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The Adventure Continues (6.1)
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Categories:Generic Compilations, Graphical Compilations, Class Compilations
6.1

Supervillain UI (Classic)  Popular! (More than 5000 hits)

Version: 5.4.3
by: Munglunch [More]




Full UI replacement. Inspired by comic books
FOLLOW ME
WATCH THE VIDEO!
OFFICIAL WEBSITE
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.4.3:
> Updated for 6.1

v5.4.2(9):
> Portrait options added for arena frames
> Adjusted "reverse" settings for health bars
> Made a slight adjustment to tooltip hiding when viewing items
> Fixed fight o matic errors

v5.4.2:
> Fixed quest tracker event errors causing looped faults
> This is the LAST update before copying to curse.

v5.4.198: (shows as 5.4.19)
> Updated token stat
> Expand feature will now resize the quest tracker as well as reposition tooltips
> Adjusted lockout abbreviations on the time stat
> Raid leader dock tool is now movable via the [alt-right-click] dock menu
> Various internal fixes, preparing for the transition to curse

v5.4.19:
> Re-styled the "Active" quest tracking header. It's much leaner and to the point.
> Quest item bar will now hide along with the tracker
> Quest items themselves (and after MUCH testing) are now stable and no longer dissapear for no reason.
> Added a right-click feature to the dock-hide buttons. This will allow you to "expand" the respective dock window to a greater height for readability (outside of combat of course)
> Several non-functional options were fixed
> Many redundant and unused config options were removed
> Some options that were causing confusion now have relevant notes to help users understand their settings

>

v5.4.1899:
> Added new config category, "Screen". This is where you will find the familiar options for auto-scaling and multi-monitor but also the new ADVANCED screen adjustments (USE WITH GREAT CAUTION). The new settings allow you to forcibly change the overall scale calculation used by most elements, and for those of you having issues with getting the UI to fit perfectly on various non-standard screens, you can set your own width and height used for UI positioning.
> Fixed/adjusted combat text font (Scrolling)
> BG stats are working again
> Revamped quest tracker items. They are now anchored to their own position-able bar and can display more than one item at a time. The issue of items disappearing on use has been resolved (though not tested extensively).
> Left and right dock windows can now be hidden independently of each other by using their respective corner buttons.
> Bugs noted by all of you in the comments have been resolved. If there are any outstanding issues, or if I have missed something please let me know.
> More changes included that I will document at a later time....

v5.4.18:
> Zygor support (lite) added. This goes as far as fixing minimap blips and the equip manager button.
> Druid mana bar show states adjusted
> Keybind texts fixed
> Fixed bad loop in quest tracker (bonus objectives)
> Dock stats fonts will respect user options again.
> Login for mages with no spec fixed

> Fix for bag slot issues.
> Another aura filter config error fix
> Loot frame will no longer block mouse clicks when not shown.
> Mage errors fixed.

v5.4.1799:
> Ready check icons have been made more visible
> Clicking the flashing down indicator on chat frames will scroll the chat all the way down.
> Adjusted Warlock resource graphics (added number value)
> Added an option to enable/disable the new Resolve bar for tanks (thats the green bar at the top of your health)

v5.4.178:
> Fixed Aura Filter option errors
> Adjusted Rogue resource graphics, and Inspiration text.
> Hunter traps now adjust their cooldowns when you have enhanced traps

v5.4.172
> Fully fixed and updated the "Aura Watch" feature
> Updated Rogue combo point/anticipation graphics
> AFK screen has more safeguards for failed conditions
> Adjusted more fonts
> Mentalo sticky moving has been adjusted
> Minimap border frame level adjusted
> Many class resources have has minor details cleaned up

TODO: Hunter trap timers for survival spec (penguinsane)

v5.4.161:
> Fixed Rogue Anticipation error
v5.4.16:
> Warriors now have a classbar resource, ENRAGE BAR!! (Prot and Fury only)
> DK classbar revamped
> Mage has 2 new resources. Frost: Icicle meter. Fire: Ignite meter.
> Fixed several LUA errors coming from Chat, Tooltips and Nameplates.
> Added more event handling for the custom AFK screen to prevent weirdness during many situations.
> SVUI Quest Tracker can now be disabled from the /sv->General->Misc options
> Voidstorage style revamped...


v5.4.158:
> COOLDOWNS ARE NOW INVISIBLE WHEN THE BAR IS FADED!!!! This only took me forever..
> When chat frames are faded you will no longer see chat icons (raid icons etc..)
> Made some adjustments to quest item appearances
> Buff and Debuff stacks are now visible at all times

v5.4.156:
> Adjusted many class resources
> Fixed bugs in the installer and quest scenarios
> Other internal fixes.

v5.4.155:
> Fixed bugs in superbutton and fontmanager
> Redesign: DeathKnight runes! They are much easier to read visually now.... and ANIMATED!!
> Fixed issue causing Paladin power to dissapear when opening the worldmap

v5.4.153:
> Full support of MasterPlan added!

v5.4.15:
> Fixed many config settings that were causing issues.
> Plugin settings for TrackOMatic, ChatOMatic and CraftOMatic are working now.
> Made some adjustments to unitframe aura borders.
> Fixed issue causing Brewmaster Monk stagger bar from working
> Adjusted Hunter trap timers.

v5.4.13:
> New: Copy chat function. Just mouse over the upper right corner for the copy button.
> New: Minimalist setting available from the main installation page. This will set all major unit frames to a lean 22px, strip the minimap down to just the essentials, and disable MOST comic based flair (ie... comic popups, afk screen, gamemenu, comic style tooltips and unitframe borders).
> Added font settings for tooltips, loot/roll frames, bags/bank and a dash of others.
> Adjusted a few more pre-existing fonts.
> Updated font config screen.
> Slight style changes to garrison and character windows.
> Fixed layout issue with the installer.
> Fixed an issue preventing the Answering service window from showing.

v5.4.1:
> MANY CHANGES!!!
> New: Custom SVUI Quest Tracker!
> New: Hunter Trap Resources on player frame
> New: Drunk Mode (can you guess how to activate it?)
> New: Castbars and class resources now have 3D effects, soooooo shiny!
> New: Graphics for Paladin resources. (I re-drew the hammer)
> Updated: Chat frames and their ability to be docked and un-docked.
> Updated: How SVUI handles fonts and their settings. Configs now found at /sv->Fonts
> Updated: Aura timers and filtering.
> Updated: Awesome GameMenu now has options for model usage.
> Updated: AFK screen now has options for camera motion.
> Updated: Stat docks now have a wider range of support. Including (drum roll please) Broker_Garrison!!!
> Updated: Addon support (very minor at the moment) for the Addons Details and MasterPlan.
> Fixed: Tooltips for stat dock brokers.
> Fixed: Follower level texts in Garrison Mission UI
> Fixed: Mentalo precision frame levels and positioning. These were causing issues with keeping the frame visible while adjusting.
> Fixed: Monk Brewmaster stagger bar updates properly now.
> Fixed: All known taints have been eradicated!!
> ...probably more but I can't remember what all I did now.....

v5.3.9:
> Many StyleOMatic styles updated
> Skada/Omen/Recount title bars all match now
> DBM updated, now using my classic style bars!!
> NEW: Garrison Building Frame now Styled!
> QuestTracker updated again, should no longer see weird scrolling behavior.
> Several font assignments updated, alert and combat were in need of a change.
> Fixed stack overflow bug from api library
> Version number properly updated this time.

v5.3.29:
> Fixed Skada sizing issue
> Nameplates now show cast text properly
> Changed default settings to enable focustarget and properly align focus AND focustarget buffs and debuffs
> Adjusted the way I am skinning tooltips and elite unitframes. They are scaling much better now.
> QuestTracker should now reliably display all tracked quests and achievements
> FINALLY figured out a way to force bags to properly color quest items ALWAYS!!!!
> Adjusted encounter journal styling. Looks much better now.
> Other misc fixes

v5.3.26:
> More adjustments to draggables
> Fixed achievement tracking
> Increased the scrolling depth of the objectives tracker
> Adjusted MANY MANY checkboxes that had lost their proper appearance
> Fixed SetAlpha overflow in StyleOMatic
> When using the installer, music volume SHOULD now return to its proper value when installation ends
> Reduced the scale of chat whisper icons
> Added LEFT/RIGHT arrow support to the chat editbox as a means to move the cursor into displayed text while using UP/DOWN arrows to parse outbound history.

v5.3.25:
> Final patch for the current aura system, keep in mind that this will be replaced with a completely revised design in the coming weeks.
> Made some changes to draggable frames and their interaction with default "snapping" provided by the game client.

v5.3.21:
> Found and fixed several issues causing auras and aura filters to function improperly
> Aura filters were not recognizing the Player as friendly. Now fixed
> Re-structured the options for unitframe aura types (buffs, debuffs, aurabars) in an effort to make their settings a little more readable.
> Added an option under (/sv)->General->Misc->Save Draggable. This allows you to toggle the saving of draggable frames. Keep in mind that when this feature is enabled, the default frame "snapping" of blizzard frames will not happen. This option will be disabled by default.
> Added a few more error filters
> Fixed threat glow functionality

v5.3.1:
> WorldMap quest log is now attached properly
> StyleOMatic styles are now toggling correctly (including AdiBags)
> Added contribution styles for Omen and adjusted Recount docks to line up properly
> A few styling odds and ends adjusted

v5.3.0:
> Revised the profile system to now mirror all configs used by a particular profile to EACH character that is using the same one. What this means is that if you load ("Copy") a profile to two (or more) characters and make changes on one of them, those changes will be automatically reflected for every other toon using the same profile.
> Fixed BreakStuff to now identify WoD herbs
> Updated alignments and elements on loot/achievement alert frames to now match each other more closely
> Updated some textures in garrison styles
> Garrison follower XP bars are now showing on follower lists.
> Added one more little touch to the AFK screen. It was feeling a little lop-sided.
> Added Error filter options under General->Error Handling
> Credits have been updated showing latest contributions
> Reputation stat popup menu is now alpha sorted
> Revamped SVUI's version management to allow the display of FULL version numbers. This will make identifying your installed version FAR FAR FAR more accurate. (ie.. before I could only output the major.minor segment of the version number, now I can display the whole thing.)
> Let the bass drop

v5.2.99999:
> Small adjustments to loot alert texts
> Mount colored buttons have color again when checked
> Quest dock scrolling weirdness is fixed

v5.2.9999:
> Blocked auras are being blocked properly now
> Monk chi has been fully updated now

v5.2.999:
> PetSpells and MANY other taints have been fixed. Consequently the SpellBinder (Click-to-Cast) feature has been temporarily removed as it was the cause of all remaining taints.
> Fixed issue where StyleOMatic was not saving settings on reload
> Fixed Monk issue generating many lua errors
> Revised most alert frames again (Achievement, Garrison, LootWon ... etc), I REALLY like these new ones :)
> Changed the "Reset Blizzard Anchors" option to force a UI reload. This will prevent any weirdness in frames after it has been completed.
> A few more styles were applied to WorldMap Quests and Quest reward textures in general
> Probably did more stuff but I'm tired and cant remember WTF I just did 2 hours ago

v5.2.9:
> WorldMap-QuestLog issue where the details vanish, has been fixed
> Monk Chi fixed
> nameplate error fixed
> Adjusted some of the newer textures, (more need some love but I will do that later)

v5.2.8:
> Attempted fix for QuestTracker taint
> Many new "Interface" textures
> Changed the Draenor Zone Ability frame to now be draggable instead of movable via the "/sv move" utility. This was also a step towards removing taints regarding this frame.
> Internal improvements

v5.2.7:
> Several taints fixed
> Garrison follower NEW textures
> Stat token issues fixed
> Internal improvements

v5.2.6:
> Misc fixes and updates
> Comic popups working again
> Increase fade delay on dock buttons and panels
> Fixed errors coming from Stats

v5.2.5:
> Revised all Popup, Achievement and Garrison Alert styles. This also cleared an error that started occurring recently
> Adjusted auction house style
> More backend improvements

v5.2.4:
> Critical changes to screen resolution handlers
> Added /sv option to reset draggable blizzard frames

v5.2.3:
> Visual updates to Macro menu, Most checkboxes and many "Inset" type textures
> CraftOMatic - Cooking Mode: Now when enabled it will scan to see if you have the "Pierre" companion and if so it will summon him instead of creating a campfire.
> Lower dock bars will now mouseover fade with their respective dock windows
> Castbar: When crafting, the additive casting feature no longer causes the bar to hide and show in between each creation (this was annoying).
> Made more adjustments to default UI panel positioning, moved many that were intended to be in the upper middle of the screen back where they belong.
> Some draggable windows were not movable, this has been adjusted for many of them. If you discover any that you can't move please post your findings in the comments

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (12)
File Name
Version
Size
Author
Date
5.4.3
9MB
Munglunch
02-24-15 12:58 PM
5.4.3
9MB
Munglunch
02-23-15 09:51 PM
5.4.2
9MB
Munglunch
01-23-15 03:41 PM
5.4.2
9MB
Munglunch
01-21-15 09:37 AM
5.4.198
9MB
Munglunch
01-20-15 08:54 PM
5.4.19
9MB
Munglunch
01-19-15 02:38 PM
5.4.19
9MB
Munglunch
01-19-15 02:30 PM
5.4.19
9MB
Munglunch
01-18-15 07:48 PM
5.4.18999
9MB
Munglunch
01-17-15 01:08 PM
5.4.18
9MB
Munglunch
01-13-15 09:20 PM
5.3.9
7MB
Munglunch
12-07-14 06:11 PM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


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Unread 09-29-14, 04:29 PM  
Doonga
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Forum posts: 10
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Originally Posted by Munglunch
I believe I have found the issue...

In the file: ~/AddOns/SVUI/packages/unit/frames.lua
@ line#: 23
Code:
--This line
local math = _G.math, math.ceil;

--Should be like this
local math = _G.math;
I have an achievement raid tonight, I'll make this change locally and see if it helps. I've been seeing those AceTimer errors in varied addons for a few versions now. Hopefully this takes care of it. Will let you know!

Edit: Nope, I'm in a 5 man soloing and SVUI is up to 65 megs. It grows like crazy in combat until about that 60-65 mark, then it gets garbage collected back to 7ish.

Code:
2x ...faceArchy\Libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: script ran too long
...faceArchy\Libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <...faceArchy\Libs\AceTimer-3.0\AceTimer-3.0.lua:36>

Locals:
Got that along with it.
Last edited by Doonga : 09-29-14 at 05:57 PM.
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Unread 09-29-14, 03:04 PM  
boogiepop2000
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same for me

Originally Posted by Munglunch
I believe I have found the issue...

In the file: ~/AddOns/SVUI/packages/unit/frames.lua
@ line#: 23
Code:
--This line
local math = _G.math, math.ceil;

--Should be like this
local math = _G.math;
Most syntax errors only cause minor destruction but THAT is a serious no-no. BAD MUNG NO DOUGHNUT!!!



Originally Posted by penguinsane
Looking forward to this very much!

Originally Posted by Munglunch
Still wowinterface mostly, but for the super testers (Doonga, Daigan, Cromax and of course you) there will be a secondary system implemented. I will go over those details when the time draws near.
-----------------------------

Last night I was running Ramps on a lowbie and I had something freaky happen. Stuttering lag, SVUI memory usage was climbing:



It actually climbed up to about ~86mb shortly after that screenshot. And then the memory usage for SVUI fell back down to ~15mb after I got this error, but the stuttering lag persisted until I did a /reloadui:

Code:
11x DataStore\libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: script ran too long
DataStore\libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:36>
Now, I know DataStore isn't in SVUI, but I'm not entirely sure if the situation was coincidental since you're trying to tack down some of these memory usage issues, so I wanted to report. Maybe something might be useful to you.
i have the same problem my svui going up 60 mb and get one insane spike lag
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Unread 09-29-14, 02:57 PM  
Munglunch
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When you get a new version, load your game and see the installer... click the red ("Pretend We Did This Already!") button.

Originally Posted by Pedrotic
irrelevant question:

NPCScan addon makes an annoying "yellow circle" around the player in my minimap, how to disable this circle WITHOUT disabling the addon ? :}

edit1:

with every new version of SVUI all my frame moves/changes and some options are lost can i retain them...cus new versions are coming fast and its a good thing but...
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Unread 09-29-14, 02:56 PM  
Munglunch
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I believe I have found the issue...

In the file: ~/AddOns/SVUI/packages/unit/frames.lua
@ line#: 23
Code:
--This line
local math = _G.math, math.ceil;

--Should be like this
local math = _G.math;
Most syntax errors only cause minor destruction but THAT is a serious no-no. BAD MUNG NO DOUGHNUT!!!



Originally Posted by penguinsane
Looking forward to this very much!

Originally Posted by Munglunch
Still wowinterface mostly, but for the super testers (Doonga, Daigan, Cromax and of course you) there will be a secondary system implemented. I will go over those details when the time draws near.
-----------------------------

Last night I was running Ramps on a lowbie and I had something freaky happen. Stuttering lag, SVUI memory usage was climbing:



It actually climbed up to about ~86mb shortly after that screenshot. And then the memory usage for SVUI fell back down to ~15mb after I got this error, but the stuttering lag persisted until I did a /reloadui:

Code:
11x DataStore\libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: script ran too long
DataStore\libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:36>
Now, I know DataStore isn't in SVUI, but I'm not entirely sure if the situation was coincidental since you're trying to tack down some of these memory usage issues, so I wanted to report. Maybe something might be useful to you.
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Unread 09-29-14, 02:55 PM  
Pedrotic
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irrelevant question:

NPCScan addon makes an annoying "yellow circle" around the player in my minimap, how to disable this circle WITHOUT disabling the addon ? :}

edit1:

with every new version of SVUI all my frame moves/changes and some options are lost can i retain them...cus new versions are coming fast and its a good thing but...
Last edited by Pedrotic : 09-29-14 at 02:56 PM.
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Unread 09-29-14, 01:29 PM  
penguinsane
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Looking forward to this very much!

Originally Posted by Munglunch
Still wowinterface mostly, but for the super testers (Doonga, Daigan, Cromax and of course you) there will be a secondary system implemented. I will go over those details when the time draws near.
-----------------------------

Last night I was running Ramps on a lowbie and I had something freaky happen. Stuttering lag, SVUI memory usage was climbing:



It actually climbed up to about ~86mb shortly after that screenshot. And then the memory usage for SVUI fell back down to ~15mb after I got this error, but the stuttering lag persisted until I did a /reloadui:

Code:
11x DataStore\libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: script ran too long
DataStore\libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:36>
Now, I know DataStore isn't in SVUI, but I'm not entirely sure if the situation was coincidental since you're trying to tack down some of these memory usage issues, so I wanted to report. Maybe something might be useful to you.
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Unread 09-29-14, 10:34 AM  
Eccentrikit
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Is there any documentation on the plugins? Specifically for the answering service?
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Unread 09-28-14, 11:37 PM  
Munglunch
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Still wowinterface mostly, but for the super testers (Doonga, Daigan, Cromax and of course you) there will be a secondary system implemented. I will go over those details when the time draws near.

Originally Posted by penguinsane
As an aside, will you still be using the wowinterface comments for your bug tracking or will we be moving to any hosted forums?
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Unread 09-28-14, 11:35 PM  
Munglunch
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Got it this time!

v4.6
-- Adjusted the way that plugins load to avoid "missing function" errors (ie the SVUI_Laborer bug)
-- Unitframe tag error fixed
-- More removal of unused code, the core is looking so clean these days
-- Part 2 of the Altoholic fix
-- Gold stats are saving across characters again

Originally Posted by penguinsane
Hey, Mung! Looks like the fix you made to the Altoholic style error didn't stick. Getting the same error (10x in a row) when clicking on "Grids"
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Unread 09-28-14, 09:54 PM  
penguinsane
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Hey, Mung! Looks like the fix you made to the Altoholic style error didn't stick. Getting the same error (10x in a row) when clicking on "Grids":

Code:
10x ...Ons\SVUI_StyleOMatic\addons\thirdparty\Altoholic-r146.lua:44: attempt to index local 'Backdrop' (a nil value)
...Ons\SVUI_StyleOMatic\addons\thirdparty\Altoholic-r146.lua:44: in function <...Ons\SVUI_StyleOMatic\addons\thirdparty\Altoholic.lua:40>
[C]: in function `Show'
Altoholic_Grids\TabGrids.lua:262: in function `Update'
Altoholic_Grids\TabGrids.lua:208: in function `OnShow'
[string "*:OnShow"]:1: in function <[string "*:OnShow"]:1>
[C]: in function `Show'
Altoholic\Core.lua:284: in function <Altoholic\Core.lua:281>
Altoholic\Core.lua:333: in function `OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

Locals:
(*temporary) = AltoholicFrameGridsEntry1Item1 {
 0 = <userdata>
 border = <unnamed> {
 }
 _color = "transparent"
 Panel = <unnamed> {
 }
 _noupdate = true
 SetFrameLevel = <function> defined =[C]:-1
 _texture = false
 _template = "Transparent"
 _gradient = false
}
(*temporary) = <function> defined =[C]:-1
As an aside, will you still be using the wowinterface comments for your bug tracking or will we be moving to any hosted forums?
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Unread 09-28-14, 09:52 PM  
r8response
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Seems the Gold indicator along the bottom of the screen isn't showing any other character except for the one you are playing.
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Unread 09-28-14, 08:07 PM  
Munglunch
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Re: Re: Re: WoD

Thanks! I will add these to the list.

Originally Posted by inferno2113
Thanks for fixing things Mung. Here are some other things that I've noticed :P

1. The garrison report minimap button.
2. The huge WoD zone specific skill button.
3. The green borders around talents have reverted back to default ones.
4. The rarity color borders around pets in pet tab is staying while scrolling down to the pets you don't have. Can best be seen when you filter pets pets you have collected.
5. Icons for bonus Objectives on the map look like they are cut off. Also when in the full screen map the tooltips for bonus objectives are showing behind the map.
6. Loot/Alert frames are always moving up no matter where you move the bar to.
7. The coloring on icons for the action bar when a GCD is triggered or when it is on a timer is white.
8. The sort bags button does not work.
9 When you search for an item on your bag the item stays grayed out. And when you finish the items stay grayed out until you open and close your bags again.
10. When you get a new item in your bag the glow does not go away when you hover over it only when you click or right click on it.
11. When you have chat log enabled and time stamps all the previous chat message's time stamps get changed to whatever the time is when you log in or reload ui.
12. Reagent bank not working.
13. This error when enabling or disabling Hyperlink Hover in the chat settings.
Code:
Message: Interface\AddOns\SVUI_ConfigOMatic\modules\chat.lua:82: attempt to call method 'ToggleHyperlinks' (a nil value)
Time: 09/28/14 18:42:32
Count: 2
Stack: Interface\AddOns\SVUI_ConfigOMatic\modules\chat.lua:82: in function <Interface\AddOns\SVUI_ConfigOMatic\modules\chat.lua:82>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...Ons\SVUI_ConfigOMatic\libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire'
...ic\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:68: in function <...ic\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>

Locals: <none>
I'll let you know if i find anything else. :P
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Unread 09-28-14, 07:50 PM  
inferno2113
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Re: Re: WoD

Thanks for fixing things Mung. Here are some other things that I've noticed :P

1. The garrison report minimap button.
2. The huge WoD zone specific skill button.
3. The green borders around talents have reverted back to default ones.
4. The rarity color borders around pets in pet tab is staying while scrolling down to the pets you don't have. Can best be seen when you filter pets pets you have collected.
5. Icons for bonus Objectives on the map look like they are cut off. Also when in the full screen map the tooltips for bonus objectives are showing behind the map.
6. Loot/Alert frames are always moving up no matter where you move the bar to.
7. The coloring on icons for the action bar when a GCD is triggered or when it is on a timer is white.
8. The sort bags button does not work.
9 When you search for an item on your bag the item stays grayed out. And when you finish the items stay grayed out until you open and close your bags again.
10. When you get a new item in your bag the glow does not go away when you hover over it only when you click or right click on it.
11. When you have chat log enabled and time stamps all the previous chat message's time stamps get changed to whatever the time is when you log in or reload ui.
12. Reagent bank not working.
13. This error when enabling or disabling Hyperlink Hover in the chat settings.
Code:
Message: Interface\AddOns\SVUI_ConfigOMatic\modules\chat.lua:82: attempt to call method 'ToggleHyperlinks' (a nil value)
Time: 09/28/14 18:42:32
Count: 2
Stack: Interface\AddOns\SVUI_ConfigOMatic\modules\chat.lua:82: in function <Interface\AddOns\SVUI_ConfigOMatic\modules\chat.lua:82>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...Ons\SVUI_ConfigOMatic\libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire'
...ic\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:68: in function <...ic\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>

Locals: <none>
I'll let you know if i find anything else. :P
Last edited by inferno2113 : 09-28-14 at 07:58 PM.
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Unread 09-28-14, 05:56 PM  
Munglunch
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One more

v4.6
-- Adjusted the way that plugins load to avoid "missing function" errors (ie the SVUI_Laborer bug)
-- Unitframe tag error fixed
-- More removal of unused code, the core is looking so clean these days
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Unread 09-28-14, 05:56 PM  
Munglunch
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Re: WoD

Both of your posted issues are now fixed

Originally Posted by inferno2113
Another error from WoD, when trying to enable Laborer
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