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Compatibility: | The Adventure Continues (6.1) Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 02-24-15 03:07 PM |
Created: | 05-31-10 01:50 PM |
Downloads: | 172,589 |
Favorites: | 341 |
MD5: | |
Categories: | Generic Compilations, Graphical Compilations, Class Compilations |
WITH PREFIX /sv or /svui --- SHOW CONFIG WINDOW /sv install --- SHOW INSTALLER WINDOW /sv move or /sv mentalo --- MOVE FRAMES /sv kb or /sv bind --- KEY BINDING /sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's /sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS WITHOUT PREFIX /jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER /kombat --- ??? /lolwut --- ???
File Name |
Version |
Size |
Author |
Date |
Type |
002 |
3MB |
06-29-11 08:29 AM |
Patch |
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Cromax |
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spacehog |
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10-31-14, 12:43 PM | |
A Kobold Labourer
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Code:
13x ...aceSkada\lib\LibWindow-1.1\LibWindow-1.1-8.lua:128: attempt to perform arithmetic on a nil value ...aceSkada\lib\LibWindow-1.1\LibWindow-1.1-8.lua:128: in function `SavePosition' Skada\BarDisplay.lua:616: in function `ApplySettings' SVUI_StyleOMatic\components\addons\Skada-1.4-20.lua:78: in function <SVUI_StyleOMatic\components\addons\Skada.lua:53> SVUI_StyleOMatic\components\addons\Skada-1.4-20.lua:89: in function `Docklet_Skada' SVUI_StyleOMatic\SVUI_StyleOMatic-5.0.lua:281: in function <SVUI_StyleOMatic\SVUI_StyleOMatic.lua:271> [C]: in function `ReloadDocklets' SVUI_StyleOMatic\SVUI_StyleOMatic-5.0.lua:396: in function `Load' ...VUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:773: in function `LoadQueuedPlugins' ...VUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:1188: in function `Launch' SVUI\system\core.lua:535: in function `Initialize' ...VUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:904: in function <...VUI\libs\LibSuperVillain-1.0\LibSuperVillain-1.0.lua:883> Locals: self = <table> { NewBarFromPrototype = <function> defined @Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:257 SetDefaultModuleLibraries = <function> defined @AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:398 NewCounterBar = <function> defined @Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:282 GetBarGroup = <function> defined @Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:524 Enable = <function> defined @AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:325 NewModule = <function> defined @AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:266 ReleaseBar = <function> defined @Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:286 EnableModule = <function> defined @AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:363 modules = <table> { } GetModule = <function> defined @AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:241 IterateEmbeds = <function> defined @AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:473 defaultModuleLibraries = <table> { } WindowResized = <function> defined @Skada\BarDisplay.lua:472 Destroy = <function> defined @Skada\BarDisplay.lua:73 GetName = <function> defined @AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:310 GetBarGroups = <function> defined @Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:520 defaultModuleState = true IsEnabled = <function> defined @AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:482 orderedModules = <table> { } SetTitle = <function> defined @Skada\BarDisplay.lua:259 DisableModule = <function> defined @AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:381 GetBar = <function> defined @Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:220 Update = <function> defined @Skada\BarDisplay.lua:265 class_icon_tcoords = <table> { } baseName = "Skada" AddDisplayOptions = <function> defined @Skada\BarDisplay.lua:625 IsModule = <function> defined @AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:248 ApplySettings = <function> defined @Skada\BarDisplay.lua:535 SetDefaultModuleState = <function> defined @AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:418 Show = <function> defined @Skada\BarDisplay.lua:480 OnMouseWheel = <function> defined @Skada\BarDisplay.lua:510 IterateBars = <function> defined @Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:234 IsShown = <function> defined @Skada\BarDisplay.lua:489 enabledState = true Hide = <function> defined @Skada\BarDisplay.lua:485 CreateBar = <function> defined @Skada\BarDisplay.lua:519 AnchorMoved = <function> defined @Skada\BarDisplay.lua:468 SetDefaultModulePrototype = <function> defined @AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:440 Create = <function> defined @Skada\BarDisplay.lua:24 Disable = <function> defined @AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:345 IterateModules = <function> defined @AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:468 SetEnabledState = <function> defined @AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:455 GetBars = <function> defined @Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:224 NewBarGroup = <function> defined @Skada\lib\SpecializedLibBars-1.0\SpecializedLibBars-1.0.lua:399 moduleName = "BarDisplay" Wipe = <function> defined @Skada\BarDisplay.lua:79 name = "Bar display" } win = <table> { changed = false metadata = <table> { } selectedset = "current" dataset = <table> { } se
Last edited by Cromax : 10-31-14 at 12:46 PM.
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Cromax |
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10-31-14, 12:07 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 18
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2. Open configs.lua with notepad 3. Ctrl+F and search for ["cooldownSize"] = 18 4. Change ["cooldownSize"] = 18, to ["cooldownSize"] = 0.5, 5. Then save file and you should be good to go Now the size of the cooldown numbers is smaller so you don't see them (you have to do this every update manualy untill this gets fixt)
Last edited by Lucrom : 10-31-14 at 12:09 PM.
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Lucrom |
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10-31-14, 11:41 AM | |
A Kobold Labourer
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I can't disable the cooldown count on my bars, and i need to do it because i am obliged to use omniCC for other addons (i.e. Telle me when)
COuld you enable this option ? It was working weeks ago |
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marabunt |
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10-31-14, 11:28 AM | |
A Kobold Labourer
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option loot
great you against ui by how disables the addon for loot because i hate us it
Excuse me for my english i am french |
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perecastor |
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10-31-14, 11:16 AM | ||||
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I pushed a fix this morning to github if you want to try again.
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Munglunch |
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10-31-14, 10:21 AM | |||
A Kobold Labourer
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Cromax |
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10-31-14, 10:06 AM | ||
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Thank you, I will get that fixed.
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Munglunch |
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10-31-14, 10:06 AM | ||
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Is this in the live or test version?
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Munglunch |
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10-31-14, 09:32 AM | |
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Code:
Message: Interface\AddOns\SVUI\packages\unit\groups.lua:1021: attempt to index local 'childFrame' (a nil value) Time: 10/31/14 11:29:01 Count: 1 Stack: Interface\AddOns\SVUI\packages\unit\groups.lua:1021: in function `MediaUpdate' Interface\AddOns\SVUI\packages\unit\groups.lua:1120: in function `MediaUpdate' Interface\AddOns\SVUI\packages\unit\SVUnit.lua:289: in function `RefreshAllUnitMedia' ...e\AddOns\SVUI_ConfigOMatic\components\units\core.lua:824: in function <...e\AddOns\SVUI_ConfigOMatic\components\units\core.lua:822> (tail call): ? [C]: ? [string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5> (tail call): ? ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614> ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:851: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:839> (tail call): ? [C]: ? [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5> (tail call): ? ...ce\AddOns\AuctionLite\Libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire' ...Lite\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:70: in function <...Lite\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:60> [C]: in function `SetValue' ...Lite\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:112: in function <...Lite\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:100> Locals: self = SVUI_PartyGroup1 { 0 = <userdata> initialized = true styleFunction = <function> defined @Interface\AddOns\SVUI\libs\oUF_Villain\oUF\ouf.lua:456 1 = SVUI_PartyGroup1UnitButton1 { } MediaUpdate = <function> defined @Interface\AddOns\SVUI\packages\unit\groups.lua:998 4 = SVUI_PartyGroup1UnitButton4 { } Update = <function> defined @Interface\AddOns\SVUI\packages\unit\groups.lua:253 2 = SVUI_PartyGroup1UnitButton2 { } ___groupkey = "party" EnableChildren = <function> defined @Interface\AddOns\SVUI\packages\unit\groups.lua:1048 style = "SVUI_Party" 5 = SVUI_PartyGroup1UnitButton5 { } 3 = SVUI_PartyGroup1UnitButton3 { } 6 = SVUI_PartyGroup1UnitButton6 { } DisableChildren = <function> defined @Interface\AddOns\SVUI\packages\unit\groups.lua:1058 UnsetAttributes = <function> defined @Interface\AddOns\SVUI\packages\unit\groups.lua:1026 } token = "party" index = 7 attIndex = "child7" childFrame = nil childName = "SVUI_PartyGroup1UnitButton6" petFrame = nil targetFrame = nil (*temporary) = nil (*temporary) = nil (*temporary) = "child7" (*temporary) = nil (*temporary) = "attempt to index local 'childFrame' (a nil value)" _G = <table> { BuyButton11Highlight = BuyButton11Highlight { } ContainerFrame5Item7 = ContainerFrame5Item7 { } MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown { } MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock { } GetTrainerServiceTypeFilter = <function> defined =[C]:-1 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names." UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlapping nameplates by spreading them out horizontally and vertically." Recount_MainWindow_Bar6 = Recount_MainWindow_Bar6 { } SetTrainerServiceTypeFilter = <function> defined =[C]:-1 EventTraceFrameButton7HideButton = EventTraceFrameButton7HideButton { } SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you." RecruitAFriendFrame = RecruitAFriendFrame { } CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture { } TutorialFrameLeft19 = TutorialFrameLeft19 { } MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown { } ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags." PVP_RANK_6_1 = "Corporal" BOOKTYPE_PROFESSION = "professions" InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText { } VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategory |
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Taotao |
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10-30-14, 10:17 PM | |
A Kobold Labourer
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Code:
34x SVUI_ConfigOMatic\components\dock.lua:179: attempt to index field 'BankFrame' (a nil value) SVUI_ConfigOMatic\components\dock.lua:179: in function <SVUI_ConfigOMatic\components\dock.lua:173> (tail call): ? [C]: ? [string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5> (tail call): ? ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0-59.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614> ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0-59.lua:851: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:839> (tail call): ? [C]: ? [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5> (tail call): ? ...ddOns\AckisRecipeList\libs\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function `Fire' ...List\libs\14AceGUI-3.0-34\widgets\AceGUIWidget-Slider.lua:70: in function <...List\libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:60> Locals: nil |
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Cromax |
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10-30-14, 09:09 PM | |||
A Kobold Labourer
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Re: Quest Level
I wondered that myself, but alas, that's a default Blizzard thing. Maybe something Mung can add to the suggestions box.
edit: Loaded it up and my docks are huge. Adjusted sizes of right/left dock, but docklet buttons are still huge. Not sure I understand how new docks are working, I see the new topleft/topright docks and that the info docks that used to be topleft are now in the bottom center. Will have to screw with this a bit...
Last edited by penguinsane : 10-30-14 at 09:14 PM.
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penguinsane |
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10-30-14, 08:09 PM | |
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NOTICE: The following notes are ONLY for the SVUI version for my testers! USE AT YOUR OWN RISK.
Get the test version I have fixed most of these along with many other issues in the testing version. Here is the changelog: Added/Redesigned -- Docks have undergone more changes. -- NOTE 1: I have added an alt-click menu to each dock icon that allows you to move it to any of the other three docking locations. -- NOTE 2: top stats and micro menu have been relocated, swapping positions with each other as the default setting. -- NOTE 3: Most screen elements are now using the new docks as default layout anchors, this allows me to keep a clean arrangement by default. Fixes -- Character stats pane issue fixed -- Chat bubble conflict fixed (? Doonga can you confirm for me ?) -- Raid leader tool bugs fixed (if you even noticed them) -- Addon docks "should" split properly now.... maybe.... iunno If your curious what it's looking like... here you go:
Last edited by Munglunch : 10-30-14 at 08:53 PM.
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Munglunch |
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10-30-14, 07:03 PM | |
A Kobold Labourer
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Quest Level
Any way to display the quest level?
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spacehog |
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