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Warlords of Draenor Pre-Patch (6.0.3)
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Siege of Orgrimmar (5.4)
Updated:12-07-14 06:11 PM
Created:05-31-10 01:50 PM
Downloads:117,770
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.3

Supervillain UI  Popular! (More than 5000 hits)

Version: 5.3.9
by: Munglunch [More]




Full UI replacement. Inspired by comic books
FOLLOW ME
WATCH THE VIDEO!
OFFICIAL WEBSITE
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.3.9:
> Many StyleOMatic styles updated
> Skada/Omen/Recount title bars all match now
> DBM updated, now using my classic style bars!!
> NEW: Garrison Building Frame now Styled!
> QuestTracker updated again, should no longer see weird scrolling behavior.
> Several font assignments updated, alert and combat were in need of a change.
> Fixed stack overflow bug from api library
> Version number properly updated this time.

v5.3.29:
> Fixed Skada sizing issue
> Nameplates now show cast text properly
> Changed default settings to enable focustarget and properly align focus AND focustarget buffs and debuffs
> Adjusted the way I am skinning tooltips and elite unitframes. They are scaling much better now.
> QuestTracker should now reliably display all tracked quests and achievements
> FINALLY figured out a way to force bags to properly color quest items ALWAYS!!!!
> Adjusted encounter journal styling. Looks much better now.
> Other misc fixes

v5.3.26:
> More adjustments to draggables
> Fixed achievement tracking
> Increased the scrolling depth of the objectives tracker
> Adjusted MANY MANY checkboxes that had lost their proper appearance
> Fixed SetAlpha overflow in StyleOMatic
> When using the installer, music volume SHOULD now return to its proper value when installation ends
> Reduced the scale of chat whisper icons
> Added LEFT/RIGHT arrow support to the chat editbox as a means to move the cursor into displayed text while using UP/DOWN arrows to parse outbound history.

v5.3.25:
> Final patch for the current aura system, keep in mind that this will be replaced with a completely revised design in the coming weeks.
> Made some changes to draggable frames and their interaction with default "snapping" provided by the game client.

v5.3.21:
> Found and fixed several issues causing auras and aura filters to function improperly
> Aura filters were not recognizing the Player as friendly. Now fixed
> Re-structured the options for unitframe aura types (buffs, debuffs, aurabars) in an effort to make their settings a little more readable.
> Added an option under (/sv)->General->Misc->Save Draggable. This allows you to toggle the saving of draggable frames. Keep in mind that when this feature is enabled, the default frame "snapping" of blizzard frames will not happen. This option will be disabled by default.
> Added a few more error filters
> Fixed threat glow functionality

v5.3.1:
> WorldMap quest log is now attached properly
> StyleOMatic styles are now toggling correctly (including AdiBags)
> Added contribution styles for Omen and adjusted Recount docks to line up properly
> A few styling odds and ends adjusted

v5.3.0:
> Revised the profile system to now mirror all configs used by a particular profile to EACH character that is using the same one. What this means is that if you load ("Copy") a profile to two (or more) characters and make changes on one of them, those changes will be automatically reflected for every other toon using the same profile.
> Fixed BreakStuff to now identify WoD herbs
> Updated alignments and elements on loot/achievement alert frames to now match each other more closely
> Updated some textures in garrison styles
> Garrison follower XP bars are now showing on follower lists.
> Added one more little touch to the AFK screen. It was feeling a little lop-sided.
> Added Error filter options under General->Error Handling
> Credits have been updated showing latest contributions
> Reputation stat popup menu is now alpha sorted
> Revamped SVUI's version management to allow the display of FULL version numbers. This will make identifying your installed version FAR FAR FAR more accurate. (ie.. before I could only output the major.minor segment of the version number, now I can display the whole thing.)
> Let the bass drop

v5.2.99999:
> Small adjustments to loot alert texts
> Mount colored buttons have color again when checked
> Quest dock scrolling weirdness is fixed

v5.2.9999:
> Blocked auras are being blocked properly now
> Monk chi has been fully updated now

v5.2.999:
> PetSpells and MANY other taints have been fixed. Consequently the SpellBinder (Click-to-Cast) feature has been temporarily removed as it was the cause of all remaining taints.
> Fixed issue where StyleOMatic was not saving settings on reload
> Fixed Monk issue generating many lua errors
> Revised most alert frames again (Achievement, Garrison, LootWon ... etc), I REALLY like these new ones :)
> Changed the "Reset Blizzard Anchors" option to force a UI reload. This will prevent any weirdness in frames after it has been completed.
> A few more styles were applied to WorldMap Quests and Quest reward textures in general
> Probably did more stuff but I'm tired and cant remember WTF I just did 2 hours ago

v5.2.9:
> WorldMap-QuestLog issue where the details vanish, has been fixed
> Monk Chi fixed
> nameplate error fixed
> Adjusted some of the newer textures, (more need some love but I will do that later)

v5.2.8:
> Attempted fix for QuestTracker taint
> Many new "Interface" textures
> Changed the Draenor Zone Ability frame to now be draggable instead of movable via the "/sv move" utility. This was also a step towards removing taints regarding this frame.
> Internal improvements

v5.2.7:
> Several taints fixed
> Garrison follower NEW textures
> Stat token issues fixed
> Internal improvements

v5.2.6:
> Misc fixes and updates
> Comic popups working again
> Increase fade delay on dock buttons and panels
> Fixed errors coming from Stats

v5.2.5:
> Revised all Popup, Achievement and Garrison Alert styles. This also cleared an error that started occurring recently
> Adjusted auction house style
> More backend improvements

v5.2.4:
> Critical changes to screen resolution handlers
> Added /sv option to reset draggable blizzard frames

v5.2.3:
> Visual updates to Macro menu, Most checkboxes and many "Inset" type textures
> CraftOMatic - Cooking Mode: Now when enabled it will scan to see if you have the "Pierre" companion and if so it will summon him instead of creating a campfire.
> Lower dock bars will now mouseover fade with their respective dock windows
> Castbar: When crafting, the additive casting feature no longer causes the bar to hide and show in between each creation (this was annoying).
> Made more adjustments to default UI panel positioning, moved many that were intended to be in the upper middle of the screen back where they belong.
> Some draggable windows were not movable, this has been adjusted for many of them. If you discover any that you can't move please post your findings in the comments

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (7)
File Name
Version
Size
Author
Date
5.3.29
7MB
Munglunch
12-07-14 12:41 AM
5.3.26
7MB
Munglunch
12-06-14 02:05 AM
5.3.25
7MB
Munglunch
12-04-14 08:03 PM
5.3.21
7MB
Munglunch
12-04-14 12:04 AM
5.2.99999
9MB
Munglunch
11-30-14 11:31 PM
5.1.5
7MB
Munglunch
10-27-14 09:06 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


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Unread 07-26-14, 03:43 PM  
Doonga
Premium Member
Premium Member

Forum posts: 10
File comments: 171
Uploads: 0
All the fixes are looking good! Got this on a fresh install:

Code:
7x SVUI-4.076\packages\unit\elements\auras-Auras.lua:580: attempt to index field "BuffWatch" (a nil value)
SVUI-4.076\packages\unit\elements\auras-Auras.lua:580: in function "UpdateAuraWatch"
SVUI-4.076\packages\unit\frames.lua:1543: in function <SVUI\packages\unit\frames.lua:1499>
SVUI-4.076\packages\unit\frames.lua:1566: in function "Update"
SVUI-4.076\packages\unit\frames.lua:1991: in function "Update"
SVUI-4.076\packages\unit\SVUnit.lua:344: in function "RefreshUnitFrames"
SVUI-4.076\packages\unit\SVUnit.lua:1295: in function "?"
SVUI\SVUI-4.076.lua:278: in function <SVUI\SVUI.lua:275>

Locals:
self = SVUI_PartyGroup1UnitButton1 {
 0 = <userdata>
 MasterLooter = <unnamed> {
 }
 PARTY_LOOT_METHOD_CHANGED = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\masterlooter.lua:42
 UNIT_MAXPOWER = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\power.lua:88
 Range = <table> {
 }
 __mousetags = <table> {
 }
 ResurrectIcon = <unnamed> {
 }
 UNIT_MAXHEALTH = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\health.lua:157
 TargetGlow = <unnamed> {
 }
 UNIT_POWER_BAR_SHOW = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\power.lua:88
 ActionPanel = <unnamed> {
 }
 AfflictedFilter = true
 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\SVUI\libs\oUF\ouf.lua:42
 UNIT_CONNECTION = <table> {
 }
 Debuffs = <unnamed> {
 }
 UNIT_POWER = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\power.lua:88
 unit = "raid"
 UNIT_AURA = <table> {
 }
 RaidRoleFramesAnchor = <unnamed> {
 }
 HealPrediction = <table> {
 }
 hasChildren = true
 CHARACTER_POINTS_CHANGED = <function> defined @Interface\AddOns\SVUI\libs\oUF_Plugins\oUF_RaidDebuffs\oUF_RaidDebuffs.lua:111
 ___key = "party"
 UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\portraits.lua:36
 __tags = <table> {
 }
 ReadyCheck = <unnamed> {
 }
 INCOMING_RESURRECT_CHANGED = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\resurrect.lua:23
 UNIT_PET = <function> defined @Interface\AddOns\SVUI\libs\oUF\ouf.lua:192
 __elements = <table> {
 }
 StatusPanel = <unnamed> {
 }
 HealthPanel = <unnamed> {
 }
 Power = <unnamed> {
 }
 UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\power.lua:88
 AuraWatch = <unnamed> {
 }
 READY_CHECK = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\readycheck.lua:94
 UNIT_HEALTH = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\health.lua:157
 READY_CHECK_CONFIRM = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\readycheck.lua:94
 PortraitModel = <unnamed> {
 }
 Portrait = <unnamed> {
 }
 style = "SVUI_Party"
 colors = <table> {
 }
 GROUP_ROSTER_UPDATE = <table> {
 }
 PortraitTexture = <unnamed> {
 }
 PLAYER_ENTERING_WORLD = <table> {
 }
 PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\leader.lua:23
 Leader = <unnamed> {
 }
 RaidIcon = <unnamed> {
 }
 PLAYER_TARGET_CHANGED = <table> {
 }
 Afflicted = <unnamed> {
 }
 LFDRole = <unnamed> {
 }
 RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\ricons.lua:27
 READY_CHECK_FINISHED = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\readycheck.lua:94
 Buffs = <unnamed> {
 }
 UNIT_FACTION = <table> {
 }
 PLAYER_TALENT_UPDATE = <function> defined @Interface\AddOns\SVUI\libs\oUF_Plugins\oUF_RaidDebuffs\oUF_RaidDebuffs.lua:111
 InfoPanel = <unnamed> {
 }
 UNIT_TARGET = <function> defined @Interface\AddOns\SVUI\libs\oUF_Plugins\oUF_ActionPanel\oUF_ActionPanel.lua:61
 UNIT_FLAGS = <function> defined @Interface\AddOns\SVUI\libs\oUF_Plugins\oUF_ActionPanel\oUF_ActionPanel.lua:61
 Health = <unnamed> {
 }
 UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\SVUI\libs\oUF\ouf.lua:42
 UNIT_POWER_BAR_HIDE = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\power.lua:88
 AfflictedAlpha = 0.75
 UNIT_MODEL_CHANGED = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\portraits.lua:36
}
key = "party"
db = <table> {
 showBy = "UP_RIGHT"
 debuffs = <table> {
 }
 portrait = <table> {
 }
 rangeCheck = true
 enable = true
 groupCount = 1
 wrapXOffset = 9
 invertGroupingOrder = false
 visibility = "[@raid6, exists][nogroup] hide;show"
 gridMode = false
 sortMethod = "GROUP"
 formatting = <table> {
 }
 customSorting = false
 showPlayer = true
 health = <table> {
 }
 threatEnabled = true
 wrapYOffset = 13
 targetsGroup = <table> {
 }
 gRowCol = 1
 power = <table> {
 }
 name = <table> {
 }
 auraWatch = <table> {
 }
 icons = <table> {
 }
 width = 75
 sortDir = "ASC"
 misc = <table> {
 }
 predict = false
 startFromCenter = false
 height = 60
 buffs = <table> {
 }
 petsGrou
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Unread 07-26-14, 03:05 PM  
Munglunch
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Re: yup

There is a setting for SVUI nameplates to enable threat coloring. Simply disable that and the red/green toggle will stop (or just download the version i just uploaded 4.076, I am now disabling threat color on nameplates by default).
SVUI has never had the ability to class color nameplates on friendly players, only enemy players. This is mainly die to a limitation with blizzards nameplates.

Originally Posted by dmjohn0x
Yep. It is turned on. It works for enemies in pvp. Their nameplates are colored correctly, but friendly targets both npc and players are always green and hard to distinguish. And enemy NPCs start out red, but as soon as we engage combat, turn green like the rest of the party making it very hard to tell whats going on.
Last edited by Munglunch : 07-26-14 at 03:06 PM.
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Unread 07-26-14, 03:03 PM  
Munglunch
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Incoming...

v4.076
-- Added more config options to help position bags and bank frames
-- Fixed saved variables bug
-- Adjusted the naming of several aura filters to make their use more clear
-- Fixed issue with shift clicking (to block) unitframe auras
-- Made some adjustments to default nameplate settings
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Unread 07-26-14, 02:11 PM  
dmjohn0x
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yup

Do you have this enabled in the Blizzard interface?

Interface > Names > bottom right, check "Class Colors in Nameplates"

Yep. It is turned on. It works for enemies in pvp. Their nameplates are colored correctly, but friendly targets both npc and players are always green and hard to distinguish. And enemy NPCs start out red, but as soon as we engage combat, turn green like the rest of the party making it very hard to tell whats going on.
Last edited by dmjohn0x : 07-26-14 at 02:12 PM.
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Unread 07-26-14, 02:09 PM  
taralackveed
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Moving Frames

Hey Munglunch loving the UI still it's great!

Was wondering, I have moved some of the frames (character sheet, spell book etc) but did not mean to. Is there a way for me to either turn this option off or to reset them and i'll be more careful.

Thanks again

Tarack
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Unread 07-26-14, 01:23 PM  
penguinsane
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Re: Minor issues

Do you have this enabled in the Blizzard interface?

Interface > Names > bottom right, check "Class Colors in Nameplates"

Originally Posted by dmjohn0x
So, I only have two complaints so far.

1.) UI isn't saving certain things such as the minimap being resized.

2.) This is the big one for me. I CANNOT figure out for the life of me how to make nameplates colored per class.

All friendly targets have green nameplates, half of the enemy nameplates are red until combat is initialized then they suddenly turn green too.

Is there no way to set it up so friendly NPCs have green NamePlates, Enemy NPC's always have red NamePlates, and friendly/enemy player NamePlates are both colored according to class?

As of now, im finding it very difficult to use this UI as nameplates are a rather big deal for me.
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Unread 07-26-14, 12:28 PM  
dmjohn0x
A Kobold Labourer

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Minor issues

So, I only have two complaints so far.

1.) UI isn't saving certain things such as the minimap being resized.

2.) This is the big one for me. I CANNOT figure out for the life of me how to make nameplates colored per class.

All friendly targets have green nameplates, half of the enemy nameplates are red until combat is initialized then they suddenly turn green too.

Is there no way to set it up so friendly NPCs have green NamePlates, Enemy NPC's always have red NamePlates, and friendly/enemy player NamePlates are both colored according to class?

As of now, im finding it very difficult to use this UI as nameplates are a rather big deal for me.
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Unread 07-26-14, 08:22 AM  
Newlo1
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Problems

Hello
I have problem with:
1) Minimaps setting - after reloading or reseting game, minimaps load to default, when go to configure me settings are on the place. When i choose a random setting and hint enter mimaps go to me settings.
2) I disable comic poups and now i have in radom moments on screen is showing a black comic star and i must reload me ui ;/
3) Problem is with player frame and target frames i changed width and she is like minimap, width resets after reload of ui, and i must go to configure and hit enter.
4) Auras of target frame they wanish and i need reset them;/
I have problem with saving me configuration i think ;/
Plz help
Last edited by Newlo1 : 07-26-14 at 09:58 AM.
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Unread 07-26-14, 06:21 AM  
Holistix
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Thanks for your help and super-efficiency!

Originally Posted by Munglunch
Its an SVUI bug that I have since taken care of. Looks like they are doing maintenance today so as soon as the game comes back up and I can run a final test, I will upload the update.
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Unread 07-26-14, 06:18 AM  
Munglunch
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Its an SVUI bug that I have since taken care of. Looks like they are doing maintenance today so as soon as the game comes back up and I can run a final test, I will upload the update.

Originally Posted by Holistix
Thank you for your reply, but my question was a programming one. My fault for not making it clearer.

When I place an item in the Auctionator window this error appears.

As SVUI tooltip is mentioned in the error I thought it would be best to ask here first.

Auctionator and Auctioneer are pretty widely used. The compatibility of SVUI with them is important to me.

Originally Posted by Daigan
Go into the ui styling and uncheck auctionator and see what happens(also reload ui after)
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Unread 07-26-14, 05:41 AM  
Holistix
A Kobold Labourer

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Thank you for your reply, but my question was a programming one. My fault for not making it clearer.

When I place an item in the Auctionator window this error appears.

As SVUI tooltip is mentioned in the error I thought it would be best to ask here first.

Auctionator and Auctioneer are pretty widely used. The compatibility of SVUI with them is important to me.

Originally Posted by Daigan
Go into the ui styling and uncheck auctionator and see what happens(also reload ui after)
Last edited by Holistix : 07-26-14 at 05:49 AM.
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Unread 07-25-14, 11:26 PM  
salinas44
A Kobold Labourer

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Cooking Trainer

Message: Interface\AddOns\SVUI\packages\tip\SVTip.lua:551: Usage: GetItemInfo(itemID|"name"|"itemlink")
Time: 07/26/14 00:23:04
Count: 3
Stack: [C]: ?
[C]: in function `GetItemInfo'
Interface\AddOns\SVUI\packages\tip\SVTip.lua:551: in function <Interface\AddOns\SVUI\packages\tip\SVTip.lua:547>
[C]: ?
[C]: in function `SetTrainerService'
[string "*:OnEnter"]:3: in function <[string "*:OnEnter"]:1>

Locals:

Message: Interface\AddOns\SVUI\packages\tip\SVTip.lua:551: Usage: GetItemInfo(itemID|"name"|"itemlink")
Time: 07/26/14 00:22:36
Count: 1
Stack: [C]: ?
[C]: in function `GetItemInfo'
Interface\AddOns\SVUI\packages\tip\SVTip.lua:551: in function <Interface\AddOns\SVUI\packages\tip\SVTip.lua:547>
[C]: ?

Locals:

Message: Interface\AddOns\SVUI\packages\tip\SVTip.lua:551: Usage: GetItemInfo(itemID|"name"|"itemlink")
Time: 07/26/14 00:22:37
Count: 1
Stack: [C]: ?
[C]: in function `GetItemInfo'
Interface\AddOns\SVUI\packages\tip\SVTip.lua:551: in function <Interface\AddOns\SVUI\packages\tip\SVTip.lua:547>
[C]: ?
[C]: in function `SetTrainerService'
...ace\AddOns\Blizzard_TrainerUI\Blizzard_TrainerUI.lua:280: in function `ClassTrainerFrame_SetServiceButton'
...ace\AddOns\Blizzard_TrainerUI\Blizzard_TrainerUI.lua:159: in function `ClassTrainerFrame_Update'
...ace\AddOns\Blizzard_TrainerUI\Blizzard_TrainerUI.lua:343: in function `ClassTrainerSkillButton_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

Locals:
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Unread 07-25-14, 10:57 PM  
salinas44
A Kobold Labourer

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Profile Copy

No profiles are showing up when i want to copy the profile from my main. Nothing is showing up in the drag down menu.
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Unread 07-25-14, 10:35 PM  
fuzlogic
A Murloc Raider

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Map Mods???

Probably really silly to ask here, but I'm looking for a map addon that intergrates well with SVUI. I would like to be able to resize the main map and have my tracked quests appear without having the objective bars on either side.. (I started playing WoW back in vanilla and used Cartographer back then) So something similiar..
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Unread 07-25-14, 09:29 PM  
Daigan
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Go into the ui styling and uncheck auctionator and see what happens(also reload ui after)

Originally Posted by Holistix
Hiya!

Here is a strange interaction between Auctionator and SVUI.

If it isn't your end can you let me know please, so that I can contact the Auctionator author?

Code:
234x SVUI-4.074\packages\tip\SVTip.lua:551: Usage: GetItemInfo(itemID|"name"|"itemlink")
<in C code>
SVUI-4.074\packages\tip\SVTip.lua:551: in function <SVUI\packages\tip\SVTip.lua:547>
<in C code>
<in C code>
<in C code>
<in C code>
Libs\LibExtraTip\LibExtraTip.lua:387: in function "SetAuctionSellItem"
Auctionator\Auctionator-3.1.5.lua:1233: in function "Atr_GetSellItemInfo"
Auctionator\Auctionator-3.1.5.lua:2818: in function "Atr_OnNewAuctionUpdate"
Auctionator\Auctionator-3.1.5.lua:189: in function "Atr_EventHandler"
<string>:"*:OnEvent":1: in function <string>:"*:OnEvent":1
<in C code>
Auc-Advanced-5.20.5464 (RidiculousRockrat)\CoreScan.lua:2452: in function "ClickAuctionSellItemButton"
Auctionator\Auctionator-3.1.5.lua:1478: in function "Atr_ClickAuctionSellItemButton"
Auctionator\Auctionator-3.1.5.lua:1494: in function "Atr_OnDropItem"
<string>:"*:OnReceiveDrag":1: in function <string>:"*:OnReceiveDrag":1

Locals:
self = GameTooltip {
 0 = <userdata>
 SetQuestLogRewardSpell = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetSpellBookItem = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetHyperlink = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetUnit = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetBackdropBorderColor = <function> defined =[C]:-1
 Hide = <function> defined =[C]:-1
 SetQuestRewardSpell = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 comparing = false
 SuperBorder = <unnamed> {
 }
 SetPetAction = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetUnitDebuff = <function> defined =[C]:-1
 SetLootItem = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetQuestItem = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetTrainerService = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetInboxItem = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetBuybackItem = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 shoppingTooltips = <table> {
 }
 SetMerchantItem = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetQuestLogItem = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetUnitConsolidatedBuff = <function> defined =[C]:-1
 SetUnitBuff = <function> defined =[C]:-1
 SetTalent = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetTradePlayerItem = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetSendMailItem = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 updateTooltip = 0.0289999878034
 SetInventoryItem = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetCurrencyToken = <function> defined @Interface\AddOns\Altoholic\Tooltip.lua:600
 SetLootRollItem = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetUnitAura = <function> defined =[C]:-1
 SetTradeSkillItem = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetAuctionSellItem = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetBagItem = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetTradeTargetItem = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetShapeshift = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetBackdropColor = <function> defined =[C]:-1
 SetGuildBankItem = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
 SetAuctionItem = <function> defined @Interface\AddOns\Auc-Advanced\Libs\LibExtraTip\LibExtraTip.lua:381
}
key = nil
itemID = nil
(*temporary) = <function> defined =[C]:-1
(*temporary) = 3
select = <function> defined =[C]:-1
MOD = <table> {
 initialized = true
 lastGUID = "0x04000000059F027F"
 PackageName = "SVTip"
 ___eventframe = <unnamed> {
 }
 db = <table> {
 }
 INSPECT_READY = <function> defined @Interface\AddOns\SVUI\packages\tip\SVTip.lua:298
 UnregisterEvent = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:122
 RegisterEvent = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:106
 GameTooltip_SetDefaultAnchor = <function> defined @Interface\AddOns\SVUI\packages\tip\SVTip.lua:653
 ChangeDBVar = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:83
 CombatLocked = false
}
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