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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.3

Supervillain UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 5.2.6
by: Munglunch [More]


┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
VISIT THE OFFICIAL SITE
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.2.6:
> Misc fixes and updates
> Comic popups working again
> Increase fade delay on dock buttons and panels
> Fixed errors coming from Stats

v5.2.5:
> Revised all Popup, Achievement and Garrison Alert styles. This also cleared an error that started occurring recently
> Adjusted auction house style
> More backend improvements

v5.2.4:
> Critical changes to screen resolution handlers
> Added /sv option to reset draggable blizzard frames

v5.2.3:
> Visual updates to Macro menu, Most checkboxes and many "Inset" type textures
> CraftOMatic - Cooking Mode: Now when enabled it will scan to see if you have the "Pierre" companion and if so it will summon him instead of creating a campfire.
> Lower dock bars will now mouseover fade with their respective dock windows
> Castbar: When crafting, the additive casting feature no longer causes the bar to hide and show in between each creation (this was annoying).
> Made more adjustments to default UI panel positioning, moved many that were intended to be in the upper middle of the screen back where they belong.
> Some draggable windows were not movable, this has been adjusted for many of them. If you discover any that you can't move please post your findings in the comments

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (15)
File Name
Version
Size
Author
Date
5.2.6
8MB
Munglunch
11-25-14 06:44 PM
5.2.5
8MB
Munglunch
11-25-14 01:24 AM
5.2.5
8MB
Munglunch
11-25-14 01:14 AM
5.2.4
7MB
Munglunch
11-23-14 08:21 PM
5.2.3
7MB
Munglunch
11-23-14 05:30 PM
5.2.2
7MB
Munglunch
11-22-14 03:16 PM
5.2.19
7MB
Munglunch
11-20-14 09:09 PM
5.2.18
7MB
Munglunch
11-19-14 06:41 PM
5.2.17
7MB
Munglunch
11-19-14 11:01 AM
5.2
7MB
Munglunch
11-18-14 08:01 PM
5.2
7MB
Munglunch
11-18-14 03:14 PM
5.2
7MB
Munglunch
11-18-14 01:34 PM
5.2
7MB
Munglunch
11-17-14 06:13 PM
5.1.5
7MB
Munglunch
10-27-14 09:06 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


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Unread 02-10-14, 05:02 PM  
herve666
A Kobold Labourer
 
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Forum posts: 0
File comments: 25
Uploads: 0
Really Great update for this, but I still have work for you unfortunately

1st : I have a bug with minimap bar (with addon icons) when you get mouse over it shows the bar full length of the screen



2nd : I have errors when "overing" items (only equipable stuff)

17x ...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic-1.0.lua:142: Usage: GetModule(name, silent): 'name' - Cannot find module 'Tooltip'.
[C]: ?
Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0-12.lua:243: in function `GetModule'
...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic-1.0.lua:142: in function <...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic.lua:142>
[C]: ?
[C]: in function `Show'
Interface\AddOns\MogIt\Core\Tooltip.lua:82: in function <Interface\AddOns\MogIt\Core\Tooltip.lua:58>
[C]: ?
Interface\AddOns\Ace3\AceHook-3.0\AceHook-3.0-7.lua:95: in function <Interface\AddOns\Ace3\AceHook-3.0\AceHook-3.0.lua:87>
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: in function `Outfitter_OrigSetHyperlink'
Interface\AddOns\Outfitter\Outfitter-5.9.3.lua:7938: in function `SetHyperlink'
...\AddOns\SVUI\packages\override\module\SVOverride.lua:69: in function <...\AddOns\SVUI\packages\override\module\SVOverride.lua:69>

Locals:
self = <table> {
ResetUI = <function> defined @Interface\AddOns\SVUI\system\updates.lua:251
SetSVMovable = <function> defined =[C]:-1
class = "MAGE"
PackageUpdates = <function> defined @Interface\AddOns\SVUI\system\svui.lua:556
modules = <table> {
}
CancelTimer = <function> defined @Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:161
CreateCooldownTimer = <function> defined @Interface\AddOns\SVUI\system\updates.lua:351
SecureHook = <function> defined @Interface\AddOns\Ace3\AceHook-3.0\AceHook-3.0.lua:339
InstallMediaLib = <function> defined @Interface\AddOns\SVUI\database\tables\Media.lua:899
MentaloForced = <function> defined @Interface\AddOns\SVUI\setup\mentalo.lua:415
CallBackHandler = <table> {
}
ResetMovables = <function> defined @Interface\AddOns\SVUI\setup\mentalo.lua:479
defaultModulePrototype = <table> {
}
Measure = <function> defined @Interface\AddOns\SVUI\system\svui.lua:347
Refresh_SVUI_System = <function> defined @Interface\AddOns\SVUI\system\svui.lua:584
MinimapSize = 240
SaveMovableOrigin = <function> defined @Interface\AddOns\SVUI\setup\mentalo.lua:439
IsEnabled = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:482
ScheduleTimer = <function> defined @Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:108
MyClassCanDispell = <function> defined @Interface\AddOns\SVUI\system\updates.lua:283
media = <table> {
}
RegisterMessage = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
UnregisterMessage = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
Pulse = <function> defined @Interface\AddOns\SVUI\system\animate.lua:203
hooks = <table> {
}
___die = <function> defined @Interface\AddOns\SVUI\system\svui.lua:106
ResetProfile = <function> defined @Interface\AddOns\SVUI\system\svui.lua:365
db = <table> {
}
FetchScreenRegions = <function> defined @Interface\AddOns\SVUI\system\svui.lua:251
SetEnabledState = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:455
Hook = <function> defined @Interface\AddOns\Ace3\AceHook-3.0\AceHook-3.0.lua:277
Options = <table> {
}
TickTock = <function> defined @Interface\AddOns\SVUI\system\svui.lua:322
ClassRole = "C"
OnEnable = <function> defined @Interface\AddOns\SVUI\system\svui.lua:653
TaintHandler = <function> defined @Interface\AddOns\SVUI\system\svui.lua:402
SendPluginVersionCheck = <function> defined @Interface\AddOns\SVUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:119
DisableAddon = <function> defined @Interface\AddOns\SVUI\system\slash.lua:121
SmallSprite = <function> defined @Interface\AddOns\SVUI\system\animate.lua:205
OnInitialize = <function> defined @Interface\AddOns\SVUI\system\svui.lua:612
UnregisterAllEvents = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:202
Flash = <function> defined @Interface\AddOns\SVUI\system\animate.lua:208
Refresh_SVUI_Media = <function> defined =[C]:-1
MentaloFocusUpdate = <function> defined @Interface\AddOns\SVUI\setup\mentalo.lua:603
SVUIMasterCommand = <function> defined @Interface\AddOns\SVUI\system\slash.lua:81
LoadMovables = <function> defined @Interface\AddOns\SVUI\setup\mentalo.lua:536
SecureFade_OnUpdate = <function> defined @Interface\AddOns\SVUI\system\updates.lua:398
GetName = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:310
RegisterCallback = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
Orbit = <function> defined @Interface\AddOns\SVUI\system\animate.lua:202
PostAlertMove = <function> defined @Interface\AddOns\SVUI\packages\override\module\SVOverride.lua:79
name = "FreyjŚ"
MinimapHeight = 201.6
Movables = <table> {
}
Disable = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:345
HyperBuffsWidth = 31.6
SetTimeout = <function> defined @Interface\AddOns\SVUI\system\svui.lua:292
Last edited by herve666 : 02-10-14 at 07:34 PM.
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Unread 02-10-14, 12:07 PM  
Jonj1611
A Kobold Labourer

Forum posts: 0
File comments: 31
Uploads: 0
Re: should we actually use your portal / bugs section ? :)

Originally Posted by zharooz
Also, on my druid and mage, when i take 2rows the pet/stance bar, allways shows behind those 2 rows, then i manually gotta change the location on that,, and sadly, change everytime i quit, and change actionbars/rows.
Yes same problem here with hunter
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Unread 02-10-14, 12:03 PM  
zharooz
A Kobold Labourer

Forum posts: 0
File comments: 39
Uploads: 0
should we actually use your portal / bugs section ? :)

what a GREAT update !

indeed lovely new artwork ! and so much new, exciting stuff ! especially the snack idea, skin improwements, and loads of new stuff in henchman settings,, and the awesome installer, that allways give some kind of good feeling ;b hah (especially in the testing times )
ran into a couple bugs, thou no really major, but guess u would love more work to doheh
small ones thou.(i think)

Edit - 2 screens to see some of them




the bugs starts at actionbars
normally i use 2rows, on all my chars. when i set it to that, it appears correct after i click det 2row's buttom, and when i do a rl, or quit, and relog, it automaticly change's back to 1 row. tryied on 3 chars, with same bug, thou no lua error, so faar.
Also, on my druid and mage, when i take 2rows the pet/stance bar, allways shows behind those 2 rows, then i manually gotta change the location on that,, and sadly, change everytime i quit, and change actionbars/rows.

then about the styleomatic, where im using dmb, recount, omen. at start , i couldnt get it to work proberbly, not skinning omen, and using the feature where they attach the bottom right box, only one buttom at the bottom appears no matter what ? , and the questlog still appears behind. thou no buttoms at all, which goes for all my chars :s and the omen threat need manually scaling . havent tested Dbm yet thou

the minor overall bugs for some reason the quest lock buttom at right bottom, doesnt work, and allways start as green / pushed, and does nothing, except change back to same color as the other buttoms , when click'd .

my reputation bar on every charachters doesnt work either, show as full allways, even if i change rep's.

the snack bar, show my mana pots and such things, but nothing happens when i click them . and now i cant replace something there , might have mess'd it up allready-_-picture 2 ^.

my chat sometimes change, meaning that the text moves a bit up somehow, =henchman , install, setup chat, and it'll be back

only got 2 lua errors for now -
Lua Code:
  1. Message: ...rface\AddOns\SVUI\packages\plates\module\SVPlate.lua:638: attempt to index local 'myPlate' (a nil value)
  2. Time: 02/10/14 18:45:39
  3. Count: 15
  4. Stack: ...rface\AddOns\SVUI\packages\plates\module\SVPlate.lua:638: in function `UpdateSettings'
  5. ...rface\AddOns\SVUI\packages\plates\module\SVPlate.lua:462: in function `UpdateAllPlates'
  6. ...rface\AddOns\SVUI\packages\plates\module\SVPlate.lua:1268: in function `__update'
  7. Interface\AddOns\SVUI\system\svui.lua:564: in function `PackageUpdates'
  8. Interface\AddOns\SVUI\system\svui.lua:598: in function `Refresh_SVUI_System'
  9. Interface\AddOns\SVUI\setup\setup.lua:798: in function `SetupBarLayout'
  10. ...ace\AddOns\SVUI\packages\extra\module\SVHenchmen.lua:116: in function <...ace\AddOns\SVUI\packages\extra\module\SVHenchmen.lua:116>
  11.  
  12. Locals: self = <table> {
  13.  UpdateAuras = <function> defined @Interface\AddOns\SVUI\packages\plates\module\SVPlate.lua:1188
  14.  AuraList = <table> {
  15.  }
  16.  CachedAuraDurations = <table> {
  17.  }
  18.  ScanFrames = <function> defined @Interface\AddOns\SVUI\packages\plates\module\SVPlate.lua:799
  19.  QueueObject = <function> defined @Interface\AddOns\SVUI\packages\plates\module\SVPlate.lua:791
  20.  EnableModule = <function> defined @Interface\AddOns\Recount\Libs\AceAddon-3.0\AceAddon-3.0.lua:363
  21.  modules = <table> {
  22.  }
  23.  CancelTimer = <function> defined @Interface\AddOns\Recount\Libs\AceTimer-3.0\AceTimer-3.0.lua:161
  24.  IterateEmbeds = <function> defined @Interface\AddOns\Recount\Libs\AceAddon-3.0\AceAddon-3.0.lua:473
  25.  SecureHook = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:339
  26.  ComboPoints = <table> {
  27.  }
  28.  AuraSpellID = <table> {
  29.  }
  30.  CreatedPlates = <table> {
  31.  }
  32.  ByName = <table> {
  33.  }
  34.  OnShow = <function> defined @Interface\AddOns\SVUI\packages\plates\module\SVPlate.lua:472
  35.  AuraType = <table> {
  36.  }
  37.  PolledHideIn = <function> defined @Interface\AddOns\SVUI\packages\plates\module\SVPlate.lua:910
  38.  SetDefaultModulePrototype = <function> defined @Interface\AddOns\Recount\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
  39.  UNIT_COMBO_POINTS = <function> defined @Interface\AddOns\SVUI\packages\plates\module\SVPlate.lua:874
  40.  UpdateAurasByUnitID = <function> defined @Interface\AddOns\SVUI\packages\plates\module\SVPlate.lua:1085
  41.  defaultModuleState = true
  42.  CheckBGHealers = <function> defined @Interface\AddOns\SVUI\packages\plates\module\SVPlate.lua:223
  43.  IsEnabled = <function> defined @Interface\AddOns\Recount\Libs\AceAddon-3.0\AceAddon-3.0.lua:482
  44.  ScheduleTimer = <function> defined @Interface\AddOns\Recount\Libs\AceTimer-3.0\AceTimer-3.0.lua:108
  45.  ByRaidIcon = <table> {
  46.  }
  47.  UpdateIcon = <function> defined @Interface\AddOns\SVUI\packages\plates\module\SVPlate.lua:1123
  48.  RegisterMessage = <function> defined @Interface\AddOns\DBM-Core\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
  49.  UnregisterMessage = <function> defined @Interface\AddOns\DBM-Core\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
  50.  UpdateSettings = <function> defined @Interface\AddOns\SVUI\packages\plates\module\SVPlate.lua:632
  51.  Healers = <table> {
  52.  }
  53.  hooks = <table> {
  54.  }
  55.  UpdateLevelAndName = <function> defined @Interface\AddOns\SVUI\packages\plates\module\SVPlate.lua:256
  56.  db = <table> {
  57.  }
  58.  CastBar_OnValueChanged = <function> defined @Interface\AddOns\SVUI\packages\plates\module\SVPlate.lua:602
  59.  UNIT_AURA = <function> defined @Interface\AddOns\SVUI\packages\plates\module\SVPlate.lua:1026
  60.  PlateParent = <unnamed> {
  61.  }
  62.  SetEnabledState = <function> defined @Interface\AddOns\Recount\Libs\AceAddon-3.0\AceAddon-3.0.lua:455
  63.  Hook = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:277
  64.  enabledState = true
  65.  COMBAT_LOG_EVENT_UNFILTERED = <function> defined @Interface\AddOns\SVUI\packages\plates\module\SVPlate.lua:1034
  66.  RegisterEvent = <function> defined @Interface\AddOns\DBM-Core\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
  67.  SetUnitInfo = <function> defined @Interface\AddOns\SVUI\packages\plates\module\SVPlate.lua:358
  68.  UpdateAllPlates = <function> defined @Interface\AddOns\SVUI\packa
Lua Code:
  1. Message: ...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic.lua:306: attempt to concatenate global 'tt' (a nil value)
  2. Time: 02/10/14 18:26:00
  3. Count: 1
  4. Stack: ...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic.lua:306: in function `RegisterExtraDocklet'
  5. ...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic.lua:361: in function `RegisterDocklets'
  6. ...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic.lua:603: in function `DockletInit'
  7. ...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic.lua:716: in function `__construct'
  8. Interface\AddOns\SVUI\system\svui.lua:550: in function `LoadPackages'
  9. Interface\AddOns\SVUI\system\svui.lua:668: in function <Interface\AddOns\SVUI\system\svui.lua:653>
  10. (tail call): ?
  11. [C]: ?
  12. [string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
  13. (tail call): ?
  14. ...ce\AddOns\Recount\Libs\AceAddon-3.0\AceAddon-3.0.lua:558: in function `EnableAddon'
  15. ...ce\AddOns\Recount\Libs\AceAddon-3.0\AceAddon-3.0.lua:651: in function <...ce\AddOns\Recount\Libs\AceAddon-3.0\AceAddon-3.0.lua:636>
  16. [C]: ?
  17. [C]: in function `LoadAddOn'
  18. Interface\FrameXML\UIParent.lua:307: in function `UIParentLoadAddOn'
  19. Interface\FrameXML\UIParent.lua:381: in function `TimeManager_LoadUI'
  20. Interface\FrameXML\UIParent.lua:741: in function <Interface\FrameXML\UIParent.lua:706>
  21.  
  22. Locals: <none>
have done 4 clean setups / by clean i mean with Recount Omen and Dbm addons to be sure if the bugs would be onc'ers or gonners but mostly they still appear. = they do
sorry for this HUGE writen went out of control .., just and admire'ble testers mind xD
Still love the work !! and its playable with couple of tweaks, but sadly, close minded to pop back to 3.7, cause, im a relogger, and some of them need tweaks everytime as mentiond but ofc wont !
-trustfull villain lol.. Amasing update mate ;b
and for future, would u rather i/we post lua errors, and overall bugs in the bugs portal or such ?
ill stop while i can xD
Last edited by zharooz : 02-10-14 at 12:08 PM.
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Unread 02-10-14, 12:01 PM  
Jonj1611
A Kobold Labourer

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File comments: 31
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Just to add something else. When installing the UI on alt's, I get this come up :-

Date: 2014-02-10 17:56:35
ID: 1
Error occured in: Global
Count: 1
Message: ...rface\AddOns\SVUI\packages\extra\module\SVSnacks.lua line 134:
CreateMacro() failed, already have 36 macros
Debug:
[C]: CreateMacro()
...rface\AddOns\SVUI\packages\extra\module\SVSnacks.lua:134: ?()
...ce\AddOns\Skillet\Libs\AceTimer-3.0\AceTimer-3.0.lua:41:
...ce\AddOns\Skillet\Libs\AceTimer-3.0\AceTimer-3.0.lua:36
Locals:
(*temporary) = "FeastSnack"
(*temporary) = "INV_Misc_QuestionMark"
(*temporary) = "/dance"
(*temporary) = 1

AddOns:
Swatter, v5.19.5445 (QuiescentQuoll)
AucAdvanced, v5.19.5445 (QuiescentQuoll)
AucFilterBasic, v5.19.5445 (QuiescentQuoll)
AucFilterOutlier, v5.19.5445.5437(5.19/embedded)
AucMatchUndercut, v5.19.5445.5364(5.19/embedded)
AucStatHistogram, v5.19.5445 (QuiescentQuoll)
AucStatiLevel, v5.19.5445 (QuiescentQuoll)
AucStatPurchased, v5.19.5445 (QuiescentQuoll)
AucStatSales, v5.19.5445.5376(5.19/embedded)
AucStatSimple, v5.19.5445 (QuiescentQuoll)
AucStatStdDev, v5.19.5445 (QuiescentQuoll)
AucStatWOWEcon, v5.19.5445.5323(5.19/embedded)
AucUtilAHWindowControl, v5.19.5445.5347(5.19/embedded)
AucUtilAppraiser, v5.19.5445.5438(5.19/embedded)
AucUtilAskPrice, v5.19.5445.5347(5.19/embedded)
AucUtilAutoMagic, v5.19.5445.5443(5.19/embedded)
AucUtilCompactUI, v5.19.5445.5444(5.19/embedded)
AucUtilEasyBuyout, v5.19.5445.5427(5.19/embedded)
AucUtilFixAH, v5.19.5445 (QuiescentQuoll)
AucUtilItemSuggest, v5.19.5445.5417(5.19/embedded)
AucUtilPriceLevel, v5.19.5445.5444(5.19/embedded)
AucUtilScanButton, v5.19.5445.5403(5.19/embedded)
AucUtilScanFinish, v5.19.5445.5347(5.19/embedded)
AucUtilScanProgress, v5.19.5445.4979(5.19/embedded)
AucUtilScanStart, v5.19.5445.5347(5.19/embedded)
AucUtilSearchUI, v5.19.5445.5373(5.19/embedded)
AucUtilSimpleAuction, v5.19.5445.5415(5.19/embedded)
AucUtilVendMarkup, v5.19.5445.4828(5.19/embedded)
Auctionator, v3.1.5
Babylonian, v5.1.DEV.332(/embedded)
BeanCounter, v5.19.5445 (QuiescentQuoll)
Configator, v5.1.DEV.359(/embedded)
DBMCore, v
DBMStatusBarTimers, v
DebugLib, v5.1.DEV.337(/embedded)
Enchantrix, v5.19.5445 (QuiescentQuoll)
EnchantrixBarker, v5.19.5445 (QuiescentQuoll)
Informant, v5.19.5445 (QuiescentQuoll)
LibExtraTip, v5.12.DEV.355(/embedded)
LibSharedMedia30, v3.0-81
Overachiever, v0.73
OverachieverTrade, v0.73
RareCoordinator, v
Skillet, v
Stubby, v5.19.5445 (QuiescentQuoll)
SVUI, v3.8
SVUIStyleOMatic, v1.0
TipHelper, v5.12.DEV.351(/embedded)
BlizRuntimeLib_enUS v5.4.2.50400 <eu>
(ck=7f1)

Not sure if its because of addons I added after or a problem with the installer somewhere
Last edited by Jonj1611 : 02-10-14 at 12:02 PM.
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Unread 02-10-14, 11:56 AM  
Sesco
A Kobold Labourer

Forum posts: 0
File comments: 13
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I loved how u make ppl wishes comes true .. we have SKins now yeah !!!

what I found is an issue with the name plate .. u can't see anything even names.





and as u see the names on the buttons if u use a keybinding such as mouse or something else u can read the full name instead of as example M3.


in the raid frame . I found my self can't target the 2nd tank in 2 char. even if I touch him in the raid frame always I switch to the 1st one. and in the same raid Ui . I'n no longer can change the background color to match the class color through the option.


sorry for my bad English.. and I hope everything well be fine and u still one of the best UI creator.
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Unread 02-10-14, 11:47 AM  
Stormblade
A Kobold Labourer

Forum posts: 0
File comments: 40
Uploads: 0
on the tooltip options the player titles and the guild ranks if they are unchecked , still shows
same thing with the hyper buffs if enable is unchecked it still shows , also the tooltip option talent spec does not appear to show for me , looks good outside that
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Unread 02-10-14, 10:37 AM  
shakenbake7
A Kobold Labourer

Forum posts: 0
File comments: 3
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I saw a couple issues last night...some of which were already posted about. When using the henchman and attempting to change the look of the unitframes, and/or buffs/debuffs,nothing happens. I also noticed that attempting to edit the size of chat frames does not work. Looks great so far though...keep up the good work.
Last edited by shakenbake7 : 02-10-14 at 10:37 AM.
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Unread 02-10-14, 10:20 AM  
cazart506
A Kobold Labourer

Forum posts: 0
File comments: 33
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Re: Re: Old problem returns

Originally Posted by Munglunch
What class are you playing?

Originally Posted by cazart506
Crashes every time I attack (use any spell). Seems like this was a problem several versions back. UI is beautiful. Thanks very much.

Using a Mac by the way.

Warlock
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Unread 02-10-14, 09:29 AM  
Jonj1611
A Kobold Labourer

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File comments: 31
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Originally Posted by Munglunch
I will check these out.
Excellent, thanks for the help, that screenshot was taken on a lev 90 character so not sure if the rep thing has anything to do with that.

Other than that its a great UI so far, lots of built in features which I am finding
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Unread 02-10-14, 08:58 AM  
Munglunch
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File comments: 1453
Uploads: 8
Re: Resolution vs Scale

This has a lot to do with the bugs in my installer script. I should have these ironed out in the next update.

Originally Posted by spiros83
Hi there, first of all thanks for sharing your UI, looks nice and functional with a funny touch

I have a question. Playing on 1600x900 resolution, is is supposed to look like this?



I mean, it looks like the scale is not set right. Too much screen space taken up by actionbars, unitframes and chat frames. I am adjusting manually most of the addons, I am just curious, is this how it looks in all resolutions?

EDIT: After playing a bit with the scale in the default system options, I saw that for one, the scale is set to 1. When I manually edit the scale, it doesn't destroy the alignment of the elements, but when I open the /svui options, under the general tab and check the auto scale option, it reverts back to 1. For now, I have unchecked the auto scale option and set my ui scale to 0,79 and it looks pretty good.

Thanks again!
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Unread 02-10-14, 08:57 AM  
Munglunch
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I will check these out.

Originally Posted by Jonj1611
Hi,

Installed with no issues, but I do have a couple of problems and not sure if its supposed to be like that or not.

The part outlined in red the timers aren't counting down, they just stayed frozen.

The part outlined in green, I am not sure what they are supposed to do, but they just repeat the info the other icon is saying.

Same for the part highlighted in blue, it just shows rep twice for the same faction.



Any help appreciated thanks
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Unread 02-10-14, 08:57 AM  
Munglunch
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Forum posts: 16
File comments: 1453
Uploads: 8
Re: Old problem returns

What class are you playing?

Originally Posted by cazart506
Crashes every time I attack (use any spell). Seems like this was a problem several versions back. UI is beautiful. Thanks very much.

Using a Mac by the way.
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Unread 02-10-14, 08:19 AM  
Jonj1611
A Kobold Labourer

Forum posts: 0
File comments: 31
Uploads: 0
Hi,

Installed with no issues, but I do have a couple of problems and not sure if its supposed to be like that or not.

The part outlined in red the timers aren't counting down, they just stayed frozen.

The part outlined in green, I am not sure what they are supposed to do, but they just repeat the info the other icon is saying.

Same for the part highlighted in blue, it just shows rep twice for the same faction.



Any help appreciated thanks
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Unread 02-10-14, 04:28 AM  
spiros83
A Murloc Raider
 
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Forum posts: 9
File comments: 21
Uploads: 0
Resolution vs Scale

Hi there, first of all thanks for sharing your UI, looks nice and functional with a funny touch

I have a question. Playing on 1600x900 resolution, is is supposed to look like this?



I mean, it looks like the scale is not set right. Too much screen space taken up by actionbars, unitframes and chat frames. I am adjusting manually most of the addons, I am just curious, is this how it looks in all resolutions?

EDIT: After playing a bit with the scale in the default system options, I saw that for one, the scale is set to 1. When I manually edit the scale, it doesn't destroy the alignment of the elements, but when I open the /svui options, under the general tab and check the auto scale option, it reverts back to 1. For now, I have unchecked the auto scale option and set my ui scale to 0,79 and it looks pretty good.

Thanks again!
__________________
Last edited by spiros83 : 02-10-14 at 04:56 AM.
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Unread 02-10-14, 01:29 AM  
cazart506
A Kobold Labourer

Forum posts: 0
File comments: 33
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Old problem returns

Crashes every time I attack (use any spell). Seems like this was a problem several versions back. UI is beautiful. Thanks very much.

Using a Mac by the way.
Last edited by cazart506 : 02-10-14 at 01:30 AM.
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