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Warlords of Draenor Pre-Patch (6.0.3)
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Updated:11-28-14 12:38 AM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.3

Supervillain UI  Updated Today!  Popular! (More than 5000 hits)

Version: 5.2.7
by: Munglunch [More]


┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
VISIT THE OFFICIAL SITE
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.2.7:
> Several taints fixed
> Garrison follower NEW textures
> Stat token issues fixed
> Internal improvements

v5.2.6:
> Misc fixes and updates
> Comic popups working again
> Increase fade delay on dock buttons and panels
> Fixed errors coming from Stats

v5.2.5:
> Revised all Popup, Achievement and Garrison Alert styles. This also cleared an error that started occurring recently
> Adjusted auction house style
> More backend improvements

v5.2.4:
> Critical changes to screen resolution handlers
> Added /sv option to reset draggable blizzard frames

v5.2.3:
> Visual updates to Macro menu, Most checkboxes and many "Inset" type textures
> CraftOMatic - Cooking Mode: Now when enabled it will scan to see if you have the "Pierre" companion and if so it will summon him instead of creating a campfire.
> Lower dock bars will now mouseover fade with their respective dock windows
> Castbar: When crafting, the additive casting feature no longer causes the bar to hide and show in between each creation (this was annoying).
> Made more adjustments to default UI panel positioning, moved many that were intended to be in the upper middle of the screen back where they belong.
> Some draggable windows were not movable, this has been adjusted for many of them. If you discover any that you can't move please post your findings in the comments

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (2)
File Name
Version
Size
Author
Date
5.1.5
7MB
Munglunch
10-27-14 09:06 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


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Unread 10-11-14, 11:24 PM  
penguinsane
A Kobold Labourer

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Thanks Mung! Downloading and testing now...

First impression, live version is doing pretty okay aside from the bank issue mentioned.

The PTR/6.0 version though... okay. So let's see.

* Completely fresh install of 4.9.97 (including wiping cache and WTF folder), I'm getting some weird resolution problems. I may just be retarded, but I've never actually had to configure resolution settings on previous updates on both live and the PTR and they have worked just fine (2560x1440). I'm getting a lot of text-fuzziness. Here's an example...



* Bags are not sorting fully and there is a tremendous amount of lag while attempting to sort. Perhaps it's trying to fire both the SVUI sort and new vanilla sort functions at the same time? On the plus side, reagent bank is working, as well as "deposit all".

*** Once I removed my bag filters from when I was messing with the vanilla UI, the sorting moved around a little more but still never did fully sort. Again, lots of lag.

* There is no way to tell what mounts are marked as "favorite" as the vanilla feature goes. By default, it should put a little star next to it. Let's Ride seems to be working, but using shift/ctrl for "special" mount doesn't seem to be.
Last edited by penguinsane : 10-11-14 at 11:24 PM.
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Unread 10-11-14, 10:56 PM  
Munglunch
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I'm liking the multi-bag concept more and more, especially since blizz added native bag filtering in 6.0
Nice work!
Send me the code you ended up with, I would like to check it out

Originally Posted by Kkthnx
Now this could be fixed up better but 5 mins of my time I skinned up cargbags. Also made the border edgesize 2. 1 is okay and all but it is hard to tell and hard on the eyes. 2 suits better.



I love your bags too just love the sorting feature cargs offers.
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Unread 10-11-14, 09:33 PM  
joelsoul
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Tag Team UI

With Kkthnk & Mung coding this at the same time there is no limit to how villainous this UI could become ....
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Unread 10-11-14, 09:30 PM  
Kkthnx
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Now this could be fixed up better but 5 mins of my time I skinned up cargbags. Also made the border edgesize 2. 1 is okay and all but it is hard to tell and hard on the eyes. 2 suits better.



I love your bags too just love the sorting feature cargs offers.
__________________
The further you get into technology, the further you go into gaming. That's the general rule.
Last edited by Kkthnx : 10-11-14 at 09:39 PM.
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Unread 10-11-14, 09:23 PM  
Jeffreylane
A Kobold Labourer

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Having a few issues, since updating. half my char's cant open their banks. it seems to be the ones that havent bought all 7 bag slots.
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Unread 10-11-14, 08:15 PM  
Daigan
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Mounts are bugged. Cant set anything to ground/flying/ect

Also

5x SVUI\packages\bag\SVBag.lua:1672: attempt to index field 'BankFrame' (a nil value)
SVUI\packages\bag\SVBag.lua:1672: in function `?'
...VUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:592: in function <...VUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:589>

Locals:
self = <unnamed> {
BANKFRAME_OPENED = <function> defined @SVUI\packages\bag\SVBag.lua:1642
PLAYER_MONEY = <function> defined @SVUI\packages\bag\SVBag.lua:749
BANKFRAME_CLOSED = <function> defined @SVUI\packages\bag\SVBag.lua:1662
PLAYER_ENTERING_WORLD = <function> defined @SVUI\packages\bag\SVBag.lua:1675
TRADE_MONEY_CHANGED = <function> defined @SVUI\packages\bag\SVBag.lua:749
PLAYER_TRADE_MONEY = <function> defined @SVUI\packages\bag\SVBag.lua:749
INVENTORY_SEARCH_UPDATE = <function> defined @SVUI\packages\bag\SVBag.lua:236
PLAYERBANKBAGSLOTS_CHANGED = <function> defined @SVUI\packages\bag\SVBag.lua:1671
0 = <userdata>
module = <table> {
}
}
event = "PLAYERBANKBAGSLOTS_CHANGED"
obj = <table> {
BANKFRAME_OPENED = <function> defined @SVUI\packages\bag\SVBag.lua:1642
UnregisterUpdate = <function> defined @SVUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:656
PLAYER_ENTERING_WORLD = <function> defined @SVUI\packages\bag\SVBag.lua:1675
BreakStuffLoader = <function> defined @SVUI\packages\bag\tools\breakstuff.lua:250
Sort = <function> defined @SVUI\packages\bag\tools\sorting.lua:512
ToggleEquipmentOverlay = <function> defined @SVUI\packages\bag\SVBag.lua:1127
MakeBankOrReagent = <function> defined @SVUI\packages\bag\SVBag.lua:1365
MakeBags = <function> defined @SVUI\packages\bag\SVBag.lua:1184
NameID = "SVUI [SVBag]"
VendorGrays = <function> defined @SVUI\packages\bag\SVBag.lua:753
BagFrame = SVUI_ContainerFrame {
}
ReLoad = <function> defined @SVUI\packages\bag\SVBag.lua:1684
Transfer = <function> defined @SVUI\packages\bag\tools\sorting.lua:540
RunSortingProcess = <function> defined @SVUI\packages\bag\tools\sorting.lua:805
PLAYERBANKBAGSLOTS_CHANGED = <function> defined @SVUI\packages\bag\SVBag.lua:1671
TitleID = "Bags"
RefreshBagFrames = <function> defined @SVUI\packages\bag\SVBag.lua:732
ModifyBagBar = <function> defined @SVUI\packages\bag\SVBag.lua:890
PLAYER_REGEN_ENABLED = <function> defined @SVUI\packages\bag\tools\breakstuff.lua:234
UpdateGoldText = <function> defined @SVUI\packages\bag\SVBag.lua:749
initialized = true
___eventframe = <unnamed> {
}
BagFrames = <table> {
}
RefreshTokens = <function> defined @SVUI\packages\bag\SVBag.lua:1546
ModifyBags = <function> defined @SVUI\packages\bag\SVBag.lua:803
ChangeDBVar = <function> defined @SVUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:572
UnregisterEvent = <function> defined @SVUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:616
RegisterUpdate = <function> defined @SVUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:640
Load = <function> defined @SVUI\packages\bag\SVBag.lua:1691
RegisterEvent = <function> defined @SVUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:596
INVENTORY_SEARCH_UPDATE = <function> defined @SVUI\packages\bag\SVBag.lua:236
BANKFRAME_CLOSED = <function> defined @SVUI\packages\bag\SVBag.lua:1662
Stack = <function> defined @SVUI\packages\bag\tools\sorting.lua:577
Schema = "SVBag"
CombatLocked = false
}
type = <function> defined =[C]:-1
Last edited by Daigan : 10-11-14 at 08:43 PM.
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Unread 10-11-14, 08:14 PM  
Munglunch
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Incoming 4.9.97

For anyone new to SVUI, I do this kind of stuff A LOT! I update often but with utter disregard for safety or thoughtful planning!

Welcome to the asylum!!
Last edited by Munglunch : 10-11-14 at 08:15 PM.
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Unread 10-11-14, 08:00 PM  
Munglunch
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I was hoping that no one would download before I could upload again

There is a 4.9.97

Originally Posted by Desolation__
I'm having an odd issue where after installing the 4.9.96 version (Including uninstalling the previous version) that seems to have caused my entire bank frames to disappear. Entirely, the only method I've found to fix this and to see my bank tabs again is to disable the entire bag part of the mod. I haven't a clue what caused this, it was working fine when I first installed it but now it's not working.
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Unread 10-11-14, 07:57 PM  
Desolation__
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[Edit] I was actually using the normal 4.9.9 version before updating to see if it would fix it, which didn't fix my issue. I'm fairly convinced the issue is caused by something stupid I've done though.

On a side note is there a way I can use the blizzard loot roll frames instead of the SVUI ones? I absolutely love this UI but I prefer the bigger roll frames.


[Edit] I'm more than fine waiting for the 4.9.97 update then, I must have just gotten unlucky. My apologies.
Last edited by Desolation__ : 10-11-14 at 08:06 PM.
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Unread 10-11-14, 07:02 PM  
Munglunch
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My apologies guys but....

v4.9.95
-- Forgot some changes, achievement list and tracking checkboxes are adjusted
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Unread 10-11-14, 04:15 PM  
Munglunch
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Re: Re: Incoming

It's all good in the hood

Originally Posted by Holistix
Originally Posted by Munglunch
v4.9.9
-- Fixed remaining bag/bank issues
-- Castbar icons are no longer anchored to text and time, icons can be hidden without losing the info texts
-- Mount error fixed
-- Let's Ride, Reagents Bank, Toybox, Bag filtering and sorting ---- all ready for 6.0
-- Talent frame skins ready for 6.0
-- SVUI is ready for Tuesday, I have one more update bringing it to version 5 but just incase I can't get that out by patch day, you are all covered!
Thanks Mung.
You work hard for us all. It is appreciated.
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Unread 10-11-14, 04:13 PM  
Holistix
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Re: Incoming

Originally Posted by Munglunch
v4.9.9
-- Fixed remaining bag/bank issues
-- Castbar icons are no longer anchored to text and time, icons can be hidden without losing the info texts
-- Mount error fixed
-- Let's Ride, Reagents Bank, Toybox, Bag filtering and sorting ---- all ready for 6.0
-- Talent frame skins ready for 6.0
-- SVUI is ready for Tuesday, I have one more update bringing it to version 5 but just incase I can't get that out by patch day, you are all covered!
Thanks Mung.
You work hard for us all. It is appreciated.
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Unread 10-11-14, 03:48 PM  
Munglunch
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Incoming

v4.9.9
-- Fixed remaining bag/bank issues
-- Castbar icons are no longer anchored to text and time, icons can be hidden without losing the info texts
-- Mount error fixed
-- Let's Ride, Reagents Bank, Toybox, Bag filtering and sorting ---- all ready for 6.0
-- Talent frame skins ready for 6.0
-- SVUI is ready for Tuesday, I have one more update bringing it to version 5 but just incase I can't get that out by patch day, you are all covered!
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Unread 10-11-14, 12:17 PM  
inferno2113
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Another bag bug

Another bug with bags is that when you click on toggle bags, it doesn't show you your bags but it shows you gear from different slots. You can change the bags or add new ones. Same thing with the bank tab.
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Unread 10-11-14, 10:33 AM  
Holistix
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Bag Problems Revisited

Hi Mung,

Sorry to report the bag problem appears to have resurfaced, so here as you requested is a screenshot of my settings - but there is something weird going on (see later)

Bag setting top



Bag settings bottom



The bag setting clearly show the icons to be at 34(pixels?). The problem is that I resized them ages ago to 32 to allow for the lower resolution of my screen. The actual icons shown by the UI are this smaller size, but the settings show this larger figure. Additionally I set the bags to "align to chat" but in these screenshots the setting is off.

Also, when I remove items from my bank the icons grey out and remain grey after the transfer has completed.



They used to grey out momentarily before being transfered and then disappear from the bags - now they stay in both bags, but grey in the "source" bag.

Hope this helps you to track down why this is happening.

Best wishes.
Last edited by Holistix : 10-11-14 at 10:37 AM.
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