Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(8 MB)
Download
Updated: 11-25-14 09:24 PM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Updated:11-25-14 09:24 PM
Created:05-31-10 01:50 PM
Downloads:107,529
Favorites:353
MD5:
Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
6.0.3

Supervillain UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 5.2.6
by: Munglunch [More]


┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
VISIT THE OFFICIAL SITE
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that at least the addons "SVUI" and "SVUI_ConfigOMatic" are enabled from your character select screen.

You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT
If you already have a copy of SVUI installed
then you MUST delete any previous versions from the "~\Interface\AddOns\"
directory BEFORE installing a new one.


INCLUDED ADDON FOLDERS
SVUI -- Core addon
SVUI_ConfigOMatic -- Configuration window
SVUI_StyleOMatic -- UI and 3rd-party addons styler
SVUI_LogOMatic -- Inventory information across alts
SVUI_FightOMatic -- PvP tools plugin
SVUI_CraftOMatic -- Professions tools plugin
SVUI_ChatOMatic -- Chat history storage and the infamous "Answering Service"

IF ALL ELSE FAILS
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

v5.2.6:
> Misc fixes and updates
> Comic popups working again
> Increase fade delay on dock buttons and panels
> Fixed errors coming from Stats

v5.2.5:
> Revised all Popup, Achievement and Garrison Alert styles. This also cleared an error that started occurring recently
> Adjusted auction house style
> More backend improvements

v5.2.4:
> Critical changes to screen resolution handlers
> Added /sv option to reset draggable blizzard frames

v5.2.3:
> Visual updates to Macro menu, Most checkboxes and many "Inset" type textures
> CraftOMatic - Cooking Mode: Now when enabled it will scan to see if you have the "Pierre" companion and if so it will summon him instead of creating a campfire.
> Lower dock bars will now mouseover fade with their respective dock windows
> Castbar: When crafting, the additive casting feature no longer causes the bar to hide and show in between each creation (this was annoying).
> Made more adjustments to default UI panel positioning, moved many that were intended to be in the upper middle of the screen back where they belong.
> Some draggable windows were not movable, this has been adjusted for many of them. If you discover any that you can't move please post your findings in the comments

v5.2.2:
> Garrison button shipments info should be updating properly now
> Garrison button tooltip now also shows resources
> Garrison styles expanded again
> Aura filtering data is redesigned internally now. You shouldn't notice any changes other than filters being reset for the change.
> Adjusted some missing styles in quest info and LFG/LFR windows

v5.2.19:
> Garrison button errors fixed
> Garrison styles expanded to landing page and missions page
> tooltip stretching fixed
> x-ray specs overlapping fixed
> New code to manage blizzard frames, for multi monitor users this will force default positioning towards the center of the screen for panels that would have otherwise been to the left
> New feature: ALT-Right-Clicking items in your bags (not bank) will mark them with a coin icon. Any marked items will be auto-vendored next time you visit a merchant.

v5.2.18:
> Garrison button now shows shipments and timers
> Garrison styles previously mentioned are now actually working
> /sv move (aka Mentalo) now has a "Grid" option for easier alignments
> Drew some new Minimap blips and replaced a few of the older ones

v5.2.17:
> Added config option for AFK screen (/sv->General->Misc->Fun Stuff)

v5.2.16:
> Garrison button now shows current missions on it's tooltip
> Adjusted some vanity features and added new secret ones (given enough time you WILL discover these)
> Tokens stat now has garrison resources, apexis crystals and the various "Secrets of ~" currencies as well as the three new archaeology fragments
> Adjusted a few more settings to increase performance during model animations

v5.2.12:
> Garrison loading fixed
> Garrison button hearth now using a timer to ensure it is properly set
> Added style for garrison capacitive windows (ie.. work orders)
> Fixed SVUI_Garrison taint
> Comix toggle update

v5.2.09:
> Garrison button now has flashing alerts for garrison events (very basic)
> Party pet and targets are working again
> Added minimap option to use old blip icons
> Fixed several errors tied to plugin enabling/disabling
> adjusted aggro ("!") and combat ("fist") visual elements

v5.2.08:
> Included the previously forgotten change to garrison right-click hearth (my bad yo)
> Slight tweaks to raidframe coloring and more tooltips

v5.2.07:
> fixed dock button position saving for addons
> fixed recount and omen docklet visibility issue
> adjustments for bag slot features
> added some needed tooltips on features such as merchant "Buy full stack"
> Minimap and Worldmap coords now update even in combat

v5.2.04:
> fixed dock button position saving
> fixed recount and omen docklet

v5.2.03:
> NEW(ish): Garrison map icon is now a dock icon (found in the upper left dock), right clicking this will cast the garrison hearth
> Fixed tooltip sizing on NPC healthbars
> More adjustments to bag slots on update

v5.2.01:
> Fixed mac user errors
> Removed tamable indicators from tooltips
> Restyled the garrison minimap button a bit

v5.2: MANY CHANGES!!!
-------------------------------------
Added/Redesigned
-------------------------------------
> Raid frames are now singular, meaning there will no longer be separate frames for sizes 10/15/20/25/40. In the config menu you will only see one category called "Raid".

> Docks have undergone major changes to how they are built and function.
NOTE 1: Before, docklets and dock features were created in static positions (ie... chat tabs on the left, profession tools and henchmen on the right..etc) and the dock holders were essentially just anchored placeholders with little purpose other than a starting point for child elements. Now every aspect of each docking cluster is dynamic and interchangeable.
NOTE 2: Utilizing the new dock system is restricted to internal code at this time. If you have questions please ask me and I will walk you through them.
NOTE 3: I have added an alt-click menu to each dock icon that allows you to re-order its position in it's current dock.
NOTE 4: All movement changes are now being saved and retained per character.

> Dock alerts (ie.. chat edit box and Laborer "End Mode" button) are attractive now ;)

> Micro Menu bar has been relocated to the upper left corner of the screen, mouse over it to show (can be changed in settings)

> Stats have been changed slightly
NOTE 1: The top stat bar is now anchored to the top center of the screen (was top left)
NOTE 2: The top stat bar is also NAKED by default (ie.. no stats showing/assigned). I felt like having too much on screen for new users was confusing.
NOTE 3: Backgrounds are disabled now by default (can still be changed in settings)
NOTE 4: Changed the default stat assignment for the bottom bar to improve asthetics. (Courtesy of Penguinsane)

> Installer updated. Now when making aura layout selections you will see dummy aura icons and bars to help visualize the changes.

> Slightly re-styled tooltips to make them less intrusive by removing the POW graphic from the bottom of the frame. Seemed like too much at times.

> NEW: Round style for minimaps that use the "rotateMinimap" interface option.

> REMOVED: WorldMap movement alpha settings. Blizzard has a built-in function for this now under your Interface options.

-------------------------------------
Fixes
-------------------------------------
> WorldMap issues with elements becoming unclickable are fixed
> WorldMap tooltip issues are fixed
> Bag slot coloring has been revised. Specialty bag colors will now take priority over rarity of the item.
> Garrison map icon is properly anchored now
> Auto-Quest features are working as they should
> Nameplate issues should be resolved
> In combat messages should no longer cause errors
> Auctionhouse styles revised
> Inventory coin icons are working
> Inventory quest icons/borders are working
> Added dock option to change dock button sizes
> Character stats pane issue fixed
> Raid leader tool bugs fixed (if you even noticed them)
> Skada dock issues fixed
Optional Files (1)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch


Archived Files (15)
File Name
Version
Size
Author
Date
5.2.6
8MB
Munglunch
11-25-14 06:44 PM
5.2.5
8MB
Munglunch
11-25-14 01:24 AM
5.2.5
8MB
Munglunch
11-25-14 01:14 AM
5.2.4
7MB
Munglunch
11-23-14 08:21 PM
5.2.3
7MB
Munglunch
11-23-14 05:30 PM
5.2.2
7MB
Munglunch
11-22-14 03:16 PM
5.2.19
7MB
Munglunch
11-20-14 09:09 PM
5.2.18
7MB
Munglunch
11-19-14 06:41 PM
5.2.17
7MB
Munglunch
11-19-14 11:01 AM
5.2
7MB
Munglunch
11-18-14 08:01 PM
5.2
7MB
Munglunch
11-18-14 03:14 PM
5.2
7MB
Munglunch
11-18-14 01:34 PM
5.2
7MB
Munglunch
11-17-14 06:13 PM
5.1.5
7MB
Munglunch
10-27-14 09:06 AM
4.9.9999
7MB
Munglunch
10-13-14 07:10 AM


Post A Reply Comment Options
Unread 11-01-13, 02:41 PM  
Munglunch
Premium Member
 
Munglunch's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 1450
Uploads: 8
DAMN YOU BLIZZZZAAAARRRD!!!!!!!!

...k I'll check it out

Originally Posted by Anj
Thank you! (and looking good too!).

One more thing, I noticed that the Pet Battle chat tab sometimes comes out as not skinned.

Originally Posted by Munglunch
Updated and fixed (3.1.4)
Originally Posted by Anj
Found a couple of problems: Pet Journal pet quality borders are uneven; and during pet battles, the pet portraits are missing.

Thanks!
Munglunch is offline Report comment to moderator  
Reply With Quote
Unread 11-01-13, 02:36 PM  
Anj
A Chromatic Dragonspawn
 
Anj's Avatar

Forum posts: 166
File comments: 468
Uploads: 0
Thank you! (and looking good too!).

One more thing, I noticed that the Pet Battle chat tab sometimes comes out as not skinned.

Originally Posted by Munglunch
Updated and fixed (3.1.4)
Originally Posted by Anj
Found a couple of problems: Pet Journal pet quality borders are uneven; and during pet battles, the pet portraits are missing.

Thanks!
__________________
Lok'tar ogar!
Anj is offline Report comment to moderator  
Reply With Quote
Unread 11-01-13, 07:35 AM  
Munglunch
Premium Member
 
Munglunch's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 1450
Uploads: 8
Updated and fixed (3.1.4)
Originally Posted by Anj
Found a couple of problems: Pet Journal pet quality borders are uneven; and during pet battles, the pet portraits are missing.

Thanks!
Munglunch is offline Report comment to moderator  
Reply With Quote
Unread 10-31-13, 11:59 PM  
Munglunch
Premium Member
 
Munglunch's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 1450
Uploads: 8
Thank you I will get these fixed.

Originally Posted by Anj
Found a couple of problems: Pet Journal pet quality borders are uneven; and during pet battles, the pet portraits are missing.

Thanks!
Munglunch is offline Report comment to moderator  
Reply With Quote
Unread 10-31-13, 11:58 PM  
Munglunch
Premium Member
 
Munglunch's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 1450
Uploads: 8
I'll be honest, my consolidated buffs are a very raw concept that has not been given much attention until today. I wouldn't bother debugging them as I have already begun redesigning them into something more appealing to the eye (and brain). I do still appreciate the heads up though.

Originally Posted by Doonga
Something is screwy with the consolidated buff frame. As soon as a buff exists in a slot, it ends up putting other buffs same spot, so you don't see them all. I did this with Filter Buffs unchecked. Here's a few screenshots with /framestack so you can see what I mean. (Hopefully)

I'll probably try debugging this tomorrow when I get home from work, but it'll take me a bit to dig into it.

http://i.imgur.com/B1umx9F.jpg
http://i.imgur.com/XAa2Qhc.jpg
http://i.imgur.com/8UfBe9e.jpg
Munglunch is offline Report comment to moderator  
Reply With Quote
Unread 10-31-13, 11:50 PM  
Anj
A Chromatic Dragonspawn
 
Anj's Avatar

Forum posts: 166
File comments: 468
Uploads: 0
Found a couple of problems: Pet Journal pet quality borders are uneven; and during pet battles, the pet portraits are missing.

Thanks!
__________________
Lok'tar ogar!
Anj is offline Report comment to moderator  
Reply With Quote
Unread 10-31-13, 10:35 PM  
Doonga
Premium Member
Premium Member

Forum posts: 10
File comments: 167
Uploads: 0
Something is screwy with the consolidated buff frame. As soon as a buff exists in a slot, it ends up putting other buffs same spot, so you don't see them all. I did this with Filter Buffs unchecked. Here's a few screenshots with /framestack so you can see what I mean. (Hopefully)

I'll probably try debugging this tomorrow when I get home from work, but it'll take me a bit to dig into it.

http://i.imgur.com/B1umx9F.jpg
http://i.imgur.com/XAa2Qhc.jpg
http://i.imgur.com/8UfBe9e.jpg
Doonga is offline Report comment to moderator  
Reply With Quote
Unread 10-31-13, 06:53 PM  
Munglunch
Premium Member
 
Munglunch's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 1450
Uploads: 8
FYI I just caught a missing piece of code in durability datatexts and fixed it. 3.1.36
Munglunch is offline Report comment to moderator  
Reply With Quote
Unread 10-31-13, 02:49 PM  
Munglunch
Premium Member
 
Munglunch's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 1450
Uploads: 8
Re: Re: Re: Unit backgrounds & minimap

Yeah pretty much everything will have the option of being enabled or not. My wife uses SVUI (damn well better ) and if sounds and comics were flying all over her screen during arena night she would probably try to kill me.

Originally Posted by meljen
Awesome! The only thing I might suggest for these changes is a way to make the sound effects optional (NO idea if that's even possible), since I know not everyone will want them. Though I think personally that sounds like fun. :-)

Great work! As for your other reply about ElvUI addons, I figured yours was different enough that we couldn't just plug them in. I think ElvUI addon skins and ElvUI enhanced are two big ones. But NO PRESSURE, I can imagine you have enough to do with your own UI and I don't want to dissuade you from that!
Munglunch is offline Report comment to moderator  
Reply With Quote
Unread 10-31-13, 02:16 PM  
meljen
A Fallenroot Satyr

Forum posts: 26
File comments: 298
Uploads: 0
Re: Re: Re: World Map triggers

I hope... I hope... I hope the menu will be able to be used again in the future. I had just started playing with it last night and loved it. Very super hero-cough-I mean villain-esque. *wink*

Originally Posted by Munglunch
The main menu had to be removed due to the API changes that are breaking addons right now. To compensate I added the ElvUI style microbar back into the code and you can find it by mouseover at the top center of your screen. Also you can "middle-click" your mouse on the minimap to produce yet another main menu.
meljen is offline Report comment to moderator  
Reply With Quote
Unread 10-31-13, 02:12 PM  
meljen
A Fallenroot Satyr

Forum posts: 26
File comments: 298
Uploads: 0
Re: Re: Unit backgrounds & minimap

Awesome! The only thing I might suggest for these changes is a way to make the sound effects optional (NO idea if that's even possible), since I know not everyone will want them. Though I think personally that sounds like fun. :-)

Great work! As for your other reply about ElvUI addons, I figured yours was different enough that we couldn't just plug them in. I think ElvUI addon skins and ElvUI enhanced are two big ones. But NO PRESSURE, I can imagine you have enough to do with your own UI and I don't want to dissuade you from that!

Originally Posted by Munglunch
The planned awesomeness you can expect to see soon goes like this:
(pay attention here everyone! I'm about to give away the master plan....)

1. Themes will be changing to consist of more than just colors. Based on selected themes you will also have different unit textures, minimap styles, combat element textures (ie.. castbars, classbars...etc), comic popups and more.

2. Minions!! (some of you may remember them...) They are being re-designed and eventually will be selectable as part of your theme. (ie... choose your favorite minions to assist you instead of randomly getting a different one each time you need them.)

3. SO MANY ANIMATIONS!!!! I have been drawing my fingers to the bone, making pages and pages of animated goodness for every angle of the UI. Not going to give away too many of these now but one thing I have been working on is battle-damage showing on the unitframes themselves including little fragments that fly off when that unit gets crit! So far these have been hilarious and fun.

4. MORE COMIC POPUPS!! ...nuff said

5. Sound effects. Elv began using the concept I think but I want to add sounds that share the functionality of the comic popups. Random on certain events. I just need to work out a way to keep these from being too heavy on memory and too frequent making them annoying.


......as always STAY TUNED!!!
meljen is offline Report comment to moderator  
Reply With Quote
Unread 10-31-13, 01:41 PM  
Munglunch
Premium Member
 
Munglunch's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 1450
Uploads: 8
Oh snap! Good looking out. I am pushing this up now.

Originally Posted by Doonga
In datatexts\guild.lua you need a local split = string.split declared up top. It's throwing an error otherwise.

Code:
1x SVUI-3.1.1\modules\datatexts\guild-Guild.lua:93: attempt to call global "split" (a nil value)
SVUI-3.1.1\modules\datatexts\guild-Guild.lua:93: in main chunk

Locals:
Looking very good otherwise, I'm raiding tonight so we'll see what pops up!

By the way, the new embers rock! Love em.
Munglunch is offline Report comment to moderator  
Reply With Quote
Unread 10-31-13, 01:39 PM  
Munglunch
Premium Member
 
Munglunch's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 1450
Uploads: 8
Re: Unit backgrounds & minimap

I'm actually glad you asked this specific question! YES the older textures will make their return!

The planned awesomeness you can expect to see soon goes like this:
(pay attention here everyone! I'm about to give away the master plan....)

1. Themes will be changing to consist of more than just colors. Based on selected themes you will also have different unit textures, minimap styles, combat element textures (ie.. castbars, classbars...etc), comic popups and more.

2. Minions!! (some of you may remember them...) They are being re-designed and eventually will be selectable as part of your theme. (ie... choose your favorite minions to assist you instead of randomly getting a different one each time you need them.)

3. SO MANY ANIMATIONS!!!! I have been drawing my fingers to the bone, making pages and pages of animated goodness for every angle of the UI. Not going to give away too many of these now but one thing I have been working on is battle-damage showing on the unitframes themselves including little fragments that fly off when that unit gets crit! So far these have been hilarious and fun.

4. MORE COMIC POPUPS!! ...nuff said

5. Sound effects. Elv began using the concept I think but I want to add sounds that share the functionality of the comic popups. Random on certain events. I just need to work out a way to keep these from being too heavy on memory and too frequent making them annoying.


......as always STAY TUNED!!!


Originally Posted by meljen
Last question for now I swear. ;-)

I love your new 'action' burst unit frame backgrounds. But did the halftone one go bye-bye completely? Is there a way for us to pick what background we can use for unit frames? It would be neat if that was an option, though I won't push for it if it's a pain to do something like that.

If this is in fact included when you pick a theme in installation, then my installer didn't preview things properly. I think my computer was bugging a bit with this UI last night since I had other addons in there with it. Nothing should have conflicted but you never know.

*edit* adding in one more feature request!

I think it might be neat to have the option to have the minimap frame be black instead of white.
Munglunch is offline Report comment to moderator  
Reply With Quote
Unread 10-31-13, 01:28 PM  
Doonga
Premium Member
Premium Member

Forum posts: 10
File comments: 167
Uploads: 0
In datatexts\guild.lua you need a local split = string.split declared up top. It's throwing an error otherwise.

Code:
1x SVUI-3.1.1\modules\datatexts\guild-Guild.lua:93: attempt to call global "split" (a nil value)
SVUI-3.1.1\modules\datatexts\guild-Guild.lua:93: in main chunk

Locals:
Looking very good otherwise, I'm raiding tonight so we'll see what pops up!

By the way, the new embers rock! Love em.
Last edited by Doonga : 10-31-13 at 01:33 PM.
Doonga is offline Report comment to moderator  
Reply With Quote
Unread 10-31-13, 01:20 PM  
Munglunch
Premium Member
 
Munglunch's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 1450
Uploads: 8
Re: Compatibility with ElvUI addons?

It's been requested and I do intend to either modify selected ElvUI addons for use with SVUI or something of that nature. SVUI is primarily just the ElvUI core with all my prettiness covering it up, but there are still major core changes I have made that put SVUI out on it's own. This is why I can't just plug ElvUI addons in directly.

Originally Posted by meljen
Sorry for multiple posts, I'm trying to keep things separate for you. :-)

Since your UI is based off of ElvUI, would any of the ElvUI addons be compatible with this (i.e. ElvUI addon skins, enhanced, etc.) ... or is your UI really its own standalone? Either way is fine, just curious!
Munglunch is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.