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Siege of Orgrimmar (5.4)
Updated:08-20-14 04:26 PM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
5.4
Supervillain UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 4.08.1b
by: Munglunch [More]

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Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
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IMPORTANT: If you already have a copy of SVUI installed
then you MUST delete any SVUI folders from your "AddOns"
directory BEFORE installing a new one.

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To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS
/sv toasty or /sv kombat --- ???
/sv lol --- ???

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
v4.08.1b
-- Fixed guild stat text when "No Guild" should be displayed
-- Fixed Shaman totems
-- Revised fix for Healbot users
v4.08.1
-- Fixed /jenkins error
-- Fixed druid and rogue combo point bugs
-- Fixed profiles not saving/deleting bug
-- Small cleanup
-- Small fix for Healbot users
v4.08
-- NEW Plugin: Art of War (PVP enemy scanner and BG toolkit). Scans nearby for any hostile actions from enemy players. If any actions are taken, OR if you target an enemy, it will add their name/class/race to the docklet window. Will notify you if an enemy player has gone into stealth near you (Rogue or Druid). When you are killed by a scanned player, AOW will add their name to your "Mortal Enemies" listing (aka: Kill On Site) then if you ever come near or target that same person again AOW will be sure you know what to do.
-- NEW Plugin: Answering Service (some of you may remember this). This is essentially the SVUI edition of Automatic Goblin Therapist (older addon since deleted so you may want to Google this one)
-- Moved Laborer from the core packages to its own plugin "SVUI_Laborer"
-- Installer menu will now automatically display raid frames when choosing style and layout so that you can preview the appearance. I will force party frames into this soon.
-- Improved item level parsing
-- Improved Consolidated Buff recognition (Will still only track ACTUAL consolidated buffs though)
-- Fixed various 3rd party addon conflicts
-- Cleaned up config menus for plugins
-- Made several improvements to UI scaling (the Windowed/Alt-Tabbing crash is still unresolved)
-- Removed a few redundancies slowing down UI loading
-- Bindings in the KeyBindings system menu are now separated by core/plugin
-- Fixed several location and range issues with the target GPS system
-- Fixed VehicleSeatIndicator anchoring to its mover frame
-- Fixed random lag issue
-- Fixed spelling of "Kill On Sight"
-- Fixed slow health updates
-- Fixed config errors
v4.07.8
-- Fixed aurawatch
-- added combat safety to laborer archy functions
-- fixed fishing/cooking mode title bug
-- adjusted DBM skins
-- adjusted worldmap
-- more bugs fixed
-- new layouts in installer menu
v4.07.72
-- Unitframes respect options to disable them now
-- Adjusted skada skinning to be more precise
-- Added some new secret features LOL
v4.07.7
-- LOG-O-MATIC HAS RETURNED!!!!
-- Added support to dock buttons for extra items (ie Grim Campfire over Cooking Fire if owned), also removed "shift-click" variant for a simple right-click extra usage
-- Adjusted LFR/LFD checkboxes styling
-- adjusted combat giant font to be more legible
-- fixed tooltip typo in dock buttons
v4.0764
-- Added some features to chat. Icon indicating when you have scrolled away from the bottom and a whisper alert icon.
-- Fixed fast scrolling in chat windows (hold shift while scrolling to jump to top or bottom)
-- Added a few secret features (small things that you may or may not notice) surprises are always fun! :)
-- Adjusted the styling of arena prep frames
-- Fixed the bug causing docklets to disappear/close when opening the worldmap
-- You can now toggle between normal and shortened gold text on statistics (its in the /sv menu under Statistics)
v4.076
-- Added more config options to help position bags and bank frames
-- Fixed saved variables bug
-- Adjusted the naming of several aura filters to make their use more clear
-- Fixed issue with shift clicking (to block) unitframe auras
-- Made some adjustments to default nameplate settings
-- Adjusted many class resource animations, improved a few textures (all orbs and pally hammers)
-- fixed profile-copy bug
v4.075
-- Further adjustment to filters and code trimming
-- Aura Watch icons (little colored squares in raid frame corners) are working now
-- Slightly altered dropdown frame skinning
v4.074
-- Fixed bad timers causing MANY issues including long loading times and many lag spikes
v4.073
-- More code slimmed down
-- Fixed docks/rep and various other bugs
v4.072
-- Yet another update to tooltips. Now the new border colors will change for item tooltips to reflect quality color.
-- Classbars now have their own mover frame, simply go into the config under Unitframes->Player->Classbar and check the "Detach from frame" box.
-- Un-docked chat windows will now have a skinned background to improve visibility.
-- Fixed a bad string in the installer file
-- Removed the "Ace3" style from StyleOMatic. Rather than attempt to skin ALL ace config windows (which is NOT resource friendly), I decided to directly modify the lib itself. The config libraries will be replaced in the near future for a much lighter alternative.
-- Removed the config option to change classbar width, this was added as an option but never implemented. Changed the option for classbar height to now be "Size" which is essentially what it has always been.
-- Condensed some code to help further reduce loading times, the following were changed: Docks, Actionbars, Minimap, Unitframes.
v4.066
-- Tooltips adjusted and slightly modified again (pretty colors on units now and the border skins only show on unit tips)
-- Fixed style issues with config menu
-- Added styling support for AuctionLite
-- New textures to replace default blizz tabs
-- FIXED AURA FILTERS FOR TARGET FRAMES!!!!! (I just discovered what has been killing these for God knows how long)
-- Stat panels along the bottom will now attempt to fit/size themselves between dock windows. This SHOULD help those who are using lower resolution monitors.
v4.0652
-- Patched tooltips (...again)
-- Fixed bag search bug
v4.065
-- NEW: backgrounds for stats
-- NEW: skin for encounter journal
-- tooltips adjusted, mount buttons fixed.
-- major changes to styleomatic and config
v4.0641
-- fixed german locale issue with SVUI_Config
-- added better localization support to dock toolbar
v4.064
-- added new option to installer page 1. "Keep My Settings". No more having to overwrite with defaults whenever SVUI makes a big version change!
-- Some new secret animations... see if you can spot them! (Mwahaha)
-- fixed friendship bar issues
-- fixed styleomatic system bug
-- fixed archy progressbar mover loading
-- adjusted some PVPUI skins that were loading incorrectly
-- archaeology laborer events are more fine tuned
v4.063
-- tooltip visual update and fixed classbar options
v4.062
-- fixed bad initialization of filters for new installs
-- fixed totem options, pvp window skinning and a stranded frame in the middle of the screen.
-- top and bottom screen borders will now respect the color choice under (General->Media->Colors->Accent Color)
v4.061
-- Fixed aura bars
-- fixed filter saving
-- visual adjustment to aura bars
-- Archaeology progress bar is now movable using "/sv move"
v4.06
-- NEW: added tooltip and nameplate artwork
-- even more upgrades to unitframe code
-- fixed dock fading bug
-- removed several bad lines of code that could have been causing crashes
-- quality checked/adjusted all xml templates
-- Fixed looping bug in tooltips
v4.056
-- fixed aura filters and loot fonts
v4.055
-- Arena prep frames are now functioning
-- Revised code in all unitframes to attempt to squeeze more performance out of them
v4.054
-- Fixed auraheader update violation
v4.053
-- When i fixed the font configs in 4.051 I inadvertently broke some others :( these are fixed
v4.052
-- corrected bad colorpickers in the config menu
v4.051
-- Last 2 remaining font configs (general unit and actionbar) are working as expected
-- action button hotkey text is now properly abbreviated
v4.05
-- Ultra clean!
-- Fixed druid resources issue
-- Fixed party/raid/tank/assist font and coloring settings bug
-- The "Hearth" dock button is a little more special now for Shaman/Monk/Druid/DeathKnight
-- More visual improvements to various small details
-- Copying profiles will now automatically reload the UI in order to ensure they get properly duplicated and ready for use.
-- Resetting a profile will no longer cause the install screen to show again.
-- Fixed some hemorrhaging elements used in PvP (just sayin...)
v4.046
-- Caught Registry error with event handler frames
v4.045
-- Fixed keybind bug
-- Adjusted bad references in unit code
v4.043
-- Added Doonga's fix for 4k monitors and multi-monitor support
-- Made some visual quality improvements to Mentalo, castbars, stat menus, game menu skins, bag type slot coloring and arena frames.
-- Fixed the "Break Stuff" button/feature, was not loading for milling, prospecting or disenchanting.
-- Micro menu bar is movable again, also added new textures to the "Interface/BUTTONS" folder to further hide default blizzard textures.
-- Stance bars can now use custom visibility tags! You are welcome Moondoggy
-- Found and fixed an issue with Pet bar custom visibility
-- Fixed a bad event handler when going into petbattles
v4.042
-- Fixed event handler used by the visibility class
v4.041
-- quick fixes to aura config, mirror timers bars, tooltip guild names and some minor things.
v4.04
-- Fixed aura filters
-- Profile copying/deleting/importing now fully functional
-- Fixed bug in bags when changing sizes
v4.036
-- Fixed profileKey bug in config
v4.035
-- Fixed more mac screen issues
-- Fixed profile saving/loading
v4.034
-- Fixed mac client screen size variable issue
v4.033
-- Fixed profile copy functions
-- Adjusted loothistory window skinning
v4.032
-- Fixed config failure due to version number changes
-- Now using wowinterface.com git repo!
-- Fixed issue with configs for target of target frames
v4.031
-- Adjusted aura filters a bit to compensate for recent changes
-- Fixed all saving
-- Fixed localization issues
-- Fixed config panel issues
-- Update to uniframe package (shaved another 1mb off game memory)
v4.03
-- Completely forgot to include frame positions in the profile saving process, my bad yo!
-- Almost forgot filter changes, this caused an error but is fixed now.
-- Completely repaired and finalized the new internal config system, this will remove all setting based bugs you may have encountered
-- Found and removed issues that were causing memory leaks in both the Stats and Unit packages
-- Fixed autoscaling, raid frame hiding (just re-iterating that fact) and a handful of other issues

IMPORTANT------

-- New profiles (WARNING: old settings WILL be erased due to changes in the core). Unlike previous versions as well as many other UI's available, SVUI will handle profiles on an as-needed basis. What this means is that if you want to be able to use the same profile from one character to the next then you will have to go into the settings "/sv" and then the "profiles" tab on the left. Once you are there you will need to "SAVE" that current characters profile (this will no longer be automatic as that pollutes the global variables file). After you have saved your profile, you can then log onto another character and select the saved profile from the "Copy" dropdown list. I HIGHLY RECOMMEND that once you are satisfied with and profile duplications you have done, you should then select the unneeded saved profile from the "Delete" dropdown to remove it. This does not affect any character that has already received a copy as the used copies are stored in another location.

v4.02
-- Almost all ace3 libs removed
-- Fixed unitframe visibility issues
-- fixed several crashes
-- fixed notification bugs when repairing and etc...

v4.01 (official)
-- Fixed boss/arena frame mover bug
-- Micro bar is now movable
-- Fixed interrupt messages that were not belonging to the player
-- Added configs for announcements
-- Added "absorbs" option for unit health text
-- Fixed "Lets Ride" mount list bug
-- Fixed errors from dock buttons
-- FIXED EVERYTHING!!!!!! EVEN MEMORY CRASH... (o_O)
-- Fixed heirloom item bug causing massive errors
-- Fixed bag bug causing bag and sort failures
-- Fixed target GPS activation
-- Fixed failing pet/party/raid health bars
-- Fixed vanishing raid frames
-- Fixed Laborer issue ignoring settings that prevent from dropping farm tools
v4.01
-- Fixed bugs in alerts, mounts, bags, auras, unitframes and docks
-- Changed target status indicators (they are AWESOME now)
-- Added ability to change castbar colors on a unit-by-unit basis (by request)
-- More changes/fixes were completed and will be documented later
-- Fixed issue with unitframe name and power text positioning
-- Fixed casting color config bug
-- Fixed combat-fade bug
-- Adjusted more blizzard skins
-- Fixed coloring issues on many buttons and frames
v4.0 (preview)
-- Highly optimized textures and their usage, effectively reducing memory usage by no less than 1mb
-- Greatly improved the speed of all core functions, loading times are mush faster now.
-- Overhaul of most frame templates, they are much more visually engaging imo
-- Full re-design of the archaeology "Laborer" mode
-- Mentalo has gotten a face-lift
-- touch-ups on various info frames including the installer window
-- Visual re-design of the GPS widget
-- Visual enhancement of target status indicators ("Dead", "DC'ed", "Tapped" and "Rare")
-- Adjusted default font-sizes for the following: cooldowns, stats (datatext) menus, tooltips, tabs, hotkey labels
-- Added the "Help" option to the micro bar
-- Included a rough copy of Elv's RaidUtility, this is merely a placeholder until the true SVUI version is complete
-- Drastic improvements to the core API
-- NEW dock tool: Hearthstone
-- (no version change) Fixed a chat bug when receiving PM's
-- (no version change) Partially fixed pet bar bug (still vanishes when changing settings, can be fixed by using "/rl")
-- (no version change) Fixed all chat and petbar bugs
Optional Files (2)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch
19.8
13MB
01-20-11 01:34 PM
Patch


Archived Files (31)
File Name
Version
Size
Author
Date
4.08.1
7MB
Munglunch
08-19-14 07:24 PM
4.08.1
7MB
Munglunch
08-19-14 06:59 PM
4.08.1
7MB
Munglunch
08-19-14 12:38 PM
4.08
7MB
Munglunch
08-19-14 10:17 AM
4.08
6MB
Munglunch
08-19-14 12:00 AM
4.07.8
6MB
Munglunch
08-11-14 12:17 AM
4.07.7
7MB
Munglunch
07-31-14 06:02 PM
4.07.7
6MB
Munglunch
07-29-14 07:30 PM
4.07.7
6MB
Munglunch
07-29-14 05:31 PM
4.0764
6MB
Munglunch
07-28-14 08:57 PM
4.076
7MB
Munglunch
07-27-14 08:13 AM
4.076
7MB
Munglunch
07-26-14 07:16 PM
4.076
7MB
Munglunch
07-26-14 04:54 PM
4.076
7MB
Munglunch
07-26-14 02:55 PM
4.076
7MB
Munglunch
07-26-14 02:36 PM
4.075
7MB
Munglunch
07-25-14 12:09 AM
4.074
7MB
Munglunch
07-24-14 06:39 AM
4.073
7MB
Munglunch
07-23-14 12:39 AM
4.073
7MB
Munglunch
07-23-14 12:36 AM
4.072
7MB
Munglunch
07-22-14 06:30 AM
4.072
7MB
Munglunch
07-22-14 05:58 AM
4.07
7MB
Munglunch
07-21-14 11:27 PM
4.07
7MB
Munglunch
07-21-14 10:49 PM
4.0662
7MB
Munglunch
07-20-14 10:43 PM
4.0662
7MB
Munglunch
07-20-14 08:10 PM
4.066
7MB
Munglunch
07-20-14 06:19 PM
4.0652
7MB
Munglunch
07-20-14 06:10 PM
4.0652
6MB
Munglunch
07-20-14 12:22 AM
4.065
6MB
Munglunch
07-19-14 03:32 PM
4.065
6MB
Munglunch
07-19-14 11:40 AM
4.064
6MB
Munglunch
07-18-14 08:53 AM


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Unread 06-05-14, 11:45 AM  
meljen
A Fallenroot Satyr

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It's quiet... a little TOO quiet.



I've been away from WoW for about a week (*gasp*) working on 'real life' stuff... I just had to say it was so much fun logging back in and having SVUI to greet me. Well hello little comic book space... yes, YES I am here to... *cough* play.

(peaks fingertips and laughs maniacally - not as effective as a Pandaren, but hey...yanno, they can be evil too.)

Originally Posted by Anj
I immediately thought of the 1960's Batman TV series.
I know you were talking about adding sound to the little kill animations... I just had to say that I love those... they totally remind me of the old Batman series too. KA-POW! ZOWIEE! BIFF! - pure awesomeness.
Last edited by meljen : 06-05-14 at 11:47 AM.
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Unread 06-02-14, 05:36 PM  
Daigan
A Kobold Labourer

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Re: Re: Re: 4.0

Originally Posted by Anj
Originally Posted by moondoggy
... I think even an addition for sound to go with some of your animations for kill shots! This is another thing popular for the pvp'ers and would compliment your theme. ...
When I read this, I immediately thought of the 1960's Batman TV series.
Noooooooooo!!!! lol
Now that you mention it.. the horror... the HORROR!
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Unread 06-02-14, 03:10 PM  
Anj
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Re: Re: 4.0

Originally Posted by moondoggy
... I think even an addition for sound to go with some of your animations for kill shots! This is another thing popular for the pvp'ers and would compliment your theme. ...
When I read this, I immediately thought of the 1960's Batman TV series.
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Unread 06-02-14, 03:05 PM  
Anj
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Munglunch, Daigan, thanks for the kind words but true credit really goes to ALZA's layout. However, echoing what meijen said, SVUI brought back the fun in my WoW gaming. (My comic books were eaten by termites years ago, you see. But that's another story.)

Massive, thanks for the interest. Check your PM.
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Unread 06-02-14, 08:08 AM  
Munglunch
A Deviate Faerie Dragon
 
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You flatter me sir

Originally Posted by meljen
We're all excited for 4.0 and rooting for you, Mung! You are ranked as top addon developer in my mind, I've never seen someone respond so quickly and do so many updates to help out your followers. I hope you don't feel like you have to keep up with such a fast pace if you aren't able to, but you've sure done a bang-up job.

Awesome, awesome work. You've brought back joy and fun to my WoW gaming.

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Unread 06-02-14, 08:07 AM  
Munglunch
A Deviate Faerie Dragon
 
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two things...

1: I am a fan of your UI! Your textures are great and I love the layout and concept.
2: I think a hearthstone dock button just may appear in the near future.

Originally Posted by Vyntrox
hey munglunch,

what about an hearthstone-button on bottomright dock?
not a big change but a nice to have
used it in my ui
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Unread 06-02-14, 07:51 AM  
Daigan
A Kobold Labourer

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Re: 4.0 peek

We shall see
*goes back to working on torture devices*

Originally Posted by Munglunch
So here are a few things I can reveal about 4.0 so far.
I have been working on creating an easy-to-implement API so that developers can begin creating their own plugins for SVUI. This will open doors to so much more possibility with new and enhanced features.

I have been relentlessly honing the core to keep things lightweight (as much as possible given the scale of SVUI) and running smooth. The next update will be no exception. In fact it will be even faster than it is now (slightly but faster nonetheless).

I swear somewhere in all this I will finish the damned user guide!!! I have been promising this for months and WILL (eventually) get it to you guys.

I can't drop screenshots yet but here's what I can do....
I'll tell you the internal names of the new features so you can try to guess what they are
Some are probably obvious...

SVProcs
SVCoolant
SVRadar
SVTell
SVCText
SVHighFive

On a final note: I know that Daigan is probably frowning at these notes muttering a combination of death-threats and use of the word "bloat", but fear not my friend! The core will be so lean and clean that you will want to buy me a beer. If not, buy me a beer anyway (but seriously it's very tidy)
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Unread 06-02-14, 07:48 AM  
Daigan
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I like that one. Nicely done
Originally Posted by Anj
Munglunch, I just wanted to share what I've done based on ALZA UI (I've moved other elements around since this screenshot.) Thanks for creating SVUI... looking forward to 4.0.

Last edited by Daigan : 06-02-14 at 07:48 AM.
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Unread 06-02-14, 07:19 AM  
Munglunch
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That's really slick! Nice work

Originally Posted by Anj
Munglunch, I just wanted to share what I've done based on ALZA UI (I've moved other elements around since this screenshot.) Thanks for creating SVUI... looking forward to 4.0.

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Unread 06-02-14, 07:05 AM  
Massiveunit
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Share DL

Munglunch, I just wanted to share what I've done based on ALZA UI (I've moved other elements around since this screenshot.) Thanks for creating SVUI... looking forward to 4.0.
Thats real cool can I DL it?
Massive
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Unread 06-02-14, 06:22 AM  
Munglunch
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Re: 4.0

When we say "bloat" it's not just memory that we are referring to. Memory usage itself really isn't an issue form addon until it reaches close to 20mb (even Recount doesn't get that high), but if I had not focused my attention on LUA best practices SVUI would be around 18mb. This really just shows how much data is being saved and processed per second which draws performance away from the game client itself. That combined with poorly created frames and uncontrolled event handlers are what cause things like lag spikes when logging in or changing zones. Bloat, means too many simultaneous features and options for one addon. The idea is to make SVUI as customizable as possible but only keep/make options that are truly necessary.

SVRadar was indeed inspired by our conversation, however I will forewarn that the minimap tracking is not part of it. I reviewed the Carbonite code for that and I can tell you that there is very good reason for this type of addon being so rare. The processing required to do this is crazy. Unless Blizzard adds something to their API to make some part of that truly accessible then I'm going to have to just let the Carbonite team have that victory.

Originally Posted by moondoggy
SVRadar?

I could only wish that means what I think it means based off my feedback...lol
BUT I haven't seen anyone do it but one BUT it seems like things have changed with the API to maybe make this possible. I've seen newer addons mark rare spawns on the minimap but not sure how it works with tracking them when they move BUT it's probably possible right? hehe....

I unlike the majority (maybe) don't even care about the "bloat". I always keep a top of the line setup and can run anything and having something like I want built in is still probably gonna be less memory than if I have to install multiple addons to do the same thing. On that note - I think even an addition for sound to go with some of your animations for kill shots! This is another thing popular for the pvp'ers and would compliment your theme. But seriously...if I could get rid of Carbonite and all that "bloat" to have my "radar" for the opposite faction...DUDE!

Either way I got your 12 pack right here waiting for ya! You deserve it either way
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Unread 06-02-14, 03:47 AM  
Vyntrox
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hey munglunch,

what about an hearthstone-button on bottomright dock?
not a big change but a nice to have
used it in my ui
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Unread 06-02-14, 01:13 AM  
Anj
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Munglunch, I just wanted to share what I've done based on ALZA UI (I've moved other elements around since this screenshot.) Thanks for creating SVUI... looking forward to 4.0.

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Unread 06-02-14, 01:00 AM  
moondoggy
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4.0

SVRadar?

I could only wish that means what I think it means based off my feedback...lol
BUT I haven't seen anyone do it but one BUT it seems like things have changed with the API to maybe make this possible. I've seen newer addons mark rare spawns on the minimap but not sure how it works with tracking them when they move BUT it's probably possible right? hehe....

I unlike the majority (maybe) don't even care about the "bloat". I always keep a top of the line setup and can run anything and having something like I want built in is still probably gonna be less memory than if I have to install multiple addons to do the same thing. On that note - I think even an addition for sound to go with some of your animations for kill shots! This is another thing popular for the pvp'ers and would compliment your theme. But seriously...if I could get rid of Carbonite and all that "bloat" to have my "radar" for the opposite faction...DUDE!

Either way I got your 12 pack right here waiting for ya! You deserve it either way
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Unread 06-01-14, 11:10 PM  
Munglunch
A Deviate Faerie Dragon
 
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4.0 peek

So here are a few things I can reveal about 4.0 so far.
I have been working on creating an easy-to-implement API so that developers can begin creating their own plugins for SVUI. This will open doors to so much more possibility with new and enhanced features.

I have been relentlessly honing the core to keep things lightweight (as much as possible given the scale of SVUI) and running smooth. The next update will be no exception. In fact it will be even faster than it is now (slightly but faster nonetheless).

I swear somewhere in all this I will finish the damned user guide!!! I have been promising this for months and WILL (eventually) get it to you guys.

I can't drop screenshots yet but here's what I can do....
I'll tell you the internal names of the new features so you can try to guess what they are
Some are probably obvious...

SVProcs
SVCoolant
SVRadar
SVTell
SVCText
SVHighFive

On a final note: I know that Daigan is probably frowning at these notes muttering a combination of death-threats and use of the word "bloat", but fear not my friend! The core will be so lean and clean that you will want to buy me a beer. If not, buy me a beer anyway (but seriously it's very tidy)
Last edited by Munglunch : 06-01-14 at 11:27 PM.
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