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Updated: 06-10-10 09:44 AM
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Updated:06-10-10 09:44 AM
Created:05-25-10 04:56 AM
Downloads:2,729
Favorites:11
MD5:
oUF Led2
Version: 0.33
by: Ocu [More]
This is created on 1920*1080 with an UIScale of 0.711, other reso / uiscales might look weird.
Protip: If it looks weird, try entering
/script SetCVar("uiScale", 768/string.match(({GetScreenResolutions()})[GetCurrentResolution()], "%d+x(%d+)"))
into your chat. This will change your uiScale to the "correct" for your resolution. Do notice that this may distort the rest of your ui though.
Units Supported
Player
Target - TargetTarget
Focus - FocusTarget
Pet
Party - Raid
Arena 1-5 - Arenatarget 1-5
Bossframes

Plugins Supported
oUF_Debuffhighlight
oUF_ReadyCheck
oUF_Trinkets
oUF_Experience
oUF_Reputation
Credits
Layout Base: ALZA
Raid base: Neav
Idea: Led ++

Notes
You might need to tinker around with the offset settings on the backdrops to make it look perfect.
If you're not comfortable with doing that, this layout is probably not for you.

The layout includes a top / bottom bar / backdrop. This can be disabled through two simple booleans in settings.lua.

Please ask for permission if you want to include this layout in your compilation. I dont bite.. Hard..
0.32 -> 0.33

Pitch black raidframes when units in range? No thank you.

0.31 -> 0.32

Accidentally uploaded the wrong archive.

0.3 -> 0.31

Now wont break if skada is not enabled.

0.24 -> 0.3

Boss frame revamp, now with text.
Cleaned up the player and target auras.
Some fixes in postcreateauraicon.

0.23 -> 0.24

Damn fonts, again.. Stupid revisions and multiples copies. grahrahrh

0.22 -> 0.23

Fixed Druid mana.
Fixed and oUF_Experience and oUF_Reputation bug.

0.21 -> 0.22

Fixed some font paths.

0.2 -> 0.21

Supermegapixelerrorbegone.

0.1 -> 0.2

oUF_Reputation and oUF_Experience support added, options in settings.lua.
Some code cleanup.
Optional Files (0)


Archived Files (7)
File Name
Version
Size
Author
Date
0.32
37kB
Ocu
06-05-10 08:13 AM
0.3
37kB
Ocu
06-02-10 03:42 PM
0.24
36kB
Ocu
05-31-10 03:58 PM
0.22
36kB
Ocu
05-31-10 05:46 AM
0.21
36kB
Ocu
05-30-10 02:31 PM
0.2
36kB
Ocu
05-28-10 04:38 AM
0.1
40kB
Ocu
05-25-10 04:56 AM


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Unread 05-25-10, 06:27 AM  
Wella
A Rage Talon Dragon Guard
 
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Fresh and clean, although the layout and placement of the frames is very... odd. The large gaps break the flow somewhat, too.
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Unread 05-25-10, 06:29 AM  
mankeluvsit
A Rage Talon Dragon Guard
 
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you're broke! lol.

glad you released it.
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Unread 05-25-10, 06:39 AM  
Minerv
A Black Drake
 
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Sweet! nice and clean, i've always liked Led's work so thx 4 this
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Unread 05-25-10, 09:30 AM  
Led ++
A Frostmaul Preserver
 
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Nice work Ocu. I see you got the buff/debuff borders good now.

Lovely work! If I didn't use a modified ouf_nin I would get this one.
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Unread 05-25-10, 03:01 PM  
Anj
A Chromatic Dragonspawn
 
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I like how everything looks. Great job!

However I'm trying to figure out why my framerate dropped to 3-10fps at 10-man VoA but climbed to 40-50fps as soon as I left the raid. Strange thing too, when the raid first formed, there was gibberish on top of the unitframes but this got fixed when we zoned-out/in.

EDIT: Just did two random heroics ... worked flawlessly!
Last edited by Anj : 05-25-10 at 06:43 PM.
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Unread 05-27-10, 12:19 AM  
oopsminded
A Murloc Raider

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Every time I see this kind of setup I download it, install it but I just remove it 10 minutes later. Yes, they look sharp, "minimalistic", etc but would you actually raid with these (without messing with lua yourself) when they don't even display a target's power values, or health percentage, target's or self combat status, cast time and so on?

Design without usability in mind is wrong, don't give me "they're for personal use and needs" excuse. Sorry I seem to be having something against you, there are a lot of people doing similar things out there, just couldn't take one more disappointment.
Last edited by oopsminded : 05-27-10 at 12:26 AM.
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Unread 05-27-10, 05:23 AM  
trixzoops
A Kobold Labourer

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i'm lovin' it!

and I believe this layout can work smoothly in raid
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Unread 05-27-10, 09:06 AM  
Ocu
A Kobold Labourer
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@oopsminded.
Well, then it's probably not for you.
I am gonna give you this though: They are for personal use and needs. It's not an excuse, it's a fact.

I do raid with these. No modifications;
Power values on target; well, do i really need them? I cant think of a situation where i do, so please enlighten me.
Health percentage; Well, deadly boss mods give me that info for the bosses i need to know ( in my honest opinion. )

Target and self combat status?; This is what cracks me up the most, since you're using the whole raid scenario.
If you cant understand when you / your target is in combat without an indicator on the unitframes all the time, then i feel sorry for you.

Cast time is not something i need either, it's easy enough to see the cast, and have a graphical display on progression of the cast. This is easier to read on the fly than 0.5/1.75 sec anyway.

Bottom line is, i did design this with usability in mind. Heck if it doesnt fit for you, then too bad. There are plenty of unitframes out there that can suit you in some way. You dont even have to use the 15 seconds it takes to download the layouts that dont have your needs.

Sorry if i come across as harsh.

Also, spelling; Non native english-speaker ( hooray norway ) and writing this in a hurry.

@everyone else.

Thanks for the kind words.
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Unread 05-28-10, 02:33 AM  
oopsminded
A Murloc Raider

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Power values on targets are needed in pretty much any pvp scenario. In PVE content, just as recent as Lady Deathwhisper and Saurfang.

There are a lot of classes with execute abilities that can't rely on DBM, DXE or other boss mods that might display boss percentage.

As much as the combat status indicator (or lack of) might crack you up, I'm willing to bet a lot that the vast majority of people find it necessary.

Heh, your turn to crack me up when you're telling me you're guessing cast speed and cast/remaining time by looking at the bar.
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Unread 05-28-10, 04:34 AM  
Ocu
A Kobold Labourer
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Crack me up wasnt really the expression i was going for. Anyway;

Cast speed and cast-remaining in my eyes are easier to derive from a bar, thats why they call it a cast-bar isnt it.
I'm sure some will find it better to look at text rather than a graphical representation of the cast though that's not the situation for me.

I dont pvp too much, and Deathwhisper / Saurfang's mana supplies are shown with dbm's bosshealth frame. Thus i dont have the need to have it shown at the unitframe. This is my personal taste though. Some people might find it lacking, but i'm sure they wouldnt use this layout anyway.

The percentage thing for abilities is not something i need to rely on, atleast not as a paladin (20% hammer) i get a notice when it's usable. There's mods relying this information pretty darn good.

Again, i cant see a scenario where one would need a combat status indicator, so i'd love to hear where the area of use is.

Not trying to start a flame war, just speaking my mind and i love others opinions.
Last edited by Ocu : 05-28-10 at 04:35 AM.
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Unread 05-28-10, 08:05 AM  
GummiBen
A Murloc Raider
 
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Ocu upload the hwole thing plz
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Unread 05-28-10, 09:11 AM  
nin
A Cobalt Mageweaver
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Solid stuff man!

One small thing i noticed on the screenies with my ninja eye!

focus/focustarget name should be 1 pixel'ish up so it looks like the text on target frame. :P
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Unread 05-30-10, 02:31 PM  
Ocu
A Kobold Labourer
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Sharply spotted, megapatch coming up.
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Unread 05-30-10, 04:31 PM  
light007
A Kobold Labourer

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You are adressing an wrong font path in the raid.lua at line 7:

local font = "Fonts\\font.ttf"

i assume it has to be

font = "Interface\\AddOns\\oUF_Led2\\media\\font.ttf"
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Unread 05-30-10, 10:22 PM  
Anj
A Chromatic Dragonspawn
 
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Originally posted by light007
You are adressing an wrong font path in the raid.lua at line 7:

local font = "Fonts\\font.ttf"

i assume it has to be

font = "Interface\\AddOns\\oUF_Led2\\media\\font.ttf"
I'm guessing Ocu's full UI has font.ttf in the Fonts folder too

EDIT: this would definitely explain the errors that I've been getting since the first version. I have now copied font.ttf to the Fonts folder too just to be safe. Thanks for finding this, light007.
Last edited by Anj : 05-30-10 at 11:07 PM.
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