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Updated:11-23-14 08:21 PM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.3

Supervillain UI  Updated Today!  Popular! (More than 5000 hits)

Version: 5.2.4
by: Munglunch [More]


┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
VISIT THE OFFICIAL SITE
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To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.2.4:
> Critical changes to screen resolution handlers
> Added /sv option to reset draggable blizzard frames

v5.2.3:
> Visual updates to Macro menu, Most checkboxes and many "Inset" type textures
> CraftOMatic - Cooking Mode: Now when enabled it will scan to see if you have the "Pierre" companion and if so it will summon him instead of creating a campfire.
> Lower dock bars will now mouseover fade with their respective dock windows
> Castbar: When crafting, the additive casting feature no longer causes the bar to hide and show in between each creation (this was annoying).
> Made more adjustments to default UI panel positioning, moved many that were intended to be in the upper middle of the screen back where they belong.
> Some draggable windows were not movable, this has been adjusted for many of them. If you discover any that you can't move please post your findings in the comments

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (11)
File Name
Version
Size
Author
Date
5.2.3
7MB
Munglunch
11-23-14 05:30 PM
5.2.2
7MB
Munglunch
11-22-14 03:16 PM
5.2.19
7MB
Munglunch
11-20-14 09:09 PM
5.2.18
7MB
Munglunch
11-19-14 06:41 PM
5.2.17
7MB
Munglunch
11-19-14 11:01 AM
5.2
7MB
Munglunch
11-18-14 08:01 PM
5.2
7MB
Munglunch
11-18-14 03:14 PM
5.2
7MB
Munglunch
11-18-14 01:34 PM
5.2
7MB
Munglunch
11-17-14 06:13 PM
5.1.5
7MB
Munglunch
10-27-14 09:06 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


Post A Reply Comment Options
Unread 07-01-14, 02:04 PM  
Kkthnx
A Chromatic Dragonspawn
 
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Thank you for all the hard work you do man. I understand every bit of having to do what you have to do. Your UI is far different than any UI ever used and I am sure you will get the issues resolved sooner or later. I will continue to use this no matter the issues that arise. Keep up the good work you deserve it man.

Add in a grid when you move anchors! Just a suggestion
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Last edited by Kkthnx : 07-01-14 at 02:05 PM.
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Unread 07-01-14, 11:57 AM  
Firaveus
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First of all I want to thank you for your great UI.

I have been a long time ElvUI-user but I like the style of your UI more.

Unfortunately there a few thing (despite some bugs which were already mentioned) I miss/dislike about your UI which kept me from fully replacing ElvUI.

For this reason, I would like to make some suggestions:

First: The default party/raidframes were not made for players who play as a healer. It would be awesome to have a dedicated healer-layout with overall improved visibility for hots/shield/heling effects and improved visibility for party-/raidmembers in healing range and improved visibility for missing health.

Second: Abbreviations for "ctrl", "alt" and "shift" on the actionbars.

Third: An option to show current rage/energy/mana as a number below the playerframe similar to how health numbers are shown.

You do not have to include anything which I have suggested as it is your interface, but I still think some of these suggestions are worth considering.

Keep up the great work!
(And sorry for my bad english )
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Unread 07-01-14, 11:49 AM  
Daigan
A Kobold Labourer

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Decided to go back to an older version and experiment with layout a bit. Did it on my hunter so that pet bar ect will be showing. Also have cast bar showing as well(Target castbar is directly below player cb)


The two smaller action bars bars below the main are mouseover. Still need a few tweaks but what do you think? I may make the pet bar mouse over as well. Havent decided.

Aaaaand the combat freeze/lock uo hits me ugh lol
Last edited by Daigan : 07-01-14 at 12:00 PM.
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Unread 07-01-14, 10:56 AM  
Daigan
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Not leaving per say. As I said just waiting till it's "fixed" Just had to get something in place in the meantime to cover raiding ect. And nothing I use makes me happy You have spoiled me lol



Originally Posted by Munglunch

I understand and I apologize that I made things too unstable for you. Profiles are the last thing on my plate right now but I can promise that they will be worth the effort. I'll be honest, I dont want to lose my best assistant and tester but If you do leave I hope you do come back when I get this next phase completed.
Last edited by Daigan : 07-01-14 at 10:59 AM.
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Unread 07-01-14, 08:52 AM  
AtomicKiller
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Originally Posted by Munglunch
I just posted about why this is happening. I anticipate a few more bugs in the next few days but I can assure you I am attacking these with ferocity.

Originally Posted by AtomicKiller
I wouldn't care much about profiles, but bunch of things doesn't work. Autoscale, scada doclet keeps reseting and maybe few other....for now im going back to 4.01
Yeah no big deal and we all apreciate your effort... just heads up before next time...
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Unread 07-01-14, 08:48 AM  
Munglunch
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I just posted about why this is happening. I anticipate a few more bugs in the next few days but I can assure you I am attacking these with ferocity.

Originally Posted by AtomicKiller
I wouldn't care much about profiles, but bunch of things doesn't work. Autoscale, scada doclet keeps reseting and maybe few other....for now im going back to 4.01
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Unread 07-01-14, 08:46 AM  
Munglunch
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Sorry about that... I meant to but got sidelined by real world shenanigans.

I owe an explanation for these recent shortcomings...

Since 4.0 I have been working really hard to accomplish something that I wasn't sure how best to explain. I have been slowly removing all Ace3 libraries and their dependencies from SVUI. For those of you familiar with these, understand that there is nothing wrong with the Ace family of libs, I just don't want SVUI to depend on so many things especially with WOD around the corner. I also see a lot of waste in these libraries which makes the process of making a relatively heavy UI slim and fast quite difficult. When I began on 3.0 the memory footprint was 8mb to 10mb (simply while resting, much higher in a raid) and the loading time was not desirable, this was BEFORE I started adding all of the bells and whistles that give SVUI it's trademark feel which made these figures much more daunting. As of this last update the footprint starts at 6mb (~8mb in a raid) and the loading time is quite fast. A lot of these improvements came when I started removing the libraries and giving the SVUI core its own set of tools to accomplish the same features.

Profiles... oh lord profiles... these are the most poorly implemented features in nearly all UI packages out there. The primary issue is that users want to have all of their characters' profile settings available at all times. On one hand this makes sense because it IS easier to be able to just copy from any other character on the fly, but the issue is that this requires that all savedvariables from all characters (per account) be saved in the global savedvariables file. This is the single biggest waste of memory and resources that I have encountered so far. Effective now (4.02) I am redesigning how this is done.

My ultimate goal is to have SVUI be completely self-sustained and modifiable within its own constructs. This will also make the transition to WOD much faster and easier.

Originally Posted by Daigan
A little warning next time Mung when an update is going to wipe out my profiles....
I understand and I apologize that I made things too unstable for you. Profiles are the last thing on my plate right now but I can promise that they will be worth the effort. I'll be honest, I dont want to lose my best assistant and tester but If you do leave I hope you do come back when I get this next phase completed.

Originally Posted by Daigan
On a side note going UI hunting till you get yours fixed...
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Unread 07-01-14, 08:40 AM  
AtomicKiller
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I wouldn't care much about profiles, but bunch of things doesn't work. Autoscale, scada doclet keeps reseting and maybe few other....for now im going back to 4.01
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Unread 07-01-14, 06:31 AM  
Daigan
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A little warning next time Mung when an update is going to wipe out my profiles....



On a side note going UI hunting till you get yours fixed...
Last edited by Daigan : 07-01-14 at 06:53 AM.
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Unread 06-30-14, 09:46 PM  
Munglunch
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I think I got it this time! It's amazing how much damage I do to my own code simply because I type too fast.

Originally Posted by Viterzgir
Originally Posted by Daigan
Do a complete fresh install(including wtf folder) and dont install any other addons. See what happens.
Originally Posted by Viterzgir
Originally Posted by Daigan
Dont delete. Just rename it to something like WTF1 and then do a fresh install.
Still nothing.

But I found another strange behaviour - random crashes and freezes
Done. But nothing
Is this bug fixed for everyone except me?
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Unread 06-30-14, 09:45 PM  
Munglunch
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Fixed

Originally Posted by Daigan
After selling anything to a vendor the currency icons wont go away and if I hover over them the lil chat bubble pops up. Wouldnt be an issue except I cant click on anything in my bags thats in the same area on the screen.



Originally Posted by Munglunch
What is your bug sir?

Originally Posted by Daigan
It's possible others are having the issue but arent posting it since you already have. I'm having a bug of my own but just not bothering to post it up right now as I think it's been posted before.
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Unread 06-30-14, 03:26 PM  
Necroo
A Kobold Labourer

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basically the weakauras import just put the quest givers on the left side and your toon on the right i remover the top and bottom bar in the auras for mine and that background. then the moveanything import just moves the quest window to the center of the screen its very simple if you get those imports and know some navigation around WA2 and this is how it is currently implemented in my interface

Originally Posted by Munglunch
See.... you shouldnt show me things like this. The code-cannibal in me wants to devour some of these features and use them. Animated quest givers? hmmmmm.........

Originally Posted by Necroo
ive also been getting crashes running it along side moveanything and the only reasson im using moveanything along with weakauras 2 to manpilate it to
which i got from http://www.wowinterface.com/download...o=&page=2#info in her comment section which this might also be causing my tooltip still being wonky.
Last edited by Necroo : 06-30-14 at 03:28 PM.
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Unread 06-30-14, 03:02 PM  
Munglunch
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See.... you shouldnt show me things like this. The code-cannibal in me wants to devour some of these features and use them. Animated quest givers? hmmmmm.........

Originally Posted by Necroo
ive also been getting crashes running it along side moveanything and the only reasson im using moveanything along with weakauras 2 to manpilate it to
which i got from http://www.wowinterface.com/download...o=&page=2#info in her comment section which this might also be causing my tooltip still being wonky.
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Unread 06-30-14, 12:55 PM  
Necroo
A Kobold Labourer

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ive also been getting crashes running it along side moveanything and the only reasson im using moveanything along with weakauras 2 to manpilate it to
which i got from http://www.wowinterface.com/download...o=&page=2#info in her comment section which this might also be causing my tooltip still being wonky.
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Unread 06-30-14, 07:40 AM  
Daigan
A Kobold Labourer

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After selling anything to a vendor the currency icons wont go away and if I hover over them the lil chat bubble pops up. Wouldnt be an issue except I cant click on anything in my bags thats in the same area on the screen.



Originally Posted by Munglunch
What is your bug sir?

Originally Posted by Daigan
It's possible others are having the issue but arent posting it since you already have. I'm having a bug of my own but just not bothering to post it up right now as I think it's been posted before.
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