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Updated:02-11-11 09:40 PM
Created:05-31-10 01:50 PM
Downloads:51,491
Favorites:140
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Supervillain UI: 2  Popular! (More than 5000 hits)
Version: 20.26
by: Munglunch [More]

A full comic-book themed UI suite!


You will need to do a clean installation of this UI
if you are upgrading from any version.
You will need to delete any previous folders used in any version of SVUI prior to 20.0.

To install: Open the downloaded zip file and you will find a folder named something like "SVUI2_v20_0" (the number part changes with each different version). Inside this folder you will find two other folders named "Fonts" and "Interface". Drop these two folders into your main WoW installation directory (ie.. "C:/Program Files/World of Warcraft/"...for example) and allow them to overwrite any files that asks permission to do so. Be sure that the following addons are enabled from your character select screen:

--"Supervillain UI One"
--"Supervillain UI Two"
--"Supervillain UI Three"
--"Supervillain UI Four"
--"Supervillain UI Five"
--"Supervillain Comics"
--"Supervillain AI-Aurora"

...and thats pretty much it!



The villains are: Munglunch, AlleyKat, Tuks, Quokka, Haleth, P3lim, Haste, Totalpackage, Another, Elv and Kryso

TO CONFIGURE: Type /callminion or /setupsvui for easy game configs! Also you can use /mentalo to show movable anchors for various frames.

There are in-game options you can see if you middle click on the minimap
and select from the available options. There are also toggles to the right
of the minimap for easier menu navigation. For those who do NOT have
a middle button on their mouse (lol), or those who for
whatever epic reason can't see the HUGE buttons in the topright
corner, simply type /svuihelp for a listing of config commands.





[center]Addons used: kCore addons for Tukz by Kryso, and the SVUI
core is a collaborative melding of HissyUI, Tukui, and the original
Supervillain. Big thanks to AlleyKat, Tukz, Quokka and Kryso for their
huge work. Omen/Recount skinning originally by darthandroid. DBM skinning
by Affli stuffing bags, modded specifically for SVUI.
SVUI now has an integrated shared media lib (originally by Telroth).
Supervillain Comics is my re-build of two favorites (kKillTextures and Comix)
code and some textures were borrowed from both. Drag em all coding was
integrated into the cores as well. AI-Art by:Quokka, eqsanctum,
LadySilverwolf used for almost all panel art, with some of my own custom
textures included. Integrated Molinari by: P3lim,
CoolLine by: Another and FlyoutButton_Custom by: Totalpackage are also included.

NOTE: Recount, Skada, Deadly Boss Mods, Omen are not included and must be downloaded separately to use with this UI.

NEWLY ADDED: Redesigned combination of AI-Art and Aurora (by authors: Quokka and Haleth), Integrated Molinari (by: p3lim), CoolLine (by: Totalpackage) and FlyoutButtonCustom (by: Another).

COMING VERY SOON: Full users guide for SVUI2!!

v20.26
--Fixed actionbutton bug
--Fixed Guild Member Note Issue.

v20.25
--Fixed actionbar dissapearing act...

v20.2:
--Fixed Mentalo bug that was messing with frames
--Fixed oUF frame mover issues
--Still an issue with actionbars disappearing while shapeshifted.

v20.1:
--Fixed Mentalo issues
--Improved weapon enchant bars
--Improved Rogue/Druid combo points
--Fixed blip textures
--Redesigned Datapanels, they can be moved by shift-click-dragging the first icon.
--changed minimap option buttons. They now appear after clicking a hidden bar just beneath the minimap.
--other goodies...

v20.01:
--Fixed infobar at the top
--Made new quest watch "growable"
--Fixed anchor issues and improved MENTALO!
--Callminion is more versatile now
v20.0:
--Re designed the addon "Aurora" and "AI-Art" to create a new and unique skinning feature for SVUI.
--Added more than 30 new images to the comic style popups.
--New bottom left/right docks with a new quest watch frame style (scrollable now...)
--Added trinkets to arena frames
--Many adjustments to grid/raid/party frames
--DebuffHighlighting is more efficient
--New design for BattleGround panel. It is draggable now.
--Much, Much more...
Optional Files (2)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch
19.8
13MB
01-20-11 12:34 PM
Patch


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Old 01-25-11, 01:03 PM  
Kattastrulf
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Originally posted by Munglunch
When you open your bags you should see the four bag slots attached to the top left of the entire bag frame. Just drag and drop.
OK ty, i have another question for you. The new watchframe (questwatch) it does not disapear when im out of quests, and is there possible to change size on it.?
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Old 01-25-11, 12:11 PM  
Munglunch
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Originally posted by Rammoth
Great. I have 1 more question then. Say, I like the Comic Book style, but not the Comic fonts, how do I change them to show up overall the entire theme with a different font?
If you navigate to "\\A_Battle_Begins\Supervillain_Media\fonts\" you will see the fonts used in-game. I named each font in a way that sort of describes what they are intended for. To swap them just name your new fonts EXACTLY like the ones they are replacing in that folder, delete (or just move) the original "SVFont_" you chose and drop in the new one.
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Old 01-25-11, 12:08 PM  
Munglunch
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Originally posted by Kattastrulf
i have a question for you m8,

how do i change bags in game? (if i have a 16 slots bag and whant to change that to 22 slot bag)
When you open your bags you should see the four bag slots attached to the top left of the entire bag frame. Just drag and drop.
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Old 01-25-11, 11:18 AM  
Rammoth
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Originally posted by Munglunch
Actually, Quokka (AI-Art's creator) and I have been the main collaborators on the SuperVillain project. You can also find my name on the AI-Art team-list. We have discussed the use of AI-Art in SVUI and are indeed planning a full remake of AI in the spirit of comic books! I have also been snooping around Aurora coding to see what may come in handy for us as well. So you can expect to see an infusion of both projects (ie.. Artistic finesse as well as clever programming.) in the near future. My reasoning for removing AI from the SVUI download was simply due to the overall download size and overcomplexity of having SO MANY FOLDERS to deal with when installing.
Great. I have 1 more question then. Say, I like the Comic Book style, but not the Comic fonts, how do I change them to show up overall the entire theme with a different font?
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Old 01-25-11, 10:55 AM  
Kattastrulf
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i have a question for you m8,

how do i change bags in game? (if i have a 16 slots bag and whant to change that to 22 slot bag)
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Old 01-25-11, 10:17 AM  
Munglunch
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Originally posted by Rammoth
Indeed, I like it, it's only bulky on smaller resolutions I think.

I can go as far as up to 1920x1080 screen resolution. If I had Windows 7 on the other hand, I could go up much, much more.

I have plenty of screen real estate despite it being there. Anything smaller than my res, I can see why it would be considered bulky.

It seems to fit perfect on my screen so far though.

I also wanted to mention, about where you say you recommend we use AI-Art because you say it fits the UI perfectly.

I disagree. It's very memory intensive for me. Considering I have 2 GB, and my OS can only support up to 3 GB, and I haven't been able to upgrade to 3 GB yet.

Also, I use to like AI-Art's design and look, but since the author changed it so much, now it just doesn't look right. I would still use it though, if you would atleast put your own imagery in there, to make it fit with the UI. But I still would recommend using Aurora, and changing the images in it instead. It's much more efficient for lower end GB, or CPU's.

I do have an older computer, and I can't afford an upgrade. But I was able to afford a new monitor, after saving.
Actually, Quokka (AI-Art's creator) and I have been the main collaborators on the SuperVillain project. You can also find my name on the AI-Art team-list. We have discussed the use of AI-Art in SVUI and are indeed planning a full remake of AI in the spirit of comic books! I have also been snooping around Aurora coding to see what may come in handy for us as well. So you can expect to see an infusion of both projects (ie.. Artistic finesse as well as clever programming.) in the near future. My reasoning for removing AI from the SVUI download was simply due to the overall download size and overcomplexity of having SO MANY FOLDERS to deal with when installing.
Last edited by Munglunch : 01-25-11 at 10:19 AM.
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Old 01-25-11, 10:08 AM  
Rammoth
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Indeed, I like it, it's only bulky on smaller resolutions I think.

I can go as far as up to 1920x1080 screen resolution. If I had Windows 7 on the other hand, I could go up much, much more.

I have plenty of screen real estate despite it being there. Anything smaller than my res, I can see why it would be considered bulky.

It seems to fit perfect on my screen so far though.

I also wanted to mention, about where you say you recommend we use AI-Art because you say it fits the UI perfectly.

I disagree. It's very memory intensive for me. Considering I have 2 GB, and my OS can only support up to 3 GB, and I haven't been able to upgrade to 3 GB yet.

Also, I use to like AI-Art's design and look, but since the author changed it so much, now it just doesn't look right. I would still use it though, if you would atleast put your own imagery in there, to make it fit with the UI. But I still would recommend using Aurora, and changing the images in it instead. It's much more efficient for lower end GB, or CPU's. Even Skinner would be a better solution, however you'd have to add textures, considering Skinner's customization options aren't broad enough, and you'd have to add in textures for buttons anyway, considering they're not styled.

I do have an older computer, and I can't afford an upgrade. But I was able to afford a new monitor, after saving.
Last edited by Rammoth : 01-25-11 at 10:13 AM.
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Old 01-25-11, 07:51 AM  
Munglunch
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Re: Quest Watch

Originally posted by wynn
Um is there a way to unskin the quest objectives thingy please? Its too bulky and even when closed it take up room. Cheers
Or even just that when its closed there not a bar on the screen ...I like the style just not the bulkiness
You should be used to this by now... I am notorious for just slinging new and "unfinished" ideas into this UI. My users/fans are also my guinea pigs! (*MWahaha*)
I am working on polishing this into something quite nice so just bear with me.
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Old 01-25-11, 06:17 AM  
Munglunch
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Re: Re: Quest Watch

Originally posted by Odgregg
Middle mouse click on the mini-map and select "hide watch frame" from the menu to hide the tracker completely (or show it again).
That too
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Old 01-25-11, 06:16 AM  
Munglunch
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Re: Quest Watch

Originally posted by wynn
Um is there a way to unskin the quest objectives thingy please? Its too bulky and even when closed it take up room. Cheers
Or even just that when its closed there not a bar on the screen ...I like the style just not the bulkiness
use "/wft" to show or hide it.
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Old 01-25-11, 06:03 AM  
Odgregg
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Re: Quest Watch

Originally posted by wynn
Um is there a way to unskin the quest objectives thingy please? Its too bulky and even when closed it take up room. Cheers
Or even just that when its closed there not a bar on the screen ...I like the style just not the bulkiness
Middle mouse click on the mini-map and select "hide watch frame" from the menu to hide the tracker completely (or show it again).
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Old 01-25-11, 02:32 AM  
wynn
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Quest Watch

Um is there a way to unskin the quest objectives thingy please? Its too bulky and even when closed it take up room. Cheers
Or even just that when its closed there not a bar on the screen ...I like the style just not the bulkiness
Last edited by wynn : 01-25-11 at 02:33 AM.
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Old 01-24-11, 10:20 PM  
phpcool
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Re: Re: Question: QuestWatchFrame

Originally posted by Munglunch
How's this grab you?

...included in tonights quick update.

How to delete this Skin? thx!
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Old 01-24-11, 10:03 PM  
Munglunch
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Re: Re: Re: Error

Originally posted by Zexiøn
Hello I saw your reply and checked my DBM version. I was using the 4.71-r5078 alpha version. I downgraded to 4.70-r4833 core version from the DBM website and the error went away. hope my info helps you some thanks for the awsome UI.
Yup that helps! I will debug this sometime this week.
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Old 01-24-11, 09:56 PM  
Zexiøn
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Re: Re: Error

Originally posted by Munglunch
First I have seen this one. Did you just update your DBM? I know they just posted a new update for it and I haven't tested SVUI with their changes yet.
Hello I saw your reply and checked my DBM version. I was using the 4.71-r5078 alpha version. I downgraded to 4.70-r4833 core version from the DBM website and the error went away. hope my info helps you some. Thanks for the awsome UI.
Last edited by Zexiøn : 01-24-11 at 10:55 PM.
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