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Updated:11-23-14 08:21 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.3

Supervillain UI  Updated Today!  Popular! (More than 5000 hits)

Version: 5.2.4
by: Munglunch [More]


┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
VISIT THE OFFICIAL SITE
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.2.4:
> Critical changes to screen resolution handlers
> Added /sv option to reset draggable blizzard frames

v5.2.3:
> Visual updates to Macro menu, Most checkboxes and many "Inset" type textures
> CraftOMatic - Cooking Mode: Now when enabled it will scan to see if you have the "Pierre" companion and if so it will summon him instead of creating a campfire.
> Lower dock bars will now mouseover fade with their respective dock windows
> Castbar: When crafting, the additive casting feature no longer causes the bar to hide and show in between each creation (this was annoying).
> Made more adjustments to default UI panel positioning, moved many that were intended to be in the upper middle of the screen back where they belong.
> Some draggable windows were not movable, this has been adjusted for many of them. If you discover any that you can't move please post your findings in the comments

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (11)
File Name
Version
Size
Author
Date
5.2.3
7MB
Munglunch
11-23-14 05:30 PM
5.2.2
7MB
Munglunch
11-22-14 03:16 PM
5.2.19
7MB
Munglunch
11-20-14 09:09 PM
5.2.18
7MB
Munglunch
11-19-14 06:41 PM
5.2.17
7MB
Munglunch
11-19-14 11:01 AM
5.2
7MB
Munglunch
11-18-14 08:01 PM
5.2
7MB
Munglunch
11-18-14 03:14 PM
5.2
7MB
Munglunch
11-18-14 01:34 PM
5.2
7MB
Munglunch
11-17-14 06:13 PM
5.1.5
7MB
Munglunch
10-27-14 09:06 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


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Unread 10-02-14, 04:13 PM  
penguinsane
A Kobold Labourer

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Re: Re: Re: Great news everyone!

This is on live, after deleting everything SVUI in the Interface folder before updating.

And hot damn! I didn't see that at first. That is awesome. You are awesome. Let us know when you want us to turn to putting bug reports there!

Originally Posted by Munglunch
Is this in live or WoD beta?

NOTE: on my new website, home page, nav bar, "Test Version"..... click that. I'll be connecting that to the bug tracker soon.
Last edited by penguinsane : 10-02-14 at 04:14 PM.
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Unread 10-02-14, 03:42 PM  
Munglunch
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Re: Re: Great news everyone!

Is this in live or WoD beta?

NOTE: on my new website, home page, nav bar, "Test Version"..... click that. I'll be connecting that to the bug tracker soon.

Originally Posted by penguinsane
Christ, you're fast. Updated and frames have stayed put. Thank you so much!

Clicked "Align to Chat" again, got a new error:
Last edited by Munglunch : 10-02-14 at 03:43 PM.
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Unread 10-02-14, 03:17 PM  
penguinsane
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Re: Great news everyone!

Christ, you're fast. Updated and frames have stayed put. Thank you so much!

Clicked "Align to Chat" again, got a new error:

Code:
1x FrameXML\BankFrame.lua:64: Invalid inventory slot in GetInventorySlotInfo
[C]: in function `GetInventorySlotInfo'
FrameXML\BankFrame.lua:64: in function `BankFrameItemButton_Update'
SVUI\packages\bag\SVBag.lua:394: in function `Layout'
SVUI_ConfigOMatic\modules\bag.lua:166: in function <SVUI_ConfigOMatic\modules\bag.lua:166>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...faceAltoholic\libs\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function `Fire'
...ic\libs\12AceGUI-3.0-34\widgets\AceGUIWidget-CheckBox.lua:68: in function <...ic\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>

Locals:
nil
And then my bags went all weird:



I'm sorry I keep breaking things.

---------------

The website looks great! The "WTF is Supervillain UI?" section is missing some punctuation (mostly periods at the end of lines). I like the bug tracker thing, but maybe something like github would be easier for people to submit bugs and receive feedback? Unless you plan on making one of your own! lol

Originally Posted by Munglunch
I have actually made some progress on the website!
Now there are descriptions of the included plugins as well as installation instructions and known issues.
Still a work-in-progress but I feel like its worth a visit now

supervillainui.com
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Unread 10-02-14, 02:25 PM  
Munglunch
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v4.8.1
-- Cache cleaning was revised to prevent movable frame positions from being wiped out on login.
-- Protected certain bag configs from malformed frames. This will prevent the error received when setting things like "Align-to-Chat".

Originally Posted by penguinsane
I seem to have spoken too soon. Frames reset again. I logged in/out multiple times after configuring them and they were fine, but I logged out because battle.net was down and logged back in. Got a "character not found" error due to Blizzard's connection shenanigans going on, and then when I got in finally... reset. Blarghh.
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Unread 10-02-14, 01:51 PM  
Munglunch
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Great news everyone!

I have actually made some progress on the website!
Now there are descriptions of the included plugins as well as installation instructions and known issues.
Still a work-in-progress but I feel like its worth a visit now

supervillainui.com
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Unread 10-01-14, 10:20 PM  
penguinsane
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Frames are keeping their position once more, hooray! You're the best, Mung.

After updating, I've run a couple dungeons and done some questing. Memory usage hasn't spiked past 8mb and no frame stuttering. I don't want to jinx it, but everything looks good so far! Take a breather and have a beer, you've earned it.

Fixing shadow textures on buttons and tabs next, eh? Ehhhhh? 8)

Got this after clicking "Align to Chat" under the Bags tab:

Code:
1x FrameXML\BankFrame.lua:55: attempt to call method 'GetInventorySlot' (a nil value)
FrameXML\BankFrame.lua:55: in function `BankFrameItemButton_Update'
SVUI\packages\bag\SVBag.lua:394: in function `Layout'
SVUI_ConfigOMatic\modules\bag.lua:166: in function <SVUI_ConfigOMatic\modules\bag.lua:166>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...faceDecursive\Libs\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function `Fire'
...te\Libs\12AceGUI-3.0-34\widgets\AceGUIWidget-CheckBox.lua:68: in function <...te\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>

Locals:
nil
The addon Peddler doesn't seem to show it's icon on items in your bags. I have tested ArkInventory and Adibags, it shows up fine on both of them.

edit:

I seem to have spoken too soon. Frames reset again. I logged in/out multiple times after configuring them and they were fine, but I logged out because battle.net was down and logged back in. Got a "character not found" error due to Blizzard's connection shenanigans going on, and then when I got in finally... reset. Blarghh.
Last edited by penguinsane : 10-02-14 at 01:42 PM.
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Unread 10-01-14, 06:50 PM  
Doonga
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Heh I switched to recount. Which sucks. I'l be swapping back to Skada.
Last edited by Doonga : 10-01-14 at 07:56 PM.
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Unread 10-01-14, 06:11 PM  
Munglunch
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Re: Phenomenal UI

Well thank you very much and I glad I can help make your game more enjoyable

At this time SVUI does not have facilities to manipulate combat text placement. I would recommend something like xCT for this.

Originally Posted by Artomas
Sir,

Your work is definitely being appreciated and is very much in use amoung our household. I have 1 question though, How do I re-position the Scrolling Combat Txt? I want to split it into Incoming vs Outgoing if possible, or if not, just move it from where its at.

Can this be done? And if so how?

Respectfully,

Arto
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Unread 10-01-14, 06:04 PM  
Artomas
A Kobold Labourer

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Phenomenal UI

Sir,

Your work is definitely being appreciated and is very much in use amoung our household. I have 1 question though, How do I re-position the Scrolling Combat Txt? I want to split it into Incoming vs Outgoing if possible, or if not, just move it from where its at.

Can this be done? And if so how?

Respectfully,

Arto
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Unread 10-01-14, 05:54 PM  
Munglunch
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v4.8
-- Skada memory leak fixed (I believe)
-- Final cleanup to move into version 4.8 (1.2 versions from WoD)
-- Fixed Dispel variable error in SVUnit
-- Made some adjustments to Stats and libDataBroker. (alpha sorted alt-click menus and removed the embedded libdatabroker files)


NOTE TO SKADA: I'm sorry about my outburst earlier, you know I love you but why do you make things so difficult?
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Unread 10-01-14, 05:30 PM  
Cromax
A Kobold Labourer

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Originally Posted by Munglunch
See what I mean? Thorough as all hell!! Thank you for running this down for me!

I only have one thing to say at this point....

FUCK YOU SKADA!!!!!

Originally Posted by Doonga
I'm going to use this post as some running notes so.. yea.

Question.. Should I be able to toggle between Skada and the Quest tracker in combat? I can't, I used to be able to, but can't now. This led me to do some further testing.

Notes: I started with the base of SVUI, DBM and WA2. Those are the bare minimum for me to raid. I then enabled each addon in order down the list. Unless otherwise noted, all addons above any listed were enabled at the time of testing.

SVUI
DBM
WA2
Archy (Ace 3 addon) does NOT exhibit the issue.
Skada (Ace 3 addon) does exhibit the issue. (Disabled again)
ACP
Bugsack (Ace 3)
Buggrabber
GTFO
Affdots (Ace 3)
OmniCC
Badboy + a couple plugins
Bigbrother (Ace 2)
Bindpad
Clique (Ace 3)
DailyCheckList (Ace 3)
Deathnote (Ace 3)

Stopped here when I remembered your issues with skada a few weeks ago. Then did some more testing and found...

You've got something screwy with Skada. I run a DPS and Healing window in Skada.
Skada Skin ON, Docked - Issue occurs
Skada Skin ON, Undocked - No Issue, but I also can't see any of the Skada windows and can't toggle them.
Skada Skin Off, Undocked - No issue, I can only see my second Skada window, the first is hidden.
Skada Skin Off, Docked - No issue, but it's ugly.

Come to think of it all this started to happen when you had issues with Skada a few weeks ago.

Out of laziness, I turned ALL my addons on but left the Skada skin disabled. No issue, docked or undocked. You gotsa problem with the Skada skin sir. At least I can raid now.
just make svui dps meter addon :P
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Unread 10-01-14, 05:17 PM  
Munglunch
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See what I mean? Thorough as all hell!! Thank you for running this down for me!

I only have one thing to say at this point....

FUCK YOU SKADA!!!!!

Originally Posted by Doonga
I'm going to use this post as some running notes so.. yea.

Question.. Should I be able to toggle between Skada and the Quest tracker in combat? I can't, I used to be able to, but can't now. This led me to do some further testing.

Notes: I started with the base of SVUI, DBM and WA2. Those are the bare minimum for me to raid. I then enabled each addon in order down the list. Unless otherwise noted, all addons above any listed were enabled at the time of testing.

SVUI
DBM
WA2
Archy (Ace 3 addon) does NOT exhibit the issue.
Skada (Ace 3 addon) does exhibit the issue. (Disabled again)
ACP
Bugsack (Ace 3)
Buggrabber
GTFO
Affdots (Ace 3)
OmniCC
Badboy + a couple plugins
Bigbrother (Ace 2)
Bindpad
Clique (Ace 3)
DailyCheckList (Ace 3)
Deathnote (Ace 3)

Stopped here when I remembered your issues with skada a few weeks ago. Then did some more testing and found...

You've got something screwy with Skada. I run a DPS and Healing window in Skada.
Skada Skin ON, Docked - Issue occurs
Skada Skin ON, Undocked - No Issue, but I also can't see any of the Skada windows and can't toggle them.
Skada Skin Off, Undocked - No issue, I can only see my second Skada window, the first is hidden.
Skada Skin Off, Docked - No issue, but it's ugly.

Come to think of it all this started to happen when you had issues with Skada a few weeks ago.

Out of laziness, I turned ALL my addons on but left the Skada skin disabled. No issue, docked or undocked. You gotsa problem with the Skada skin sir. At least I can raid now.
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Unread 10-01-14, 04:07 PM  
Doonga
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I'm going to use this post as some running notes so.. yea.

Question.. Should I be able to toggle between Skada and the Quest tracker in combat? I can't, I used to be able to, but can't now. This led me to do some further testing.

Notes: I started with the base of SVUI, DBM and WA2. Those are the bare minimum for me to raid. I then enabled each addon in order down the list. Unless otherwise noted, all addons above any listed were enabled at the time of testing.

SVUI
DBM
WA2
Archy (Ace 3 addon) does NOT exhibit the issue.
Skada (Ace 3 addon) does exhibit the issue. (Disabled again)
ACP
Bugsack (Ace 3)
Buggrabber
GTFO
Affdots (Ace 3)
OmniCC
Badboy + a couple plugins
Bigbrother (Ace 2)
Bindpad
Clique (Ace 3)
DailyCheckList (Ace 3)
Deathnote (Ace 3)

Stopped here when I remembered your issues with skada a few weeks ago. Then did some more testing and found...

You've got something screwy with Skada. I run a DPS and Healing window in Skada.
Skada Skin ON, Docked - Issue occurs
Skada Skin ON, Undocked - No Issue, but I also can't see any of the Skada windows and can't toggle them.
Skada Skin Off, Undocked - No issue, I can only see my second Skada window, the first is hidden.
Skada Skin Off, Docked - No issue, but it's ugly.

Come to think of it all this started to happen when you had issues with Skada a few weeks ago.

Out of laziness, I turned ALL my addons on but left the Skada skin disabled. No issue, docked or undocked. You gotsa problem with the Skada skin sir. At least I can raid now.
Last edited by Doonga : 10-01-14 at 04:36 PM.
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Unread 10-01-14, 04:07 PM  
Pedrotic
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so with the new rls....u mean my setting and UI positioning will be lost agian :'{ ?

hey lad...where do u suggest a total newbie learn aboud coding/programming and watch videos of ppl doing it...i do wanna become a good coder like urself.....
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Unread 10-01-14, 03:52 PM  
Doonga
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Originally Posted by Munglunch
Don't misinterpret my ramblings. I'm not saying "it is what it is", I'm trying to say that I can not recreate the issue and have no clue where to look at this point. Unless I can somehow get SVUI to generate an error or someone has another idea, my options are few.

I should point out that my testing this morning was with today's upload (before I fat-fingered errors into the code of course). I just uploaded again to fix those and THIS should be the benchmark version for you to use.
Gotcha, as usual, I'll do my best to get you some good test/troubleshooting data.
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