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Updated:02-11-11 09:40 PM
Created:05-31-10 01:50 PM
Downloads:51,480
Favorites:141
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Supervillain UI: 2  Popular! (More than 5000 hits)
Version: 20.26
by: Munglunch [More]

A full comic-book themed UI suite!


You will need to do a clean installation of this UI
if you are upgrading from any version.
You will need to delete any previous folders used in any version of SVUI prior to 20.0.

To install: Open the downloaded zip file and you will find a folder named something like "SVUI2_v20_0" (the number part changes with each different version). Inside this folder you will find two other folders named "Fonts" and "Interface". Drop these two folders into your main WoW installation directory (ie.. "C:/Program Files/World of Warcraft/"...for example) and allow them to overwrite any files that asks permission to do so. Be sure that the following addons are enabled from your character select screen:

--"Supervillain UI One"
--"Supervillain UI Two"
--"Supervillain UI Three"
--"Supervillain UI Four"
--"Supervillain UI Five"
--"Supervillain Comics"
--"Supervillain AI-Aurora"

...and thats pretty much it!



The villains are: Munglunch, AlleyKat, Tuks, Quokka, Haleth, P3lim, Haste, Totalpackage, Another, Elv and Kryso

TO CONFIGURE: Type /callminion or /setupsvui for easy game configs! Also you can use /mentalo to show movable anchors for various frames.

There are in-game options you can see if you middle click on the minimap
and select from the available options. There are also toggles to the right
of the minimap for easier menu navigation. For those who do NOT have
a middle button on their mouse (lol), or those who for
whatever epic reason can't see the HUGE buttons in the topright
corner, simply type /svuihelp for a listing of config commands.





[center]Addons used: kCore addons for Tukz by Kryso, and the SVUI
core is a collaborative melding of HissyUI, Tukui, and the original
Supervillain. Big thanks to AlleyKat, Tukz, Quokka and Kryso for their
huge work. Omen/Recount skinning originally by darthandroid. DBM skinning
by Affli stuffing bags, modded specifically for SVUI.
SVUI now has an integrated shared media lib (originally by Telroth).
Supervillain Comics is my re-build of two favorites (kKillTextures and Comix)
code and some textures were borrowed from both. Drag em all coding was
integrated into the cores as well. AI-Art by:Quokka, eqsanctum,
LadySilverwolf used for almost all panel art, with some of my own custom
textures included. Integrated Molinari by: P3lim,
CoolLine by: Another and FlyoutButton_Custom by: Totalpackage are also included.

NOTE: Recount, Skada, Deadly Boss Mods, Omen are not included and must be downloaded separately to use with this UI.

NEWLY ADDED: Redesigned combination of AI-Art and Aurora (by authors: Quokka and Haleth), Integrated Molinari (by: p3lim), CoolLine (by: Totalpackage) and FlyoutButtonCustom (by: Another).

COMING VERY SOON: Full users guide for SVUI2!!

v20.26
--Fixed actionbutton bug
--Fixed Guild Member Note Issue.

v20.25
--Fixed actionbar dissapearing act...

v20.2:
--Fixed Mentalo bug that was messing with frames
--Fixed oUF frame mover issues
--Still an issue with actionbars disappearing while shapeshifted.

v20.1:
--Fixed Mentalo issues
--Improved weapon enchant bars
--Improved Rogue/Druid combo points
--Fixed blip textures
--Redesigned Datapanels, they can be moved by shift-click-dragging the first icon.
--changed minimap option buttons. They now appear after clicking a hidden bar just beneath the minimap.
--other goodies...

v20.01:
--Fixed infobar at the top
--Made new quest watch "growable"
--Fixed anchor issues and improved MENTALO!
--Callminion is more versatile now
v20.0:
--Re designed the addon "Aurora" and "AI-Art" to create a new and unique skinning feature for SVUI.
--Added more than 30 new images to the comic style popups.
--New bottom left/right docks with a new quest watch frame style (scrollable now...)
--Added trinkets to arena frames
--Many adjustments to grid/raid/party frames
--DebuffHighlighting is more efficient
--New design for BattleGround panel. It is draggable now.
--Much, Much more...
Optional Files (2)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch
19.8
13MB
01-20-11 12:34 PM
Patch


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Old 01-27-11, 06:47 PM  
Sharmazh
A Kobold Labourer

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Re: Quick Preview of v20

Originally posted by Munglunch
Just thought I would post a pic and see what you guys think so far....
I am almost completely done with redesigning the addon "Aurora" combined with "AI_Art" and using my own comic styled textures to create something WILD!!

Have a peek....



Oh and FYI: In the bottom right you can see the NEW quest watch frame (not entirely completed yet but the scrolling feature is a success.)
Looking good! Can't wait to play with the new stuff!
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Old 01-27-11, 06:42 PM  
Odgregg
A Kobold Labourer

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Re: Quick Preview of v20

Originally posted by Munglunch
Just thought I would post a pic and see what you guys think so far....
I am almost completely done with redesigning the addon "Aurora" combined with "AI_Art" and using my own comic styled textures to create something WILD!!

Have a peek....

Oh and FYI: In the bottom right you can see the NEW quest watch frame (not entirely completed yet but the scrolling feature is a success.)
Looks excellent! Will the style extend to other addons like ATSW? (which currently requires an extra patch for AI-Art)
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Old 01-27-11, 03:49 PM  
Munglunch
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Quick Preview of v20

Just thought I would post a pic and see what you guys think so far....
I am almost completely done with redesigning the addon "Aurora" combined with "AI_Art" and using my own comic styled textures to create something WILD!!

Have a peek....



Oh and FYI: In the bottom right you can see the NEW quest watch frame (not entirely completed yet but the scrolling feature is a success.)
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Old 01-27-11, 02:23 PM  
Munglunch
A Deviate Faerie Dragon
 
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Re: multiple suites

Originally posted by mmitch
Quick question - I currently have different UI compilation on all my toons - I have done this by going through the lua files from the various suites and only changing those bits that need changing (adding profile info etc for use with reflux) and not clearing my WTF and Interface files each time - looking at the files it looks like this isn't possible with this UI. I would really like to try this out on my warrior which still has the standard blizzard UI but don't want to mess up the 3 other UI's I use on my other toons - can you tell me is it possible to only use this UI on one toon?

Many Thanks.
Yes absolutely. I would recommend running this for the first time on that toon without any other addons loaded. Once you get ingame and click the "INSTALL" button, feel free to logout and load whatever other addons you need. If SVUI is not loaded at login then it will not interfere with your other UI's either. Hope this helps.
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Old 01-27-11, 08:48 AM  
mmitch
A Defias Bandit

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multiple suites

Quick question - I currently have different UI compilation on all my toons - I have done this by going through the lua files from the various suites and only changing those bits that need changing (adding profile info etc for use with reflux) and not clearing my WTF and Interface files each time - looking at the files it looks like this isn't possible with this UI. I would really like to try this out on my warrior which still has the standard blizzard UI but don't want to mess up the 3 other UI's I use on my other toons - can you tell me is it possible to only use this UI on one toon?

Many Thanks.
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Old 01-26-11, 09:35 PM  
Zexiøn
A Kobold Labourer

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Originally posted by Munglunch
I'll toss a fix in the next update for that.
Awsome thanks for making and keep this awsome UI up to date.
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Old 01-26-11, 08:13 PM  
Munglunch
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[quote]Originally posted by Zexiøn
Originally posted by Munglunch
Never fear friends! That change will be permanent with the addition of an option to once again show the right-handed "Loot" chat anchor. I found the bottom right to be a much more comfortable place for the tooltip anchor and my Skada so.... I'm with you! [/QU]

Cool im loving this UI more and more. I am though having a little problem whenever i log on or reload my omen goes back to a scale of 100% i personally keep mine at the max size so having to change it all the time is kind of annoying. other then that i am having no problems.
I'll toss a fix in the next update for that.
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Old 01-26-11, 03:13 PM  
Zexiøn
A Kobold Labourer

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[quote]Originally posted by Munglunch
Never fear friends! That change will be permanent with the addition of an option to once again show the right-handed "Loot" chat anchor. I found the bottom right to be a much more comfortable place for the tooltip anchor and my Skada so.... I'm with you! [/QU]

Cool im loving this UI more and more. I am though having a little problem whenever i log on or reload my omen goes back to a scale of 100% i personally keep mine at the max size so having to change it all the time is kind of annoying. other then that i am having no problems.
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Old 01-26-11, 02:53 PM  
Munglunch
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[quote]Originally posted by Zexiøn
[b]
Originally posted by Sharmazh
Latest version does not show the right side chat window frame (text window appears with no problem).

Hello In reguards to the right side chat window frame currently missing. Would it be possible to maybe make it optional on wether it is there or not cause after it went away i moved my Omen and recount down there and they fit rather good. I have my chat set up how i like them too so if the frame returns then that will probably mess up my now awsome UI. Sorry if this might cause problems but i figured i would ask.

P.S. sorry for my spelling.
Never fear friends! That change will be permanent with the addition of an option to once again show the right-handed "Loot" chat anchor. I found the bottom right to be a much more comfortable place for the tooltip anchor and my Skada so.... I'm with you!
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Old 01-26-11, 02:42 PM  
moondoggy
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[quote]Originally posted by Zexiøn
[b]
Originally posted by Sharmazh
Latest version does not show the right side chat window frame (text window appears with no problem).

Hello In reguards to the right side chat window frame currently missing. Would it be possible to maybe make it optional on wether it is there or not cause after it went away i moved my Omen and recount down there and they fit rather good. I have my chat set up how i like them too so if the frame returns then that will probably mess up my now awsome UI. Sorry if this might cause problems but i figured i would ask.

P.S. sorry for my spelling.
I /agree and was thinking the same thing! When I saw the new screenshot that was the first thing I noticed was the loot frame was back in the default spot. I was happy with that change, I already have the omen-recount split on either side of bars but that still opens up some screen there for other things like timers,etc...for me i'd probably fit in carbonite map there
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Old 01-26-11, 10:02 AM  
Zexiøn
A Kobold Labourer

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[quote]Originally posted by Sharmazh
[b]Latest version does not show the right side chat window frame (text window appears with no problem).

Hello In reguards to the right side chat window frame currently missing. Would it be possible to maybe make it optional on wether it is there or not cause after it went away i moved my Omen and recount down there and they fit rather good. I have my chat set up how i like them too so if the frame returns then that will probably mess up my now awsome UI. Sorry if this might cause problems but i figured i would ask.

P.S. sorry for my spelling.
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Old 01-26-11, 07:18 AM  
Munglunch
A Deviate Faerie Dragon
 
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Originally posted by Sharmazh
Latest version does not show the right side chat window frame (text window appears with no problem).

As for the quest frame, it looks nice, but can we have an option to make it a little more transparent if we wish? I know you're still working on it, so just throwing that out there.
Oh damn I forgot to change that back. I will patch that in the next update.
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Old 01-25-11, 07:37 PM  
Sharmazh
A Kobold Labourer

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Latest version does not show the right side chat window frame (text window appears with no problem).

As for the quest frame, it looks nice, but can we have an option to make it a little more transparent if we wish? I know you're still working on it, so just throwing that out there.
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Old 01-25-11, 02:13 PM  
wynn
A Kobold Labourer
 
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Re: Re: Quest Watch

Originally posted by Munglunch
You should be used to this by now... I am notorious for just slinging new and "unfinished" ideas into this UI. My users/fans are also my guinea pigs! (*MWahaha*)
I am working on polishing this into something quite nice so just bear with me.
Ok I trust ya :P
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Old 01-25-11, 01:21 PM  
Munglunch
A Deviate Faerie Dragon
 
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Originally posted by Kattastrulf
OK ty, i have another question for you. The new watchframe (questwatch) it does not disapear when im out of quests, and is there possible to change size on it.?
It's kind of in a Beta stage at the moment. You can use "/wft" to show/hide it.
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