 PM | |
A Kobold Labourer
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I just got Phylactery of the Nameless Lich today and was wondering why it wasnt proccing very much. Found out the ICD is 100s whereas you have it as 45s. Just a heads up.
Edit: also something i've noticed about SW:P for awhile. The duration bar extends past the last tick, so sometimes it's confusing as to whether a MF will refresh it in time.
Last edited by ContraLFE : 05-27-10 at 11:16 PM.
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ContraLFE |
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05-27-10, 07:48 PM | ||
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Edit: For now you can use staticheight and set the bar height to 0.
Last edited by Taroven : 05-27-10 at 07:49 PM.
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Taroven |
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05-27-10, 07:19 PM | |
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Could we get an option to hide the spell icons?
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Repaxan |
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05-27-10, 06:09 PM | |
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r219 released!
This is probably the last beta before I release v1.9 for real. That changelog is getting HUGE. Focus on this release is the module API, end-of-cast line, and a few tweaks to icon swapping. As always, let me know how it goes. Edit: Vitals v2.0 is officially gold, snag its latest version here if you use it. When EH v1.9 is released I'll update Vitals' main release as well. Changes: Code:
Beta notes: r219: While there have been no changes to savedvariable structure, this version does enforce a savedvariable reset to make sure nothing's screwed up. * Core: Redshift should behave under all circumstances now, even when odd combinations of slash commands are involved. * Core: Modules now have an optional description, shown when '/ehz help' is used. * Core: EH will reset savedvariables when updating to incompatible versions. I'll try not to make use of that, but it helps to have the functionality. * Core: Made a few table structure changes to make handling all of EH's frames a little easier. * Core: EH will now mark EventHorizon_Redshift and EventHorizon_Lines as disabled during the init process. Note that neither addon will actually be disabled until next login or reloadui, EH will not reloadui for you. * Core: The cast line now shows for all casts by default. * Config: The cast line now has its own color and defaults to green (same as the cast bar). Check config.lua. * Config: config.castLine now accepts a number, defining the lower limit to when the cast line is shown. * Config: Added spell config flag 'keepIcon'. When present, this flag prevents the bar's icon from changing if it normally would. * Warrior: Added keepIcon flag to Revenge and Shield Slam bars. * Folded most of the beta notes into the main changelog. This should hopefully be the last beta before releasing v1.9 for real. Release notes: Code:
v1.9: Next up, Axis! - NOTE: EventHorizon_Lines and EventHorizon_Redshift will be marked as disabled when you log in. This won't take effect until your next login or reloadui. - NOTE: EH's savedvariables will be reset with this release, to ensure compatibility with older versions. - NOTE: If you're an EventHorizon_Vitals user, please update Vitals to the latest version. * Core: Integrated EH_Redshift and EH_Lines. No more trying not to break 4 addons at once. (notes 1 and 2) * Core: EH will reset savedvariables when updating to incompatible versions. I'll try not to make use of that, but it helps to have the functionality. * Core: Hopefully resolved crashes at login. Please let me know what you experience with this release if EH has been crashing your game. * Core: Lots of optimization and streamlining. There should be an all-around performance increase with v1.9 over previous versions. * Core: All known bar positioning issues have been fixed. * Core: The end-of-cast line now appears for all casts by default. * Core: Bar icons will now change according to the currently shown buff or debuff, if the bar does not track a cast time or equipment slot. Use the 'keepIcon' spell config flag to prevent this (see below). * Added a workaround for Lua errors caused by a bar trying to create itself without an associated type. Still not sure what causes it. * Config: config.lua has been redocumented. Should be a lot easier to read now. * Config: config.castLine now accepts a number, defining the minimum cast time needed to show the end-of-cast line. Example: 'config.castLine = 1.5' will produce the old behavior. Default = true (0). * Config: The end-of-cast line now has an entry in the color table (c.castLine) and is now the same color as the cast bar by default. * Config: Trinkets should actually be shown by default now. Pretty sure I lied in the v1.8 notes, sorry. * Config: Removed config.iconborder (no difference if you were using the defaults before). * Config: A new flag has been added to the spell config. 'keepIcon = true' will force the bar icon to stay the same if it would normally change itself. See the Warrior config for usage. * Config: NEW OPTION! config.staticheight (disabled by default) will have EH resize the bars instead of the frame. Credit to Brusalk for the idea. (notes 3, 4, and 5) * Warrior: Added keepIcon flag to Revenge and Shield Slam bars. (1): Redshift and Lines are DISABLED by default. They can be turned on in config.lua, via the options config.enableRedshift and config.Lines. (2): You can use the slash commands (/eventhorizon or /ehz) to disable Redshift and Lines per character if they are enabled in config.lua, as well. (3): For example, 'config.staticheight = 150' will make EH 150 pixels tall. With 5 shown bars, each bar will be 30 pixels tall. Spacing is still used in this mode and will act the same as it does otherwise. (4): Please be aware that this is an 'all or nothing' option. It's made for people with a specific area to place EH who do not want the frame to ever be resized. (5): When using the staticheight option, icons will be cropped to always show 100% of at least one dimension. If an icon is wider than it is tall, the full width is always shown. Otherwise, the full height is shown.
Last edited by Taroven : 05-27-10 at 06:27 PM.
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Taroven |
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05-26-10, 11:44 PM | |
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I'll add a way to change it next release. The performance thing isn't a big deal.
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Taroven |
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05-26-10, 11:10 PM | ||
A Kobold Labourer
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ContraLFE |
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05-26-10, 09:51 PM | |
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Good to hear. I've been able to get some playtesting in, which has helped things along quite a bit. v1.9 should be ready for a real release after I make some adjustments to the module API.
The cast line only appears for casts and channels over 1.5 seconds, which is why you see it for Mind Flay, and not MB or VT. This is done mostly for performance reasons, but also because any shorter of a time has a good chance of clashing with the GCD.
Last edited by Taroven : 05-26-10 at 09:54 PM.
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Taroven |
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05-26-10, 09:20 PM | |
A Kobold Labourer
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tested it out today. everything works perfectly. added engineering glove enchant to mine, worked great.
just one thing. have noticed it since i first started using this addon. during bloodlust, the bar that shows the end of the channel for mindflay does not show. the GCD bar still appears but the channel ending bar does not until blood lust is over. |
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ContraLFE |
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05-26-10, 12:47 PM | |
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Thanks, that confirmed my suspicion. I'll see what I can do.
Update: r213 released. Changes: Code:
r213: * Fixed all known bar positioning issues, and then some.
Last edited by Taroven : 05-26-10 at 03:02 PM.
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Taroven |
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05-26-10, 03:02 AM | |
A Kobold Labourer
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Last edited by ContraLFE : 05-26-10 at 03:03 AM.
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ContraLFE |
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05-25-10, 06:27 PM | |
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Heh, no worries. That's what beta releases are for - If I'm gonna break things, I might as well do it in an environment where people know what they're getting into.
The new anchoring code is probably counting bars hidden by stance. I was really hoping I wouldn't have to put more work into that. Mind some screenshots in and out of shadowform so I can verify the problem? |
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Taroven |
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