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Warlords of Draenor Pre-Patch (6.0.3)
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Siege of Orgrimmar (5.4)
Updated:11-22-14 03:16 PM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.3

Supervillain UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 5.2.2
by: Munglunch [More]


┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
VISIT THE OFFICIAL SITE
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To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (9)
File Name
Version
Size
Author
Date
5.2.19
7MB
Munglunch
11-20-14 09:09 PM
5.2.18
7MB
Munglunch
11-19-14 06:41 PM
5.2.17
7MB
Munglunch
11-19-14 11:01 AM
5.2
7MB
Munglunch
11-18-14 08:01 PM
5.2
7MB
Munglunch
11-18-14 03:14 PM
5.2
7MB
Munglunch
11-18-14 01:34 PM
5.2
7MB
Munglunch
11-17-14 06:13 PM
5.1.5
7MB
Munglunch
10-27-14 09:06 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


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Unread 10-13-14, 06:43 AM  
The_Disturbed1
A Kobold Labourer

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Weird bag error on new characters.

Hey Mung, sorry to drop more on you when you're already busy as crap, but I'm getting this really trange issue. It only seems to affect new characters as my old ones do just fine. Anyway I get this error and everything moves to the middle of the screen. Thanks for your time.

Message: Interface\AddOns\SVUI\packages\bag\SVBag.lua:629: attempt to index field '?' (a nil value)
Time: 10/13/14 07:39:36
Count: 1
Stack: [C]: ?
Interface\AddOns\SVUI\packages\bag\SVBag.lua:629: in function `UpdateLayout'
Interface\AddOns\SVUI\packages\bag\SVBag.lua:1735: in function `Load'
...VUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:758: in function `LoadQueuedModules'
...VUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:1168: in function `Launch'
Interface\AddOns\SVUI\system\load.lua:124: in function `Launch'
Interface\AddOns\SVUI\system\load.lua:175: in function <Interface\AddOns\SVUI\system\load.lua:166>

Locals:

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Unread 10-13-14, 05:01 AM  
salinas44
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Lol, I had to shut everything down for this also!
Originally Posted by Munglunch
Okay seriously this time! I gotta log off!


WALKING DEAD JUST STARTED!!!!!!!!!!
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Unread 10-12-14, 07:10 PM  
Desolation__
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Re: Re: Re: Incoming

Originally Posted by Munglunch
Originally Posted by inferno2113
Awesome! Everything is coming together. . One thing I did notice was when you moved everything to the reagent bank you couldn't see the icons until you picked and item up and placed it back down.
v4.9.999
-- Last minute things
-- Reagents bank was missing an event to update properly when using "deposit all", fixed
-- If you /rl during a PetBattle, the UI had been misbehaving and that has been driving me nuts for months. I finally just added safeguards against bad reloads during petbattles.

Originally Posted by inferno2113
And how about the garrison report button and the Zone special button. :P
Those won't be needed for the 6.0 patch so I still have some time to get them finished.
Fantastic work. Everything is working well again.

[Edit]
Well everything was working and now I cant see my bank tabs again lol, oh well, the UI is still fantastic and I will use it to the end of time for sure.
Last edited by Desolation__ : 10-12-14 at 09:58 PM.
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Unread 10-12-14, 07:09 PM  
Munglunch
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Okay seriously this time! I gotta log off!


WALKING DEAD JUST STARTED!!!!!!!!!!
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Unread 10-12-14, 06:57 PM  
Munglunch
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Re: Re: Incoming

Originally Posted by inferno2113
Awesome! Everything is coming together. . One thing I did notice was when you moved everything to the reagent bank you couldn't see the icons until you picked and item up and placed it back down.
v4.9.999
-- Last minute things
-- Reagents bank was missing an event to update properly when using "deposit all", fixed
-- If you /rl during a PetBattle, the UI had been misbehaving and that has been driving me nuts for months. I finally just added safeguards against bad reloads during petbattles.

Originally Posted by inferno2113
And how about the garrison report button and the Zone special button. :P
Those won't be needed for the 6.0 patch so I still have some time to get them finished.
Last edited by Munglunch : 10-12-14 at 07:08 PM.
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Unread 10-12-14, 06:38 PM  
inferno2113
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Re: Incoming

Awesome! Everything is coming together. . One thing I did notice was when you moved everything to the reagent bank you couldn't see the icons until you picked and item up and placed it back down.

And how about the garrison report button and the Zone special button. :P
Originally Posted by Munglunch
v4.9.99
-- Fully adjusted to both live bag ID's AND 6.0 ID's (whats sad is that part of this fix will become irrelevant in 48 hours)
-- 6.0 bag sorting fixed and working as intended!
-- More 6.0 creaminess: Barbershop styling (new face option), mount and pet fav icons, new bag icons, other small alterations finished
-- Found a bug with custom actionbar paging and what happens when you "reset" it. Fixed now.


Whew ...I'm tapped out tonight guys!

See you tomorrow
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Unread 10-12-14, 06:17 PM  
Munglunch
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Incoming

v4.9.99
-- Fully adjusted to both live bag ID's AND 6.0 ID's (whats sad is that part of this fix will become irrelevant in 48 hours)
-- 6.0 bag sorting fixed and working as intended!
-- More 6.0 creaminess: Barbershop styling (new face option), mount and pet fav icons, new bag icons, other small alterations finished
-- Found a bug with custom actionbar paging and what happens when you "reset" it. Fixed now.


Whew ...I'm tapped out tonight guys!

See you tomorrow
Last edited by Munglunch : 10-12-14 at 06:18 PM.
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Unread 10-12-14, 05:49 PM  
Desolation__
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Originally Posted by penguinsane
Yep, the preview window is from Mogit and sometimes it freaks out and decides to stick around. Not sure if it's a bug with the addon itself or it's wigging out because of some SVUI interaction, but the problem hasn't happened for me in most recent updates. *knocks on wood*

Originally Posted by Desolation__
Originally Posted by penguinsane
Hey, Desolation__. Do you happen to use Mogit? I ask because I often had this problem while Mogit was enabled, which led me to only enabling it when I was outfit planning.

Originally Posted by Desolation__
Sadly I still cannot see my bank tabs, as well as I've been having a silly issue where my item inspect frame becomes sticky and wont go away as well as my raid frames turning green and tool tips having health bars forced over whatever text is already there. This happens rarely and the easiest way to solve it is to reload my hud or relog.
Yes, I do use Mogit, does disabling it solve the problem? If so then I'll do the same.
Sounds good, I'll disable it until I really need it. Thanks for the heads up, any idea what causes the bars to turn green and overwrite the tool tips? Or maybe thats just Mogit as well?
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Unread 10-12-14, 05:37 PM  
inferno2113
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Originally Posted by Clubwar
How i can put % life of focus in focus or target windows? I prefer see % and no millons of life

Thanks
Under unitframes>Target frame>Health> in the text settings change it to just percent or whatever you like. Same thing for focus.
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Unread 10-12-14, 05:36 PM  
Daigan
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Same way you do any other frame. Honestly it isnt that hard to find and figure out. Try looking in unit frames under health

Originally Posted by Clubwar
How i can put % life of focus in focus or target windows? I prefer see % and no millons of life

Thanks
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Unread 10-12-14, 05:33 PM  
penguinsane
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Yep, the preview window is from Mogit and sometimes it freaks out and decides to stick around. Not sure if it's a bug with the addon itself or it's wigging out because of some SVUI interaction, but the problem hasn't happened for me in most recent updates. *knocks on wood*

Originally Posted by Desolation__
Originally Posted by penguinsane
Hey, Desolation__. Do you happen to use Mogit? I ask because I often had this problem while Mogit was enabled, which led me to only enabling it when I was outfit planning.

Originally Posted by Desolation__
Sadly I still cannot see my bank tabs, as well as I've been having a silly issue where my item inspect frame becomes sticky and wont go away as well as my raid frames turning green and tool tips having health bars forced over whatever text is already there. This happens rarely and the easiest way to solve it is to reload my hud or relog.
Yes, I do use Mogit, does disabling it solve the problem? If so then I'll do the same.
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Unread 10-12-14, 05:00 PM  
Clubwar
A Kobold Labourer

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How i can put % life of focus in focus or target windows? I prefer see % and no millons of life

Thanks
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Unread 10-12-14, 04:58 PM  
Desolation__
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Originally Posted by penguinsane
Hey, Desolation__. Do you happen to use Mogit? I ask because I often had this problem while Mogit was enabled, which led me to only enabling it when I was outfit planning.

Originally Posted by Desolation__
Sadly I still cannot see my bank tabs, as well as I've been having a silly issue where my item inspect frame becomes sticky and wont go away as well as my raid frames turning green and tool tips having health bars forced over whatever text is already there. This happens rarely and the easiest way to solve it is to reload my hud or relog.
Yes, I do use Mogit, does disabling it solve the problem? If so then I'll do the same.
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Unread 10-12-14, 04:56 PM  
penguinsane
A Kobold Labourer

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Hey, Desolation__. Do you happen to use Mogit? I ask because I often had this problem while Mogit was enabled, which led me to only enabling it when I was outfit planning.

Originally Posted by Desolation__
Sadly I still cannot see my bank tabs, as well as I've been having a silly issue where my item inspect frame becomes sticky and wont go away as well as my raid frames turning green and tool tips having health bars forced over whatever text is already there. This happens rarely and the easiest way to solve it is to reload my hud or relog.
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Unread 10-12-14, 04:26 PM  
inferno2113
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Almost there Mung! A few problems with the bank tab in WoD. Can't see the last 4 bags in bank and when you try to move them you get this error.

Code:
Message: Interface\FrameXML\BankFrame.lua:373: attempt to index field '?' (a nil value)
Time: 10/12/14 15:24:25
Count: 1
Stack: Interface\FrameXML\BankFrame.lua:373: in function `UpdateBagButtonHighlight'
Interface\FrameXML\BankFrame.lua:397: in function `BankFrameItemButtonBag_OnClick'
[string "*:OnReceiveDrag"]:1: in function <[string "*:OnReceiveDrag"]:1>

Locals: id = 8
(*temporary) = nil
(*temporary) = "Bag8"
(*temporary) = "8"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
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