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Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Updated:10-24-14 12:25 AM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.2
Supervillain UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 5.1.15
by: Munglunch [More]

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Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
VISIT THE OFFICIAL SITE
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To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

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SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
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IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"
v5.1.15
-- All fixed up and ready to go!
v5.1
-- Raid frames one more time
-- Re-factored Docks now found under the options "Screen Docks"
-- Many data fixes particularly for StyleOMatic
-- Several bugs squashed
v5.0.85
-- Raid frames ...... one more time.
-- Fixed Tracking device distance and coloring
-- Fixed issue where fightomatic was yelling Kill On Sight at everyone
v5.0.8
-- Skada dock fixed (kinda)
-- Raid frames revised the fuck again
-- More fixes
v5.0.71
-- Fixed profile swapping
-- Fixed aurabar error
-- Adjusted a few more styles to correct odd borders
-- Further repair to raid frames and group sizing
-- Nameplate combo points are working again
v5.0.69
-- Fixed archaeology counters
v5.0.68
-- Adjusted warlock fury bar
-- Fixed styleomatic saving
-- adjusted character screen background border overlapping
v5.0.65
-- Removed the debug code that was causing errors, sorry about that
V5.0.6
-- fixed many missing backgrounds and textures.
-- fixed an issue with saved chat history
-- added an option to disable game menu models
v5.0.52
-- Fixed error from raid tool
-- Adjusted borders on tooltips
-- Partial fix for reagents bank slots, fully fixed reagents sorting
-- Consolidated buffs should track all raid-wide buffs now
v5.0.51
-- Fixed PVP/raid frames
-- Made some adjustments to comic popup animations
-- Added class icons option to target frame
-- new number textures for archaeology mode
-- More internal fixes
v5.0.5
-- Fixed QuestFrame error
-- Adjusted Cooldown coloring
-- Added an option to keep default styled headers in the Quest dock (your welcome Penguinsane)
-- More credits updated
v5.0.45
-- Fixed questframe errors
-- Adjusted more quest frame styles
v5.0.43
-- Fixed worldmap errors and adjusted the worldmap styles
-- Removed Skada dock support to prevent issues.
v5.0.42
-- Fixed action button range coloring
-- More textures adjusted
v5.0.41
-- Raid frames fixed, for realz this time
-- Got the quest dock styled a bit better now
-- Adjusted options panel styles
-- More default interface textures modified
-- The core now has MUCH better fault tolerance to try to prevent UI failures on any error.
v5.0.34
-- Raid frames fixed (?)
-- Adjusted auctionhouse, lfd, pvp and scenario styles
v5.0.32
-- 1st attempt to fix raid frames
v5.0.2
-- First round of fires extinguished
v5.0.1
-- (SPOILER ALERT) Vanity display when bringing up the game menu has been anchored differently to keep the image seamless.
-- Added some newly modified Interface artwork, be sure to overwrite your Interface folder instead of simply dropping in the addon folders (if this is how you have been doing this)
v5.0
-- Yeah that just happened
-- Revamped panel templates utilizing blizzard xml methods instead of live lua methods
-- Added some cool shit! Gonna have to find it for yourself
v4.9.999
-- Last minute things
-- Reagents bank was missing an event to update properly when using "deposit all", fixed
-- If you /rl during a PetBattle, the UI had been misbehaving and that has been driving me nuts for months. I finally just added safeguards against bad reloads during petbattles.
v4.9.99
-- Fully adjusted to both live bag ID's AND 6.0 ID's (whats sad is that part of this fix will become irrelevant an 48 hours)
-- More 6.0 creaminess: Barbershop styling (new face option), mount and pet fav icons, new bag icons, other small alterations finished
-- Found a bug with custom actionbar paging and what happens when you "reset" it. Fixed now.
Whew ...I'm tapped out tonight guys!
v4.9.98
-- Fixed lost bag ID's
-- Added missing 6.0 elements (explain later)
v4.9.95
-- Forgot some changes, achievement list and tracking checkboxes are adjusted
-- Fixed remaining bag/bank issues
-- Castbar icons are no longer anchored to text and time, icons can be hidden without losing the info texts
-- Mount error fixed
-- Let's Ride, Reagents Bank, Toybox, Bag filtering and sorting ---- all ready for 6.0
-- Talent frame skins ready for 6.0
-- SVUI is ready for Tuesday, I have one more update bringing it to version 5 but just incase I can't get that out by patch day, you are all covered!
v4.9.8
-- Fixed guild bank error
v4.9.7
-- Bag sorting adjusted for live
-- Fixed format error in reactions
-- Fixed coords error in pvp styler
v4.9.5
-- Taintlog sweep and clean completed (only small unavoidable taints remain)
-- Answeringservice issues fixed
-- Border coloring on bag items fixed
-- Bank item issue fixed
-- Portrait background config error fixed
v4.9
-- Fixed bag slots
-- Fixed shadow offsets
-- More adjustments (undocumented on purpose) for WoD/6.0
v4.8.99
-- Revised code for bags/bank making it much more optimized.
-- Fixed errors from WoD BETA Skada, "Align to Chat" options and unitframe tags issue.
v4.8.9
-- One fairly moderate change, I have relocated the "Save Chats" feature of LogOMatic over to ChatOMatic. It just made more sense to have it there.
-- Restructured the files and folders inside of StyleOMatic to be a little bit more semantic.
-- Profiles revised again and have been tested not only with copy/deleting but also spec swaping. Everything looks good now.
-- Updated a few style elements such as editboxes to enhance their appearances
-- Fixed bad loop in StyleOMatic/alerts
-- Added more safeguards to Skada docklet code to try to prevent more errors from Skada itself.
v4.8.1
-- Cache cleaning was revised to prevent movable frame positions from being wiped out on login.
-- Protected certain bag configs from malformed frames. This will prevent the error received when setting things like "Align-to-Chat".
v4.8
-- Skada memory leak fixed (I believe)
-- Final cleanup to move into version 4.8 (1.2 versions from WoD)
-- Fixed Dispel variable error in SVUnit
-- Made some adjustments to Stats and libDataBroker. (alpha sorted alt-click menus and removed the embedded libdatabroker files)
v4.7.6
-- DUE TO THE FOLLOWING CHANGES YOU WILL HAVE TO DELETE ALL "SVUI" ADDON FOLDERS BEFORE INSTALLING!

-- Plugins have been restructured and re-named...
---- SVUI_ArtOfWar is now SVUI_FightOMatic
---- SVUI_AnsweringService is now SVUI_ChatOMatic
---- SVUI_Laborer is now SVUI_CraftOMatic
---- SVUI_TrackingDevice is now SVUI_TrackOMatic
-- All plugins have had their data reset so any previous plugin configurations will revert back to the default upon installation. (NOTE: This does NOT include core settings, they are safe.)
-- Plugins are no longer embedded in the core namespace, this will help to truly monitor and control their memory usage.
-- Fixed bad plugin initialization in TrackOMatic, this was causing severe instability
v4.7.2
-- Fixed LibDataBroker error
v4.7.1
-- Too many fixes to list, just know that this is the cleanest my code has been for almost a year.
v4.7.0
-- shuffled some things around to try to silence AceLib conflicts
-- Added a greatly improved garbagecollection cycle that shouldnt ever time-out.
-- Changed some packages access to SV data, this saves on quite a bit of memory.
v4.6.9
-- Critical fix to unitframes (bad variable is devastating other addons)
v4.6
-- Adjusted the way that plugins load to avoid "missing function" errors (ie the SVUI_Laborer bug)
-- Unitframe tag error fixed
-- More removal of unused code, the core is looking so clean these days :)
-- Part 2 of the Altoholic fix
-- Gold stats are saving across characters again
v4.5.93
-- Changed screen settings from being set per-character to account-wide so that scaling will be consistent.
-- FIXED CASTBAR SIZING DAIGAN!!!! Just make sure auto width is NOT enabled
-- Found and fixed remaining "Reset Settings" issues in the configs.
v4.5.9
-- Fixed movable frames
-- Fixed raid group memory leak
-- Fixed font adjustment error
-- Fixed libDataBroker error when selecting 3rd party data objects
-- Fixed "Script ran too long" issue
v4.5.8
-- Fixed installer
-- Fixed non-TinyWorldMap Full size bug
-- Udated a few more scripts
v4.5.7
-- Fixed bad naming of LibDataBroker-1.1 which was causing many errors.
-- Fixed all(?) config options that had been broken in 4.5.1
-- Fixed SpellBinder issue that was preventing users from being able to delete a binding
-- Fixed AnsweringService issue when receiving whispers
-- New database library appears to be stable now
v4.5.6
-- Fixed Omen and Skada Issues
v4.5.3
-- Fixed 4.5 issues
-- Fixed remaining 4.5 issues
v4.5
-- THIS VERSION WILL REQUIRE THAT YOU DELETE ALL SVUI ADDON FOLDERS BEFORE INSTALLING!!! Your WTF and Cache folders are safe however!
-- Fixed SpellBinder issues
-- Fixed memory leak from achievement errors and other errors
-- Other major code changes and deprecated code removal (hence the need to delete old folders)
v4.4.5
-- Adjusted styles for all close buttons
-- Adjusted auctionhouse dressup model
-- Added secondary range-alpha slider for groups specifically
-- Fixed error for druid eclipse bars
v4.4.4
-- Made some slight changes to AnsweringService to make it at least fairly obvious that people are talking to an addon...... dont want you guys to get reported on my behalf!
-- Fixed bad loop in the calendar styler
-- Made a change to LogOMatic disabling it when/if you are using Altoholic (too many duplicate data fields.)
v4.4.3
-- Click-2-Cast (SpellBinder) frames are fixed (all including raid/party should be enabled now), also fixed the global issue preventing the removal of bindings
-- Few more core methods moved to libs (making things faster/leaner)
v4.4.2
-- THIS VERSION WILL REQUIRE THAT YOU DELETE ALL SVUI ADDON FOLDERS BEFORE INSTALLING!!! Your WTF and Cache folders are safe however!
-- Moved all registry and localization code to custom libs. This fixed several small memory leaks
-- Adjusted new spellbook and professions tab stylings
-- Fixed pet battle pass button
-- Adjusted Unitframe portraits, they were 1-2 pixels off from their edge
v4.4.0
-- This version is now compatible with WoD, if you are playing BETA then you can use either this version or my WoD Beta version of SVUI as they are basically the exact same.
-- Added new textures to the Interface folder (Blizzard default overrides) for spellbook and professions. Please be sure to copy the entire Interface folder with this update
-- Made more adjustments to various skins.
v4.3.9
-- Boss frame health should be updating properly now
-- Adjusted taxi frame skins
-- Fixed errors in setup file
-- More code cleanup
v4.3.5
-- revised PetBattle UI (Looks SOOOOO much better now)
-- revised Skada addon skin
-- revised several other smaller stylings
-- Fixed an issue with static popups causing many other (unseen) errors
-- More code cleanup
v4.3.4
-- Emotes are now turned off by default but have config options to enable them under "General -> Fun Stuff".
v4.3
-- Fixed bank errors
-- fixed SVUI_Cache errors
-- Added more interim code for the WoD transition
-- Removed the random emotes (that was testing code that was not supposed to be included)
-- Fixed reactions.lua errors
v4.2.9
-- Stancebar shading/states are working and slightly improved
-- Made many "Reactions" (automatic thanks and announcements) less annoying to your party/raid.
-- Adjusted Gold/Silver/Copper money text inputs, the offsets were not quite right before.
-- Due to tremendous issues with WeakAuras' internal coding, I am removing style support for now. This will relieve any crashing or other issues you were experiencing from using both SVUI and WeakAuras. I will review any changes made AFTER WoD is released and WA gets an update.
v4.2.7
-- Bag bar fixed
-- Aura sorting/direction fixed
-- load script errors fixed
-- StyleOMatic configs fixed
v4.2.6
-- Buffs and Debuffs are now respecting configs for their sorting order and direction. This has apparently been broken for a LONG time and I was just made aware of it.
-- 1 More update to the hidden features... LOL
v4.2.5
-- Tracking GPS elements REALLY work now, and the options are REALLY there in configs now.
-- Adjusted some newer hidden features to not proc so often (just sayin)
-- Fixed error in load script
v4.2.3
-- Full reassignment of variable names in the code. This was done for semantic reasons.
-- Chat channels are now functioning as the should when assigning them to different chat windows
-- Removed some useless code that MAY have been causing a few memory leaks.
-- GPS on group units is functioning again, all config settings were moved to the Plugins->Tracking Device category
v4.2.2
-- Mount list checkboxes are working again
-- Added health TAG (Current - Max - Percent) by request
-- Stat docks will now remain shown during petbattles and the petbattle bar has been re-anchored
-- Grid mode settings now have their own config section underneath Unitframes
-- Fixed remaining installer bugs
v4.2.1
-- Finished converting plugins to use the NEW LoadOnDemand mechanisms. This may not sound like much but it's going to change addons as we know them (or at least it SHOULD if devs pay enough attention)
-- Fixed installer bugs and a few other slips from last update.
-- Few more style updates, keeping things clean :)
v4.2
-- Prep work for transitioning to WoD is now in place
-- MASSIVE improvements to stylings and frame handlers
-- New plugin: SVUI_TrackingDevice -- this is essentially the GPS elements from unitframes but revamped and independant from the core. One drawback is that for the next few days the previous addition of tracking low health units will be disabled until I can get it functioning the way I want.
-- Fixed Skada, WeakAuras and many other addon styles
-- Many new internal methods implemented that will go unnoticed but just wanted you all to know that Im a damn genius!
-- Memory usage has increased by 0.1~0.2 mb to accommodate for the new methods and to ensure stability.
v4.084.3
-- Grid mode revised and options added to config as well as installer
-- Caught a few other small bugs, and squashed them
-- Fixed bad skin on bonus loot roll alerts
v4.084
-- Fixed critical error in AnsweringService, this MAY have caused many other issues for users so please update ASAP
-- Many improvements to frame skins
-- Various internal bugs fixed.
v4.083.3
-- Restyled dropdown lists and insets, this repairs nearly all vanishing texts
-- Experience Stat has been reformatted (Remaining bars was wrong)
-- Druid and other login errors fixed
-- Fixed eject button when using 2 and 3 seater mounts
-- Adjusted castbar tradeskill behavior
-- Upgrades to ArtOfWar: Now has 4 sections (scanner, radio, tools and info)
Scanner -> Enemy scanner
Radio -> Provides "Incoming!" announcements
Tools -> COMING SOON
Info -> While AOW is active, the pvp stats that were previously shown in the upper left of the screen will be migrated to this window for easier visual access.
-- Adjusted several skins that were floating up and down in frame levels
-- Adjusted auto-invite accept minions
-- Adjusted chat shift-scrolling slightly
-- AnsweringService will no longer ask "You Still There?" .... period!
-- Fixed issue with Rogue combo point numbers not respecting config settings.
v4.083
-- updated all toc files, addons are using the same version number now.
-- Fixed calendar bug
-- Fixed StyleOMatic error
-- GPS uses less memory now
-- Fixed ArtOfWar overlapping bug
v4.082i
-- Now profiles can be auto-swapped by talent spec
-- Fixed compatibility with Autoloot
-- Adjusted GPS frames (now including low health proximity option)
-- Fixed Rogue combo point error

v4.082h
-- Adjusted new tradeskill castbar features, fixed stopcasting bug
v4.082g
-- Adjusted crafting cast bar
v4.082f
-- Fixed cartography bug
v4.082e
-- New feature: castbar will now take multiple crafting stacks into account when setting its size/duration (That one was for Penguinsane)
-- Fixed action bar background sizing
-- Fixed a few bugs and some visuals in ArtOfWar
-- Unit Frame GPS elements are changing so (for those who have used the feature) don't be surprised to find parts missing for the time being. Soon this will be a multi-purpose pinpoint system with uses spanning from general sillyness to allowing healers to find the closes wounded player to them. (By request ;))
-- More internal fixes and stabilization.
v4.082d
-- Fixed frame.lua errors
-- DPS and HPS stats are working great now
v4.082c
-- Unit frames/party/raid will now respect options to enable/disable them
v4.082b
-- Fixed configomatic skins
-- Added Altoholic support
v4.082
-- 2nd fix for guild UI bug
-- Updated toc files
-- Revamped the taint handler so it's less annoying and more useful (will now auto-prompt you to reload your UI when a taint occurs. FYI: when ANY taint occurs you DO WANT to reload your UI)
-- Last minute fix to ConfigOMatic using new StyleOMatic methods
-- Patched the guildframe style bug
-- Made many adjustments to StyleOMatic, these will remove A LOT of errors and all around weirdness from various parts of the UI (VEM support revised as well)
-- Added addon styles for Bugsack and AdiBags
-- Fixed Core-Abilities frame crashes
-- Fixed ArtOfWar errors
-- Laborer and ArtOfWar will now properly disable when set to do so
-- Minimap will now properly disable when set to do so
v4.08.1b
-- Fixed guild stat text when "No Guild" should be displayed
-- Fixed Shaman totems
-- Revised fix for Healbot users
v4.08.1
-- Fixed /jenkins error
-- Fixed druid and rogue combo point bugs
-- Fixed profiles not saving/deleting bug
-- Small cleanup
-- Small fix for Healbot users
v4.08
-- NEW Plugin: Art of War (PVP enemy scanner and BG toolkit). Scans nearby for any hostile actions from enemy players. If any actions are taken, OR if you target an enemy, it will add their name/class/race to the docklet window. Will notify you if an enemy player has gone into stealth near you (Rogue or Druid). When you are killed by a scanned player, AOW will add their name to your "Mortal Enemies" listing (aka: Kill On Site) then if you ever come near or target that same person again AOW will be sure you know what to do.
-- NEW Plugin: Answering Service (some of you may remember this). This is essentially the SVUI edition of Automatic Goblin Therapist (older addon since deleted so you may want to Google this one)
-- Moved Laborer from the core packages to its own plugin "SVUI_Laborer"
-- Installer menu will now automatically display raid frames when choosing style and layout so that you can preview the appearance. I will force party frames into this soon.
-- Improved item level parsing
-- Improved Consolidated Buff recognition (Will still only track ACTUAL consolidated buffs though)
-- Fixed various 3rd party addon conflicts
-- Cleaned up config menus for plugins
-- Made several improvements to UI scaling (the Windowed/Alt-Tabbing crash is still unresolved)
-- Removed a few redundancies slowing down UI loading
-- Bindings in the KeyBindings system menu are now separated by core/plugin
-- Fixed several location and range issues with the target GPS system
-- Fixed VehicleSeatIndicator anchoring to its mover frame
-- Fixed random lag issue
-- Fixed spelling of "Kill On Sight"
-- Fixed slow health updates
-- Fixed config errors
v4.07.8
-- Fixed aurawatch
-- added combat safety to laborer archy functions
-- fixed fishing/cooking mode title bug
-- adjusted DBM skins
-- adjusted worldmap
-- more bugs fixed
-- new layouts in installer menu
v4.07.72
-- Unitframes respect options to disable them now
-- Adjusted skada skinning to be more precise
-- Added some new secret features LOL
v4.07.7
-- LOG-O-MATIC HAS RETURNED!!!!
-- Added support to dock buttons for extra items (ie Grim Campfire over Cooking Fire if owned), also removed "shift-click" variant for a simple right-click extra usage
-- Adjusted LFR/LFD checkboxes styling
-- adjusted combat giant font to be more legible
-- fixed tooltip typo in dock buttons
v4.0764
-- Added some features to chat. Icon indicating when you have scrolled away from the bottom and a whisper alert icon.
-- Fixed fast scrolling in chat windows (hold shift while scrolling to jump to top or bottom)
-- Added a few secret features (small things that you may or may not notice) surprises are always fun! :)
-- Adjusted the styling of arena prep frames
-- Fixed the bug causing docklets to disappear/close when opening the worldmap
-- You can now toggle between normal and shortened gold text on statistics (its in the /sv menu under Statistics)
v4.076
-- Added more config options to help position bags and bank frames
-- Fixed saved variables bug
-- Adjusted the naming of several aura filters to make their use more clear
-- Fixed issue with shift clicking (to block) unitframe auras
-- Made some adjustments to default nameplate settings
-- Adjusted many class resource animations, improved a few textures (all orbs and pally hammers)
-- fixed profile-copy bug
v4.075
-- Further adjustment to filters and code trimming
-- Aura Watch icons (little colored squares in raid frame corners) are working now
-- Slightly altered dropdown frame skinning
v4.074
-- Fixed bad timers causing MANY issues including long loading times and many lag spikes
v4.073
-- More code slimmed down
-- Fixed docks/rep and various other bugs
v4.072
-- Yet another update to tooltips. Now the new border colors will change for item tooltips to reflect quality color.
-- Classbars now have their own mover frame, simply go into the config under Unitframes->Player->Classbar and check the "Detach from frame" box.
-- Un-docked chat windows will now have a skinned background to improve visibility.
-- Fixed a bad string in the installer file
-- Removed the "Ace3" style from StyleOMatic. Rather than attempt to skin ALL ace config windows (which is NOT resource friendly), I decided to directly modify the lib itself. The config libraries will be replaced in the near future for a much lighter alternative.
-- Removed the config option to change classbar width, this was added as an option but never implemented. Changed the option for classbar height to now be "Size" which is essentially what it has always been.
-- Condensed some code to help further reduce loading times, the following were changed: Docks, Actionbars, Minimap, Unitframes.
v4.066
-- Tooltips adjusted and slightly modified again (pretty colors on units now and the border skins only show on unit tips)
-- Fixed style issues with config menu
-- Added styling support for AuctionLite
-- New textures to replace default blizz tabs
-- FIXED AURA FILTERS FOR TARGET FRAMES!!!!! (I just discovered what has been killing these for God knows how long)
-- Stat panels along the bottom will now attempt to fit/size themselves between dock windows. This SHOULD help those who are using lower resolution monitors.
v4.0652
-- Patched tooltips (...again)
-- Fixed bag search bug
v4.065
-- NEW: backgrounds for stats
-- NEW: skin for encounter journal
-- tooltips adjusted, mount buttons fixed.
-- major changes to styleomatic and config
v4.0641
-- fixed german locale issue with SVUI_Config
-- added better localization support to dock toolbar
v4.064
-- added new option to installer page 1. "Keep My Settings". No more having to overwrite with defaults whenever SVUI makes a big version change!
-- Some new secret animations... see if you can spot them! (Mwahaha)
-- fixed friendship bar issues
-- fixed styleomatic system bug
-- fixed archy progressbar mover loading
-- adjusted some PVPUI skins that were loading incorrectly
-- archaeology laborer events are more fine tuned
v4.063
-- tooltip visual update and fixed classbar options
v4.062
-- fixed bad initialization of filters for new installs
-- fixed totem options, pvp window skinning and a stranded frame in the middle of the screen.
-- top and bottom screen borders will now respect the color choice under (General->Media->Colors->Accent Color)
v4.061
-- Fixed aura bars
-- fixed filter saving
-- visual adjustment to aura bars
-- Archaeology progress bar is now movable using "/sv move"
v4.06
-- NEW: added tooltip and nameplate artwork
-- even more upgrades to unitframe code
-- fixed dock fading bug
-- removed several bad lines of code that could have been causing crashes
-- quality checked/adjusted all xml templates
-- Fixed looping bug in tooltips
v4.056
-- fixed aura filters and loot fonts
v4.055
-- Arena prep frames are now functioning
-- Revised code in all unitframes to attempt to squeeze more performance out of them
v4.054
-- Fixed auraheader update violation
v4.053
-- When i fixed the font configs in 4.051 I inadvertently broke some others :( these are fixed
v4.052
-- corrected bad colorpickers in the config menu
v4.051
-- Last 2 remaining font configs (general unit and actionbar) are working as expected
-- action button hotkey text is now properly abbreviated
v4.05
-- Ultra clean!
-- Fixed druid resources issue
-- Fixed party/raid/tank/assist font and coloring settings bug
-- The "Hearth" dock button is a little more special now for Shaman/Monk/Druid/DeathKnight
-- More visual improvements to various small details
-- Copying profiles will now automatically reload the UI in order to ensure they get properly duplicated and ready for use.
-- Resetting a profile will no longer cause the install screen to show again.
-- Fixed some hemorrhaging elements used in PvP (just sayin...)
v4.046
-- Caught Registry error with event handler frames
v4.045
-- Fixed keybind bug
-- Adjusted bad references in unit code
v4.043
-- Added Doonga's fix for 4k monitors and multi-monitor support
-- Made some visual quality improvements to Mentalo, castbars, stat menus, game menu skins, bag type slot coloring and arena frames.
-- Fixed the "Break Stuff" button/feature, was not loading for milling, prospecting or disenchanting.
-- Micro menu bar is movable again, also added new textures to the "Interface/BUTTONS" folder to further hide default blizzard textures.
-- Stance bars can now use custom visibility tags! You are welcome Moondoggy
-- Found and fixed an issue with Pet bar custom visibility
-- Fixed a bad event handler when going into petbattles
v4.042
-- Fixed event handler used by the visibility class
v4.041
-- quick fixes to aura config, mirror timers bars, tooltip guild names and some minor things.
v4.04
-- Fixed aura filters
-- Profile copying/deleting/importing now fully functional
-- Fixed bug in bags when changing sizes
v4.036
-- Fixed profileKey bug in config
v4.035
-- Fixed more mac screen issues
-- Fixed profile saving/loading
v4.034
-- Fixed mac client screen size variable issue
v4.033
-- Fixed profile copy functions
-- Adjusted loothistory window skinning
v4.032
-- Fixed config failure due to version number changes
-- Now using wowinterface.com git repo!
-- Fixed issue with configs for target of target frames
v4.031
-- Adjusted aura filters a bit to compensate for recent changes
-- Fixed all saving
-- Fixed localization issues
-- Fixed config panel issues
-- Update to uniframe package (shaved another 1mb off game memory)
v4.03
-- Completely forgot to include frame positions in the profile saving process, my bad yo!
-- Almost forgot filter changes, this caused an error but is fixed now.
-- Completely repaired and finalized the new internal config system, this will remove all setting based bugs you may have encountered
-- Found and removed issues that were causing memory leaks in both the Stats and Unit packages
-- Fixed autoscaling, raid frame hiding (just re-iterating that fact) and a handful of other issues

IMPORTANT------

-- New profiles (WARNING: old settings WILL be erased due to changes in the core). Unlike previous versions as well as many other UI's available, SVUI will handle profiles on an as-needed basis. What this means is that if you want to be able to use the same profile from one character to the next then you will have to go into the settings "/sv" and then the "profiles" tab on the left. Once you are there you will need to "SAVE" that current characters profile (this will no longer be automatic as that pollutes the global variables file). After you have saved your profile, you can then log onto another character and select the saved profile from the "Copy" dropdown list. I HIGHLY RECOMMEND that once you are satisfied with and profile duplications you have done, you should then select the unneeded saved profile from the "Delete" dropdown to remove it. This does not affect any character that has already received a copy as the used copies are stored in another location.

v4.02
-- Almost all ace3 libs removed
-- Fixed unitframe visibility issues
-- fixed several crashes
-- fixed notification bugs when repairing and etc...

v4.01 (official)
-- Fixed boss/arena frame mover bug
-- Micro bar is now movable
-- Fixed interrupt messages that were not belonging to the player
-- Added configs for announcements
-- Added "absorbs" option for unit health text
-- Fixed "Lets Ride" mount list bug
-- Fixed errors from dock buttons
-- FIXED EVERYTHING!!!!!! EVEN MEMORY CRASH... (o_O)
-- Fixed heirloom item bug causing massive errors
-- Fixed bag bug causing bag and sort failures
-- Fixed target GPS activation
-- Fixed failing pet/party/raid health bars
-- Fixed vanishing raid frames
-- Fixed Laborer issue ignoring settings that prevent from dropping farm tools
v4.01
-- Fixed bugs in alerts, mounts, bags, auras, unitframes and docks
-- Changed target status indicators (they are AWESOME now)
-- Added ability to change castbar colors on a unit-by-unit basis (by request)
-- More changes/fixes were completed and will be documented later
-- Fixed issue with unitframe name and power text positioning
-- Fixed casting color config bug
-- Fixed combat-fade bug
-- Adjusted more blizzard skins
-- Fixed coloring issues on many buttons and frames
v4.0 (preview)
-- Highly optimized textures and their usage, effectively reducing memory usage by no less than 1mb
-- Greatly improved the speed of all core functions, loading times are mush faster now.
-- Overhaul of most frame templates, they are much more visually engaging imo
-- Full re-design of the archaeology "Laborer" mode
-- Mentalo has gotten a face-lift
-- touch-ups on various info frames including the installer window
-- Visual re-design of the GPS widget
-- Visual enhancement of target status indicators ("Dead", "DC'ed", "Tapped" and "Rare")
-- Adjusted default font-sizes for the following: cooldowns, stats (datatext) menus, tooltips, tabs, hotkey labels
-- Added the "Help" option to the micro bar
-- Included a rough copy of Elv's RaidUtility, this is merely a placeholder until the true SVUI version is complete
-- Drastic improvements to the core API
-- NEW dock tool: Hearthstone
-- (no version change) Fixed a chat bug when receiving PM's
-- (no version change) Partially fixed pet bar bug (still vanishes when changing settings, can be fixed by using "/rl")
-- (no version change) Fixed all chat and petbar bugs
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (29)
File Name
Version
Size
Author
Date
5.1.13
7MB
Munglunch
10-23-14 10:48 PM
5.1.12
7MB
Munglunch
10-23-14 07:59 PM
5.1
7MB
Munglunch
10-23-14 02:35 PM
5.1
7MB
Munglunch
10-22-14 10:19 PM
5.0.85
7MB
Munglunch
10-21-14 10:26 PM
5.0.82
7MB
Munglunch
10-21-14 05:31 PM
5.0.8
7MB
Munglunch
10-20-14 08:32 PM
5.0.72
7MB
Munglunch
10-19-14 09:39 PM
5.0.71
7MB
Munglunch
10-19-14 07:07 PM
5.0.7
7MB
Munglunch
10-19-14 04:13 PM
5.0.69
7MB
Munglunch
10-19-14 03:34 AM
5.0.68
7MB
Munglunch
10-18-14 04:22 PM
5.0.65
7MB
Munglunch
10-17-14 08:19 PM
5.0.63
7MB
Munglunch
10-17-14 07:49 PM
5.0.6
7MB
Munglunch
10-17-14 04:57 PM
5.0.52
7MB
Munglunch
10-16-14 10:43 PM
5.0.51
7MB
Munglunch
10-16-14 07:45 PM
5.0.5
7MB
Munglunch
10-16-14 09:28 AM
5.0.45
7MB
Munglunch
10-16-14 12:00 AM
5.0.43
7MB
Munglunch
10-15-14 09:07 PM
5.0.42
7MB
Munglunch
10-15-14 07:03 PM
5.0.41
7MB
Munglunch
10-15-14 05:19 PM
5.0.4
7MB
Munglunch
10-15-14 05:17 PM
5.0.34
7MB
Munglunch
10-15-14 12:00 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM
4.8.99
7MB
Munglunch
10-06-14 06:24 PM
4.8.1
7MB
Munglunch
10-02-14 02:25 PM
4.8
7MB
Munglunch
10-01-14 05:52 PM
4.6.9
7MB
Munglunch
09-29-14 05:59 PM


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Unread 10-17-14, 11:45 PM  
Doonga
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Forum posts: 10
File comments: 158
Uploads: 0
Re: Skada

Originally Posted by ryutao
I cannot attach Skada in addon docklets.
Correct, the changes to Skada prevent that from working. It was removed from SVUI a couple of releases ago.
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Unread 10-17-14, 11:32 PM  
ryutao
A Kobold Labourer

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Skada

I cannot attach Skada in addon docklets.
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Unread 10-17-14, 09:32 PM  
Doonga
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Consolidated buffs look great, things are running very well in a raid right now (mythic.)
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Unread 10-17-14, 07:50 PM  
Munglunch
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v5.0.63
-- Removed the debug code that was causing errors, sorry about that

Originally Posted by Doonga
The kill animations are getting stuck. They fly in all sorts of cool ways, but then they don't disappear until a new one shows up and gets stuck. Then the game gets really laggy and disconnects you.

There's the 1 second chop back like when we were having the skada issue. I'm going back to the previous version for now.

Also, the memory stat is cool and all, but I like to see my frames and ping in the stats too, can we get both of them, or have that one swap back and forth between them?

Note: The disconnect may or may not be related, I'm hearing a lot of people getting random disconnects.

Note 2: Going back to 5.0.52 stopped the 1 second chop issue. Memory looked ok, nothing going crazy.
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Unread 10-17-14, 07:36 PM  
VisualDeadlock
A Kobold Labourer

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Boolean API changes

Just thought I'd post this here, in case you didn't know and it makes bug fixing easier.


The thread is located here:

http://us.battle.net/wow/en/forum/topic/14926912648

I couldn't find any mention of this as a whole, but there are a handful of threads addressing the same issue for different API calls and it seems no one made the connection to the big picture. I also searched for any blue mentions, but failed to find any.

Any API setting an addon changes that uses a boolean value or returns a boolean value no longer accepts or returns 0s and 1s. You must use or expect to receive false or true. The main issue I've seen, as described below, is that using anything but false or true when setting a boolean value will default to true.

This is a copy of a comment I made on the Prat 3.0 chat addon page at Curse, where people are reporting a chat fade setting issue:

So, I've been trying to figure out why Prat has been logging to the combatlog file even though the setting was disabled. Looking at the code, I recognized the usage of 0 and 1 that another addon was using where I reported a similar toggle bug that got fixed. It finally all clicked when I saw the fade code posted in the comments on the curse page. I have the fix for both my combatlog issue and the fade issue, and any other API toggle issue.

Blizzard has changed any boolean API setting (0s and 1s) to only accept false or true, and if it isn't false or true when the piece of code uses it, the setting defaults to true. Any piece of code you see that uses the ingame API with a 0 or a 1 in the parenthesis, change 0 to false and 1 to true.

Here's the fading fix:

Find this piece of code in \Interface\AddOns\Prat-3.0\modules\Fading.lua (very bottom)

--[[------------------------------------------------
Core Functions
------------------------------------------------]] --

-- enable/disable fading
function mod:Fade(cf, textfade)
if textfade then
cf:SetFading(1)
cf:SetTimeVisible(mod.db.profile.duration)
else
cf:SetFading(0)
end
end


Replace with the following:

--[[------------------------------------------------
Core Functions
------------------------------------------------]] --

-- enable/disable fading
function mod:Fade(cf, textfade)
if textfade then
cf:SetFading(true)
cf:SetTimeVisible(mod.db.profile.duration)
else
cf:SetFading(false)
end
end


Logging fix

If you also don't want the combat logging forced on (or chat, but I log chat), change this code in ChatLog.lua (same modules folder):

--[[------------------------------------------------
Core Functions
------------------------------------------------]]--

-- enable or disable the chat log
function module:SetChatLog(info, val)
self.db.profile.chat = val
if self.db.profile.chat then
self:Print(L["Chat Log: Enabled"])
self:Print(L["Chat log recorded to <WoW Installation>\\Logs\\WoWChatLog.txt only upon logout."])
LoggingChat(1)
else
LoggingChat(0)
self:Print(L["Chat Log: Disabled"])
end
end

-- enable or disable the combat log
function module:SetCombatLog(info, val)
self.db.profile.combat = val
if self.db.profile.combat then
self:Print(L["Combat Log: Enabled"])
self:Print(L["Combat log recorded to <WoW Installation>\\Logs\\WoWCombatLog.txt only upon logout."])
LoggingCombat(1)
else
LoggingCombat(0)
self:Print(L["Combat Log: Disabled"])
end
end


to this:

--[[------------------------------------------------
Core Functions
------------------------------------------------]]--

-- enable or disable the chat log
function module:SetChatLog(info, val)
self.db.profile.chat = val
if self.db.profile.chat then
self:Print(L["Chat Log: Enabled"])
self:Print(L["Chat log recorded to <WoW Installation>\\Logs\\WoWChatLog.txt only upon logout."])
LoggingChat(true)
else
LoggingChat(false)
self:Print(L["Chat Log: Disabled"])
end
end

-- enable or disable the combat log
function module:SetCombatLog(info, val)
self.db.profile.combat = val
if self.db.profile.combat then
self:Print(L["Combat Log: Enabled"])
self:Print(L["Combat log recorded to <WoW Installation>\\Logs\\WoWCombatLog.txt only upon logout."])
LoggingCombat(true)
else
LoggingCombat(false)
self:Print(L["Combat Log: Disabled"])
end
end
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Unread 10-17-14, 07:33 PM  
Psievolyoux3
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
I noticed you had made some changes/fixes to the ui so I just redownloaded. It seems like I'm still having a problem though (unfortunately.... ): ). Here is a picture of what I'm seeing now, it looks like the animations look even better, but theres still a size/proportion problem. http://imgur.com/AcMX6PT Below is the actual error that I'm seeing, and again- thanks for the help! (let me know if there's anything I can do on my part to fix this problem too)

Date: 2014-10-17 21:26:01
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\SVUI\scripts\raid.lua line 243:
attempt to index global 'CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton' (a nil value)
Debug:
SVUI\scripts\raid.lua:243: fn()
...s\SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:1194: Launch()
SVUI\system\core.lua:542: Initialize()
...s\SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:887:
...s\SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:866
Locals:
buttonsize = 30
RaidUtilityPanel = RaidUtilityPanel {
0 = <userdata>
WrapScript = <function> defined @Interface\FrameXML\SecureHandlers.lua:704
SetFrameRef = <function> defined @Interface\FrameXML\SecureHandlers.lua:715
SetFrameLevel = <function> defined =[C]:-1
Execute = <function> defined @Interface\FrameXML\SecureHandlers.lua:699
toggled = false
Panel = <unnamed> {
}
UnwrapScript = <function> defined @Interface\FrameXML\SecureHandlers.lua:710
}
SVUI_RaidTools = SVUI_RaidTools {
0 = <userdata>
BottomLeft = SVUI_RaidToolsBottomLeft {
}
Execute = <function> defined @Interface\FrameXML\SecureHandlers.lua:699
UnwrapScript = <function> defined @Interface\FrameXML\SecureHandlers.lua:710
SetFrameRef = <function> defined @Interface\FrameXML\SecureHandlers.lua:715
MiddleLeft = SVUI_RaidToolsMiddleLeft {
}
WrapScript = <function> defined @Interface\FrameXML\SecureHandlers.lua:704
Text = SVUI_RaidToolsText {
}
BottomMiddle = SVUI_RaidToolsBottomMiddle {
}
TopLeft = SVUI_RaidToolsTopLeft {
}
BottomRight = SVUI_RaidToolsBottomRight {
}
TopRight = SVUI_RaidToolsTopRight {
}
MiddleRight = SVUI_RaidToolsMiddleRight {
}
MiddleMiddle = SVUI_RaidToolsMiddleMiddle {
}
TText = "Raid Control [Click to Open]"
icon = <unnamed> {
}
TopMiddle = SVUI_RaidToolsTopMiddle {
}
}
buttonWidth = 107.67059555054
(*temporary) = nil
(*temporary) = nil
(*temporary) = "OnMouseUp"
(*temporary) = 93489
(*temporary) = nil
(*temporary) = 18
(*temporary) = "TOP"
(*temporary) = ReadyCheckButton {
0 = <userdata>
BottomLeft = ReadyCheckButtonBottomLeft {
}
Text = <table> {
}
BottomMiddle = ReadyCheckButtonBottomMiddle {
}
TopLeft = ReadyCheckButtonTopLeft {
}
TopMiddle = ReadyCheckButtonTopMiddle {
}
TopRight = ReadyCheckButtonTopRight {
}
MiddleRight = ReadyCheckButtonMiddleRight {
}
MiddleMiddle = ReadyCheckButtonMiddleMiddle {
}
MiddleLeft = ReadyCheckButtonMiddleLeft {
}
BottomRight = ReadyCheckButtonBottomRight {
}
}
(*temporary) = "BOTTOM"
(*temporary) = 0
(*temporary) = -5
(*temporary) = "Raid Menu"
(*temporary) = nil
(*temporary) = "attempt to index global 'CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton' (a nil value)"
SV = <table> {
SVTip = <table> {
}
PET_BATTLE_CLOSE = <function> defined @Interface\AddOns\SVUI\system\core.lua:455
UnregisterUpdate = <function> defined @Interface\AddOns\SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:615
HexColor = <function> defined @Interface\AddOns\SVUI\system\media.lua:229
Scale = <function> defined @Interface\AddOns\SVUI\system\common.lua:169
class = "MONK"
ResetData = <function> defined @Interface\AddOns\SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:946
RegisterMainDocklet = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:960
SVHenchmen = <table> {
}
PushDisplayAudit = <function> defined @Interface\AddOns\SVUI\system\visibility.lua:60
SVPlate = <table> {
}
FlushDisplayAudit = <function> defined @Interface\AddOns\SVUI\system\visibility.lua:52
NameID = "SVUI"
___loaded = true
___eventframe = <unnamed> {
}
PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\SVUI\system\core.lua:460
DisplaySettings = <table> {
}
ConfigurationMode = false
ReLoad = <function> defined @Interface\AddOns\SVUI\system\core.lua:509
RefreshSystemFonts = <function> defined @Interface\AddOns\SVUI\system\media.lua:271
ToggleHenchman = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:620
SetLoginMessage = <function> defined @Interface\AddOns\SVUI\system\core.lua:304
ToastyKombat = <function> defined @Interface\AddOns\SVUI\scripts\comix.lua:160
ToggleComix = <function> defined @Interface\AddOns\SVUI\scripts\comix.lua:150
UpdateTotems = <function> defined @Interface\AddOns\SVUI\scripts\misc.lua:420
CycleDocklets = <function> defined @Interface\AddOns\SVUI\packages\dock\SVDock.lua:129
SVStats = <table> {
}
ActiveAlerts = <table> {
}
cache = <table> {
}
SVGear = <table> {
}
ColorGradient = <function> defined @Interface\AddOns\SVUI\system\media.lua:217
ImportProfile = <func
AddOns:
Swatter, v5.21.5490 (SanctimoniousSwamprat)
AskMrRobot, v2
DBMCore, v
DBMDefaultSkin, v
DBMStatusBarTimers, v
MogIt, vv3.3.3
Recount, vr1273
SVUI, v5.0
SVUIStyleOMatic, v5.0
BlizRuntimeLib_enUS v6.0.2.60000 <none>
(ck=ea)
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Unread 10-17-14, 06:24 PM  
Doonga
Premium Member
Premium Member

Forum posts: 10
File comments: 158
Uploads: 0
The kill animations are getting stuck. They fly in all sorts of cool ways, but then they don't disappear until a new one shows up and gets stuck. Then the game gets really laggy and disconnects you.

There's the 1 second chop back like when we were having the skada issue. I'm going back to the previous version for now.

Also, the memory stat is cool and all, but I like to see my frames and ping in the stats too, can we get both of them, or have that one swap back and forth between them?

Note: The disconnect may or may not be related, I'm hearing a lot of people getting random disconnects.

Note 2: Going back to 5.0.52 stopped the 1 second chop issue. Memory looked ok, nothing going crazy.
Last edited by Doonga : 10-17-14 at 06:35 PM.
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Unread 10-17-14, 06:10 PM  
Munglunch
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Forum posts: 15
File comments: 1339
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Haha not THOSE kind of hugs
Cairenn is a super sweet person, hence the choice of hugs over Kung-fu strikes to dear old Mung.
Besides, I'm already married to the only girl for me

Originally Posted by cysaw
Originally Posted by Cairenn
No no, they didn't, no worries. That was just a pre-preemptive on my part. Absolutely no apology necessary from anyone. s'all good.

I just wanted to let everyone know that I do know about the request, I'd like to see it happen too, it just may take some time.


As for punching you in the throat - yeah, no, won't happen. Hug you to bits - much more likely. (I'm a hugger, be warned.)
Awe damn Mung!! Sounds like a love connection come Blizzcon !!!
Last edited by Munglunch : 10-17-14 at 06:11 PM.
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Unread 10-17-14, 05:56 PM  
cysaw
A Kobold Labourer

Forum posts: 1
File comments: 18
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Originally Posted by Cairenn
As for punching you in the throat - yeah, no, won't happen. Hug you to bits - much more likely. (I'm a hugger, be warned.)
Awe damn Mung!! Sounds like a love connection come Blizzcon !!!
Last edited by cysaw : 10-17-14 at 06:07 PM.
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Unread 10-17-14, 05:51 PM  
penguinsane
A Kobold Labourer

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File comments: 119
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Fixed it real good. Thank you bunches, Mung!

Originally Posted by Munglunch
V5.0.6
-- fixed many missing backgrounds and textures.
-- fixed an issue with saved chat history
-- added an option to disable game menu models
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Unread 10-17-14, 05:46 PM  
Anj
A Chromatic Dragonspawn
 
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Originally Posted by Cairenn
It's under consideration.

(and thanks!)
__________________
Lok'tar ogar!
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Unread 10-17-14, 05:29 PM  
Cairenn
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It's under consideration.
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Unread 10-17-14, 05:23 PM  
Anj
A Chromatic Dragonspawn
 
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File comments: 467
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Off topic... Cairenn, is there a possibility of giving SVUI its own forum area? I think the level of development (and discussion) for this UI is phenomenal. Just my 2 copper...

Originally Posted by Cairenn
No no, they didn't, no worries. That was just a pre-preemptive on my part. Absolutely no apology necessary from anyone. s'all good.

I just wanted to let everyone know that I do know about the request, I'd like to see it happen too, it just may take some time.


As for punching you in the throat - yeah, no, won't happen. Hug you to bits - much more likely. (I'm a hugger, be warned.)
__________________
Lok'tar ogar!
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Unread 10-17-14, 04:58 PM  
Munglunch
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File comments: 1339
Uploads: 8
V5.0.6
-- fixed many missing backgrounds and textures.
-- fixed an issue with saved chat history
-- added an option to disable game menu models
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Unread 10-17-14, 03:01 PM  
Cairenn
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No no, they didn't, no worries. That was just a pre-preemptive on my part. Absolutely no apology necessary from anyone. s'all good.

I just wanted to let everyone know that I do know about the request, I'd like to see it happen too, it just may take some time.


As for punching you in the throat - yeah, no, won't happen. Hug you to bits - much more likely. (I'm a hugger, be warned.)
Last edited by Cairenn : 10-17-14 at 03:01 PM.
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