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Warlords of Draenor Pre-Patch (6.0.3)
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Updated:12-07-14 06:11 PM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.3

Supervillain UI  Popular! (More than 5000 hits)

Version: 5.3.9
by: Munglunch [More]




Full UI replacement. Inspired by comic books
FOLLOW ME
WATCH THE VIDEO!
OFFICIAL WEBSITE
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.3.9:
> Many StyleOMatic styles updated
> Skada/Omen/Recount title bars all match now
> DBM updated, now using my classic style bars!!
> NEW: Garrison Building Frame now Styled!
> QuestTracker updated again, should no longer see weird scrolling behavior.
> Several font assignments updated, alert and combat were in need of a change.
> Fixed stack overflow bug from api library
> Version number properly updated this time.

v5.3.29:
> Fixed Skada sizing issue
> Nameplates now show cast text properly
> Changed default settings to enable focustarget and properly align focus AND focustarget buffs and debuffs
> Adjusted the way I am skinning tooltips and elite unitframes. They are scaling much better now.
> QuestTracker should now reliably display all tracked quests and achievements
> FINALLY figured out a way to force bags to properly color quest items ALWAYS!!!!
> Adjusted encounter journal styling. Looks much better now.
> Other misc fixes

v5.3.26:
> More adjustments to draggables
> Fixed achievement tracking
> Increased the scrolling depth of the objectives tracker
> Adjusted MANY MANY checkboxes that had lost their proper appearance
> Fixed SetAlpha overflow in StyleOMatic
> When using the installer, music volume SHOULD now return to its proper value when installation ends
> Reduced the scale of chat whisper icons
> Added LEFT/RIGHT arrow support to the chat editbox as a means to move the cursor into displayed text while using UP/DOWN arrows to parse outbound history.

v5.3.25:
> Final patch for the current aura system, keep in mind that this will be replaced with a completely revised design in the coming weeks.
> Made some changes to draggable frames and their interaction with default "snapping" provided by the game client.

v5.3.21:
> Found and fixed several issues causing auras and aura filters to function improperly
> Aura filters were not recognizing the Player as friendly. Now fixed
> Re-structured the options for unitframe aura types (buffs, debuffs, aurabars) in an effort to make their settings a little more readable.
> Added an option under (/sv)->General->Misc->Save Draggable. This allows you to toggle the saving of draggable frames. Keep in mind that when this feature is enabled, the default frame "snapping" of blizzard frames will not happen. This option will be disabled by default.
> Added a few more error filters
> Fixed threat glow functionality

v5.3.1:
> WorldMap quest log is now attached properly
> StyleOMatic styles are now toggling correctly (including AdiBags)
> Added contribution styles for Omen and adjusted Recount docks to line up properly
> A few styling odds and ends adjusted

v5.3.0:
> Revised the profile system to now mirror all configs used by a particular profile to EACH character that is using the same one. What this means is that if you load ("Copy") a profile to two (or more) characters and make changes on one of them, those changes will be automatically reflected for every other toon using the same profile.
> Fixed BreakStuff to now identify WoD herbs
> Updated alignments and elements on loot/achievement alert frames to now match each other more closely
> Updated some textures in garrison styles
> Garrison follower XP bars are now showing on follower lists.
> Added one more little touch to the AFK screen. It was feeling a little lop-sided.
> Added Error filter options under General->Error Handling
> Credits have been updated showing latest contributions
> Reputation stat popup menu is now alpha sorted
> Revamped SVUI's version management to allow the display of FULL version numbers. This will make identifying your installed version FAR FAR FAR more accurate. (ie.. before I could only output the major.minor segment of the version number, now I can display the whole thing.)
> Let the bass drop

v5.2.99999:
> Small adjustments to loot alert texts
> Mount colored buttons have color again when checked
> Quest dock scrolling weirdness is fixed

v5.2.9999:
> Blocked auras are being blocked properly now
> Monk chi has been fully updated now

v5.2.999:
> PetSpells and MANY other taints have been fixed. Consequently the SpellBinder (Click-to-Cast) feature has been temporarily removed as it was the cause of all remaining taints.
> Fixed issue where StyleOMatic was not saving settings on reload
> Fixed Monk issue generating many lua errors
> Revised most alert frames again (Achievement, Garrison, LootWon ... etc), I REALLY like these new ones :)
> Changed the "Reset Blizzard Anchors" option to force a UI reload. This will prevent any weirdness in frames after it has been completed.
> A few more styles were applied to WorldMap Quests and Quest reward textures in general
> Probably did more stuff but I'm tired and cant remember WTF I just did 2 hours ago

v5.2.9:
> WorldMap-QuestLog issue where the details vanish, has been fixed
> Monk Chi fixed
> nameplate error fixed
> Adjusted some of the newer textures, (more need some love but I will do that later)

v5.2.8:
> Attempted fix for QuestTracker taint
> Many new "Interface" textures
> Changed the Draenor Zone Ability frame to now be draggable instead of movable via the "/sv move" utility. This was also a step towards removing taints regarding this frame.
> Internal improvements

v5.2.7:
> Several taints fixed
> Garrison follower NEW textures
> Stat token issues fixed
> Internal improvements

v5.2.6:
> Misc fixes and updates
> Comic popups working again
> Increase fade delay on dock buttons and panels
> Fixed errors coming from Stats

v5.2.5:
> Revised all Popup, Achievement and Garrison Alert styles. This also cleared an error that started occurring recently
> Adjusted auction house style
> More backend improvements

v5.2.4:
> Critical changes to screen resolution handlers
> Added /sv option to reset draggable blizzard frames

v5.2.3:
> Visual updates to Macro menu, Most checkboxes and many "Inset" type textures
> CraftOMatic - Cooking Mode: Now when enabled it will scan to see if you have the "Pierre" companion and if so it will summon him instead of creating a campfire.
> Lower dock bars will now mouseover fade with their respective dock windows
> Castbar: When crafting, the additive casting feature no longer causes the bar to hide and show in between each creation (this was annoying).
> Made more adjustments to default UI panel positioning, moved many that were intended to be in the upper middle of the screen back where they belong.
> Some draggable windows were not movable, this has been adjusted for many of them. If you discover any that you can't move please post your findings in the comments

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (7)
File Name
Version
Size
Author
Date
5.3.29
7MB
Munglunch
12-07-14 12:41 AM
5.3.26
7MB
Munglunch
12-06-14 02:05 AM
5.3.25
7MB
Munglunch
12-04-14 08:03 PM
5.3.21
7MB
Munglunch
12-04-14 12:04 AM
5.2.99999
9MB
Munglunch
11-30-14 11:31 PM
5.1.5
7MB
Munglunch
10-27-14 09:06 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


Post A Reply Comment Options
Unread 10-31-14, 10:06 AM  
Munglunch
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Is this in the live or test version?

Originally Posted by Cromax
Code:
34x SVUI_ConfigOMatic\components\dock.lua:179: attempt to index field 'BankFrame' (a nil value)
SVUI_ConfigOMatic\components\dock.lua:179: in function <SVUI_ConfigOMatic\components\dock.lua:173>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0-59.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0-59.lua:851: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:839>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...ddOns\AckisRecipeList\libs\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function `Fire'
...List\libs\14AceGUI-3.0-34\widgets\AceGUIWidget-Slider.lua:70: in function <...List\libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:60>

Locals:
nil
for me the chat buttons are to big so when i create 3 chat windows i.e. raid, guild,whispers.. whispers overlap with data stats on bottom left because u moved henchman and hearthstone button left.. so i had to move stat docks on a right side a bit..
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Unread 10-31-14, 09:32 AM  
Taotao
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Code:
Message: Interface\AddOns\SVUI\packages\unit\groups.lua:1021: attempt to index local 'childFrame' (a nil value)
Time: 10/31/14 11:29:01
Count: 1
Stack: Interface\AddOns\SVUI\packages\unit\groups.lua:1021: in function `MediaUpdate'
Interface\AddOns\SVUI\packages\unit\groups.lua:1120: in function `MediaUpdate'
Interface\AddOns\SVUI\packages\unit\SVUnit.lua:289: in function `RefreshAllUnitMedia'
...e\AddOns\SVUI_ConfigOMatic\components\units\core.lua:824: in function <...e\AddOns\SVUI_ConfigOMatic\components\units\core.lua:822>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:851: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:839>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...ce\AddOns\AuctionLite\Libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire'
...Lite\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:70: in function <...Lite\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:60>
[C]: in function `SetValue'
...Lite\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:112: in function <...Lite\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:100>

Locals: self = SVUI_PartyGroup1 {
 0 = <userdata>
 initialized = true
 styleFunction = <function> defined @Interface\AddOns\SVUI\libs\oUF_Villain\oUF\ouf.lua:456
 1 = SVUI_PartyGroup1UnitButton1 {
 }
 MediaUpdate = <function> defined @Interface\AddOns\SVUI\packages\unit\groups.lua:998
 4 = SVUI_PartyGroup1UnitButton4 {
 }
 Update = <function> defined @Interface\AddOns\SVUI\packages\unit\groups.lua:253
 2 = SVUI_PartyGroup1UnitButton2 {
 }
 ___groupkey = "party"
 EnableChildren = <function> defined @Interface\AddOns\SVUI\packages\unit\groups.lua:1048
 style = "SVUI_Party"
 5 = SVUI_PartyGroup1UnitButton5 {
 }
 3 = SVUI_PartyGroup1UnitButton3 {
 }
 6 = SVUI_PartyGroup1UnitButton6 {
 }
 DisableChildren = <function> defined @Interface\AddOns\SVUI\packages\unit\groups.lua:1058
 UnsetAttributes = <function> defined @Interface\AddOns\SVUI\packages\unit\groups.lua:1026
}
token = "party"
index = 7
attIndex = "child7"
childFrame = nil
childName = "SVUI_PartyGroup1UnitButton6"
petFrame = nil
targetFrame = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "child7"
(*temporary) = nil
(*temporary) = "attempt to index local 'childFrame' (a nil value)"
_G = <table> {
 BuyButton11Highlight = BuyButton11Highlight {
 }
 ContainerFrame5Item7 = ContainerFrame5Item7 {
 }
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
 UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlapping nameplates by spreading them out horizontally and vertically."
 Recount_MainWindow_Bar6 = Recount_MainWindow_Bar6 {
 }
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 EventTraceFrameButton7HideButton = EventTraceFrameButton7HideButton {
 }
 SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
 RecruitAFriendFrame = RecruitAFriendFrame {
 }
 CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
 }
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
 PVP_RANK_6_1 = "Corporal"
 BOOKTYPE_PROFESSION = "professions"
 InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {
 }
 VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategory
Whenever I make a change to any of the unit frames, I get the error and do a /rl and they do seem to take, just thought I'd pass along the error. Everything else is working fine
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Unread 10-30-14, 10:17 PM  
Cromax
A Kobold Labourer

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Code:
34x SVUI_ConfigOMatic\components\dock.lua:179: attempt to index field 'BankFrame' (a nil value)
SVUI_ConfigOMatic\components\dock.lua:179: in function <SVUI_ConfigOMatic\components\dock.lua:173>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0-59.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0-59.lua:851: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:839>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...ddOns\AckisRecipeList\libs\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function `Fire'
...List\libs\14AceGUI-3.0-34\widgets\AceGUIWidget-Slider.lua:70: in function <...List\libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:60>

Locals:
nil
for me the chat buttons are to big so when i create 3 chat windows i.e. raid, guild,whispers.. whispers overlap with data stats on bottom left because u moved henchman and hearthstone button left.. so i had to move stat docks on a right side a bit..
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Unread 10-30-14, 09:09 PM  
penguinsane
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Re: Quest Level

I wondered that myself, but alas, that's a default Blizzard thing. Maybe something Mung can add to the suggestions box.

Originally Posted by spacehog
Any way to display the quest level?
--------------------------

Originally Posted by Munglunch
I have fixed most of these along with many other issues in the testing version. Here is the changelog:
Yer a wizard, Mung. I was just on my way to the github to report that I was having the stat panel issue again when I saw this update. Updated and givin' it a go, will keep you posted. Thanks a ton!

edit: Loaded it up and my docks are huge. Adjusted sizes of right/left dock, but docklet buttons are still huge. Not sure I understand how new docks are working, I see the new topleft/topright docks and that the info docks that used to be topleft are now in the bottom center.

Will have to screw with this a bit...
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Last edited by penguinsane : 10-30-14 at 09:14 PM.
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Unread 10-30-14, 08:09 PM  
Munglunch
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NOTICE: The following notes are ONLY for the SVUI version for my testers! USE AT YOUR OWN RISK.

Get the test version

I have fixed most of these along with many other issues in the testing version. Here is the changelog:

Added/Redesigned
-- Docks have undergone more changes.
-- NOTE 1: I have added an alt-click menu to each dock icon that allows you to move it to any of the other three docking locations.
-- NOTE 2: top stats and micro menu have been relocated, swapping positions with each other as the default setting.
-- NOTE 3: Most screen elements are now using the new docks as default layout anchors, this allows me to keep a clean arrangement by default.



Fixes
-- Character stats pane issue fixed
-- Chat bubble conflict fixed (? Doonga can you confirm for me ?)
-- Raid leader tool bugs fixed (if you even noticed them)
-- Addon docks "should" split properly now.... maybe.... iunno



If your curious what it's looking like... here you go:

Last edited by Munglunch : 10-30-14 at 08:53 PM.
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Unread 10-30-14, 07:03 PM  
spacehog
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Quest Level

Any way to display the quest level?
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Unread 10-30-14, 03:14 PM  
penguinsane
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In the UI, you can see a list of elements that can be skinned to fit the appearance. Go to /sv > Plugins > Style-O-Matic and look at them. Those addons will be auto-skinned by SVUI when they're installed.

DBM is one of those mods that comes with a SVUI skin. You have to move their placement around, though.

Originally Posted by nigmax
What are recommended addons to use to round out this this awesome compilation -or better yet UI replacement - i feel the bossmods or something would be good right?
somebody should start a list!
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Unread 10-30-14, 01:53 PM  
Pedrotic
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Originally Posted by nigmax
What are recommended addons to use to round out this this awesome compilation -or better yet UI replacement - i feel the bossmods or something would be good right?
somebody should start a list!
i would love to see ppl make a solid list too...
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Unread 10-30-14, 01:52 PM  
Pedrotic
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i am not sure if should i post this here or not...but i just did cus i love to help SVUI:

Message: Interface\AddOns\TidyPlates\TidyPlatesCore.lua:287: attempt to index field 'spellshadow' (a nil value)
Time: 10/30/14 23:19:31
Count: 1
Stack: Interface\AddOns\TidyPlates\TidyPlatesCore.lua:287: in function <Interface\AddOns\TidyPlates\TidyPlatesCore.lua:226>
Interface\AddOns\TidyPlates\TidyPlatesCore.lua:211: in function <Interface\AddOns\TidyPlates\TidyPlatesCore.lua:119>

Locals: plate = NamePlate1 {
cast = <unnamed> {
}
setting = <table> {
}
health = <unnamed> {
}
ref = <table> {
}
0 = <userdata>
frame = <unnamed> {
}
holder = SVUI_PlateHolder7 {
}
name = <unnamed> {
}
}
bars = <table> {
cast = <unnamed> {
}
health = <unnamed> {
}
group = <unnamed> {
}
}
regions = <table> {
highlight = <unnamed> {
}
healthborder = <unnamed> {
}
castborder = <unnamed> {
}
skullicon = <unnamed> {
}
spellicon = <unnamed> {
}
castnostop = <unnamed> {
}
name = <unnamed> {
}
threatglow = <unnamed> {
}
level = <unnamed> {
}
eliteicon = <unnamed> {
}
raidicon = <unnamed> {
}
}
bargroup = <unnamed> {
0 = <userdata>
}
namegroup = <unnamed> {
0 = <userdata>
}
health = <unnamed> {
0 = <userdata>
sync = <unnamed> {
}
parentPlate = NamePlate1 {
}
}
cast = <unnamed> {
0 = <userdata>
shadow = <unnamed> {
}
sync = <unnamed> {
}
parentPlate = NamePlate1 {
}
shield = <unnamed> {
}
text = <unnamed> {
}
icon = <unnamed> {
}
border = <unnamed> {
}
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = 0.001
(*temporary) = <userdata>
(*temporary) = 0
(*temporary) = 0
(*temporary) = <userdata>
(*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'spellshadow' (a nil value)"
Plates = <table> {
(null) = true
}
select = <function> defined =[C]:-1
EMPTY_TEXTURE = "Interface\Addons\TidyPlates\Media\Empty"
numChildren = 7
CompatibilityMode = false
WorldFrame = WorldFrame {
0 = <userdata>
elapsed = 0.16400000452995
}
CreateTidyPlatesStatusbar = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCustomStatusbar.lua:104
OnShowNameplate = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:446
OnHideNameplate = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:490
SetUpdateHealth = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:38
OnShowCastbar = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:910
OnHideCastbar = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:926
OnUpdateCastbar = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:879
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Unread 10-30-14, 01:46 PM  
nigmax
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What are recommended addons to use to round out this this awesome compilation -or better yet UI replacement - i feel the bossmods or something would be good right?
somebody should start a list!
Last edited by nigmax : 10-30-14 at 01:46 PM.
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Unread 10-30-14, 11:30 AM  
gotrek83
A Kobold Labourer

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Thanks so much! It worked!!!!!


Originally Posted by Munglunch
In the config settings for FocusTarget->Debuffs, scroll to the bottom of those settings and be sure that it looks like this



Try that and let me know

Originally Posted by Oppenheimer
Even enabled, the problem is the same.

Basicaly, this is the tipycal situation :

* When i test, i set the training model on focus. I can see MY debuffs on target

BUT

* When i set focus on the other tank on raid for example, i can't see the boss debuff on him.

Since the 6.0, you can't use SVUI when you play as tank.
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Unread 10-29-14, 09:52 PM  
Tonatius
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thanks a bunch, that worked!


Originally Posted by penguinsane
If you see a button that says "pretend I've done this already", hit that and that should fix it for you. If you don't see that, just click the right arrow all the way to the end and press the marked button.

If you just click the X, it doesn't register as installation having actually completed, so that's why it keeps prompting.

Originally Posted by Tonatius
Thanks for the awesome UI. I'm new to it, been using it for 2 days now.

My only thing I cant figure out is anytime i switch to any of my alts on same realm i get the Supervillain config menu (the one with the awesome sound beat).

Tell you what I have done. When I first logged in with UI and ran through the SV config and set everything up. When i switched to alts it was already configured and did not do SV config and just closed it (X). Did i suppose to SV config each?

Thanks
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Unread 10-29-14, 09:21 PM  
penguinsane
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If you see a button that says "pretend I've done this already", hit that and that should fix it for you. If you don't see that, just click the right arrow all the way to the end and press the marked button.

If you just click the X, it doesn't register as installation having actually completed, so that's why it keeps prompting.

Originally Posted by Tonatius
Thanks for the awesome UI. I'm new to it, been using it for 2 days now.

My only thing I cant figure out is anytime i switch to any of my alts on same realm i get the Supervillain config menu (the one with the awesome sound beat).

Tell you what I have done. When I first logged in with UI and ran through the SV config and set everything up. When i switched to alts it was already configured and did not do SV config and just closed it (X). Did i suppose to SV config each?

Thanks
__________________
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Unread 10-29-14, 09:06 PM  
Tonatius
A Kobold Labourer

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Thanks for the awesome UI. I'm new to it, been using it for 2 days now.

My only thing I cant figure out is anytime i switch to any of my alts on same realm i get the Supervillain config menu (the one with the awesome sound beat).

Tell you what I have done. When I first logged in with UI and ran through the SV config and set everything up. When i switched to alts it was already configured and did not do SV config and just closed it (X). Did i suppose to SV config each?

Thanks
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Unread 10-29-14, 07:27 PM  
spacehog
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Quest Tracking

Is there a way to display the level of the quest in the tracker?

Sorry I'm new.
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