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Updated:11-20-10 04:10 PM
Created:05-16-10 02:17 PM
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DragonCore  Popular! (More than 5000 hits)

Version: 0.27
by: Darun [More]

Core App for DragonUI

(Updated - New Design)

-Includes the Extra-Action-Bars into MainMenuBar.

-Moves QuestWatchBar and Bags to fit new Position of the MainMenuBar
-> This Functions can be disabled in Options (See the Minimap-Button)

-Provides an Debuff-Timer for your Target
-> This Function can also be disabled via Options

-Should work with all Resolutions.


This is the first Update after about 3 years and there is no compilation this time.
You can add other Addons as you wish and make your own Interface.


If you encounter any Problems, please comment.

------------------------------------------------------------------------------------------------

Known Bugs:

-None so faw

ToDo:

-Empty atm

Ver. 0.27

--New Features:
--> You can move the Option window by draging the Title
--> You can move the TargetDebuffTimer while Option window is visible

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Ver. 0.26

--Small Changes in Script:
--> Some more Code optimizations

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Ver. 0.25

-Completly reworked Code
--> (Hopefully) solved issue with MainMenuBar popping back when exiting a Vehicle in combat.
--> Optimized many Parts of the Code for better Performance, easier Maintenance and future features.

-Added icons to the Target-Debuff-Timer
--> Shows now the text, icon and statusbar for each Debuff.

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Ver. 0.20

-Again some Changes in Script

- Added Options for Target-Debuff-Timer:
--> Added Width, Scale and Number of max. shown Debuffs

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Ver. 0.19

-Small Changes in Script:
--> Just a little tweak in loading Scripts

------------------------------------------------------------------------------------------------
Ver. 0.18

-Many Changes in Script:

- Save-Settings and Options-Dialog implemented
--> Options are limited to Enable/Disable optional functions at the moment (still in development).

- Changed Target-Debuff-Timer Hide/Show behavior:
--> Frame now only shows up if you have Debuffs on your Target

------------------------------------------------------------------------------------------------
Ver. 0.17

-Again some small Changes in Script:

--> Preperations for Save-Settings and Options-Dialog

-->Enabled Hide/Show - Function for Target-Debuff-Timer based on if there's a Target or not.

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Ver. 0.16

-Again some small Changes in Script

-Updated Debuff-Timer for Target
Still in development - you can disable this feature in DragonCore.lua

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Ver. 0.15

-Minor Changes in Script

-Added Debuff-Timer on Target
Still Beta - you can disable this Module by changing "local DragonTimerActive = 1;" to "local DragonTimerActive = 0;" in DragonCore.lua

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Ver. 0.14

-Some Changes in Script (dropped blizz-event-based Update for Positions)

-Updated ##Interface tag in .toc file

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Ver. 0.13

-Minor Changes in Script

-Update for Patch 4.01

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Ver. 0.11

-Minor Changes in Script

-Fixed another Bug (Textures for the MultiBar were visible when riding a Vehicle)

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Ver. 0.10

-Minor Changes in Script

-Re-added repositioning of QuestWatchFrame
--> This can be disabled in DragonCore.lua just like the repositioning for Bags

------------------------------------------------------------------------------------------------

Ver. 0.09b

-Again some Changes in Script
--> Fixed some unexpected Bugs (Mostly caused by Event-Handling Problems)

-Seperated Functions for the MainMenuBar and optional things like Bags
--> This didn't work as intendet in 0.08b
Now you CAN enable/disable the optional Funtions:
(Open DragonCore.lua and set the Variables to 1 for Active or 0 for inactive)

------------------------------------------------------------------------------------------------

Ver. 0.08b

-BIG Changes in Script
--> Much better Performance (and no known Bugs so far)

-Speperated Functions for the MainMenuBar an optional things like Bags
Now you can disable the optional Funtions if you want to use any other Addons for specific tasks (please open DragonCore.xml and do as told there)

-Removed repositioning of QuestWatchFrame for the Time being
This Part needs to be rewritten to fit the new Code

-Fixed a Bug where the Bags popped back to their standard Positions
-Fixed a Bug where the MainMenuBar popped back to its standard Position e.g. when leaving a Vehicle in combat (at least hope so)

------------------------------------------------------------------------------------------------

Ver. 0.07b

-Minor Changes in Script
-Now Compatible with IPopbar (Integrated PopBar v3.08)
------------------------------------------------------------------------------------------------

Ver. 0.06b

-Implemented Resizing for Watchframe to show more then 2 Quests
-Some small Codechanges for more Flexibility and easier Updating/Upgrading in the Future.

------------------------------------------------------------------------------------------------

Ver. 0.05b

-Fixed Error (at least hope so): "attempted to call a protected function during combat lockdown."

-Moved Bags and QuestWatch to the right Edge of the Screen
-Implemented new Updatehandler for better Performance

------------------------------------------------------------------------------------------------

Ver. 0.04b

-Removed "Black Bar"
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Unread 05-22-10, 10:43 AM  
Darun
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Originally posted by Baine
getting quite a lot lua errors on entering combat
here is one of them:
Code:
ID: 64
Error occured in: Unnamed
Message:
DragonCore attempted to call a protected function (MultiBarLeftButton3:SetPoint()) during combat lockdown.
Debug:
   [C]: SetPoint()
   DragonCore\DragonCore.lua:40: dragon_MainMenuBar()
   [string "*:OnUpdate"]:1:
      [string "*:OnUpdate"]:1
I'm looking into this atm.

<Edit:>

A new Version is Online - Problem should be fixed .

</Edit>
Last edited by Darun : 05-22-10 at 01:37 PM.
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Unread 05-22-10, 08:12 AM  
Darun
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Re: Bugg

Originally posted by Tagnar31
There are 2 rather upsetting bugg though you know
Nr. 1 >>Above the bars I get a thin black bar..the only way to make it disapear is to enable a "reputation experience bar tracker" enabled from the reputation tab or to be a under lvl 80 char and have there a experience bar.
This black bar in that place kinda ruins the looks of the addon.
Nr> 2>> the bottom left and right bars should be under the main bar not above and the right bars should be above:P
1.)
The black bar was a Layer for testing so far.
I'll remove it and update (shouldn't take long).

2.)
That's not a bug - My Addon changes the original Bar by moving the whole Bar upwards and moves the right Bars to a new Position.
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Unread 05-21-10, 01:42 AM  
Baine
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getting quite a lot lua errors on entering combat
here is one of them:
Code:
ID: 64
Error occured in: Unnamed
Message:
DragonCore attempted to call a protected function (MultiBarLeftButton3:SetPoint()) during combat lockdown.
Debug:
   [C]: SetPoint()
   DragonCore\DragonCore.lua:40: dragon_MainMenuBar()
   [string "*:OnUpdate"]:1:
      [string "*:OnUpdate"]:1
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Unread 05-19-10, 07:04 AM  
Tagnar31
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File comments: 20
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Bugg

There are 2 rather upsetting bugg though you know
Nr. 1 >>Above the bars I get a thin black bar..the only way to make it disapear is to enable a "reputation experience bar tracker" enabled from the reputation tab or to be a under lvl 80 char and have there a experience bar.
This black bar in that place kinda ruins the looks of the addon.
Nr> 2>> the bottom left and right bars should be under the main bar not above and the right bars should be above:P
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