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Updated: 09-20-13 03:02 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:09-20-13 03:02 PM
Created:05-31-10 09:28 AM
Downloads:6,761
Favorites:17
MD5:
5.4
sBuff2  Popular! (More than 5000 hits)
Version: 2.0.0
by: share [More]
News
  • I'm no longer an active World of Warcraft player. Therefore this addon won't get updated or fixed regularly.
  • sBuff2 was rewritten from scratch and no longer has an Ace3 dependency
  • project moved to github (https://github.com/Shaana/sBuff2/releases)
Bugs

About
  • This is a very simple and efficient addon
  • This mod is currently designed for people with basic lua understanding. Any modifications need to be done in the config.lua file. ( There is no ingame config!)
  • Using SecureAuraHeaders, so you can cancel buffs via rightclick! (even during combat)
  • There is no support for consolidated auras
  • checkout the wiki on github for further information (https://github.com/Shaana/sBuff2/wiki)

Config

There is no ingame config, but you can adjust appearance and behaviour in config.lua and attribute.lua both located in the config/ folder using a common text editor.

Credits

v0.6 beta
- BUGFIX: While changing zones (enter/leave arena) UnitAura("player", ...) sometimes returns nil what caused errors when updating the remaining aura time.
- added 'debuffTextDurationUpdateFrequency', this allows you to have a different update frequency for harmful auras. (for pvp, when you need very responsive debuffs)

v0.5 beta
- rewritten from scratch using the Blizzard SecureAuraHeaderTemplate
- standalon addon (no longer simply modifies the Blizzard Aura Frames)
- all variables move to config.lua
- you can right click Buffs to remove them (even in combat)
- updated border, gloss textures
- added borderThin, glossThin textures
- added a lot of comments to the code


v0.4 beta
- Renamed a few variables.
- BUGFIX: Applaying/right-clicking TempEnchants (like Rogue poisons) no longer breaks the BuffFrame anchor.
- BUGFIX: Closing the fullscreen WorldMap with an activ GM_Ticket no longer breaks the BuffFrame anchor.
Archived Files (4)
File Name
Version
Size
Author
Date
0.6 beta
22kB
share
06-28-11 12:24 PM
0.5 beta
22kB
share
06-19-11 04:27 AM
0.4 beta
17kB
share
06-17-10 10:31 AM
0.3 beta
16kB
share
05-31-10 09:28 AM


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Old 05-31-10, 02:11 PM  
zohar101
A Cyclonian
 
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Forum posts: 43
File comments: 192
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Do you include the option to display consolidated buffs view?
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Old 05-31-10, 11:28 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 390
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This replaced rBuff for me (using less CPU). Any way to change the position when anchoring it to the left of the minimap though? It's a bit too close to it for my taste atm.


Edit: Nevermind, kept both values to true instead and just messed around with X and Y positions, got it where i wanted it.
Last edited by Skylinee : 05-31-10 at 11:37 AM.
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Old 05-31-10, 11:28 AM  
bonus00
A Kobold Labourer
 
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File comments: 21
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!!!

Thanks!
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