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Warlords of Draenor Pre-Patch (6.0.3)
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Updated:11-25-14 09:24 PM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.3

Supervillain UI  Updated Today!  Popular! (More than 5000 hits)

Version: 5.2.6
by: Munglunch [More]


┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
VISIT THE OFFICIAL SITE
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.2.6:
> Misc fixes and updates
> Comic popups working again
> Increase fade delay on dock buttons and panels
> Fixed errors coming from Stats

v5.2.5:
> Revised all Popup, Achievement and Garrison Alert styles. This also cleared an error that started occurring recently
> Adjusted auction house style
> More backend improvements

v5.2.4:
> Critical changes to screen resolution handlers
> Added /sv option to reset draggable blizzard frames

v5.2.3:
> Visual updates to Macro menu, Most checkboxes and many "Inset" type textures
> CraftOMatic - Cooking Mode: Now when enabled it will scan to see if you have the "Pierre" companion and if so it will summon him instead of creating a campfire.
> Lower dock bars will now mouseover fade with their respective dock windows
> Castbar: When crafting, the additive casting feature no longer causes the bar to hide and show in between each creation (this was annoying).
> Made more adjustments to default UI panel positioning, moved many that were intended to be in the upper middle of the screen back where they belong.
> Some draggable windows were not movable, this has been adjusted for many of them. If you discover any that you can't move please post your findings in the comments

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (15)
File Name
Version
Size
Author
Date
5.2.6
8MB
Munglunch
11-25-14 06:44 PM
5.2.5
8MB
Munglunch
11-25-14 01:24 AM
5.2.5
8MB
Munglunch
11-25-14 01:14 AM
5.2.4
7MB
Munglunch
11-23-14 08:21 PM
5.2.3
7MB
Munglunch
11-23-14 05:30 PM
5.2.2
7MB
Munglunch
11-22-14 03:16 PM
5.2.19
7MB
Munglunch
11-20-14 09:09 PM
5.2.18
7MB
Munglunch
11-19-14 06:41 PM
5.2.17
7MB
Munglunch
11-19-14 11:01 AM
5.2
7MB
Munglunch
11-18-14 08:01 PM
5.2
7MB
Munglunch
11-18-14 03:14 PM
5.2
7MB
Munglunch
11-18-14 01:34 PM
5.2
7MB
Munglunch
11-17-14 06:13 PM
5.1.5
7MB
Munglunch
10-27-14 09:06 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


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Unread 10-10-14, 03:30 PM  
penguinsane
A Kobold Labourer

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I'm still having a problem with it not auto-watching factions properly. As in, it says "watching such and such" but it's not actually flipping the bar at the top of the UI to the proper faction. My henchman says that he is indeed supposed to be watching them.

Other than that, I haven't been getting any errors while I'm trying to finish up my last minute stuff before 6.0.

The new bag icons (or fixed icons) for quality are great. Much more visible!

Kkthnx, I'm glad you've taken an interest in SVUI - the art aspects are making me REALLY happy! I look forward to seeing what you two can do together!
Last edited by penguinsane : 10-10-14 at 03:31 PM.
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Unread 10-10-14, 01:13 PM  
Kkthnx
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Originally Posted by Munglunch


You mean something like this?



Hilariously awesome!
Damn right. Let me upload what tweaks I use and you are free to the one I have modded and made. Some are from others but a small rewrite will adjust it You are welcome to anything you find useful sir.

Tweaks Used With Your UI.
https://copy.com/zedNjfNgcbW2bHYu

Here is what the blp images look like in-game via BG ally and horde icons up top.



Anyways I am off for a bit to get some stuff done before the weekend gets here. I really thank you for all do you for us. Keep up the good work.
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Last edited by Kkthnx : 10-10-14 at 04:18 PM.
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Unread 10-10-14, 01:06 PM  
Munglunch
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Originally Posted by Kkthnx
Would you use this capture bar? From my UI adapted to yours. I think it needs more comic look though. maybe instead of a sparkbar being so lame you could put your guy from the donor page there.
I just have a folder of tweaks I use with your UI that I will share with you and you can put in your UI if you care to do so sir. Kinda my way of giving back since you work so hard for us.

You mean something like this?



Hilariously awesome!
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Unread 10-10-14, 11:31 AM  
Kkthnx
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Originally Posted by Munglunch
Hey those are nice! Hell yeah I'll merge them. I'll make sure to get the credits updated as well to show your contribution. Thanks man

Originally Posted by Kkthnx
Munglunch! I worked on some small but "new" textures (blp) for your interface folder. These are some of my personal ones I have only used / made for my UI. Pictures below and if you wanna merge them into yours. If not that is okay too.

Album here to see them.
http://imgur.com/a/eGWRX

Packed up Interface BLPs if you wanna merge it.
https://copy.com/SNmTTVI272YSxpvJ
I will continue to work on them then. I have more I am gonna do and even comic style stuff to help kill off any crazy left over blizzy feel to the UI / map/ world in general.

MORE SHARING!

Would you use this capture bar? From my UI adapted to yours. I think it needs more comic look though. maybe instead of a sparkbar being so lame you could put your guy from the donor page there.
I just have a folder of tweaks I use with your UI that I will share with you and you can put in your UI if you care to do so sir. Kinda my way of giving back since you work so hard for us.
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Last edited by Kkthnx : 10-10-14 at 12:14 PM.
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Unread 10-10-14, 11:29 AM  
Munglunch
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Hey those are nice! Hell yeah I'll merge them. I'll make sure to get the credits updated as well to show your contribution. Thanks man

Originally Posted by Kkthnx
Munglunch! I worked on some small but "new" textures (blp) for your interface folder. These are some of my personal ones I have only used / made for my UI. Pictures below and if you wanna merge them into yours. If not that is okay too.

Album here to see them.
http://imgur.com/a/eGWRX

Packed up Interface BLPs if you wanna merge it.
https://copy.com/SNmTTVI272YSxpvJ
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Unread 10-10-14, 11:16 AM  
Kkthnx
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Munglunch! I worked on some small but "new" textures (blp) for your interface folder. These are some of my personal ones I have only used / made for my UI. Pictures below and if you wanna merge them into yours. If not that is okay too.

Album here to see them.
http://imgur.com/a/eGWRX

Packed up Interface BLPs if you wanna merge it.
https://copy.com/SNmTTVI272YSxpvJ
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Unread 10-10-14, 10:38 AM  
Daigan
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I would say 4.9.5 was the old version and running current version now. Also Something I JUST noticed. If I disable the icons on the castbars the text goes bye bye as well. Also I cant seem to set my druid form to AB 1 which is irritating on my druids.

Originally Posted by Munglunch
Well I don't know if this will make you feel any better (probably not but...) I can tell you that for the last month there have been numerous bugs cropping up simply because of my internal changes to prepare for 6.0. Any NORMAL developer would have genuinely split the code down the middle to prevent conflicts but I don't have the luxury of time or extra developers to maintain two packages (though I DID try). When the patch goes live on Tuesday I will be stripping out all deprecated code which will eliminate ALL of these conflicts.

As for your layouts, which version did you install that killed them and which version did you have before?

I'm like a clingy ex-girlfriend that keeps reeling you back in!
Or maybe more like a stranger with candy. .......really GOOD candy

Originally Posted by Daigan
Yes you are you bum not stop twisting my arm. I feel rather stupid. After some coffee and cooling down from irritation.... What I mean is it completely changed my action bar layouts and unit frame locations.

So far I've tried 3 different ui's... nothing satisfies me like this damn UI Ima cry lol But yes basically it made my profiles null and void.
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Unread 10-10-14, 10:19 AM  
Munglunch
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Well I don't know if this will make you feel any better (probably not but...) I can tell you that for the last month there have been numerous bugs cropping up simply because of my internal changes to prepare for 6.0. Any NORMAL developer would have genuinely split the code down the middle to prevent conflicts but I don't have the luxury of time or extra developers to maintain two packages (though I DID try). When the patch goes live on Tuesday I will be stripping out all deprecated code which will eliminate ALL of these conflicts.

As for your layouts, which version did you install that killed them and which version did you have before?

I'm like a clingy ex-girlfriend that keeps reeling you back in!
Or maybe more like a stranger with candy. .......really GOOD candy

Originally Posted by Daigan
Yes you are you bum not stop twisting my arm. I feel rather stupid. After some coffee and cooling down from irritation.... What I mean is it completely changed my action bar layouts and unit frame locations.

So far I've tried 3 different ui's... nothing satisfies me like this damn UI Ima cry lol But yes basically it made my profiles null and void.
Last edited by Munglunch : 10-10-14 at 10:22 AM.
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Unread 10-10-14, 10:08 AM  
Daigan
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Yes you are you bum not stop twisting my arm. I feel rather stupid. After some coffee and cooling down from irritation.... What I mean is it completely changed my action bar layouts and unit frame locations.

So far I've tried 3 different ui's... nothing satisfies me like this damn UI Ima cry lol But yes basically it made my profiles null and void.


Originally Posted by Munglunch
I understand completely, no hard feelings of course.

Couple of things though. There haven't been any raid errors reported in the last few versions, in fact with the exception of the guild bank error that I just fixed, there shouldn't be ANY outstanding issues. I just invested a LARGE amount of time quality checking all of the code and fixing every taint that could have possibly been fixed.

If it's just not for you right now I can accept that but could you at least elaborate on the layout problem? I'm not asking you to force yourself to use it just help me this one time to fix the issue you have found.

Originally Posted by Daigan
Now if only it hadnt completely screwed up my layouts....

Mung I love this UI but I'm tired of fighting it. I need something thats stable and dependable. Not throwing errors in raids or having to re adjust layouts ect. Tried to roll back to older version but the damage is done. UI has great potential but in my opinion you've tried to cater to many people and not made sure you had a stable ui to build upon from to begin with. Love this UI and always will but I'm going to have to move on to something else. Sorry bud. Good luck!
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Unread 10-10-14, 09:58 AM  
Munglunch
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Blizz is adding bag sorting (kind of) in 6.0, so what you are seeing is their sort function firing instead of mine. They are also adding bag filtering for item types which alter the sorting accordingly. I am working on using the best of both their new functions and my originals and hope to have it ready by Tuesday.

Originally Posted by penguinsane
Funnily enough, the bag lua error is NOT happening on the PTR with the newest update and sorting... doesn't sort, but it does move some shit around in your bags. ;D
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Unread 10-10-14, 09:55 AM  
Munglunch
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I understand completely, no hard feelings of course.

Couple of things though. There haven't been any raid errors reported in the last few versions, in fact with the exception of the guild bank error that I just fixed, there shouldn't be ANY outstanding issues. I just invested a LARGE amount of time quality checking all of the code and fixing every taint that could have possibly been fixed.

If it's just not for you right now I can accept that but could you at least elaborate on the layout problem? I'm not asking you to force yourself to use it just help me this one time to fix the issue you have found.

Originally Posted by Daigan
Now if only it hadnt completely screwed up my layouts....

Mung I love this UI but I'm tired of fighting it. I need something thats stable and dependable. Not throwing errors in raids or having to re adjust layouts ect. Tried to roll back to older version but the damage is done. UI has great potential but in my opinion you've tried to cater to many people and not made sure you had a stable ui to build upon from to begin with. Love this UI and always will but I'm going to have to move on to something else. Sorry bud. Good luck!
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Unread 10-10-14, 09:46 AM  
Munglunch
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Fixed.

Originally Posted by Holistix
Opening the guild bank threw this error.
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Unread 10-10-14, 09:26 AM  
Daigan
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Now if only it hadnt completely screwed up my layouts....

Mung I love this UI but I'm tired of fighting it. I need something thats stable and dependable. Not throwing errors in raids or having to re adjust layouts ect. Tried to roll back to older version but the damage is done. UI has great potential but in my opinion you've tried to cater to many people and not made sure you had a stable ui to build upon from to begin with. Love this UI and always will but I'm going to have to move on to something else. Sorry bud. Good luck!

Originally Posted by Munglunch
Already got it fixed

v4.9.7
-- Bag sorting adjusted for live
-- Fixed format error in reactions
-- Fixed coords error in pvp styler

Originally Posted by Kkthnx
Not possible to sort your bags right now with the latest update.

http://pastebin.com/JwYxTP78

Also another issue with the worldmap. Sooner or later it will bug and prevent you from sizing it up or down. Big map lil map. Happens a lot after combat.

http://pastebin.com/JCszRTSm
http://pastebin.com/VsATcHz0

Will put detail on these issues after I get done in this PVP match. 3 errors so far
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Unread 10-10-14, 07:09 AM  
Holistix
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Hi Mung.

Reporting back as promised. Bag problem is now fixed as the pic.



The new borders look great!

BUT...and there is always a but, isn't there? Opening the guild bank threw this error.

Code:
26x ...ddOns\SVUI_StyleOMatic\components\blizzard\guild-Guild.lua:263: attempt to index local 'e' (a nil value)
...ddOns\SVUI_StyleOMatic\components\blizzard\guild-Guild.lua:263: in function <...ddOns\SVUI_StyleOMatic\components\blizzard\guild.lua:239>
[C]: in function `GuildBankFrame_Update'
Blizzard_GuildBankUI\Blizzard_GuildBankUI.lua:352: in function `GuildBankFrameTab_OnClick'
Blizzard_GuildBankUI\Blizzard_GuildBankUI.lua:186: in function <Blizzard_GuildBankUI\Blizzard_GuildBankUI.lua:185>
[C]: in function `Show'
FrameXML\UIParent.lua:1843: in function `SetUIPanel'
FrameXML\UIParent.lua:1664: in function `ShowUIPanel'
FrameXML\UIParent.lua:1569: in function <FrameXML\UIParent.lua:1565>
[C]: in function `SetAttribute'
FrameXML\UIParent.lua:2286: in function `ShowUIPanel'
FrameXML\UIParent.lua:1187: in function <FrameXML\UIParent.lua:705>

Locals:
(*temporary) = <function> defined =[C]:-1
 = <function> defined @Blizzard_GuildBankUI\Blizzard_GuildBankUI.lua:192
 = <function> defined @SVUI_StyleOMatic\components\blizzard\guild.lua:239
And slapped my wrist with this error!



Disable SVUI! Nevaaahh!

This 4.9.7 btw.
Last edited by Holistix : 10-10-14 at 07:11 AM.
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Unread 10-10-14, 06:00 AM  
r8response
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Opened the guild bank and was greeted with these two errors. WoW actually locked up for 10-15 seconds.

Code:
Message: ...ddOns\SVUI_StyleOMatic\components\blizzard\guild.lua:263: attempt to index local 'e' (a nil value)
Time: 10/10/14 21:58:46
Count: 1
Stack: ...ddOns\SVUI_StyleOMatic\components\blizzard\guild.lua:263: in function <...ddOns\SVUI_StyleOMatic\components\blizzard\guild.lua:239>
[C]: in function `GuildBankFrame_Update'
...AddOns\Blizzard_GuildBankUI\Blizzard_GuildBankUI.lua:352: in function `GuildBankFrameTab_OnClick'
...AddOns\Blizzard_GuildBankUI\Blizzard_GuildBankUI.lua:186: in function <...AddOns\Blizzard_GuildBankUI\Blizzard_GuildBankUI.lua:185>
[C]: in function `Show'
Interface\FrameXML\UIParent.lua:1843: in function `SetUIPanel'
Interface\FrameXML\UIParent.lua:1664: in function `ShowUIPanel'
Interface\FrameXML\UIParent.lua:1569: in function <Interface\FrameXML\UIParent.lua:1565>
[C]: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:2286: in function `ShowUIPanel'
Interface\FrameXML\UIParent.lua:1187: in function <Interface\FrameXML\UIParent.lua:705>

Locals: f = 1
e = nil
g = 15
h = 2
i = nil
j = nil
k = 0
l = 0
m = 0
(for index) = 15
(for limit) = 98
(for step) = 1
b = 15
(*temporary) = 0
(*temporary) = nil
(*temporary) = 0
(*temporary) = 1
(*temporary) = "15"
(*temporary) = "attempt to index local 'e' (a nil value)"
modf = <function> defined =[C]:-1
ceil = <function> defined =[C]:-1
_G = <table> {
 BuyButton11Highlight = BuyButton11Highlight {
 }
 ContainerFrame5Item7 = ContainerFrame5Item7 {
 }
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
 UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlapping nameplates by spreading them out horizontally and vertically."
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 EventTraceFrameButton7HideButton = EventTraceFrameButton7HideButton {
 }
 SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
 RecruitAFriendFrame = RecruitAFriendFrame {
 }
 CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
 }
 AltoholicAccountSharingOptionsIconNever = AltoholicAccountSharingOptionsIconNever {
 }
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
 PVP_RANK_6_1 = "Corporal"
 BOOKTYPE_PROFESSION = "professions"
 InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {
 }
 SkilletRankFrameGray = SkilletRankFrameGray {
 }
 VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture {
 }
 MerchantItem3AltCurrencyFrameItem1Text = MerchantItem3AltCurrencyFrameItem1Text {
 }
 OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up."
 BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
 CHAT_HEADER_SUFFIX = ": "
 IsReferAFriendLinked = <function> defined =[C]:-1
 MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
 QuestDetailBotLeftCorner = QuestDetailBotLeftCorner {
 }
 ItemTextFrameInsetInsetTopRightCorner = ItemTextFrameInsetInsetTopRightCorner {
 }
 InspectModelFrameControlFrameZoomInButtonBg = InspectModelFrameControlFrameZoomInButtonBg {
 }
 ERR_NOAMMO_S = "%s"
 CHAT_CONFIG_OTHER_COMBAT = <table> {
 }
 CONSOLIDATED_BUFFS_PER_ROW = 4
 TutorialFrameRight19 = TutorialFrameRight19 {
 }
 MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:233
 BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Battle.net may be unavailable."
 WatchFrameItem_OnEvent = <function> defined @Interface\FrameXML\WatchFrame.lua:1340
 InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> defined @Interface\FrameXML\Int
and

Code:
Message: ...ddOns\SVUI_StyleOMatic\components\blizzard\guild.lua:263: attempt to index local 'e' (a nil value)
Time: 10/10/14 21:58:46
Count: 1
Stack: ...ddOns\SVUI_StyleOMatic\components\blizzard\guild.lua:263: in function <...ddOns\SVUI_StyleOMatic\components\blizzard\guild.lua:239>
[C]: in function `GuildBankFrame_Update'
...AddOns\Blizzard_GuildBankUI\Blizzard_GuildBankUI.lua:174: in function `GuildBankFrame_SelectAvailableTab'
...AddOns\Blizzard_GuildBankUI\Blizzard_GuildBankUI.lua:188: in function <...AddOns\Blizzard_GuildBankUI\Blizzard_GuildBankUI.lua:185>
[C]: in function `Show'
Interface\FrameXML\UIParent.lua:1843: in function `SetUIPanel'
Interface\FrameXML\UIParent.lua:1664: in function `ShowUIPanel'
Interface\FrameXML\UIParent.lua:1569: in function <Interface\FrameXML\UIParent.lua:1565>
[C]: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:2286: in function `ShowUIPanel'
Interface\FrameXML\UIParent.lua:1187: in function <Interface\FrameXML\UIParent.lua:705>

Locals: f = 1
e = nil
g = 15
h = 2
i = nil
j = nil
k = 0
l = 0
m = 0
(for index) = 15
(for limit) = 98
(for step) = 1
b = 15
(*temporary) = 0
(*temporary) = nil
(*temporary) = 0
(*temporary) = 1
(*temporary) = "15"
(*temporary) = "attempt to index local 'e' (a nil value)"
modf = <function> defined =[C]:-1
ceil = <function> defined =[C]:-1
_G = <table> {
 BuyButton11Highlight = BuyButton11Highlight {
 }
 ContainerFrame5Item7 = ContainerFrame5Item7 {
 }
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
 UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlapping nameplates by spreading them out horizontally and vertically."
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 EventTraceFrameButton7HideButton = EventTraceFrameButton7HideButton {
 }
 SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
 RecruitAFriendFrame = RecruitAFriendFrame {
 }
 CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
 }
 AltoholicAccountSharingOptionsIconNever = AltoholicAccountSharingOptionsIconNever {
 }
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
 PVP_RANK_6_1 = "Corporal"
 BOOKTYPE_PROFESSION = "professions"
 InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {
 }
 SkilletRankFrameGray = SkilletRankFrameGray {
 }
 VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture {
 }
 MerchantItem3AltCurrencyFrameItem1Text = MerchantItem3AltCurrencyFrameItem1Text {
 }
 OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up."
 BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
 CHAT_HEADER_SUFFIX = ": "
 IsReferAFriendLinked = <function> defined =[C]:-1
 MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
 QuestDetailBotLeftCorner = QuestDetailBotLeftCorner {
 }
 ItemTextFrameInsetInsetTopRightCorner = ItemTextFrameInsetInsetTopRightCorner {
 }
 InspectModelFrameControlFrameZoomInButtonBg = InspectModelFrameControlFrameZoomInButtonBg {
 }
 ERR_NOAMMO_S = "%s"
 CHAT_CONFIG_OTHER_COMBAT = <table> {
 }
 CONSOLIDATED_BUFFS_PER_ROW = 4
 TutorialFrameRight19 = TutorialFrameRight19 {
 }
 MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:233
 BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Battle.net may be unavailable."
 WatchFrameItem_OnEvent = <function> defined @Interface\FrameXML\WatchFrame.lua:1340
 InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> defined @Interface\Fram
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Last edited by r8response : 10-10-14 at 06:01 AM.
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