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Warlords of Draenor Pre-Patch (6.0.3)
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Siege of Orgrimmar (5.4)
Updated:11-28-14 12:38 AM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.3

Supervillain UI  Updated Today!  Popular! (More than 5000 hits)

Version: 5.2.7
by: Munglunch [More]


┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
VISIT THE OFFICIAL SITE
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.2.7:
> Several taints fixed
> Garrison follower NEW textures
> Stat token issues fixed
> Internal improvements

v5.2.6:
> Misc fixes and updates
> Comic popups working again
> Increase fade delay on dock buttons and panels
> Fixed errors coming from Stats

v5.2.5:
> Revised all Popup, Achievement and Garrison Alert styles. This also cleared an error that started occurring recently
> Adjusted auction house style
> More backend improvements

v5.2.4:
> Critical changes to screen resolution handlers
> Added /sv option to reset draggable blizzard frames

v5.2.3:
> Visual updates to Macro menu, Most checkboxes and many "Inset" type textures
> CraftOMatic - Cooking Mode: Now when enabled it will scan to see if you have the "Pierre" companion and if so it will summon him instead of creating a campfire.
> Lower dock bars will now mouseover fade with their respective dock windows
> Castbar: When crafting, the additive casting feature no longer causes the bar to hide and show in between each creation (this was annoying).
> Made more adjustments to default UI panel positioning, moved many that were intended to be in the upper middle of the screen back where they belong.
> Some draggable windows were not movable, this has been adjusted for many of them. If you discover any that you can't move please post your findings in the comments

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (16)
File Name
Version
Size
Author
Date
5.2.6
8MB
Munglunch
11-25-14 09:24 PM
5.2.6
8MB
Munglunch
11-25-14 06:44 PM
5.2.5
8MB
Munglunch
11-25-14 01:24 AM
5.2.5
8MB
Munglunch
11-25-14 01:14 AM
5.2.4
7MB
Munglunch
11-23-14 08:21 PM
5.2.3
7MB
Munglunch
11-23-14 05:30 PM
5.2.2
7MB
Munglunch
11-22-14 03:16 PM
5.2.19
7MB
Munglunch
11-20-14 09:09 PM
5.2.18
7MB
Munglunch
11-19-14 06:41 PM
5.2.17
7MB
Munglunch
11-19-14 11:01 AM
5.2
7MB
Munglunch
11-18-14 08:01 PM
5.2
7MB
Munglunch
11-18-14 03:14 PM
5.2
7MB
Munglunch
11-18-14 01:34 PM
5.2
7MB
Munglunch
11-17-14 06:13 PM
5.1.5
7MB
Munglunch
10-27-14 09:06 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


Post A Reply Comment Options
Unread 08-24-14, 11:32 PM  
Munglunch
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Re: keep it up

This gets brought up a lot. The consolidated buffs are driven by pure Blizzard code, if you are not seeing any particular buff then it's because it is not an actual consolidated aura by Blizzards definition.

Originally Posted by Necroo
one thing id like to see for buff like stats, haste, mastery, ect is that if our class provides such buff it show up i never see my shamans personal passive raid buffs along with other classes that provide passive raid buffs. and please if i missing a turn on button or something please let me know id just like to know i have a certain stat but doesn't show on my buffs
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Unread 08-24-14, 11:25 PM  
Necroo
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keep it up

one thing id like to see for buff like stats, haste, mastery, ect is that if our class provides such buff it show up i never see my shamans personal passive raid buffs along with other classes that provide passive raid buffs. and please if i missing a turn on button or something please let me know id just like to know i have a certain stat but doesn't show on my buffs
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Unread 08-24-14, 11:04 PM  
Anj
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Your 3840x2160 screen res just made this 13" laptop feel like it's a smartphone...
Originally Posted by Doonga
This is nitpicky, but...
__________________
Lok'tar ogar!
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Unread 08-24-14, 10:20 PM  
Munglunch
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...I MIGHT have added this into 4.082d... but I dunno....

Originally Posted by Doonga
This is nitpicky, but..
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Unread 08-24-14, 10:18 PM  
Munglunch
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Last one tonight...

v4.082d
-- Fixed frame.lua errors
-- DPS and HPS stats are working great now
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Unread 08-24-14, 07:07 PM  
Taotao
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On Every login

Code:
Message: Interface\AddOns\SVUI\packages\unit\frames.lua:952: attempt to index field 'db' (a nil value)
Time: 08/24/14 21:05:56
Count: 10
Stack: Interface\AddOns\SVUI\packages\unit\frames.lua:952: in function <Interface\AddOns\SVUI\packages\unit\frames.lua:949>

Locals: self = <unnamed> {
 0 = <userdata>
}
event = "ARENA_OPPONENT_UPDATE"
prepframe = nil
_ = nil
instanceType = "none"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'db' (a nil value)"
MOD = <table> {
 RefreshUnitFrames = <function> defined @Interface\AddOns\SVUI\packages\unit\SVUnit.lua:330
 PostChannelUpdate = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\castbar.lua:717
 RaidRoleUpdate = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\misc.lua:241
 CreatePortrait = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\essentials.lua:608
 CreateAuraBarHeader = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\auras.lua:484
 CreateRoleIcon = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\misc.lua:203
 RestrictElement = <function> defined @Interface\AddOns\SVUI\packages\unit\SVUnit.lua:238
 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\SVUI\packages\unit\SVUnit.lua:1278
 PostCastNotInterruptible = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\castbar.lua:729
 ReLoad = <function> defined @Interface\AddOns\SVUI\packages\unit\SVUnit.lua:1317
 SetEnemyFrames = <function> defined @Interface\AddOns\SVUI\packages\unit\frames.lua:1048
 SwapElement = <function> defined @Interface\AddOns\SVUI\packages\unit\SVUnit.lua:1158
 Headers = <table> {
 }
 RestrictChildren = <function> defined @Interface\AddOns\SVUI\packages\unit\SVUnit.lua:271
 SmartAuraDisplay = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\auras.lua:501
 ChangeDBVar = <function> defined @Interface\AddOns\SVUI\SVUI.lua:260
 SetActionPanel = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\essentials.lua:320
 CreateBuffs = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\auras.lua:443
 CreateAfflicted = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\misc.lua:82
 CreateAltPowerBar = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\essentials.lua:566
 CreateFriendshipBar = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\misc.lua:150
 CreateHealPrediction = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\misc.lua:612
 initialized = false
 CreateGPS = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\misc.lua:401
 RegisterEvent = <function> defined @Interface\AddOns\SVUI\SVUI.lua:284
 CreateDebuffs = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\auras.lua:458
 PostCastStart = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\castbar.lua:695
 CreateDruidCombobar = <function> defined @Interface\AddOns\SVUI\packages\unit\resources\druid.lua:351
 CreateHealthBar = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\essentials.lua:470
 CreateCombatIndicator = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\misc.lua:285
 RefreshUnitColors = <function> defined @Interface\AddOns\SVUI\packages\unit\SVUnit.lua:287
 CreatePowerBar = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\essentials.lua:550
 ConstructGroupHeader = <function> defined @Interface\AddOns\SVUI\packages\unit\frames.lua:1857
 CreateResurectionIcon = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\misc.lua:101
 UpdateGroupAuraWatch = <function> defined @Interface\AddOns\SVUI\packages\unit\elements\auras.lua:727
 PLAYER_ENTERING_WORLD =
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Unread 08-24-14, 06:49 PM  
Cromax
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Originally Posted by Daigan
I can confirm this. Was just getting ready tpo post it myself.

Originally Posted by Cromax
4082c,also dps dock doesnt Work

Code:
10x Interface\AddOns\SVUI\packages\unit\frames.lua:952: attempt to index field 'db' (a nil value)
Interface\AddOns\SVUI\packages\unit\frames.lua:952: in function <Interface\AddOns\SVUI\packages\unit\frames.lua:949>
Well, we want it to be perfect
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Unread 08-24-14, 06:16 PM  
Daigan
A Kobold Labourer

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I can confirm this. Was just getting ready tpo post it myself.

Originally Posted by Cromax
4082c,also dps dock doesnt Work

Code:
10x Interface\AddOns\SVUI\packages\unit\frames.lua:952: attempt to index field 'db' (a nil value)
Interface\AddOns\SVUI\packages\unit\frames.lua:952: in function <Interface\AddOns\SVUI\packages\unit\frames.lua:949>
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Unread 08-24-14, 06:06 PM  
Cromax
A Kobold Labourer

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4082c,also dps dock doesnt Work

Code:
10x Interface\AddOns\SVUI\packages\unit\frames.lua:952: attempt to index field 'db' (a nil value)
Interface\AddOns\SVUI\packages\unit\frames.lua:952: in function <Interface\AddOns\SVUI\packages\unit\frames.lua:949>
Last edited by Cromax : 08-24-14 at 06:13 PM.
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Unread 08-24-14, 05:45 PM  
Doonga
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This is nitpicky, but..



The + expander is overlaying another + on the button.



When expanded, it turns into the default style -.



If you scroll down while it is expanded, you get a + overlaying the default style -.
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Unread 08-24-14, 05:33 PM  
Dreadkor
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Re: Incoming..

<3 Doing a fresh install now and will let you know!

One other small issue is that when you use a docked addon like Skada, it keeps pushing itself to the front. Is that expected behavior or should I toggle viability via the dock bar?

Thanks again for all the work you are doing, the UI is amazing!

~Kor


Originally Posted by Munglunch
v4.082c
-- Unit frames/party/raid will now respect options to enable/disable them
-- Fixed issue coming from talents and spellbook frames
-- Fixed configomatic skins
-- Added Altoholic support
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Unread 08-24-14, 05:10 PM  
Munglunch
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Incoming..

v4.082c
-- Unit frames/party/raid will now respect options to enable/disable them
-- Fixed issue coming from talents and spellbook frames
-- Fixed configomatic skins
-- Added Altoholic support
Last edited by Munglunch : 08-24-14 at 05:27 PM.
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Unread 08-24-14, 04:52 PM  
Cromax
A Kobold Labourer

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still have some issues with VEM and fonts, and when i change talents..

Code:
285x Interface\AddOns\VEM-Core\VEM-Core.lua:6559: <unnamed>:SetText(): Font not set
[C]: in function `SetText'
Interface\AddOns\VEM-Core\VEM-Core.lua:6559: in function `ShowLTSpecialWarning'
...\AddOns\VEM-SiegeOfOrgrimmar\ThokTheBloodthirsty.lua:259: in function `handler'
Interface\AddOns\VEM-Core\VEM-Core.lua:465: in function <Interface\AddOns\VEM-Core\VEM-Core.lua:452>
(tail call): ?
Interface\AddOns\VEM-Core\VEM-Core.lua:465: in function <Interface\AddOns\VEM-Core\VEM-Core.lua:452>

Locals:
self = <table> {
 MoveSpecialWarning = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:6442
 StopLogging = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:3987
 MapSizes = <table> {
 }
 GetModByName = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4722
 CHAT_MSG_MONSTER_EMOTE = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:3397
 DisplayReleaseVersion = "5.4.10"
 CHAT_MSG_WHISPER = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4325
 ShowUpdateReminder = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:3062
 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:3277
 CreateModLocalization = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:7686
 IsEnabled = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4425
 DemoMode = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4451
 Capitalize = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4502
 ADDON_LOADED = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:767
 BossHealth = <table> {
 }
 ShowRaidIDRequestResults = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:2842
 GetBossUnitId = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:1888
 ToggleRaidBossEmoteFrame = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4389
 UPDATE_MOUSEOVER_UNIT = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:2107
 InfoFrame = <table> {
 }
 FilterRaidBossEmote = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:621
 RequestTimers = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4049
 WORLD_STATE_TIMER_START = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:2173
 Version = "11061"
 RequestInstanceInfo = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:2911
 UpdateMapSizes = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4594
 CHAT_MSG_MONSTER_YELL = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:3393
 LFG_PROPOSAL_SHOW = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:2051
 ReleaseRevision = 11061
 Flash = <table> {
 }
 LOADING_SCREEN_DISABLED = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:2222
 GetUnitFullName = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:1802
 UNIT_DIED = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4033
 ReceiveCombatInfo = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4065
 ShowLTSpecialWarning = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:6550
 RegisterCallback = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:918
 FindInstanceIDs = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4554
 ScenarioCheck = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:2239
 LFG_ROLE_CHECK_SHOW = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:2044
 Disable = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4408
 ReceiveTimerInfo = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:4141
 Arrow = <table> {
 }
 RangeCheck = <table> {
 }
 ShowLag = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:1340
 DisplayVersion = "(VEM) 5.4.10"
 GetRaidClass = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:1794
 AddToPizzaIgnore = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:1381
 UNIT_TARGET_UNFILTERED = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:2126
 HideLTSpecialWarning = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:6597
 UNIT_NAME_UPDATE_UNFILTERED = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:1776
 CHAT_MSG_MONSTER_SAY = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:3411
 ShowGuildAD = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:3123
 UnregisterShortTermEvents = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:595
 PlayCountSound = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:6387
 CHAT_MSG_RAID_BOSS_EMOTE = <function> defined @Interface\AddOns\VEM-Core\VEM-Core.lua:3401
 RAID_BO
Code:
4x C stack overflow
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
...
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:150: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:148>
[C]: in function `SetTexture'
Interface\AddOns\SVUI\system\common.lua:268: in function `Formula409'
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:43: in function <Interface\AddOns\SVUI_StyleOMatic\addons\talents.lua:41>
Interface\AddOns\SVUI_StyleOMatic\addons\talents-Talents.lua:147: in function `fn'
...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic-4.082.lua:233: in function `?'
...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic-4.082.lua:390: in function <...terface\AddOns\SVUI_StyleOMatic\SVUI_StyleOMatic.lua:388>

Locals:
i = <unnamed> {
 0 = <userdata>
 SetTexture = <function> defined =[C]:-1
}
w = 0
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Unread 08-24-14, 04:48 PM  
Doonga
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Forum posts: 10
File comments: 167
Uploads: 0
When you click on a player name in the guild panel the details of that player have a clear background.
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Unread 08-24-14, 03:13 PM  
zennon999
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Anyone knows how to use default blizzard party/raid frames instead of UI ones? I unchecked "hide blizzard" option and tried enable/disable party/raid in settings but nothing seems to work.
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