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Siege of Orgrimmar (5.4)
Updated:09-16-14 05:41 PM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
5.4
Supervillain UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 4.4
by: Munglunch [More]

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Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
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To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS
/sv toasty or /sv kombat --- ???
/sv lol --- ???

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI
SVUI_ConfigOMatic
SVUI_StyleOMatic
SVUI_LogOMatic
SVUI_ArtOfWar
SVUI_Laborer
SVUI_AnsweringService

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"
v4.4.4
-- Made some slight changes to AnsweringService to make it at least fairly obvious that people are talking to an addon...... dont want you guys to get reported on my behalf!
-- Fixed bad loop in the calendar styler
-- Made a change to LogOMatic disabling it when/if you are using Altoholic (too many duplicate data fields.)
v4.4.3
-- Click-2-Cast (SpellBinder) frames are fixed (all including raid/party should be enabled now), also fixed the global issue preventing the removal of bindings
-- Few more core methods moved to libs (making things faster/leaner)
v4.4.2
-- THIS VERSION WILL REQUIRE THAT YOU DELETE ALL SVUI ADDON FOLDERS BEFORE INSTALLING!!! Your WTF and Cache folders are safe however!
-- Moved all registry and localization code to custom libs. This fixed several small memory leaks
-- Adjusted new spellbook and professions tab stylings
-- Fixed pet battle pass button
-- Adjusted Unitframe portraits, they were 1-2 pixels off from their edge
v4.4.0
-- This version is now compatible with WoD, if you are playing BETA then you can use either this version or my WoD Beta version of SVUI as they are basically the exact same.
-- Added new textures to the Interface folder (Blizzard default overrides) for spellbook and professions. Please be sure to copy the entire Interface folder with this update
-- Made more adjustments to various skins.
v4.3.9
-- Boss frame health should be updating properly now
-- Adjusted taxi frame skins
-- Fixed errors in setup file
-- More code cleanup
v4.3.5
-- revised PetBattle UI (Looks SOOOOO much better now)
-- revised Skada addon skin
-- revised several other smaller stylings
-- Fixed an issue with static popups causing many other (unseen) errors
-- More code cleanup
v4.3.4
-- Emotes are now turned off by default but have config options to enable them under "General -> Fun Stuff".
v4.3
-- Fixed bank errors
-- fixed SVUI_Cache errors
-- Added more interim code for the WoD transition
-- Removed the random emotes (that was testing code that was not supposed to be included)
-- Fixed reactions.lua errors
v4.2.9
-- Stancebar shading/states are working and slightly improved
-- Made many "Reactions" (automatic thanks and announcements) less annoying to your party/raid.
-- Adjusted Gold/Silver/Copper money text inputs, the offsets were not quite right before.
-- Due to tremendous issues with WeakAuras' internal coding, I am removing style support for now. This will relieve any crashing or other issues you were experiencing from using both SVUI and WeakAuras. I will review any changes made AFTER WoD is released and WA gets an update.
v4.2.7
-- Bag bar fixed
-- Aura sorting/direction fixed
-- load script errors fixed
-- StyleOMatic configs fixed
v4.2.6
-- Buffs and Debuffs are now respecting configs for their sorting order and direction. This has apparently been broken for a LONG time and I was just made aware of it.
-- 1 More update to the hidden features... LOL
v4.2.5
-- Tracking GPS elements REALLY work now, and the options are REALLY there in configs now.
-- Adjusted some newer hidden features to not proc so often (just sayin)
-- Fixed error in load script
v4.2.3
-- Full reassignment of variable names in the code. This was done for semantic reasons.
-- Chat channels are now functioning as the should when assigning them to different chat windows
-- Removed some useless code that MAY have been causing a few memory leaks.
-- GPS on group units is functioning again, all config settings were moved to the Plugins->Tracking Device category
v4.2.2
-- Mount list checkboxes are working again
-- Added health TAG (Current - Max - Percent) by request
-- Stat docks will now remain shown during petbattles and the petbattle bar has been re-anchored
-- Grid mode settings now have their own config section underneath Unitframes
-- Fixed remaining installer bugs
v4.2.1
-- Finished converting plugins to use the NEW LoadOnDemand mechanisms. This may not sound like much but it's going to change addons as we know them (or at least it SHOULD if devs pay enough attention)
-- Fixed installer bugs and a few other slips from last update.
-- Few more style updates, keeping things clean :)
v4.2
-- Prep work for transitioning to WoD is now in place
-- MASSIVE improvements to stylings and frame handlers
-- New plugin: SVUI_TrackingDevice -- this is essentially the GPS elements from unitframes but revamped and independant from the core. One drawback is that for the next few days the previous addition of tracking low health units will be disabled until I can get it functioning the way I want.
-- Fixed Skada, WeakAuras and many other addon styles
-- Many new internal methods implemented that will go unnoticed but just wanted you all to know that Im a damn genius!
-- Memory usage has increased by 0.1~0.2 mb to accommodate for the new methods and to ensure stability.
v4.084.3
-- Grid mode revised and options added to config as well as installer
-- Caught a few other small bugs, and squashed them
-- Fixed bad skin on bonus loot roll alerts
v4.084
-- Fixed critical error in AnsweringService, this MAY have caused many other issues for users so please update ASAP
-- Many improvements to frame skins
-- Various internal bugs fixed.
v4.083.3
-- Restyled dropdown lists and insets, this repairs nearly all vanishing texts
-- Experience Stat has been reformatted (Remaining bars was wrong)
-- Druid and other login errors fixed
-- Fixed eject button when using 2 and 3 seater mounts
-- Adjusted castbar tradeskill behavior
-- Upgrades to ArtOfWar: Now has 4 sections (scanner, radio, tools and info)
Scanner -> Enemy scanner
Radio -> Provides "Incoming!" announcements
Tools -> COMING SOON
Info -> While AOW is active, the pvp stats that were previously shown in the upper left of the screen will be migrated to this window for easier visual access.
-- Adjusted several skins that were floating up and down in frame levels
-- Adjusted auto-invite accept minions
-- Adjusted chat shift-scrolling slightly
-- AnsweringService will no longer ask "You Still There?" .... period!
-- Fixed issue with Rogue combo point numbers not respecting config settings.
v4.083
-- updated all toc files, addons are using the same version number now.
-- Fixed calendar bug
-- Fixed StyleOMatic error
-- GPS uses less memory now
-- Fixed ArtOfWar overlapping bug
v4.082i
-- Now profiles can be auto-swapped by talent spec
-- Fixed compatibility with Autoloot
-- Adjusted GPS frames (now including low health proximity option)
-- Fixed Rogue combo point error

v4.082h
-- Adjusted new tradeskill castbar features, fixed stopcasting bug
v4.082g
-- Adjusted crafting cast bar
v4.082f
-- Fixed cartography bug
v4.082e
-- New feature: castbar will now take multiple crafting stacks into account when setting its size/duration (That one was for Penguinsane)
-- Fixed action bar background sizing
-- Fixed a few bugs and some visuals in ArtOfWar
-- Unit Frame GPS elements are changing so (for those who have used the feature) don't be surprised to find parts missing for the time being. Soon this will be a multi-purpose pinpoint system with uses spanning from general sillyness to allowing healers to find the closes wounded player to them. (By request ;))
-- More internal fixes and stabilization.
v4.082d
-- Fixed frame.lua errors
-- DPS and HPS stats are working great now
v4.082c
-- Unit frames/party/raid will now respect options to enable/disable them
v4.082b
-- Fixed configomatic skins
-- Added Altoholic support
v4.082
-- 2nd fix for guild UI bug
-- Updated toc files
-- Revamped the taint handler so it's less annoying and more useful (will now auto-prompt you to reload your UI when a taint occurs. FYI: when ANY taint occurs you DO WANT to reload your UI)
-- Last minute fix to ConfigOMatic using new StyleOMatic methods
-- Patched the guildframe style bug
-- Made many adjustments to StyleOMatic, these will remove A LOT of errors and all around weirdness from various parts of the UI (VEM support revised as well)
-- Added addon styles for Bugsack and AdiBags
-- Fixed Core-Abilities frame crashes
-- Fixed ArtOfWar errors
-- Laborer and ArtOfWar will now properly disable when set to do so
-- Minimap will now properly disable when set to do so
v4.08.1b
-- Fixed guild stat text when "No Guild" should be displayed
-- Fixed Shaman totems
-- Revised fix for Healbot users
v4.08.1
-- Fixed /jenkins error
-- Fixed druid and rogue combo point bugs
-- Fixed profiles not saving/deleting bug
-- Small cleanup
-- Small fix for Healbot users
v4.08
-- NEW Plugin: Art of War (PVP enemy scanner and BG toolkit). Scans nearby for any hostile actions from enemy players. If any actions are taken, OR if you target an enemy, it will add their name/class/race to the docklet window. Will notify you if an enemy player has gone into stealth near you (Rogue or Druid). When you are killed by a scanned player, AOW will add their name to your "Mortal Enemies" listing (aka: Kill On Site) then if you ever come near or target that same person again AOW will be sure you know what to do.
-- NEW Plugin: Answering Service (some of you may remember this). This is essentially the SVUI edition of Automatic Goblin Therapist (older addon since deleted so you may want to Google this one)
-- Moved Laborer from the core packages to its own plugin "SVUI_Laborer"
-- Installer menu will now automatically display raid frames when choosing style and layout so that you can preview the appearance. I will force party frames into this soon.
-- Improved item level parsing
-- Improved Consolidated Buff recognition (Will still only track ACTUAL consolidated buffs though)
-- Fixed various 3rd party addon conflicts
-- Cleaned up config menus for plugins
-- Made several improvements to UI scaling (the Windowed/Alt-Tabbing crash is still unresolved)
-- Removed a few redundancies slowing down UI loading
-- Bindings in the KeyBindings system menu are now separated by core/plugin
-- Fixed several location and range issues with the target GPS system
-- Fixed VehicleSeatIndicator anchoring to its mover frame
-- Fixed random lag issue
-- Fixed spelling of "Kill On Sight"
-- Fixed slow health updates
-- Fixed config errors
v4.07.8
-- Fixed aurawatch
-- added combat safety to laborer archy functions
-- fixed fishing/cooking mode title bug
-- adjusted DBM skins
-- adjusted worldmap
-- more bugs fixed
-- new layouts in installer menu
v4.07.72
-- Unitframes respect options to disable them now
-- Adjusted skada skinning to be more precise
-- Added some new secret features LOL
v4.07.7
-- LOG-O-MATIC HAS RETURNED!!!!
-- Added support to dock buttons for extra items (ie Grim Campfire over Cooking Fire if owned), also removed "shift-click" variant for a simple right-click extra usage
-- Adjusted LFR/LFD checkboxes styling
-- adjusted combat giant font to be more legible
-- fixed tooltip typo in dock buttons
v4.0764
-- Added some features to chat. Icon indicating when you have scrolled away from the bottom and a whisper alert icon.
-- Fixed fast scrolling in chat windows (hold shift while scrolling to jump to top or bottom)
-- Added a few secret features (small things that you may or may not notice) surprises are always fun! :)
-- Adjusted the styling of arena prep frames
-- Fixed the bug causing docklets to disappear/close when opening the worldmap
-- You can now toggle between normal and shortened gold text on statistics (its in the /sv menu under Statistics)
v4.076
-- Added more config options to help position bags and bank frames
-- Fixed saved variables bug
-- Adjusted the naming of several aura filters to make their use more clear
-- Fixed issue with shift clicking (to block) unitframe auras
-- Made some adjustments to default nameplate settings
-- Adjusted many class resource animations, improved a few textures (all orbs and pally hammers)
-- fixed profile-copy bug
v4.075
-- Further adjustment to filters and code trimming
-- Aura Watch icons (little colored squares in raid frame corners) are working now
-- Slightly altered dropdown frame skinning
v4.074
-- Fixed bad timers causing MANY issues including long loading times and many lag spikes
v4.073
-- More code slimmed down
-- Fixed docks/rep and various other bugs
v4.072
-- Yet another update to tooltips. Now the new border colors will change for item tooltips to reflect quality color.
-- Classbars now have their own mover frame, simply go into the config under Unitframes->Player->Classbar and check the "Detach from frame" box.
-- Un-docked chat windows will now have a skinned background to improve visibility.
-- Fixed a bad string in the installer file
-- Removed the "Ace3" style from StyleOMatic. Rather than attempt to skin ALL ace config windows (which is NOT resource friendly), I decided to directly modify the lib itself. The config libraries will be replaced in the near future for a much lighter alternative.
-- Removed the config option to change classbar width, this was added as an option but never implemented. Changed the option for classbar height to now be "Size" which is essentially what it has always been.
-- Condensed some code to help further reduce loading times, the following were changed: Docks, Actionbars, Minimap, Unitframes.
v4.066
-- Tooltips adjusted and slightly modified again (pretty colors on units now and the border skins only show on unit tips)
-- Fixed style issues with config menu
-- Added styling support for AuctionLite
-- New textures to replace default blizz tabs
-- FIXED AURA FILTERS FOR TARGET FRAMES!!!!! (I just discovered what has been killing these for God knows how long)
-- Stat panels along the bottom will now attempt to fit/size themselves between dock windows. This SHOULD help those who are using lower resolution monitors.
v4.0652
-- Patched tooltips (...again)
-- Fixed bag search bug
v4.065
-- NEW: backgrounds for stats
-- NEW: skin for encounter journal
-- tooltips adjusted, mount buttons fixed.
-- major changes to styleomatic and config
v4.0641
-- fixed german locale issue with SVUI_Config
-- added better localization support to dock toolbar
v4.064
-- added new option to installer page 1. "Keep My Settings". No more having to overwrite with defaults whenever SVUI makes a big version change!
-- Some new secret animations... see if you can spot them! (Mwahaha)
-- fixed friendship bar issues
-- fixed styleomatic system bug
-- fixed archy progressbar mover loading
-- adjusted some PVPUI skins that were loading incorrectly
-- archaeology laborer events are more fine tuned
v4.063
-- tooltip visual update and fixed classbar options
v4.062
-- fixed bad initialization of filters for new installs
-- fixed totem options, pvp window skinning and a stranded frame in the middle of the screen.
-- top and bottom screen borders will now respect the color choice under (General->Media->Colors->Accent Color)
v4.061
-- Fixed aura bars
-- fixed filter saving
-- visual adjustment to aura bars
-- Archaeology progress bar is now movable using "/sv move"
v4.06
-- NEW: added tooltip and nameplate artwork
-- even more upgrades to unitframe code
-- fixed dock fading bug
-- removed several bad lines of code that could have been causing crashes
-- quality checked/adjusted all xml templates
-- Fixed looping bug in tooltips
v4.056
-- fixed aura filters and loot fonts
v4.055
-- Arena prep frames are now functioning
-- Revised code in all unitframes to attempt to squeeze more performance out of them
v4.054
-- Fixed auraheader update violation
v4.053
-- When i fixed the font configs in 4.051 I inadvertently broke some others :( these are fixed
v4.052
-- corrected bad colorpickers in the config menu
v4.051
-- Last 2 remaining font configs (general unit and actionbar) are working as expected
-- action button hotkey text is now properly abbreviated
v4.05
-- Ultra clean!
-- Fixed druid resources issue
-- Fixed party/raid/tank/assist font and coloring settings bug
-- The "Hearth" dock button is a little more special now for Shaman/Monk/Druid/DeathKnight
-- More visual improvements to various small details
-- Copying profiles will now automatically reload the UI in order to ensure they get properly duplicated and ready for use.
-- Resetting a profile will no longer cause the install screen to show again.
-- Fixed some hemorrhaging elements used in PvP (just sayin...)
v4.046
-- Caught Registry error with event handler frames
v4.045
-- Fixed keybind bug
-- Adjusted bad references in unit code
v4.043
-- Added Doonga's fix for 4k monitors and multi-monitor support
-- Made some visual quality improvements to Mentalo, castbars, stat menus, game menu skins, bag type slot coloring and arena frames.
-- Fixed the "Break Stuff" button/feature, was not loading for milling, prospecting or disenchanting.
-- Micro menu bar is movable again, also added new textures to the "Interface/BUTTONS" folder to further hide default blizzard textures.
-- Stance bars can now use custom visibility tags! You are welcome Moondoggy
-- Found and fixed an issue with Pet bar custom visibility
-- Fixed a bad event handler when going into petbattles
v4.042
-- Fixed event handler used by the visibility class
v4.041
-- quick fixes to aura config, mirror timers bars, tooltip guild names and some minor things.
v4.04
-- Fixed aura filters
-- Profile copying/deleting/importing now fully functional
-- Fixed bug in bags when changing sizes
v4.036
-- Fixed profileKey bug in config
v4.035
-- Fixed more mac screen issues
-- Fixed profile saving/loading
v4.034
-- Fixed mac client screen size variable issue
v4.033
-- Fixed profile copy functions
-- Adjusted loothistory window skinning
v4.032
-- Fixed config failure due to version number changes
-- Now using wowinterface.com git repo!
-- Fixed issue with configs for target of target frames
v4.031
-- Adjusted aura filters a bit to compensate for recent changes
-- Fixed all saving
-- Fixed localization issues
-- Fixed config panel issues
-- Update to uniframe package (shaved another 1mb off game memory)
v4.03
-- Completely forgot to include frame positions in the profile saving process, my bad yo!
-- Almost forgot filter changes, this caused an error but is fixed now.
-- Completely repaired and finalized the new internal config system, this will remove all setting based bugs you may have encountered
-- Found and removed issues that were causing memory leaks in both the Stats and Unit packages
-- Fixed autoscaling, raid frame hiding (just re-iterating that fact) and a handful of other issues

IMPORTANT------

-- New profiles (WARNING: old settings WILL be erased due to changes in the core). Unlike previous versions as well as many other UI's available, SVUI will handle profiles on an as-needed basis. What this means is that if you want to be able to use the same profile from one character to the next then you will have to go into the settings "/sv" and then the "profiles" tab on the left. Once you are there you will need to "SAVE" that current characters profile (this will no longer be automatic as that pollutes the global variables file). After you have saved your profile, you can then log onto another character and select the saved profile from the "Copy" dropdown list. I HIGHLY RECOMMEND that once you are satisfied with and profile duplications you have done, you should then select the unneeded saved profile from the "Delete" dropdown to remove it. This does not affect any character that has already received a copy as the used copies are stored in another location.

v4.02
-- Almost all ace3 libs removed
-- Fixed unitframe visibility issues
-- fixed several crashes
-- fixed notification bugs when repairing and etc...

v4.01 (official)
-- Fixed boss/arena frame mover bug
-- Micro bar is now movable
-- Fixed interrupt messages that were not belonging to the player
-- Added configs for announcements
-- Added "absorbs" option for unit health text
-- Fixed "Lets Ride" mount list bug
-- Fixed errors from dock buttons
-- FIXED EVERYTHING!!!!!! EVEN MEMORY CRASH... (o_O)
-- Fixed heirloom item bug causing massive errors
-- Fixed bag bug causing bag and sort failures
-- Fixed target GPS activation
-- Fixed failing pet/party/raid health bars
-- Fixed vanishing raid frames
-- Fixed Laborer issue ignoring settings that prevent from dropping farm tools
v4.01
-- Fixed bugs in alerts, mounts, bags, auras, unitframes and docks
-- Changed target status indicators (they are AWESOME now)
-- Added ability to change castbar colors on a unit-by-unit basis (by request)
-- More changes/fixes were completed and will be documented later
-- Fixed issue with unitframe name and power text positioning
-- Fixed casting color config bug
-- Fixed combat-fade bug
-- Adjusted more blizzard skins
-- Fixed coloring issues on many buttons and frames
v4.0 (preview)
-- Highly optimized textures and their usage, effectively reducing memory usage by no less than 1mb
-- Greatly improved the speed of all core functions, loading times are mush faster now.
-- Overhaul of most frame templates, they are much more visually engaging imo
-- Full re-design of the archaeology "Laborer" mode
-- Mentalo has gotten a face-lift
-- touch-ups on various info frames including the installer window
-- Visual re-design of the GPS widget
-- Visual enhancement of target status indicators ("Dead", "DC'ed", "Tapped" and "Rare")
-- Adjusted default font-sizes for the following: cooldowns, stats (datatext) menus, tooltips, tabs, hotkey labels
-- Added the "Help" option to the micro bar
-- Included a rough copy of Elv's RaidUtility, this is merely a placeholder until the true SVUI version is complete
-- Drastic improvements to the core API
-- NEW dock tool: Hearthstone
-- (no version change) Fixed a chat bug when receiving PM's
-- (no version change) Partially fixed pet bar bug (still vanishes when changing settings, can be fixed by using "/rl")
-- (no version change) Fixed all chat and petbar bugs
Optional Files (2)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch
19.8
13MB
01-20-11 01:34 PM
Patch


Archived Files (5)
File Name
Version
Size
Author
Date
4.4
7MB
Munglunch
09-16-14 02:21 PM
4.2.9
7MB
Munglunch
09-10-14 05:34 PM
4.084.3
7MB
Munglunch
09-02-14 08:42 PM
4.07.8
6MB
Munglunch
08-11-14 12:17 AM
4.064
6MB
Munglunch
07-18-14 08:53 AM


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Unread 09-12-14, 10:31 AM  
Munglunch
A Deviate Faerie Dragon
 
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I guess SVUI isn't playing nice with Clique. You know, it's hard being the parent of such a temperamental child....

I will check into this and see what I can do

Originally Posted by xRuneXero
Originally Posted by Munglunch
If you are getting the errors that everyone are reporting then yes it will begin to get unstable over time. Try installing the latest version and see if you still have issues.

Originally Posted by xRuneXero
Not sure if it's just me but, the memory usage of SVUI keeps increasing over time, reaching around 70mb by itself.
Still having issues, never got errors though. If it helps, it seems to happen when I'm healing on dungeons, I mouse over the party frames all the time using Clique. My party frames also have 3D portraits.
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Unread 09-12-14, 10:29 AM  
Doonga
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Thought you might be interested in this: http://us.battle.net/wow/en/forum/topic/14277358670
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Unread 09-12-14, 08:58 AM  
Munglunch
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FINE!!

Incoming....

v4.3.4
-- Emotes are now turned off by default but have config options to enable them under "General -> Fun Stuff".

Originally Posted by Doonga
BTW, the emotes are REALLY annoying.
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Unread 09-12-14, 06:34 AM  
Doonga
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I was seeing a few weird behaviors last night with boss frames. You'll note the boss frames show significantly more HP on the bar than the nameplates do. The HP number on the boss frames appeared to be accurate. When I moused over them they updated after a few seconds.

BTW, the emotes are REALLY annoying.

Last edited by Doonga : 09-12-14 at 08:16 AM.
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Unread 09-12-14, 05:37 AM  
xRuneXero
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Originally Posted by Munglunch
If you are getting the errors that everyone are reporting then yes it will begin to get unstable over time. Try installing the latest version and see if you still have issues.

Originally Posted by xRuneXero
Not sure if it's just me but, the memory usage of SVUI keeps increasing over time, reaching around 70mb by itself.
Still having issues, never got errors though. If it helps, it seems to happen when I'm healing on dungeons, I mouse over the party frames all the time using Clique. My party frames also have 3D portraits.
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Unread 09-11-14, 09:41 PM  
Munglunch
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Errors fixed, not emotes

Originally Posted by Doonga
Wah wah...
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Unread 09-11-14, 08:13 PM  
Munglunch
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CURSES!!!!

Originally Posted by Doonga
Originally Posted by Cromax
Originally Posted by Doonga
Wah wah...

Also still doing random emotes.

Code:
1x SVUI-4.3\scripts\reactions.lua:232: bad argument #3 to "format" (string expected, got nil)
<in C code>
SVUI-4.3\scripts\reactions.lua:232: in function <SVUI\scripts\reactions.lua:147>

Locals:
self = <unnamed> {
 0 = <userdata>
}
event = "COMBAT_LOG_EVENT_UNFILTERED"
_ = 1410485440.697
subEvent = "SPELL_CAST_SUCCESS"
_ = false
sourceGUID = "0x0180000006BF81EE"
sourceName = "Shellz"
_ = 1300
_ = 0
destGUID = ""
destName = nil
_ = -2147483648
_ = -2147483648
spellID = 145196
_ = "Pandaren Treasure Noodle Cart"
_ = 1
otherSpellID = nil
sourceName = "Shellz"
thanks = false
outbound = nil
SV = <table> {
 1 = <function> defined @Interface\FrameXML\StaticPopup.lua:3334
 CheckProfiles = <function> defined @Interface\AddOns\SVUI\system\database.lua:960
 ResetUI = <function> defined @Interface\AddOns\SVUI\system\global.lua:308
 SetSVMovable = <function> defined =[C]:-1
 class = "WARLOCK"
 SetDatabaseObjects = <function> defined @Interface\AddOns\SVUI\system\database.lua:1006
 SVHenchmen = <table> {
 }
 ToggleSpecSwap = <function> defined @Interface\AddOns\SVUI\system\database.lua:983
 SetupBarLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:467
 SVLaborer = <table> {
 }
 MentaloForced = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:570
 FlushDisplayAudit = <function> defined @Interface\AddOns\SVUI\system\visibility.lua:49
 ResetMovables = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:644
 SecureFadeRemoval = <function> defined @Interface\AddOns\SVUI\system\visibility.lua:192
 AppendDefaults = <function> defined @Interface\AddOns\SVUI\system\database.lua:952
 ConfigurationMode = false
 UpdateTotems = <function> defined @Interface\AddOns\SVUI\scripts\misc.lua:417
 SaveMovableOrigin = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:598
 DisplayAudit = <table> {
 }
 bags = <table> {
 }
 MentaloFocus = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:757
 db = <table> {
 }
 CurrentlyDocked = <table> {
 }
 ExecuteLoop = <function> defined @Interface\AddOns\SVUI\system\timers.lua:95
 SaveMovableLoc = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:584
 Options = <table> {
 }
 ClassRole = "C"
 RefreshAllSystemMedia = <function> defined @Interface\AddOns\SVUI\system\media.lua:332
 TaintHandler = <function> defined @Interface\AddOns\SVUI\system\global.lua:346
 Snap = <table> {
 }
 DebuggingMode = false
 RegisterDocklet = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:846
 Media = <table> {
 }
 CurrentSpec = 3
 ToggleComix = <function> defined @Interface\AddOns\SVUI\scripts\comix.lua:139
 MentaloFocusUpdate = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:774
 CreateButton = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:542
 AddonMessage = <function> defined @Interface\AddOns\SVUI\system\global.lua:374
 TimerCount = 3
 SetMentaloAlphas = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:796
 ___interface = 50400
 RegisterExtraDocklet = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:878
 Dispellable = <table> {
 }
 Debugger = <function> defined @Interface\AddOns\SVUI\system\global.lua:368
 Launch = <function> defined @Interface\AddOns\SVUI\system\load.lua:184
 DefinePlayerRole = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:109
 Install = <function> defined @Interface\AddOns\SVUI\system\installer.lua:936
 AddonLoaded = true
 SetUnitframeLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:415
 ToggleReactions = <function> defined @Interface\AddOns\SVUI\scripts\reactions.lua:286
 Prototype = <function> defined @Interface\AddOns\SVUI\system\global.lua:392
 SetGroupframeLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:453
 ResetInstallation = <function> defined @Interface\AddOns\SVUI\system\installer.lua:896
 Localization = <table> {
 }
 Load = <function> defined @Interface\AddOns\SVUI\system\load.lua:133
 SVTip = <table> {
 }
 ToggleMovables = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:627
 SetSVMovablesPositions = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:685
 RegisterMainDocklet = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:859
 MediaInitialize
you are like a gremlin messing up everything
That's my job! hehehe.. I have to keep up my credit keep Mung busy.
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Unread 09-11-14, 08:11 PM  
Doonga
Premium Member
Premium Member

Forum posts: 10
File comments: 110
Uploads: 0
Originally Posted by Cromax
Originally Posted by Doonga
Wah wah...

Also still doing random emotes.

Code:
1x SVUI-4.3\scripts\reactions.lua:232: bad argument #3 to "format" (string expected, got nil)
<in C code>
SVUI-4.3\scripts\reactions.lua:232: in function <SVUI\scripts\reactions.lua:147>

Locals:
self = <unnamed> {
 0 = <userdata>
}
event = "COMBAT_LOG_EVENT_UNFILTERED"
_ = 1410485440.697
subEvent = "SPELL_CAST_SUCCESS"
_ = false
sourceGUID = "0x0180000006BF81EE"
sourceName = "Shellz"
_ = 1300
_ = 0
destGUID = ""
destName = nil
_ = -2147483648
_ = -2147483648
spellID = 145196
_ = "Pandaren Treasure Noodle Cart"
_ = 1
otherSpellID = nil
sourceName = "Shellz"
thanks = false
outbound = nil
SV = <table> {
 1 = <function> defined @Interface\FrameXML\StaticPopup.lua:3334
 CheckProfiles = <function> defined @Interface\AddOns\SVUI\system\database.lua:960
 ResetUI = <function> defined @Interface\AddOns\SVUI\system\global.lua:308
 SetSVMovable = <function> defined =[C]:-1
 class = "WARLOCK"
 SetDatabaseObjects = <function> defined @Interface\AddOns\SVUI\system\database.lua:1006
 SVHenchmen = <table> {
 }
 ToggleSpecSwap = <function> defined @Interface\AddOns\SVUI\system\database.lua:983
 SetupBarLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:467
 SVLaborer = <table> {
 }
 MentaloForced = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:570
 FlushDisplayAudit = <function> defined @Interface\AddOns\SVUI\system\visibility.lua:49
 ResetMovables = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:644
 SecureFadeRemoval = <function> defined @Interface\AddOns\SVUI\system\visibility.lua:192
 AppendDefaults = <function> defined @Interface\AddOns\SVUI\system\database.lua:952
 ConfigurationMode = false
 UpdateTotems = <function> defined @Interface\AddOns\SVUI\scripts\misc.lua:417
 SaveMovableOrigin = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:598
 DisplayAudit = <table> {
 }
 bags = <table> {
 }
 MentaloFocus = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:757
 db = <table> {
 }
 CurrentlyDocked = <table> {
 }
 ExecuteLoop = <function> defined @Interface\AddOns\SVUI\system\timers.lua:95
 SaveMovableLoc = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:584
 Options = <table> {
 }
 ClassRole = "C"
 RefreshAllSystemMedia = <function> defined @Interface\AddOns\SVUI\system\media.lua:332
 TaintHandler = <function> defined @Interface\AddOns\SVUI\system\global.lua:346
 Snap = <table> {
 }
 DebuggingMode = false
 RegisterDocklet = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:846
 Media = <table> {
 }
 CurrentSpec = 3
 ToggleComix = <function> defined @Interface\AddOns\SVUI\scripts\comix.lua:139
 MentaloFocusUpdate = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:774
 CreateButton = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:542
 AddonMessage = <function> defined @Interface\AddOns\SVUI\system\global.lua:374
 TimerCount = 3
 SetMentaloAlphas = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:796
 ___interface = 50400
 RegisterExtraDocklet = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:878
 Dispellable = <table> {
 }
 Debugger = <function> defined @Interface\AddOns\SVUI\system\global.lua:368
 Launch = <function> defined @Interface\AddOns\SVUI\system\load.lua:184
 DefinePlayerRole = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:109
 Install = <function> defined @Interface\AddOns\SVUI\system\installer.lua:936
 AddonLoaded = true
 SetUnitframeLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:415
 ToggleReactions = <function> defined @Interface\AddOns\SVUI\scripts\reactions.lua:286
 Prototype = <function> defined @Interface\AddOns\SVUI\system\global.lua:392
 SetGroupframeLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:453
 ResetInstallation = <function> defined @Interface\AddOns\SVUI\system\installer.lua:896
 Localization = <table> {
 }
 Load = <function> defined @Interface\AddOns\SVUI\system\load.lua:133
 SVTip = <table> {
 }
 ToggleMovables = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:627
 SetSVMovablesPositions = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:685
 RegisterMainDocklet = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:859
 MediaInitialize
you are like a gremlin messing up everything
That's my job! hehehe.. I have to keep up my credit keep Mung busy.
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Unread 09-11-14, 08:08 PM  
Cromax
A Kobold Labourer

Forum posts: 0
File comments: 81
Uploads: 0
Originally Posted by Doonga
Wah wah...

Also still doing random emotes.

Code:
1x SVUI-4.3\scripts\reactions.lua:232: bad argument #3 to "format" (string expected, got nil)
<in C code>
SVUI-4.3\scripts\reactions.lua:232: in function <SVUI\scripts\reactions.lua:147>

Locals:
self = <unnamed> {
 0 = <userdata>
}
event = "COMBAT_LOG_EVENT_UNFILTERED"
_ = 1410485440.697
subEvent = "SPELL_CAST_SUCCESS"
_ = false
sourceGUID = "0x0180000006BF81EE"
sourceName = "Shellz"
_ = 1300
_ = 0
destGUID = ""
destName = nil
_ = -2147483648
_ = -2147483648
spellID = 145196
_ = "Pandaren Treasure Noodle Cart"
_ = 1
otherSpellID = nil
sourceName = "Shellz"
thanks = false
outbound = nil
SV = <table> {
 1 = <function> defined @Interface\FrameXML\StaticPopup.lua:3334
 CheckProfiles = <function> defined @Interface\AddOns\SVUI\system\database.lua:960
 ResetUI = <function> defined @Interface\AddOns\SVUI\system\global.lua:308
 SetSVMovable = <function> defined =[C]:-1
 class = "WARLOCK"
 SetDatabaseObjects = <function> defined @Interface\AddOns\SVUI\system\database.lua:1006
 SVHenchmen = <table> {
 }
 ToggleSpecSwap = <function> defined @Interface\AddOns\SVUI\system\database.lua:983
 SetupBarLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:467
 SVLaborer = <table> {
 }
 MentaloForced = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:570
 FlushDisplayAudit = <function> defined @Interface\AddOns\SVUI\system\visibility.lua:49
 ResetMovables = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:644
 SecureFadeRemoval = <function> defined @Interface\AddOns\SVUI\system\visibility.lua:192
 AppendDefaults = <function> defined @Interface\AddOns\SVUI\system\database.lua:952
 ConfigurationMode = false
 UpdateTotems = <function> defined @Interface\AddOns\SVUI\scripts\misc.lua:417
 SaveMovableOrigin = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:598
 DisplayAudit = <table> {
 }
 bags = <table> {
 }
 MentaloFocus = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:757
 db = <table> {
 }
 CurrentlyDocked = <table> {
 }
 ExecuteLoop = <function> defined @Interface\AddOns\SVUI\system\timers.lua:95
 SaveMovableLoc = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:584
 Options = <table> {
 }
 ClassRole = "C"
 RefreshAllSystemMedia = <function> defined @Interface\AddOns\SVUI\system\media.lua:332
 TaintHandler = <function> defined @Interface\AddOns\SVUI\system\global.lua:346
 Snap = <table> {
 }
 DebuggingMode = false
 RegisterDocklet = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:846
 Media = <table> {
 }
 CurrentSpec = 3
 ToggleComix = <function> defined @Interface\AddOns\SVUI\scripts\comix.lua:139
 MentaloFocusUpdate = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:774
 CreateButton = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:542
 AddonMessage = <function> defined @Interface\AddOns\SVUI\system\global.lua:374
 TimerCount = 3
 SetMentaloAlphas = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:796
 ___interface = 50400
 RegisterExtraDocklet = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:878
 Dispellable = <table> {
 }
 Debugger = <function> defined @Interface\AddOns\SVUI\system\global.lua:368
 Launch = <function> defined @Interface\AddOns\SVUI\system\load.lua:184
 DefinePlayerRole = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:109
 Install = <function> defined @Interface\AddOns\SVUI\system\installer.lua:936
 AddonLoaded = true
 SetUnitframeLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:415
 ToggleReactions = <function> defined @Interface\AddOns\SVUI\scripts\reactions.lua:286
 Prototype = <function> defined @Interface\AddOns\SVUI\system\global.lua:392
 SetGroupframeLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:453
 ResetInstallation = <function> defined @Interface\AddOns\SVUI\system\installer.lua:896
 Localization = <table> {
 }
 Load = <function> defined @Interface\AddOns\SVUI\system\load.lua:133
 SVTip = <table> {
 }
 ToggleMovables = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:627
 SetSVMovablesPositions = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:685
 RegisterMainDocklet = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:859
 MediaInitialize
you are like a gremlin messing up everything
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Unread 09-11-14, 07:31 PM  
Doonga
Premium Member
Premium Member

Forum posts: 10
File comments: 110
Uploads: 0
Wah wah...

Also still doing random emotes.

Code:
1x SVUI-4.3\scripts\reactions.lua:232: bad argument #3 to "format" (string expected, got nil)
<in C code>
SVUI-4.3\scripts\reactions.lua:232: in function <SVUI\scripts\reactions.lua:147>

Locals:
self = <unnamed> {
 0 = <userdata>
}
event = "COMBAT_LOG_EVENT_UNFILTERED"
_ = 1410485440.697
subEvent = "SPELL_CAST_SUCCESS"
_ = false
sourceGUID = "0x0180000006BF81EE"
sourceName = "Shellz"
_ = 1300
_ = 0
destGUID = ""
destName = nil
_ = -2147483648
_ = -2147483648
spellID = 145196
_ = "Pandaren Treasure Noodle Cart"
_ = 1
otherSpellID = nil
sourceName = "Shellz"
thanks = false
outbound = nil
SV = <table> {
 1 = <function> defined @Interface\FrameXML\StaticPopup.lua:3334
 CheckProfiles = <function> defined @Interface\AddOns\SVUI\system\database.lua:960
 ResetUI = <function> defined @Interface\AddOns\SVUI\system\global.lua:308
 SetSVMovable = <function> defined =[C]:-1
 class = "WARLOCK"
 SetDatabaseObjects = <function> defined @Interface\AddOns\SVUI\system\database.lua:1006
 SVHenchmen = <table> {
 }
 ToggleSpecSwap = <function> defined @Interface\AddOns\SVUI\system\database.lua:983
 SetupBarLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:467
 SVLaborer = <table> {
 }
 MentaloForced = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:570
 FlushDisplayAudit = <function> defined @Interface\AddOns\SVUI\system\visibility.lua:49
 ResetMovables = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:644
 SecureFadeRemoval = <function> defined @Interface\AddOns\SVUI\system\visibility.lua:192
 AppendDefaults = <function> defined @Interface\AddOns\SVUI\system\database.lua:952
 ConfigurationMode = false
 UpdateTotems = <function> defined @Interface\AddOns\SVUI\scripts\misc.lua:417
 SaveMovableOrigin = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:598
 DisplayAudit = <table> {
 }
 bags = <table> {
 }
 MentaloFocus = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:757
 db = <table> {
 }
 CurrentlyDocked = <table> {
 }
 ExecuteLoop = <function> defined @Interface\AddOns\SVUI\system\timers.lua:95
 SaveMovableLoc = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:584
 Options = <table> {
 }
 ClassRole = "C"
 RefreshAllSystemMedia = <function> defined @Interface\AddOns\SVUI\system\media.lua:332
 TaintHandler = <function> defined @Interface\AddOns\SVUI\system\global.lua:346
 Snap = <table> {
 }
 DebuggingMode = false
 RegisterDocklet = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:846
 Media = <table> {
 }
 CurrentSpec = 3
 ToggleComix = <function> defined @Interface\AddOns\SVUI\scripts\comix.lua:139
 MentaloFocusUpdate = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:774
 CreateButton = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:542
 AddonMessage = <function> defined @Interface\AddOns\SVUI\system\global.lua:374
 TimerCount = 3
 SetMentaloAlphas = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:796
 ___interface = 50400
 RegisterExtraDocklet = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:878
 Dispellable = <table> {
 }
 Debugger = <function> defined @Interface\AddOns\SVUI\system\global.lua:368
 Launch = <function> defined @Interface\AddOns\SVUI\system\load.lua:184
 DefinePlayerRole = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:109
 Install = <function> defined @Interface\AddOns\SVUI\system\installer.lua:936
 AddonLoaded = true
 SetUnitframeLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:415
 ToggleReactions = <function> defined @Interface\AddOns\SVUI\scripts\reactions.lua:286
 Prototype = <function> defined @Interface\AddOns\SVUI\system\global.lua:392
 SetGroupframeLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:453
 ResetInstallation = <function> defined @Interface\AddOns\SVUI\system\installer.lua:896
 Localization = <table> {
 }
 Load = <function> defined @Interface\AddOns\SVUI\system\load.lua:133
 SVTip = <table> {
 }
 ToggleMovables = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:627
 SetSVMovablesPositions = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:685
 RegisterMainDocklet = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:859
 MediaInitialize
Last edited by Doonga : 09-11-14 at 08:03 PM.
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Unread 09-11-14, 05:38 PM  
Munglunch
A Deviate Faerie Dragon
 
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Forum posts: 12
File comments: 1177
Uploads: 8
NOW its fixed

Figured it out. I apparently branched my repository and kept pushing the OLD copy, over and over and over again....

Fixed
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Unread 09-11-14, 05:15 PM  
Munglunch
A Deviate Faerie Dragon
 
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Forum posts: 12
File comments: 1177
Uploads: 8
Ummmmm wtf?!? Hang on.....
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Unread 09-11-14, 04:55 PM  
Daigan
A Kobold Labourer

Forum posts: 0
File comments: 241
Uploads: 0
Hate to tell you buuuut

54x FrameXML\BankFrame.lua:55: attempt to call method "GetInventorySlot" (a nil value)
FrameXML\BankFrame.lua:55: in function "BankFrameItemButton_Update"
SVUI-4.2\packages\bag\SVBag.lua:394: in function "Layout"
SVUI-4.2\packages\bag\SVBag.lua:1391: in function "?"
SVUI-4.2\system\registry.lua:138: in function <SVUI\system\registry.lua:135>
FrameXML\BankFrame.lua:55: in function "BankFrameItemButton_Update"
SVUI-4.2\packages\bag\SVBag.lua:394: in function "Layout"
SVUI-4.2\packages\bag\SVBag.lua:1391: in function "?"
SVUI-4.2\system\registry.lua:138: in function <SVUI\system\registry.lua:135>

Locals:
self = <table> {
BANKFRAME_OPENED = <function> defined @SVUI\packages\bag\SVBag.lua:1350
UseSlotFading = <function> defined @SVUI\packages\bag\SVBag.lua:314
PLAYER_ENTERING_WORLD = <function> defined @SVUI\packages\bag\SVBag.lua:1394
BreakStuffLoader = <function> defined @SVUI\packages\bag\tools\breakstuff.lua:249
Sort = <function> defined @SVUI\packages\bag\tools\sorting.lua:499
ToggleEquipmentOverlay = <function> defined @SVUI\packages\bag\SVBag.lua:872
RefreshBagSlots = <function> defined @SVUI\packages\bag\SVBag.lua:279
MakeBags = <function> defined @SVUI\packages\bag\SVBag.lua:933
VendorGrays = <function> defined @SVUI\packages\bag\SVBag.lua:508
BagFrame = SVUI_ContainerFrame {
}
RefreshCD = <function> defined @SVUI\packages\bag\SVBag.lua:298
ReLoad = <function> defined @SVUI\packages\bag\SVBag.lua:1403
Transfer = <function> defined @SVUI\packages\bag\tools\sorting.lua:527
RunSortingProcess = <function> defined @SVUI\packages\bag\tools\sorting.lua:790
GetContainerFrame = <function> defined @SVUI\packages\bag\SVBag.lua:193
___eventframe = <unnamed> {
}
BagFrames = <table> {
}
PLAYERBANKBAGSLOTS_CHANGED = <function> defined @SVUI\packages\bag\SVBag.lua:1390
UnregisterUpdate = <function> defined @SVUI\system\registry.lua:203
Stack = <function> defined @SVUI\packages\bag\tools\sorting.lua:564
___core = <table> {
}
___schema = "SVBag"
___addonName = "SVUI [SVBag]"
ModifyBagBar = <function> defined @SVUI\packages\bag\SVBag.lua:642
PLAYER_REGEN_ENABLED = <function> defined @SVUI\packages\bag\tools\breakstuff.lua:233
db = <table> {
}
RegisterUpdate = <function> defined @SVUI\system\registry.lua:187
UpdateGoldText = <function> defined @SVUI\packages\bag\SVBag.lua:504
RefreshBags = <function> defined @SVUI\packages\bag\SVBag.lua:492
initialized = true
UnregisterEvent = <function> defined @SVUI\system\registry.lua:162
ModifyBags = <function> defined @SVUI\packages\bag\SVBag.lua:558
RegisterEvent = <function> defined @SVUI\system\registry.lua:142
RefreshTokens = <function> defined @SVUI\packages\bag\SVBag.lua:1257
Layout = <function> defined @SVUI\packages\bag\SVBag.lua:344
ChangeDBVar = <function> defined @SVUI\system\registry.lua:113
CombatLocked = false
RefreshBagsSlots = <function> defined @SVUI\packages\bag\SVBag.lua:290
MakeBankOrReagent = <function> defined =[C]:-1
FlushSlotFading = <function> defined @SVUI\packages\bag\SVBag.lua:331
INVENTORY_SEARCH_UPDATE = <function> defined @SVUI\packages\bag\SVBag.lua:211
DisableBlizzard = <function> defined @SVUI\packages\bag\SVBag.lua:204
RefreshSlot = <function> defined @SVUI\packages\bag\SVBag.lua:231
BANKFRAME_CLOSED = <function> defined @SVUI\packages\bag\SVBag.lua:1369
}
isBank = true
isReagent = nil
f = SVUI_ContainerFrame {
0 = <userdata>
isBank = false
Bags = <table> {
}
_noupdate = false
currencyButton = <unnamed> {
}
SetBackdropBorderColor = <function> defined =[C]:-1
_texture = "container"
_color = "special"
transferButton = <unnamed> {
}
SetBackdrop = <function> defined =[C]:-1
RefreshCD = <function> defined @SVUI\packages\bag\SVBag.lua:298
closeButton = SVUI_ContainerFrameCloseButton {
}
bagsButton = <unnamed> {
}
BagIDs = <table> {
}
_gradient = "special"
ContainerHolder = SVUI_ContainerFrameContainerHolder {
}
holderFrame = <unnamed> {
}
totalSlots = 0
stackButton = <unnamed> {
}
vendorButton = <unnamed> {
}
goldText = <unnamed> {
}
TextureNeedsUpdate = true
RefreshBagSlots = <function> defined @Inte


Originally Posted by Munglunch
Oops sorry, I pushed the wrong bundle. Fixed and incoming

Originally Posted by Daigan
Getting the same error
Message: Interface\FrameXML\BankFrame.lua:55: attempt to call method 'GetInventorySlot' (a nil value)
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Unread 09-11-14, 03:26 PM  
Munglunch
A Deviate Faerie Dragon
 
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Oops sorry, I pushed the wrong bundle. Fixed and incoming

Originally Posted by Daigan
Getting the same error
Message: Interface\FrameXML\BankFrame.lua:55: attempt to call method 'GetInventorySlot' (a nil value)
Last edited by Munglunch : 09-11-14 at 03:27 PM.
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Unread 09-11-14, 02:57 PM  
Daigan
A Kobold Labourer

Forum posts: 0
File comments: 241
Uploads: 0
Getting the same error

Originally Posted by salinas44
Message: Interface\FrameXML\BankFrame.lua:55: attempt to call method 'GetInventorySlot' (a nil value)
Time: 09/11/14 13:13:59
Count: 1
Stack: Interface\FrameXML\BankFrame.lua:55: in function `BankFrameItemButton_Update'
Interface\AddOns\SVUI\packages\bag\SVBag.lua:394: in function `Layout'
Interface\AddOns\SVUI\packages\bag\SVBag.lua:1391: in function `?'
Interface\AddOns\SVUI\system\registry.lua:138: in function <Interface\AddOns\SVUI\system\registry.lua:135>

Locals: button = SuperMainBag0Slot {
0 = <userdata>
UpdateTooltip = <function> defined @Interface\FrameXML\MainMenuBarBagButtons.lua:81
isBag = 1
backgroundTextureName = "interface\paperdoll\UI-PaperDoll-Slot-Bag.blp"
hasItem = 1
animIcon = SuperMainBag0SlotAnimIcon {
}
id = 1
maxDisplayCount = 999
count = 0
flyin = <unnamed> {
}
searchOverlay = SuperMainBag0SlotSearchOverlay {
}
icon = SuperMainBag0SlotIconTexture {
}
iconTexture = SuperMainBag0SlotIconTexture {
}
}
texture = SuperMainBag0SlotIconTexture {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = SuperMainBag0Slot {
0 = <userdata>
UpdateTooltip = <function> defined @Interface\FrameXML\MainMenuBarBagButtons.lua:81
isBag = 1
backgroundTextureName = "interface\paperdoll\UI-PaperDoll-Slot-Bag.blp"
hasItem = 1
animIcon = SuperMainBag0SlotAnimIcon {
}
id = 1
maxDisplayCount = 999
count = 0
flyin = <unnamed> {
}
searchOverlay = SuperMainBag0SlotSearchOverlay {
}
icon = SuperMainBag0SlotIconTexture {
}
iconTexture = SuperMainBag0SlotIconTexture {
}
}
(*temporary) = "attempt to call method 'GetInventorySlot' (a nil value)"
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