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Warlords of Draenor Pre-Patch (6.0.3)
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Updated:11-28-14 12:38 AM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.3

Supervillain UI  Updated Today!  Popular! (More than 5000 hits)

Version: 5.2.7
by: Munglunch [More]


┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
VISIT THE OFFICIAL SITE
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.2.7:
> Several taints fixed
> Garrison follower NEW textures
> Stat token issues fixed
> Internal improvements

v5.2.6:
> Misc fixes and updates
> Comic popups working again
> Increase fade delay on dock buttons and panels
> Fixed errors coming from Stats

v5.2.5:
> Revised all Popup, Achievement and Garrison Alert styles. This also cleared an error that started occurring recently
> Adjusted auction house style
> More backend improvements

v5.2.4:
> Critical changes to screen resolution handlers
> Added /sv option to reset draggable blizzard frames

v5.2.3:
> Visual updates to Macro menu, Most checkboxes and many "Inset" type textures
> CraftOMatic - Cooking Mode: Now when enabled it will scan to see if you have the "Pierre" companion and if so it will summon him instead of creating a campfire.
> Lower dock bars will now mouseover fade with their respective dock windows
> Castbar: When crafting, the additive casting feature no longer causes the bar to hide and show in between each creation (this was annoying).
> Made more adjustments to default UI panel positioning, moved many that were intended to be in the upper middle of the screen back where they belong.
> Some draggable windows were not movable, this has been adjusted for many of them. If you discover any that you can't move please post your findings in the comments

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (16)
File Name
Version
Size
Author
Date
5.2.6
8MB
Munglunch
11-25-14 09:24 PM
5.2.6
8MB
Munglunch
11-25-14 06:44 PM
5.2.5
8MB
Munglunch
11-25-14 01:24 AM
5.2.5
8MB
Munglunch
11-25-14 01:14 AM
5.2.4
7MB
Munglunch
11-23-14 08:21 PM
5.2.3
7MB
Munglunch
11-23-14 05:30 PM
5.2.2
7MB
Munglunch
11-22-14 03:16 PM
5.2.19
7MB
Munglunch
11-20-14 09:09 PM
5.2.18
7MB
Munglunch
11-19-14 06:41 PM
5.2.17
7MB
Munglunch
11-19-14 11:01 AM
5.2
7MB
Munglunch
11-18-14 08:01 PM
5.2
7MB
Munglunch
11-18-14 03:14 PM
5.2
7MB
Munglunch
11-18-14 01:34 PM
5.2
7MB
Munglunch
11-17-14 06:13 PM
5.1.5
7MB
Munglunch
10-27-14 09:06 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


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Unread 11-20-14, 04:04 AM  
penguinsane
A Kobold Labourer

Forum posts: 0
File comments: 158
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I like the new blips a lot! Your custom art is what drew me to the UI initially, so the more little bits I see here and there, the happier I get.

I have a new taint error to report:

Code:
1x [ADDON_ACTION_BLOCKED] AddOn 'SVUI' tried to call the protected function 'PetJournalParent:ClearAllPoints()'.
!BugGrabber\BugGrabber.lua:586: in function <!BugGrabber\BugGrabber.lua:586>
[C]: in function `ClearAllPoints'
...faceSVUI\framework\movers\mover_blizzard.lua:132: in function <...faceSVUI\framework\movers\mover_blizzard.lua:125>

Locals:
nil
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Unread 11-20-14, 03:12 AM  
Gallian
A Deviate Faerie Dragon

Forum posts: 15
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You're an artist, no doubt. Really great concept here with this. No body else does this. Which means this is very unique.

The only thing I'd need to request is a possible way to make elements fade in and fade out when needed? That way they're not ALWAYS on the UI. So I can see more of the world around me. That's really all I have left to request. I'm sure what I don't come up with to request, you'll end up making it eventually anyway, because you're just so intuitive with your style and art.

Have you ever thought about maybe making your own comic books about heroes and villains you create in World of Warcraft? I'd buy them for sure.
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Unread 11-20-14, 02:36 AM  
Saera
A Kobold Labourer

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O M G i love the afk screen omg that is so awesome!!! ty so much for all your hard work on this!!
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Unread 11-20-14, 01:27 AM  
inferno2113
A Kobold Labourer
 
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Getting this guy when hovering over the garri button.

Code:
Message: ...e\AddOns\SVUI\packages\tools\components\garrison.lua:135: bad argument #2 to 'format' (string expected, got nil)
Time: 11/19/14 23:26:45
Count: 3
Stack: [C]: ?
[C]: in function `format'
...e\AddOns\SVUI\packages\tools\components\garrison.lua:135: in function <...e\AddOns\SVUI\packages\tools\components\garrison.lua:133>
...e\AddOns\SVUI\packages\tools\components\garrison.lua:213: in function <...e\AddOns\SVUI\packages\tools\components\garrison.lua:183>
...e\AddOns\SVUI\packages\tools\components\garrison.lua:241: in function `CustomTooltip'
Interface\AddOns\SVUI\framework\docks\docks.lua:309: in function <Interface\AddOns\SVUI\framework\docks\docks.lua:299>

Locals:
Also turning off and on the grid shows a true false display in chat. And a nil when you close /sv move
Last edited by inferno2113 : 11-20-14 at 01:43 AM.
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Unread 11-20-14, 01:10 AM  
Pedrotic
A Murloc Raider
 
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Forum posts: 4
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great job mUNg...ur ppl must be proud......

dont 4get the error filter request brother...
all the addons that does the error filtering DONT work anymore...
...or r buggy and not functioning properly...for me.... :'[
my farsight is that if SUVI has error filtering...more ppl will use it and get amazed by it.
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Unread 11-19-14, 11:55 PM  
Anj
A Chromatic Dragonspawn
 
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v5.2.18:
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
Thanks Munglunch! I'm currently limited to playing in a 13.3" screen and this is most helpful.
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Lok'tar ogar!
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Unread 11-19-14, 11:20 PM  
Doonga
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Premium Member

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Re: Re: Re: Re: Re: Garrison Mining nodes on mini map

Originally Posted by Munglunch
Yup you are right, I did not realize that blizzard added another row to the blip sprites. I will draw up some new ones today.

Originally Posted by jimmyh
Ok that's kinda fixed the weird icons, still not getting any mining nodes when 'Custom Blip Icons' are turned on.
You draw those?? You impress me more every day!
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Unread 11-19-14, 11:11 PM  
Doonga
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Originally Posted by psychosavage
Hello new to the site and very interested in this addon but i cant get it to work. I've extracted it to my addons folder but it never shows up when i look for it in the addon tab on the character screen. Ive never used this addon before so i dont have and SVUI files to delete. Is it the fact im using other addons like bartender or xperls that stop it from working? Any help would be awesome. thanks
You don't want to use bartender or xperl since this is a full UI replacement. Also this needs to be extracted into your wow folder, not the addons folder. (Read the instructions on the main page for SVUI)
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Unread 11-19-14, 10:49 PM  
Hirdaen
A Kobold Labourer
 
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Got this errors now:
While hovering above the garrison button:


3x ...eSVUI\packages\tools\components\garrison.lua:135: bad argument #2 to 'format' (string expected, got nil)
[C]: in function `format'
...eSVUI\packages\tools\components\garrison.lua:135: in function <...eSVUI\packages\tools\components\garrison.lua:133>
...eSVUI\packages\tools\components\garrison.lua:213: in function <...eSVUI\packages\tools\components\garrison.lua:183>
...eSVUI\packages\tools\components\garrison.lua:241: in function `CustomTooltip'
SVUI\framework\docks\docks.lua:309: in function <SVUI\framework\docks\docks.lua:299>

Locals:
text = nil
color = "lightgrey"
hex = "515960"
SV = <table> {
SVTip = <table> {
}
PET_BATTLE_CLOSE = <function> defined @SVUI\system\core.lua:436
UnregisterUpdate = <function> defined @SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:622
HexColor = <function> defined @SVUI\system\media.lua:232
Scale = <function> defined @SVUI\system\screen.lua:132
class = "HUNTER"
ResetData = <function> defined @SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:1003
SVHenchmen = <table> {
}
MediaInitialized = true
PushDisplayAudit = <function> defined @SVUI\system\visibility.lua:60
GetReversePoint = <function> defined @SVUI\system\utilities.lua:208
FlushDisplayAudit = <function> defined @SVUI\system\visibility.lua:52
NameID = "SVUI"
___eventframe = <unnamed> {
}
PLAYER_REGEN_DISABLED = <function> defined @SVUI\system\core.lua:445
ConfigurationMode = false
ReLoad = <function> defined @SVUI\system\core.lua:494
PreLoad = <function> defined @SVUI\system\core.lua:501
___initialized = true
RoleIsSet = true
CurrentSpec = 1
RoleChangedCallback = <function> defined @SVUI\packages\aura\SVAura.lua:428
safedata = <table> {
}
SecureFadeIn = <function> defined @SVUI\system\visibility.lua:157
SVStats = <table> {
}
ActiveAlerts = <table> {
}
cache = <table> {
}
___loaded = true
ColorGradient = <function> defined @SVUI\system\media.lua:220
ImportProfile = <function> defined @SVUI\system\core.lua:350
ParseGearSlots = <function> defined @SVUI\system\utilities.lua:365
SetReversePoint = <function> defined @SVUI\system\utilities.lua:212
UpdateTotems = <function> defined @SVUI\scripts\misc.lua:435
RegisterUpdate = <function> defined @SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:606
SVTools = <table> {
}
db = <table> {
}
ToggleHenchman = <function> defined @SVUI\packages\henchmen\SVHenchmen.lua:596
StaticPopup_Hide = <function> defined @SVUI\system\alerts.lua:836
Credits = "|cffff9900SUPERVILLAIN CREDITS:|r
|cff4f4f4f---------------------------------------------|r
|cffff9900CREATED BY:|r Munglunch
|cff4f4f4f---------------------------------------------|r
|cffff9900CODE GRANTS BY:|r Azilroka, Sortokk, Kkthnx
|cff4f4f4f---------------------------------------------|r
|cffff9900SPECIAL THANKS TO: |r|cfff81422Cairenn|r |cff2288cc(@WowInterface.com)|r ..the most patient and accomodating person I know!
|cffff9900A VERY SPECIAL THANKS TO: |r|cffffff00Movster|r ..who inspired me to bring this project back to life!
|cff4f4f4f---------------------------------------------|r
|cff3399ffCODE MONKEYS (aka CONTRIBUTORS):|r
Azilroka
Sortokk
Kkthnx
AlleyKat
Quokka
Duugu
Zork
Haleth
P3lim
Haste
Totalpackage
Kryso
Thepilli
Phanx
|cff4f4f4f---------------------------------------------|r
|cff99ff33KINGPINS (aka INVESTORS):|r
Azilroka
Sortokk
Kkthnx
AlleyKat
Quokka
Duugu
Zork
Haleth
P3lim
Haste
Totalpackage
Kryso
Thepilli
Phanx
|cff4f4f4f------------------------------------------- initialized = true
Graph = <table> {
}
Options = <table> {
}
Dock = <table> {
}
RegisterEvent = <function> defined @SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:561
SVBag = <table> {
}
Hidden = <unnamed> {
}
SVUnit = <table> {
}
ClassRole = "M"
RefreshAllSystemMedia = <function> defined @SVUI\system\media.lua:344
Version = "5.2"
StaticPopupSpecial_Show = <function> defined @SVUI\system\alerts.lua:600
StaticPopupSpecial_Hide = <function> defined @SVUI\system\alerts.lua:577
TaintHandler = <function> defined @SVUI\system\core.lua:486
StaticPopup_HideExclusive = <function> defined @SVUI\system\alerts.lua:582
DebugMode = true
Mentalo = <table> {
}
Timers = <table> {
}





And while targeting something and open my bags i got this annoying issue:

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Unread 11-19-14, 10:47 PM  
Ovario
A Fallenroot Satyr

Forum posts: 24
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Re: Re: Progress indicators?

Originally Posted by timtag1190
Originally Posted by Ovario
So yesterday during a daily in Shattrath City, I noticed something missing. It's also missing in other quests... some situations and quest show a progress meter, some boss fights show a certain meter corresponding with a debuff (think of Pride from Sha).

SVUI doesn't show this meter/progress bar. I just had to keep fighting in the quest until it said it was completed, while the other folks in my party had progress indicators.
It's not missing at all, it's located in with all the quests you just need to scroll down the quests a bit and you'll see it.
Ah! Found it! Why not just anchor it on the screen if the quest is active? Seems like a silly place to hide it.
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Unread 11-19-14, 10:38 PM  
psychosavage
A Kobold Labourer

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Hello new to the site and very interested in this addon but i cant get it to work. I've extracted it to my addons folder but it never shows up when i look for it in the addon tab on the character screen. Ive never used this addon before so i dont have and SVUI files to delete. Is it the fact im using other addons like bartender or xperls that stop it from working? Any help would be awesome. thanks
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Unread 11-19-14, 10:21 PM  
aceman67
A Theradrim Guardian
 
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This has been in the last few versions, whenever I move the Anchor for the tool-tip, one corner stays in its original position and stretches across the screen.

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Unread 11-19-14, 09:37 PM  
timtag1190
A Murloc Raider

Forum posts: 7
File comments: 28
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Re: Progress indicators?

Originally Posted by Ovario
So yesterday during a daily in Shattrath City, I noticed something missing. It's also missing in other quests... some situations and quest show a progress meter, some boss fights show a certain meter corresponding with a debuff (think of Pride from Sha).

SVUI doesn't show this meter/progress bar. I just had to keep fighting in the quest until it said it was completed, while the other folks in my party had progress indicators.
It's not missing at all, it's located in with all the quests you just need to scroll down the quests a bit and you'll see it.
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Unread 11-19-14, 09:19 PM  
Ovario
A Fallenroot Satyr

Forum posts: 24
File comments: 44
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Progress indicators?

So yesterday during a daily in Shattrath City, I noticed something missing. It's also missing in other quests... some situations and quest show a progress meter, some boss fights show a certain meter corresponding with a debuff (think of Pride from Sha).

SVUI doesn't show this meter/progress bar. I just had to keep fighting in the quest until it said it was completed, while the other folks in my party had progress indicators.
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Unread 11-19-14, 06:41 PM  
Munglunch
Premium Member
 
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Forum posts: 16
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Incoming

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones
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