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Updated:02-11-11 09:40 PM
Created:05-31-10 01:50 PM
Downloads:51,491
Favorites:140
MD5:
Supervillain UI: 2  Popular! (More than 5000 hits)
Version: 20.26
by: Munglunch [More]

A full comic-book themed UI suite!


You will need to do a clean installation of this UI
if you are upgrading from any version.
You will need to delete any previous folders used in any version of SVUI prior to 20.0.

To install: Open the downloaded zip file and you will find a folder named something like "SVUI2_v20_0" (the number part changes with each different version). Inside this folder you will find two other folders named "Fonts" and "Interface". Drop these two folders into your main WoW installation directory (ie.. "C:/Program Files/World of Warcraft/"...for example) and allow them to overwrite any files that asks permission to do so. Be sure that the following addons are enabled from your character select screen:

--"Supervillain UI One"
--"Supervillain UI Two"
--"Supervillain UI Three"
--"Supervillain UI Four"
--"Supervillain UI Five"
--"Supervillain Comics"
--"Supervillain AI-Aurora"

...and thats pretty much it!



The villains are: Munglunch, AlleyKat, Tuks, Quokka, Haleth, P3lim, Haste, Totalpackage, Another, Elv and Kryso

TO CONFIGURE: Type /callminion or /setupsvui for easy game configs! Also you can use /mentalo to show movable anchors for various frames.

There are in-game options you can see if you middle click on the minimap
and select from the available options. There are also toggles to the right
of the minimap for easier menu navigation. For those who do NOT have
a middle button on their mouse (lol), or those who for
whatever epic reason can't see the HUGE buttons in the topright
corner, simply type /svuihelp for a listing of config commands.





[center]Addons used: kCore addons for Tukz by Kryso, and the SVUI
core is a collaborative melding of HissyUI, Tukui, and the original
Supervillain. Big thanks to AlleyKat, Tukz, Quokka and Kryso for their
huge work. Omen/Recount skinning originally by darthandroid. DBM skinning
by Affli stuffing bags, modded specifically for SVUI.
SVUI now has an integrated shared media lib (originally by Telroth).
Supervillain Comics is my re-build of two favorites (kKillTextures and Comix)
code and some textures were borrowed from both. Drag em all coding was
integrated into the cores as well. AI-Art by:Quokka, eqsanctum,
LadySilverwolf used for almost all panel art, with some of my own custom
textures included. Integrated Molinari by: P3lim,
CoolLine by: Another and FlyoutButton_Custom by: Totalpackage are also included.

NOTE: Recount, Skada, Deadly Boss Mods, Omen are not included and must be downloaded separately to use with this UI.

NEWLY ADDED: Redesigned combination of AI-Art and Aurora (by authors: Quokka and Haleth), Integrated Molinari (by: p3lim), CoolLine (by: Totalpackage) and FlyoutButtonCustom (by: Another).

COMING VERY SOON: Full users guide for SVUI2!!

v20.26
--Fixed actionbutton bug
--Fixed Guild Member Note Issue.

v20.25
--Fixed actionbar dissapearing act...

v20.2:
--Fixed Mentalo bug that was messing with frames
--Fixed oUF frame mover issues
--Still an issue with actionbars disappearing while shapeshifted.

v20.1:
--Fixed Mentalo issues
--Improved weapon enchant bars
--Improved Rogue/Druid combo points
--Fixed blip textures
--Redesigned Datapanels, they can be moved by shift-click-dragging the first icon.
--changed minimap option buttons. They now appear after clicking a hidden bar just beneath the minimap.
--other goodies...

v20.01:
--Fixed infobar at the top
--Made new quest watch "growable"
--Fixed anchor issues and improved MENTALO!
--Callminion is more versatile now
v20.0:
--Re designed the addon "Aurora" and "AI-Art" to create a new and unique skinning feature for SVUI.
--Added more than 30 new images to the comic style popups.
--New bottom left/right docks with a new quest watch frame style (scrollable now...)
--Added trinkets to arena frames
--Many adjustments to grid/raid/party frames
--DebuffHighlighting is more efficient
--New design for BattleGround panel. It is draggable now.
--Much, Much more...
Optional Files (2)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch
19.8
13MB
01-20-11 12:34 PM
Patch


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Old 12-12-10, 08:38 AM  
Harpalus
A Kobold Labourer

Forum posts: 0
File comments: 8
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"I'm sorry to say this again.
But if I want to have a second bar for skills it seems that the UI don't create this bar so I can't but skills in this bar."

Read the text given when you log in. Type /svuihelp. It'll spit out a list of commands. As it states, type /svbars to "alter actionbars." There, you'll see a list of various setups you can use. It's set to have just two bars by default.
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Old 12-12-10, 08:23 AM  
saibotore
A Kobold Labourer

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action bar

I'm sorry to say this again.
But if I want to have a second bar for skills it seems that the UI don't create this bar so I can't but skills in this bar.
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Old 12-12-10, 07:19 AM  
Jaybyname
A Kobold Labourer

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Error

Unit frames not loading for target and causing one of them annoying pop-up boxes, same as a few posts below myself. Have done clean install including WTF folder and first log got the issue.
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Old 12-12-10, 06:43 AM  
Harpalus
A Kobold Labourer

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"I'm getting the same thing as Nomak but the dig sites on the map worked last version (5.0). "

I think it's more accurate to say that the dig sites work only sometimes. My dig sites weren't appearing correctly, then inexplicably started working after a while.
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Old 12-12-10, 02:05 AM  
Sharmazh
A Kobold Labourer

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Unit frames

The target unit frame is not skinning or positioning correctly in 7.1. Focus frame is doing the same thing, and I also have no pet frame.
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Old 12-12-10, 02:03 AM  
TheSabi
A Kobold Labourer

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I'm getting the same thing as Nomak but the dig sites on the map worked last version (5.0).

Also the UF target frame is showing up as the blizzard default target frame.

I tried it with my other mods and with out same thing happened.

Other mods used

_NPC Scan
Atlas Loot Enhanced
Recount
Omen
Power Auras Classic
DBM
I installed 7.0 with no other mods and the UF worked fine, the dig sites didn't show up on the world map though.
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Old 12-12-10, 01:36 AM  
Doonga
A Murloc Raider

Forum posts: 4
File comments: 36
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Buffs..

I was getting the error a couple of posts down with the 7.1 version so I reverted to 7.0. I noticed that I only have 1 row of buffs showing, only roughly 6 or 7 of my total buffs are displayed. If this was corrected after 7.0 my apologies.

edit: It looks like both rows of buffs are overlapping.
Last edited by Doonga : 12-12-10 at 12:49 PM.
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Old 12-12-10, 01:13 AM  
TheSabi
A Kobold Labourer

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File comments: 6
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I'm getting the same thing as Nomak but the dig sites on the map worked last version (5.0).

Also the UF target frame is showing up as the blizzard default target frame.

I tried it with my other mods and with out same thing happened.

Other mods used

_NPC Scan
Atlas Loot Enhanced
Recount
Omen
Power Auras Classic
DBM
Last edited by TheSabi : 12-12-10 at 01:56 AM.
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Old 12-12-10, 12:48 AM  
Nomak
A Kobold Labourer

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File comments: 5
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Originally posted by Munglunch
hmmm. works fine for me. are you using another addon?
Na I am not using anything else, I deleted every folder and installed your new version and yeah couldn't get anything to load

Are you able to enable an option to disable the Tukz map and just the defaul blizzard one just for the map but keep everything else?
Last edited by Nomak : 12-12-10 at 12:49 AM.
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Old 12-12-10, 12:24 AM  
Toasamoa
A Kobold Labourer
 
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File comments: 12
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is reso 1280x800 supported?
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Old 12-12-10, 12:02 AM  
Munglunch
A Deviate Faerie Dragon
 
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Premium Member
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File comments: 462
Uploads: 5
Originally posted by Nomak
I am still having issues with the main map and archaeology, I have deleted both the old fonts and interface and WTF folder for a clean install but still nothing.
hmmm. works fine for me. are you using another addon?
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Old 12-11-10, 09:12 PM  
Averros
A Kobold Labourer
AddOn Compiler - Click to view compilations

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Re: Error...

Code:
Message: ...s\A_Supervillain_Emerges\Supervillain_Units\main.lua:1360: attempt to index field 'tapped' (a nil value)
Time: 12/11/10 21:10:27
Count: 1
Stack: ...s\A_Supervillain_Emerges\Supervillain_Units\main.lua:1360: in function <...s\A_Supervillain_Emerges\Supervillain_Units\main.lua:1263>
(tail call): ?
...ro_Dies\Supervillain_Shared\libs\oUF_lib\oUF\ouf.lua:420: in function <...ro_Dies\Supervillain_Shared\libs\oUF_lib\oUF\ouf.lua:388>
(tail call): ?
...ro_Dies\Supervillain_Shared\libs\oUF_lib\oUF\ouf.lua:710: in function `Spawn'
...s\A_Supervillain_Emerges\Supervillain_Units\main.lua:1786: in function `func'
...ro_Dies\Supervillain_Shared\libs\oUF_lib\oUF\ouf.lua:731: in function <...ro_Dies\Supervillain_Shared\libs\oUF_lib\oUF\ouf.lua:727>
(tail call): ?

Locals: self = oUF_VillainTarget {
 0 = <userdata>
 level_ = <unnamed> {
 }
 Portrait = <unnamed> {
 }
 __tags = <table> {
 }
 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\A_Hero_Dies\Supervillain_Shared\libs\oUF_lib\oUF\ouf.lua:289
 data = <unnamed> {
 }
 unit = "target"
 isf = <unnamed> {
 }
 afktag = <unnamed> {
 }
 RaidIcon = <unnamed> {
 }
 disallowVehicleSwap = true
 allowHealCommOverflow = true
 Power = <unnamed> {
 }
 Castbar = <unnamed> {
 }
 sniper = SniperScope {
 }
 info = <unnamed> {
 }
 HealCommText = <unnamed> {
 }
 menu = <function> defined @Interface\AddOns\A_Hero_Dies\Supervillain_Cores\functions.lua:812
 Health = <unnamed> {
 }
 MoveableFrames = true
 style = "Villain"
 Buffs = <unnamed> {
 }
 CombatFeedbackText = <unnamed> {
 }
 __elements = <table> {
 }
}
H_value = <unnamed> {
 0 = <userdata>
}
P_value = <unnamed> {
 0 = <userdata>
}
afk_tag = <unnamed> {
 0 = <userdata>
 text = <unnamed> {
 }
}
afktext = <unnamed> {
 0 = <userdata>
}
linfo = <unnamed> {
 parent = oUF_VillainTarget {
 }
 UpdateTag = <function> defined @Interface\AddOns\A_Hero_Dies\Supervillain_Shared\libs\oUF_lib\oUF\elements\tags.lua:538
 0 = <userdata>
}
buffs = <unnamed> {
 0 = <userdata>
 PostCreateIcon = <function> defined @Interface\AddOns\A_Supervillain_Emerges\Supervillain_Units\local.lua:101
 growth-y = "DOWN"
 PostUpdateIcon = <function> defined @Interface\AddOns\A_Supervillain_Emerges\Supervillain_Units\local.lua:153
 spacing = 4
 num = 9
 growth-x = "RIGHT"
 initialAnchor = "TOPLEFT"
 size = 21.444444444444
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'tapped' (a nil value)"
target_h_upd = <function> defined @Interface\AddOns\A_Supervillain_Emerges\Supervillain_Units\main.lua:233
supersize = 11.25
afk_check = <function> defined @Interface\AddOns\A_Supervillain_Emerges\Supervillain_Units\main.lua:265
unitW = 225
mk_cc_points = <function> defined @Interface\AddOns\A_Supervillain_Emerges\Supervillain_Units\main.lua:1070
unitH = 56.25
mk_feedback = <function> defined @Interface\AddOns\A_Supervillain_Emerges\Supervillain_Units\main.lua:669
unit_tap = <function> defined @Interface\AddOns\A_Supervillain_Emerges\Supervillain_Units\main.lua:47
PvPUpdate = <function> defined @Interface\AddOns\A_Supervillain_Emerges\Supervillain_Units\main.lua:306
Same error as person below me.... fresh install no other addons.
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Old 12-11-10, 07:47 PM  
Doonga
A Murloc Raider

Forum posts: 4
File comments: 36
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Error...

Getting this on a fresh install right at logon. (v 7.1)

Code:
Message: ...s\A_Supervillain_Emerges\Supervillain_Units\main.lua:1360: attempt to index field 'tapped' (a nil value)
Time: 12/11/10 21:46:03
Count: 1
Stack: [C]: ?
...s\A_Supervillain_Emerges\Supervillain_Units\main.lua:1360: in function <...s\A_Supervillain_Emerges\Supervillain_Units\main.lua:1263>
(tail call): ?
...ro_Dies\Supervillain_Shared\libs\oUF_lib\oUF\ouf.lua:420: in function <...ro_Dies\Supervillain_Shared\libs\oUF_lib\oUF\ouf.lua:388>
(tail call): ?
...ro_Dies\Supervillain_Shared\libs\oUF_lib\oUF\ouf.lua:710: in function `Spawn'
...s\A_Supervillain_Emerges\Supervillain_Units\main.lua:1786: in function `func'
...ro_Dies\Supervillain_Shared\libs\oUF_lib\oUF\ouf.lua:731: in function <...ro_Dies\Supervillain_Shared\libs\oUF_lib\oUF\ouf.lua:727>
(tail call): ?

Locals: self = oUF_VillainTarget {
 0 = <userdata>
 level_ = <unnamed> {
 }
 Portrait = <unnamed> {
 }
 __tags = <table> {
 }
 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\A_Hero_Dies\Supervillain_Shared\libs\oUF_lib\oUF\ouf.lua:289
 data = <unnamed> {
 }
 unit = "target"
 isf = <unnamed> {
 }
 afktag = <unnamed> {
 }
 RaidIcon = <unnamed> {
 }
 disallowVehicleSwap = true
 allowHealCommOverflow = true
 Power = <unnamed> {
 }
 Castbar = <unnamed> {
 }
 sniper = SniperScope {
 }
 info = <unnamed> {
 }
 HealCommText = <unnamed> {
 }
 menu = <function> defined @Interface\AddOns\A_Hero_Dies\Supervillain_Cores\functions.lua:812
 Health = <unnamed> {
 }
 MoveableFrames = true
 style = "Villain"
 Buffs = <unnamed> {
 }
 CombatFeedbackText = <unnamed> {
 }
 __elements = <table> {
 }
}
H_value = <unnamed> {
 0 = <userdata>
}
P_value = <unnamed> {
 0 = <userdata>
}
afk_tag = <unnamed> {
 0 = <userdata>
 text = <unnamed> {
 }
}
afktext = <unnamed> {
 0 = <userdata>
}
linfo = <unnamed> {
 parent = oUF_VillainTarget {
 }
 UpdateTag = <function> defined @Interface\AddOns\A_Hero_Dies\Supervillain_Shared\libs\oUF_lib\oUF\elements\tags.lua:538
 0 = <userdata>
}
buffs = <unnamed> {
 0 = <userdata>
 PostCreateIcon = <function> defined @Interface\AddOns\A_Supervillain_Emerges\Supervillain_Units\local.lua:101
 growth-y = "DOWN"
 PostUpdateIcon = <function> defined @Interface\AddOns\A_Supervillain_Emerges\Supervillain_Units\local.lua:153
 spacing = 4
 num = 9
 growth-x = "RIGHT"
 initialAnchor = "TOPLEFT"
 size = 21.444444444444
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'tapped' (a nil value)"
target_h_upd = <function> defined @Interface\AddOns\A_Supervillain_Emerges\Supervillain_Units\main.lua:233
supersize = 11.25
afk_check = <function> defined @Interface\AddOns\A_Supervillain_Emerges\Supervillain_Units\main.lua:265
unitW = 225
mk_cc_points = <function> defined @Interface\AddOns\A_Supervillain_Emerges\Supervillain_Units\main.lua:1070
unitH = 56.25
mk_feedback = <function> defined @Interface\AddOns\A_Supervillain_Emerges\Supervillain_Units\main.lua:669
unit_tap = <function> defined @Interface\AddOns\A_Supervillain_Emerges\Supervillain_Units\main.lua:47
PvPUpdate = <function> defined @Interface\AddOns\A_Supervillain_Emerges\Supervillain_Units\main.lua:306
Last edited by Doonga : 12-11-10 at 11:02 PM.
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Old 12-11-10, 06:41 PM  
Nomak
A Kobold Labourer

Forum posts: 0
File comments: 5
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Originally posted by Munglunch
--Added Tukz map skinning for the game map.

.......let me know how it works out for you guys. [/b]
I am still having issues with the main map and archaeology, I have deleted both the old fonts and interface and WTF folder for a clean install but still nothing.
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Old 12-11-10, 06:36 PM  
Munglunch
A Deviate Faerie Dragon
 
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AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 462
Uploads: 5
Re: Amazing

Originally posted by Doonga
Looks amazing so far, thanks so much for the change to the cast bars!! One thing I noticed, /xCT (the command) returns an error. (Type /help for a listing of a few commands.) Also the text on the FPS frame still says "FPS XX FPS" instead of "FPS XX MS".
Ah my bad, I will throw the fix into tomorrows update.
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