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Warlords of Draenor Pre-Patch (6.0.3)
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Siege of Orgrimmar (5.4)
Updated:11-25-14 06:44 PM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.3

Supervillain UI  Updated Today!  Popular! (More than 5000 hits)

Version: 5.2.6
by: Munglunch [More]


┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
VISIT THE OFFICIAL SITE
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.2.6:
> Misc fixes and updates

v5.2.5:
> Revised all Popup, Achievement and Garrison Alert styles. This also cleared an error that started occurring recently
> Adjusted auction house style
> More backend improvements

v5.2.4:
> Critical changes to screen resolution handlers
> Added /sv option to reset draggable blizzard frames

v5.2.3:
> Visual updates to Macro menu, Most checkboxes and many "Inset" type textures
> CraftOMatic - Cooking Mode: Now when enabled it will scan to see if you have the "Pierre" companion and if so it will summon him instead of creating a campfire.
> Lower dock bars will now mouseover fade with their respective dock windows
> Castbar: When crafting, the additive casting feature no longer causes the bar to hide and show in between each creation (this was annoying).
> Made more adjustments to default UI panel positioning, moved many that were intended to be in the upper middle of the screen back where they belong.
> Some draggable windows were not movable, this has been adjusted for many of them. If you discover any that you can't move please post your findings in the comments

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (14)
File Name
Version
Size
Author
Date
5.2.5
8MB
Munglunch
11-25-14 01:24 AM
5.2.5
8MB
Munglunch
11-25-14 01:14 AM
5.2.4
7MB
Munglunch
11-23-14 08:21 PM
5.2.3
7MB
Munglunch
11-23-14 05:30 PM
5.2.2
7MB
Munglunch
11-22-14 03:16 PM
5.2.19
7MB
Munglunch
11-20-14 09:09 PM
5.2.18
7MB
Munglunch
11-19-14 06:41 PM
5.2.17
7MB
Munglunch
11-19-14 11:01 AM
5.2
7MB
Munglunch
11-18-14 08:01 PM
5.2
7MB
Munglunch
11-18-14 03:14 PM
5.2
7MB
Munglunch
11-18-14 01:34 PM
5.2
7MB
Munglunch
11-17-14 06:13 PM
5.1.5
7MB
Munglunch
10-27-14 09:06 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


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Unread 10-20-14, 01:11 PM  
inferno2113
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Hey Mung got this error today while killing something with the Craft panel open.

Code:
Message: ...terface\AddOns\SVUI_CraftOMatic\SVUI_CraftOMatic.lua:155: Usage: ClearOverrideBindings(owner)
Time: 10/20/14 12:07:02
Count: 1
Stack: Interface\AddOns\Auctionator\AtrErrorInspector.lua:106: in function <Interface\AddOns\Auctionator\AtrErrorInspector.lua:51>
[C]: ?
[C]: in function `ClearOverrideBindings'
...terface\AddOns\SVUI_CraftOMatic\SVUI_CraftOMatic.lua:155: in function <...terface\AddOns\SVUI_CraftOMatic\SVUI_CraftOMatic.lua:150>
...terface\AddOns\SVUI_CraftOMatic\SVUI_CraftOMatic.lua:163: in function <...terface\AddOns\SVUI_CraftOMatic\SVUI_CraftOMatic.lua:159>

Locals: msg = " ...terface\AddOns\SVUI_CraftOMatic\SVUI_CraftOMatic.lua:155: Usage: ClearOverrideBindings(owner)"
funcnames = <table> {
 1 = "ClearOverrideBindings"
}
funcstr = "ClearOverrideBindings"
looksLikeAuctionatorError = false
inAtrErrorHandler = true
origErrorHandler = <function> defined *:OnLoad:1
zc = <table> {
 msg_red = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:608
 IsEnglishLocale = <function> defined @Interface\AddOns\Auctionator\AuctionatorLocalize.lua:52
 msg_badErr = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:644
 tallyAdd = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1121
 msg = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:737
 GetArrayElemOrFirst = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:150
 NumToBool = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:562
 msg_color = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:614
 ParseBattlePetLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:429
 ShowHide = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:36
 StringStartsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:930
 printmem = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1031
 round = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:602
 StringContains = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:892
 CopyDeep = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1003
 CheckDeferredCall = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:332
 priceToMoneyString = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:841
 tallyPrint = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1133
 TrimBrackets = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:974
 GetArrayElemOrNil = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:165
 BoolToNum = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:552
 If = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:99
 periodic = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:355
 Min = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:69
 msg_pink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:609
 SetTextIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:47
 TrimQuotes = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:954
 msg_str = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:627
 ItemNamefromLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:471
 enc64 = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:215
 Val = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:58
 IsBattlePetLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:421
 StringEndsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:910
 printableLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1018
 PrintTable = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:385
 StringSame = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:874
 priceToString = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:805
 PullItemIntoMemory = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:520
 val2gsc = <function> defined @Interface\AddOns\Au
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Unread 10-20-14, 01:01 PM  
penguinsane
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Having the same problem with the bnet alert mover.

Will be able to test raidframes a bunch in heroic runs tonight. I'll try and test each layout as well, just in case.

Tooltips still seem to be stretching across the entire width of the bag layout. Not sure if intended. Happening with all tooltips, not just ones with healthbars. Here's an example:



And now for a suggestion for the future!

As I'm trying to lower my dependency on mods without SVUI, I miss the functions of YayMounts and LiteMounts where it would fire a macro if you're moving or someplace you can't mount. For example, if it can't mount you up via your settings (you don't have them set, are moving, or you're indoors), it will run the macro, where you can have something like /cast Ghost Wolf. Then players can work it however they want, add in their speed boosts, form changes, aspect changes, whatever. I love one-button solutions. >_>

LiteMounts is a good example of this functionality.
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Unread 10-20-14, 05:34 AM  
Gratax
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Tiny suggestion

just a lil tiny suggestion id like to make, for the esc game menu portrait thingy, maybe you could make it loop an idle animation, instead of the portrait just stands there frozen xD its kinda creepy (after he does the flex/talk/laugh etc animation)
Last edited by Gratax : 10-20-14 at 05:36 AM.
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Unread 10-20-14, 04:12 AM  
Gratax
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Bnet frame

hey! i found out today that the Bnet login/offline frame is bugged for some reason it feels like staying up in the right corner even tho its set to be somewhere.

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Unread 10-20-14, 01:17 AM  
VisualDeadlock
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Im curious, where do you guys put your raid frames? I see many people place their Quest Objectives window on the bottom right, but thats usually where I place my raid frames. So, where do you guys place yours or do you raid without raid frames up? (I have them up for tank, Heals and Dps roles, since I am usually raid leading, but at the very least they are up for when I am healing)
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Unread 10-19-14, 11:15 PM  
penguinsane
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Re: Re: Re: Skada and initial placement

Updating here in a bit... will be able to do some solid testing tomorrow, hopefully. Thanks for the update, Mung!

---------------------------------

Re: "where to dock skada" now that it's not dockable anymore, I've found a place for it on either side of my portrait frames. It's not perfect, but it's out of the way and easy to see.

I'm one of those weirdos who always un-docks the quests because I like looking at them all at once. >_> If Mung ever gets to beat Skada into submission, my meters will go right back to it because I like them there the most.

Anyways, here's an example. Prob only works for high-res users. Please excuse the messy post-patch actionbars and binds, most keys have two binds lol.



Originally Posted by myrroddin
Originally Posted by Doonga
Skada isn't embeddable anymore. I stuffed it in the upper left where there isn't much other stuff.
Huh, weird. ElvUI still embeds Skada into it's bottom right chat pane. For comparison, that's the pane that SVUI uses for quests.

The issue I could see happening if SVUI embedded Skada into that pane is quests you have to do in combat, like use device X to de-power mob Y. Obviously, obscurring the quest pane, which also has device usage buttons, would not be a good idea.

Looking at SVUI, now that I think about it, there isn't a good place to embed Skada. But there might be places to put it during install. I have it above that quest pane.

Anyway, Skada is indeed embeddable, it is just a question of where?
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Unread 10-19-14, 08:17 PM  
Cromax
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Re: Re: Re: Re: Skada and initial placement

Originally Posted by Munglunch
There very well may be a way to do it but honestly it is low priority when I have native issues to resolve first. I never said I would abandon the skada dock, I just got tired of fighting with it when I had other list items that were being neglected.
if i spent so much time fixing that skada garbage.. i would be so enraged that would code my own built-in dps meter srsly..just so i dont need to fix that anymore
Last edited by Cromax : 10-19-14 at 08:18 PM.
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Unread 10-19-14, 08:07 PM  
Munglunch
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Re: Re: Re: Skada and initial placement

There very well may be a way to do it but honestly it is low priority when I have native issues to resolve first. I never said I would abandon the skada dock, I just got tired of fighting with it when I had other list items that were being neglected.


Originally Posted by myrroddin
Originally Posted by Doonga
Skada isn't embeddable anymore. I stuffed it in the upper left where there isn't much other stuff.
Huh, weird. ElvUI still embeds Skada into it's bottom right chat pane. For comparison, that's the pane that SVUI uses for quests.

The issue I could see happening if SVUI embedded Skada into that pane is quests you have to do in combat, like use device X to de-power mob Y. Obviously, obscurring the quest pane, which also has device usage buttons, would not be a good idea.

Looking at SVUI, now that I think about it, there isn't a good place to embed Skada. But there might be places to put it during install. I have it above that quest pane.

Anyway, Skada is indeed embeddable, it is just a question of where?
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Unread 10-19-14, 07:58 PM  
myrroddin
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Re: Re: Skada and initial placement

Originally Posted by Doonga
Skada isn't embeddable anymore. I stuffed it in the upper left where there isn't much other stuff.
Huh, weird. ElvUI still embeds Skada into it's bottom right chat pane. For comparison, that's the pane that SVUI uses for quests.

The issue I could see happening if SVUI embedded Skada into that pane is quests you have to do in combat, like use device X to de-power mob Y. Obviously, obscurring the quest pane, which also has device usage buttons, would not be a good idea.

Looking at SVUI, now that I think about it, there isn't a good place to embed Skada. But there might be places to put it during install. I have it above that quest pane.

Anyway, Skada is indeed embeddable, it is just a question of where?
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Unread 10-19-14, 07:52 PM  
Doonga
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Nitpick time!

System/Advanced: Gamma not styled
System/Sound: Dialog not styled
Interface/Names: Enemy Units/Minor not styled
Interface/Floating Combat Text: Floating combat text for pet battles checkbox not styled

(Yes, I'm bored. Is WoD out yet?)
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Unread 10-19-14, 07:07 PM  
Munglunch
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Incoming

This update is fairly important guys please grab it!

v5.0.71
-- Fixed profile swapping
-- Fixed aurabar error
-- Adjusted a few more styles to correct odd borders
-- Further repair to raid frames and group sizing
-- Nameplate combo points are working again
Last edited by Munglunch : 10-19-14 at 09:39 PM.
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Unread 10-19-14, 05:48 PM  
Munglunch
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I am investigating this

Originally Posted by penguinsane
Currently using "healer" layout for raidframes in mythic, no issues.

On another character, was using "grid layout" for raid frames in a heroic run, it was only showing ten frames. It was fine outside of the instance, but when I zoned in it was only showing ten.

Mythic also supposedly has a new banner indicator, which is a purple? skull. Currently SVUI has no indicator of mythic other than a white "20" in the lower left minimap corner.
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Unread 10-19-14, 05:47 PM  
Munglunch
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My guild just finished assaulting me with this very request! I think it would be very handy so once the dust settles from 6.0 chaos, I will see what I can do.

Originally Posted by mstieler
Dunno if this has been asked for before, but as I see the button on my bags & bank, I may as well ask:

If there a "Consolidate" button for guild banks? Many tabs of old stack sizes make my eyes hurt when they could be all shiny and mega-stacked.
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Unread 10-19-14, 05:39 PM  
mstieler
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Dunno if this has been asked for before, but as I see the button on my bags & bank, I may as well ask:

If there a "Consolidate" button for guild banks? Many tabs of old stack sizes make my eyes hurt when they could be all shiny and mega-stacked.
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Unread 10-19-14, 05:21 PM  
penguinsane
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Currently using "healer" layout for raidframes in mythic, no issues.

On another character, was using "grid layout" for raid frames in a heroic run, it was only showing ten frames. It was fine outside of the instance, but when I zoned in it was only showing ten.

Mythic also supposedly has a new banner indicator, which is a purple? skull. Currently SVUI has no indicator of mythic other than a white "20" in the lower left minimap corner.
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