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The Adventure Continues (6.1)
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Categories:Generic Compilations, Graphical Compilations, Class Compilations
6.1

Supervillain UI (Classic)  Popular! (More than 5000 hits)

Version: 5.4.3
by: Munglunch [More]


This Version Is No Longer Supported
Find the current version here
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.4.3:
> Updated for 6.1

v5.4.2(9):
> Portrait options added for arena frames
> Adjusted "reverse" settings for health bars
> Made a slight adjustment to tooltip hiding when viewing items
> Fixed fight o matic errors

v5.4.2:
> Fixed quest tracker event errors causing looped faults
> This is the LAST update before copying to curse.

v5.4.198: (shows as 5.4.19)
> Updated token stat
> Expand feature will now resize the quest tracker as well as reposition tooltips
> Adjusted lockout abbreviations on the time stat
> Raid leader dock tool is now movable via the [alt-right-click] dock menu
> Various internal fixes, preparing for the transition to curse

v5.4.19:
> Re-styled the "Active" quest tracking header. It's much leaner and to the point.
> Quest item bar will now hide along with the tracker
> Quest items themselves (and after MUCH testing) are now stable and no longer dissapear for no reason.
> Added a right-click feature to the dock-hide buttons. This will allow you to "expand" the respective dock window to a greater height for readability (outside of combat of course)
> Several non-functional options were fixed
> Many redundant and unused config options were removed
> Some options that were causing confusion now have relevant notes to help users understand their settings

>

v5.4.1899:
> Added new config category, "Screen". This is where you will find the familiar options for auto-scaling and multi-monitor but also the new ADVANCED screen adjustments (USE WITH GREAT CAUTION). The new settings allow you to forcibly change the overall scale calculation used by most elements, and for those of you having issues with getting the UI to fit perfectly on various non-standard screens, you can set your own width and height used for UI positioning.
> Fixed/adjusted combat text font (Scrolling)
> BG stats are working again
> Revamped quest tracker items. They are now anchored to their own position-able bar and can display more than one item at a time. The issue of items disappearing on use has been resolved (though not tested extensively).
> Left and right dock windows can now be hidden independently of each other by using their respective corner buttons.
> Bugs noted by all of you in the comments have been resolved. If there are any outstanding issues, or if I have missed something please let me know.
> More changes included that I will document at a later time....

v5.4.18:
> Zygor support (lite) added. This goes as far as fixing minimap blips and the equip manager button.
> Druid mana bar show states adjusted
> Keybind texts fixed
> Fixed bad loop in quest tracker (bonus objectives)
> Dock stats fonts will respect user options again.
> Login for mages with no spec fixed

> Fix for bag slot issues.
> Another aura filter config error fix
> Loot frame will no longer block mouse clicks when not shown.
> Mage errors fixed.

v5.4.1799:
> Ready check icons have been made more visible
> Clicking the flashing down indicator on chat frames will scroll the chat all the way down.
> Adjusted Warlock resource graphics (added number value)
> Added an option to enable/disable the new Resolve bar for tanks (thats the green bar at the top of your health)

v5.4.178:
> Fixed Aura Filter option errors
> Adjusted Rogue resource graphics, and Inspiration text.
> Hunter traps now adjust their cooldowns when you have enhanced traps

v5.4.172
> Fully fixed and updated the "Aura Watch" feature
> Updated Rogue combo point/anticipation graphics
> AFK screen has more safeguards for failed conditions
> Adjusted more fonts
> Mentalo sticky moving has been adjusted
> Minimap border frame level adjusted
> Many class resources have has minor details cleaned up

TODO: Hunter trap timers for survival spec (penguinsane)

v5.4.161:
> Fixed Rogue Anticipation error
v5.4.16:
> Warriors now have a classbar resource, ENRAGE BAR!! (Prot and Fury only)
> DK classbar revamped
> Mage has 2 new resources. Frost: Icicle meter. Fire: Ignite meter.
> Fixed several LUA errors coming from Chat, Tooltips and Nameplates.
> Added more event handling for the custom AFK screen to prevent weirdness during many situations.
> SVUI Quest Tracker can now be disabled from the /sv->General->Misc options
> Voidstorage style revamped...


v5.4.158:
> COOLDOWNS ARE NOW INVISIBLE WHEN THE BAR IS FADED!!!! This only took me forever..
> When chat frames are faded you will no longer see chat icons (raid icons etc..)
> Made some adjustments to quest item appearances
> Buff and Debuff stacks are now visible at all times

v5.4.156:
> Adjusted many class resources
> Fixed bugs in the installer and quest scenarios
> Other internal fixes.

v5.4.155:
> Fixed bugs in superbutton and fontmanager
> Redesign: DeathKnight runes! They are much easier to read visually now.... and ANIMATED!!
> Fixed issue causing Paladin power to dissapear when opening the worldmap

v5.4.153:
> Full support of MasterPlan added!

v5.4.15:
> Fixed many config settings that were causing issues.
> Plugin settings for TrackOMatic, ChatOMatic and CraftOMatic are working now.
> Made some adjustments to unitframe aura borders.
> Fixed issue causing Brewmaster Monk stagger bar from working
> Adjusted Hunter trap timers.

v5.4.13:
> New: Copy chat function. Just mouse over the upper right corner for the copy button.
> New: Minimalist setting available from the main installation page. This will set all major unit frames to a lean 22px, strip the minimap down to just the essentials, and disable MOST comic based flair (ie... comic popups, afk screen, gamemenu, comic style tooltips and unitframe borders).
> Added font settings for tooltips, loot/roll frames, bags/bank and a dash of others.
> Adjusted a few more pre-existing fonts.
> Updated font config screen.
> Slight style changes to garrison and character windows.
> Fixed layout issue with the installer.
> Fixed an issue preventing the Answering service window from showing.

v5.4.1:
> MANY CHANGES!!!
> New: Custom SVUI Quest Tracker!
> New: Hunter Trap Resources on player frame
> New: Drunk Mode (can you guess how to activate it?)
> New: Castbars and class resources now have 3D effects, soooooo shiny!
> New: Graphics for Paladin resources. (I re-drew the hammer)
> Updated: Chat frames and their ability to be docked and un-docked.
> Updated: How SVUI handles fonts and their settings. Configs now found at /sv->Fonts
> Updated: Aura timers and filtering.
> Updated: Awesome GameMenu now has options for model usage.
> Updated: AFK screen now has options for camera motion.
> Updated: Stat docks now have a wider range of support. Including (drum roll please) Broker_Garrison!!!
> Updated: Addon support (very minor at the moment) for the Addons Details and MasterPlan.
> Fixed: Tooltips for stat dock brokers.
> Fixed: Follower level texts in Garrison Mission UI
> Fixed: Mentalo precision frame levels and positioning. These were causing issues with keeping the frame visible while adjusting.
> Fixed: Monk Brewmaster stagger bar updates properly now.
> Fixed: All known taints have been eradicated!!
> ...probably more but I can't remember what all I did now.....

v5.3.9:
> Many StyleOMatic styles updated
> Skada/Omen/Recount title bars all match now
> DBM updated, now using my classic style bars!!
> NEW: Garrison Building Frame now Styled!
> QuestTracker updated again, should no longer see weird scrolling behavior.
> Several font assignments updated, alert and combat were in need of a change.
> Fixed stack overflow bug from api library
> Version number properly updated this time.

v5.3.29:
> Fixed Skada sizing issue
> Nameplates now show cast text properly
> Changed default settings to enable focustarget and properly align focus AND focustarget buffs and debuffs
> Adjusted the way I am skinning tooltips and elite unitframes. They are scaling much better now.
> QuestTracker should now reliably display all tracked quests and achievements
> FINALLY figured out a way to force bags to properly color quest items ALWAYS!!!!
> Adjusted encounter journal styling. Looks much better now.
> Other misc fixes

v5.3.26:
> More adjustments to draggables
> Fixed achievement tracking
> Increased the scrolling depth of the objectives tracker
> Adjusted MANY MANY checkboxes that had lost their proper appearance
> Fixed SetAlpha overflow in StyleOMatic
> When using the installer, music volume SHOULD now return to its proper value when installation ends
> Reduced the scale of chat whisper icons
> Added LEFT/RIGHT arrow support to the chat editbox as a means to move the cursor into displayed text while using UP/DOWN arrows to parse outbound history.

v5.3.25:
> Final patch for the current aura system, keep in mind that this will be replaced with a completely revised design in the coming weeks.
> Made some changes to draggable frames and their interaction with default "snapping" provided by the game client.

v5.3.21:
> Found and fixed several issues causing auras and aura filters to function improperly
> Aura filters were not recognizing the Player as friendly. Now fixed
> Re-structured the options for unitframe aura types (buffs, debuffs, aurabars) in an effort to make their settings a little more readable.
> Added an option under (/sv)->General->Misc->Save Draggable. This allows you to toggle the saving of draggable frames. Keep in mind that when this feature is enabled, the default frame "snapping" of blizzard frames will not happen. This option will be disabled by default.
> Added a few more error filters
> Fixed threat glow functionality

v5.3.1:
> WorldMap quest log is now attached properly
> StyleOMatic styles are now toggling correctly (including AdiBags)
> Added contribution styles for Omen and adjusted Recount docks to line up properly
> A few styling odds and ends adjusted

v5.3.0:
> Revised the profile system to now mirror all configs used by a particular profile to EACH character that is using the same one. What this means is that if you load ("Copy") a profile to two (or more) characters and make changes on one of them, those changes will be automatically reflected for every other toon using the same profile.
> Fixed BreakStuff to now identify WoD herbs
> Updated alignments and elements on loot/achievement alert frames to now match each other more closely
> Updated some textures in garrison styles
> Garrison follower XP bars are now showing on follower lists.
> Added one more little touch to the AFK screen. It was feeling a little lop-sided.
> Added Error filter options under General->Error Handling
> Credits have been updated showing latest contributions
> Reputation stat popup menu is now alpha sorted
> Revamped SVUI's version management to allow the display of FULL version numbers. This will make identifying your installed version FAR FAR FAR more accurate. (ie.. before I could only output the major.minor segment of the version number, now I can display the whole thing.)
> Let the bass drop

v5.2.99999:
> Small adjustments to loot alert texts
> Mount colored buttons have color again when checked
> Quest dock scrolling weirdness is fixed

v5.2.9999:
> Blocked auras are being blocked properly now
> Monk chi has been fully updated now

v5.2.999:
> PetSpells and MANY other taints have been fixed. Consequently the SpellBinder (Click-to-Cast) feature has been temporarily removed as it was the cause of all remaining taints.
> Fixed issue where StyleOMatic was not saving settings on reload
> Fixed Monk issue generating many lua errors
> Revised most alert frames again (Achievement, Garrison, LootWon ... etc), I REALLY like these new ones :)
> Changed the "Reset Blizzard Anchors" option to force a UI reload. This will prevent any weirdness in frames after it has been completed.
> A few more styles were applied to WorldMap Quests and Quest reward textures in general
> Probably did more stuff but I'm tired and cant remember WTF I just did 2 hours ago

v5.2.9:
> WorldMap-QuestLog issue where the details vanish, has been fixed
> Monk Chi fixed
> nameplate error fixed
> Adjusted some of the newer textures, (more need some love but I will do that later)

v5.2.8:
> Attempted fix for QuestTracker taint
> Many new "Interface" textures
> Changed the Draenor Zone Ability frame to now be draggable instead of movable via the "/sv move" utility. This was also a step towards removing taints regarding this frame.
> Internal improvements

v5.2.7:
> Several taints fixed
> Garrison follower NEW textures
> Stat token issues fixed
> Internal improvements

v5.2.6:
> Misc fixes and updates
> Comic popups working again
> Increase fade delay on dock buttons and panels
> Fixed errors coming from Stats

v5.2.5:
> Revised all Popup, Achievement and Garrison Alert styles. This also cleared an error that started occurring recently
> Adjusted auction house style
> More backend improvements

v5.2.4:
> Critical changes to screen resolution handlers
> Added /sv option to reset draggable blizzard frames

v5.2.3:
> Visual updates to Macro menu, Most checkboxes and many "Inset" type textures
> CraftOMatic - Cooking Mode: Now when enabled it will scan to see if you have the "Pierre" companion and if so it will summon him instead of creating a campfire.
> Lower dock bars will now mouseover fade with their respective dock windows
> Castbar: When crafting, the additive casting feature no longer causes the bar to hide and show in between each creation (this was annoying).
> Made more adjustments to default UI panel positioning, moved many that were intended to be in the upper middle of the screen back where they belong.
> Some draggable windows were not movable, this has been adjusted for many of them. If you discover any that you can't move please post your findings in the comments

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


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Unread 07-13-14, 11:49 AM  
Holzy
A Murloc Raider
 
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you have to type /sv go to dock and scroll down to the bottom and then change the option to Skada or recount or whatever one your using.
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Last edited by Holzy : 07-13-14 at 11:51 AM.
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Unread 07-13-14, 10:23 AM  
kittykatmax
A Deviate Faerie Dragon
 
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Re: Re: Item icons inside bag not showing up

Originally Posted by Munglunch
That's the first time I have heard of this one. Have any error messages popped up? Can you link a screenshot?

Originally Posted by Edenost
Is this a bug that has been reported? I have a problem where at least half of my icons inside my bag don't show anything.
I've been having this issue periodically in my non-SuperVillain UI. Haven't figured out what causes it, but it drives me nuts.
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Unread 07-13-14, 08:07 AM  
Daigan
A Kobold Labourer

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Are making sure you have Docks selected and not the Quest Watch?
Originally Posted by r8response
Originally Posted by moondoggy
Originally Posted by r8response
Does the "dock" feature for Skada, Omen etc only work at 90?
It works at any level. What is your problem exactly?
It's not showing up for any character under 90
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Unread 07-13-14, 05:40 AM  
r8response
A Kobold Labourer
 
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Originally Posted by moondoggy
Originally Posted by r8response
Does the "dock" feature for Skada, Omen etc only work at 90?
It works at any level. What is your problem exactly?
It's not showing up for any character under 90
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Unread 07-13-14, 04:32 AM  
Jojj
A Kobold Labourer

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Originally Posted by Munglunch
Should be working now (4.056)
nope, still resets after restarting the game, if its any help the unitframe settings menu shows my font style/size setup accurately and I just have to click on the size bar for the frames to jump back from the default settings
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Unread 07-13-14, 04:21 AM  
Nephistic
A Kobold Labourer
 
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Compatibility?

Hey Mung! Do you think you could try to get compatibility with Pawn? The arrows that show what gear is best (For your spec or best value) are being put behind the item pictures.

Pawn: http://www.curse.com/addons/wow/pawn
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Unread 07-13-14, 04:08 AM  
moondoggy
A Fallenroot Satyr
 
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Exclamation SuV UI!

Poor Mung has created a monster!!!
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Unread 07-13-14, 03:55 AM  
moondoggy
A Fallenroot Satyr
 
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Originally Posted by r8response
Does the "dock" feature for Skada, Omen etc only work at 90?
It works at any level. What is your problem exactly?
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Unread 07-13-14, 01:22 AM  
penguinsane
A Kobold Labourer

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Wow! I didn't expect such a prompt update after mentioning my issues. The update to the loot window looks worlds better - it feels like it matches the theme and I no longer have trouble seeing it. Thank you!

Re: fixing the aura filters, when I shift right-click a buff on my portrait, I no longer get an error and it does show in the chat log that "SVUI: The spell 'Well Fed' has been added to the Blocked unitframe aura filter." but I'm confused. Is it supposed to block that aura from showing? If so, it does not appear to be doing that, even after a /reload or relogging completely. Just a heads up in case it's not working as intended. Error is gone, though!

The Archaeology Mode is still having the updating issue. Since I sort of ninja-edited my last post with it, I just wanted to make sure it was visible:

Another issue is that the Archeology Mode seems to not update on it's own. When I enable it, it only shows my progress as it was when I enabled it. When I do some digging, my fragment count doesn't go up even while it's active until I click the module and load it again.
If you're open for suggestions, here's a few little quality-of-life things that are causing me to miss features enough to disable SVUI parts and load my own:

* No indication that my chat log is scrolled up. Perhaps a small down-arrow can appear in the bottom right of the chat window to indicate that you're scrolled up.
* The ability to create channel abbreviations. [2] for Trade, [Heal] for InsertGuildHealChannelHere, so on.
* The font of the tooltips appears to not be able to be changed, except for the health bar font and size. I like it better as the SVUI System Font on the tooltip overall, so installed TipTac and disabled SVUI's tooltips just to be able to change the font. Just an option to do this by default would be great.
* Aside from fixing the active-updating of the Archaeology Mode, having the next item in line for crafting be shown when hovering would be great, as would a small sound effect when an item is ready to be solved, and/or a list of active dig sites on the continent when you hover somewhere.

Some skin support suggestions for major addons would be WIM, DBM, ArkInventory, Auctioneer/AuctionLite, and maybe adding a bit of flare to tooltips. A spiky-edged border, perhaps, and same with elite mob nameplates. They feel so plain compared to the rest of the UI. Adding additional flare to the pet battle screen would be nice, too - maybe some nameplate decoration or the ability buttons, or comic effects when battling.

Seriously though, keep up the great work. I had admired the previous iterations of this UI, but only recently started using it after seeing the (recent?) changes. I never use UI packs because they just don't fit my needs and I'm highly neurotic about the way things look, so I always end up making so many alterations that it's barely recognizable. This UI is the total package and I am incredibly impressed! I hope the updates keep coming, I am absolutely looking forward to playing in WOD with this!
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Unread 07-13-14, 12:48 AM  
Munglunch
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Should be working now (4.056)
Originally Posted by Jojj
me again!
while 4.05 release fixed the font bug with the raid/party unitframes one of the later fixes 4.05+ messed it up again somehow.
However before the initial fix the fonts reseted on every reloadui, now it only resets if I completely restart the game.Once again, it's only the party/raid frames the other unitframes remain unaffected and keep my desired settings.
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Unread 07-12-14, 11:32 PM  
r8response
A Kobold Labourer
 
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Does the "dock" feature for Skada, Omen etc only work at 90?
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Unread 07-12-14, 09:01 AM  
Jojj
A Kobold Labourer

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me again!
while 4.05 release fixed the font bug with the raid/party unitframes one of the later fixes 4.05+ messed it up again somehow.
However before the initial fix the fonts reseted on every reloadui, now it only resets if I completely restart the game.Once again, it's only the party/raid frames the other unitframes remain unaffected and keep my desired settings.
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Unread 07-12-14, 05:45 AM  
AvadaKedavr4
A Kobold Labourer

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loot bug?

can you help me please?
mostly when i loot the loot window is empty and this happen:

Date: 2014-07-12 13:40:09
ID: 6
Error occured in: Global
Count: 1
Message: ...ace\AddOns\SVUI\packages\override\common\looting.lua line 473:
<unnamed>:SetText(): Font not set
Debug:
[C]: SetText()
...ace\AddOns\SVUI\packages\override\common\looting.lua:473: ?()
SVUI\system\classes\Registry.lua:107:
SVUI\system\classes\Registry.lua:105
Locals:
(*temporary) = <unnamed> {
0 = <userdata>
fontSize = 10
useCommon = true
font = "Interface\AddOns\SVUI\assets\fonts\Roboto.ttf"
fontStyle = "OUTLINE"
fontJustifyH = "CENTER"
fontJustifyV = "MIDDLE"
}
(*temporary) = "113 Gold, 40 Silber, 25 Kupfer"

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AucUtilScanButton, v5.20.5464.5403(5.20/embedded)
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Bagnon, v5.4.15
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Configator, v5.1.DEV.359(/embedded)
DBMCore, v
DBMDefaultSkin, v
DBMPandaria, v
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DebugLib, v5.1.DEV.337(/embedded)
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BlizRuntimeLib_deDE v5.4.8.50400 <eu>
(ck=890)

i tryed do only activate the Supervillian UI Addons but that does not help.

PS.
have to use bagnon because my invertory is buggy
Last edited by AvadaKedavr4 : 07-12-14 at 05:50 AM.
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Unread 07-11-14, 10:24 PM  
penguinsane
A Kobold Labourer

Forum posts: 0
File comments: 234
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Every time I try to shift-rightclick off an aura above my portrait, I get this error (trying to remove Treant Form as an example):

Code:
Message: Interface\AddOns\SVUI\packages\unit\common\auras.lua:88: attempt to index field 'spells' (a nil value)
Time: 07/11/14 23:22:00
Count: 1
Stack: Interface\AddOns\SVUI\packages\unit\common\auras.lua:88: in function <Interface\AddOns\SVUI\packages\unit\common\auras.lua:83>

Locals: self = <unnamed> {
 styled = true
 parent = <unnamed> {
 }
 cd = <unnamed> {
 }
 priority = 0
 icon = <unnamed> {
 }
 isPlayer = true
 spell = "Treant Form"
 UpdateTooltip = <function> defined @Interface\AddOns\SVUI\libs\oUF\elements\aura.lua:10
 text = <unnamed> {
 }
 0 = <userdata>
 name = "Treant Form"
 filter = "HELPFUL"
 overlay = <unnamed> {
 }
 stealable = <unnamed> {
 }
 owner = "player"
 count = <unnamed> {
 }
}
name = "Treant Form"
(*temporary) = nil
(*temporary) = <table> {
 enable = true
 priority = 0
}
(*temporary) = "The spell 'Treant Form' has been added to the Blocked unitframe aura filter."
(*temporary) = nil
(*temporary) = "SVUI"
(*temporary) = "attempt to index field 'spells' (a nil value)"
SuperVillain = <table> {
 CoreEnabled = true
 snaps = <table> {
 }
 HVAL = ""
 Scale = <function> defined @Interface\AddOns\SVUI\system\screen.lua:138
 class = "DRUID"
 SetDatabaseObjects = <function> defined @Interface\AddOns\SVUI\system\classes\Database.lua:3573
 SecureFade = <function> defined @Interface\AddOns\SVUI\system\classes\Visibility.lua:102
 SetupBarLayout = <function> defined @Interface\AddOns\SVUI\system\installer.lua:442
 SetContainer = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:62
 FlushDisplayAudit = <function> defined @Interface\AddOns\SVUI\system\classes\Visibility.lua:49
 Shared = <table> {
 }
 SetSnapOffset = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:574
 screenwidth = 2560
 SecureFadeRemoval = <function> defined @Interface\AddOns\SVUI\system\classes\Visibility.lua:163
 ConfigurationMode = true
 UpdateTotems = <function> defined @Interface\AddOns\SVUI\scripts\totems.lua:49
 RefreshSystemFonts = <function> defined @Interface\AddOns\SVUI\system\updates.lua:95
 SaveMovableOrigin = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:580
 Security = <table> {
 }
 screenheight = 1440
 ActiveAlerts = <table> {
 }
 MentaloFrames = <table> {
 }
 DisplayAudit = <table> {
 }
 ColorGradient = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:53
 MentaloFocus = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:749
 ParseGearSlots = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:242
 RemoveLoop = <function> defined @Interface\AddOns\SVUI\system\timers.lua:109
 TableSplice = <function> defined @Interface\AddOns\SVUI\system\system.lua:231
 UIScale = <function> defined @Interface\AddOns\SVUI\system\screen.lua:49
 db = <table> {
 }
 HexColor = <function> defined @Interface\AddOns\SVUI\system\classes\Database.lua:3547
 ExecuteLoop = <function> defined @Interface\AddOns\SVUI\system\timers.lua:93
 MediaUpdated = true
 SaveMovableLoc = <function> defined @Interface\AddOns\SVUI\system\mentalo.lua:566
 Registry = <table> {
 }
 Options = <table> {
 }
 RoleChangedCallback = <function> defined @Interface\AddOns\SVUI\packages\aura\SVAura.lua:380
 SetFilterObjects = <function> defined @Interface\AddOns\SVUI\system\classes\Filters.lua:757
 macheight = 1440
 ClassRole = "C"
 RefreshAllSystemMedia = <function> defined @Interface\AddOns\SVUI\system\updates.lua:164
 global = <table> {
 }
 faction = "Alliance"
 StaticPopupSpecial_Hide = <function> defined @Interface\AddOns\SVUI\system\alerts.lua:535
 TaintHandler = <function> defined @Interface\AddOns\SVUI\system\system.lua:300
 PushDisplayAudit = <function> defined @Interface\AddOns\SVUI\system\classes\Visibility.lua:59
 ToastyKombat = <function> defined @Interface\AddOns\SVUI\scripts\comix.lua:149
 ToggleComix = <function> defined @Interface\AddOns\SVUI\scripts\comix.lua:139
 Modes = <table> {
 }
 Animate = <table> {
 }
 Media = <table> {
 }
 SetSVMovablesPositions = <function> defined @Interface\AddOns\SVUI
As an aside, I am also looking for a way to customize the loot window. As others have said, it's very small.

Another issue is that the Archeology Mode seems to not update on it's own. When I enable it, it only shows my progress as it was when I enabled it. When I do some digging, my fragment count doesn't go up even while it's active until I click the module and load it again.
Last edited by penguinsane : 07-12-14 at 04:49 AM.
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Unread 07-11-14, 09:40 PM  
Drachenlord
A Kobold Labourer

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File comments: 2
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Having an issue with Buffs showing up on my target frame, no matter what I change in the options, I cannot for the life of me get the buffs to show up on my Target Unit Frame...

I haven't been receiving any error messages, so I'm at a loss. Any ideas?
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