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Siege of Orgrimmar (5.4)
Updated:07-27-14 08:13 AM
Created:05-31-10 01:50 PM
Downloads:72,536
Favorites:236
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
5.4
Supervillain UI  Updated Today!  Popular! (More than 5000 hits)
Version: 4.076
by: Munglunch [More]

┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT: If you already have a copy of SVUI installed
then you MUST delete any SVUI folders from your "AddOns"
directory BEFORE installing a new one.

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that the 2 addons are enabled from your character select screen.

TO CONFIGURE: Type /sv or /svui for easy game configs!
You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
v4.076
-- Added more config options to help position bags and bank frames
-- Fixed saved variables bug
-- Adjusted the naming of several aura filters to make their use more clear
-- Fixed issue with shift clicking (to block) unitframe auras
-- Made some adjustments to default nameplate settings
-- Adjusted many class resource animations, improved a few textures (all orbs and pally hammers)
-- fixed profile-copy bug
v4.075
-- Further adjustment to filters and code trimming
-- Aura Watch icons (little colored squares in raid frame corners) are working now
-- Slightly altered dropdown frame skinning
v4.074
-- Fixed bad timers causing MANY issues including long loading times and many lag spikes
v4.073
-- More code slimmed down
-- Fixed docks/rep and various other bugs
v4.072
-- Yet another update to tooltips. Now the new border colors will change for item tooltips to reflect quality color.
-- Classbars now have their own mover frame, simply go into the config under Unitframes->Player->Classbar and check the "Detach from frame" box.
-- Un-docked chat windows will now have a skinned background to improve visibility.
-- Fixed a bad string in the installer file
-- Removed the "Ace3" style from StyleOMatic. Rather than attempt to skin ALL ace config windows (which is NOT resource friendly), I decided to directly modify the lib itself. The config libraries will be replaced in the near future for a much lighter alternative.
-- Removed the config option to change classbar width, this was added as an option but never implemented. Changed the option for classbar height to now be "Size" which is essentially what it has always been.
-- Condensed some code to help further reduce loading times, the following were changed: Docks, Actionbars, Minimap, Unitframes.
v4.066
-- Tooltips adjusted and slightly modified again (pretty colors on units now and the border skins only show on unit tips)
-- Fixed style issues with config menu
-- Added styling support for AuctionLite
-- New textures to replace default blizz tabs
-- FIXED AURA FILTERS FOR TARGET FRAMES!!!!! (I just discovered what has been killing these for God knows how long)
-- Stat panels along the bottom will now attempt to fit/size themselves between dock windows. This SHOULD help those who are using lower resolution monitors.
v4.0652
-- Patched tooltips (...again)
-- Fixed bag search bug
v4.065
-- NEW: backgrounds for stats
-- NEW: skin for encounter journal
-- tooltips adjusted, mount buttons fixed.
-- major changes to styleomatic and config
v4.0641
-- fixed german locale issue with SVUI_Config
-- added better localization support to dock toolbar
v4.064
-- added new option to installer page 1. "Keep My Settings". No more having to overwrite with defaults whenever SVUI makes a big version change!
-- Some new secret animations... see if you can spot them! (Mwahaha)
-- fixed friendship bar issues
-- fixed styleomatic system bug
-- fixed archy progressbar mover loading
-- adjusted some PVPUI skins that were loading incorrectly
-- archaeology laborer events are more fine tuned
v4.063
-- tooltip visual update and fixed classbar options
v4.062
-- fixed bad initialization of filters for new installs
-- fixed totem options, pvp window skinning and a stranded frame in the middle of the screen.
-- top and bottom screen borders will now respect the color choice under (General->Media->Colors->Accent Color)
v4.061
-- Fixed aura bars
-- fixed filter saving
-- visual adjustment to aura bars
-- Archaeology progress bar is now movable using "/sv move"
v4.06
-- NEW: added tooltip and nameplate artwork
-- even more upgrades to unitframe code
-- fixed dock fading bug
-- removed several bad lines of code that could have been causing crashes
-- quality checked/adjusted all xml templates
-- Fixed looping bug in tooltips
v4.056
-- fixed aura filters and loot fonts
v4.055
-- Arena prep frames are now functioning
-- Revised code in all unitframes to attempt to squeeze more performance out of them
v4.054
-- Fixed auraheader update violation
v4.053
-- When i fixed the font configs in 4.051 I inadvertently broke some others :( these are fixed
v4.052
-- corrected bad colorpickers in the config menu
v4.051
-- Last 2 remaining font configs (general unit and actionbar) are working as expected
-- action button hotkey text is now properly abbreviated
v4.05
-- Ultra clean!
-- Fixed druid resources issue
-- Fixed party/raid/tank/assist font and coloring settings bug
-- The "Hearth" dock button is a little more special now for Shaman/Monk/Druid/DeathKnight
-- More visual improvements to various small details
-- Copying profiles will now automatically reload the UI in order to ensure they get properly duplicated and ready for use.
-- Resetting a profile will no longer cause the install screen to show again.
-- Fixed some hemorrhaging elements used in PvP (just sayin...)
v4.046
-- Caught Registry error with event handler frames
v4.045
-- Fixed keybind bug
-- Adjusted bad references in unit code
v4.043
-- Added Doonga's fix for 4k monitors and multi-monitor support
-- Made some visual quality improvements to Mentalo, castbars, stat menus, game menu skins, bag type slot coloring and arena frames.
-- Fixed the "Break Stuff" button/feature, was not loading for milling, prospecting or disenchanting.
-- Micro menu bar is movable again, also added new textures to the "Interface/BUTTONS" folder to further hide default blizzard textures.
-- Stance bars can now use custom visibility tags! You are welcome Moondoggy
-- Found and fixed an issue with Pet bar custom visibility
-- Fixed a bad event handler when going into petbattles
v4.042
-- Fixed event handler used by the visibility class
v4.041
-- quick fixes to aura config, mirror timers bars, tooltip guild names and some minor things.
v4.04
-- Fixed aura filters
-- Profile copying/deleting/importing now fully functional
-- Fixed bug in bags when changing sizes
v4.036
-- Fixed profileKey bug in config
v4.035
-- Fixed more mac screen issues
-- Fixed profile saving/loading
v4.034
-- Fixed mac client screen size variable issue
v4.033
-- Fixed profile copy functions
-- Adjusted loothistory window skinning
v4.032
-- Fixed config failure due to version number changes
-- Now using wowinterface.com git repo!
-- Fixed issue with configs for target of target frames
v4.031
-- Adjusted aura filters a bit to compensate for recent changes
-- Fixed all saving
-- Fixed localization issues
-- Fixed config panel issues
-- Update to uniframe package (shaved another 1mb off game memory)
v4.03
-- Completely forgot to include frame positions in the profile saving process, my bad yo!
-- Almost forgot filter changes, this caused an error but is fixed now.
-- Completely repaired and finalized the new internal config system, this will remove all setting based bugs you may have encountered
-- Found and removed issues that were causing memory leaks in both the Stats and Unit packages
-- Fixed autoscaling, raid frame hiding (just re-iterating that fact) and a handful of other issues

IMPORTANT------

-- New profiles (WARNING: old settings WILL be erased due to changes in the core). Unlike previous versions as well as many other UI's available, SVUI will handle profiles on an as-needed basis. What this means is that if you want to be able to use the same profile from one character to the next then you will have to go into the settings "/sv" and then the "profiles" tab on the left. Once you are there you will need to "SAVE" that current characters profile (this will no longer be automatic as that pollutes the global variables file). After you have saved your profile, you can then log onto another character and select the saved profile from the "Copy" dropdown list. I HIGHLY RECOMMEND that once you are satisfied with and profile duplications you have done, you should then select the unneeded saved profile from the "Delete" dropdown to remove it. This does not affect any character that has already received a copy as the used copies are stored in another location.

v4.02
-- Almost all ace3 libs removed
-- Fixed unitframe visibility issues
-- fixed several crashes
-- fixed notification bugs when repairing and etc...

v4.01 (official)
-- Fixed boss/arena frame mover bug
-- Micro bar is now movable
-- Fixed interrupt messages that were not belonging to the player
-- Added configs for announcements
-- Added "absorbs" option for unit health text
-- Fixed "Lets Ride" mount list bug
-- Fixed errors from dock buttons
-- FIXED EVERYTHING!!!!!! EVEN MEMORY CRASH... (o_O)
-- Fixed heirloom item bug causing massive errors
-- Fixed bag bug causing bag and sort failures
-- Fixed target GPS activation
-- Fixed failing pet/party/raid health bars
-- Fixed vanishing raid frames
-- Fixed Laborer issue ignoring settings that prevent from dropping farm tools
v4.01
-- Fixed bugs in alerts, mounts, bags, auras, unitframes and docks
-- Changed target status indicators (they are AWESOME now)
-- Added ability to change castbar colors on a unit-by-unit basis (by request)
-- More changes/fixes were completed and will be documented later
-- Fixed issue with unitframe name and power text positioning
-- Fixed casting color config bug
-- Fixed combat-fade bug
-- Adjusted more blizzard skins
-- Fixed coloring issues on many buttons and frames
v4.0 (preview)
-- Highly optimized textures and their usage, effectively reducing memory usage by no less than 1mb
-- Greatly improved the speed of all core functions, loading times are mush faster now.
-- Overhaul of most frame templates, they are much more visually engaging imo
-- Full re-design of the archaeology "Laborer" mode
-- Mentalo has gotten a face-lift
-- touch-ups on various info frames including the installer window
-- Visual re-design of the GPS widget
-- Visual enhancement of target status indicators ("Dead", "DC'ed", "Tapped" and "Rare")
-- Adjusted default font-sizes for the following: cooldowns, stats (datatext) menus, tooltips, tabs, hotkey labels
-- Added the "Help" option to the micro bar
-- Included a rough copy of Elv's RaidUtility, this is merely a placeholder until the true SVUI version is complete
-- Drastic improvements to the core API
-- NEW dock tool: Hearthstone
-- (no version change) Fixed a chat bug when receiving PM's
-- (no version change) Partially fixed pet bar bug (still vanishes when changing settings, can be fixed by using "/rl")
-- (no version change) Fixed all chat and petbar bugs
Optional Files (2)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch
19.8
13MB
01-20-11 12:34 PM
Patch


Archived Files (20)
File Name
Version
Size
Author
Date
4.076
7MB
Munglunch
07-26-14 07:16 PM
4.076
7MB
Munglunch
07-26-14 04:54 PM
4.076
7MB
Munglunch
07-26-14 02:55 PM
4.076
7MB
Munglunch
07-26-14 02:36 PM
4.075
7MB
Munglunch
07-25-14 12:09 AM
4.074
7MB
Munglunch
07-24-14 06:39 AM
4.073
7MB
Munglunch
07-23-14 12:39 AM
4.073
7MB
Munglunch
07-23-14 12:36 AM
4.072
7MB
Munglunch
07-22-14 06:30 AM
4.072
7MB
Munglunch
07-22-14 05:58 AM
4.07
7MB
Munglunch
07-21-14 11:27 PM
4.07
7MB
Munglunch
07-21-14 10:49 PM
4.0662
7MB
Munglunch
07-20-14 10:43 PM
4.0662
7MB
Munglunch
07-20-14 08:10 PM
4.066
7MB
Munglunch
07-20-14 06:19 PM
4.0652
7MB
Munglunch
07-20-14 06:10 PM
4.0652
6MB
Munglunch
07-20-14 12:22 AM
4.065
6MB
Munglunch
07-19-14 03:32 PM
4.065
6MB
Munglunch
07-19-14 11:40 AM
4.064
6MB
Munglunch
07-18-14 08:53 AM


Post A Reply Comment Options
Old 05-26-14, 02:38 PM  
meljen
A Deviate Faerie Dragon

Forum posts: 14
File comments: 258
Uploads: 0
HOORAY - tried out the latest download of version 'e' and it works just fine like it did before the crash issues started. So happy!

I can confirm what Viterzgirl says... I had some quests selected and tried the full-screen map and the quests disappear, even if I go back into my log and uncheck and re-check them. They just don't show up anywhere. Hmmm. Strange. Don't remember if I had that trouble before.

The dock backgrounds also DO show up again after logging back in, but I've found that if you open the config and uncheck and re-check them (etc.) they fix themselves. :-) No biggie on that one.

Originally Posted by Viterzgir
and here's one more portion of bugs

1. Quest Dock disappears after opening the fullscreen map
2. Also disabled dock backdrops appear after /reload (re logging in)

Thanks you for your work
I agree, thank you for your work Mung! I have become very addicted to this UI. I don't care how much trouble I have with it (if any), I don't ever want to take it off!
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Old 05-26-14, 01:46 PM  
meljen
A Deviate Faerie Dragon

Forum posts: 14
File comments: 258
Uploads: 0
Originally Posted by Daigan
There's a new update so give it a try if you havent already.
I did see a notice for an update about 12 hours ago, but saw no patch notes and the version number didn't change. But there was an actual update? Just making sure. :-) More than willing to try it out.
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Old 05-26-14, 11:50 AM  
Viterzgir
A Kobold Labourer

Forum posts: 0
File comments: 28
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and here's one more portion of bugs

1. Quest Dock disappears after opening the fullscreen map
2. Also disabled dock backdrops appear after /reload (re logging in)

Thanks you for your work
Last edited by Viterzgir : 05-26-14 at 11:51 AM.
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Old 05-26-14, 09:30 AM  
atifspall
A Kobold Labourer

Forum posts: 0
File comments: 14
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Re: Re: Breaking Error

thanks that work
Originally Posted by Munglunch
Fix incoming

Originally Posted by atifspall
i am sorry to bother u again but after recent update i try to break stuff but i got these two errors:

ERROR 1.
Message: ...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:154: attempt to call global 'match' (a nil value)
Time: Sat May 24 22:42:42 2014
Count: 2
Stack: [C]: in function `match'
...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:154: in function <...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:151>
...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:276: in function <...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:268>
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Old 05-26-14, 08:30 AM  
Daigan
A Kobold Labourer

Forum posts: 0
File comments: 183
Uploads: 0
There's a new update so give it a try if you havent already.

Originally Posted by meljen
Tried your update Mung, I did a complete fresh install (no WTF, interface or cache, dropped yours in) and I set up the UI just how I liked it, all ran perfectly. The only thing I noticed is the minimap still doesn't hide during pet battles, not sure if it's supposed to be that way or not. Not a big deal, I just do the pet battles anyway and deal with it, I love your UI too much to care about the little things like that. ^_^

But anyway, I had the notion to exit the game and do a fresh boot-up like yesterday to see if it would do that rediculous hang-up. UNFORTUNATELY, it did. Loaded the game world, no characters loaded yet... datatexts not showing and objectives in the blizzard location... and it stayed like that all hung-up with no movement until it went non-responsive and I had to force close. I can't even do a /reload or bug log to let you know what is causing it.

I'm sorry. It honestly might be my computer. Like I said I run on a laptop. It's newer, but not a gaming one by any means. I'm just not sure what the variable is that caused this to start happening though, as I was using your UI for a few days exiting and re-logging without any problems.

And to reiterate, I did a 100% fresh install, only your UI, added no other addons or old WTFs back in.

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Old 05-25-14, 07:17 PM  
meljen
A Deviate Faerie Dragon

Forum posts: 14
File comments: 258
Uploads: 0
Tried your update Mung, I did a complete fresh install (no WTF, interface or cache, dropped yours in) and I set up the UI just how I liked it, all ran perfectly. The only thing I noticed is the minimap still doesn't hide during pet battles, not sure if it's supposed to be that way or not. Not a big deal, I just do the pet battles anyway and deal with it, I love your UI too much to care about the little things like that. ^_^

But anyway, I had the notion to exit the game and do a fresh boot-up like yesterday to see if it would do that rediculous hang-up. UNFORTUNATELY, it did. Loaded the game world, no characters loaded yet... datatexts not showing and objectives in the blizzard location... and it stayed like that all hung-up with no movement until it went non-responsive and I had to force close. I can't even do a /reload or bug log to let you know what is causing it.

I'm sorry. It honestly might be my computer. Like I said I run on a laptop. It's newer, but not a gaming one by any means. I'm just not sure what the variable is that caused this to start happening though, as I was using your UI for a few days exiting and re-logging without any problems.

And to reiterate, I did a 100% fresh install, only your UI, added no other addons or old WTFs back in.

Last edited by meljen : 05-25-14 at 07:18 PM.
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Old 05-25-14, 07:05 PM  
r8response
A Kobold Labourer
 
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This dropped when I logged into a character after updating to the newest version. A simply /reload ui fixed it



Date: 2014-05-26 10:58:11
ID: 1
Error occured in: Global
Count: 1
Message: memory allocation error: block too big
Debug:
[C]: tinsert()
SVUI\engine\frames.lua:603: SetFontTemplate()
SVUI\packages\aura\SVAura.lua:354: UpdateHeader()
SVUI\packages\aura\SVAura.lua:528: UpdateThisPackage()
...nterface\AddOns\SVUI\engine\controllers\Registry.lua:184: UpdateAll()
SVUI\engine\system.lua:284: Refresh_SVUI_Config()
SVUI\engine\installer.lua:527: SetupBarLayout()
SVUI\engine\installer.lua:783:
SVUI\engine\installer.lua:781
Locals:
(*temporary) = <table> {
1 = <unnamed> {
}
2 = <unnamed> {
}
3 = <unnamed> {
}
4 = <unnamed> {
}
5 = <unnamed> {
}
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7 = <unnamed> {
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}
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}
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}
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13 = <unnamed> {
}
14 = <unnamed> {
}
15 = <unnamed> {
}
16 = ExtraActionButton1Count {
}
17 = <unnamed> {
}
18 = SVUI_ActionBar1Button1Count {
}
19 = SVUI_ActionBar1Button2Count {
}
20 = SVUI_ActionBar1Button3Count {
}
21 = SVUI_ActionBar1Button4Count {
}
22 = SVUI_ActionBar1Button5Count {
}
23 = SVUI_ActionBar1Button6Count {
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24 = SVUI_ActionBar1Button7Count {
}
25 = SVUI_ActionBar1Button8Count {
}
26 = SVUI_ActionBar1Button9Count {
}
27 = SVUI_ActionBar1Button10Count {
}
28 = SVUI_ActionBar1Button11Count {
}
29 = SVUI_ActionBar1Button12Count {
}
30 = SVUI_ActionBar1Button1Count {
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31 = SVUI_ActionBar1Button2Count {
}
32 = SVUI_ActionBar1Button3Count {
}
33 = SVUI_ActionBar1Button4Count {
}
34 = SVUI_ActionBar1Button5Count {
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40 = SVUI_ActionBar1Button11Count {
}
41 = SVUI_ActionBar1Button12Count {
}
42 = <unnamed> {
}
43 = SVUI_ActionBar2Button1Count {
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44 = SVUI_ActionBar2Button2Count {
}
45 = SVUI_ActionBar2Button3Count {
}
46 = SVUI_ActionBar2Button4Count {
}
47 = SVUI_ActionBar2Button5Count {
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48 = SVUI_ActionBar2Button6Count {
}
49 = SVUI_ActionBar2Button7Count {
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50 = SVUI_ActionBar2Button8Count {
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51 = SVUI_ActionBar2Button9Count {
}
52 = SVUI_ActionBar2Button10Count {
}
53 = SVUI_ActionBar2Button11Count {
}
54 = SVUI_ActionBar2Button12Count {
}
55 = <unnamed> {
}
56 = SVUI_ActionBar3Button1Count {
}
57 = SVUI_ActionBar3Button2Count {
}
58 = SVUI_ActionBar3Button3Count {
}
59 = SVUI_ActionBar3Button4Count {
}
60 = SVUI_ActionBar3Button5Count {
}
61 = SVUI_ActionBar3Button6Count {
}
62 = SVUI_ActionBar3Button7Count {
}
63 = SVUI_ActionBar3Button8Count {
}
64 = SVUI_ActionBar3Button9Count {
}
65 = SVUI_ActionBar3Button10Count {
}
66 = SVUI_ActionBar3Button11Count {
}
67 = SVUI_ActionBar3Button12Count {
}
68 = SVUI_ActionBar3Button1Count {
}
69 = SVUI_ActionBar3Button2Count {
}
70 = SVUI_ActionBar3Button3Count {
}
71 = SVUI_ActionBar3Button4Count {
}
72 = SVUI_ActionBar3Button5Count {
}
73 = SVUI_ActionBar3Button6Count {
}
74 = SVUI_ActionBar3Button7Count {
}
75 = SVUI_ActionBar3Button8Count {
}
76 = SVUI_ActionBar3Button9Count {
}
77 = SVUI_ActionBar3Button10Count {
}
78 = SVUI_ActionBar3Button11Count {
}
79 = SVUI_ActionBar3Button12Count {
}
80 = <unnamed> {
}
81 = SVUI_ActionBar4Button1Count {
}
82 = SVUI_ActionBar4Button2Count {
}
83 = SVUI_ActionBar4Button3Count {
}
84 = SVUI_ActionBar4Button4Count {
}
85 = SVUI_ActionBar4Button5Count {
}
86 = SVUI_ActionBar4Button6Count {
}
87 = SVUI_ActionBar4Button7Count {
}
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}
91 = SVUI_ActionBar4Button11Count {
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}
94 = SVUI_ActionBar4Button2Count {
}
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}
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}
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}
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}
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}
100 = SVUI_ActionBar4Button8Count {
}
101 = SVUI_ActionBar4Button9Count {
}
102 = SVUI_ActionBar4Button10Count {
}
103 = SVUI_ActionBar4Button11Count {
}
104 = SVUI_ActionBar4Button12Count {
}
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}
106 = SVUI_ActionBar5Button1Count {
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}
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}

AddOns:
Swatter, v4.4.1 (<%codename%>)
NPCScan, v5.4.8.1
NPCScanOverlay, v5.4.7.2
ACP, v3.4.7
Altoholic, v5.4.001
AskMrRobot, v1.2.12.0
Atlas, v1.26.02
AtlasBurningCrusade, v1.26.00
AtlasCataclysm, v1.26.00
AtlasClassicWoW, v1.26.00
AtlasScenarios, v1.26.00
AtlasTransportation, v1.26.04
AtlasWorldEvents, v3.06
AtlasWrathoftheLichKing, v1.26.00
AtlasLoot, vv7.07.03
AtlasLootCataclysm, vv7.07.03
AtlasLootClassicWoW, vv7.07.03
AtlasLootLoader, vv7.07.03
AtlasLootMistsofPandaria, vv7.07.03
AuctionLite, v1.8.12
Babylonian, v5.1.DEV.332(/embedded)
BadPet, v
Blitz, v5.4
Clique, vv50400-1.0.0
Configator, v5.1.DEV.359(/embedded)
DataStore, v5.4.001
DataStoreAchievements, v5.4.001
DataStoreAgenda, v5.4.001
DataStoreAuctions, v5.4.001
DataStoreCharacters, v5.4.001
DataStoreContainers, v5.4.001
DataStoreCrafts, v5.4.001
DataStoreCurrencies, v5.4.001
DataStoreInventory, v5.4.001
DataStoreMails, v5.4.001
DataStorePets, v5.4.001
DataStoreQuests, v5.4.001
DataStoreReputations, v5.4.001
DataStoreSpells, v5.4.001
DataStoreStats, v5.4.001
DataStoreTalents, v5.4.001
DebugLib, v5.1.DEV.337(/embedded)
Gatherer, v4.4.1
GathererHUD, v4.4.1
GatherNotify, v1.5
GoGoMount, v5.4.11
oGlow, v2.2.2
OPie, vNougat 3
Outfitter, v5.9.3
Panda, v5.2.0.46
Parrot, vv1.11.4
Paste, v1.3.1
Skada, v1.4-18
Skillet, v
SlideBar, v4.4.1 (<%codename%>)
Stubby, v5.19.5445 (QuiescentQuoll)
SVUI, v3.999
SVUIStyleOMatic, v1.6
TidyPlates, v6.8.2 (R559)
TidyPlatesThreatPlates, v6.008
TidyPlatesWidgets, v
TomTom, vv50400-1.0.0
BlizRuntimeLib_enUS v5.4.8.50400 <us>
(ck=676)
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Old 05-25-14, 02:47 PM  
Viterzgir
A Kobold Labourer

Forum posts: 0
File comments: 28
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ok so here's another bug

If I get in the group after raiding - I see a raid frame behind group frame. But the raid frame disappears after /reload.
Sorry that I didn't get a screenshot
Last edited by Viterzgir : 05-25-14 at 02:48 PM.
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Old 05-25-14, 10:08 AM  
Munglunch
A Deviate Faerie Dragon
 
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File comments: 1000
Uploads: 7
Re: UI suddenly broke itself... so confused

Update incoming, once its available install it and let me know if you still have an issue.

Originally Posted by meljen
I hate posting this as I am sure you don't like hearing about things being broken. But I am so confused - things were working perfectly and then they broke tonight. I haven't updated any other addons past your latest update (d version), and when I tested it earlier, things were great. I logged out and things were working fine, no bugs, no lag, no nothing. Then I log in a few minutes ago and something is seriously broken somewhere. So no idea what happened to cause this.

Here's what happened...

I try to log in and it hangs once the game world environment shows... no movement, no characters, no sound (if I click anywhere my game goes non-responsive) and half the UI loaded for like 30 seconds. But then it pops and the world and characters are there, but a lot of elements of the UI were missing. I checked in the UI settings and all the options were there, nothing was unchecked or changed from earlier. It's just like it wasn't being loaded for some reason.

Here's what it does to the UI...

The bags aren't skinned except for the text, objectives moved back to their normal spot (thought the dock window background still shows down in the bottom right like normal), statistics at the bottom and top didn't show, I had to go into the options and change them to something else and change them back to get them to show, then the font across the bottom was super tiny, a different font (I think your default one) and no outline. Also the farming laborer eats itself somehow. :-( The other laborer icons show, which is weird.

There might have been other issues, but visually that is what I noticed.

I tried reloading and rebooting the game twice. Also deleted your game files, fonts folder and glues in the Interface and dropped your stuff back in from the 'd' update again. Nothing changed.

Just before posting this I tried rebooting the game again, this time with only your UI enabled. It loaded the bar, then sat there at full and the game hung up and went non-responsive. I had to force close. I tried again... booted the game up, and this time the bar loaded and it got to the game environment and most of the UI like before, but this time it stayed stuck and went non-responsive again. Had to force close.

I would post an error report, but I can't even get the game to load now without it going non-responsive and having to force-close it. It either gets to a full loading bar and won't switch to the game itself, or it gets to the game and nothing shows but the environment and half the UI (without all the info/data stuff loaded) and sits stuck with nothing moving until it goes non-responsive and I have to force close.

Again - not sure what happened. I didn't touch anything after logging out earlier and it working fine. I really love your UI. I'm frustrated that something is happening to make it not function out of the blue.
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Old 05-25-14, 10:07 AM  
Munglunch
A Deviate Faerie Dragon
 
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Forum posts: 12
File comments: 1000
Uploads: 7
Re: Breaking Error

Fix incoming

Originally Posted by atifspall
i am sorry to bother u again but after recent update i try to break stuff but i got these two errors:

ERROR 1.
Message: ...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:154: attempt to call global 'match' (a nil value)
Time: Sat May 24 22:42:42 2014
Count: 2
Stack: [C]: in function `match'
...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:154: in function <...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:151>
...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:276: in function <...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:268>
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Old 05-25-14, 07:28 AM  
Daigan
A Kobold Labourer

Forum posts: 0
File comments: 183
Uploads: 0
Re: Breaking Error

Looks like an addon error more than the ui itself. Disable TradeSkillMaster and see if you still get the error.
Originally Posted by atifspall
i am sorry to bother u again but after recent update i try to break stuff but i got these two errors:

ERROR 1.
Message: ...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:154: attempt to call global 'match' (a nil value)
Time: Sat May 24 22:42:42 2014
Count: 2
Stack: [C]: in function `match'
...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:154: in function <...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:151>
...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:276: in function <...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:268>
[C]: ?
[C]: ?
...ns\TradeSkillMaster\Libs\LibExtraTip\LibExtraTip.lua:387: in function <...ns\TradeSkillMaster\Libs\LibExtraTip\LibExtraTip.lua:381>
[C]: in function `SetBagItem'
Interface\FrameXML\ContainerFrame.lua:845: in function `ContainerFrameItemButton_OnEnter'
[string "*:OnEnter"]:1: in function <[string "*:OnEnter"]:1>

Locals:

ERROR 2:
Message: ...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:154: attempt to call global 'match' (a nil value)
Time: Sat May 24 22:44:19 2014
Count: 14
Stack: [C]: in function `match'
...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:154: in function <...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:151>
...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:276: in function <...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:268>
[C]: ?
[C]: ?
...ns\TradeSkillMaster\Libs\LibExtraTip\LibExtraTip.lua:387: in function <...ns\TradeSkillMaster\Libs\LibExtraTip\LibExtraTip.lua:381>
[C]: in function `SetBagItem'
Interface\FrameXML\ContainerFrame.lua:845: in function `UpdateTooltip'
Interface\FrameXML\GameTooltip.lua:190: in function <Interface\FrameXML\GameTooltip.lua:180>
(tail call): ?
[C]: ?

Locals:
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Old 05-25-14, 07:26 AM  
Daigan
A Kobold Labourer

Forum posts: 0
File comments: 183
Uploads: 0
Re: UI suddenly broke itself... so confused

Sounds like your wtf saved variables is corrupt. Backup your current WTF folder(just rename it WTF1 or something then try launching the game.
Originally Posted by meljen
I hate posting this as I am sure you don't like hearing about things being broken. But I am so confused - things were working perfectly and then they broke tonight. I haven't updated any other addons past your latest update (d version), and when I tested it earlier, things were great. I logged out and things were working fine, no bugs, no lag, no nothing. Then I log in a few minutes ago and something is seriously broken somewhere. So no idea what happened to cause this.

Here's what happened...

I try to log in and it hangs once the game world environment shows... no movement, no characters, no sound (if I click anywhere my game goes non-responsive) and half the UI loaded for like 30 seconds. But then it pops and the world and characters are there, but a lot of elements of the UI were missing. I checked in the UI settings and all the options were there, nothing was unchecked or changed from earlier. It's just like it wasn't being loaded for some reason.

Here's what it does to the UI...

The bags aren't skinned except for the text, objectives moved back to their normal spot (thought the dock window background still shows down in the bottom right like normal), statistics at the bottom and top didn't show, I had to go into the options and change them to something else and change them back to get them to show, then the font across the bottom was super tiny, a different font (I think your default one) and no outline. Also the farming laborer eats itself somehow. :-( The other laborer icons show, which is weird.

There might have been other issues, but visually that is what I noticed.

I tried reloading and rebooting the game twice. Also deleted your game files, fonts folder and glues in the Interface and dropped your stuff back in from the 'd' update again. Nothing changed.

Just before posting this I tried rebooting the game again, this time with only your UI enabled. It loaded the bar, then sat there at full and the game hung up and went non-responsive. I had to force close. I tried again... booted the game up, and this time the bar loaded and it got to the game environment and most of the UI like before, but this time it stayed stuck and went non-responsive again. Had to force close.

I would post an error report, but I can't even get the game to load now without it going non-responsive and having to force-close it. It either gets to a full loading bar and won't switch to the game itself, or it gets to the game and nothing shows but the environment and half the UI (without all the info/data stuff loaded) and sits stuck with nothing moving until it goes non-responsive and I have to force close.

Again - not sure what happened. I didn't touch anything after logging out earlier and it working fine. I really love your UI. I'm frustrated that something is happening to make it not function out of the blue.
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Old 05-25-14, 12:11 AM  
meljen
A Deviate Faerie Dragon

Forum posts: 14
File comments: 258
Uploads: 0
UI suddenly broke itself... so confused

I hate posting this as I am sure you don't like hearing about things being broken. But I am so confused - things were working perfectly and then they broke tonight. I haven't updated any other addons past your latest update (d version), and when I tested it earlier, things were great. I logged out and things were working fine, no bugs, no lag, no nothing. Then I log in a few minutes ago and something is seriously broken somewhere. So no idea what happened to cause this.

Here's what happened...

I try to log in and it hangs once the game world environment shows... no movement, no characters, no sound (if I click anywhere my game goes non-responsive) and half the UI loaded for like 30 seconds. But then it pops and the world and characters are there, but a lot of elements of the UI were missing. I checked in the UI settings and all the options were there, nothing was unchecked or changed from earlier. It's just like it wasn't being loaded for some reason.

Here's what it does to the UI...

The bags aren't skinned except for the text, objectives moved back to their normal spot (thought the dock window background still shows down in the bottom right like normal), statistics at the bottom and top didn't show, I had to go into the options and change them to something else and change them back to get them to show, then the font across the bottom was super tiny, a different font (I think your default one) and no outline. Also the farming laborer eats itself somehow. :-( The other laborer icons show, which is weird.

There might have been other issues, but visually that is what I noticed.

I tried reloading and rebooting the game twice. Also deleted your game files, fonts folder and glues in the Interface and dropped your stuff back in from the 'd' update again. Nothing changed.

Just before posting this I tried rebooting the game again, this time with only your UI enabled. It loaded the bar, then sat there at full and the game hung up and went non-responsive. I had to force close. I tried again... booted the game up, and this time the bar loaded and it got to the game environment and most of the UI like before, but this time it stayed stuck and went non-responsive again. Had to force close.

I would post an error report, but I can't even get the game to load now without it going non-responsive and having to force-close it. It either gets to a full loading bar and won't switch to the game itself, or it gets to the game and nothing shows but the environment and half the UI (without all the info/data stuff loaded) and sits stuck with nothing moving until it goes non-responsive and I have to force close.

Again - not sure what happened. I didn't touch anything after logging out earlier and it working fine. I really love your UI. I'm frustrated that something is happening to make it not function out of the blue.
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Old 05-24-14, 09:49 PM  
atifspall
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
Breaking Error

i am sorry to bother u again but after recent update i try to break stuff but i got these two errors:

ERROR 1.
Message: ...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:154: attempt to call global 'match' (a nil value)
Time: Sat May 24 22:42:42 2014
Count: 2
Stack: [C]: in function `match'
...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:154: in function <...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:151>
...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:276: in function <...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:268>
[C]: ?
[C]: ?
...ns\TradeSkillMaster\Libs\LibExtraTip\LibExtraTip.lua:387: in function <...ns\TradeSkillMaster\Libs\LibExtraTip\LibExtraTip.lua:381>
[C]: in function `SetBagItem'
Interface\FrameXML\ContainerFrame.lua:845: in function `ContainerFrameItemButton_OnEnter'
[string "*:OnEnter"]:1: in function <[string "*:OnEnter"]:1>

Locals:

ERROR 2:
Message: ...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:154: attempt to call global 'match' (a nil value)
Time: Sat May 24 22:44:19 2014
Count: 14
Stack: [C]: in function `match'
...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:154: in function <...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:151>
...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:276: in function <...rface\AddOns\SVUI\packages\bag\common\breakstuff.lua:268>
[C]: ?
[C]: ?
...ns\TradeSkillMaster\Libs\LibExtraTip\LibExtraTip.lua:387: in function <...ns\TradeSkillMaster\Libs\LibExtraTip\LibExtraTip.lua:381>
[C]: in function `SetBagItem'
Interface\FrameXML\ContainerFrame.lua:845: in function `UpdateTooltip'
Interface\FrameXML\GameTooltip.lua:190: in function <Interface\FrameXML\GameTooltip.lua:180>
(tail call): ?
[C]: ?

Locals:
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Old 05-24-14, 06:32 PM  
meljen
A Deviate Faerie Dragon

Forum posts: 14
File comments: 258
Uploads: 0
Originally Posted by Munglunch
Incoming

v3.999d
-- Adjusted bag button checked textures (they were not supposed to be there)
-- Fixed pet journal favorite stars
-- Minimap blips adjusted one last time
Awesome, awesome work! I am loving the UI so incredibly much this go-round!! I love how much you're on top of re-coding and doing updates, that is fantastic. Thank you so much!
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