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Siege of Orgrimmar (5.4)
Updated:07-23-14 12:39 AM
Created:05-31-10 01:50 PM
Downloads:71,931
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
5.4
Supervillain UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 4.073
by: Munglunch [More]

┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT: If you already have a copy of SVUI installed
then you MUST delete any SVUI folders from your "AddOns"
directory BEFORE installing a new one.

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that the 2 addons are enabled from your character select screen.

TO CONFIGURE: Type /sv or /svui for easy game configs!
You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
v4.073
-- More code slimmed down
-- Fixed docks/rep and various other bugs
v4.072
-- Yet another update to tooltips. Now the new border colors will change for item tooltips to reflect quality color.
-- Classbars now have their own mover frame, simply go into the config under Unitframes->Player->Classbar and check the "Detach from frame" box.
-- Un-docked chat windows will now have a skinned background to improve visibility.
-- Fixed a bad string in the installer file
-- Removed the "Ace3" style from StyleOMatic. Rather than attempt to skin ALL ace config windows (which is NOT resource friendly), I decided to directly modify the lib itself. The config libraries will be replaced in the near future for a much lighter alternative.
-- Removed the config option to change classbar width, this was added as an option but never implemented. Changed the option for classbar height to now be "Size" which is essentially what it has always been.
-- Condensed some code to help further reduce loading times, the following were changed: Docks, Actionbars, Minimap, Unitframes.
v4.066
-- Tooltips adjusted and slightly modified again (pretty colors on units now and the border skins only show on unit tips)
-- Fixed style issues with config menu
-- Added styling support for AuctionLite
-- New textures to replace default blizz tabs
-- FIXED AURA FILTERS FOR TARGET FRAMES!!!!! (I just discovered what has been killing these for God knows how long)
-- Stat panels along the bottom will now attempt to fit/size themselves between dock windows. This SHOULD help those who are using lower resolution monitors.
v4.0652
-- Patched tooltips (...again)
-- Fixed bag search bug
v4.065
-- NEW: backgrounds for stats
-- NEW: skin for encounter journal
-- tooltips adjusted, mount buttons fixed.
-- major changes to styleomatic and config
v4.0641
-- fixed german locale issue with SVUI_Config
-- added better localization support to dock toolbar
v4.064
-- added new option to installer page 1. "Keep My Settings". No more having to overwrite with defaults whenever SVUI makes a big version change!
-- Some new secret animations... see if you can spot them! (Mwahaha)
-- fixed friendship bar issues
-- fixed styleomatic system bug
-- fixed archy progressbar mover loading
-- adjusted some PVPUI skins that were loading incorrectly
-- archaeology laborer events are more fine tuned
v4.063
-- tooltip visual update and fixed classbar options
v4.062
-- fixed bad initialization of filters for new installs
-- fixed totem options, pvp window skinning and a stranded frame in the middle of the screen.
-- top and bottom screen borders will now respect the color choice under (General->Media->Colors->Accent Color)
v4.061
-- Fixed aura bars
-- fixed filter saving
-- visual adjustment to aura bars
-- Archaeology progress bar is now movable using "/sv move"
v4.06
-- NEW: added tooltip and nameplate artwork
-- even more upgrades to unitframe code
-- fixed dock fading bug
-- removed several bad lines of code that could have been causing crashes
-- quality checked/adjusted all xml templates
-- Fixed looping bug in tooltips
v4.056
-- fixed aura filters and loot fonts
v4.055
-- Arena prep frames are now functioning
-- Revised code in all unitframes to attempt to squeeze more performance out of them
v4.054
-- Fixed auraheader update violation
v4.053
-- When i fixed the font configs in 4.051 I inadvertently broke some others :( these are fixed
v4.052
-- corrected bad colorpickers in the config menu
v4.051
-- Last 2 remaining font configs (general unit and actionbar) are working as expected
-- action button hotkey text is now properly abbreviated
v4.05
-- Ultra clean!
-- Fixed druid resources issue
-- Fixed party/raid/tank/assist font and coloring settings bug
-- The "Hearth" dock button is a little more special now for Shaman/Monk/Druid/DeathKnight
-- More visual improvements to various small details
-- Copying profiles will now automatically reload the UI in order to ensure they get properly duplicated and ready for use.
-- Resetting a profile will no longer cause the install screen to show again.
-- Fixed some hemorrhaging elements used in PvP (just sayin...)
v4.046
-- Caught Registry error with event handler frames
v4.045
-- Fixed keybind bug
-- Adjusted bad references in unit code
v4.043
-- Added Doonga's fix for 4k monitors and multi-monitor support
-- Made some visual quality improvements to Mentalo, castbars, stat menus, game menu skins, bag type slot coloring and arena frames.
-- Fixed the "Break Stuff" button/feature, was not loading for milling, prospecting or disenchanting.
-- Micro menu bar is movable again, also added new textures to the "Interface/BUTTONS" folder to further hide default blizzard textures.
-- Stance bars can now use custom visibility tags! You are welcome Moondoggy
-- Found and fixed an issue with Pet bar custom visibility
-- Fixed a bad event handler when going into petbattles
v4.042
-- Fixed event handler used by the visibility class
v4.041
-- quick fixes to aura config, mirror timers bars, tooltip guild names and some minor things.
v4.04
-- Fixed aura filters
-- Profile copying/deleting/importing now fully functional
-- Fixed bug in bags when changing sizes
v4.036
-- Fixed profileKey bug in config
v4.035
-- Fixed more mac screen issues
-- Fixed profile saving/loading
v4.034
-- Fixed mac client screen size variable issue
v4.033
-- Fixed profile copy functions
-- Adjusted loothistory window skinning
v4.032
-- Fixed config failure due to version number changes
-- Now using wowinterface.com git repo!
-- Fixed issue with configs for target of target frames
v4.031
-- Adjusted aura filters a bit to compensate for recent changes
-- Fixed all saving
-- Fixed localization issues
-- Fixed config panel issues
-- Update to uniframe package (shaved another 1mb off game memory)
v4.03
-- Completely forgot to include frame positions in the profile saving process, my bad yo!
-- Almost forgot filter changes, this caused an error but is fixed now.
-- Completely repaired and finalized the new internal config system, this will remove all setting based bugs you may have encountered
-- Found and removed issues that were causing memory leaks in both the Stats and Unit packages
-- Fixed autoscaling, raid frame hiding (just re-iterating that fact) and a handful of other issues

IMPORTANT------

-- New profiles (WARNING: old settings WILL be erased due to changes in the core). Unlike previous versions as well as many other UI's available, SVUI will handle profiles on an as-needed basis. What this means is that if you want to be able to use the same profile from one character to the next then you will have to go into the settings "/sv" and then the "profiles" tab on the left. Once you are there you will need to "SAVE" that current characters profile (this will no longer be automatic as that pollutes the global variables file). After you have saved your profile, you can then log onto another character and select the saved profile from the "Copy" dropdown list. I HIGHLY RECOMMEND that once you are satisfied with and profile duplications you have done, you should then select the unneeded saved profile from the "Delete" dropdown to remove it. This does not affect any character that has already received a copy as the used copies are stored in another location.

v4.02
-- Almost all ace3 libs removed
-- Fixed unitframe visibility issues
-- fixed several crashes
-- fixed notification bugs when repairing and etc...

v4.01 (official)
-- Fixed boss/arena frame mover bug
-- Micro bar is now movable
-- Fixed interrupt messages that were not belonging to the player
-- Added configs for announcements
-- Added "absorbs" option for unit health text
-- Fixed "Lets Ride" mount list bug
-- Fixed errors from dock buttons
-- FIXED EVERYTHING!!!!!! EVEN MEMORY CRASH... (o_O)
-- Fixed heirloom item bug causing massive errors
-- Fixed bag bug causing bag and sort failures
-- Fixed target GPS activation
-- Fixed failing pet/party/raid health bars
-- Fixed vanishing raid frames
-- Fixed Laborer issue ignoring settings that prevent from dropping farm tools
v4.01
-- Fixed bugs in alerts, mounts, bags, auras, unitframes and docks
-- Changed target status indicators (they are AWESOME now)
-- Added ability to change castbar colors on a unit-by-unit basis (by request)
-- More changes/fixes were completed and will be documented later
-- Fixed issue with unitframe name and power text positioning
-- Fixed casting color config bug
-- Fixed combat-fade bug
-- Adjusted more blizzard skins
-- Fixed coloring issues on many buttons and frames
v4.0 (preview)
-- Highly optimized textures and their usage, effectively reducing memory usage by no less than 1mb
-- Greatly improved the speed of all core functions, loading times are mush faster now.
-- Overhaul of most frame templates, they are much more visually engaging imo
-- Full re-design of the archaeology "Laborer" mode
-- Mentalo has gotten a face-lift
-- touch-ups on various info frames including the installer window
-- Visual re-design of the GPS widget
-- Visual enhancement of target status indicators ("Dead", "DC'ed", "Tapped" and "Rare")
-- Adjusted default font-sizes for the following: cooldowns, stats (datatext) menus, tooltips, tabs, hotkey labels
-- Added the "Help" option to the micro bar
-- Included a rough copy of Elv's RaidUtility, this is merely a placeholder until the true SVUI version is complete
-- Drastic improvements to the core API
-- NEW dock tool: Hearthstone
-- (no version change) Fixed a chat bug when receiving PM's
-- (no version change) Partially fixed pet bar bug (still vanishes when changing settings, can be fixed by using "/rl")
-- (no version change) Fixed all chat and petbar bugs
Optional Files (2)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch
19.8
13MB
01-20-11 12:34 PM
Patch


Archived Files (13)
File Name
Version
Size
Author
Date
4.073
7MB
Munglunch
07-23-14 12:36 AM
4.072
7MB
Munglunch
07-22-14 06:30 AM
4.072
7MB
Munglunch
07-22-14 05:58 AM
4.07
7MB
Munglunch
07-21-14 11:27 PM
4.07
7MB
Munglunch
07-21-14 10:49 PM
4.0662
7MB
Munglunch
07-20-14 10:43 PM
4.0662
7MB
Munglunch
07-20-14 08:10 PM
4.066
7MB
Munglunch
07-20-14 06:19 PM
4.0652
7MB
Munglunch
07-20-14 06:10 PM
4.0652
6MB
Munglunch
07-20-14 12:22 AM
4.065
6MB
Munglunch
07-19-14 03:32 PM
4.065
6MB
Munglunch
07-19-14 11:40 AM
4.064
6MB
Munglunch
07-18-14 08:53 AM


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Old 03-19-14, 10:12 AM  
risien
A Kobold Labourer

Forum posts: 0
File comments: 30
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This is just by clicking on people. (There portraits are white)

Message: Interface\AddOns\SVUI\packages\unit\common\auras.lua:333: attempt to index global 'b' (a nil value)
Time: 03/19/14 12:07:03
Count: 3
Stack: Interface\AddOns\SVUI\packages\unit\common\auras.lua:333: in function `func'
Interface\AddOns\SVUI\libs\oUF\ouf.lua:175: in function `func'
Interface\AddOns\SVUI\libs\oUF\events.lua:125: in function `?'
Interface\AddOns\SVUI\libs\oUF\events.lua:88: in function <Interface\AddOns\SVUI\libs\oUF\events.lua:74>
[C]: in function `TargetUnit'
Interface\FrameXML\SecureTemplates.lua:497: in function `handler'
Interface\FrameXML\SecureTemplates.lua:633: in function `SecureActionButton_OnClick'
Interface\FrameXML\SecureTemplates.lua:673: in function <Interface\FrameXML\SecureTemplates.lua:665>

Locals: self = SVUI_Target {
LevelText = <unnamed> {
}
PortraitTexture = <unnamed> {
}
UNIT_MAXPOWER = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\power.lua:88
Range = <table> {
}
UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\castbar.lua:179
SetAlpha = <function> defined =[C]:-1
UNIT_MAXHEALTH = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\health.lua:157
UNIT_POWER_FREQUENT = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\power.lua:88
UNIT_POWER_BAR_SHOW = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\power.lua:88
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\castbar.lua:129
ActionPanel = <unnamed> {
}
UNIT_COMBO_POINTS = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\cpoints.lua:35
style = "oUF_SuperVillain"
RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\ricons.lua:27
UNIT_CONNECTION = <table> {
}
Debuffs = <unnamed> {
}
DiscoDead = <unnamed> {
}
Update = <function> defined @Interface\AddOns\SVUI\packages\unit\SVUnit.lua:212
unit = "target"
UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\castbar.lua:143
db = <table> {
}
UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\castbar.lua:163
UNIT_AURA = <table> {
}
Threat = <unnamed> {
}
HealPrediction = <table> {
}
GPS = <unnamed> {
}
Name = <unnamed> {
}
CHARACTER_POINTS_CHANGED = <function> defined @Interface\AddOns\SVUI\libs\oUF_Plugins\oUF_RaidDebuffs\oUF_RaidDebuffs.lua:111
Buffs = <unnamed> {
}
AuraBars = <unnamed> {
}
UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\portraits.lua:36
Avatar = SVUI_Target_MOVE {
}
__tags = <table> {
}
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\SVUI\libs\oUF\ouf.lua:166
XRay = XRayFocus {
}
UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\castbar.lua:115
UNIT_HEALTH_FREQUENT = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\health.lua:157
__elements = <table> {
}
Power = <unnamed> {
}
UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\power.lua:88
DebuffHighlight = <unnamed> {
}
DebuffHighlightFilter = true
UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\threat.lua:29
UNIT_HEALTH = <function> defined @Interface\AddOns\SVUI\libs\oUF_SuperVillain\oUF_DiscoDead\oUF_DiscoDead.lua:39
Health = <unnamed> {
}
PortraitModel = <unnamed> {
}
Portrait = <unnamed> {
}
UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\castbar.lua:31
UNIT_MODEL_CHANGED = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\portraits.lua:36
__mousetags = <table> {
}
colors = <table> {
}
RaidIcon = <unnamed> {
}
PLAYER_TARGET_CHANGED = <table> {
}
0 = <userdata>
Castbar = <unnamed> {
}
DebuffHighlightAlpha = 0.45
UNIT_THREAT_LIST_UPDATE = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\threat.lua:29
UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\SVUI\libs\o
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Old 03-19-14, 09:59 AM  
Ovario
A Fallenroot Satyr

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The new update is great, and the UI is getting better and better. The new update, however, has broken the buff timer bars. Icon Lovers is the only setting that has auras on the player/target frames, but (of course) it's icons only. I don't see anything else with Classic or The Works.
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Old 03-19-14, 09:49 AM  
cazart506
A Kobold Labourer

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Crash on attack - New Information

Here is another data point - maybe it is useful...

Since the most recent update, some spells now work (conflagrate, incinerate, rain of fire) and others (immolate, drain life) cause a crash out to the desktop. The crash occurs at the end of the spell cast time for immolate and immediately upon cast for drain life.

Wish I could help more, but I know next to nothing about lua and Blizz's interface.
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Old 03-18-14, 10:09 PM  
eqsanctum
The Great Equalizer
 
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Re: Re: Plugin compatibility

Thank you for the reply, will put together a list and start working on my end to try and make it as easy as possible on us both


Originally Posted by Munglunch
You would have a very difficult time getting ElvUI plugins to work properly with SVUI. Yes the two addons are similar (SVUI was originally built from ElvUI) but in its current state, SVUI is far too different for easy conversions. That's not to say it would be impossible though. I can't give you a general list of things needed to do this but if you have an idea of which plugin you want to port I can maybe help you out.

Originally Posted by eqsanctum
So i noticed this acts alot like elvui. So my question is the plugin compatibility of tuk/elv plugins. If I wanted to convert some plugins over how would I go about ding that exactly?
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Old 03-18-14, 08:45 PM  
Munglunch
A Deviate Faerie Dragon
 
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I made many adjustments to suspicious parts of the code. Once I finish uploading, please try again. Thank you so much for hanging in there!

Originally Posted by cazart506
Originally Posted by Munglunch
This issue haunts my sleep!!! I am GOING to fix this dammit!!!! ....ahem anyway, I am still looking into this and testing a few things. I am going to begin a full comparison of version 3.7 and 3.8 to see what might be the cause. As soon as I know something I will post here.

Originally Posted by cazart506
I really appreciate your work on this. I did try bug sack but the game crashes directly to the desktop and bug sack has no entry. I have tried a totally clean install and I have the latest system software.

The only clue I can think of is that your version 3.7 worked just great and the very next version did not; so something that was changed from 3.7 to the next version (don't remember number) caused this to happen.
For what it is worth, this has happened before. I found some notes I made that state version 3.2.42 was working but the crash on attack appeared in version 3.3. Unfortunately, my notes don't say when it got fixed, but I am currently using 3.7 with no problem.
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Old 03-18-14, 08:44 PM  
Munglunch
A Deviate Faerie Dragon
 
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Uploads: 7
I have this fixed in this update. I am uploading it now

Originally Posted by Stormblade
Originally Posted by Munglunch
I will look into it

Originally Posted by Stormblade
when i disable the portrait overlay option to get the portrait on the end of unitframe the health bar stays at the length of the unitframe covering portrait just happens on the player , the target frame is fine

and the texts on the unitframes are covered if u move them up where the healthbar is , thats on both the player and target

thanks
cool , i was looking at the .lua , i think its fixed with changing the SVUI\packages\unit\common\health.lua line 207 , change strata to BACKGROUND seemed to fix it

thanks
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Old 03-18-14, 05:38 PM  
Stormblade
A Kobold Labourer

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Originally Posted by Munglunch
I will look into it

Originally Posted by Stormblade
when i disable the portrait overlay option to get the portrait on the end of unitframe the health bar stays at the length of the unitframe covering portrait just happens on the player , the target frame is fine

and the texts on the unitframes are covered if u move them up where the healthbar is , thats on both the player and target

thanks
cool , i was looking at the .lua , i think its fixed with changing the SVUI\packages\unit\common\health.lua line 207 , change strata to BACKGROUND seemed to fix it

thanks
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Old 03-18-14, 04:21 PM  
Daigan
A Kobold Labourer

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Interesting problem has arisen. I decided to adjust my ui scale a bit. After doing so I cannot change it back no matter what I do. Even using selected settings does nothing.
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Old 03-18-14, 10:00 AM  
cazart506
A Kobold Labourer

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Originally Posted by Munglunch
This issue haunts my sleep!!! I am GOING to fix this dammit!!!! ....ahem anyway, I am still looking into this and testing a few things. I am going to begin a full comparison of version 3.7 and 3.8 to see what might be the cause. As soon as I know something I will post here.

Originally Posted by cazart506
I really appreciate your work on this. I did try bug sack but the game crashes directly to the desktop and bug sack has no entry. I have tried a totally clean install and I have the latest system software.

The only clue I can think of is that your version 3.7 worked just great and the very next version did not; so something that was changed from 3.7 to the next version (don't remember number) caused this to happen.
For what it is worth, this has happened before. I found some notes I made that state version 3.2.42 was working but the crash on attack appeared in version 3.3. Unfortunately, my notes don't say when it got fixed, but I am currently using 3.7 with no problem.
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Old 03-18-14, 08:41 AM  
Munglunch
A Deviate Faerie Dragon
 
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Forum posts: 12
File comments: 984
Uploads: 7
This issue haunts my sleep!!! I am GOING to fix this dammit!!!! ....ahem anyway, I am still looking into this and testing a few things. I am going to begin a full comparison of version 3.7 and 3.8 to see what might be the cause. As soon as I know something I will post here.

Originally Posted by cazart506
I really appreciate your work on this. I did try bug sack but the game crashes directly to the desktop and bug sack has no entry. I have tried a totally clean install and I have the latest system software.

The only clue I can think of is that your version 3.7 worked just great and the very next version did not; so something that was changed from 3.7 to the next version (don't remember number) caused this to happen.
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Old 03-17-14, 11:57 PM  
Munglunch
A Deviate Faerie Dragon
 
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I will look into it

Originally Posted by Stormblade
when i disable the portrait overlay option to get the portrait on the end of unitframe the health bar stays at the length of the unitframe covering portrait just happens on the player , the target frame is fine

and the texts on the unitframes are covered if u move them up where the healthbar is , thats on both the player and target

thanks
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Old 03-17-14, 06:04 PM  
Stormblade
A Kobold Labourer

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when i disable the portrait overlay option to get the portrait on the end of unitframe the health bar stays at the length of the unitframe covering portrait just happens on the player , the target frame is fine

and the texts on the unitframes are covered if u move them up where the healthbar is , thats on both the player and target

thanks
Last edited by Stormblade : 03-17-14 at 06:06 PM.
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Old 03-17-14, 04:31 PM  
cazart506
A Kobold Labourer

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Crash on Attack - Bugsack data

I did find an entry in Bugsack but I have no idea if it is of any use. Here it is:

8x SVUI-3.98\packages\extras\SVTotem.lua:48: attempt to call method "IsEventRegistered" (a nil value)
SVUI-3.98\packages\extras\SVTotem.lua:48: in function "ToggleTotems"
SVUI-3.98\packages\extras\SVTotem.lua:106: in function "UpdateThisPackage"
SVUI\SVUI-3.98.lua:540: in function "Update"
SVUI\SVUI-3.98.lua:560: in function "UpdateAllPackages"
SVUI\SVUI-3.98.lua:697: in function "Refresh_SVUI_System"
SVUI-3.98\system\installer.lua:491: in function "SetUserScreen"
SVUI-3.98\system\installer.lua:950: in function <SVUI\system\installer.lua:950>

Locals:
self = <table> {
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:398
Enable = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:325
NewModule = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:266
TotemBar = SVUI_TotemBar {
}
EnableModule = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:363
modules = <table> {
}
GetModule = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:241
IterateEmbeds = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:473
SecureHookScript = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:413
defaultModuleLibraries = <table> {
}
RawHookScript = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:398
GetName = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:310
name = "Nordhaus_SVTotem"
IsEnabled = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:482
orderedModules = <table> {
}
DisableModule = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:381
baseName = "SVUI"
PackageIsLoaded = true
ModifyTotems = <function> defined @Interface\AddOns\SVUI\packages\extras\SVTotem.lua:59
defaultModuleState = true
RegisterMessage = <function> defined @Interface\AddOns\BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
HookScript = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:369
UpdateThisPackage = <function> defined @Interface\AddOns\SVUI\packages\extras\SVTotem.lua:104
IsHooked = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:496
ToggleTotems = <function> defined @Interface\AddOns\SVUI\packages\extras\SVTotem.lua:45
RefreshTotems = <function> defined @Interface\AddOns\SVUI\packages\extras\SVTotem.lua:23
IsModule = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:248
db = <table> {
}
SetDefaultModuleState = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:418
UnregisterAllEvents = <function> defined @Interface\AddOns\BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202
SendMessage = <function> defined @Interface\AddOns\BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:87
SetEnabledState = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:455
Hook = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:277
enabledState = true
UnregisterMessage = <function> defined @Interface\AddOns\BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
RegisterEvent = <function> defined @Interface\AddOns\BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
UnregisterAllMessages = <function> defined @Interface\AddOns\BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202
hooks = <table> {
}
SetDefaultModulePrototype = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:440
SecureHook = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:339
IterateModules = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:468
UnhookAll = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:480
RawHook = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:316
Unhook = <function> defined @Interface\AddOns\SVUI\libs\AceHook-3.0\AceHook-3.0.lua:421
moduleName = "SVTotem"
UnregisterEvent = <function> defined @Interface\AddOns\BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
Disable = <function> defined @Interface\AddOns\SVUI\libs\AceAddon-3.0\AceAddon-3.0.lua:345
}
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Old 03-17-14, 04:16 PM  
cazart506
A Kobold Labourer

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File comments: 31
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Originally Posted by Munglunch
I'm still not having any luck with finding the actual problem. The crash logs don't show me anything specific enough to help unfortunately.

I am assuming that you have fully updated your video driver.
You may want to try an absolutely fresh install of the latest version of SVUI. Meaning that we want to be positive that you do not have any corrupted files being used by the game client. You would want to completely remove (not just "disable") the "Interface", "WTF" and "Cache" folders. Or just cut and paste these onto your desktop so you can re-use them later if it seems like they were not the issue.

...if the above suggestion simply does not change the situation....

Have you tried installing BugSack to see if you can catch any in-game errors? Those are what I really need to be able to fix this. Unless someone else has a better idea.

Originally Posted by cazart506
Originally Posted by Munglunch
One more question...

Are you using aura bars or only icons (on unitframes)?

Originally Posted by cazart506
Originally Posted by Munglunch
Try this update and let me know

Originally Posted by richmothy
& here's my Mac's crash code.

http://pastebin.com/H1Ak1eU4
No joy yet. Still crashes on attack with Warlock. New error msg link below:

http://pastebin.com/T1pB1EAe

Thanks.
I tried all three options vintage/icons/theworks and still get crash on attack.
I really appreciate your work on this. I did try bug sack but the game crashes directly to the desktop and bug sack has no entry. I have tried a totally clean install and I have the latest system software.

The only clue I can think of is that your version 3.7 worked just great and the very next version did not; so something that was changed from 3.7 to the next version (don't remember number) caused this to happen.
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Old 03-17-14, 02:44 PM  
Munglunch
A Deviate Faerie Dragon
 
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Re: Skada Damage Meter

I will look into this.

Originally Posted by Dakaasin
I seem to be having an issue getting Skada to stay docked. Docks just fine on setup, but then soon as I close the window and come in or /rl it's no longer docked.
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