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Warlords of Draenor Pre-Patch (6.0.3)
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Updated:11-23-14 08:21 PM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.3

Supervillain UI  Updated Today!  Popular! (More than 5000 hits)

Version: 5.2.4
by: Munglunch [More]


┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
VISIT THE OFFICIAL SITE
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To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.2.4:
> Critical changes to screen resolution handlers
> Added /sv option to reset draggable blizzard frames

v5.2.3:
> Visual updates to Macro menu, Most checkboxes and many "Inset" type textures
> CraftOMatic - Cooking Mode: Now when enabled it will scan to see if you have the "Pierre" companion and if so it will summon him instead of creating a campfire.
> Lower dock bars will now mouseover fade with their respective dock windows
> Castbar: When crafting, the additive casting feature no longer causes the bar to hide and show in between each creation (this was annoying).
> Made more adjustments to default UI panel positioning, moved many that were intended to be in the upper middle of the screen back where they belong.
> Some draggable windows were not movable, this has been adjusted for many of them. If you discover any that you can't move please post your findings in the comments

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (11)
File Name
Version
Size
Author
Date
5.2.3
7MB
Munglunch
11-23-14 05:30 PM
5.2.2
7MB
Munglunch
11-22-14 03:16 PM
5.2.19
7MB
Munglunch
11-20-14 09:09 PM
5.2.18
7MB
Munglunch
11-19-14 06:41 PM
5.2.17
7MB
Munglunch
11-19-14 11:01 AM
5.2
7MB
Munglunch
11-18-14 08:01 PM
5.2
7MB
Munglunch
11-18-14 03:14 PM
5.2
7MB
Munglunch
11-18-14 01:34 PM
5.2
7MB
Munglunch
11-17-14 06:13 PM
5.1.5
7MB
Munglunch
10-27-14 09:06 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


Post A Reply Comment Options
Unread 08-08-14, 09:23 PM  
Jason
A Defias Bandit

Forum posts: 2
File comments: 29
Uploads: 0
change "profile" on spec change

Hi. I recently came back to SVUI and I'm pretty sure there used to be an option to choose a profile based on spec. similar to the way gear changes when you change spec.

I can have healer bars and unitframes in places when I'm healing and dps bars and unitframes in other places when i'm dps spec.

did this feature go away? is it buried in the config somewhere?

help?
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Unread 08-08-14, 08:32 PM  
fuzlogic
A Murloc Raider

Forum posts: 6
File comments: 11
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Re: Re: Loot Roll Window

Yea.. I found what it was.. It was an actual loot window native to blizzard.. LOL.. The Loot Roll window you attached.. What is the default rool frame width and height?.. I changed mine and can't seem to find the right combination to get it looking right.. LOL

Thank you..

Originally Posted by penguinsane


The loot rolls are there, do you have it auto-greeding loot?

The SVUI loot rolls look similar to xLoot. Here's how they look using default SVUI:

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Unread 08-08-14, 05:59 PM  
penguinsane
A Kobold Labourer

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Re: Loot Roll Window

Originally Posted by Tyazrael
I just discovered your UI and LOVE it as a comic book fan, reader and creator this is the perfect UI for my style.

I only have ONE issue...HOW DO I MAKE IT DO ALL THE cool shit in the video like the comic sound effects when I do stuff I just can't find the option or its totally hidden to me lol
The UI itself doesn't come with those sound effects, those are part of the video editing. Unless you're talking about the little comic flairs that pop up on killing blows? They're just visual, they don't have sound effects. (edit: "yet", apparently! yeee!)

Originally Posted by fuzlogic
Crazy question.. Mainly because I have a horrible memory, but figured it would be better to ask. Was there a Loot roll window provided with SVUI? I ran some randoms tonight and just noticed that the window was gone. I can't for the life of me remember if I had another addon that had this functionality or if maybe I in someway shut it off within SVUI. It was located on the left hand side of the screen.

Again, If this was not included in SVUI then I apologize for this thread.

Thank you Mung for an awesome UI..
The loot rolls are there, do you have it auto-greeding loot?

The SVUI loot rolls look similar to xLoot. Here's how they look using default SVUI:

Last edited by penguinsane : 08-08-14 at 06:01 PM.
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Unread 08-08-14, 05:58 PM  
Munglunch
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Sound effects are still being developed actually. You will not find any in the downloadable versions just yet. I'm not sure how much longer it will be until this is ready for release but I can say it wont be much longer.

Originally Posted by Tyazrael
I just discovered your UI and LOVE it as a comic book fan, reader and creator this is the perfect UI for my style.

I only have ONE issue...HOW DO I MAKE IT DO ALL THE cool shit in the video like the comic sound effects when I do stuff I just can't find the option or its totally hidden to me lol
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Unread 08-08-14, 05:56 PM  
Munglunch
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Re: some input

What you are looking for is in the config ("/sv") menu under Unitframes->[UNIT]->AuraWatch

Originally Posted by Necroo
Just a quick suggestion, I know you got beta and all (congrats btw), but it seems a lot of new people are finding your amazing ui(that is my favorite ui by far) but maybe it's about time to make a youtube guide for it and all it's wonderful features. Lastly i was wonder if there was gonna be more healing features on unit frames like dots along the box to indicate certain buffs like featured in elvui, it's just harder for me to use this ui if for instance i can't tell who currently has my becon or how much time is left on a certain hot. I realize i can get something like grid or vudoh ect that can do that, just thought id be nice all in one package how elvui does it is all. Anyways keep up the amazing work, have fun with beta, andd hopeful once i get a key i can use/test your ui in the beta.
Thanks again Mung!!!
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Unread 08-08-14, 05:35 PM  
Necroo
A Kobold Labourer

Forum posts: 0
File comments: 25
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some input

Just a quick suggestion, I know you got beta and all (congrats btw), but it seems a lot of new people are finding your amazing ui(that is my favorite ui by far) but maybe it's about time to make a youtube guide for it and all it's wonderful features. Lastly i was wonder if there was gonna be more healing features on unit frames like dots along the box to indicate certain buffs like featured in elvui, it's just harder for me to use this ui if for instance i can't tell who currently has my becon or how much time is left on a certain hot. I realize i can get something like grid or vudoh ect that can do that, just thought id be nice all in one package how elvui does it is all. Anyways keep up the amazing work, have fun with beta, andd hopeful once i get a key i can use/test your ui in the beta.
Thanks again Mung!!!
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Unread 08-08-14, 04:35 PM  
Tyazrael
A Kobold Labourer

Forum posts: 0
File comments: 2
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I just discovered your UI and LOVE it as a comic book fan, reader and creator this is the perfect UI for my style.

I only have ONE issue...HOW DO I MAKE IT DO ALL THE cool shit in the video like the comic sound effects when I do stuff I just can't find the option or its totally hidden to me lol
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Unread 08-08-14, 02:42 PM  
linkin7
A Kobold Labourer

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Totems

Hi, i'm a shaman and when i try to remove my totems in totem bar it does nothing and sometimes i have to remove them and i can't.
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Unread 08-08-14, 05:44 AM  
myndzero
A Kobold Labourer

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Noticed if you're in hellfire capping those three bases, no bar comes up on your screen to indicate how far you are through capping it

edit: nvm. I didn't notice something on my end in chat which explained why it wasn't there :P
Last edited by myndzero : 08-08-14 at 05:45 AM.
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Unread 08-07-14, 10:36 PM  
fuzlogic
A Murloc Raider

Forum posts: 6
File comments: 11
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Loot Roll Window

Crazy question.. Mainly because I have a horrible memory, but figured it would be better to ask. Was there a Loot roll window provided with SVUI? I ran some randoms tonight and just noticed that the window was gone. I can't for the life of me remember if I had another addon that had this functionality or if maybe I in someway shut it off within SVUI. It was located on the left hand side of the screen.

Again, If this was not included in SVUI then I apologize for this thread.

Thank you Mung for an awesome UI..
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Unread 08-07-14, 10:32 PM  
pinmouse
A Kobold Labourer

Forum posts: 1
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Question Comic Popups

Anyway to turn off or remove some of the bigger Comic Popups? I like the smaller ones, but some of them are too big for my taste.
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Unread 08-07-14, 08:45 PM  
Daigan
A Kobold Labourer

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Re: QuestWatch

You have to disable it in the Blizzard options.

Originally Posted by pinmouse
Just installed your UI and love what I see so far... but is there any way to move the QuestWatch out of the right "chatwindow"? Or disable it altogether? I'd like to use "Who Framed Watcher Wabbit" but so far don't seem able. Thanks!

EDIT:
Nevermind I just figured it out, it was an option in the "Docks" for anyone else looking to do this.
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Unread 08-07-14, 06:44 PM  
UltimateZero
A Kobold Labourer

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I've been using xCT myself, but yeah, pretty much anything is better than the default. I have my xCT set up using SVUI fonts and positioned to fit alongside and around all the frames involved. It looks really snazzy =D
Originally Posted by Daigan
Get a combat text addon. You cant change the default(blizz) text orientation other than setting it to "arc"

If you want more customiztion try Parrot or MSBT(MikScrollingBattleText)

Originally Posted by myndzero
I had a question about the floating combat text, specifically on the target - for me its goes up in a straight line (behind target health bar, spell icons, etc). Is there any way too change it, so it spins off on a direction or is off centre, or do I need to put in another addon to take care off that? (or one you suggest ?)
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Unread 08-07-14, 05:23 PM  
pinmouse
A Kobold Labourer

Forum posts: 1
File comments: 20
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QuestWatch

Just installed your UI and love what I see so far... but is there any way to move the QuestWatch out of the right "chatwindow"? Or disable it altogether? I'd like to use "Who Framed Watcher Wabbit" but so far don't seem able. Thanks!

EDIT:
Nevermind I just figured it out, it was an option in the "Docks" for anyone else looking to do this.
Last edited by pinmouse : 08-07-14 at 05:26 PM.
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Unread 08-07-14, 09:58 AM  
Daigan
A Kobold Labourer

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Get a combat text addon. You cant change the default(blizz) text orientation other than setting it to "arc"

If you want more customiztion try Parrot or MSBT(MikScrollingBattleText)

Originally Posted by myndzero
I had a question about the floating combat text, specifically on the target - for me its goes up in a straight line (behind target health bar, spell icons, etc). Is there any way too change it, so it spins off on a direction or is off centre, or do I need to put in another addon to take care off that? (or one you suggest ?)
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