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Tides of Vengeance (8.1.0)
Updated:02-05-19 03:00 PM
Created:05-27-10 09:10 PM
Downloads:27,793
Favorites:78
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bdChat  Popular! (More than 5000 hits)

Version: 2.70
by: Blooblahguy [More]

bdChat is a simple chat replacement.

note: You need bdCore to use this addon, or any other bd_ addons

Features

Simplifies chat messages
Removes channel names
URL copy
/bd config to access in game config
/bd lock to unlock the addon and move it around

2.6
Toc bump
Bug fix to ignore friendly things in dungeons

2.5
Bug fix for boss emotes

2.4
Bug fixes for chat recoloring

2.35
Fixes to chat string/bubble parsing

2.3
Updated/fixed options
Addon now colors player names inside chat messages and chat bubbles
Ability to @ people who are also using the addon (like discord)
Display changes
Lots of bug fixes

2.2.2
Updated for 7.1

2.2.1
Removing bad bdCore func refs

2.1
- Fixed but where "To" was being subbed out of full words instead of just whispers
- Added option to justify the chat log to the RIGHT, editable via lua.
2.0
- Added URL copy
- Removed most channel names
- Added Alt-Invite
- Added different Font Size options in chat frame
- Removed black bar on combat log
- Removed most needless config
- Cleaned up code
1.7
- Removed brackets from player names
- Improved code and removed bugs. Removed Link copier, there are lots of independent mods for this.
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Unread 09-03-10, 11:40 AM  
Blooblahguy
A Deviate Faerie Dragon
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Until I fix my font change, I would reccommend Font Size
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Unread 09-03-10, 11:35 AM  
Blooblahguy
A Deviate Faerie Dragon
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I do have to update the screenshots, I have been slacking on it.

The font size change *should* work, however its a known issue that if you select a font size in game and then afterwards change the font size in bchat, the frame's text size will remain what blizzard has cached. I'm looking into overwriting that function, but its been elusive.

There is also an option to put the editbox on top or bottom of the chat frame, though in the next update I will add an option for changing the distance it sits from either side of the frame.

As far as the faint outline of the chatbox, I'll include a fix for that in the next update. However that is just because in Interface>Options>Social, you'll find that setting your chat to Classic mode instead of IM it will remove the outlined box.

When i get home I will update screenshots.

Edit: As far as class colored tabs, this is not something that I plan on adding in to bchat, and unfortunately it would be a lengthy process or I would just tell you how to do it now. There are probably addons out there (like kgpanels) that will allow you to create frames that will color by class, and you can anchor them to each chat tab. I believe the anchor names you would need are ChatFrame1Tab, ChatFrame2Tab, ChatFrame3Tab etc..
Last edited by Blooblahguy : 09-03-10 at 11:38 AM.
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Unread 09-03-10, 09:54 AM  
Sec
A Cyclonian
 
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Hi there! I've a few observations and suggestions for you. Thank you for reading.

1) Since URL copy is no longer offered, please consider removing the screenshot and bit of description text that states URL copy as a feature of bChat.

2) I see no option for toggling timestamps in the config segment, but this is stated as a feature of bChat. Please consider taking appropriate action to clarify this - either on the description text, or re-implementation in the config segment.

3) The font size in the config segment only affects the editbox. Is it possible to add functionality to change the chat frame's text size as well? Right now, Blizzard's functionality for changing chat frame font size exists, but it only offers 12, 14 and 16.

4) I could find no place in the config segment to change the transparency of the new backdrop. In fact, there was no backdrop at all upon initial install of this most recent version of bChat.

5) A feature request: Please consider adding the ability to reposition the editbox and/or the chat tabs. With the editbox positioned to the top, it covers the chat tabs (or in this case, chat tab text). This makes it hard to toggle between chat frames since clicking on the chat tab text usually triggers the editbox.

6) Upon install, there is a duplicate background showing for the editbox. It's in the exact position and dimensions of the editbox, and actually scales when you resize the chat frame.

7) Please consider updating screenshots; for example, http://s.wowinterface.com/preview/pvw42508.jpg

this shows brackets around name in /say, but when I test this ingame, there are no brackets visible due to the functionality you have coded.
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Unread 09-01-10, 01:35 PM  
Nebukath
A Kobold Labourer

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Chat Tabs

Hi there,

how can I color the Chat Tabs by Class?
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Unread 08-31-10, 07:33 PM  
Blooblahguy
A Deviate Faerie Dragon
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File comments: 202
Uploads: 25
Updated, fixed any known bugs and removed the brackets from player names.

Looking into bnet conversations, been trying to find this with no luck
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Unread 08-31-10, 06:26 AM  
nostress
A Deviate Faerie Dragon
 
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File comments: 53
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Is there any way to enable the skinning features for Real ID conversations?
__________________
My approach to addons: keep it clean, simple, use as much original original Blizzard code as possible and never sacrifice functionality for looks
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Unread 08-25-10, 01:31 AM  
Pro-Fool
A Murloc Raider

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>.<

Disregard This Post.
Last edited by Pro-Fool : 08-28-10 at 05:27 AM.
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Unread 08-22-10, 06:03 AM  
Alenari
A Defias Bandit

Forum posts: 2
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The URL copy feature is throwing an error.

Message: Interface\AddOns\bChat\bChat.lua:245: attempt to perform arithmetic on global 'scale' (a nil value)
Time: 08/22/10 14:02:38
Count: 1
Stack: Interface\AddOns\bChat\bChat.lua:245: in function `ChatFrame_OnHyperlinkShow'
[string "*:OnHyperlinkClick"]:1: in function <[string "*:OnHyperlinkClick"]:1>

*edit

After replacing the "scale-30" with "-30" the error went away.
Last edited by Alenari : 08-22-10 at 06:11 AM.
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Unread 08-19-10, 06:45 AM  
Aisenfaire
A Murloc Raider

Forum posts: 6
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I received the following error today:

Interface\AddOns\bChat\bChat.lua:167: attempt to call field '?' (a nil value)Interface\AddOns\bChat\bChat.lua:167: attempt to call field '?' (a nil value)
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Unread 08-08-10, 10:38 AM  
Blooblahguy
A Deviate Faerie Dragon
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Forum posts: 18
File comments: 202
Uploads: 25
Originally posted by Cyb0rg
How do I get the edit box? And how do I put the type bar on top of the chat box
Neither of these questions make sense. As they are both available and true by default in the addon
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Unread 08-06-10, 04:21 PM  
Cyb0rg
A Kobold Labourer

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How do I get the edit box? And how do I put the type bar on top of the chat box
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Unread 08-04-10, 11:44 AM  
Blooblahguy
A Deviate Faerie Dragon
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Forum posts: 18
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Originally posted by ac3r
any way to remove the black background of the editbox? i want anything transparent
Just remove lines 112 through 114

editbox:SetBackdrop({bgFile = texture, edgeFile = texture, edgeSize = 2, insets = {top = 2, left = 2, bottom = 2, right = 2}})
editbox:SetBackdropColor(0,0,0,.8)
editbox:SetBackdropBorderColor(0,0,0,1)
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Unread 08-04-10, 08:23 AM  
ac3r
A Murloc Raider
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any way to remove the black background of the editbox? i want anything transparent
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Unread 08-04-10, 03:38 AM  
Blooblahguy
A Deviate Faerie Dragon
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Forum posts: 18
File comments: 202
Uploads: 25
Good idea with the editbox, updated now with a fix for the tab stuff and smaller editbox. Enjoy!

Edit: As well as the reversed whisper stuff
Last edited by Blooblahguy : 08-04-10 at 11:46 AM.
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Unread 08-03-10, 03:17 PM  
IreneDAdler
A Kobold Labourer

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File comments: 8
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Originally posted by Awion
I had the same issue until I changed showresize from true to false in .lua
works like a charm after that
keep up the good job!
That worked for me too, thanks for the tip It is odd that it should happen though, maybe I'll try putting it on a fresh install and see what happens and try to figure out what's going on.

Also, I noticed that "T" and "F" for whispers were backwards from what I'm used to. That is, when I whisper someone, it shows "F [Name]" and when someone whispers me, it shows "T [Name]." I looked at the code and compared it to PhanxChat and indeed the strings are defined the other way around.

In regards to my question about resizing the editbox, I decided to try defining the topleft and topright corners of the editbox in addition to the two bottom points already defined in the code, and it seems to work ok.
Last edited by IreneDAdler : 08-03-10 at 03:18 PM.
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