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Updated: 09-24-13 01:44 AM
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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:09-24-13 01:44 AM
Created:05-21-10 01:14 PM
Downloads:87,894
Favorites:474
MD5:
Categories:Combat Mods, DPS, Healers, Tank, Mists of Pandaria Beta
TinyDPS  Popular! (More than 5000 hits)
Version: 5.4.0.1
by: Talyrius, Sideshow
TinyDPS is a lightweight damage and healing meter.

Looking for an addon to measure damage and healing without adversely affecting your gameplay experience? TinyDPS should suit your needs. By excluding unnecessary features (graphs, pie charts, extensive data collection, etc.) and offering a minimalistic interface, TinyDPS attempts to maintain a balance between information and performance.

Usage
  • Options are available by right-clicking on the frame or minimap button.
  • To move the frame or button, while holding the Shift key, click and drag to the desired location.
  • For resizing of the frame, click and drag the bottom-right corner.
  • Toggling frame visibility can be accomplished by clicking on the minimap button or typing /tdps.
  • In addition to the option in the right-click menu (under Fight), all data can be reset by middle-clicking the frame or minimap button. Similarly, the back and forward mouse buttons will allow for quickly switching between displaying overall or just the current fight's damage/healing.
  • Available slash commands (/tdps <command>):
    help or ?, reset or r, damage or d, healing or h, visiblebars <number>, whisper <name>, reportlength <number>
Known Issues and Limitations
  • New spells and abilities introduced in patch 5.0 may not all be tracked correctly yet. Submit a bug report if you encounter such an omission.
Intended behavior:
  • Vehicle/mounted combat data is ignored.
  • Absorbs are added to healing.
  • Unlike damage, healing won't start a new fight.
Bug Reports and Feature Requests

Please submit bug reports and feature requests using the CurseForge ticket system.
Version 5.4.0.1
  • Updated for patch 5.4: Siege of Orgrimmar

Version 5.3.0.1
  • Updated for patch 5.3: Escalation
  • Fixed a bug that sometimes prevented hiding in combat from working as expected
  • The 'hide [in/out of] combat' options are now mutually exclusive
  • Added itIT localization (thanks to Oz)

Version 5.2.0.3
  • Fixed the way in which NPC ID's are extracted to allow Throne of Thunder boss fights to be saved

Version 5.2.0.2
  • Fixed an error caused by hunters' Stampede ability

Version 5.2.0.1
  • Updated for patch 5.2: The Thunder King

Version 5.1.0.2
  • Added the Instance channel as a report destination
  • Added frFR localization (thanks to ckeurk)

Version 5.1.0.1
  • Updated for patch 5.1: Landfall
  • Prevent frames from being dragged off the screen
  • Fixed a typo and simplified the zone checking function

Version 5.0.4.3
  • Fixed all of the group (party/raid) detection checks
  • Improved and optimized PvP zone detection

Version 5.0.4.2
  • Added a small ruRU locale update and error fix (thanks to Shestak)

Version 5.0.4.1
  • Properly implemented LibBossIDs-1.0
  • Performed code reformatting and optimization
  • Added support for cross-realm reporting
  • Removed backward compatibility for patch 4.3
  • Added a README and LICENSE file
  • Added new absorption spells/pet exclusions and removed those that no longer exist

Version 0.941
  • Added initial Mists of Pandaria compatibility

Version 0.94
  • Updated for patch 4.3
  • Updated LibBossIDs-1.0

Version 0.939
  • Updated for patch 4.2

Version 0.938
  • Updated LibBossIDs-1.0
  • Added option "Hide In Combat" (Options -> Various)
  • Using the "/tdps" command has now permanent effect
  • Middle clicking the frame resets all data which is now also the case for the minimap button

Version 0.937
  • Updated for patch 4.2

Version 0.936
  • Corrected issue with auto hide in PvP

Version 0.935
  • Updated LibBossIDs-1.0
  • Resize grip has now zero opacity until hovered

Version 0.934
  • Updated LibBossIDs-1.0

Version 0.933
  • Changes to report and bar menu
  • Small fix concerning bar width
  • Adding a custom font is now easier
  • Default custom font is from TukUI

Version 0.932
  • Wintergrasp battles will now hide TinyDPS if needed

Version 0.931
  • Simplified color handling
  • Support for CUSTOM_CLASS_COLORS

Version 0.93
  • Reworked DropDownMenu
  • Reworked tooltip on minimap button
  • deDE localization (thanks to ac3r)
  • ruRU localization (thanks to mupymupa)

Version 0.91
  • Tweaked short number format
  • Updated LibBossIDs-1.0
  • DropDownMenu creates much less garbage memory
  • Tooltips do not create garbage memory anymore
  • Text on statusbars has been lowered by 1 pixel
  • Fixed absorbs (spell_aura_removed) and updated id's
  • Excluded fonts due to licenses, added default system fonts
  • Added koKR localization (thanks to eastkiki for help and testing)

Version 0.90
  • Fixed bug with 'Hide When Solo'
  • Fixed bug with 'Short Format'
  • Reworked frame positioning
  • Tweaked starting of new fights
  • Updated list of excluded pets
  • Added absorbs: Val'anyr Hammer of Ancient Kings

Version 0.89
  • Fixed bug with frame width; this also fixes ocasionally 'empty' bars
  • Added Sacred Shield and Guarded by the Light to absorb list
  • Various tweaks

Version 0.88
  • Healing now includes (trackable) absorbs
  • Optimized CPU usage: 'OnUpdate' halted when out of combat
  • Optimized CPU usage: Refreshing bar text is now much faster
  • Various other optimizations, changes and tweaks

Version 0.86
  • Fixed tiny bug when swapping bar/text color
  • Fixed boss tracking due to changes in patch 4.0.1

Version 0.85
  • Complete rewrite of data handling (collection and storage)
  • => fight history is now dynamic and can be completely turned off (default)
  • Non-damage pets (Wrath of Air Totem, etc.) are now ignored much faster (all languages, only english before)
  • Changed some functions to prevent problems with saved variables and version
  • Fixed a little bug with melee in the spell tracker
  • Unchecking 'track spells' will now delete all spell data
  • Resetting TinyDPS will not change to 'current fight' anymore
  • Refreshing of bars can now be set to 1 second (default: 2)
  • Minimap button is now disabled by default
  • Lots of function rewrites and alround code cleaning

Version 0.84
  • Added: The position of the frame is now saved for all characters
  • Added: A explicit reset of all saved variables and settings to prevent a bug with the spelltracker

Version 0.83
  • Fixed: Bug with spell tracking

Version 0.82
  • Added: Officer channel
  • Fixed: Cataclysm compatibility

Version 0.81
  • Fixed: Tiny bug with raid colors from previous version. This changes nothing to the add-on actually, but it's just better

Version 0.80
  • Fixed: Tiny bug with outline monochrome
  • Changed: The default style is now more sexy ;)
  • Changed: Tracking of spells has been rewritten
  • Changed: Class colors will now use RAID_CLASS_COLORS (this changes nothing for most of us)
  • Added: Option to disable spell tracking completely (saves CPU and ram for the sake of tinyness)
  • The usual tiny adjustments and polish

Version 0.79
  • (Re-)added: Option to autohide in PvP
  • (Re-)added: Option to autohide when solo
  • Your DPS is shown in the button tooltip (minimap)
  • Some tiny adjustments not really worth mentioning

Version 0.78
  • Fixed: Tiny bug with percentages (introduced in previous update)
  • Changed: Tiny adjustment in reporting
  • Changed: Simplified options menu
  • Changed: Updating TinyDPS will not reset your settings anymore

Version 0.77
  • Fixed: Tiny bug with auto reset
  • Fixed: Evading mobs are now ignored (this fixes occasional empty fights)
  • Added: Option to only keep boss segments
  • Cleaned up some scripts

Version 0.76
  • Fixed: Some saved variables had the wrong location
  • Fixed: On some rare occasion, bars would not update
  • Optimized: "OnUpdate" event
  • Optimized: "autoreset" on new group
  • Optimized: Combat check and fight splitting
  • Optimized: Updating of bars
  • => overall CPU savings up to 25%
  • Added: you can now report top 3
  • Minor interface adjustments

Version 0.71
  • Fixed: Small bug with overall healing
  • Changed: Settings are now saved per account
  • Changed: Tried to improve the options menu again
  • Changed: Command options (/tdps ? for help)
  • Added: You can now report to channels
  • Added: Options for font shadow and outline
  • Added: Optional minimap button
  • Re-added: "show only yourself"
  • Loads of code tweaks

Version 0.62-Beta
  • Fixed: Hitching problem
  • Changed: Context menu
  • Added: Option to hide when not in a group

Version 0.61-Beta
  • Fixed: Bug causing an error upon displaying damage

Version 0.60-Beta
  • Added: Auto reset on new group
  • Added: Option to hide in PvP
  • Added: Spell detail
  • Added: Fight history
  • Lots of code rewrite

Version 0.42-Beta
  • Fixed: Detecting of pets (read: Greater Fire/Earth Elementals)
  • Changed: Resizing is now with a tiny grip (bottom-right of the frame)
  • Added: You can now scroll
  • Added: Short DPS format
  • Many code tweaks

Version 0.41-Beta
  • Fixed: Better pet tracking (also tracks Water Elementals now)
  • Changed: Reporting menu and code
  • Changed: Reworked color code and menu
  • Added: There is now an option to show rank numbers
  • Added: MouseButton3 resets data, MouseButton4 shows overall data, MouseButton5 shows current fight

Version 0.40-Beta
  • Fixed: Problem with tracking of (some) players
  • Fixed: Bug with 'hide out of combat'
  • Fixed: Bug in reporting
  • Changed: A new fight will now be started even when the first hit is a miss
  • Changed: Function names for scope security
  • Added: You can change the anchor, meaning the frame can grow upwards now
  • Added: You can separately show and hide damage, percentage or DPS
  • Added: No shared media yet, but I added a pixel-font for those who care :)

Version 0.39-Beta
  • Fixed: Error in option 'show only yourself'
  • Change: Context menu cleaned once again
  • Added: Option to auto hide out of combat
  • Added: Commands: /tdps show | hide | reset
  • Added: Option to enable or disable DPS and Percent
  • Code optimization

Version 0.37-Beta
  • Initial public release
Archived Files (16)
File Name
Version
Size
Author
Date
5.3.0.1
205kB
Talyrius
05-27-13 02:24 AM
5.2.0.3
204kB
Talyrius
03-22-13 12:09 PM
5.2.0.2
204kB
Talyrius
03-11-13 10:08 AM
5.2.0.1
204kB
Talyrius
03-05-13 01:52 PM
5.1.0.2
204kB
Talyrius
12-20-12 01:41 PM
5.1.0.1
204kB
Talyrius
11-27-12 06:50 PM
5.0.4.3
205kB
Talyrius
09-09-12 11:57 AM
5.0.4.2
205kB
Talyrius
09-07-12 06:46 PM
5.0.4.1
206kB
Talyrius
09-07-12 02:17 PM
0.941
183kB
Talyrius
07-07-12 08:29 PM
0.94
183kB
Sideshow
11-29-11 08:30 AM
0.939
200kB
Sideshow
06-29-11 03:13 AM
0.938
200kB
Sideshow
06-09-11 08:02 AM
0.937
199kB
Sideshow
04-27-11 02:19 PM
0.936
199kB
Sideshow
02-12-11 12:49 PM
0.935
199kB
Sideshow
01-11-11 03:00 PM


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Old 02-21-11, 10:53 AM  
Potter
A Kobold Labourer

Forum posts: 1
File comments: 186
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it very well may say refresh..that was my mistake ;-) tyvm I'll try that..

the switching back to Overall thing though..that happens..maybe I'll try to make a video of it..I rarely mouseover the frame..& when I do it's to right click to report..or reset all data..
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Old 02-21-11, 04:55 AM  
Sideshow
A Warpwood Thunder Caller
 
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I'm pretty sure the "reset every second" option, does not exist in my mod. It's "Refresh every second", have a look at it. Just maybe someone of the translators did it wrong so it's a mistake in some localization.

Second, if you set it to "current fight" there should be no reason why it would magically switch back to "overall", exept if you use mouse back/forward buttons on the frame without knowing what they do?
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Last edited by Sideshow : 02-21-11 at 04:57 AM.
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Old 02-20-11, 04:48 PM  
Potter
A Kobold Labourer

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don't get it twisted..I'm not suggesting you make your addon significantly more like recount..it's just 1 clearing reset option I miss ;-)
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Old 02-20-11, 04:44 PM  
Potter
A Kobold Labourer

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certainly..

I want to see the meter on every fight..every trash fight..every boss fight..every time we enter combat..for that specific portion only..

I'm aware the segments won't be saved..& will be cleared pretty frequently..that's the point..

the way it is for me currently..sometimes TinyDPS resets itself to Overall & doesn't clear until I clear it..or join a new group..even if I set it to Current..it sets back to Overall..

I want displays of every pull..gone at the next pull..displaying that pull..gone at the next pull..& resetting on combat is the setting I remember from Recount that made it that way..

I'm not sure what the "reset every second" option even means..but I think every second would be too often..
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Old 02-20-11, 02:16 PM  
Sideshow
A Warpwood Thunder Caller
 
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So you want it to reset, always, when you enter combat?
Isn't that a weird request? Can you explain why?
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Last edited by Sideshow : 02-20-11 at 02:18 PM.
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Old 02-20-11, 09:36 AM  
Potter
A Kobold Labourer

Forum posts: 1
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it's definitely a great meter :-) eff Recount..

I was curious how hard would it be to add a "reset on combat" option to the section containing reset on group & reset every second..

I've also enabled Keep Only Boss Segments & it's not resetting the way I'd ideally like it to ;-)
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Old 02-12-11, 12:47 PM  
Sideshow
A Warpwood Thunder Caller
 
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I'm not quiting, just playing (much) less

ForeverTheGM, thanks for all the support. Update inc
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Old 02-12-11, 12:08 PM  
Maxen
A Deviate Faerie Dragon

Forum posts: 17
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Originally posted by ForeverTheGM
@Maxen
That's most likely being caused by old data. Use /tdps reset to clear it.
Nice, thanks ! This is my favorite dmg meter... hate to see you quit Sedeshow !
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Old 02-12-11, 10:59 AM  
Talyrius
A Frostmaul Preserver
 
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@Maxen
That's most likely being caused by old data. Use /tdps reset to clear it.
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Old 02-11-11, 07:35 PM  
Maxen
A Deviate Faerie Dragon

Forum posts: 17
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After today's hotfixes, I'm getting an error :

Code:
1x TinyDPS-0.935\TinyDPS.lua:2689: attempt to index field '?' (a nil value)
Interface\FrameXML\UIDropDownMenu.lua:69: in function `UIDropDownMenu_Initialize':
Interface\FrameXML\UIDropDownMenu.lua:790: in function `ToggleDropDownMenu':
<string>:"*:OnEnter":5: in function <[string "*:OnEnter"]:1>

Locals:
frame = tdpsDropDown {
 0 = <userdata>
 displayMode = "MENU"
 initialize = <function> @ TinyDPS\TinyDPS.lua:2673:
}
initFunction = <function> @ TinyDPS\TinyDPS.lua:2673:
displayMode = nil
level = 2
menuList = nil
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Old 02-10-11, 03:51 PM  
Sideshow
A Warpwood Thunder Caller
 
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It seems GetBattlefieldEstimatedWaitTime is not very usable.

However, I did it with another function.
Can anyone check if this is OK?

Code:
local function isPvpZone()
	if select(2,IsInInstance()) == 'pvp' -- battlegrounds
	or select(2,IsInInstance()) == 'arena' -- arenas
	or GetCurrentMapAreaID() == 708 -- Tol Barad
	or GetCurrentMapAreaID() == 709 -- Tol Barad
	or GetCurrentMapAreaID() == 501 and select(3,GetWorldPVPAreaInfo(1)) -- Wintergrasp (only when a battle is going on)
then return true end end
only the last OR has changed by the way
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Old 02-10-11, 07:08 AM  
Sideshow
A Warpwood Thunder Caller
 
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File comments: 313
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Thanks for the hint, I'm not very active anymore in Wow
Will update today or tomorrow
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Old 02-10-11, 01:21 AM  
Talyrius
A Frostmaul Preserver
 
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GetWintergraspWaitTime() was replaced with GetBattlefieldEstimatedWaitTime(index).

Code:
1x TinyDPS-0.935\TinyDPS.lua:2223: attempt to call global 'GetWintergraspWaitTime' (a nil value)
TinyDPS-0.935\TinyDPS.lua:2290: in function <TinyDPS\TinyDPS.lua:2288>
TinyDPS-0.935\TinyDPS.lua:3251: in function <TinyDPS\TinyDPS.lua:3250>

Locals:
isPvpZone = <function> @ TinyDPS\TinyDPS.lua:2218:
GetNumPartyMembers = <function> defined =[C]:-1
GetNumRaidMembers = <function> defined =[C]:-1
UnitAffectingCombat = <function> defined =[C]:-1

  ---
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Old 01-25-11, 02:39 AM  
Sideshow
A Warpwood Thunder Caller
 
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Originally posted by Amnerys
Possibly dumb question - is there a way to hide this addon when in combat and show only when out of combat? I can only see an option so far for hiding out of combat.
Nope
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Old 01-24-11, 01:40 PM  
Amnerys
A Kobold Labourer

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Possibly dumb question - is there a way to hide this addon when in combat and show only when out of combat? I can only see an option so far for hiding out of combat.
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