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Updated: 12-07-14 06:11 PM
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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Updated:12-07-14 06:11 PM
Created:05-31-10 01:50 PM
Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations

Supervillain UI  Popular! (More than 5000 hits)

Version: 5.3.9
by: Munglunch [More]

Full UI replacement. Inspired by comic books
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

/sv or /svui  --- SHOW CONFIG WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.

SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

> Many StyleOMatic styles updated
> Skada/Omen/Recount title bars all match now
> DBM updated, now using my classic style bars!!
> NEW: Garrison Building Frame now Styled!
> QuestTracker updated again, should no longer see weird scrolling behavior.
> Several font assignments updated, alert and combat were in need of a change.
> Fixed stack overflow bug from api library
> Version number properly updated this time.

> Fixed Skada sizing issue
> Nameplates now show cast text properly
> Changed default settings to enable focustarget and properly align focus AND focustarget buffs and debuffs
> Adjusted the way I am skinning tooltips and elite unitframes. They are scaling much better now.
> QuestTracker should now reliably display all tracked quests and achievements
> FINALLY figured out a way to force bags to properly color quest items ALWAYS!!!!
> Adjusted encounter journal styling. Looks much better now.
> Other misc fixes

> More adjustments to draggables
> Fixed achievement tracking
> Increased the scrolling depth of the objectives tracker
> Adjusted MANY MANY checkboxes that had lost their proper appearance
> Fixed SetAlpha overflow in StyleOMatic
> When using the installer, music volume SHOULD now return to its proper value when installation ends
> Reduced the scale of chat whisper icons
> Added LEFT/RIGHT arrow support to the chat editbox as a means to move the cursor into displayed text while using UP/DOWN arrows to parse outbound history.

> Final patch for the current aura system, keep in mind that this will be replaced with a completely revised design in the coming weeks.
> Made some changes to draggable frames and their interaction with default "snapping" provided by the game client.

> Found and fixed several issues causing auras and aura filters to function improperly
> Aura filters were not recognizing the Player as friendly. Now fixed
> Re-structured the options for unitframe aura types (buffs, debuffs, aurabars) in an effort to make their settings a little more readable.
> Added an option under (/sv)->General->Misc->Save Draggable. This allows you to toggle the saving of draggable frames. Keep in mind that when this feature is enabled, the default frame "snapping" of blizzard frames will not happen. This option will be disabled by default.
> Added a few more error filters
> Fixed threat glow functionality

> WorldMap quest log is now attached properly
> StyleOMatic styles are now toggling correctly (including AdiBags)
> Added contribution styles for Omen and adjusted Recount docks to line up properly
> A few styling odds and ends adjusted

> Revised the profile system to now mirror all configs used by a particular profile to EACH character that is using the same one. What this means is that if you load ("Copy") a profile to two (or more) characters and make changes on one of them, those changes will be automatically reflected for every other toon using the same profile.
> Fixed BreakStuff to now identify WoD herbs
> Updated alignments and elements on loot/achievement alert frames to now match each other more closely
> Updated some textures in garrison styles
> Garrison follower XP bars are now showing on follower lists.
> Added one more little touch to the AFK screen. It was feeling a little lop-sided.
> Added Error filter options under General->Error Handling
> Credits have been updated showing latest contributions
> Reputation stat popup menu is now alpha sorted
> Revamped SVUI's version management to allow the display of FULL version numbers. This will make identifying your installed version FAR FAR FAR more accurate. (ie.. before I could only output the major.minor segment of the version number, now I can display the whole thing.)
> Let the bass drop

> Small adjustments to loot alert texts
> Mount colored buttons have color again when checked
> Quest dock scrolling weirdness is fixed

> Blocked auras are being blocked properly now
> Monk chi has been fully updated now

> PetSpells and MANY other taints have been fixed. Consequently the SpellBinder (Click-to-Cast) feature has been temporarily removed as it was the cause of all remaining taints.
> Fixed issue where StyleOMatic was not saving settings on reload
> Fixed Monk issue generating many lua errors
> Revised most alert frames again (Achievement, Garrison, LootWon ... etc), I REALLY like these new ones :)
> Changed the "Reset Blizzard Anchors" option to force a UI reload. This will prevent any weirdness in frames after it has been completed.
> A few more styles were applied to WorldMap Quests and Quest reward textures in general
> Probably did more stuff but I'm tired and cant remember WTF I just did 2 hours ago

> WorldMap-QuestLog issue where the details vanish, has been fixed
> Monk Chi fixed
> nameplate error fixed
> Adjusted some of the newer textures, (more need some love but I will do that later)

> Attempted fix for QuestTracker taint
> Many new "Interface" textures
> Changed the Draenor Zone Ability frame to now be draggable instead of movable via the "/sv move" utility. This was also a step towards removing taints regarding this frame.
> Internal improvements

> Several taints fixed
> Garrison follower NEW textures
> Stat token issues fixed
> Internal improvements

> Misc fixes and updates
> Comic popups working again
> Increase fade delay on dock buttons and panels
> Fixed errors coming from Stats

> Revised all Popup, Achievement and Garrison Alert styles. This also cleared an error that started occurring recently
> Adjusted auction house style
> More backend improvements

> Critical changes to screen resolution handlers
> Added /sv option to reset draggable blizzard frames

> Visual updates to Macro menu, Most checkboxes and many "Inset" type textures
> CraftOMatic - Cooking Mode: Now when enabled it will scan to see if you have the "Pierre" companion and if so it will summon him instead of creating a campfire.
> Lower dock bars will now mouseover fade with their respective dock windows
> Castbar: When crafting, the additive casting feature no longer causes the bar to hide and show in between each creation (this was annoying).
> Made more adjustments to default UI panel positioning, moved many that were intended to be in the upper middle of the screen back where they belong.
> Some draggable windows were not movable, this has been adjusted for many of them. If you discover any that you can't move please post your findings in the comments

> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

> fixed dock button position saving
> fixed recount and omen docklet

> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
06-29-11 08:29 AM

Archived Files (7)
File Name
12-07-14 12:41 AM
12-06-14 02:05 AM
12-04-14 08:03 PM
12-04-14 12:04 AM
11-30-14 11:31 PM
10-27-14 09:06 AM
10-13-14 07:10 AM

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Unread 10-25-14, 12:41 AM  
A Deviate Faerie Dragon

Forum posts: 19
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If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one."

I do this every single time I update this addon. I delete all of the old folders, I never overwrite, and to be quite honest have never had any issues with updates except the big fat post patch ones that obviously need fixing. That is all
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Unread 10-25-14, 12:08 AM  
A Kobold Labourer
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Even after the fix I'm still having raid frame issues/chat issues/dock issues, sadly it's all very broken right now so I'm using the 0.85 version that still had broken frames as well. I hope this is just an issue for me for some reason because it seems to be just fine for everyone else.

I know it's been a rush of sudden fixes but thank you for keeping up with them.
Last edited by Desolation__ : 10-25-14 at 12:09 AM.
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Unread 10-24-14, 09:10 PM  
A Kobold Labourer

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After your update yesterday the UI works now, and it's awesome!! I'm really loving it and currently I'm playing around with it to learn the ins and outs. I've used the option to reset it several times cause I ** it up. But hey that's how we learn dont't we? The only thing I don't understand is why the quest log icon below the bottom right block doesn't work. I can click it as much as I want but nothing happens. This icon also has a different colour as the other icons. It's right next to the Henchman icon and that works perfect. Anyway, it;s a minor thing and I don't have any problems with it cause I'm used to opening my questlog using the L key.

Your doing a wonderful job! Never seen a UI that I loved so much "out of the box". Keep up the good work!

Greeting from the Netherlands
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Unread 10-24-14, 08:21 PM  
A Kobold Labourer
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Hi, awesome UI. But the Hearthstone Button below the right chatframe doesnt work for me. Theres no reaction by clicking on it. I guess its because im using a german client and my hearthstone is not a hearthstone but a "Ruhestein". Can I change this anywhere in any lua thing or something like that?
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Unread 10-24-14, 06:32 PM  
A Kobold Labourer

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Looking pretty good as a whole once again though having one minor(annoyance) issue.. I go into the chat-o-matic to turn off the answering service and turn on the save chat log settings.. and it no longer prompts for a UI reload like it used to, nor does it save the setting on my characters. I reload UI manually, and it just reverts back.

This happens even if I disable and re-enable the plugin.

Anyone else having this issue?
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Unread 10-24-14, 03:59 PM  
A Fallenroot Satyr

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AWESOME, Mung you have your own website for this now? How did I miss that? You are just so talented!! Every time I watch comic book things now (which is always, since DC and Marvel are EVERYWHERE) I think of your UI, lol.

I freaked out about 6.0.2 coming out and took pretty much all my addons off. I might have to put yours back on. You know. Because it's become mandatory.

Keep up the great work!
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Unread 10-24-14, 12:04 PM  
A Murloc Raider

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debuffs on ToT

for tanking seeing debuffs is pretty important on the current tank, cant seem to find a way to add them to the target of target or even target with this ui. is it possible?

nvm im stupid found it
Last edited by enora09 : 10-24-14 at 12:08 PM.
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Unread 10-24-14, 08:41 AM  
A Kobold Labourer

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Re: Re: Henchmen

Originally Posted by penguinsane
Hey, phreakin! For a while, I thought this particular feature was removed too before I remembered that Mung made it modular. Go to /sv --> Plugins --> Craft-o-Matic and hit "Enable". May require a /reload to show up. You'll have all your old profession modes back.
Woot! Thank you SO much!!
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Unread 10-24-14, 07:48 AM  
A Chromatic Dragonspawn
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Just wanted to stop by and say a couple things Munglunch!

No matter how many updates, fixes and or reports of bugs it will never change the fact that your UI still rocks buddy. I know it is so annoying but you will get there my friend. You are very talented and you interact with your community and you are not shady about anything. keep it up and continue to be that person who strives to make a difference in the UI community. +1000000 to you my friend for your late night efforts of fixing bugs and keeping people happy. You are truly a Hero to many of us. See you around bud.
The further you get into technology, the further you go into gaming. That's the general rule.
Last edited by Kkthnx : 10-24-14 at 07:56 AM.
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Unread 10-24-14, 06:36 AM  
A Kobold Labourer

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Must admit that this UI is amazing, and actually, the only smart I ever played with. A huge thank \o/
Last edited by marabunt : 10-25-14 at 12:45 AM.
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Unread 10-24-14, 05:50 AM  
A Kobold Labourer
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OK, I just figured out why I was seeing weirdness on the docks. I had adjusted the sizes and added the Skada dock, but when I updated, my docks were super small and Skada was no longer docked. It appears that you changed "Docks" to "Screen Docks" and the saved values for "Docks" were not persisted.

Once I figured that out and made the updates, it looks fine again. I will continue testing!

Feature Request (Could be there, but I can't find it!): Ability to toggle OFF new item highlighting when I go to my bags.

Thanks again for all the hard work and amazing UI!!!

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Unread 10-24-14, 05:39 AM  
Premium Member
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Re: Breakstuff erroring

I just uploaded a fix for this issue

Originally Posted by gembr
Hi Mung - thanks so much for the fantastic add on. Just wanted to let you know my Enchanter (haven't tried other toons) was receiving errors of "attempt to index field "utilitybar" (a nil value)". I see 294 in the error (it just keeps incrementing, so I can't copy the log) so maybe that is a line number. It also says "In function F". Thanks so much.
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Unread 10-24-14, 04:30 AM  
A Defias Bandit
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Breakstuff erroring

Hi Mung - thanks so much for the fantastic add on. Just wanted to let you know my Enchanter (haven't tried other toons) was receiving errors of "attempt to index field "utilitybar" (a nil value)". I see 294 in the error (it just keeps incrementing, so I can't copy the log) so maybe that is a line number. It also says "In function F". Thanks so much.
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Unread 10-24-14, 03:35 AM  
A Theradrim Guardian

Forum posts: 66
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I know you are super busy currently on SVUI, but when you get a chance, could you add an option for those of us multiple monitor users to have all windows pop up at 0,0?

Every window that pops up like mail, quest, talents, guild bank, etc all pop at the very far left edge of my left most monitor, then must be dragged across the screen to the middle monitor.

There are still quite a few windows that cannot be dragged, and when I first started SVUI I told you I would garner a list for you, which I have failed at horribly.

If we can just get an option to have all pop up windows pop up at 0,0 though, they will already be in the center of our screen, and can easily be moved from there.

Thank you for the consideration sir!
Leader of the Crimson Wing

What we communicate is as important as How we communicate.
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Unread 10-24-14, 02:36 AM  
A Kobold Labourer

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Great, still used 5.085 because of no bugs.
I will test the latest version this evening.

VERY GOOD Work. Love this addon.
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