Download
(6 MB)
Download
Updated: 07-29-14 07:30 PM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Updated:07-29-14 07:30 PM
Created:05-31-10 01:50 PM
Downloads:72,817
Favorites:239
MD5:
Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
5.4
Supervillain UI  Updated Today!  Popular! (More than 5000 hits)
Version: 4.07.7
by: Munglunch [More]

┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT: If you already have a copy of SVUI installed
then you MUST delete any SVUI folders from your "AddOns"
directory BEFORE installing a new one.

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that the 2 addons are enabled from your character select screen.

TO CONFIGURE: Type /sv or /svui for easy game configs!
You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
v4.07.7
-- LOG-O-MATIC HAS RETURNED!!!!
-- Added support to dock buttons for extra items (ie Grim Campfire over Cooking Fire if owned), also removed "shift-click" variant for a simple right-click extra usage
-- Adjusted LFR/LFD checkboxes styling
-- adjusted combat giant font to be more legible
-- fixed tooltip typo in dock buttons
v4.0764
-- Added some features to chat. Icon indicating when you have scrolled away from the bottom and a whisper alert icon.
-- Fixed fast scrolling in chat windows (hold shift while scrolling to jump to top or bottom)
-- Added a few secret features (small things that you may or may not notice) surprises are always fun! :)
-- Adjusted the styling of arena prep frames
-- Fixed the bug causing docklets to disappear/close when opening the worldmap
-- You can now toggle between normal and shortened gold text on statistics (its in the /sv menu under Statistics)
v4.076
-- Added more config options to help position bags and bank frames
-- Fixed saved variables bug
-- Adjusted the naming of several aura filters to make their use more clear
-- Fixed issue with shift clicking (to block) unitframe auras
-- Made some adjustments to default nameplate settings
-- Adjusted many class resource animations, improved a few textures (all orbs and pally hammers)
-- fixed profile-copy bug
v4.075
-- Further adjustment to filters and code trimming
-- Aura Watch icons (little colored squares in raid frame corners) are working now
-- Slightly altered dropdown frame skinning
v4.074
-- Fixed bad timers causing MANY issues including long loading times and many lag spikes
v4.073
-- More code slimmed down
-- Fixed docks/rep and various other bugs
v4.072
-- Yet another update to tooltips. Now the new border colors will change for item tooltips to reflect quality color.
-- Classbars now have their own mover frame, simply go into the config under Unitframes->Player->Classbar and check the "Detach from frame" box.
-- Un-docked chat windows will now have a skinned background to improve visibility.
-- Fixed a bad string in the installer file
-- Removed the "Ace3" style from StyleOMatic. Rather than attempt to skin ALL ace config windows (which is NOT resource friendly), I decided to directly modify the lib itself. The config libraries will be replaced in the near future for a much lighter alternative.
-- Removed the config option to change classbar width, this was added as an option but never implemented. Changed the option for classbar height to now be "Size" which is essentially what it has always been.
-- Condensed some code to help further reduce loading times, the following were changed: Docks, Actionbars, Minimap, Unitframes.
v4.066
-- Tooltips adjusted and slightly modified again (pretty colors on units now and the border skins only show on unit tips)
-- Fixed style issues with config menu
-- Added styling support for AuctionLite
-- New textures to replace default blizz tabs
-- FIXED AURA FILTERS FOR TARGET FRAMES!!!!! (I just discovered what has been killing these for God knows how long)
-- Stat panels along the bottom will now attempt to fit/size themselves between dock windows. This SHOULD help those who are using lower resolution monitors.
v4.0652
-- Patched tooltips (...again)
-- Fixed bag search bug
v4.065
-- NEW: backgrounds for stats
-- NEW: skin for encounter journal
-- tooltips adjusted, mount buttons fixed.
-- major changes to styleomatic and config
v4.0641
-- fixed german locale issue with SVUI_Config
-- added better localization support to dock toolbar
v4.064
-- added new option to installer page 1. "Keep My Settings". No more having to overwrite with defaults whenever SVUI makes a big version change!
-- Some new secret animations... see if you can spot them! (Mwahaha)
-- fixed friendship bar issues
-- fixed styleomatic system bug
-- fixed archy progressbar mover loading
-- adjusted some PVPUI skins that were loading incorrectly
-- archaeology laborer events are more fine tuned
v4.063
-- tooltip visual update and fixed classbar options
v4.062
-- fixed bad initialization of filters for new installs
-- fixed totem options, pvp window skinning and a stranded frame in the middle of the screen.
-- top and bottom screen borders will now respect the color choice under (General->Media->Colors->Accent Color)
v4.061
-- Fixed aura bars
-- fixed filter saving
-- visual adjustment to aura bars
-- Archaeology progress bar is now movable using "/sv move"
v4.06
-- NEW: added tooltip and nameplate artwork
-- even more upgrades to unitframe code
-- fixed dock fading bug
-- removed several bad lines of code that could have been causing crashes
-- quality checked/adjusted all xml templates
-- Fixed looping bug in tooltips
v4.056
-- fixed aura filters and loot fonts
v4.055
-- Arena prep frames are now functioning
-- Revised code in all unitframes to attempt to squeeze more performance out of them
v4.054
-- Fixed auraheader update violation
v4.053
-- When i fixed the font configs in 4.051 I inadvertently broke some others :( these are fixed
v4.052
-- corrected bad colorpickers in the config menu
v4.051
-- Last 2 remaining font configs (general unit and actionbar) are working as expected
-- action button hotkey text is now properly abbreviated
v4.05
-- Ultra clean!
-- Fixed druid resources issue
-- Fixed party/raid/tank/assist font and coloring settings bug
-- The "Hearth" dock button is a little more special now for Shaman/Monk/Druid/DeathKnight
-- More visual improvements to various small details
-- Copying profiles will now automatically reload the UI in order to ensure they get properly duplicated and ready for use.
-- Resetting a profile will no longer cause the install screen to show again.
-- Fixed some hemorrhaging elements used in PvP (just sayin...)
v4.046
-- Caught Registry error with event handler frames
v4.045
-- Fixed keybind bug
-- Adjusted bad references in unit code
v4.043
-- Added Doonga's fix for 4k monitors and multi-monitor support
-- Made some visual quality improvements to Mentalo, castbars, stat menus, game menu skins, bag type slot coloring and arena frames.
-- Fixed the "Break Stuff" button/feature, was not loading for milling, prospecting or disenchanting.
-- Micro menu bar is movable again, also added new textures to the "Interface/BUTTONS" folder to further hide default blizzard textures.
-- Stance bars can now use custom visibility tags! You are welcome Moondoggy
-- Found and fixed an issue with Pet bar custom visibility
-- Fixed a bad event handler when going into petbattles
v4.042
-- Fixed event handler used by the visibility class
v4.041
-- quick fixes to aura config, mirror timers bars, tooltip guild names and some minor things.
v4.04
-- Fixed aura filters
-- Profile copying/deleting/importing now fully functional
-- Fixed bug in bags when changing sizes
v4.036
-- Fixed profileKey bug in config
v4.035
-- Fixed more mac screen issues
-- Fixed profile saving/loading
v4.034
-- Fixed mac client screen size variable issue
v4.033
-- Fixed profile copy functions
-- Adjusted loothistory window skinning
v4.032
-- Fixed config failure due to version number changes
-- Now using wowinterface.com git repo!
-- Fixed issue with configs for target of target frames
v4.031
-- Adjusted aura filters a bit to compensate for recent changes
-- Fixed all saving
-- Fixed localization issues
-- Fixed config panel issues
-- Update to uniframe package (shaved another 1mb off game memory)
v4.03
-- Completely forgot to include frame positions in the profile saving process, my bad yo!
-- Almost forgot filter changes, this caused an error but is fixed now.
-- Completely repaired and finalized the new internal config system, this will remove all setting based bugs you may have encountered
-- Found and removed issues that were causing memory leaks in both the Stats and Unit packages
-- Fixed autoscaling, raid frame hiding (just re-iterating that fact) and a handful of other issues

IMPORTANT------

-- New profiles (WARNING: old settings WILL be erased due to changes in the core). Unlike previous versions as well as many other UI's available, SVUI will handle profiles on an as-needed basis. What this means is that if you want to be able to use the same profile from one character to the next then you will have to go into the settings "/sv" and then the "profiles" tab on the left. Once you are there you will need to "SAVE" that current characters profile (this will no longer be automatic as that pollutes the global variables file). After you have saved your profile, you can then log onto another character and select the saved profile from the "Copy" dropdown list. I HIGHLY RECOMMEND that once you are satisfied with and profile duplications you have done, you should then select the unneeded saved profile from the "Delete" dropdown to remove it. This does not affect any character that has already received a copy as the used copies are stored in another location.

v4.02
-- Almost all ace3 libs removed
-- Fixed unitframe visibility issues
-- fixed several crashes
-- fixed notification bugs when repairing and etc...

v4.01 (official)
-- Fixed boss/arena frame mover bug
-- Micro bar is now movable
-- Fixed interrupt messages that were not belonging to the player
-- Added configs for announcements
-- Added "absorbs" option for unit health text
-- Fixed "Lets Ride" mount list bug
-- Fixed errors from dock buttons
-- FIXED EVERYTHING!!!!!! EVEN MEMORY CRASH... (o_O)
-- Fixed heirloom item bug causing massive errors
-- Fixed bag bug causing bag and sort failures
-- Fixed target GPS activation
-- Fixed failing pet/party/raid health bars
-- Fixed vanishing raid frames
-- Fixed Laborer issue ignoring settings that prevent from dropping farm tools
v4.01
-- Fixed bugs in alerts, mounts, bags, auras, unitframes and docks
-- Changed target status indicators (they are AWESOME now)
-- Added ability to change castbar colors on a unit-by-unit basis (by request)
-- More changes/fixes were completed and will be documented later
-- Fixed issue with unitframe name and power text positioning
-- Fixed casting color config bug
-- Fixed combat-fade bug
-- Adjusted more blizzard skins
-- Fixed coloring issues on many buttons and frames
v4.0 (preview)
-- Highly optimized textures and their usage, effectively reducing memory usage by no less than 1mb
-- Greatly improved the speed of all core functions, loading times are mush faster now.
-- Overhaul of most frame templates, they are much more visually engaging imo
-- Full re-design of the archaeology "Laborer" mode
-- Mentalo has gotten a face-lift
-- touch-ups on various info frames including the installer window
-- Visual re-design of the GPS widget
-- Visual enhancement of target status indicators ("Dead", "DC'ed", "Tapped" and "Rare")
-- Adjusted default font-sizes for the following: cooldowns, stats (datatext) menus, tooltips, tabs, hotkey labels
-- Added the "Help" option to the micro bar
-- Included a rough copy of Elv's RaidUtility, this is merely a placeholder until the true SVUI version is complete
-- Drastic improvements to the core API
-- NEW dock tool: Hearthstone
-- (no version change) Fixed a chat bug when receiving PM's
-- (no version change) Partially fixed pet bar bug (still vanishes when changing settings, can be fixed by using "/rl")
-- (no version change) Fixed all chat and petbar bugs
Optional Files (2)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch
19.8
13MB
01-20-11 12:34 PM
Patch


Archived Files (23)
File Name
Version
Size
Author
Date
4.07.7
6MB
Munglunch
07-29-14 05:31 PM
4.0764
6MB
Munglunch
07-28-14 08:57 PM
4.076
7MB
Munglunch
07-27-14 08:13 AM
4.076
7MB
Munglunch
07-26-14 07:16 PM
4.076
7MB
Munglunch
07-26-14 04:54 PM
4.076
7MB
Munglunch
07-26-14 02:55 PM
4.076
7MB
Munglunch
07-26-14 02:36 PM
4.075
7MB
Munglunch
07-25-14 12:09 AM
4.074
7MB
Munglunch
07-24-14 06:39 AM
4.073
7MB
Munglunch
07-23-14 12:39 AM
4.073
7MB
Munglunch
07-23-14 12:36 AM
4.072
7MB
Munglunch
07-22-14 06:30 AM
4.072
7MB
Munglunch
07-22-14 05:58 AM
4.07
7MB
Munglunch
07-21-14 11:27 PM
4.07
7MB
Munglunch
07-21-14 10:49 PM
4.0662
7MB
Munglunch
07-20-14 10:43 PM
4.0662
7MB
Munglunch
07-20-14 08:10 PM
4.066
7MB
Munglunch
07-20-14 06:19 PM
4.0652
7MB
Munglunch
07-20-14 06:10 PM
4.0652
6MB
Munglunch
07-20-14 12:22 AM
4.065
6MB
Munglunch
07-19-14 03:32 PM
4.065
6MB
Munglunch
07-19-14 11:40 AM
4.064
6MB
Munglunch
07-18-14 08:53 AM


Post A Reply Comment Options
Old 05-10-14, 06:30 PM  
Daigan
A Kobold Labourer

Forum posts: 0
File comments: 183
Uploads: 0
Re: Re: Re: top secret questing addition

Originally Posted by moondoggy

just think though...a built in module to track the villain and throw up a "bat signal". Seems like it could be handy to every superhero if you ask me!
Daigan is offline Report comment to moderator  
Reply With Quote
Old 05-10-14, 05:41 PM  
moondoggy
A Fallenroot Satyr
 
moondoggy's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 22
File comments: 62
Uploads: 1
Re: Re: top secret questing addition

Originally Posted by Munglunch
I dont plan to make any kind of questing "do-this-then-go-here" kind of feature. Those addons can get pretty heavy in terms of performance consumption and I'm pretty focused on keeping thing as light weight yet jam-packed as possible. I'm more interested in just the aspect of how your maps and objectives tracker can be enhanced.

Though you did just give me a diabolical idea..... hmmmm back to the lab!

Originally Posted by moondoggy
your carbonite replacement would be great but ain't gonna lie. ever since i got my hands on zygor thats all i need BUT i still have carbonite installed becasue there hasnt been a single addon ever come out to replace his punk dectection like it does and place them on the minimap...sure there are some that let you know an enemy is around BUT they are not able to track them on the minimap! if you pulled something like this and i could get rid of carbonite too...well then...hands down - you will have even my all time favorite beat MazzleUI!
yeah i dont care about the quest part either (since i obviously use zygor lol) but if your ideas involved tracking enemy players on your minimap that would be the shiznit! it is sooo helpful playing a pvp server to see those little red dots but i havent seen anything replicated like carbonites map. so im stuck with a big addon just for one feature. i know something like this would add more "weight" to your ui tho since i guess it would have to constantly scan the combat log to look for enemy actions and then track their location on the minimap...i doubt this idea is what you had in mind from my comment but still super excited to see what I may have sparked hehe

just think though...a built in module to track the villain and throw up a "bat signal". Seems like it could be handy to every superhero if you ask me!
Last edited by moondoggy : 05-10-14 at 06:06 PM.
moondoggy is offline Report comment to moderator  
Reply With Quote
Old 05-10-14, 03:36 PM  
Munglunch
A Deviate Faerie Dragon
 
Munglunch's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 1007
Uploads: 7
Fixed... update incoming (should be the last one needed)

Originally Posted by Daigan
24x Ampere-3.1.0.15-Release\CallbackHandler-1.0-6.lua:50: <string>:"safecall Dispatcher[2]":1: chunk has too many syntax levels
<in C code>
Ampere-3.1.0.15-Release\CallbackHandler-1.0-6.lua:50: in function <Ampere\CallbackHandler-1.0.lua:24>
Ampere-3.1.0.15-Release\CallbackHandler-1.0-6.lua:54: in function <Ampere\CallbackHandler-1.0.lua:53>
Ampere-3.1.0.15-Release\CallbackHandler-1.0-6.lua:91: in function "Fire"
!BugGrabber-r198-release\BugGrabber.lua:130: in function <!BugGrabber\BugGrabber.lua:128>
!BugGrabber-r198-release\BugGrabber.lua:354: in function <!BugGrabber\BugGrabber.lua:297>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
system\design.lua:469: in function "SetBackdropTemplate"
...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:73: in function <...\SVUI_StyleOMatic\addons\thirdparty\Skada.lua:68>
<in C code>
...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:143: in function "skada_panel_loader"
...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:151: in function "Docklet_Skada"
...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:109: in function <...\SVUI_StyleOMatic\addons\thirdparty\Skada.lua:107>
<in C code>
BadPet-v0.5.10\libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <BadPet\libs\AceTimer-3.0\AceTimer-3.0.lua:36>

Locals:
argCount = 2
code = " local next, xpcall, eh = ...

local method, arg1, arg2
local function call() method(arg1, arg2) end

local function dispatch(handlers, ...)
local index
index, method = next(handlers)
if not method then return end
local old_arg1, old_arg2 = arg1, arg2
arg1, arg2 = ...
repeat
xpcall(call, eh)
index, method = next(handlers, index)
until not method
arg1, arg2 = old_arg1, old_arg2
end

return dispatch
"
ARGS = <table> {
1 = "arg1"
2 = "arg2"
}
OLD_ARGS = <table> {
1 = "old_arg1"
2 = "old_arg2"
}
concat = <function> defined =[C]:-1
assert = <function> defined =[C]:-1
loadstring = <function> defined =[C]:-1
next = <function> defined =[C]:-1
xpcall = <function> defined =[C]:-1
errorhandler = <function> defined @Interface\AddOns\Ampere\CallbackHandler-1.0.lua:20


4x C stack overflow
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
system\design.lua:469: in function "SetBackdropTemplate"
...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:73: in function <...\SVUI_StyleOMatic\addons\thirdparty\Skada.lua:68>
<in C code>
...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:143: in function "skada_panel_loader"
...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:151: in function "Docklet_Skada"
...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:109: in function <...\SVUI_StyleOMatic\addons\thirdparty\Skada.lua:107>
<in C code>
BadPet-v0.5.10\libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <BadPet\libs\AceTimer-3.0\AceTimer-3.0.lua:36>

Locals:
(*temporary) = <unnamed> {
0 = <userdata>
backdropFrame = <unnamed> {
}
template = "Default"
backdropTexture = <unnamed> {
}
SetBackdropBorderColor = <function> defined =[C]:-1
texnoupdate = true
underlay = false
}
(*temporary) = 0
(*temporary) = 0
(*temporary) = 0
(*temporary) = 1
= <function> defined =[C]:-1
= <function> defined @Interface\AddOns\SVUI\system\design.lua:471
Munglunch is offline Report comment to moderator  
Reply With Quote
Old 05-10-14, 11:55 AM  
Viterzgir
A Kobold Labourer

Forum posts: 0
File comments: 28
Uploads: 0
Originally Posted by Munglunch
Update incoming...

Originally Posted by Viterzgir
The last version is awfully bugged

Quest Frame is bugged.
When I'm trying to show recount it just freezes WoW.
And errors... ugh... they are everywhere

I'd better install g-version.
Dude, you're a real hardworker

Thank you a lot for taking care of us
Viterzgir is offline Report comment to moderator  
Reply With Quote
Old 05-10-14, 09:52 AM  
Daigan
A Kobold Labourer

Forum posts: 0
File comments: 183
Uploads: 0
24x Ampere-3.1.0.15-Release\CallbackHandler-1.0-6.lua:50: <string>:"safecall Dispatcher[2]":1: chunk has too many syntax levels
<in C code>
Ampere-3.1.0.15-Release\CallbackHandler-1.0-6.lua:50: in function <Ampere\CallbackHandler-1.0.lua:24>
Ampere-3.1.0.15-Release\CallbackHandler-1.0-6.lua:54: in function <Ampere\CallbackHandler-1.0.lua:53>
Ampere-3.1.0.15-Release\CallbackHandler-1.0-6.lua:91: in function "Fire"
!BugGrabber-r198-release\BugGrabber.lua:130: in function <!BugGrabber\BugGrabber.lua:128>
!BugGrabber-r198-release\BugGrabber.lua:354: in function <!BugGrabber\BugGrabber.lua:297>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
system\design.lua:469: in function "SetBackdropTemplate"
...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:73: in function <...\SVUI_StyleOMatic\addons\thirdparty\Skada.lua:68>
<in C code>
...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:143: in function "skada_panel_loader"
...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:151: in function "Docklet_Skada"
...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:109: in function <...\SVUI_StyleOMatic\addons\thirdparty\Skada.lua:107>
<in C code>
BadPet-v0.5.10\libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <BadPet\libs\AceTimer-3.0\AceTimer-3.0.lua:36>

Locals:
argCount = 2
code = " local next, xpcall, eh = ...

local method, arg1, arg2
local function call() method(arg1, arg2) end

local function dispatch(handlers, ...)
local index
index, method = next(handlers)
if not method then return end
local old_arg1, old_arg2 = arg1, arg2
arg1, arg2 = ...
repeat
xpcall(call, eh)
index, method = next(handlers, index)
until not method
arg1, arg2 = old_arg1, old_arg2
end

return dispatch
"
ARGS = <table> {
1 = "arg1"
2 = "arg2"
}
OLD_ARGS = <table> {
1 = "old_arg1"
2 = "old_arg2"
}
concat = <function> defined =[C]:-1
assert = <function> defined =[C]:-1
loadstring = <function> defined =[C]:-1
next = <function> defined =[C]:-1
xpcall = <function> defined =[C]:-1
errorhandler = <function> defined @Interface\AddOns\Ampere\CallbackHandler-1.0.lua:20


4x C stack overflow
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
system\design.lua:469: in function "SetBackdropTemplate"
...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:73: in function <...\SVUI_StyleOMatic\addons\thirdparty\Skada.lua:68>
<in C code>
...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:143: in function "skada_panel_loader"
...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:151: in function "Docklet_Skada"
...\SVUI_StyleOMatic\addons\thirdparty\Skada-1.4-15.lua:109: in function <...\SVUI_StyleOMatic\addons\thirdparty\Skada.lua:107>
<in C code>
BadPet-v0.5.10\libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <BadPet\libs\AceTimer-3.0\AceTimer-3.0.lua:36>

Locals:
(*temporary) = <unnamed> {
0 = <userdata>
backdropFrame = <unnamed> {
}
template = "Default"
backdropTexture = <unnamed> {
}
SetBackdropBorderColor = <function> defined =[C]:-1
texnoupdate = true
underlay = false
}
(*temporary) = 0
(*temporary) = 0
(*temporary) = 0
(*temporary) = 1
= <function> defined =[C]:-1
= <function> defined @Interface\AddOns\SVUI\system\design.lua:471
Daigan is offline Report comment to moderator  
Reply With Quote
Old 05-10-14, 08:47 AM  
Munglunch
A Deviate Faerie Dragon
 
Munglunch's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 1007
Uploads: 7
Update incoming...

Originally Posted by Viterzgir
The last version is awfully bugged

Quest Frame is bugged.
When I'm trying to show recount it just freezes WoW.
And errors... ugh... they are everywhere

I'd better install g-version.
Munglunch is offline Report comment to moderator  
Reply With Quote
Old 05-10-14, 04:22 AM  
Viterzgir
A Kobold Labourer

Forum posts: 0
File comments: 28
Uploads: 0
The last version is awfully bugged

Quest Frame is bugged.
When I'm trying to show recount it just freezes WoW.
And errors... ugh... they are everywhere

I'd better install g-version.
Viterzgir is offline Report comment to moderator  
Reply With Quote
Old 05-10-14, 02:52 AM  
Sesco
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
sorry for asking.

from where I can change floating combat text fonts and dmg fonts .

I don't know why I have Fonts issues now .



Cheers Munglunch
Sesco is offline Report comment to moderator  
Reply With Quote
Old 05-09-14, 05:30 PM  
Daigan
A Kobold Labourer

Forum posts: 0
File comments: 183
Uploads: 0
Originally Posted by Munglunch
Update incoming

Originally Posted by Stormblade
Originally Posted by Munglunch
Grab the update when it becomes available and if you can grab the addon BugSack. This should be all you need to catch this error and post it for me.

Originally Posted by Stormblade
help please , when i go into any raid the frames dont come up unless i go into settings and click the display frames button , and on the party frames i dont see anything but black what the frame info and portrait is suppose to be

thanks
for the raid frames i do not see a error for it

for the party one it gives this error

1x SVUI-3.99\system\design.lua:182: <unnamed>:SetPoint(): Unknown region point
<in C code>
SVUI-3.99\system\design.lua:182: in function "Point"
SVUI-3.99\packages\unit\frames\all_units.lua:238: in function "RefreshUnitLayout"
SVUI-3.99\packages\unit\frames\group\party-Party.lua:166: in function "?"
SVUI-3.99\packages\unit\common\secure.lua:351: in function "Update"
SVUI-3.99\packages\unit\common\secure.lua:301: in function "UpdateGroupConfig"
SVUI_ConfigOMatic-3.99\modules\units\party-Party.lua:56: in function <SVUI_ConfigOMatic\modules\units\party.lua:56>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[3]":9: in function <string>:"safecall Dispatcher[3]":5
(tail call): ?
AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:799: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[4]":9: in function <string>:"safecall Dispatcher[4]":5
(tail call): ?
AtlasLoot_Loader-v7.07.02\Libs\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function "Fire"
libs\6AceGUI-3.0-34\widgets\AceGUIWidget-Button.lua:28: in function <libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:25>

Locals:
nil
Something I wanted to add to this. Part targets/pets arent showing
Daigan is offline Report comment to moderator  
Reply With Quote
Old 05-09-14, 04:16 PM  
Munglunch
A Deviate Faerie Dragon
 
Munglunch's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 1007
Uploads: 7
Update incoming

Originally Posted by Stormblade
Originally Posted by Munglunch
Grab the update when it becomes available and if you can grab the addon BugSack. This should be all you need to catch this error and post it for me.

Originally Posted by Stormblade
help please , when i go into any raid the frames dont come up unless i go into settings and click the display frames button , and on the party frames i dont see anything but black what the frame info and portrait is suppose to be

thanks
for the raid frames i do not see a error for it

for the party one it gives this error

1x SVUI-3.99\system\design.lua:182: <unnamed>:SetPoint(): Unknown region point
<in C code>
SVUI-3.99\system\design.lua:182: in function "Point"
SVUI-3.99\packages\unit\frames\all_units.lua:238: in function "RefreshUnitLayout"
SVUI-3.99\packages\unit\frames\group\party-Party.lua:166: in function "?"
SVUI-3.99\packages\unit\common\secure.lua:351: in function "Update"
SVUI-3.99\packages\unit\common\secure.lua:301: in function "UpdateGroupConfig"
SVUI_ConfigOMatic-3.99\modules\units\party-Party.lua:56: in function <SVUI_ConfigOMatic\modules\units\party.lua:56>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[3]":9: in function <string>:"safecall Dispatcher[3]":5
(tail call): ?
AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:799: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[4]":9: in function <string>:"safecall Dispatcher[4]":5
(tail call): ?
AtlasLoot_Loader-v7.07.02\Libs\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function "Fire"
libs\6AceGUI-3.0-34\widgets\AceGUIWidget-Button.lua:28: in function <libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:25>

Locals:
nil
Munglunch is offline Report comment to moderator  
Reply With Quote
Old 05-09-14, 12:05 PM  
Sesco
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Originally Posted by Daigan
Originally Posted by Sesco

4. about 10 man raid frame can we have an option to set it like the pic below ( the Idea ).


All you have to do is go into 10 man settings and set growth direction to "down then right"


super thanx
Sesco is offline Report comment to moderator  
Reply With Quote
Old 05-09-14, 09:13 AM  
Stormblade
A Kobold Labourer

Forum posts: 0
File comments: 32
Uploads: 0
Originally Posted by Munglunch
Grab the update when it becomes available and if you can grab the addon BugSack. This should be all you need to catch this error and post it for me.

Originally Posted by Stormblade
help please , when i go into any raid the frames dont come up unless i go into settings and click the display frames button , and on the party frames i dont see anything but black what the frame info and portrait is suppose to be

thanks
for the raid frames i do not see a error for it

for the party one it gives this error

1x SVUI-3.99\system\design.lua:182: <unnamed>:SetPoint(): Unknown region point
<in C code>
SVUI-3.99\system\design.lua:182: in function "Point"
SVUI-3.99\packages\unit\frames\all_units.lua:238: in function "RefreshUnitLayout"
SVUI-3.99\packages\unit\frames\group\party-Party.lua:166: in function "?"
SVUI-3.99\packages\unit\common\secure.lua:351: in function "Update"
SVUI-3.99\packages\unit\common\secure.lua:301: in function "UpdateGroupConfig"
SVUI_ConfigOMatic-3.99\modules\units\party-Party.lua:56: in function <SVUI_ConfigOMatic\modules\units\party.lua:56>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[3]":9: in function <string>:"safecall Dispatcher[3]":5
(tail call): ?
AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:799: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[4]":9: in function <string>:"safecall Dispatcher[4]":5
(tail call): ?
AtlasLoot_Loader-v7.07.02\Libs\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function "Fire"
libs\6AceGUI-3.0-34\widgets\AceGUIWidget-Button.lua:28: in function <libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:25>

Locals:
nil
Stormblade is offline Report comment to moderator  
Reply With Quote
Old 05-09-14, 09:00 AM  
Daigan
A Kobold Labourer

Forum posts: 0
File comments: 183
Uploads: 0
Originally Posted by Sesco

4. about 10 man raid frame can we have an option to set it like the pic below ( the Idea ).


All you have to do is go into 10 man settings and set growth direction to "down then right"

Last edited by Daigan : 05-09-14 at 09:14 AM.
Daigan is offline Report comment to moderator  
Reply With Quote
Old 05-09-14, 07:14 AM  
Sesco
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Originally Posted by Munglunch
Updated, I have added the old fonts as optional choices so you can change them in the configs

Originally Posted by Sesco
I have little questions I hope.

1. where is the donate button.
2. how we can change the floating text fonts and the players name fonts.



3. can we have the old chat fonts like .



4. about 10 man raid frame can we have an option to set it like the pic below ( the Idea ).




I hope I didn't ask alot.
thank u for ur answer but the question is where to find them ,, I played with everything that says fonts but nothing.

the worse part my game crashed with I changed the fonts of 25 man raid frames.
Sesco is offline Report comment to moderator  
Reply With Quote
Old 05-09-14, 07:12 AM  
Daigan
A Kobold Labourer

Forum posts: 0
File comments: 183
Uploads: 0
Re: One from Bugsack

Originally Posted by joelsoul
Ok Mung, here is one. After playing for a while, this bug starts popping up in Bugsack over and over.
Code:
1601x C stack overflow
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
system\design.lua:469: in function "SetBackdropTemplate"
...\SVUI_StyleOMatic\addons\thirdparty\TradeSkillDW-1.94.lua:80: in function <...\SVUI_StyleOMatic\addons\thirdparty\TradeSkillDW.lua:72>
<in C code>
Blizzard_TradeSkillUI\Blizzard_TradeSkillUI.lua:680: in function "TradeSkillSkillButton_OnClick"
<string>:"*:OnClick":4: in function <string>:"*:OnClick":1

Locals:
(*temporary) = TradeSkillSkillIcon {
 0 = <userdata>
 backdropTexture = <unnamed> {
 }
 template = "Default"
 styled = true
 SetBackdrop = <function> defined =[C]:-1
 underlay = false
 pushed = frame {
 }
 backdropFrame = <unnamed> {
 }
 hover = frame {
 }
 texnoupdate = true
 backdropShadow = <unnamed> {
 }
 SetBackdropColor = <function> defined =[C]:-1
  SetBackdropBorderColor = <function> defined =[C]:-1
 hasItem = 1
}
(*temporary) = 0
(*temporary) = 0
(*temporary) = 0
(*temporary) = 1
 = <function> defined =[C]:-1
 = <function> defined @Interface\AddOns\SVUI\system\design.lua:471
Any insight would sure be appreciated, if I R/L it stops for a while, then comes back randomly in combat situation.
Had this problem some time ago. Go into the UI options and stylization and uncheck the box by tradeskilldw and then reload. Fixed it for me.
Daigan is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.