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Compatibility: | The Adventure Continues (6.1) Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 02-24-15 03:07 PM |
Created: | 05-31-10 01:50 PM |
Downloads: | 172,772 |
Favorites: | 340 |
MD5: | |
Categories: | Generic Compilations, Graphical Compilations, Class Compilations |
WITH PREFIX /sv or /svui --- SHOW CONFIG WINDOW /sv install --- SHOW INSTALLER WINDOW /sv move or /sv mentalo --- MOVE FRAMES /sv kb or /sv bind --- KEY BINDING /sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's /sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS WITHOUT PREFIX /jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER /kombat --- ??? /lolwut --- ???
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Author |
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002 |
3MB |
06-29-11 08:29 AM |
Patch |
Comment Options |
Munglunch |
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01-17-15, 09:49 AM | |||||
A Kobold Labourer
Forum posts: 0
File comments: 254
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That being said, im getting ready to download the new version in hopes it corrects my issues via using nvsurround. One thing i need clarification on. #5. Yes i do mean things such as you mentioned. Do those need to be enabled independantly (by me) in the addon control panel or does the UI enable them on its own? For example with DBM, cataclysm DBM isnt loaded unless you go into a cataclysm zone then it automatically loads itself. Trying to figure out if im missing out on features by leaving them as they are when installed (mostly disabled). Thanks again! |
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klepp0906 |
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01-17-15, 08:36 AM | ||||
A Murloc Raider
Forum posts: 7
File comments: 70
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1.Yes it's by design but you are safe to turn it off by going into the UI's options and then into general and turning off awesome AFK screen 2. I do believe so, but I haven't had to adjust any fade/disappearing as none of my stuff does this currently. 3. the DPS dock item only tracks personal DPS, but you can download an addon like skada/recount (details! as well but it's not completely supported (can't add it to the addon dock) ) and add them to the addon dock which will let you track personal+others 4. it's just called Docks, and there should be a bit of options in it already even without other addons installed, in the bottom of the options for the docks there is an option for addon docklets which will let you add addons to it that are supported by this UI. 5. you mean the addons like SVUI_craftomatic/SVUI_fightomatic and such, they are parts of the UI that you can enable to get a bit more features out of this UI and well for your last question, the github version isn't always up to date like currently the version that is up on github is pretty out of date. The github version is only really update when a big revamp of something is coming (like when he was working on the quest dock revamp just recently) or mung just wants to do some testing of features before pushing it here. |
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timtag1190 |
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01-17-15, 08:19 AM | ||
A Murloc Raider
Forum posts: 7
File comments: 70
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timtag1190 |
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01-17-15, 07:07 AM | |||
A Kobold Labourer
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I do apologize I'm brand new to this UI and using custom UIs in general so some of my questions have likely been asked dozens of times this month let alone over the years. With that being said - I'm elated to see he got a new version up that hopefully combats my problem with the UI going all the way across the screen when using surround and bezel correction. Two inquiries. 1) the letterboxing effect when pressing ESC is there by design yes? 2) is the fade/disappear time for mouseover on things like the questlog adjustable? I noticed after moving my mouse away from the dock and into the actual quest log it starts to fade even though I'm over it and rather quickly. 3) I lied - thought of a third. (And a fourth) the Dps dock item, does that just track your personal dps or will it track others? 4) I forget the name of the option, dockets? Or docklets? It appears their are two of them. Mine have nothing in them, though this is likely due to starting with 0 addons for obvious reasons. I assume this allows you to simply attach two addons of your choice to the dock that are supported by the UI? 5) and final. The UI seems to come with some additional addons of its own. Are these similar to DBM modules in that they load on their own when needed? Or are they optional addons/features you must/can enable to get extra functionality? Thanks for getting this update up so darn fast after talking with me. I have nothing but praise all around. (Always think of something else before I'm done lol). Will the github version always be newer than the version uploaded here? Thanks guys! |
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klepp0906 |
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01-17-15, 02:16 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
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Been getting the below error non stop ever since updating to 5.4.1899. Any method to suppress the error for the time being?
Code:
Message: ...terface\AddOns\SVUI\packages\bar\components\zone.lua:192: attempt to index field 'blacklist' (a nil value) Time: 01/17/15 16:16:08 Count: 72 Stack: [C]: ? ...terface\AddOns\SVUI\packages\bar\components\zone.lua:192: in function `SetUsage' ...terface\AddOns\SVUI\packages\bar\components\zone.lua:81: in function <...terface\AddOns\SVUI\packages\bar\components\zone.lua:52> Locals: |
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kevince |
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01-17-15, 01:47 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 6
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using 5.4.1899, garrison ability button looks to be acting up...
Code:
Message: ...terface\AddOns\SVUI\packages\bar\components\zone.lua:192: attempt to index field 'blacklist' (a nil value) Time: 01/16/15 23:47:55 Count: 114 Stack: ...terface\AddOns\SVUI\packages\bar\components\zone.lua:192: in function `SetUsage' ...terface\AddOns\SVUI\packages\bar\components\zone.lua:81: in function <...terface\AddOns\SVUI\packages\bar\components\zone.lua:52> Locals: self = SVUI_DraenorZoneAbility { 0 = <userdata> HotKey = SVUI_DraenorZoneAbilityHotKey { } Execute = <function> defined @Interface\FrameXML\SecureHandlers.lua:699 Update = <function> defined @Interface\AddOns\SVUI\packages\bar\components\zone.lua:96 UnwrapScript = <function> defined @Interface\FrameXML\SecureHandlers.lua:710 UpdateCooldown = <function> defined @Interface\AddOns\SVUI\packages\bar\components\zone.lua:148 SetFrameRef = <function> defined @Interface\FrameXML\SecureHandlers.lua:715 SetBackdropBorderColor = <function> defined =[C]:-1 Icon = SVUI_DraenorZoneAbilityIcon { } spellName = "Call to Arms" hover = <unnamed> { } pushed = <unnamed> { } spellID = 161332 BuffSeen = true baseName = "Garrison Ability" SetBackdrop = <function> defined =[C]:-1 ClearUsage = <function> defined @Interface\AddOns\SVUI\packages\bar\components\zone.lua:220 SetUsage = <function> defined @Interface\AddOns\SVUI\packages\bar\components\zone.lua:182 Artwork = SVUI_DraenorZoneAbilityArtwork { } Panel = <unnamed> { } SetFrameLevel = <function> defined =[C]:-1 WrapScript = <function> defined @Interface\FrameXML\SecureHandlers.lua:704 SetBackdropColor = <function> defined =[C]:-1 Cooldown = SVUI_DraenorZoneAbilityCooldown { } BackdropNeedsUpdate = true } spellID = 161332 spellName = "Call to Arms" texture = "Interface\Icons\INV_BannerPVP_01" (*temporary) = nil (*temporary) = 161332 (*temporary) = "Interface\Icons\INV_BannerPVP_01" (*temporary) = true (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index field 'blacklist' (a nil value)" |
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grndlstr |
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01-17-15, 01:09 AM | ||
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Re: Adjust my auras!
I did not see this until just now. I will get this fix added to the next update.
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Munglunch |
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01-17-15, 01:02 AM | |
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v5.4.1899:
> Added new config category, "Screen". This is where you will find the familiar options for auto-scaling and multi-monitor but also the new ADVANCED screen adjustments (USE WITH GREAT CAUTION). The new settings allow you to forcibly change the overall scale calculation used by most elements, and for those of you having issues with getting the UI to fit perfectly on various non-standard screens, you can set your own width and height used for UI positioning. > Fixed/adjusted combat text font (Scrolling) > BG stats are working again > Revamped quest tracker items. They are now anchored to their own position-able bar and can display more than one item at a time. The issue of items disappearing on use has been resolved (though not tested extensively). > Left and right dock windows can now be hidden independently of each other by using their respective corner buttons. > Bugs noted by all of you in the comments have been resolved. If there are any outstanding issues, or if I have missed something please let me know. > More changes included that I will document at a later time....
Last edited by Munglunch : 01-17-15 at 01:06 AM.
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Munglunch |
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01-17-15, 12:15 AM | |
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Re: CyrFonts
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Munglunch |
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01-17-15, 12:00 AM | |||
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CyrFonts
http://acomics.ru/design/main/pic/fonts/_archive.zip |
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lorientalas |
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01-16-15, 11:46 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 25
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Problem! CM timers aren't properly showing. Enemy counter or gold/silver/bronze countdown timers.
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Heartling |
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01-16-15, 10:59 PM | ||
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Munglunch |
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01-16-15, 10:16 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 12
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Adjust my auras!
Just did a fresh install and after the initial setup I can't seem to "adjust my auras" in the henchman options. Regardless of what I choose, it remains unchanged.
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shakenbake7 |
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