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Warlords of Draenor Pre-Patch (6.0.3)
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Updated:12-07-14 06:11 PM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.3

Supervillain UI  Popular! (More than 5000 hits)

Version: 5.3.9
by: Munglunch [More]




Full UI replacement. Inspired by comic books
FOLLOW ME
WATCH THE VIDEO!
OFFICIAL WEBSITE
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.3.9:
> Many StyleOMatic styles updated
> Skada/Omen/Recount title bars all match now
> DBM updated, now using my classic style bars!!
> NEW: Garrison Building Frame now Styled!
> QuestTracker updated again, should no longer see weird scrolling behavior.
> Several font assignments updated, alert and combat were in need of a change.
> Fixed stack overflow bug from api library
> Version number properly updated this time.

v5.3.29:
> Fixed Skada sizing issue
> Nameplates now show cast text properly
> Changed default settings to enable focustarget and properly align focus AND focustarget buffs and debuffs
> Adjusted the way I am skinning tooltips and elite unitframes. They are scaling much better now.
> QuestTracker should now reliably display all tracked quests and achievements
> FINALLY figured out a way to force bags to properly color quest items ALWAYS!!!!
> Adjusted encounter journal styling. Looks much better now.
> Other misc fixes

v5.3.26:
> More adjustments to draggables
> Fixed achievement tracking
> Increased the scrolling depth of the objectives tracker
> Adjusted MANY MANY checkboxes that had lost their proper appearance
> Fixed SetAlpha overflow in StyleOMatic
> When using the installer, music volume SHOULD now return to its proper value when installation ends
> Reduced the scale of chat whisper icons
> Added LEFT/RIGHT arrow support to the chat editbox as a means to move the cursor into displayed text while using UP/DOWN arrows to parse outbound history.

v5.3.25:
> Final patch for the current aura system, keep in mind that this will be replaced with a completely revised design in the coming weeks.
> Made some changes to draggable frames and their interaction with default "snapping" provided by the game client.

v5.3.21:
> Found and fixed several issues causing auras and aura filters to function improperly
> Aura filters were not recognizing the Player as friendly. Now fixed
> Re-structured the options for unitframe aura types (buffs, debuffs, aurabars) in an effort to make their settings a little more readable.
> Added an option under (/sv)->General->Misc->Save Draggable. This allows you to toggle the saving of draggable frames. Keep in mind that when this feature is enabled, the default frame "snapping" of blizzard frames will not happen. This option will be disabled by default.
> Added a few more error filters
> Fixed threat glow functionality

v5.3.1:
> WorldMap quest log is now attached properly
> StyleOMatic styles are now toggling correctly (including AdiBags)
> Added contribution styles for Omen and adjusted Recount docks to line up properly
> A few styling odds and ends adjusted

v5.3.0:
> Revised the profile system to now mirror all configs used by a particular profile to EACH character that is using the same one. What this means is that if you load ("Copy") a profile to two (or more) characters and make changes on one of them, those changes will be automatically reflected for every other toon using the same profile.
> Fixed BreakStuff to now identify WoD herbs
> Updated alignments and elements on loot/achievement alert frames to now match each other more closely
> Updated some textures in garrison styles
> Garrison follower XP bars are now showing on follower lists.
> Added one more little touch to the AFK screen. It was feeling a little lop-sided.
> Added Error filter options under General->Error Handling
> Credits have been updated showing latest contributions
> Reputation stat popup menu is now alpha sorted
> Revamped SVUI's version management to allow the display of FULL version numbers. This will make identifying your installed version FAR FAR FAR more accurate. (ie.. before I could only output the major.minor segment of the version number, now I can display the whole thing.)
> Let the bass drop

v5.2.99999:
> Small adjustments to loot alert texts
> Mount colored buttons have color again when checked
> Quest dock scrolling weirdness is fixed

v5.2.9999:
> Blocked auras are being blocked properly now
> Monk chi has been fully updated now

v5.2.999:
> PetSpells and MANY other taints have been fixed. Consequently the SpellBinder (Click-to-Cast) feature has been temporarily removed as it was the cause of all remaining taints.
> Fixed issue where StyleOMatic was not saving settings on reload
> Fixed Monk issue generating many lua errors
> Revised most alert frames again (Achievement, Garrison, LootWon ... etc), I REALLY like these new ones :)
> Changed the "Reset Blizzard Anchors" option to force a UI reload. This will prevent any weirdness in frames after it has been completed.
> A few more styles were applied to WorldMap Quests and Quest reward textures in general
> Probably did more stuff but I'm tired and cant remember WTF I just did 2 hours ago

v5.2.9:
> WorldMap-QuestLog issue where the details vanish, has been fixed
> Monk Chi fixed
> nameplate error fixed
> Adjusted some of the newer textures, (more need some love but I will do that later)

v5.2.8:
> Attempted fix for QuestTracker taint
> Many new "Interface" textures
> Changed the Draenor Zone Ability frame to now be draggable instead of movable via the "/sv move" utility. This was also a step towards removing taints regarding this frame.
> Internal improvements

v5.2.7:
> Several taints fixed
> Garrison follower NEW textures
> Stat token issues fixed
> Internal improvements

v5.2.6:
> Misc fixes and updates
> Comic popups working again
> Increase fade delay on dock buttons and panels
> Fixed errors coming from Stats

v5.2.5:
> Revised all Popup, Achievement and Garrison Alert styles. This also cleared an error that started occurring recently
> Adjusted auction house style
> More backend improvements

v5.2.4:
> Critical changes to screen resolution handlers
> Added /sv option to reset draggable blizzard frames

v5.2.3:
> Visual updates to Macro menu, Most checkboxes and many "Inset" type textures
> CraftOMatic - Cooking Mode: Now when enabled it will scan to see if you have the "Pierre" companion and if so it will summon him instead of creating a campfire.
> Lower dock bars will now mouseover fade with their respective dock windows
> Castbar: When crafting, the additive casting feature no longer causes the bar to hide and show in between each creation (this was annoying).
> Made more adjustments to default UI panel positioning, moved many that were intended to be in the upper middle of the screen back where they belong.
> Some draggable windows were not movable, this has been adjusted for many of them. If you discover any that you can't move please post your findings in the comments

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (7)
File Name
Version
Size
Author
Date
5.3.29
7MB
Munglunch
12-07-14 12:41 AM
5.3.26
7MB
Munglunch
12-06-14 02:05 AM
5.3.25
7MB
Munglunch
12-04-14 08:03 PM
5.3.21
7MB
Munglunch
12-04-14 12:04 AM
5.2.99999
9MB
Munglunch
11-30-14 11:31 PM
5.1.5
7MB
Munglunch
10-27-14 09:06 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


Post A Reply Comment Options
Unread 09-15-14, 01:49 PM  
Hyti
A Kobold Labourer

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Hi man!! Just got back in WoW and was browsing the UIs, let me tell you your UI is just awesome loving it so far(I've been playing with it for a week or two).
Just one little issue I came accross, th click-cast binding thingy. I had fun triying random stuff to see how it workes but by now I can't remove the bindings

If that has already been answered my bad I didn't find the answer :/

Thanks again for the Ui anyway
Last edited by Hyti : 09-15-14 at 01:52 PM.
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Unread 09-15-14, 08:06 AM  
Zexiøn
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Thank You Mung

Hello Mung. I wanted to give you a BIG THANK YOU! for all of your hard work with SVUI. I used your UI back years ago and it was the best UI I could find. I was very sad when it ended up so far out of date that I could no longer use it. When you came back and revived it I was so happy. I am not gonna lie bugs and other issues kept me from using the new one for awhile but I kept hope that the bugs would get squished and issues ironed out. I was right and I've been using your UI for almost a month now and I Love it more then ever. So once again THANK YOU VERY MUCH! for your hard work and time to making SVUI the best UI ever.
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Unread 09-15-14, 07:39 AM  
Jinti
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UI Grid raid frames

First off..GREAT UI!!! Is there a way to configure the grid raid so that when someone is out of range to dim the color or grey it out on the grid? At the moment, it's really heard to tell if they are in range or not.
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Unread 09-15-14, 07:25 AM  
Munglunch
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Re: Re: Incoming...

Originally Posted by penguinsane
Thanks, Mung!

For reports on the beta/PTR, do you want us to post here or the other version?
Either one is fine now, I will be checking both until WoD releases.

Originally Posted by penguinsane
* Reagent button is showing up, but items inside reagent bank are not showing at all. Doesn't show any slots, just sort/stack/stack bank to bags buttons.
I thought I had put something in the change log but I'm mostly delusional so....
The reagents bank "frame" is there but the slots are still being developed. I can get away with releasing my half-assed attempts at making stuff simply because it's only BETA.

.... Daigan might argue that I release half-assed attempts on a daily basis but I digress.

Originally Posted by penguinsane
* The new background of the spellbook is a bit bright, especially when you consider that the spell names are also yellow.
I am thinking the same thing, I don't know who drew this garbage but he is obviously colorblind and I will revise the texture as soon as I can.

Originally Posted by penguinsane
* QuestWatch docklet simply not showing up. Quests are showing in their normal default Blizzard position, though, so it's not missing!
One of the biggest changes in the default UI (as you already know) is the merge of the QuestLogFrame with the WorldMap. I have been able to finally get my hooks into the new WorldMap after much effort and have yet to dissect the new ObjectiveTracker. It is next on my hit-list though.

Originally Posted by penguinsane
* Bag sorting simply not working. No errors, just flashes and doesn't move.
* Outline around icons has this weird, dark halo. Like the border is too big for the icon. Happening in other UI elements, such as tabs for windows.
* This error when shift-hovering to compare items:
I will check these out sometime this week/weekend when I get a chance.


Thanks for the notes!
Last edited by Munglunch : 09-15-14 at 07:27 AM.
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Unread 09-15-14, 07:10 AM  
Munglunch
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Re: Checking in!

You know me well enough to know how much that means. Thank you.

Originally Posted by moondoggy
Hi Mung, so swamped with my "job"(football season) but still check updates on my freebie account to see what's in store for WOD and...WoW...you keep going and going. Hat's off to you good sir and man have you brought SVUI to another level this year. Loved it 4 years ago and love it even more now!

Mazzlefizz,Ansu, and now Munglunch. All names that will never be forgotten by thousands(at least the names of their UIs hehe)! Congratz on all your hard work. It really shows and I hope one day that it pays off in life more than just recognition from old farts like myself lol. In other words people, DONATE to his cause! I've been a member here for 8 years and believe me when I say you don't see guys like this come along often but when they do, they deserve any help they can get!
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Unread 09-15-14, 06:56 AM  
Cromax
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Re: Checking in!

Originally Posted by moondoggy
Hi Mung, so swamped with my "job"(football season) but still check updates on my freebie account to see what's in store for WOD and...WoW...you keep going and going. Hat's off to you good sir and man have you brought SVUI to another level this year. Loved it 4 years ago and love it even more now!

Mazzlefizz,Ansu, and now Munglunch. All names that will never be forgotten by thousands(at least the names of their UIs hehe)! Congratz on all your hard work. It really shows and I hope one day that it pays off in life more than just recognition from old farts like myself lol. In other words people, DONATE to his cause! I've been a member here for 8 years and believe me when I say you don't see guys like this come along often but when they do, they deserve any help they can get!
i agree with you totally
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Unread 09-15-14, 02:04 AM  
moondoggy
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Checking in!

Hi Mung, so swamped with my "job"(football season) but still check updates on my freebie account to see what's in store for WOD and...WoW...you keep going and going. Hat's off to you good sir and man have you brought SVUI to another level this year. Loved it 4 years ago and love it even more now!

Mazzlefizz,Ansu, and now Munglunch. All names that will never be forgotten by thousands(at least the names of their UIs hehe)! Congratz on all your hard work. It really shows and I hope one day that it pays off in life more than just recognition from old farts like myself lol. In other words people, DONATE to his cause! I've been a member here for 8 years and believe me when I say you don't see guys like this come along often but when they do, they deserve any help they can get!
Last edited by moondoggy : 09-15-14 at 02:05 AM.
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Unread 09-14-14, 10:32 PM  
penguinsane
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Re: Incoming...

Thanks, Mung!

For reports on the beta/PTR, do you want us to post here or the other version?

Here's a few issues from the PTR...

* Bag sorting simply not working. No errors, just flashes and doesn't move.
* Reagent button is showing up, but items inside reagent bank are not showing at all. Doesn't show any slots, just sort/stack/stack bank to bags buttons.
* Outline around icons has this weird, dark halo. Like the border is too big for the icon. Happening in other UI elements, such as tabs for windows.
* The new background of the spellbook is a bit bright, especially when you consider that the spell names are also yellow.
* QuestWatch docklet simply not showing up. Quests are showing in their normal default Blizzard position, though, so it's not missing!
* This error when shift-hovering to compare items:

Code:
1x SVUI-4.4\packages\tip\SVTip.lua:218: attempt to call method "SetHyperlinkCompareItem" (a nil value)
SVUI-4.4\packages\tip\SVTip.lua:218: in function <SVUI\packages\tip\SVTip.lua:209>
<in C code>
<string>:"*:OnTooltipSetItem":3: in function <string>:"*:OnTooltipSetItem":1
<in C code>
<in C code>
<in C code>
SVUI-4.4\packages\chat\SVChat.lua:805: in function <SVUI\packages\chat\SVChat.lua:799>

Locals:
(*temporary) = <function> defined =[C]:-1
 = <function> defined @Interface\FrameXML\GameTooltip.lua:263
 = <function> defined @Interface\AddOns\SVUI\packages\tip\SVTip.lua:209


Originally Posted by Munglunch
One more today

v4.4.0
-- This version is now compatible with WoD, if you are playing BETA then you can use either this version or my WoD Beta version of SVUI as they are basically the exact same.
-- Added new textures to the Interface folder (Blizzard default overrides) for spellbook and professions. Please be sure to copy the entire Interface folder with this update
-- Made more adjustments to various skins.
Last edited by penguinsane : 09-14-14 at 10:40 PM.
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Unread 09-14-14, 06:01 PM  
Munglunch
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Incoming...

One more today

v4.4.0
-- This version is now compatible with WoD, if you are playing BETA then you can use either this version or my WoD Beta version of SVUI as they are basically the exact same.
-- Added new textures to the Interface folder (Blizzard default overrides) for spellbook and professions. Please be sure to copy the entire Interface folder with this update
-- Made more adjustments to various skins.
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Unread 09-14-14, 04:01 PM  
Gratax
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Heartston

Hello again, sorry i wasnt describing my issue enough, but the new heartstone button is awesome, but im wondering if its possible to change the heartstone. like instead of hearstone, you can for example use the, The inkeepers daughet, ethereal portal and dark portal.
Thanks for answear again
Last edited by Gratax : 09-14-14 at 04:47 PM.
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Unread 09-14-14, 02:33 PM  
edoras2727
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Originally Posted by Anj
Originally Posted by edoras2727
Hello

I love your ui and I'm just wounding if you can put in a custom DPS meter and a custom Threat meter so it can clear up some room on my ui.
The cool thing is, it's already in there. Just Call Henchman!>Show Me All Options!>Docks.

For the Primary Docklet choose Skada. Then tick Split Docklet. Choose between Primary/Secondary for your Threat/DPS.

thank i'll check it out
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Unread 09-14-14, 12:36 PM  
Munglunch
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Incoming

v4.3.9
-- Boss frame health should be updating properly now
-- Adjusted taxi frame skins
-- Fixed errors in setup file
-- More code cleanup
-- Credits updated
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Unread 09-14-14, 11:47 AM  
Cromax
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can i be on perfecionist list
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Unread 09-14-14, 09:25 AM  
Shinzou
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I am trying to figure out what changes were done to the built-in bank frame which would explain why TradeSkillMaster can't detect that it is open. It detects when adibags is open, but I would rather use the built-in bags.

The mod keeps telling me I must be at a bank or guild bank to move items, but I am at the bank with the bank window open. The following screen shot shows the problem.

http://i.imgur.com/jjxAVgQ.jpg?1

Obviously if this is an issue with TradeSkillMaster it isn't something for you to fix. I am just wondering if you make any changes which would explain this.

EDIT:

Ok I found the likely problem. It seems TradeSkillMaster has to specify the bag mods directly in one of its LUA files for it to work. I just need to name of the bank frame within the SVUI code. Any way I could find out what that is here without having to dig for it?

EDIT 2:

AHA! I found it! SVUI_BankContainerFrame is what I was looking for. Once I got that added in with the rest of the bag mods within TSM, it works fine. Leaving this here in case other run into the same problem. I will now be notifying the TSM devs about this so they will hopefully add it into future releases.
Last edited by Shinzou : 09-14-14 at 09:51 AM.
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Unread 09-14-14, 09:03 AM  
Autolykus
A Kobold Labourer

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Re: Re: Re: Re: Re: Re: Error

That fixed everything!

By the way, this is the best UI I've used in 8 years of playing. Great job.

Originally Posted by Munglunch
Both issues fixed...

Originally Posted by Nitro_Turtle
Message: ...e\AddOns\SVUI_TrackingDevice\SVUI_TrackingDevice.lua:323: attempt to index local 'map' (a nil value)
Originally Posted by Autolykus
Awesome!

Now throwing this:

Would deleting character data from WTF help with this?

Date: 2014-09-13 23:37:43
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\SVUI\installer\setup.lua line 1597:
attempt to call method 'LoadPresetData' (a nil value)
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