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Siege of Orgrimmar (5.4)
Updated:04-20-14 12:19 AM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Graphical Compilations, Class Compilations
5.4
Supervillain UI  Updated Today!  Popular! (More than 5000 hits)
Version: 3.997
by: Munglunch [More]


A full comic-book themed UI suite!



To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that the 2 addons are enabled from your character select screen.

TO CONFIGURE: Type /sv or /svui for easy game configs!
You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

v3.997
-- Added the ability to select unitframes healthbar fill-direction
-- Improvements to Monks stagger bar (aka oUF_DrunkenMaster)
-- Greatly improved the functionality of the Comic popups (the bigger animated popups are less frequent and it can no longer spam the screen)
-- Many touchups to class resources
-- Unit aura tooltips are fixed
-- aura visibility improved
-- Fluidity of health bars improved
-- Re-vamped the "Laborer" layout a little bit
-- Touched-up the worldmap styling
-- added a new stat that can be used in the data docks called "Tokens"
-- Stats can now be switched by simply holding "Alt" while clicking on the desired docking location
-- Added more items to the "Fishing Mode" wearables list. (these are potential items you may have that will be auto-equipped when the mode is enabled) this will soon include fishing-poles!
-- fixed a few of the automations (ie auto-greed and auto-pvp-release)

v3.9.96
-- Fixed role icons, raid icons and l/ml icons
-- Added anticipation counter to rogue combo points (literal number to the left of the first point icon)
-- Added option to change rogue/druid combo points to a smaller variant for the sake of saving space
-- Fixed various aura bugs
-- Adjustments to laborer state changes to prevent weird screen glitching
(b)
-- Finally found and fixed the bug that caused raid/party frames to vanish when reloading the UI
-- Adjusted visibility of stancebar spells when selected/enabled
-- Big improvement to unitframe aura positioning
(c)
-- Further fixes on Warlock embers/shards
-- Improvements to raid/role icons and positioning
-- Improvements to aura styling
-- Flyout button directions fixed
-- Added my original raid target icons from SVUI v2 (be sure to drop in the new interface folder completely)
-- Improved performance
v3.9.95
-- Fixed right-click self casting
-- Fixed health class-coloring, wasnt working
v3.9.94
-- Made some large adjustments to saved variables and how the installer handles them
-- Fixed several bugs with the config screen causing game crashes when disabling certain plugins
-- Fixed various styling issues (Skada and AtlasLoot primarily)
-- Fixed friends stat bug
-- Fixed Ace3 crash on styling
v3.9.93
-- Nameplates now properly show raidicons
-- Fixed the Monk's Stagger bar
-- Fixed a bug with Raid/Party frames that caused them to vanish after a reload
-- Fixed a slow script in unitframes that was timing out on occasion
-- Adjusted the behavior of the "Minion Answering Service", the controls are far better and the responses are less confusing. (ie... more like a real person)
v3.9.92
-- Correction to nameplate aura locals
v3.9.91
-- Completely re-written nameplates! Auras, combo points and everything necessary are working great now!
-- Fixed tooltip naming issue with chat tabs
-- Made many adjustments to remove various issues causing lag in both combat and login
v3.9.9
-- More fixes
v3.987c
-- Fixed nameplate issues and many others
-- New rogue and druid combo point artworks
v3.987b
-- AuraBars are working again.
-- fixed aura typo in unitframe code
-- made adjustments to installer elements
v3.987
-- Gold logs are working now for all characters
-- Fixed healthbar positioning when changing portrait settings
-- Fixed the "General" config area, it was broken previously
-- Made some optimizations to auras and various security functions in the SVUI core, this will speed up the UI as well as possibly relieve some crashing that players are experiencing.
-- Re-skinned Dressing Room models for both standard previews and auction house previews.
-- Fixed the frame level of all health/power value texts, they will no longer fall behind the health and power bars.

v3.986b
-- fix for animation crashes
-- other crash fixes
v3.986
-- The henchmen answering service is less sensitive now and the icon is always visible
-- Changed the "BreakStuff" icon
-- Fixed potential bugs causing combat lag
-- Fixed keybinding mode
v3.985
-- Fixed name fading
-- Fixed actionbar crashing
-- Fixed unitframe crashing
-- Added new textures
-- made laborer adjustments
-- fixed more broken config settings
-- Fixed comix toggling
v3.982
-- Further repairs to guildframe styler
v3.981
-- Fixed crash caused by guildframe styler
-- Adjusted nameplate threat logic
v3.98
3RD EDIT: no more config out-of-date errors
2ND EDIT: also fixed nameplate threat issue.
EDIT: also fixed bad data save function causing various errors in the config
-- Fixed Paladin crash from classbars
-- Adjusted nameplate bar threat color functions
-- Found and fixed several bad variables that were causing taints
-- Readjusted the addon docklets for Recount, Skada, Omen, TinyDPS and alDamageMeter
-- Fixed aurabar textures and config options, they were not allowing you to set your own statusbar before
-- Improved data handling within packages

v3.972
-- Fixed issues that caused many install crashes
-- Adjusted addon support to prevent certain issues.
v3.97
-- Fixed SavedVariables bug causing a crash if you install after removing your WTF folder
v3.962
-- Fixed more frame config bugs
-- Fixed bad variables coming from the setup script
-- Fixed potential issue with messages in Laborer
v3.96
**
EDIT of another EDIT:
-- Corrected the lib loading order that was causing a LibSharedMedia error
**
**
EDIT:
-- Fixed all party/raid/boss/arena frame issues preventing config changes
-- Fixed an issue that was causing crashes while grouped
**
-- Fixed chat links
-- Finally fixed name/role fading (...im pretty sure anyway)
-- Added new Logging (SVUI_LogOMatic) feature that allows to save item lists from alts, gold, chat history and more.
-- All chat config options should be working now
-- Many other broken config options are now fixed
-- Fixed scaling issues for most resolutions.
-- new Farming mode layout using the dock
-- minor bugs destroyed
v3.95
-- Updated credits and licensing
-- Fixed a bug where raid frames were flashing red
-- Improved a few addon styles
-- fixed a bug that was causing bags to open but only show a few slots
-- fixed actionbar bugs causing stancebar errors
v3.9
-- Fixed class resources for all classes
-- Added new animations for Warlock soulshards (separate from embers)
-- Changed Warlock demonic fury resource to an actual bar
-- Adjusted healthbar overlays to both make them more responsive and a bit prettier
-- Made some more alterations to Laborer modes, particularly Farming
-- Adjusted a number of older styles to pop out a little more
-- Fixed many installer bugs
-- Bigger features to come in the next update....
v3.81
-- Fixed an install bug from 3.8
v3.8
-- Added addon styler
-- Improved docks
-- Many fixed config bugs
-- cleaner dimensions on frames
-- Re-vamped modes and nameplates
-- New textures
v3.7
-- Fixed Many unit bugs including: statusbars not setting properly, bad dimensions on several frames, unit tracker not pointing in the right direction, castbar coloring and various other coloring issues.
-- Fixed and improved profession tool buttons. Now any extra abilities (ie, milling, DE, prospecting ..etc) can be accessed by shift-clicking the button
-- Made improvements to snacks. Now you can drag the snack buttons to your action bar where they will function as macro buttons. this is pretty handy!
-- updated MANY config options and added a few new ones: under unitframes, you can now enable/disable combat fading of names and role icons. under general, there is now a new category "Quest Watch" that will allow you to enable/disable the scrolling quest tracker being embedded in the right dock area.
-- Updated debuff highlighting to actually work.
-- made many fixes and improvements to class bars, particularly mages arcane resources. I dont know what the hell was happening before but now they work as intended.
-- fixed a bug where auras were blacked out when entering a dungeon.
-- comix has been updated and you should now see more of the new graphics that were not previously working
-- many more internal bugs were fixed that should result in better gameplay.
v3.69b
-- Fixed worldmap coords
-- Fixed combat fading of action bar 4
-- Further adjustments to party/raid frame settings/colors
v3.69
-- Fixed Petbattle bug
-- Fixed bag bugs
-- Adjusted tabard customization frame
-- Fixed many raid/party config features
-- Added combat fading to role icons and party/raid unit names
v3.68
-- Fixed bug when disabling bags
-- updated credits in config menu
v3.67
-- Role Icons, Raid Icons, Other group frame elements repaired
-- Tooltips repaired
-- Nameplates repaired
-- Misc cleanup
v3.66
-- Fixed bug with class coloring causing massive frame failures
-- Loot rolls are modified again
-- Arena and Boss frames have returned
-- Adjusted several modified panels (Worldmap,quest detail,tradeskill,LFR,PVP)
-- Auto Scaling will now respect enabling/disabling this option
-- Other bugs squashed
v3.65b
-- Corrected a packaging error
-- Portraits should have cleaner edges now
-- Minimap will respect it mover now
-- Auras and HyperBuffs are anchored in a more intuitive way
-- LFG icon, Exit icon ,Difficulty icons and minimap buttons will properly move out of each others way
-- Guild panel tabs are no longer running off the right edge
v3.65
-- Reskinned LFG and PVP menus
-- Fixed several config issues
-- Fixed Deathknight bug
-- Several visual fixes
v3.64
-- Fixed all class issues
-- Updated installer screen
-- Fixed misc color issues
-- Configs adjusted most bugs fixed
v3.63
-- Fixed worldmap alpha issue
v3.62
-- Fixed Monk, Druid, and other class bar issues
-- Fixed WorldMap bug
-- Fixed Installer Layouts
-- Fixed many other bugs
v3.61
-- Fixed Keybinds, henchmen and various other things
-- Updated Config-O-Matic
v3.6
-- All new code, fully rewritten and re-engineered.
Optional Files (2)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch
19.8
13MB
01-20-11 12:34 PM
Patch


Archived Files (73)
File Name
Version
Size
Author
Date
3.997
7MB
Munglunch
04-19-14 04:15 PM
3.996c
7MB
Munglunch
04-13-14 04:53 PM
3.996b
6MB
Munglunch
04-12-14 05:19 PM
3.996
6MB
Munglunch
04-11-14 10:34 PM
3.996
6MB
Munglunch
04-11-14 08:35 PM
3.995
6MB
Munglunch
04-05-14 07:39 PM
3.994
6MB
Munglunch
04-05-14 04:15 PM
3.993
6MB
Munglunch
04-02-14 08:32 PM
3.992
6MB
Munglunch
03-31-14 11:39 AM
3.99b
6MB
Munglunch
03-29-14 04:22 PM
3.99
6MB
Munglunch
03-23-14 03:38 PM
3.987c
6MB
Munglunch
03-22-14 08:11 PM
3.987b
6MB
Munglunch
03-20-14 06:18 AM
3.987
6MB
Munglunch
03-18-14 08:50 PM
3.986
6MB
Munglunch
03-16-14 05:42 PM
3.986
6MB
Munglunch
03-12-14 07:41 PM
3.985
6MB
Munglunch
03-12-14 12:04 AM
3.982
6MB
Munglunch
02-23-14 09:47 PM
3.981
6MB
Munglunch
02-23-14 07:35 PM
3.98
6MB
Munglunch
02-22-14 05:23 PM
3.98
6MB
Munglunch
02-22-14 04:27 PM
3.98
6MB
Munglunch
02-22-14 03:59 PM
3.98
6MB
Munglunch
02-22-14 01:18 PM
3.972
6MB
Munglunch
02-20-14 09:55 PM
3.97
6MB
Munglunch
02-19-14 09:54 PM
3.962
6MB
Munglunch
02-19-14 08:52 PM
3.96
6MB
Munglunch
02-19-14 07:45 PM
3.95
6MB
Munglunch
02-17-14 05:10 PM
3.9
6MB
Munglunch
02-16-14 07:17 PM
3.81
6MB
Munglunch
02-09-14 11:05 PM
3.8
6MB
Munglunch
02-09-14 07:11 PM
3.7
6MB
Munglunch
01-12-14 12:59 PM
3.69c
6MB
Munglunch
12-30-13 12:28 AM
3.69b
6MB
Munglunch
12-30-13 12:16 AM
3.69
6MB
Munglunch
12-29-13 09:37 PM
3.68
6MB
Munglunch
12-28-13 03:57 PM
3.67
6MB
Munglunch
12-27-13 06:53 PM
3.66
6MB
Munglunch
12-27-13 12:21 PM
3.65b
11MB
Munglunch
12-26-13 04:42 AM
3.65
5MB
Munglunch
12-25-13 10:33 PM
3.64
6MB
Munglunch
12-24-13 02:03 PM
3.63
8MB
Munglunch
12-22-13 11:21 PM
3.62
8MB
Munglunch
12-22-13 09:01 PM
3.61
8MB
Munglunch
12-22-13 03:34 PM
3.6
8MB
Munglunch
12-21-13 10:18 PM
3.3
9MB
Munglunch
11-24-13 11:23 PM
3.2.42
9MB
Munglunch
11-17-13 05:07 PM
3.2.41
9MB
Munglunch
11-17-13 10:15 AM
3.2.4
9MB
Munglunch
11-17-13 01:08 AM
3.2.31
9MB
Munglunch
11-15-13 05:37 AM
3.2.3
9MB
Munglunch
11-15-13 12:22 AM
3.2.2
9MB
Munglunch
11-13-13 11:53 PM
3.2.1
9MB
Munglunch
11-12-13 08:28 PM
3.2.01
9MB
Munglunch
11-11-13 07:25 PM
3.2.0
9MB
Munglunch
11-11-13 07:17 PM
3.1.4
8MB
Munglunch
11-01-13 07:34 AM
3.1.36
8MB
Munglunch
10-31-13 06:51 PM
3.1.35
8MB
Munglunch
10-31-13 01:42 PM
3.1.3
8MB
Munglunch
10-31-13 12:34 PM
3.1.2
8MB
Munglunch
10-31-13 12:15 AM
3.1.1
8MB
Munglunch
10-30-13 07:14 PM
3.1.0
8MB
Munglunch
10-29-13 11:53 PM
3.0.95
8MB
Munglunch
10-28-13 05:31 AM
3.0.9
8MB
Munglunch
10-27-13 11:09 PM
3.0.85
6MB
Munglunch
10-21-13 05:57 AM
3.0.7
7MB
Munglunch
10-20-13 12:25 AM
3.0.6
8MB
Munglunch
10-18-13 10:33 PM
3.0.5
5MB
Munglunch
10-17-13 06:28 AM
3.0.4
5MB
Munglunch
10-14-13 11:22 PM
3.0.3
5MB
Munglunch
10-14-13 06:11 AM
3.0.2
5MB
Munglunch
10-13-13 09:44 PM
3.0.1
5MB
Munglunch
10-13-13 05:06 PM
3.0.0
5MB
Munglunch
10-13-13 03:38 PM


Post A Reply Comment Options
Old 01-10-11, 07:18 AM  
Munglunch
A Deviate Faerie Dragon
 
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Originally posted by burbon
For some reason on my deathknight, I can't see a numeric value for my runic power on my personal player unit frame, but when I target myself it will show up on the target just fine beside it's health value. See Below. I have looked through the code as best I could since I've edited these values before in tukui and couldn't find what may be causing the problem.



Additionally I have a few personal cooldowns and buffs showing above in my screenshot. I'm used to using tukui and filtering which personal cooldowns and trinkets I want to be shown by editing the lua file and adding or removing certain spell id's.

I looked in your code and didn't see the specific class cooldowns, only trinkets where you added spell id's. Which file do I need to go in to remove, say Horn of Winter, which I don't need to track since it's up all the time. This would also help me track certain trinket procs that may not be up to date in your current version.

Awesome ui and thanks for the hard work.
try using /svauras (still experimental but give it a go...)
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Old 01-10-11, 07:16 AM  
Munglunch
A Deviate Faerie Dragon
 
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Originally posted by neothin
Is there a way to move around the buffs/debuffs on the target + focus frames? Currently when you have "show target buffs" option selected, they are overridden by your own personal debuffs and nearly unviewable (which is an issue on bosses where they gain a stacking buff, you cant see the stack count). Also, health defecits shown on the focus frame hover over the focus's debuffs, and makes counting stacks difficult.

So far this hasn't been a problem until earlier this evening doing blackrock caverns. 2nd boss I focused an add to watch the debuff stack, and couldn't see the stack count due to a health defecit in the way. Similar problems with the third boss where my insect swarm / moonfire debuffs covered the stack count on the bosses fire buff, making it difficult to call out. If there's a way I can edit things to move the debuffs elsewhere, or if there's an option im just not seeing, let me know

If I run the instance again, ill take a screenshot to show you a visualization of what i'm talking about.
This is on my todo list for early this week, so stay tuned for improvements....
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Old 01-10-11, 06:51 AM  
AsheruWolf
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Originally posted by Quokka
No sure it shows runic value since Rage warrior/druid are not there.

With dbm i have a similar problem, the all stack upon eatch other so i can not see whats up next.

With XCT i only see outgoing damage and self heals.
No incoming damage or heals from other people. (feral self heal & warrior self heals show)
Personally while I love the UI I still use MikSCT with a comic font due to old habit of watch it and its info that I'm so used to using.
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The end is never really the end, its the start of something new...
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Old 01-08-11, 03:21 PM  
Homerjaye
A Kobold Labourer
 
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Smile Re: Recount

Originally posted by Odgregg
I see in these screenshots below that recount is displayed. Is that included in the package? or do I have to install it seperately? (the info page mentions reskinning of recount, Omen and DBM so I assume they should be in there already?)
No you have to download and install them separately from Supervillain. However when you do they wil automatically be skinned to match class colour by Supervillain.
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Old 01-08-11, 02:39 PM  
Odgregg
A Kobold Labourer

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Recount

I see in these screenshots below that recount is displayed. Is that included in the package? or do I have to install it seperately? (the info page mentions reskinning of recount, Omen and DBM so I assume they should be in there already?)
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Old 01-08-11, 02:27 PM  
Nysil
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The worgen thing is a bug across all UIs using the 3D portrait, it's a blizzard bug afaik.
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Old 01-08-11, 08:25 AM  
Quokka
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No sure it shows runic value since Rage warrior/druid are not there.

With dbm i have a similar problem, the all stack upon eatch other so i can not see whats up next.

With XCT i only see outgoing damage and self heals.
No incoming damage or heals from other people. (feral self heal & warrior self heals show)
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Old 01-08-11, 07:58 AM  
burbon
A Kobold Labourer

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For some reason on my deathknight, I can't see a numeric value for my runic power on my personal player unit frame, but when I target myself it will show up on the target just fine beside it's health value. See Below. I have looked through the code as best I could since I've edited these values before in tukui and couldn't find what may be causing the problem.



Additionally I have a few personal cooldowns and buffs showing above in my screenshot. I'm used to using tukui and filtering which personal cooldowns and trinkets I want to be shown by editing the lua file and adding or removing certain spell id's.

I looked in your code and didn't see the specific class cooldowns, only trinkets where you added spell id's. Which file do I need to go in to remove, say Horn of Winter, which I don't need to track since it's up all the time. This would also help me track certain trinket procs that may not be up to date in your current version.

Awesome ui and thanks for the hard work.
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Old 01-07-11, 11:34 PM  
muffinmonster
A Kobold Labourer

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Just found some stuff which should get fixed for the next update



- The Sizing of the DBM bars are sometimes different. I've got no clue why :/
- The bossframes overlap the buff- & debufficons from the bossframe beneath.




- The targetbars that display de/buff duration isn't as width as the targetframe itself.
- Furthermore: The upper row of targetdebuffs overlap the row beneath it. ( I guess it's because of the aggrobar?! )



Keep on this great work I <3 SVUI


Edit:
- The Bagicons of the Bankslots are not shown.
- The itemcooldown displays not correctly. In my Inventory it says my Hearthstone has a remaining cooldown of 50H (I guess 50 hours) but in the item tooltip it says 29 seconds.
Last edited by muffinmonster : 01-09-11 at 04:16 AM.
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Old 01-07-11, 10:03 PM  
neothin
A Defias Bandit

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Is there a way to move around the buffs/debuffs on the target + focus frames? Currently when you have "show target buffs" option selected, they are overridden by your own personal debuffs and nearly unviewable (which is an issue on bosses where they gain a stacking buff, you cant see the stack count). Also, health defecits shown on the focus frame hover over the focus's debuffs, and makes counting stacks difficult.

So far this hasn't been a problem until earlier this evening doing blackrock caverns. 2nd boss I focused an add to watch the debuff stack, and couldn't see the stack count due to a health defecit in the way. Similar problems with the third boss where my insect swarm / moonfire debuffs covered the stack count on the bosses fire buff, making it difficult to call out. If there's a way I can edit things to move the debuffs elsewhere, or if there's an option im just not seeing, let me know

If I run the instance again, ill take a screenshot to show you a visualization of what i'm talking about.
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Old 01-07-11, 05:54 PM  
repooc
A Defias Bandit
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Re: Re: Re: Supervillain is extreme awesome sauce.

Originally posted by Fueltank
Well ok enlighten me on that (although I guess this isn't the forum to discuss another mod...). How do you turn off the Carbonite MINIMAP.
I actually prefer the Supervillain minimap and would still like to use Carbonite's MAIN (FULL) MAP's feature set.

Any hints? I SCOURED the options menu in Carbonite but couldn't find anything that actually TURNED OFF the Carbonite minimap integration.
I was referring to having the mini map combined. I wasnt saying I can turn it off... I stated I have issues with the mini map.
Last edited by repooc : 01-07-11 at 05:54 PM.
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Old 01-07-11, 01:32 PM  
Movster
A Defias Bandit

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Autobutton

Brilliant UI *thumbs up* but I am also having issues with the autobutton. I have just been on for a few hours and it has not worked.
Last edited by Movster : 01-07-11 at 03:33 PM.
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Old 01-07-11, 01:29 PM  
Fueltank
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Re: Using Carbonite

Originally posted by Drianna
Hi first off great ui - Thank You.

I use carbonite for my gatherers (do not dock with minimap) but just having carbonite loaded forces the mini map to be round. Even though i tell the carb options it is sqaure.

Any Ideas??

Thanks

Dri
Same problem here, Dri. We briefly discussed Carbonite playing w/ Supervillain a few posts ago. I believe Mung said he would check into it at some point.
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Old 01-07-11, 11:58 AM  
Drianna
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Using Carbonite

Hi first off great ui - Thank You.

I use carbonite for my gatherers (do not dock with minimap) but just having carbonite loaded forces the mini map to be round. Even though i tell the carb options it is sqaure.

Any Ideas??

Thanks

Dri
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Old 01-07-11, 11:32 AM  
Fueltank
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Auction Item(s) Sold!

Hi Mung.
Any plans to ever make some kind of notification when an Auction Item has sold?
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