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Siege of Orgrimmar (5.4)
Updated:08-27-14 11:26 PM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
5.4
Supervillain UI  Updated Today!  Popular! (More than 5000 hits)
Version: 4.082i
by: Munglunch [More]

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Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
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IMPORTANT: If you already have a copy of SVUI installed
then you MUST delete any SVUI folders from your "AddOns"
directory BEFORE installing a new one.

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To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

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SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS
/sv toasty or /sv kombat --- ???
/sv lol --- ???

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
v4.082i
-- Now profiles can be auto-swapped by talent spec
-- Fixed compatibility with Autoloot
-- Adjusted GPS frames (now including low health proximity option)
-- Fixed Rogue combo point error

v4.082h
-- Adjusted new tradeskill castbar features, fixed stopcasting bug
v4.082g
-- Adjusted crafting cast bar
v4.082f
-- Fixed cartography bug
v4.082e
-- New feature: castbar will now take multiple crafting stacks into account when setting its size/duration (That one was for Penguinsane)
-- Fixed action bar background sizing
-- Fixed a few bugs and some visuals in ArtOfWar
-- Unit Frame GPS elements are changing so (for those who have used the feature) don't be surprised to find parts missing for the time being. Soon this will be a multi-purpose pinpoint system with uses spanning from general sillyness to allowing healers to find the closes wounded player to them. (By request ;))
-- More internal fixes and stabilization.
v4.082d
-- Fixed frame.lua errors
-- DPS and HPS stats are working great now
v4.082c
-- Unit frames/party/raid will now respect options to enable/disable them
v4.082b
-- Fixed configomatic skins
-- Added Altoholic support
v4.082
-- 2nd fix for guild UI bug
-- Updated toc files
-- Revamped the taint handler so it's less annoying and more useful (will now auto-prompt you to reload your UI when a taint occurs. FYI: when ANY taint occurs you DO WANT to reload your UI)
-- Last minute fix to ConfigOMatic using new StyleOMatic methods
-- Patched the guildframe style bug
-- Made many adjustments to StyleOMatic, these will remove A LOT of errors and all around weirdness from various parts of the UI (VEM support revised as well)
-- Added addon styles for Bugsack and AdiBags
-- Fixed Core-Abilities frame crashes
-- Fixed ArtOfWar errors
-- Laborer and ArtOfWar will now properly disable when set to do so
-- Minimap will now properly disable when set to do so
v4.08.1b
-- Fixed guild stat text when "No Guild" should be displayed
-- Fixed Shaman totems
-- Revised fix for Healbot users
v4.08.1
-- Fixed /jenkins error
-- Fixed druid and rogue combo point bugs
-- Fixed profiles not saving/deleting bug
-- Small cleanup
-- Small fix for Healbot users
v4.08
-- NEW Plugin: Art of War (PVP enemy scanner and BG toolkit). Scans nearby for any hostile actions from enemy players. If any actions are taken, OR if you target an enemy, it will add their name/class/race to the docklet window. Will notify you if an enemy player has gone into stealth near you (Rogue or Druid). When you are killed by a scanned player, AOW will add their name to your "Mortal Enemies" listing (aka: Kill On Site) then if you ever come near or target that same person again AOW will be sure you know what to do.
-- NEW Plugin: Answering Service (some of you may remember this). This is essentially the SVUI edition of Automatic Goblin Therapist (older addon since deleted so you may want to Google this one)
-- Moved Laborer from the core packages to its own plugin "SVUI_Laborer"
-- Installer menu will now automatically display raid frames when choosing style and layout so that you can preview the appearance. I will force party frames into this soon.
-- Improved item level parsing
-- Improved Consolidated Buff recognition (Will still only track ACTUAL consolidated buffs though)
-- Fixed various 3rd party addon conflicts
-- Cleaned up config menus for plugins
-- Made several improvements to UI scaling (the Windowed/Alt-Tabbing crash is still unresolved)
-- Removed a few redundancies slowing down UI loading
-- Bindings in the KeyBindings system menu are now separated by core/plugin
-- Fixed several location and range issues with the target GPS system
-- Fixed VehicleSeatIndicator anchoring to its mover frame
-- Fixed random lag issue
-- Fixed spelling of "Kill On Sight"
-- Fixed slow health updates
-- Fixed config errors
v4.07.8
-- Fixed aurawatch
-- added combat safety to laborer archy functions
-- fixed fishing/cooking mode title bug
-- adjusted DBM skins
-- adjusted worldmap
-- more bugs fixed
-- new layouts in installer menu
v4.07.72
-- Unitframes respect options to disable them now
-- Adjusted skada skinning to be more precise
-- Added some new secret features LOL
v4.07.7
-- LOG-O-MATIC HAS RETURNED!!!!
-- Added support to dock buttons for extra items (ie Grim Campfire over Cooking Fire if owned), also removed "shift-click" variant for a simple right-click extra usage
-- Adjusted LFR/LFD checkboxes styling
-- adjusted combat giant font to be more legible
-- fixed tooltip typo in dock buttons
v4.0764
-- Added some features to chat. Icon indicating when you have scrolled away from the bottom and a whisper alert icon.
-- Fixed fast scrolling in chat windows (hold shift while scrolling to jump to top or bottom)
-- Added a few secret features (small things that you may or may not notice) surprises are always fun! :)
-- Adjusted the styling of arena prep frames
-- Fixed the bug causing docklets to disappear/close when opening the worldmap
-- You can now toggle between normal and shortened gold text on statistics (its in the /sv menu under Statistics)
v4.076
-- Added more config options to help position bags and bank frames
-- Fixed saved variables bug
-- Adjusted the naming of several aura filters to make their use more clear
-- Fixed issue with shift clicking (to block) unitframe auras
-- Made some adjustments to default nameplate settings
-- Adjusted many class resource animations, improved a few textures (all orbs and pally hammers)
-- fixed profile-copy bug
v4.075
-- Further adjustment to filters and code trimming
-- Aura Watch icons (little colored squares in raid frame corners) are working now
-- Slightly altered dropdown frame skinning
v4.074
-- Fixed bad timers causing MANY issues including long loading times and many lag spikes
v4.073
-- More code slimmed down
-- Fixed docks/rep and various other bugs
v4.072
-- Yet another update to tooltips. Now the new border colors will change for item tooltips to reflect quality color.
-- Classbars now have their own mover frame, simply go into the config under Unitframes->Player->Classbar and check the "Detach from frame" box.
-- Un-docked chat windows will now have a skinned background to improve visibility.
-- Fixed a bad string in the installer file
-- Removed the "Ace3" style from StyleOMatic. Rather than attempt to skin ALL ace config windows (which is NOT resource friendly), I decided to directly modify the lib itself. The config libraries will be replaced in the near future for a much lighter alternative.
-- Removed the config option to change classbar width, this was added as an option but never implemented. Changed the option for classbar height to now be "Size" which is essentially what it has always been.
-- Condensed some code to help further reduce loading times, the following were changed: Docks, Actionbars, Minimap, Unitframes.
v4.066
-- Tooltips adjusted and slightly modified again (pretty colors on units now and the border skins only show on unit tips)
-- Fixed style issues with config menu
-- Added styling support for AuctionLite
-- New textures to replace default blizz tabs
-- FIXED AURA FILTERS FOR TARGET FRAMES!!!!! (I just discovered what has been killing these for God knows how long)
-- Stat panels along the bottom will now attempt to fit/size themselves between dock windows. This SHOULD help those who are using lower resolution monitors.
v4.0652
-- Patched tooltips (...again)
-- Fixed bag search bug
v4.065
-- NEW: backgrounds for stats
-- NEW: skin for encounter journal
-- tooltips adjusted, mount buttons fixed.
-- major changes to styleomatic and config
v4.0641
-- fixed german locale issue with SVUI_Config
-- added better localization support to dock toolbar
v4.064
-- added new option to installer page 1. "Keep My Settings". No more having to overwrite with defaults whenever SVUI makes a big version change!
-- Some new secret animations... see if you can spot them! (Mwahaha)
-- fixed friendship bar issues
-- fixed styleomatic system bug
-- fixed archy progressbar mover loading
-- adjusted some PVPUI skins that were loading incorrectly
-- archaeology laborer events are more fine tuned
v4.063
-- tooltip visual update and fixed classbar options
v4.062
-- fixed bad initialization of filters for new installs
-- fixed totem options, pvp window skinning and a stranded frame in the middle of the screen.
-- top and bottom screen borders will now respect the color choice under (General->Media->Colors->Accent Color)
v4.061
-- Fixed aura bars
-- fixed filter saving
-- visual adjustment to aura bars
-- Archaeology progress bar is now movable using "/sv move"
v4.06
-- NEW: added tooltip and nameplate artwork
-- even more upgrades to unitframe code
-- fixed dock fading bug
-- removed several bad lines of code that could have been causing crashes
-- quality checked/adjusted all xml templates
-- Fixed looping bug in tooltips
v4.056
-- fixed aura filters and loot fonts
v4.055
-- Arena prep frames are now functioning
-- Revised code in all unitframes to attempt to squeeze more performance out of them
v4.054
-- Fixed auraheader update violation
v4.053
-- When i fixed the font configs in 4.051 I inadvertently broke some others :( these are fixed
v4.052
-- corrected bad colorpickers in the config menu
v4.051
-- Last 2 remaining font configs (general unit and actionbar) are working as expected
-- action button hotkey text is now properly abbreviated
v4.05
-- Ultra clean!
-- Fixed druid resources issue
-- Fixed party/raid/tank/assist font and coloring settings bug
-- The "Hearth" dock button is a little more special now for Shaman/Monk/Druid/DeathKnight
-- More visual improvements to various small details
-- Copying profiles will now automatically reload the UI in order to ensure they get properly duplicated and ready for use.
-- Resetting a profile will no longer cause the install screen to show again.
-- Fixed some hemorrhaging elements used in PvP (just sayin...)
v4.046
-- Caught Registry error with event handler frames
v4.045
-- Fixed keybind bug
-- Adjusted bad references in unit code
v4.043
-- Added Doonga's fix for 4k monitors and multi-monitor support
-- Made some visual quality improvements to Mentalo, castbars, stat menus, game menu skins, bag type slot coloring and arena frames.
-- Fixed the "Break Stuff" button/feature, was not loading for milling, prospecting or disenchanting.
-- Micro menu bar is movable again, also added new textures to the "Interface/BUTTONS" folder to further hide default blizzard textures.
-- Stance bars can now use custom visibility tags! You are welcome Moondoggy
-- Found and fixed an issue with Pet bar custom visibility
-- Fixed a bad event handler when going into petbattles
v4.042
-- Fixed event handler used by the visibility class
v4.041
-- quick fixes to aura config, mirror timers bars, tooltip guild names and some minor things.
v4.04
-- Fixed aura filters
-- Profile copying/deleting/importing now fully functional
-- Fixed bug in bags when changing sizes
v4.036
-- Fixed profileKey bug in config
v4.035
-- Fixed more mac screen issues
-- Fixed profile saving/loading
v4.034
-- Fixed mac client screen size variable issue
v4.033
-- Fixed profile copy functions
-- Adjusted loothistory window skinning
v4.032
-- Fixed config failure due to version number changes
-- Now using wowinterface.com git repo!
-- Fixed issue with configs for target of target frames
v4.031
-- Adjusted aura filters a bit to compensate for recent changes
-- Fixed all saving
-- Fixed localization issues
-- Fixed config panel issues
-- Update to uniframe package (shaved another 1mb off game memory)
v4.03
-- Completely forgot to include frame positions in the profile saving process, my bad yo!
-- Almost forgot filter changes, this caused an error but is fixed now.
-- Completely repaired and finalized the new internal config system, this will remove all setting based bugs you may have encountered
-- Found and removed issues that were causing memory leaks in both the Stats and Unit packages
-- Fixed autoscaling, raid frame hiding (just re-iterating that fact) and a handful of other issues

IMPORTANT------

-- New profiles (WARNING: old settings WILL be erased due to changes in the core). Unlike previous versions as well as many other UI's available, SVUI will handle profiles on an as-needed basis. What this means is that if you want to be able to use the same profile from one character to the next then you will have to go into the settings "/sv" and then the "profiles" tab on the left. Once you are there you will need to "SAVE" that current characters profile (this will no longer be automatic as that pollutes the global variables file). After you have saved your profile, you can then log onto another character and select the saved profile from the "Copy" dropdown list. I HIGHLY RECOMMEND that once you are satisfied with and profile duplications you have done, you should then select the unneeded saved profile from the "Delete" dropdown to remove it. This does not affect any character that has already received a copy as the used copies are stored in another location.

v4.02
-- Almost all ace3 libs removed
-- Fixed unitframe visibility issues
-- fixed several crashes
-- fixed notification bugs when repairing and etc...

v4.01 (official)
-- Fixed boss/arena frame mover bug
-- Micro bar is now movable
-- Fixed interrupt messages that were not belonging to the player
-- Added configs for announcements
-- Added "absorbs" option for unit health text
-- Fixed "Lets Ride" mount list bug
-- Fixed errors from dock buttons
-- FIXED EVERYTHING!!!!!! EVEN MEMORY CRASH... (o_O)
-- Fixed heirloom item bug causing massive errors
-- Fixed bag bug causing bag and sort failures
-- Fixed target GPS activation
-- Fixed failing pet/party/raid health bars
-- Fixed vanishing raid frames
-- Fixed Laborer issue ignoring settings that prevent from dropping farm tools
v4.01
-- Fixed bugs in alerts, mounts, bags, auras, unitframes and docks
-- Changed target status indicators (they are AWESOME now)
-- Added ability to change castbar colors on a unit-by-unit basis (by request)
-- More changes/fixes were completed and will be documented later
-- Fixed issue with unitframe name and power text positioning
-- Fixed casting color config bug
-- Fixed combat-fade bug
-- Adjusted more blizzard skins
-- Fixed coloring issues on many buttons and frames
v4.0 (preview)
-- Highly optimized textures and their usage, effectively reducing memory usage by no less than 1mb
-- Greatly improved the speed of all core functions, loading times are mush faster now.
-- Overhaul of most frame templates, they are much more visually engaging imo
-- Full re-design of the archaeology "Laborer" mode
-- Mentalo has gotten a face-lift
-- touch-ups on various info frames including the installer window
-- Visual re-design of the GPS widget
-- Visual enhancement of target status indicators ("Dead", "DC'ed", "Tapped" and "Rare")
-- Adjusted default font-sizes for the following: cooldowns, stats (datatext) menus, tooltips, tabs, hotkey labels
-- Added the "Help" option to the micro bar
-- Included a rough copy of Elv's RaidUtility, this is merely a placeholder until the true SVUI version is complete
-- Drastic improvements to the core API
-- NEW dock tool: Hearthstone
-- (no version change) Fixed a chat bug when receiving PM's
-- (no version change) Partially fixed pet bar bug (still vanishes when changing settings, can be fixed by using "/rl")
-- (no version change) Fixed all chat and petbar bugs
Optional Files (2)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch
19.8
13MB
01-20-11 01:34 PM
Patch


Archived Files (44)
File Name
Version
Size
Author
Date
4.082h
7MB
Munglunch
08-26-14 06:58 PM
4.082g
7MB
Munglunch
08-25-14 09:20 PM
4.082f
7MB
Munglunch
08-25-14 09:11 PM
4.082e
7MB
Munglunch
08-25-14 07:30 PM
4.082e
7MB
Munglunch
08-25-14 07:08 PM
4.082d
7MB
Munglunch
08-24-14 10:18 PM
4.082c
7MB
Munglunch
08-24-14 05:27 PM
4.082b
7MB
Munglunch
08-24-14 05:08 PM
4.082
7MB
Munglunch
08-23-14 09:36 PM
4.082
7MB
Munglunch
08-23-14 08:58 PM
4.082
7MB
Munglunch
08-23-14 04:46 PM
4.082
7MB
Munglunch
08-23-14 04:12 PM
4.08.1b
7MB
Munglunch
08-20-14 04:26 PM
4.08.1
7MB
Munglunch
08-19-14 07:24 PM
4.08.1
7MB
Munglunch
08-19-14 06:59 PM
4.08.1
7MB
Munglunch
08-19-14 12:38 PM
4.08
7MB
Munglunch
08-19-14 10:17 AM
4.08
6MB
Munglunch
08-19-14 12:00 AM
4.07.8
6MB
Munglunch
08-11-14 12:17 AM
4.07.7
7MB
Munglunch
07-31-14 06:02 PM
4.07.7
6MB
Munglunch
07-29-14 07:30 PM
4.07.7
6MB
Munglunch
07-29-14 05:31 PM
4.0764
6MB
Munglunch
07-28-14 08:57 PM
4.076
7MB
Munglunch
07-27-14 08:13 AM
4.076
7MB
Munglunch
07-26-14 07:16 PM
4.076
7MB
Munglunch
07-26-14 04:54 PM
4.076
7MB
Munglunch
07-26-14 02:55 PM
4.076
7MB
Munglunch
07-26-14 02:36 PM
4.075
7MB
Munglunch
07-25-14 12:09 AM
4.074
7MB
Munglunch
07-24-14 06:39 AM
4.073
7MB
Munglunch
07-23-14 12:39 AM
4.073
7MB
Munglunch
07-23-14 12:36 AM
4.072
7MB
Munglunch
07-22-14 06:30 AM
4.072
7MB
Munglunch
07-22-14 05:58 AM
4.07
7MB
Munglunch
07-21-14 11:27 PM
4.07
7MB
Munglunch
07-21-14 10:49 PM
4.0662
7MB
Munglunch
07-20-14 10:43 PM
4.0662
7MB
Munglunch
07-20-14 08:10 PM
4.066
7MB
Munglunch
07-20-14 06:19 PM
4.0652
7MB
Munglunch
07-20-14 06:10 PM
4.0652
6MB
Munglunch
07-20-14 12:22 AM
4.065
6MB
Munglunch
07-19-14 03:32 PM
4.065
6MB
Munglunch
07-19-14 11:40 AM
4.064
6MB
Munglunch
07-18-14 08:53 AM


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Unread 01-26-11, 03:53 PM  
Munglunch
A Deviate Faerie Dragon
 
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[quote]Originally posted by Zexiøn
[b]
Originally posted by Sharmazh
Latest version does not show the right side chat window frame (text window appears with no problem).

Hello In reguards to the right side chat window frame currently missing. Would it be possible to maybe make it optional on wether it is there or not cause after it went away i moved my Omen and recount down there and they fit rather good. I have my chat set up how i like them too so if the frame returns then that will probably mess up my now awsome UI. Sorry if this might cause problems but i figured i would ask.

P.S. sorry for my spelling.
Never fear friends! That change will be permanent with the addition of an option to once again show the right-handed "Loot" chat anchor. I found the bottom right to be a much more comfortable place for the tooltip anchor and my Skada so.... I'm with you!
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Unread 01-26-11, 03:42 PM  
moondoggy
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[quote]Originally posted by Zexiøn
[b]
Originally posted by Sharmazh
Latest version does not show the right side chat window frame (text window appears with no problem).

Hello In reguards to the right side chat window frame currently missing. Would it be possible to maybe make it optional on wether it is there or not cause after it went away i moved my Omen and recount down there and they fit rather good. I have my chat set up how i like them too so if the frame returns then that will probably mess up my now awsome UI. Sorry if this might cause problems but i figured i would ask.

P.S. sorry for my spelling.
I /agree and was thinking the same thing! When I saw the new screenshot that was the first thing I noticed was the loot frame was back in the default spot. I was happy with that change, I already have the omen-recount split on either side of bars but that still opens up some screen there for other things like timers,etc...for me i'd probably fit in carbonite map there
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Unread 01-26-11, 11:02 AM  
Zexiøn
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[quote]Originally posted by Sharmazh
[b]Latest version does not show the right side chat window frame (text window appears with no problem).

Hello In reguards to the right side chat window frame currently missing. Would it be possible to maybe make it optional on wether it is there or not cause after it went away i moved my Omen and recount down there and they fit rather good. I have my chat set up how i like them too so if the frame returns then that will probably mess up my now awsome UI. Sorry if this might cause problems but i figured i would ask.

P.S. sorry for my spelling.
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Unread 01-26-11, 08:18 AM  
Munglunch
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Originally posted by Sharmazh
Latest version does not show the right side chat window frame (text window appears with no problem).

As for the quest frame, it looks nice, but can we have an option to make it a little more transparent if we wish? I know you're still working on it, so just throwing that out there.
Oh damn I forgot to change that back. I will patch that in the next update.
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Unread 01-25-11, 08:37 PM  
Sharmazh
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Latest version does not show the right side chat window frame (text window appears with no problem).

As for the quest frame, it looks nice, but can we have an option to make it a little more transparent if we wish? I know you're still working on it, so just throwing that out there.
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Unread 01-25-11, 03:13 PM  
wynn
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Re: Re: Quest Watch

Originally posted by Munglunch
You should be used to this by now... I am notorious for just slinging new and "unfinished" ideas into this UI. My users/fans are also my guinea pigs! (*MWahaha*)
I am working on polishing this into something quite nice so just bear with me.
Ok I trust ya :P
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Unread 01-25-11, 02:21 PM  
Munglunch
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Originally posted by Kattastrulf
OK ty, i have another question for you. The new watchframe (questwatch) it does not disapear when im out of quests, and is there possible to change size on it.?
It's kind of in a Beta stage at the moment. You can use "/wft" to show/hide it.
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Unread 01-25-11, 02:03 PM  
Kattastrulf
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Originally posted by Munglunch
When you open your bags you should see the four bag slots attached to the top left of the entire bag frame. Just drag and drop.
OK ty, i have another question for you. The new watchframe (questwatch) it does not disapear when im out of quests, and is there possible to change size on it.?
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Unread 01-25-11, 01:11 PM  
Munglunch
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Originally posted by Rammoth
Great. I have 1 more question then. Say, I like the Comic Book style, but not the Comic fonts, how do I change them to show up overall the entire theme with a different font?
If you navigate to "\\A_Battle_Begins\Supervillain_Media\fonts\" you will see the fonts used in-game. I named each font in a way that sort of describes what they are intended for. To swap them just name your new fonts EXACTLY like the ones they are replacing in that folder, delete (or just move) the original "SVFont_" you chose and drop in the new one.
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Unread 01-25-11, 01:08 PM  
Munglunch
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Originally posted by Kattastrulf
i have a question for you m8,

how do i change bags in game? (if i have a 16 slots bag and whant to change that to 22 slot bag)
When you open your bags you should see the four bag slots attached to the top left of the entire bag frame. Just drag and drop.
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Unread 01-25-11, 12:18 PM  
Rammoth
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Originally posted by Munglunch
Actually, Quokka (AI-Art's creator) and I have been the main collaborators on the SuperVillain project. You can also find my name on the AI-Art team-list. We have discussed the use of AI-Art in SVUI and are indeed planning a full remake of AI in the spirit of comic books! I have also been snooping around Aurora coding to see what may come in handy for us as well. So you can expect to see an infusion of both projects (ie.. Artistic finesse as well as clever programming.) in the near future. My reasoning for removing AI from the SVUI download was simply due to the overall download size and overcomplexity of having SO MANY FOLDERS to deal with when installing.
Great. I have 1 more question then. Say, I like the Comic Book style, but not the Comic fonts, how do I change them to show up overall the entire theme with a different font?
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Unread 01-25-11, 11:55 AM  
Kattastrulf
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i have a question for you m8,

how do i change bags in game? (if i have a 16 slots bag and whant to change that to 22 slot bag)
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Unread 01-25-11, 11:17 AM  
Munglunch
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Originally posted by Rammoth
Indeed, I like it, it's only bulky on smaller resolutions I think.

I can go as far as up to 1920x1080 screen resolution. If I had Windows 7 on the other hand, I could go up much, much more.

I have plenty of screen real estate despite it being there. Anything smaller than my res, I can see why it would be considered bulky.

It seems to fit perfect on my screen so far though.

I also wanted to mention, about where you say you recommend we use AI-Art because you say it fits the UI perfectly.

I disagree. It's very memory intensive for me. Considering I have 2 GB, and my OS can only support up to 3 GB, and I haven't been able to upgrade to 3 GB yet.

Also, I use to like AI-Art's design and look, but since the author changed it so much, now it just doesn't look right. I would still use it though, if you would atleast put your own imagery in there, to make it fit with the UI. But I still would recommend using Aurora, and changing the images in it instead. It's much more efficient for lower end GB, or CPU's.

I do have an older computer, and I can't afford an upgrade. But I was able to afford a new monitor, after saving.
Actually, Quokka (AI-Art's creator) and I have been the main collaborators on the SuperVillain project. You can also find my name on the AI-Art team-list. We have discussed the use of AI-Art in SVUI and are indeed planning a full remake of AI in the spirit of comic books! I have also been snooping around Aurora coding to see what may come in handy for us as well. So you can expect to see an infusion of both projects (ie.. Artistic finesse as well as clever programming.) in the near future. My reasoning for removing AI from the SVUI download was simply due to the overall download size and overcomplexity of having SO MANY FOLDERS to deal with when installing.
Last edited by Munglunch : 01-25-11 at 11:19 AM.
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Unread 01-25-11, 11:08 AM  
Rammoth
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Indeed, I like it, it's only bulky on smaller resolutions I think.

I can go as far as up to 1920x1080 screen resolution. If I had Windows 7 on the other hand, I could go up much, much more.

I have plenty of screen real estate despite it being there. Anything smaller than my res, I can see why it would be considered bulky.

It seems to fit perfect on my screen so far though.

I also wanted to mention, about where you say you recommend we use AI-Art because you say it fits the UI perfectly.

I disagree. It's very memory intensive for me. Considering I have 2 GB, and my OS can only support up to 3 GB, and I haven't been able to upgrade to 3 GB yet.

Also, I use to like AI-Art's design and look, but since the author changed it so much, now it just doesn't look right. I would still use it though, if you would atleast put your own imagery in there, to make it fit with the UI. But I still would recommend using Aurora, and changing the images in it instead. It's much more efficient for lower end GB, or CPU's. Even Skinner would be a better solution, however you'd have to add textures, considering Skinner's customization options aren't broad enough, and you'd have to add in textures for buttons anyway, considering they're not styled.

I do have an older computer, and I can't afford an upgrade. But I was able to afford a new monitor, after saving.
Last edited by Rammoth : 01-25-11 at 11:13 AM.
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Unread 01-25-11, 08:51 AM  
Munglunch
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Re: Quest Watch

Originally posted by wynn
Um is there a way to unskin the quest objectives thingy please? Its too bulky and even when closed it take up room. Cheers
Or even just that when its closed there not a bar on the screen ...I like the style just not the bulkiness
You should be used to this by now... I am notorious for just slinging new and "unfinished" ideas into this UI. My users/fans are also my guinea pigs! (*MWahaha*)
I am working on polishing this into something quite nice so just bear with me.
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