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Legion (7.0.3)
Updated:08-18-16 09:08 PM
Created:05-21-10 01:14 PM
Downloads:107,700
Favorites:485
MD5:
Categories:Combat Mods, DPS, Healers, Tank
7.0.3

TinyDPS  Popular! (More than 5000 hits)

Version: 7.0.3.2
by: Talyrius, Sideshow

TinyDPS is a lightweight damage and healing meter.

Looking for an addon to measure damage and healing without adversely affecting your gameplay experience? TinyDPS should suit your needs. By excluding unnecessary features (graphs, pie charts, extensive data collection, etc.) and offering a minimalistic interface, TinyDPS attempts to maintain a balance between information and performance.

Usage

  • Options are available by right-clicking on the frame or minimap button.
  • To move the frame or button, while holding the Shift key, click and drag to the desired location.
  • For resizing of the frame, click and drag the bottom-right corner.
  • Toggling frame visibility can be accomplished by clicking on the minimap button or typing /tdps.
  • In addition to the option in the right-click menu (under Fight), all data can be reset by middle-clicking the frame or minimap button. Similarly, the back and forward mouse buttons will allow for quickly switching between displaying overall or just the current fight's damage/healing.
  • Available slash commands (/tdps <command>):
    help or ?, reset or r, damage or d, healing or h, visiblebars <number>, whisper <name>, reportlength <number>
Known Issues and Limitations
Intended behavior:
  • Pet data is attributed to the owner.
  • Vehicle/mounted combat data is ignored.
  • Overhealing is ignored.
  • Absorbs are added to healing.
  • Unlike damage, healing won't start a new fight.
Bug Reports and Feature Requests

Please submit bug reports and feature requests using the CurseForge ticket system.

Version 7.0.3.2
  • Adjusted argument return order for combat events to account for multistrikes being removed
  • Damage absorbed by Soul Capacitor's Spirit Shift is now ignored
  • Damage dealt to Soul Effigy is now ignored

Version 7.0.3.1
  • Updated for Patch 7.0.3: Legion
  • Damage dealt to absorbs is now tracked
  • Damage dealt to Prismatic Crystals is now correctly being ignored
  • Replaced removed animation SetChange method with SetFromAlpha and SetToAlpha methods
  • Added esES/esMX localization (thanks to chronojean)
  • Updated the README

Version 6.2.2.1
  • Improved zone detection; no longer interferes with the player's map viewing experience
  • Confined garbage collection use to outside of combat
  • Prevented word wrap from occurring to the text displayed on bars
  • Fixed integer overflow errors

Version 6.2.0.1
  • Updated for Patch 6.2: Fury of Hellfire
  • Added Ashran as an area to check for when the 'hide in PvP' option is used
  • Removed redundant code
  • Added more comprehensive support for absorbs

Version 6.1.2.1
  • Updated for Patch 6.1: The Adventure Continues
  • Added zhCN localization (thanks to cbdgv)
  • Assigned a color to the "UNKNOWN" class to avoid an error
  • Added support for Clarity of Will
  • Fixed data not being reset when joining a new group with the option enabled

Version 6.0.2.2
  • Fixed boss fight detection and performed some code cleanup

Version 6.0.2.1
  • Updated for Patch 6.0.2: The Iron Tide
  • Removed a string substitution that is no longer necessary

Version 5.4.0.1
  • Updated for Patch 5.4: Siege of Orgrimmar

Version 5.3.0.1
  • Updated for Patch 5.3: Escalation
  • Fixed a bug that sometimes prevented hiding in combat from working as expected
  • The 'hide [in/out of] combat' options are now mutually exclusive
  • Added itIT localization (thanks to Oz)

Version 5.2.0.3
  • Fixed the way in which NPC ID's are extracted to allow Throne of Thunder boss fights to be saved

Version 5.2.0.2
  • Fixed an error caused by hunters' Stampede ability

Version 5.2.0.1
  • Updated for Patch 5.2: The Thunder King

Version 5.1.0.2
  • Added the Instance channel as a report destination
  • Added frFR localization (thanks to ckeurk)

Version 5.1.0.1
  • Updated for Patch 5.1: Landfall
  • Prevent frames from being dragged off the screen
  • Fixed a typo and simplified the zone checking function

Version 5.0.4.3
  • Fixed all of the group (party/raid) detection checks
  • Improved and optimized PvP zone detection

Version 5.0.4.2
  • Added a small ruRU locale update and error fix (thanks to Shestak)

Version 5.0.4.1
  • Properly implemented LibBossIDs-1.0
  • Performed code reformatting and optimization
  • Added support for cross-realm reporting
  • Removed backward compatibility for Patch 4.3
  • Added a README and LICENSE file
  • Added new absorption spells/pet exclusions and removed those that no longer exist

Version 0.941
  • Added initial Mists of Pandaria compatibility

Version 0.94
  • Updated for Patch 4.3
  • Updated LibBossIDs-1.0

Version 0.939
  • Updated for Patch 4.2

Version 0.938
  • Updated LibBossIDs-1.0
  • Added option "Hide In Combat" (Options -> Various)
  • Using the "/tdps" command has now permanent effect
  • Middle clicking the frame resets all data which is now also the case for the minimap button

Version 0.937
  • Updated for Patch 4.2

Version 0.936
  • Corrected issue with auto hide in PvP

Version 0.935
  • Updated LibBossIDs-1.0
  • Resize grip has now zero opacity until hovered

Version 0.934
  • Updated LibBossIDs-1.0

Version 0.933
  • Changes to report and bar menu
  • Small fix concerning bar width
  • Adding a custom font is now easier
  • Default custom font is from TukUI

Version 0.932
  • Wintergrasp battles will now hide TinyDPS if needed

Version 0.931
  • Simplified color handling
  • Support for CUSTOM_CLASS_COLORS

Version 0.93
  • Reworked DropDownMenu
  • Reworked tooltip on minimap button
  • deDE localization (thanks to ac3r)
  • ruRU localization (thanks to mupymupa)

Version 0.91
  • Tweaked short number format
  • Updated LibBossIDs-1.0
  • DropDownMenu creates much less garbage memory
  • Tooltips do not create garbage memory anymore
  • Text on statusbars has been lowered by 1 pixel
  • Fixed absorbs (spell_aura_removed) and updated id's
  • Excluded fonts due to licenses, added default system fonts
  • Added koKR localization (thanks to eastkiki for help and testing)

Version 0.90
  • Fixed bug with 'Hide When Solo'
  • Fixed bug with 'Short Format'
  • Reworked frame positioning
  • Tweaked starting of new fights
  • Updated list of excluded pets
  • Added absorbs: Val'anyr Hammer of Ancient Kings

Version 0.89
  • Fixed bug with frame width; this also fixes ocasionally 'empty' bars
  • Added Sacred Shield and Guarded by the Light to absorb list
  • Various tweaks

Version 0.88
  • Healing now includes (trackable) absorbs
  • Optimized CPU usage: 'OnUpdate' halted when out of combat
  • Optimized CPU usage: Refreshing bar text is now much faster
  • Various other optimizations, changes and tweaks

Version 0.86
  • Fixed tiny bug when swapping bar/text color
  • Fixed boss tracking due to changes in Patch 4.0.1

Version 0.85
  • Complete rewrite of data handling (collection and storage)
  • => fight history is now dynamic and can be completely turned off (default)
  • Non-damage pets (Wrath of Air Totem, etc.) are now ignored much faster (all languages, only english before)
  • Changed some functions to prevent problems with saved variables and version
  • Fixed a little bug with melee in the spell tracker
  • Unchecking 'track spells' will now delete all spell data
  • Resetting TinyDPS will not change to 'current fight' anymore
  • Refreshing of bars can now be set to 1 second (default: 2)
  • Minimap button is now disabled by default
  • Lots of function rewrites and alround code cleaning

Version 0.84
  • Added: The position of the frame is now saved for all characters
  • Added: A explicit reset of all saved variables and settings to prevent a bug with the spelltracker

Version 0.83
  • Fixed: Bug with spell tracking

Version 0.82
  • Added: Officer channel
  • Fixed: Cataclysm compatibility

Version 0.81
  • Fixed: Tiny bug with raid colors from previous version. This changes nothing to the add-on actually, but it's just better

Version 0.80
  • Fixed: Tiny bug with outline monochrome
  • Changed: The default style is now more sexy ;)
  • Changed: Tracking of spells has been rewritten
  • Changed: Class colors will now use RAID_CLASS_COLORS (this changes nothing for most of us)
  • Added: Option to disable spell tracking completely (saves CPU and ram for the sake of tinyness)
  • The usual tiny adjustments and polish

Version 0.79
  • (Re-)added: Option to autohide in PvP
  • (Re-)added: Option to autohide when solo
  • Your DPS is shown in the button tooltip (minimap)
  • Some tiny adjustments not really worth mentioning

Version 0.78
  • Fixed: Tiny bug with percentages (introduced in previous update)
  • Changed: Tiny adjustment in reporting
  • Changed: Simplified options menu
  • Changed: Updating TinyDPS will not reset your settings anymore

Version 0.77
  • Fixed: Tiny bug with auto reset
  • Fixed: Evading mobs are now ignored (this fixes occasional empty fights)
  • Added: Option to only keep boss segments
  • Cleaned up some scripts

Version 0.76
  • Fixed: Some saved variables had the wrong location
  • Fixed: On some rare occasion, bars would not update
  • Optimized: "OnUpdate" event
  • Optimized: "autoreset" on new group
  • Optimized: Combat check and fight splitting
  • Optimized: Updating of bars
  • => overall CPU savings up to 25%
  • Added: you can now report top 3
  • Minor interface adjustments

Version 0.71
  • Fixed: Small bug with overall healing
  • Changed: Settings are now saved per account
  • Changed: Tried to improve the options menu again
  • Changed: Command options (/tdps ? for help)
  • Added: You can now report to channels
  • Added: Options for font shadow and outline
  • Added: Optional minimap button
  • Re-added: "show only yourself"
  • Loads of code tweaks

Version 0.62-Beta
  • Fixed: Hitching problem
  • Changed: Context menu
  • Added: Option to hide when not in a group

Version 0.61-Beta
  • Fixed: Bug causing an error upon displaying damage

Version 0.60-Beta
  • Added: Auto reset on new group
  • Added: Option to hide in PvP
  • Added: Spell detail
  • Added: Fight history
  • Lots of code rewrite

Version 0.42-Beta
  • Fixed: Detecting of pets (read: Greater Fire/Earth Elementals)
  • Changed: Resizing is now with a tiny grip (bottom-right of the frame)
  • Added: You can now scroll
  • Added: Short DPS format
  • Many code tweaks

Version 0.41-Beta
  • Fixed: Better pet tracking (also tracks Water Elementals now)
  • Changed: Reporting menu and code
  • Changed: Reworked color code and menu
  • Added: There is now an option to show rank numbers
  • Added: MouseButton3 resets data, MouseButton4 shows overall data, MouseButton5 shows current fight

Version 0.40-Beta
  • Fixed: Problem with tracking of (some) players
  • Fixed: Bug with 'hide out of combat'
  • Fixed: Bug in reporting
  • Changed: A new fight will now be started even when the first hit is a miss
  • Changed: Function names for scope security
  • Added: You can change the anchor, meaning the frame can grow upwards now
  • Added: You can separately show and hide damage, percentage or DPS
  • Added: No shared media yet, but I added a pixel-font for those who care :)

Version 0.39-Beta
  • Fixed: Error in option 'show only yourself'
  • Change: Context menu cleaned once again
  • Added: Option to auto hide out of combat
  • Added: Commands: /tdps show | hide | reset
  • Added: Option to enable or disable DPS and Percent
  • Code optimization

Version 0.37-Beta
  • Initial public release
Archived Files (23)
File Name
Version
Size
Author
Date
7.0.3.1
208kB
Talyrius
07-21-16 05:16 AM
6.2.2.1
207kB
Talyrius
09-01-15 08:57 AM
6.2.0.1
206kB
Talyrius
06-24-15 03:59 AM
6.1.2.1
207kB
Talyrius
05-21-15 02:18 PM
6.0.2.2
206kB
Talyrius
10-22-14 02:55 PM
6.0.2.1
206kB
Talyrius
10-15-14 02:48 AM
5.4.0.1
206kB
Talyrius
09-24-13 01:44 AM
5.3.0.1
205kB
Talyrius
05-27-13 02:24 AM
5.2.0.3
204kB
Talyrius
03-22-13 12:09 PM
5.2.0.2
204kB
Talyrius
03-11-13 10:08 AM
5.2.0.1
204kB
Talyrius
03-05-13 02:52 PM
5.1.0.2
204kB
Talyrius
12-20-12 02:41 PM
5.1.0.1
204kB
Talyrius
11-27-12 07:50 PM
5.0.4.3
205kB
Talyrius
09-09-12 11:57 AM
5.0.4.2
205kB
Talyrius
09-07-12 06:46 PM
5.0.4.1
206kB
Talyrius
09-07-12 02:17 PM
0.941
183kB
Talyrius
07-07-12 08:29 PM
0.94
183kB
Sideshow
11-29-11 09:30 AM
0.939
200kB
Sideshow
06-29-11 03:13 AM
0.938
200kB
Sideshow
06-09-11 08:02 AM
0.937
199kB
Sideshow
04-27-11 02:19 PM
0.936
199kB
Sideshow
02-12-11 01:49 PM
0.935
199kB
Sideshow
01-11-11 04:00 PM


Post A Reply Comment Options
Unread 11-17-10, 06:27 AM  
Sideshow
A Warpwood Thunder Caller
 
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Forum posts: 99
File comments: 315
Uploads: 4
Originally posted by Jaglavak
Recount out. TDPS in. But one small matter though. I have the option Hide In PvP checked, yet, every time I enter a BG, TDPS shows up.
try this in BG:

/run print(select(2,IsInInstance()))

and tell me what you see
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Unread 11-17-10, 05:56 AM  
Jaglavak
A Deviate Faerie Dragon

Forum posts: 11
File comments: 57
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Recount out. TDPS in. But one small matter though. I have the option Hide In PvP checked, yet, every time I enter a BG, TDPS shows up.
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Unread 11-13-10, 12:42 PM  
Sideshow
A Warpwood Thunder Caller
 
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Forum posts: 99
File comments: 315
Uploads: 4
Originally posted by Thanderdal
Thx for great addon
but when I installed it appeared in the middle of the screen
then after I relogged it disappeared and I can't get it back on the screen
/tdps dosen't help
but minimap button is still there
can you paste your current saved variables in PM please
afterwards, delete them (only tinydps.lua ofcourse)
Last edited by Sideshow : 11-14-10 at 02:51 AM.
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Unread 11-13-10, 05:49 AM  
Thanderdal
A Kobold Labourer

Forum posts: 0
File comments: 1
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Thx for great addon
but when I installed it appeared in the middle of the screen
then after I relogged it disappeared and I can't get it back on the screen
/tdps dosen't help
but minimap button is still there
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Unread 11-12-10, 01:31 AM  
Sideshow
A Warpwood Thunder Caller
 
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Forum posts: 99
File comments: 315
Uploads: 4
Originally posted by nessin
For some odd reason I don't get the tooltip you show in your screenshot, instead my tooltip only shows my total DPS (either overall or current) and that of my pet (if I have one) instead of showing on a skill by skill basis. Is it an old screenshot or potentially something wrong with my copy?
You probably need to have a closer look to the options
(you need to toggle "spell detail" too)
The tracker is disabled by default for tinyness reasons


Don't worry though, the options menu will be more clear in the next version, comming soon
Last edited by Sideshow : 11-12-10 at 01:34 AM.
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Unread 11-11-10, 10:44 PM  
nessin
A Murloc Raider

Forum posts: 6
File comments: 18
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For some odd reason I don't get the tooltip you show in your screenshot, instead my tooltip only shows my total DPS (either overall or current) and that of my pet (if I have one) instead of showing on a skill by skill basis. Is it an old screenshot or potentially something wrong with my copy?
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Unread 11-11-10, 08:05 AM  
gastfahrer
A Kobold Labourer

Forum posts: 0
File comments: 3
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Originally posted by Sideshow
New version incoming soon.
Most important is the absorb fix and Korean localization.
hi, thank your for new version

where is the option to sort by DPS rather than Damage?

gastfahrer
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Unread 11-09-10, 08:35 PM  
Seerah
Fishing Trainer
 
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WoWInterface Super Moderator
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Forum posts: 10209
File comments: 651
Uploads: 25
Originally posted by Sojik
The thing I always add after an update.
Aye, thank you. This makes it easy to have the same font throughout the UI.
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

[SIGPIC][/SIGPIC]
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Unread 11-09-10, 08:25 PM  
eastkiki
A Kobold Labourer

Forum posts: 0
File comments: 2
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v 0.91 is good

thank you

this add-on is very good

p.s. do you think to add RDPS ( raid total dps )?
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Unread 11-09-10, 03:20 PM  
Sojik
A Wyrmkin Dreamwalker
 
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Forum posts: 53
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Originally posted by Sideshow
added default system fonts
The thing I always add after an update.
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Unread 11-09-10, 08:50 AM  
Sideshow
A Warpwood Thunder Caller
 
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Forum posts: 99
File comments: 315
Uploads: 4
New version incoming soon.
Most important is the absorb fix and Korean localization.

Version 0.91
* tweaked short number format
* updated bossIds (author: elsia)
* dropdownmenu creates much less garbage memory
* tooltips do not create garbage memory anymore
* text on statusbars has been lowered by 1 pixel
* fixed absorbs (spell_aura_removed) and updated id's
* excluded fonts due to licenses, added default system fonts
* added koKR localization (thanks to eastkiki for help and testing)
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Unread 11-06-10, 05:13 AM  
strifebloom
A Kobold Labourer

Forum posts: 0
File comments: 13
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this is a wondrous little metter! i'd very much appreciate it if you would add support for CUSTOM_CLASS_COLORS, if only so that i and others don't have to hand-edit it every time there is an update. <3 otherwise, just lovely.
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Unread 11-02-10, 03:56 PM  
Euphor1c
A Kobold Labourer

Forum posts: 0
File comments: 13
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thanks! worked great.
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Unread 11-02-10, 02:02 PM  
Sideshow
A Warpwood Thunder Caller
 
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Forum posts: 99
File comments: 315
Uploads: 4
Originally posted by Euphor1c
Doesn't "swap" then make the text be colored class color instead? I would really like the text to stay white. I'm trying to make all the bars dark gray with white text to match my UI. I would just use the TukUI edit I found, but it's looking for TukUI to be installed as a dependancy.
look for the function "newBar"
at the bottom, you'll see the code for the colors

replace
Code:
		if tdps.swapColor then
			dummybar:SetStatusBarColor(classR, classG, classB, classA)
			dummybar.fontStringRight:SetTextColor(tdps.bar[1], tdps.bar[2], tdps.bar[3], tdps.bar[4])
			dummybar.fontStringLeft:SetTextColor(tdps.bar[1], tdps.bar[2], tdps.bar[3], tdps.bar[4])
		else
			dummybar:SetStatusBarColor(tdps.bar[1], tdps.bar[2], tdps.bar[3], tdps.bar[4])
			dummybar.fontStringRight:SetTextColor(classR, classG, classB, classA)
			dummybar.fontStringLeft:SetTextColor(classR, classG, classB, classA)
		end
with

Code:
			dummybar:SetStatusBarColor(0,0,0,1)
			dummybar.fontStringRight:SetTextColor(1,1,1,1)
			dummybar.fontStringLeft:SetTextColor(1,1,1,1)

Something like that.
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Unread 11-02-10, 12:09 PM  
Euphor1c
A Kobold Labourer

Forum posts: 0
File comments: 13
Uploads: 0
Originally posted by Sideshow
What about going to options - colors and then "swap". Then you can color the bars with the top swatch
Doesn't "swap" then make the text be colored class color instead? I would really like the text to stay white. I'm trying to make all the bars dark gray with white text to match my UI. I would just use the TukUI edit I found, but it's looking for TukUI to be installed as a dependancy.
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