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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Updated:11-22-14 03:16 PM
Created:05-31-10 01:50 PM
Downloads:105,313
Favorites:352
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.3

Supervillain UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 5.2.2
by: Munglunch [More]


┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
VISIT THE OFFICIAL SITE
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (9)
File Name
Version
Size
Author
Date
5.2.19
7MB
Munglunch
11-20-14 09:09 PM
5.2.18
7MB
Munglunch
11-19-14 06:41 PM
5.2.17
7MB
Munglunch
11-19-14 11:01 AM
5.2
7MB
Munglunch
11-18-14 08:01 PM
5.2
7MB
Munglunch
11-18-14 03:14 PM
5.2
7MB
Munglunch
11-18-14 01:34 PM
5.2
7MB
Munglunch
11-17-14 06:13 PM
5.1.5
7MB
Munglunch
10-27-14 09:06 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


Post A Reply Comment Options
Unread 08-24-14, 04:52 PM  
Cromax
A Kobold Labourer

Forum posts: 0
File comments: 119
Uploads: 0
still have some issues with VEM and fonts, and when i change talents..

Code:
285x Interface\AddOns\VEM-Core\VEM-Core.lua:6559: <unnamed>:SetText(): Font not set
[C]: in function `SetText'
Interface\AddOns\VEM-Core\VEM-Core.lua:6559: in function `ShowLTSpecialWarning'
...\AddOns\VEM-SiegeOfOrgrimmar\ThokTheBloodthirsty.lua:259: in function `handler'
Interface\AddOns\VEM-Core\VEM-Core.lua:465: in function <Interface\AddOns\VEM-Core\VEM-Core.lua:452>
(tail call): ?
Interface\AddOns\VEM-Core\VEM-Core.lua:465: in function <Interface\AddOns\VEM-Core\VEM-Core.lua:452>

Locals:
self = <table> {
 MoveSpecialWarning = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:6442
 StopLogging = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:3987
 MapSizes = <table> {
 }
 GetModByName = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4722
 CHAT_MSG_MONSTER_EMOTE = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:3397
 DisplayReleaseVersion = "5.4.10"
 CHAT_MSG_WHISPER = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4325
 ShowUpdateReminder = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:3062
 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:3277
 CreateModLocalization = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:7686
 IsEnabled = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4425
 DemoMode = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4451
 Capitalize = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4502
 ADDON_LOADED = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:767
 BossHealth = <table> {
 }
 ShowRaidIDRequestResults = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:2842
 GetBossUnitId = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:1888
 ToggleRaidBossEmoteFrame = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4389
 UPDATE_MOUSEOVER_UNIT = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:2107
 InfoFrame = <table> {
 }
 FilterRaidBossEmote = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:621
 RequestTimers = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4049
 WORLD_STATE_TIMER_START = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:2173
 Version = "11061"
 RequestInstanceInfo = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:2911
 UpdateMapSizes = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4594
 CHAT_MSG_MONSTER_YELL = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:3393
 LFG_PROPOSAL_SHOW = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:2051
 ReleaseRevision = 11061
 Flash = <table> {
 }
 LOADING_SCREEN_DISABLED = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:2222
 GetUnitFullName = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:1802
 UNIT_DIED = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4033
 ReceiveCombatInfo = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4065
 ShowLTSpecialWarning = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:6550
 RegisterCallback = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:918
 FindInstanceIDs = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4554
 ScenarioCheck = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:2239
 LFG_ROLE_CHECK_SHOW = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:2044
 Disable = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4408
 ReceiveTimerInfo = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4141
 Arrow = <table> {
 }
 RangeCheck = <table> {
 }
 ShowLag = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:1340
 DisplayVersion = "(VEM) 5.4.10"
 GetRaidClass = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:1794
 AddToPizzaIgnore = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:1381
 UNIT_TARGET_UNFILTERED = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:2126
 HideLTSpecialWarning = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:6597
 UNIT_NAME_UPDATE_UNFILTERED = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:1776
 CHAT_MSG_MONSTER_SAY = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:3411
 ShowGuildAD = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:3123
 UnregisterShortTermEvents = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:595
 PlayCountSound = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:6387
 CHAT_MSG_RAID_BOSS_EMOTE = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:3401
 RAID_BO
Code:
4x C stack overflow
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
...
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI\system\common.lua:268: in function `Formula409'
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:43: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:41>
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:147: in function `fn'
...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic-4.082.lua:233: in function `?'
...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic-4.082.lua:390: in function <...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic.lua:388>

Locals:
i = <unnamed> {
 0 = <userdata>
 SetTexture = <function> defined =[C]:-1
}
w = 0
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Unread 08-24-14, 04:48 PM  
Doonga
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When you click on a player name in the guild panel the details of that player have a clear background.
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Unread 08-24-14, 03:13 PM  
zennon999
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Anyone knows how to use default blizzard party/raid frames instead of UI ones? I unchecked "hide blizzard" option and tried enable/disable party/raid in settings but nothing seems to work.
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Unread 08-24-14, 02:28 PM  
Anj
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Re: Re: Re: Unmount Button

I'm confirming this. The "bail out" button does not show up with mounts. However, it does show up when you interact with wild and runty crops at your farm (the button graphic is a guy with a parachute)

I've checked this even with a default, no-addons, installation of SVUI.

Originally Posted by Bmw309894
Originally Posted by Daigan
Below the minimap
Originally Posted by Bmw309894
I cannot find the unmount button when on a vehicle or 2 person mount (like the RaF rewards) where can I find such a thing?
Even though you say it is below the minimap, it still does not show up. I suppose now that you mentioned it, I found the "bar" for it in the moveable frames window but it still does not show up
__________________
Lok'tar ogar!
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Unread 08-24-14, 10:07 AM  
Dreadkor
A Kobold Labourer
 
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New error when entering Battleground

Changed my talent spec, hit accept on queue pop and got this. Hope it is helpful!

Message: C stack overflow
Time: 08/24/14 12:05:51
Count: 2
Stack: [C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
...
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI\system\common.lua:268: in function `Formula409'
Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:43: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:41>
Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:147: in function `fn'
...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic.lua:233: in function `?'
...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic.lua:390: in function <...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic.lua:388>

Locals: (*temporary) = <unnamed> {
0 = <userdata>
SetTexture = <function> defined =[C]:-1
}
(*temporary) = 0
(*temporary) = 0
(*temporary) = 0
(*temporary) = 0
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
0 = <userdata>
SetTexture = <function> defined =[C]:-1
}
(*temporary) = 0
(*temporary) = 0
(*temporary) = 0
(*temporary) = 0
= <function> defined =[C]:-1
= <function> defined @Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148
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Unread 08-24-14, 09:49 AM  
Dreadkor
A Kobold Labourer
 
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Main config screen.

Just FYI, quoting the original report for the img embed.

Fresh install this morning. Deleted /fonts, /interface and all my saved variables and installed the latest version. The main config screen is still transparent.

Originally Posted by penguinsane
Just did a clean update of what you just did ... I think you made the background of the frames hiccup!

http://i.imgur.com/zqGhRih.jpg
~Kor
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Unread 08-24-14, 08:49 AM  
Bmw309894
A Kobold Labourer

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Re: Re: Unmount Button

Originally Posted by Daigan
Below the minimap
Originally Posted by Bmw309894
I cannot find the unmount button when on a vehicle or 2 person mount (like the RaF rewards) where can I find such a thing?
Even though you say it is below the minimap, it still does not show up. I suppose now that you mentioned it, I found the "bar" for it in the moveable frames window but it still does not show up
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Unread 08-24-14, 08:15 AM  
Daigan
A Kobold Labourer

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Re: any embed option with skada?

SVUI options>Docks
Originally Posted by thatch7
Hi guys, anyway to get skada embedded? mine is just at a random location
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Unread 08-24-14, 08:11 AM  
Daigan
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Re: Saving / restoring profiles

WoW directory>WTF>Account Name>SavedVariables then backup all your SVUI files somewhere.

Originally Posted by mfranks
Hi I was wandering if it would be possible to save the personal profiles to a folder outside of SV so when I update my SV I don't have to reconfigure everything all over again? Also could you tag a profile to be the default setup so when you log onto toons that haven't had SV installed on yet your tagged profile of setting automatically loads up.
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Unread 08-24-14, 07:49 AM  
Daigan
A Kobold Labourer

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Re: Unmount Button

Below the minimap
Originally Posted by Bmw309894
I cannot find the unmount button when on a vehicle or 2 person mount (like the RaF rewards) where can I find such a thing?
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Unread 08-24-14, 07:46 AM  
thatch7
A Kobold Labourer

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any embed option with skada?

Hi guys, anyway to get skada embedded? mine is just at a random location
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Unread 08-24-14, 03:12 AM  
mfranks
A Kobold Labourer

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Saving / restoring profiles

Hi I was wandering if it would be possible to save the personal profiles to a folder outside of SV so when I update my SV I don't have to reconfigure everything all over again? Also could you tag a profile to be the default setup so when you log onto toons that haven't had SV installed on yet your tagged profile of setting automatically loads up.
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Unread 08-23-14, 11:12 PM  
Bmw309894
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Unmount Button

I cannot find the unmount button when on a vehicle or 2 person mount (like the RaF rewards) where can I find such a thing?
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Unread 08-23-14, 10:55 PM  
penguinsane
A Kobold Labourer

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Still looks transparent.

Also I can't seem to select a different gear set, no matter how many times I try to /reload. No errors are being thrown at all, just can't do it.

edit: scratch that, looks like equipment set is working fine after a few relogs. idk what happened there!
Last edited by penguinsane : 08-24-14 at 03:13 AM.
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Unread 08-23-14, 10:20 PM  
Munglunch
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Under normal circumstances I would just say "I meant to do that"
But no it's supposed to still have the pretty backdrop lol

Originally Posted by Cromax
Originally Posted by Munglunch
I just uploaded a final time, try grabbing this copy and see if it works.

Originally Posted by penguinsane
Just did a clean update of what you just did ... I think you made the background of the frames hiccup!

http://i.imgur.com/zqGhRih.jpg
lol i thought you made it on purpose transparent i have same look of config like him lol
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