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Siege of Orgrimmar (5.4)
Updated:08-28-14 05:46 PM
Created:05-31-10 01:50 PM
Downloads:77,521
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
5.4
Supervillain UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 4.083
by: Munglunch [More]

┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
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To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS
/sv toasty or /sv kombat --- ???
/sv lol --- ???

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI
SVUI_ConfigOMatic
SVUI_StyleOMatic
SVUI_LogOMatic
SVUI_ArtOfWar
SVUI_Laborer
SVUI_AnsweringService

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"
v4.083
-- updated all toc files, addons are using the same version number now.
-- Fixed calendar bug
-- Fixed StyleOMatic error
-- GPS uses less memory now
-- Fixed ArtOfWar overlapping bug
v4.082i
-- Now profiles can be auto-swapped by talent spec
-- Fixed compatibility with Autoloot
-- Adjusted GPS frames (now including low health proximity option)
-- Fixed Rogue combo point error

v4.082h
-- Adjusted new tradeskill castbar features, fixed stopcasting bug
v4.082g
-- Adjusted crafting cast bar
v4.082f
-- Fixed cartography bug
v4.082e
-- New feature: castbar will now take multiple crafting stacks into account when setting its size/duration (That one was for Penguinsane)
-- Fixed action bar background sizing
-- Fixed a few bugs and some visuals in ArtOfWar
-- Unit Frame GPS elements are changing so (for those who have used the feature) don't be surprised to find parts missing for the time being. Soon this will be a multi-purpose pinpoint system with uses spanning from general sillyness to allowing healers to find the closes wounded player to them. (By request ;))
-- More internal fixes and stabilization.
v4.082d
-- Fixed frame.lua errors
-- DPS and HPS stats are working great now
v4.082c
-- Unit frames/party/raid will now respect options to enable/disable them
v4.082b
-- Fixed configomatic skins
-- Added Altoholic support
v4.082
-- 2nd fix for guild UI bug
-- Updated toc files
-- Revamped the taint handler so it's less annoying and more useful (will now auto-prompt you to reload your UI when a taint occurs. FYI: when ANY taint occurs you DO WANT to reload your UI)
-- Last minute fix to ConfigOMatic using new StyleOMatic methods
-- Patched the guildframe style bug
-- Made many adjustments to StyleOMatic, these will remove A LOT of errors and all around weirdness from various parts of the UI (VEM support revised as well)
-- Added addon styles for Bugsack and AdiBags
-- Fixed Core-Abilities frame crashes
-- Fixed ArtOfWar errors
-- Laborer and ArtOfWar will now properly disable when set to do so
-- Minimap will now properly disable when set to do so
v4.08.1b
-- Fixed guild stat text when "No Guild" should be displayed
-- Fixed Shaman totems
-- Revised fix for Healbot users
v4.08.1
-- Fixed /jenkins error
-- Fixed druid and rogue combo point bugs
-- Fixed profiles not saving/deleting bug
-- Small cleanup
-- Small fix for Healbot users
v4.08
-- NEW Plugin: Art of War (PVP enemy scanner and BG toolkit). Scans nearby for any hostile actions from enemy players. If any actions are taken, OR if you target an enemy, it will add their name/class/race to the docklet window. Will notify you if an enemy player has gone into stealth near you (Rogue or Druid). When you are killed by a scanned player, AOW will add their name to your "Mortal Enemies" listing (aka: Kill On Site) then if you ever come near or target that same person again AOW will be sure you know what to do.
-- NEW Plugin: Answering Service (some of you may remember this). This is essentially the SVUI edition of Automatic Goblin Therapist (older addon since deleted so you may want to Google this one)
-- Moved Laborer from the core packages to its own plugin "SVUI_Laborer"
-- Installer menu will now automatically display raid frames when choosing style and layout so that you can preview the appearance. I will force party frames into this soon.
-- Improved item level parsing
-- Improved Consolidated Buff recognition (Will still only track ACTUAL consolidated buffs though)
-- Fixed various 3rd party addon conflicts
-- Cleaned up config menus for plugins
-- Made several improvements to UI scaling (the Windowed/Alt-Tabbing crash is still unresolved)
-- Removed a few redundancies slowing down UI loading
-- Bindings in the KeyBindings system menu are now separated by core/plugin
-- Fixed several location and range issues with the target GPS system
-- Fixed VehicleSeatIndicator anchoring to its mover frame
-- Fixed random lag issue
-- Fixed spelling of "Kill On Sight"
-- Fixed slow health updates
-- Fixed config errors
v4.07.8
-- Fixed aurawatch
-- added combat safety to laborer archy functions
-- fixed fishing/cooking mode title bug
-- adjusted DBM skins
-- adjusted worldmap
-- more bugs fixed
-- new layouts in installer menu
v4.07.72
-- Unitframes respect options to disable them now
-- Adjusted skada skinning to be more precise
-- Added some new secret features LOL
v4.07.7
-- LOG-O-MATIC HAS RETURNED!!!!
-- Added support to dock buttons for extra items (ie Grim Campfire over Cooking Fire if owned), also removed "shift-click" variant for a simple right-click extra usage
-- Adjusted LFR/LFD checkboxes styling
-- adjusted combat giant font to be more legible
-- fixed tooltip typo in dock buttons
v4.0764
-- Added some features to chat. Icon indicating when you have scrolled away from the bottom and a whisper alert icon.
-- Fixed fast scrolling in chat windows (hold shift while scrolling to jump to top or bottom)
-- Added a few secret features (small things that you may or may not notice) surprises are always fun! :)
-- Adjusted the styling of arena prep frames
-- Fixed the bug causing docklets to disappear/close when opening the worldmap
-- You can now toggle between normal and shortened gold text on statistics (its in the /sv menu under Statistics)
v4.076
-- Added more config options to help position bags and bank frames
-- Fixed saved variables bug
-- Adjusted the naming of several aura filters to make their use more clear
-- Fixed issue with shift clicking (to block) unitframe auras
-- Made some adjustments to default nameplate settings
-- Adjusted many class resource animations, improved a few textures (all orbs and pally hammers)
-- fixed profile-copy bug
v4.075
-- Further adjustment to filters and code trimming
-- Aura Watch icons (little colored squares in raid frame corners) are working now
-- Slightly altered dropdown frame skinning
v4.074
-- Fixed bad timers causing MANY issues including long loading times and many lag spikes
v4.073
-- More code slimmed down
-- Fixed docks/rep and various other bugs
v4.072
-- Yet another update to tooltips. Now the new border colors will change for item tooltips to reflect quality color.
-- Classbars now have their own mover frame, simply go into the config under Unitframes->Player->Classbar and check the "Detach from frame" box.
-- Un-docked chat windows will now have a skinned background to improve visibility.
-- Fixed a bad string in the installer file
-- Removed the "Ace3" style from StyleOMatic. Rather than attempt to skin ALL ace config windows (which is NOT resource friendly), I decided to directly modify the lib itself. The config libraries will be replaced in the near future for a much lighter alternative.
-- Removed the config option to change classbar width, this was added as an option but never implemented. Changed the option for classbar height to now be "Size" which is essentially what it has always been.
-- Condensed some code to help further reduce loading times, the following were changed: Docks, Actionbars, Minimap, Unitframes.
v4.066
-- Tooltips adjusted and slightly modified again (pretty colors on units now and the border skins only show on unit tips)
-- Fixed style issues with config menu
-- Added styling support for AuctionLite
-- New textures to replace default blizz tabs
-- FIXED AURA FILTERS FOR TARGET FRAMES!!!!! (I just discovered what has been killing these for God knows how long)
-- Stat panels along the bottom will now attempt to fit/size themselves between dock windows. This SHOULD help those who are using lower resolution monitors.
v4.0652
-- Patched tooltips (...again)
-- Fixed bag search bug
v4.065
-- NEW: backgrounds for stats
-- NEW: skin for encounter journal
-- tooltips adjusted, mount buttons fixed.
-- major changes to styleomatic and config
v4.0641
-- fixed german locale issue with SVUI_Config
-- added better localization support to dock toolbar
v4.064
-- added new option to installer page 1. "Keep My Settings". No more having to overwrite with defaults whenever SVUI makes a big version change!
-- Some new secret animations... see if you can spot them! (Mwahaha)
-- fixed friendship bar issues
-- fixed styleomatic system bug
-- fixed archy progressbar mover loading
-- adjusted some PVPUI skins that were loading incorrectly
-- archaeology laborer events are more fine tuned
v4.063
-- tooltip visual update and fixed classbar options
v4.062
-- fixed bad initialization of filters for new installs
-- fixed totem options, pvp window skinning and a stranded frame in the middle of the screen.
-- top and bottom screen borders will now respect the color choice under (General->Media->Colors->Accent Color)
v4.061
-- Fixed aura bars
-- fixed filter saving
-- visual adjustment to aura bars
-- Archaeology progress bar is now movable using "/sv move"
v4.06
-- NEW: added tooltip and nameplate artwork
-- even more upgrades to unitframe code
-- fixed dock fading bug
-- removed several bad lines of code that could have been causing crashes
-- quality checked/adjusted all xml templates
-- Fixed looping bug in tooltips
v4.056
-- fixed aura filters and loot fonts
v4.055
-- Arena prep frames are now functioning
-- Revised code in all unitframes to attempt to squeeze more performance out of them
v4.054
-- Fixed auraheader update violation
v4.053
-- When i fixed the font configs in 4.051 I inadvertently broke some others :( these are fixed
v4.052
-- corrected bad colorpickers in the config menu
v4.051
-- Last 2 remaining font configs (general unit and actionbar) are working as expected
-- action button hotkey text is now properly abbreviated
v4.05
-- Ultra clean!
-- Fixed druid resources issue
-- Fixed party/raid/tank/assist font and coloring settings bug
-- The "Hearth" dock button is a little more special now for Shaman/Monk/Druid/DeathKnight
-- More visual improvements to various small details
-- Copying profiles will now automatically reload the UI in order to ensure they get properly duplicated and ready for use.
-- Resetting a profile will no longer cause the install screen to show again.
-- Fixed some hemorrhaging elements used in PvP (just sayin...)
v4.046
-- Caught Registry error with event handler frames
v4.045
-- Fixed keybind bug
-- Adjusted bad references in unit code
v4.043
-- Added Doonga's fix for 4k monitors and multi-monitor support
-- Made some visual quality improvements to Mentalo, castbars, stat menus, game menu skins, bag type slot coloring and arena frames.
-- Fixed the "Break Stuff" button/feature, was not loading for milling, prospecting or disenchanting.
-- Micro menu bar is movable again, also added new textures to the "Interface/BUTTONS" folder to further hide default blizzard textures.
-- Stance bars can now use custom visibility tags! You are welcome Moondoggy
-- Found and fixed an issue with Pet bar custom visibility
-- Fixed a bad event handler when going into petbattles
v4.042
-- Fixed event handler used by the visibility class
v4.041
-- quick fixes to aura config, mirror timers bars, tooltip guild names and some minor things.
v4.04
-- Fixed aura filters
-- Profile copying/deleting/importing now fully functional
-- Fixed bug in bags when changing sizes
v4.036
-- Fixed profileKey bug in config
v4.035
-- Fixed more mac screen issues
-- Fixed profile saving/loading
v4.034
-- Fixed mac client screen size variable issue
v4.033
-- Fixed profile copy functions
-- Adjusted loothistory window skinning
v4.032
-- Fixed config failure due to version number changes
-- Now using wowinterface.com git repo!
-- Fixed issue with configs for target of target frames
v4.031
-- Adjusted aura filters a bit to compensate for recent changes
-- Fixed all saving
-- Fixed localization issues
-- Fixed config panel issues
-- Update to uniframe package (shaved another 1mb off game memory)
v4.03
-- Completely forgot to include frame positions in the profile saving process, my bad yo!
-- Almost forgot filter changes, this caused an error but is fixed now.
-- Completely repaired and finalized the new internal config system, this will remove all setting based bugs you may have encountered
-- Found and removed issues that were causing memory leaks in both the Stats and Unit packages
-- Fixed autoscaling, raid frame hiding (just re-iterating that fact) and a handful of other issues

IMPORTANT------

-- New profiles (WARNING: old settings WILL be erased due to changes in the core). Unlike previous versions as well as many other UI's available, SVUI will handle profiles on an as-needed basis. What this means is that if you want to be able to use the same profile from one character to the next then you will have to go into the settings "/sv" and then the "profiles" tab on the left. Once you are there you will need to "SAVE" that current characters profile (this will no longer be automatic as that pollutes the global variables file). After you have saved your profile, you can then log onto another character and select the saved profile from the "Copy" dropdown list. I HIGHLY RECOMMEND that once you are satisfied with and profile duplications you have done, you should then select the unneeded saved profile from the "Delete" dropdown to remove it. This does not affect any character that has already received a copy as the used copies are stored in another location.

v4.02
-- Almost all ace3 libs removed
-- Fixed unitframe visibility issues
-- fixed several crashes
-- fixed notification bugs when repairing and etc...

v4.01 (official)
-- Fixed boss/arena frame mover bug
-- Micro bar is now movable
-- Fixed interrupt messages that were not belonging to the player
-- Added configs for announcements
-- Added "absorbs" option for unit health text
-- Fixed "Lets Ride" mount list bug
-- Fixed errors from dock buttons
-- FIXED EVERYTHING!!!!!! EVEN MEMORY CRASH... (o_O)
-- Fixed heirloom item bug causing massive errors
-- Fixed bag bug causing bag and sort failures
-- Fixed target GPS activation
-- Fixed failing pet/party/raid health bars
-- Fixed vanishing raid frames
-- Fixed Laborer issue ignoring settings that prevent from dropping farm tools
v4.01
-- Fixed bugs in alerts, mounts, bags, auras, unitframes and docks
-- Changed target status indicators (they are AWESOME now)
-- Added ability to change castbar colors on a unit-by-unit basis (by request)
-- More changes/fixes were completed and will be documented later
-- Fixed issue with unitframe name and power text positioning
-- Fixed casting color config bug
-- Fixed combat-fade bug
-- Adjusted more blizzard skins
-- Fixed coloring issues on many buttons and frames
v4.0 (preview)
-- Highly optimized textures and their usage, effectively reducing memory usage by no less than 1mb
-- Greatly improved the speed of all core functions, loading times are mush faster now.
-- Overhaul of most frame templates, they are much more visually engaging imo
-- Full re-design of the archaeology "Laborer" mode
-- Mentalo has gotten a face-lift
-- touch-ups on various info frames including the installer window
-- Visual re-design of the GPS widget
-- Visual enhancement of target status indicators ("Dead", "DC'ed", "Tapped" and "Rare")
-- Adjusted default font-sizes for the following: cooldowns, stats (datatext) menus, tooltips, tabs, hotkey labels
-- Added the "Help" option to the micro bar
-- Included a rough copy of Elv's RaidUtility, this is merely a placeholder until the true SVUI version is complete
-- Drastic improvements to the core API
-- NEW dock tool: Hearthstone
-- (no version change) Fixed a chat bug when receiving PM's
-- (no version change) Partially fixed pet bar bug (still vanishes when changing settings, can be fixed by using "/rl")
-- (no version change) Fixed all chat and petbar bugs
Optional Files (2)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch
19.8
13MB
01-20-11 01:34 PM
Patch


Archived Files (4)
File Name
Version
Size
Author
Date
4.08.1b
7MB
Munglunch
08-20-14 04:26 PM
4.08
7MB
Munglunch
08-19-14 10:17 AM
4.07.8
6MB
Munglunch
08-11-14 12:17 AM
4.064
6MB
Munglunch
07-18-14 08:53 AM


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Unread 06-17-14, 01:44 PM  
Aedan
A Kobold Labourer

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I'm back for testing!

Everything seems to run smoothly here with me - minor errors so far I have some suggestions for improvements though!


Improvements

- When rearranging elements, it would be helpful to be able to move it by pixels, instead of having to be precise with the hand. I believe ElvUI have this function already? Alternatively, if we could move stuff like unitframes with X/Y coordinates in settings, that would work too!

- I miss the option of being able to color the target and the player castbars differently.

- The default setting for having two actions bars does not align with the space between rows in bar 3 and 5. It can be moved manually though.

- The pet frame were colored slightly different than my classbar. I managed to align them with a little tweaking. Just quality of eye stuff ^^

- There is no option to copy/paste colors when changing things in the settings. I have seen stuff where you can put a color code into a box, and then you get that exact color. This would be helpful. Also, SVUI seemed to "think" for a long time when I tried to change colors. It didn't crash though.

- The consolidated buffs are placed so they overlap the top row. They can also be moved, but I just thought I would mention it


Now for the errors!

- The standard blizzard buffs near the minimap cannot be truly removed. They seem to reappear when I reload.

- Same with player coordinates.

- When adding recount to the docks, there is no symbol for it, only a green box.


This version seems really good! As always, I really enjoy using this UI. Keep up the good work!
Last edited by Aedan : 06-17-14 at 01:51 PM.
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Unread 06-17-14, 09:19 AM  
jaedda
A Kobold Labourer

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problem with quest list

since 4.0 I have problems with the list of quests that went off under it has its usual place
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Unread 06-17-14, 06:12 AM  
Viterzgir
A Kobold Labourer

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Here're a few bugs:

1. Raid Frame covered with Group Frame.
After leaving a raid I see myself in a raidframe alone. And when I invite some ppl to a GROUP (or I was invited) I still see a Raid Frame overlapped with a Group Frame. It lasts untill /reload

2. Food Buffs.
Food Buffs doesn't refresh above player frame. so does some other longlasted buffs.

3. Health on a Nameplates.
I tried to do some voodooistic magick to see health on a nameplates it simply doesnt work. I mean I know that there's an option where I can set it on. but it doesn't work.

P.S. New version has a much better performance! Thank you for it It wuold be better if You find some comics styled russian font
P.S.S. If you need some logs or SSs I can add them this evening
Last edited by Viterzgir : 06-17-14 at 06:54 AM.
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Unread 06-16-14, 09:07 PM  
meljen
A Fallenroot Satyr

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Originally Posted by Munglunch
On a side note....

I know I just changed the target status indicators (ie.. Tapped, dead and dc), but I had an even better idea today so these most likely will not stay the same in the next update. I know what your thinking.. "Dammit Mung!! Pick a style already!" Well to you I say NAY I CANNOT! I have horrible ADD and you will all suffer because of it!!!

MWAHAHahahaHAHaaaaaaaa......
I do have to say that I liked the take on dead/tapped/etc. last night. I'm interested to see what you're changes are going to be. :-)

I'm also going to see if I can catch the enter combat lag bugs (if any come up) and report them to you!

As for other people's issues - most of them go away with a reload. I noticed the pet bar issue early on, any changes I make to it with SVUI makes it disappear. Sometimes it shows again after I unsummon/resummon my pet. Other times it's just a /reload. No biggie!

Thanks as always for being so on top of things, Mung!
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Unread 06-16-14, 08:49 PM  
Munglunch
A Deviate Faerie Dragon
 
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On a side note....

I know I just changed the target status indicators (ie.. Tapped, dead and dc), but I had an even better idea today so these most likely will not stay the same in the next update. I know what your thinking.. "Dammit Mung!! Pick a style already!" Well to you I say NAY I CANNOT! I have horrible ADD and you will all suffer because of it!!!

MWAHAHahahaHAHaaaaaaaa......
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Unread 06-16-14, 08:41 PM  
Munglunch
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Both issues are fixed with one small exception.
Pet buttons can be changed but are currently disappearing when doing so. To get around this until I can fix the remaining issue, make your changes then reload (/rl)

Originally Posted by AtomicKiller
http://imgur.com/Tq4D1aE,hotSgBZ

First screen bug with skinned whisp window

Second screen there is problem with pet bar...i have it set up as mouseover and vertical (one button per row) but it still shows like that

Code:
4x SVUI-4.0\packages\chat\SVChat.lua:544: attempt to call method "UpdateUpvalues" (a nil value)
SVUI-4.0\packages\chat\SVChat.lua:544: in function <SVUI\packages\chat\SVChat.lua:540>
<in C code>
FrameXML\FloatingChatFrame.lua:2636: in function <FrameXML\FloatingChatFrame.lua:2611>

Locals:
(*temporary) = ChatFrame11 {
 0 = <userdata>
 flashTimer = 0
 buttonSide = "left"
 isRegistered = true
 chatTarget = "|Kf44|k0000000000|k"
 conversationButton = ChatFrame11ConversationButton {
 }
 originalShow = <function> defined =[C]:-1
 tellTimer = 12028.038
 inUse = true
 isTemporary = true
 resizeButton = ChatFrame11ResizeButton {
 }
don't know what this error is and didn't see anything visible in chat
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Unread 06-16-14, 07:30 PM  
Munglunch
A Deviate Faerie Dragon
 
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Re: visibility actionbars

try it with tonights update and let me know

Originally Posted by Vlieg
Is it possible to add visibility to actionbars? I like to hide the bars when I am not in combat and don't have a target. normally that is done with [combat][@target, exists] show;hide; but that doesn't seem to be working
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Unread 06-16-14, 11:55 AM  
Munglunch
A Deviate Faerie Dragon
 
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Chat and pet bar bugs will be fixed tonight.

Originally Posted by AtomicKiller
http://imgur.com/Tq4D1aE,hotSgBZ

First screen bug with skinned whisp window

Second screen there is problem with pet bar...i have it set up as mouseover and vertical (one button per row) but it still shows like that

Code:
4x SVUI-4.0\packages\chat\SVChat.lua:544: attempt to call method "UpdateUpvalues" (a nil value)
SVUI-4.0\packages\chat\SVChat.lua:544: in function <SVUI\packages\chat\SVChat.lua:540>
<in C code>
FrameXML\FloatingChatFrame.lua:2636: in function <FrameXML\FloatingChatFrame.lua:2611>

Locals:
(*temporary) = ChatFrame11 {
 0 = <userdata>
 flashTimer = 0
 buttonSide = "left"
 isRegistered = true
 chatTarget = "|Kf44|k0000000000|k"
 conversationButton = ChatFrame11ConversationButton {
 }
 originalShow = <function> defined =[C]:-1
 tellTimer = 12028.038
 inUse = true
 isTemporary = true
 resizeButton = ChatFrame11ResizeButton {
 }
don't know what this error is and didn't see anything visible in chat
Last edited by Munglunch : 06-16-14 at 11:55 AM.
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Unread 06-16-14, 11:03 AM  
AtomicKiller
A Defias Bandit

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http://imgur.com/Tq4D1aE,hotSgBZ

First screen bug with skinned whisp window

Second screen there is problem with pet bar...i have it set up as mouseover and vertical (one button per row) but it still shows like that

Code:
4x SVUI-4.0\packages\chat\SVChat.lua:544: attempt to call method "UpdateUpvalues" (a nil value)
SVUI-4.0\packages\chat\SVChat.lua:544: in function <SVUI\packages\chat\SVChat.lua:540>
<in C code>
FrameXML\FloatingChatFrame.lua:2636: in function <FrameXML\FloatingChatFrame.lua:2611>

Locals:
(*temporary) = ChatFrame11 {
 0 = <userdata>
 flashTimer = 0
 buttonSide = "left"
 isRegistered = true
 chatTarget = "|Kf44|k0000000000|k"
 conversationButton = ChatFrame11ConversationButton {
 }
 originalShow = <function> defined =[C]:-1
 tellTimer = 12028.038
 inUse = true
 isTemporary = true
 resizeButton = ChatFrame11ResizeButton {
 }
don't know what this error is and didn't see anything visible in chat
Last edited by AtomicKiller : 06-16-14 at 11:05 AM.
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Unread 06-16-14, 06:45 AM  
Munglunch
A Deviate Faerie Dragon
 
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Keep an eye on it and run BugGrabber if possible. Let me know if any errors come up.

Originally Posted by meljen
Is anyone else having 'enter combat' lag/pause? That is the ONLY thing I'm noticing so far since I installed the 4.0 version. Loving it otherwise. :-) Did a fresh install and config. Deleted all old files including skins and WTFs.

I didn't add in and add-ons that I wasn't running with before alongside your UI and didn't notice the lag earlier when I was running with the previous update.

But maybe it's just me?
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Unread 06-16-14, 06:44 AM  
Munglunch
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I will get these fixed

Originally Posted by moondoggy
2 things I noticed after installing 4.0 so far > I can't create new chat windows and my guild rep says neutral when it is actually revered. Can't wait to see "my radar"

I'm wondering if the rep thing will correct itself once I complete a quest to earn some more guild rep...
thank you for your time spent and making the game fun again!
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Unread 06-16-14, 06:43 AM  
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Re: visibility actionbars

I'm still working on this. I hope to have it resolved by the end of this week.

Originally Posted by Vlieg
Is it possible to add visibility to actionbars? I like to hide the bars when I am not in combat and don't have a target. normally that is done with [combat][@target, exists] show;hide; but that doesn't seem to be working
Last edited by Munglunch : 06-16-14 at 06:44 AM.
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Unread 06-16-14, 03:36 AM  
Vlieg
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visibility actionbars

Is it possible to add visibility to actionbars? I like to hide the bars when I am not in combat and don't have a target. normally that is done with [combat][@target, exists] show;hide; but that doesn't seem to be working
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Unread 06-16-14, 01:43 AM  
moondoggy
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2 things I noticed after installing 4.0 so far > I can't create new chat windows and my guild rep says neutral when it is actually revered. Can't wait to see "my radar"

I'm wondering if the rep thing will correct itself once I complete a quest to earn some more guild rep...
thank you for your time spent and making the game fun again!
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Unread 06-16-14, 01:03 AM  
meljen
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Is anyone else having 'enter combat' lag/pause? That is the ONLY thing I'm noticing so far since I installed the 4.0 version. Loving it otherwise. :-) Did a fresh install and config. Deleted all old files including skins and WTFs.

I didn't add in and add-ons that I wasn't running with before alongside your UI and didn't notice the lag earlier when I was running with the previous update.

But maybe it's just me?
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