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Updated:12-16-11 05:27 PM
Created:05-28-10 05:36 AM
Downloads:12,550
Favorites:93
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nibMicroMenu  Popular! (More than 5000 hits)
Version: 0.8.2
by: Nibelheim [More]
0.8.2


What is it:
nibMicroMenu is a text based Micro Menu.



Options:
  • Texts
    • Adjust the texts which appear on the buttons
    • Font Size
    • Font (LibSharedMedia support)
  • Position
    • Anchor and move it anywhere
    • Parent it to any frame
    • Strata
      • Automatic
      • Manual
    • Orientation
      • Horizontal or Vertical
      • Reverse direction
  • Micro Adjustments
    • Adjust Button height & width
    • Adjust Text X & Y offsets for weird fonts
  • Styles
    • Each button state (Normal, Highlight, and Disabled) is fully configurable
      • Text color (with the option of using Class color)
      • Font Shadow
        • Set the color of the font shadow
        • Set it's X & Y offsets
      • Outline style
      • Opacity
  • Profiles (Ace)




Other nib Addons:
0.8

0.8.2
  • Updated for 4.3
  • Added Raid Finder button
  • Update was dry-coded since I no longer have a WoW account. Let me know if any errors occur.


0.8.1
  • Added Dungeon Journal button


0.8.0
  • Converted to Secure Templates
  • Glyphs can now be changed without problems
  • Combat Fader removed, as it's no longer compatible


0.7

0.7.4 r6
  • Libraries updated

0.7.4 r5 Changes
  • German (deDE) locale added (Thanks to Anfithil)

0.7.4 r4 Changes
  • Traditional Chinese (zhTW) locale added (Thanks to chenyuli)

0.7.4 r3 Changes
  • Franšais (frFR) locale added (Thanks to DarKleFou)

0.7.4 r2 Changes
  • Combat Fader code optimizations

0.7.4 Changes
  • Memory footprint reduced

0.7.3 Changes
  • Added Libs\AceConsole-3.0

0.7.2 Changes
  • Removed Libs\AceConsole-3.0

0.7.1
  • Beginning to add Localization support. Currently only enUS (English) is available.

0.7.0
  • Buttons will now automatically size themselves to fit their text
  • Added Micro Adjustments for each individual button


0.6

0.6.6
  • Fixed the Combat Fader not registering Power reaching full for Hurt status

0.6.5
  • Updated Libraries

0.6.4
  • Added Frame Strata options
    • Automatic - Automatically set the Micro Menu to appear above it's parent frame
    • Manually set the Micro Menu's frame strata and frame level
  • Improved Options window layout a bit

0.6.3
  • Fix parenting to dynamic frames

0.6.1 and 0.6.2
  • Minor code fixes

0.6.0
  • Updated to work with Cataclysm
  • There are now 10 buttons. The guild/social button has been separated into two buttons. The guild button will access the new Guild window.


0.5

0.5.4
  • Added Tooltips to the buttons (with an option to turn them off if you choose)
  • Guild/Social button is now just a Social button and will simply display the Social window

0.5.3
  • Added an extra option to the Combat Fader. 100% on mouse over: set the opacity of the MicroMenu to 100% when your mouse is over a button.

0.5.2
  • Added Combat Fader. Disabled by default. Can adjust settings through the nibMicroMenu options window.

0.5.1
  • Fixed a bug when changing/creating profiles.

0.5.0
  • New options for changing orientation of MicroMenu (Horizontal or Vertical) and reversing it's direction.


0.4

0.4.1
0.4.0
  • Buttons will now automatically disable/enable depending on whether your character can access their associated windows.
  • Buttons will become highlighted if their associated window is open (either through the MicroMenu itself or through any other means).
  • A new style - Disabled.
  • All three styles (Normal, Highlight and Disabled) now separately configurable from each other, each with their own options category.
Archived Files (1)
File Name
Version
Size
Author
Date
0.8.1
214kB
Nibelheim
07-02-11 12:40 AM


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Old 06-05-10, 03:23 AM  
Nibelheim
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Originally posted by Nibelheim
Both should be doable. Might have a new version up within a few days
Think I'll be doing a pretty major overhaul of the code, as well as completely separate Normal and Highlight styling.
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Old 06-04-10, 11:44 PM  
Nibelheim
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Originally posted by Seerah
I would like to make a request.

I would like to be able to set the highlight color to be the class color for each character.

I would also like it if the buttons stayed the highlight color when the window was open, but that's not a deal breaker.
Both should be doable. Might have a new version up within a few days
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Old 06-04-10, 09:53 PM  
Seerah
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I would like to make a request.

I would like to be able to set the highlight color to be the class color for each character.

I would also like it if the buttons stayed the highlight color when the window was open, but that's not a deal breaker.
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Old 06-03-10, 06:06 AM  
Nibelheim
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Originally posted by Namtar
If you're using Dominos, you have to manually hide the "Menu" bar (by middle-clicking it while configuration mode is activated) if you want to replace it with the Micro Menu. If you don't do this, it works fine, too, but you'll have two menus on your screen. Otherwise there are no issues concerning those two addons, or at least I didn't notice any

(Does the word "menus" even exist? Two... menu? Menues? I'm sorry, English is not my native language )
Woah, just saw I replied as ifsomeone made a post in my RealUI comments

Thanks for clearing this up

PS: "Menus" is correct
Last edited by Nibelheim : 06-03-10 at 06:08 AM.
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Old 06-02-10, 10:00 AM  
Namtar
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Originally posted by Nibelheim
It comes with Bartender, but will also work with Dominos if you wish to use it instead

Though I can't recall if Dominos also has the same Macro conditional functionality that Bartender does. If it doesn't, you might not be able to get Dominos to show/hide the same as Bartender does in RealUI.
If you're using Dominos, you have to manually hide the "Menu" bar (by middle-clicking it while configuration mode is activated) if you want to replace it with the Micro Menu. If you don't do this, it works fine, too, but you'll have two menus on your screen. Otherwise there are no issues concerning those two addons, or at least I didn't notice any

(Does the word "menus" even exist? Two... menu? Menues? I'm sorry, English is not my native language )
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Old 06-02-10, 08:32 AM  
StylelaB
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Hello, I have a question, this addon works with Dominos?
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Old 06-01-10, 02:21 AM  
nightcracker
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Originally posted by Nibelheim
Alright. I'll brb. I'm going to go find my big foam hand so I can give myself the biggest facepalm anyone ever did see!

Not sure why I did it the original way in the first place. Guess that's just me being weird
I found it out the hard way before too.

I made an edit on WoWWiki so people will know this in the future: http://www.wowwiki.com/API_ToggleSpellBook
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Old 05-31-10, 08:56 AM  
Nibelheim
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Originally posted by Nibelheim
Interesting. Must try this.
Alright. I'll brb. I'm going to go find my big foam hand so I can give myself the biggest facepalm anyone ever did see!

Not sure why I did it the original way in the first place. Guess that's just me being weird
Last edited by Nibelheim : 05-31-10 at 08:56 AM.
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Old 05-31-10, 08:54 AM  
Nibelheim
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Originally posted by nightcracker
You should replace this:
Code:
ToggleSpellBook("spell")
With this:
Code:
ToggleFrame(SpellBookFrame)
Interesting. Must try this.
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Old 05-31-10, 07:55 AM  
nightcracker
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Originally posted by Nibelheim
There's only one way to fix that, and it's not pretty Blizzard has pretty hefty restrictions on Spellbook access.
You should replace this:
Code:
ToggleSpellBook("spell")
With this:
Code:
ToggleFrame(SpellBookFrame)
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Last edited by nightcracker : 05-31-10 at 07:57 AM.
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Old 05-30-10, 01:21 AM  
Nibelheim
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Originally posted by xtoq
Any chance of LDB support on this? Loving it.
Had a look over LDB code today, though I don't really have the time right now to also learn LDB :P

Originally posted by Kazazik
Dont really know how this lua stuff is working but may be there is a way to make this button connected to user key binding of a spell book for example?
Nope The API knows where all keybindings, clicks, calls, etc originate from. It's all a part of their taint system. The second something doesn't come from an official Blizzard source, it becomes tainted, and you're screwed
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Old 05-29-10, 11:51 AM  
Kazazik
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Dont really know how this lua stuff is working but may be there is a way to make this button connected to user key binding of a spell book for example?
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Old 05-29-10, 11:28 AM  
xtoq
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Any chance of LDB support on this? Loving it.
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Old 05-29-10, 02:56 AM  
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Originally posted by Kazazik
Good job man, nice addition for my interface =)
But try to fix spell book casting, some times it is usefull.
There's only one way to fix that, and it's not pretty Blizzard has pretty hefty restrictions on Spellbook access.
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Old 05-29-10, 02:17 AM  
Kazazik
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Good job man, nice addition for my interface =)
But try to fix spell book casting, some times it is usefull.
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