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Updated:11-28-14 12:38 AM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.3

Supervillain UI  Updated Today!  Popular! (More than 5000 hits)

Version: 5.2.7
by: Munglunch [More]


┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
VISIT THE OFFICIAL SITE
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.2.7:
> Several taints fixed
> Garrison follower NEW textures
> Stat token issues fixed
> Internal improvements

v5.2.6:
> Misc fixes and updates
> Comic popups working again
> Increase fade delay on dock buttons and panels
> Fixed errors coming from Stats

v5.2.5:
> Revised all Popup, Achievement and Garrison Alert styles. This also cleared an error that started occurring recently
> Adjusted auction house style
> More backend improvements

v5.2.4:
> Critical changes to screen resolution handlers
> Added /sv option to reset draggable blizzard frames

v5.2.3:
> Visual updates to Macro menu, Most checkboxes and many "Inset" type textures
> CraftOMatic - Cooking Mode: Now when enabled it will scan to see if you have the "Pierre" companion and if so it will summon him instead of creating a campfire.
> Lower dock bars will now mouseover fade with their respective dock windows
> Castbar: When crafting, the additive casting feature no longer causes the bar to hide and show in between each creation (this was annoying).
> Made more adjustments to default UI panel positioning, moved many that were intended to be in the upper middle of the screen back where they belong.
> Some draggable windows were not movable, this has been adjusted for many of them. If you discover any that you can't move please post your findings in the comments

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (16)
File Name
Version
Size
Author
Date
5.2.6
8MB
Munglunch
11-25-14 09:24 PM
5.2.6
8MB
Munglunch
11-25-14 06:44 PM
5.2.5
8MB
Munglunch
11-25-14 01:24 AM
5.2.5
8MB
Munglunch
11-25-14 01:14 AM
5.2.4
7MB
Munglunch
11-23-14 08:21 PM
5.2.3
7MB
Munglunch
11-23-14 05:30 PM
5.2.2
7MB
Munglunch
11-22-14 03:16 PM
5.2.19
7MB
Munglunch
11-20-14 09:09 PM
5.2.18
7MB
Munglunch
11-19-14 06:41 PM
5.2.17
7MB
Munglunch
11-19-14 11:01 AM
5.2
7MB
Munglunch
11-18-14 08:01 PM
5.2
7MB
Munglunch
11-18-14 03:14 PM
5.2
7MB
Munglunch
11-18-14 01:34 PM
5.2
7MB
Munglunch
11-17-14 06:13 PM
5.1.5
7MB
Munglunch
10-27-14 09:06 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


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Unread 10-23-14, 02:36 PM  
Munglunch
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Originally Posted by Munglunch
v5.1
-- Raid frames one more time
-- Re-factored Docks now found under the options "Screen Docks"
-- Many data fixes particularly for StyleOMatic
-- Several bugs squashed

NOTE: Not quite done yet but at least THIS version is playable.
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Unread 10-23-14, 02:35 PM  
Munglunch
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v5.1
-- Raid frames one more time
-- Re-factored Docks now found under the options "Screen Docks"
-- Many data fixes particularly for StyleOMatic
-- Several bugs squashed
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Unread 10-23-14, 01:27 PM  
penguinsane
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I can confirm Phanx's ClassColors works just fine. I've been using it for years now.

Also, lol! Since you never commented about an update being available, I wondered if that was the case, that it not supposed to be pushed. No worries!
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Unread 10-23-14, 01:05 PM  
lorientalas
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HS

Hearthstone doesn't work in other languages.
hearth:SetAttribute("item", GetItemInfo(6948))
at 821 in SVDock.lua fix it.
Garrison HS can be binded on right-click or middle-click...

Upd: Also, are there any plans to add ChangeSpec button? I really missed it(.
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Last edited by lorientalas : 10-23-14 at 01:32 PM.
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Unread 10-23-14, 09:42 AM  
Cerebro
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were all waiting on a fresh update, the one up atm isnt fully funtional
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Unread 10-23-14, 09:15 AM  
Saera
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Just a small issue, with the newest update you have, trying to click on any of the docks does not work. Cant bring up anything at all. The icon are there but clicking on them does nothing.
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Unread 10-23-14, 08:35 AM  
Munglunch
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This seems like a better option than adding more configs. See Daigan? I'm slimming it down already

Originally Posted by Doonga
Originally Posted by Cerebro
Hey Mung, like always fantastic work! Long time fan here, there is one minor detail I wanted to run by you, everytime I download a new version. I have to find the lua code for the class colors and replace it with the code below. The colors you use are a bit darker than the ones blizzard uses. I dont like to use portraits, I use your compact version on the install. Is there a way you could add an option to change colors, or are the color code you made permanent? Thanks!
Code:
["HUNTER"] = { r = 0.67, g = 0.83, b = 0.45, colorStr = "ffabd473" },
    ["WARLOCK"] = { r = 0.58, g = 0.51, b = 0.79, colorStr = "ff9482c9" },
    ["PRIEST"] = { r = 1.0, g = 1.0, b = 1.0, colorStr = "ffffffff" },
    ["PALADIN"] = { r = 0.96, g = 0.55, b = 0.73, colorStr = "fff58cba" },
    ["MAGE"] = { r = 0.41, g = 0.8, b = 0.94, colorStr = "ff69ccf0" },
    ["ROGUE"] = { r = 1.0, g = 0.96, b = 0.41, colorStr = "fffff569" },
    ["DRUID"] = { r = 1.0, g = 0.49, b = 0.04, colorStr = "ffff7d0a" },
    ["SHAMAN"] = { r = 0.0, g = 0.44, b = 0.87, colorStr = "ff0070de" },
    ["WARRIOR"] = { r = 0.78, g = 0.61, b = 0.43, colorStr = "ffc79c6e" },
    ["DEATHKNIGHT"] = { r = 0.77, g = 0.12 , b = 0.23, colorStr = "ffc41f3b" },
    ["MONK"] = { r = 0.0, g = 1.00 , b = 0.59, colorStr = "ff00ff96" },
Or be compatible with Phanx's ClassColors would do the trick.
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Unread 10-23-14, 08:28 AM  
Doonga
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Originally Posted by Cerebro
Hey Mung, like always fantastic work! Long time fan here, there is one minor detail I wanted to run by you, everytime I download a new version. I have to find the lua code for the class colors and replace it with the code below. The colors you use are a bit darker than the ones blizzard uses. I dont like to use portraits, I use your compact version on the install. Is there a way you could add an option to change colors, or are the color code you made permanent? Thanks!
Code:
["HUNTER"] = { r = 0.67, g = 0.83, b = 0.45, colorStr = "ffabd473" },
    ["WARLOCK"] = { r = 0.58, g = 0.51, b = 0.79, colorStr = "ff9482c9" },
    ["PRIEST"] = { r = 1.0, g = 1.0, b = 1.0, colorStr = "ffffffff" },
    ["PALADIN"] = { r = 0.96, g = 0.55, b = 0.73, colorStr = "fff58cba" },
    ["MAGE"] = { r = 0.41, g = 0.8, b = 0.94, colorStr = "ff69ccf0" },
    ["ROGUE"] = { r = 1.0, g = 0.96, b = 0.41, colorStr = "fffff569" },
    ["DRUID"] = { r = 1.0, g = 0.49, b = 0.04, colorStr = "ffff7d0a" },
    ["SHAMAN"] = { r = 0.0, g = 0.44, b = 0.87, colorStr = "ff0070de" },
    ["WARRIOR"] = { r = 0.78, g = 0.61, b = 0.43, colorStr = "ffc79c6e" },
    ["DEATHKNIGHT"] = { r = 0.77, g = 0.12 , b = 0.23, colorStr = "ffc41f3b" },
    ["MONK"] = { r = 0.0, g = 1.00 , b = 0.59, colorStr = "ff00ff96" },
Or be compatible with Phanx's ClassColors would do the trick.
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Unread 10-23-14, 08:01 AM  
Cerebro
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Hey Mung, like always fantastic work! Long time fan here, there is one minor detail I wanted to run by you, everytime I download a new version. I have to find the lua code for the class colors and replace it with the code below. The colors you use are a bit darker than the ones blizzard uses. I dont like to use portraits, I use your compact version on the install. Is there a way you could add an option to change colors, or are the color code you made permanent? Thanks!
Code:
["HUNTER"] = { r = 0.67, g = 0.83, b = 0.45, colorStr = "ffabd473" },
    ["WARLOCK"] = { r = 0.58, g = 0.51, b = 0.79, colorStr = "ff9482c9" },
    ["PRIEST"] = { r = 1.0, g = 1.0, b = 1.0, colorStr = "ffffffff" },
    ["PALADIN"] = { r = 0.96, g = 0.55, b = 0.73, colorStr = "fff58cba" },
    ["MAGE"] = { r = 0.41, g = 0.8, b = 0.94, colorStr = "ff69ccf0" },
    ["ROGUE"] = { r = 1.0, g = 0.96, b = 0.41, colorStr = "fffff569" },
    ["DRUID"] = { r = 1.0, g = 0.49, b = 0.04, colorStr = "ffff7d0a" },
    ["SHAMAN"] = { r = 0.0, g = 0.44, b = 0.87, colorStr = "ff0070de" },
    ["WARRIOR"] = { r = 0.78, g = 0.61, b = 0.43, colorStr = "ffc79c6e" },
    ["DEATHKNIGHT"] = { r = 0.77, g = 0.12 , b = 0.23, colorStr = "ffc41f3b" },
    ["MONK"] = { r = 0.0, g = 1.00 , b = 0.59, colorStr = "ff00ff96" },
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Unread 10-23-14, 07:27 AM  
Munglunch
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Aw damn guys! I thought I cancelled that update before pushing it live!

I thought it was ready but tests started failing just as I began the upload so I tried to cancel it, apparently I missed

I will get this fixed ASAP.
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Unread 10-23-14, 07:01 AM  
Doonga
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5.1

No errors, but I have no stats top or bottom and skada isn't docked. Similar to what is being reported below.
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Unread 10-23-14, 06:07 AM  
bmw330au
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What happened to the bag and the guild buttons along the bottom ?--sorry i didnt see the question below mine. Love your work so far--i will keep supporting you with my amounts--all i can afford at the moment.
Last edited by bmw330au : 10-23-14 at 06:09 AM.
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Unread 10-23-14, 01:27 AM  
penguinsane
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5.1, missing all data bars on bottom and top (no error, just gone), henchman giving me this error:

Code:
1x SVUI\packages\henchmen\SVHenchmen.lua:673: attempt to index field 'icon' (a nil value)
SVUI\packages\henchmen\SVHenchmen.lua:673: in function <SVUI\packages\henchmen\SVHenchmen.lua:620>

Locals:
Tried to dock Skada on a new character, got this error:

Code:
1x SVUI_ConfigOMatic\components\dock.lua:274: attempt to call method 'ReloadDocklets' (a nil value)
SVUI_ConfigOMatic\components\dock.lua:274: in function <SVUI_ConfigOMatic\components\dock.lua:274>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0-59.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...faceAltoholic\libs\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function `Fire'
...ic\libs\12AceGUI-3.0-34\widgets\AceGUIWidget-DropDown.lua:442: in function <...ic\libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:433>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...faceAltoholic\libs\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function `Fire'
...s\6AceGUI-3.0-34\widgets\AceGUIWidget-DropDown-Items.lua:351: in function <...s\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:341>

Locals:
nil
and as a random note, the killing blow flairs that pop up also like to pop up when you come back out of the ctrl-Z to hide your UI, lol.
Last edited by penguinsane : 10-23-14 at 02:12 AM.
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Unread 10-22-14, 11:34 PM  
marabunt
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Version 5.1

Sorry, but craftomatic and fightomatic buttons do not work anymore (can't say about the plugins themselves, as i cannot access) :s

Furthermore, there's an message error when i open henchman interface :
Message: ...terface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:649: attempt to index field 'icon' (a nil value)
Time: 10/23/14 07:33:34
Count: 2
Stack: ...terface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:649: in function <...terface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:620>

Locals: self = RightSuperDockToggleButton {
TextureNeedsUpdate = true
Activate = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:225
SaveColors = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:215
Deactivate = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:230
0 = <userdata>
Icon = <unnamed> {
}
TText = "Call Henchman!"
__registered = true
hover = <unnamed> {
}
SetFrameLevel = <function> defined =[C]:-1
Panel = <unnamed> {
}
SetBackdropBorderColor = <function> defined =[C]:-1
__border = <table> {
}
BackdropNeedsUpdate = true
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = 1
(*temporary) = 5
(*temporary) = HenchmenOptionButton5 {
txt = <unnamed> {
}
ttText = "Config Screen"
txthigh = <unnamed> {
}
0 = <userdata>
bg = <unnamed> {
}
anim = Slide {
}
}
(*temporary) = MinionOptionButton5 {
0 = <userdata>
setting = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:336
ttText = "Your minions will automatically change your tracked reputation to the last faction you were awarded points for"
txt = <unnamed> {
}
txthigh = <unnamed> {
}
indicator = <unnamed> {
}
bg = <unnamed> {
}
anim = Slide {
}
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = Slide {
1 = <unnamed> {
}
2 = <unnamed> {
}
parent = MinionOptionButton5 {
}
hideOnFinished = true
0 = <userdata>
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = "attempt to index field 'icon' (a nil value)"
InCombatLockdown = <function> defined =[C]:-1
MOD = <table> {
UnregisterUpdate = <function> defined @Interface\AddOns\SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:618
QUEST_GREETING = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:864
ChangeDBVar = <function> defined @Interface\AddOns\SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:512
TitleID = "Henchmen"
RegisterUpdate = <function> defined @Interface\AddOns\SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:602
PostLoaded = true
GOSSIP_SHOW = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:877
MERCHANT_SHOW = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:807
___eventframe = <unnamed> {
}
initialized = true
CHAT_MSG_COMBAT_FACTION_CHANGE = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:833
NameID = "SVUI [SVHenchmen]"
AutoQuestProxy = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:857
RegisterEvent = <function> defined @Interface\AddOns\SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:558
Load = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:953
QUEST_ACCEPT_CONFIRM = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:897
QUEST_PROGRESS = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:904
PARTY_INVITE_REQUEST = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:746
QUEST_COMPLETE = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:911
QUEST_DETAIL = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:887
LoadMailMinions = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:694
ToggleMailMinions = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:686
UnregisterEvent = <function> defined @Interface\AddOns\SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:578
CombatLocked = false
Schema = "SVHenchmen"
}
CreateHenchmenFrame = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:452
HenchmenFrame = HenchmenFrame
Last edited by marabunt : 10-22-14 at 11:46 PM.
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Unread 10-22-14, 09:19 PM  
Froderbuns
A Kobold Labourer

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Nameplates

Hey there, Mung I have a question about the nameplates. Are the nameplates for the hunter and mage supposed to be red? typically the hunter would be green and the mage would be light blue is this intended or is there a problem with my ui? thanks in advance -buns
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