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Siege of Orgrimmar (5.4)
Updated:08-28-14 05:46 PM
Created:05-31-10 01:50 PM
Downloads:77,632
Favorites:254
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
5.4
Supervillain UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 4.083
by: Munglunch [More]

┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS
/sv toasty or /sv kombat --- ???
/sv lol --- ???

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI
SVUI_ConfigOMatic
SVUI_StyleOMatic
SVUI_LogOMatic
SVUI_ArtOfWar
SVUI_Laborer
SVUI_AnsweringService

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"
v4.083
-- updated all toc files, addons are using the same version number now.
-- Fixed calendar bug
-- Fixed StyleOMatic error
-- GPS uses less memory now
-- Fixed ArtOfWar overlapping bug
v4.082i
-- Now profiles can be auto-swapped by talent spec
-- Fixed compatibility with Autoloot
-- Adjusted GPS frames (now including low health proximity option)
-- Fixed Rogue combo point error

v4.082h
-- Adjusted new tradeskill castbar features, fixed stopcasting bug
v4.082g
-- Adjusted crafting cast bar
v4.082f
-- Fixed cartography bug
v4.082e
-- New feature: castbar will now take multiple crafting stacks into account when setting its size/duration (That one was for Penguinsane)
-- Fixed action bar background sizing
-- Fixed a few bugs and some visuals in ArtOfWar
-- Unit Frame GPS elements are changing so (for those who have used the feature) don't be surprised to find parts missing for the time being. Soon this will be a multi-purpose pinpoint system with uses spanning from general sillyness to allowing healers to find the closes wounded player to them. (By request ;))
-- More internal fixes and stabilization.
v4.082d
-- Fixed frame.lua errors
-- DPS and HPS stats are working great now
v4.082c
-- Unit frames/party/raid will now respect options to enable/disable them
v4.082b
-- Fixed configomatic skins
-- Added Altoholic support
v4.082
-- 2nd fix for guild UI bug
-- Updated toc files
-- Revamped the taint handler so it's less annoying and more useful (will now auto-prompt you to reload your UI when a taint occurs. FYI: when ANY taint occurs you DO WANT to reload your UI)
-- Last minute fix to ConfigOMatic using new StyleOMatic methods
-- Patched the guildframe style bug
-- Made many adjustments to StyleOMatic, these will remove A LOT of errors and all around weirdness from various parts of the UI (VEM support revised as well)
-- Added addon styles for Bugsack and AdiBags
-- Fixed Core-Abilities frame crashes
-- Fixed ArtOfWar errors
-- Laborer and ArtOfWar will now properly disable when set to do so
-- Minimap will now properly disable when set to do so
v4.08.1b
-- Fixed guild stat text when "No Guild" should be displayed
-- Fixed Shaman totems
-- Revised fix for Healbot users
v4.08.1
-- Fixed /jenkins error
-- Fixed druid and rogue combo point bugs
-- Fixed profiles not saving/deleting bug
-- Small cleanup
-- Small fix for Healbot users
v4.08
-- NEW Plugin: Art of War (PVP enemy scanner and BG toolkit). Scans nearby for any hostile actions from enemy players. If any actions are taken, OR if you target an enemy, it will add their name/class/race to the docklet window. Will notify you if an enemy player has gone into stealth near you (Rogue or Druid). When you are killed by a scanned player, AOW will add their name to your "Mortal Enemies" listing (aka: Kill On Site) then if you ever come near or target that same person again AOW will be sure you know what to do.
-- NEW Plugin: Answering Service (some of you may remember this). This is essentially the SVUI edition of Automatic Goblin Therapist (older addon since deleted so you may want to Google this one)
-- Moved Laborer from the core packages to its own plugin "SVUI_Laborer"
-- Installer menu will now automatically display raid frames when choosing style and layout so that you can preview the appearance. I will force party frames into this soon.
-- Improved item level parsing
-- Improved Consolidated Buff recognition (Will still only track ACTUAL consolidated buffs though)
-- Fixed various 3rd party addon conflicts
-- Cleaned up config menus for plugins
-- Made several improvements to UI scaling (the Windowed/Alt-Tabbing crash is still unresolved)
-- Removed a few redundancies slowing down UI loading
-- Bindings in the KeyBindings system menu are now separated by core/plugin
-- Fixed several location and range issues with the target GPS system
-- Fixed VehicleSeatIndicator anchoring to its mover frame
-- Fixed random lag issue
-- Fixed spelling of "Kill On Sight"
-- Fixed slow health updates
-- Fixed config errors
v4.07.8
-- Fixed aurawatch
-- added combat safety to laborer archy functions
-- fixed fishing/cooking mode title bug
-- adjusted DBM skins
-- adjusted worldmap
-- more bugs fixed
-- new layouts in installer menu
v4.07.72
-- Unitframes respect options to disable them now
-- Adjusted skada skinning to be more precise
-- Added some new secret features LOL
v4.07.7
-- LOG-O-MATIC HAS RETURNED!!!!
-- Added support to dock buttons for extra items (ie Grim Campfire over Cooking Fire if owned), also removed "shift-click" variant for a simple right-click extra usage
-- Adjusted LFR/LFD checkboxes styling
-- adjusted combat giant font to be more legible
-- fixed tooltip typo in dock buttons
v4.0764
-- Added some features to chat. Icon indicating when you have scrolled away from the bottom and a whisper alert icon.
-- Fixed fast scrolling in chat windows (hold shift while scrolling to jump to top or bottom)
-- Added a few secret features (small things that you may or may not notice) surprises are always fun! :)
-- Adjusted the styling of arena prep frames
-- Fixed the bug causing docklets to disappear/close when opening the worldmap
-- You can now toggle between normal and shortened gold text on statistics (its in the /sv menu under Statistics)
v4.076
-- Added more config options to help position bags and bank frames
-- Fixed saved variables bug
-- Adjusted the naming of several aura filters to make their use more clear
-- Fixed issue with shift clicking (to block) unitframe auras
-- Made some adjustments to default nameplate settings
-- Adjusted many class resource animations, improved a few textures (all orbs and pally hammers)
-- fixed profile-copy bug
v4.075
-- Further adjustment to filters and code trimming
-- Aura Watch icons (little colored squares in raid frame corners) are working now
-- Slightly altered dropdown frame skinning
v4.074
-- Fixed bad timers causing MANY issues including long loading times and many lag spikes
v4.073
-- More code slimmed down
-- Fixed docks/rep and various other bugs
v4.072
-- Yet another update to tooltips. Now the new border colors will change for item tooltips to reflect quality color.
-- Classbars now have their own mover frame, simply go into the config under Unitframes->Player->Classbar and check the "Detach from frame" box.
-- Un-docked chat windows will now have a skinned background to improve visibility.
-- Fixed a bad string in the installer file
-- Removed the "Ace3" style from StyleOMatic. Rather than attempt to skin ALL ace config windows (which is NOT resource friendly), I decided to directly modify the lib itself. The config libraries will be replaced in the near future for a much lighter alternative.
-- Removed the config option to change classbar width, this was added as an option but never implemented. Changed the option for classbar height to now be "Size" which is essentially what it has always been.
-- Condensed some code to help further reduce loading times, the following were changed: Docks, Actionbars, Minimap, Unitframes.
v4.066
-- Tooltips adjusted and slightly modified again (pretty colors on units now and the border skins only show on unit tips)
-- Fixed style issues with config menu
-- Added styling support for AuctionLite
-- New textures to replace default blizz tabs
-- FIXED AURA FILTERS FOR TARGET FRAMES!!!!! (I just discovered what has been killing these for God knows how long)
-- Stat panels along the bottom will now attempt to fit/size themselves between dock windows. This SHOULD help those who are using lower resolution monitors.
v4.0652
-- Patched tooltips (...again)
-- Fixed bag search bug
v4.065
-- NEW: backgrounds for stats
-- NEW: skin for encounter journal
-- tooltips adjusted, mount buttons fixed.
-- major changes to styleomatic and config
v4.0641
-- fixed german locale issue with SVUI_Config
-- added better localization support to dock toolbar
v4.064
-- added new option to installer page 1. "Keep My Settings". No more having to overwrite with defaults whenever SVUI makes a big version change!
-- Some new secret animations... see if you can spot them! (Mwahaha)
-- fixed friendship bar issues
-- fixed styleomatic system bug
-- fixed archy progressbar mover loading
-- adjusted some PVPUI skins that were loading incorrectly
-- archaeology laborer events are more fine tuned
v4.063
-- tooltip visual update and fixed classbar options
v4.062
-- fixed bad initialization of filters for new installs
-- fixed totem options, pvp window skinning and a stranded frame in the middle of the screen.
-- top and bottom screen borders will now respect the color choice under (General->Media->Colors->Accent Color)
v4.061
-- Fixed aura bars
-- fixed filter saving
-- visual adjustment to aura bars
-- Archaeology progress bar is now movable using "/sv move"
v4.06
-- NEW: added tooltip and nameplate artwork
-- even more upgrades to unitframe code
-- fixed dock fading bug
-- removed several bad lines of code that could have been causing crashes
-- quality checked/adjusted all xml templates
-- Fixed looping bug in tooltips
v4.056
-- fixed aura filters and loot fonts
v4.055
-- Arena prep frames are now functioning
-- Revised code in all unitframes to attempt to squeeze more performance out of them
v4.054
-- Fixed auraheader update violation
v4.053
-- When i fixed the font configs in 4.051 I inadvertently broke some others :( these are fixed
v4.052
-- corrected bad colorpickers in the config menu
v4.051
-- Last 2 remaining font configs (general unit and actionbar) are working as expected
-- action button hotkey text is now properly abbreviated
v4.05
-- Ultra clean!
-- Fixed druid resources issue
-- Fixed party/raid/tank/assist font and coloring settings bug
-- The "Hearth" dock button is a little more special now for Shaman/Monk/Druid/DeathKnight
-- More visual improvements to various small details
-- Copying profiles will now automatically reload the UI in order to ensure they get properly duplicated and ready for use.
-- Resetting a profile will no longer cause the install screen to show again.
-- Fixed some hemorrhaging elements used in PvP (just sayin...)
v4.046
-- Caught Registry error with event handler frames
v4.045
-- Fixed keybind bug
-- Adjusted bad references in unit code
v4.043
-- Added Doonga's fix for 4k monitors and multi-monitor support
-- Made some visual quality improvements to Mentalo, castbars, stat menus, game menu skins, bag type slot coloring and arena frames.
-- Fixed the "Break Stuff" button/feature, was not loading for milling, prospecting or disenchanting.
-- Micro menu bar is movable again, also added new textures to the "Interface/BUTTONS" folder to further hide default blizzard textures.
-- Stance bars can now use custom visibility tags! You are welcome Moondoggy
-- Found and fixed an issue with Pet bar custom visibility
-- Fixed a bad event handler when going into petbattles
v4.042
-- Fixed event handler used by the visibility class
v4.041
-- quick fixes to aura config, mirror timers bars, tooltip guild names and some minor things.
v4.04
-- Fixed aura filters
-- Profile copying/deleting/importing now fully functional
-- Fixed bug in bags when changing sizes
v4.036
-- Fixed profileKey bug in config
v4.035
-- Fixed more mac screen issues
-- Fixed profile saving/loading
v4.034
-- Fixed mac client screen size variable issue
v4.033
-- Fixed profile copy functions
-- Adjusted loothistory window skinning
v4.032
-- Fixed config failure due to version number changes
-- Now using wowinterface.com git repo!
-- Fixed issue with configs for target of target frames
v4.031
-- Adjusted aura filters a bit to compensate for recent changes
-- Fixed all saving
-- Fixed localization issues
-- Fixed config panel issues
-- Update to uniframe package (shaved another 1mb off game memory)
v4.03
-- Completely forgot to include frame positions in the profile saving process, my bad yo!
-- Almost forgot filter changes, this caused an error but is fixed now.
-- Completely repaired and finalized the new internal config system, this will remove all setting based bugs you may have encountered
-- Found and removed issues that were causing memory leaks in both the Stats and Unit packages
-- Fixed autoscaling, raid frame hiding (just re-iterating that fact) and a handful of other issues

IMPORTANT------

-- New profiles (WARNING: old settings WILL be erased due to changes in the core). Unlike previous versions as well as many other UI's available, SVUI will handle profiles on an as-needed basis. What this means is that if you want to be able to use the same profile from one character to the next then you will have to go into the settings "/sv" and then the "profiles" tab on the left. Once you are there you will need to "SAVE" that current characters profile (this will no longer be automatic as that pollutes the global variables file). After you have saved your profile, you can then log onto another character and select the saved profile from the "Copy" dropdown list. I HIGHLY RECOMMEND that once you are satisfied with and profile duplications you have done, you should then select the unneeded saved profile from the "Delete" dropdown to remove it. This does not affect any character that has already received a copy as the used copies are stored in another location.

v4.02
-- Almost all ace3 libs removed
-- Fixed unitframe visibility issues
-- fixed several crashes
-- fixed notification bugs when repairing and etc...

v4.01 (official)
-- Fixed boss/arena frame mover bug
-- Micro bar is now movable
-- Fixed interrupt messages that were not belonging to the player
-- Added configs for announcements
-- Added "absorbs" option for unit health text
-- Fixed "Lets Ride" mount list bug
-- Fixed errors from dock buttons
-- FIXED EVERYTHING!!!!!! EVEN MEMORY CRASH... (o_O)
-- Fixed heirloom item bug causing massive errors
-- Fixed bag bug causing bag and sort failures
-- Fixed target GPS activation
-- Fixed failing pet/party/raid health bars
-- Fixed vanishing raid frames
-- Fixed Laborer issue ignoring settings that prevent from dropping farm tools
v4.01
-- Fixed bugs in alerts, mounts, bags, auras, unitframes and docks
-- Changed target status indicators (they are AWESOME now)
-- Added ability to change castbar colors on a unit-by-unit basis (by request)
-- More changes/fixes were completed and will be documented later
-- Fixed issue with unitframe name and power text positioning
-- Fixed casting color config bug
-- Fixed combat-fade bug
-- Adjusted more blizzard skins
-- Fixed coloring issues on many buttons and frames
v4.0 (preview)
-- Highly optimized textures and their usage, effectively reducing memory usage by no less than 1mb
-- Greatly improved the speed of all core functions, loading times are mush faster now.
-- Overhaul of most frame templates, they are much more visually engaging imo
-- Full re-design of the archaeology "Laborer" mode
-- Mentalo has gotten a face-lift
-- touch-ups on various info frames including the installer window
-- Visual re-design of the GPS widget
-- Visual enhancement of target status indicators ("Dead", "DC'ed", "Tapped" and "Rare")
-- Adjusted default font-sizes for the following: cooldowns, stats (datatext) menus, tooltips, tabs, hotkey labels
-- Added the "Help" option to the micro bar
-- Included a rough copy of Elv's RaidUtility, this is merely a placeholder until the true SVUI version is complete
-- Drastic improvements to the core API
-- NEW dock tool: Hearthstone
-- (no version change) Fixed a chat bug when receiving PM's
-- (no version change) Partially fixed pet bar bug (still vanishes when changing settings, can be fixed by using "/rl")
-- (no version change) Fixed all chat and petbar bugs
Optional Files (2)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch
19.8
13MB
01-20-11 01:34 PM
Patch


Archived Files (4)
File Name
Version
Size
Author
Date
4.08.1b
7MB
Munglunch
08-20-14 04:26 PM
4.08
7MB
Munglunch
08-19-14 10:17 AM
4.07.8
6MB
Munglunch
08-11-14 12:17 AM
4.064
6MB
Munglunch
07-18-14 08:53 AM


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Unread 05-09-14, 12:05 PM  
Sesco
A Kobold Labourer

Forum posts: 0
File comments: 7
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Originally Posted by Daigan
Originally Posted by Sesco

4. about 10 man raid frame can we have an option to set it like the pic below ( the Idea ).


All you have to do is go into 10 man settings and set growth direction to "down then right"


super thanx
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Unread 05-09-14, 09:13 AM  
Stormblade
A Kobold Labourer

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File comments: 38
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Originally Posted by Munglunch
Grab the update when it becomes available and if you can grab the addon BugSack. This should be all you need to catch this error and post it for me.

Originally Posted by Stormblade
help please , when i go into any raid the frames dont come up unless i go into settings and click the display frames button , and on the party frames i dont see anything but black what the frame info and portrait is suppose to be

thanks
for the raid frames i do not see a error for it

for the party one it gives this error

1x SVUI-3.99\system\design.lua:182: <unnamed>:SetPoint(): Unknown region point
<in C code>
SVUI-3.99\system\design.lua:182: in function "Point"
SVUI-3.99\packages\unit\frames\all_units.lua:238: in function "RefreshUnitLayout"
SVUI-3.99\packages\unit\frames\group\party-Party.lua:166: in function "?"
SVUI-3.99\packages\unit\common\secure.lua:351: in function "Update"
SVUI-3.99\packages\unit\common\secure.lua:301: in function "UpdateGroupConfig"
SVUI_ConfigOMatic-3.99\modules\units\party-Party.lua:56: in function <SVUI_ConfigOMatic\modules\units\party.lua:56>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[3]":9: in function <string>:"safecall Dispatcher[3]":5
(tail call): ?
AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:799: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[4]":9: in function <string>:"safecall Dispatcher[4]":5
(tail call): ?
AtlasLoot_Loader-v7.07.02\Libs\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function "Fire"
libs\6AceGUI-3.0-34\widgets\AceGUIWidget-Button.lua:28: in function <libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:25>

Locals:
nil
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Unread 05-09-14, 09:00 AM  
Daigan
A Kobold Labourer

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Originally Posted by Sesco

4. about 10 man raid frame can we have an option to set it like the pic below ( the Idea ).


All you have to do is go into 10 man settings and set growth direction to "down then right"

Last edited by Daigan : 05-09-14 at 09:14 AM.
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Unread 05-09-14, 07:14 AM  
Sesco
A Kobold Labourer

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Originally Posted by Munglunch
Updated, I have added the old fonts as optional choices so you can change them in the configs

Originally Posted by Sesco
I have little questions I hope.

1. where is the donate button.
2. how we can change the floating text fonts and the players name fonts.



3. can we have the old chat fonts like .



4. about 10 man raid frame can we have an option to set it like the pic below ( the Idea ).




I hope I didn't ask alot.
thank u for ur answer but the question is where to find them ,, I played with everything that says fonts but nothing.

the worse part my game crashed with I changed the fonts of 25 man raid frames.
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Unread 05-09-14, 07:12 AM  
Daigan
A Kobold Labourer

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Re: One from Bugsack

Originally Posted by joelsoul
Ok Mung, here is one. After playing for a while, this bug starts popping up in Bugsack over and over.
Code:
1601x C stack overflow
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
system\design.lua:469: in function "SetBackdropTemplate"
...\SVUI_StyleOMatic\addons\thirdparty\TradeSkillDW-1.94.lua:80: in function <...\SVUI_StyleOMatic\addons\thirdparty\TradeSkillDW.lua:72>
<in C code>
Blizzard_TradeSkillUI\Blizzard_TradeSkillUI.lua:680: in function "TradeSkillSkillButton_OnClick"
<string>:"*:OnClick":4: in function <string>:"*:OnClick":1

Locals:
(*temporary) = TradeSkillSkillIcon {
 0 = <userdata>
 backdropTexture = <unnamed> {
 }
 template = "Default"
 styled = true
 SetBackdrop = <function> defined =[C]:-1
 underlay = false
 pushed = frame {
 }
 backdropFrame = <unnamed> {
 }
 hover = frame {
 }
 texnoupdate = true
 backdropShadow = <unnamed> {
 }
 SetBackdropColor = <function> defined =[C]:-1
  SetBackdropBorderColor = <function> defined =[C]:-1
 hasItem = 1
}
(*temporary) = 0
(*temporary) = 0
(*temporary) = 0
(*temporary) = 1
 = <function> defined =[C]:-1
 = <function> defined @Interface\AddOns\SVUI\system\design.lua:471
Any insight would sure be appreciated, if I R/L it stops for a while, then comes back randomly in combat situation.
Had this problem some time ago. Go into the UI options and stylization and uncheck the box by tradeskilldw and then reload. Fixed it for me.
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Unread 05-09-14, 12:19 AM  
joelsoul
A Kobold Labourer

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One from Bugsack

Ok Mung, here is one. After playing for a while, this bug starts popping up in Bugsack over and over.
Code:
1601x C stack overflow
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
<in C code>
system\design.lua:469: in function "SetBackdropTemplate"
...\SVUI_StyleOMatic\addons\thirdparty\TradeSkillDW-1.94.lua:80: in function <...\SVUI_StyleOMatic\addons\thirdparty\TradeSkillDW.lua:72>
<in C code>
Blizzard_TradeSkillUI\Blizzard_TradeSkillUI.lua:680: in function "TradeSkillSkillButton_OnClick"
<string>:"*:OnClick":4: in function <string>:"*:OnClick":1

Locals:
(*temporary) = TradeSkillSkillIcon {
 0 = <userdata>
 backdropTexture = <unnamed> {
 }
 template = "Default"
 styled = true
 SetBackdrop = <function> defined =[C]:-1
 underlay = false
 pushed = frame {
 }
 backdropFrame = <unnamed> {
 }
 hover = frame {
 }
 texnoupdate = true
 backdropShadow = <unnamed> {
 }
 SetBackdropColor = <function> defined =[C]:-1
  SetBackdropBorderColor = <function> defined =[C]:-1
 hasItem = 1
}
(*temporary) = 0
(*temporary) = 0
(*temporary) = 0
(*temporary) = 1
 = <function> defined =[C]:-1
 = <function> defined @Interface\AddOns\SVUI\system\design.lua:471
Any insight would sure be appreciated, if I R/L it stops for a while, then comes back randomly in combat situation.
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Unread 05-08-14, 10:11 PM  
joelsoul
A Kobold Labourer

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Chat Timestamps

As usual Mung, this UI is fantastic, kind of a little nit picker here, but chat timestamps don't seem to be working for me, I have the timestamps format selected in /svui>chat, I don't know if I am missing something else .....

A couple of random bugsack hits pop off every once in a while, nothing major, especially considering the amount of effort you have obviously put into your masterpiece, maybe I will get around to posting one for you to check out eventually lol.

Thanks for such a great enhancement to this game.
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Unread 05-08-14, 08:25 PM  
Munglunch
A Deviate Faerie Dragon
 
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Grab the update when it becomes available and if you can grab the addon BugSack. This should be all you need to catch this error and post it for me.

Originally Posted by Stormblade
help please , when i go into any raid the frames dont come up unless i go into settings and click the display frames button , and on the party frames i dont see anything but black what the frame info and portrait is suppose to be

thanks
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Unread 05-08-14, 08:24 PM  
Munglunch
A Deviate Faerie Dragon
 
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Re: Re: lol

It's your lucky day! Just updated and now SVUI can handle dual skada windows. Enjoy!!

Originally Posted by Daigan
Originally Posted by moondoggy
You are cracking my up Mug and I'm happy to see you keep at this UI to squash the bugs! I know its built off of Tuk/Elv but you really have taken it to a new level. The other reincarnations are not even close. No disrespect to them but you have spent so much time in making it your own it's totally right up there with Spiel2001 and dare I say Mazzlefizz !!! Gratz bro, you got mad skills and hope you stay interested and don't get discouraged! The more you push yourself the smarter you get

Now a question, I know you have skinned skada to fit with your ui but does it/can it be embedded like in the bottom right like you can with ElvUI? Also...this is a request I suppose and maybe a huge one that you won't be interested in lol but what about Zygor addon? How hard would it be to embed skada and zygor into the bottom right? Basically those are the only things extra I use that don't "fit" for me. I may even be overlooking the skada one since I know you skinned it. I just drag the addons into the bottom right frame and overlap your quest watch section hehe.
Skada can be embedded but so far only one window. Currently I just use recount for one and skada for the other. The option is under "Docks" Type /sv then look under Docks
Zygor due to the way it functions would most likely be difficult to embed.
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Unread 05-08-14, 08:22 PM  
Munglunch
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Updated, I have added the old fonts as optional choices so you can change them in the configs

Originally Posted by Sesco
I have little questions I hope.

1. where is the donate button.
2. how we can change the floating text fonts and the players name fonts.



3. can we have the old chat fonts like .



4. about 10 man raid frame can we have an option to set it like the pic below ( the Idea ).




I hope I didn't ask alot.
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Unread 05-08-14, 04:03 PM  
Stormblade
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help please , when i go into any raid the frames dont come up unless i go into settings and click the display frames button , and on the party frames i dont see anything but black what the frame info and portrait is suppose to be

thanks
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Unread 05-08-14, 02:52 PM  
Munglunch
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Re: Re: Zygor

Thanks for the heads up!
It looks like I may be able to manipulate Zygor but I will have to try a few things out to see how skinning will work/look.

Originally Posted by Daigan
Originally Posted by moondoggy
So far the only ui I've seen with zygor embedded is NuI on here, so I guess it can be done
Mung might wanna take a look at this then
http://www.wowinterface.com/download...anelZygor.html
Last edited by Munglunch : 05-08-14 at 02:53 PM.
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Unread 05-08-14, 02:49 PM  
Munglunch
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Re: top secret questing addition

I dont plan to make any kind of questing "do-this-then-go-here" kind of feature. Those addons can get pretty heavy in terms of performance consumption and I'm pretty focused on keeping thing as light weight yet jam-packed as possible. I'm more interested in just the aspect of how your maps and objectives tracker can be enhanced.

Though you did just give me a diabolical idea..... hmmmm back to the lab!

Originally Posted by moondoggy
your carbonite replacement would be great but ain't gonna lie. ever since i got my hands on zygor thats all i need BUT i still have carbonite installed becasue there hasnt been a single addon ever come out to replace his punk dectection like it does and place them on the minimap...sure there are some that let you know an enemy is around BUT they are not able to track them on the minimap! if you pulled something like this and i could get rid of carbonite too...well then...hands down - you will have even my all time favorite beat MazzleUI!
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Unread 05-08-14, 09:26 AM  
moondoggy
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top secret questing addition

your carbonite replacement would be great but ain't gonna lie. ever since i got my hands on zygor thats all i need BUT i still have carbonite installed becasue there hasnt been a single addon ever come out to replace his punk dectection like it does and place them on the minimap...sure there are some that let you know an enemy is around BUT they are not able to track them on the minimap! if you pulled something like this and i could get rid of carbonite too...well then...hands down - you will have even my all time favorite beat MazzleUI!
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Unread 05-08-14, 12:59 AM  
Bractoon
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Thumbs up Re: Re: Minimap Oddity

Mother of god...you magnificent basturd.

Eureka! Problem solved.

Thanks for letting the cat out of the bag, pretty excited at the prospect of an SVUI integrated Carbonite-type feature. I used to consider Carbonite a staple addon (years ago), but I got tired of trying to make it fit into my custom UIs just right. I love the idea of getting Carbo features built into SVUI, especially once WoD hits.

Keep up the great work, you're king amongst UI creators.

Originally Posted by Munglunch
I can explain this one, see what had happened was.....

There are a few super-secret features that are not quite finished but have code existing deep within the UI.
One of those (mind you this is TOP SECRET information) is a built in questing helper sort-of like Carbonite. What you are seeing is the result of some OTHER error (could be a small silent one) that for one reason or another is causing the hidden map to reveal itself. Disabling the actual minimap would not hide this phantom map because they are two completely separate frames.

..having said that

I have just uploaded a quick fix to hopefully keep this second map from showing itself again, BUT that doesnt change the fact that there is still something else causing an error in the background. Grab the update when it becomes available and if you can grab the addon BugSack. This should be all you need to catch this error and post it for me. Once I know what it is I can eradicate it forever.

Hope this helps.

Originally Posted by Bractoon
I have been customizing my UI since 2005 and am obsessed with doing so...this is BY FAR my most favorite UI EVER. That being said, it has been a huge frustration for me not being able to use it. I have tried using it with a fresh install and no other addons or customizations, and I continually get the following oddity, the same way and at the same time, every time:
After the install process is complete, and everything looks perfect, everytime, on every toon of every class, when I log off and then log back on there is a mirrored mini-map in the center of the top-half of the screen. If I use a keybind to hide the mini-map the mini-map built into the UI hides, but the one in the middle of the screen is there to stay.
I get no errors, and I haven't seen anyone else with the same complaint, but this has happened with every iteration of this UI I've tried since I first found it a couple of months ago.
The only other note I can think of is that I normally use the Standard ElvUI, with several other addons, and have no issues at all.
I realize there me be nothing you can do without an error to point to, but I LOVE this UI and want desperately to adopt it.
Any thoughts would be greatly appreciated. Keep up the amazing nerdtacular work on this.
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